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Messages - Lkjhgfdsa_77

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Off-Topic / Re: The Post Your Thoughts of the Moment Thread 2
« on: July 22, 2017, 04:00:16 AM »
Edit: anyone know an amateur video modifying software thing that I could use to put some music over a video with and string some videos together with? Basic stuff, free program pls
I used VSDC Free Video Editor (Windows only) to make my Lanayru Sand Sea performance video (click "YT" in my signature for my YouTube thread)shameless plugging and it worked out great. It's not extremely beginner-friendly but it's usable and powerful.

How's this looking so far?
Looking pretty good.

I can stand behind a radiant historia project.
Thank you, support is always nice!


P E R F E C T   C H R O N O L O G Y
A R R A N G E M E N T   P R O J E C T


Arranged Mechanical Kingdom from Radiant Historia. I decided to make this a solo piano arrangement, but with the number of parts that it has it could likely be made into one for two pianos. Speaking of which, after playing through more of the game I realized that a lot of the tracks had two-pianos potential. To ease playing and to not have one hand jumping around very fast, I used a combination of clef changes and cross-staving so the left hand could play both the low hits and (most of) the recurring eighth notes. I thought about using a 3+3+2 rhythm pattern, but I decided against it because not all parts followed it. This sheet was a good contender for my 4-measures-per-system template, but the clef changes fell apart when copying it over.

02 Mechanical Kingdom.mid.mus.pdf

Imagine my disappointment when you arrange the song radiant historia and not the song historia

*googles historia*
oh yes good musics very good musics

To stay organized and because i havent finished the game yet I'll probably go down the track list, so next up would be Mechanical Kingdom. If anyone else would like to help with my project they can; just make sure that you claim tracks. If I get enough support for others I could make a separate unofficial AP thread.

I mean, I'm working on it but also taking a crack at other problems that I'm seeing as well within it. That cool?

That's fine, just make sure to also fix the things that I asked for unless you have a better solution (as is the purpose of this thread). Lots of parts in this song are pretty odd and without meter (m1-10, 41-49) so a second opinion is always nice.


I need some major formatting overhauls for "Legend of Skyloft" -

 - stitch part 2 (3/4) directly after part 1 with double bar line between them
 - possible perfectionist way of joining the two parts together - splitting m50 into two segments with a double bar between and the last beat acting as the pickup to the second section
Look at my Musescore markup to see what I mean -
- turn text fields containing in-game text which should be off the right-hand side (as well as miscellaneous playing notes) into measure-attached dynamic markings (do not include measure numbers; these are for placement reference)
 - add "Bellicoso" (warlike) in front of pt. 1 tempo marking as measure-attached "dynamic" (if you can find a good direction for the second, calmer section of the piece, you can add it in)
 - make only m11 5/4 time (marked in score; just leave the last beat empty and keep rest of the notes in current position measure-wise)
 - add "celeste" (heavenly) as measure-attached "dynamic" in m35
 - make text-field al niente (n) markings into measure-attached "dynamics" (and if possible make playback actually reduce to nothing)
 - if possible, remove two staff dynamics and replace with one dynamic which affects both staves
 - everywhere - moar spacing between systems and staves, enough for my extensive dynamic markings as well as the in-game text below its respective measure
 - play around with measures per system - on a first run-through I've come up with m1, 2, 5, 8, 13, 16, 20, 23, 27, 31, 35, 37, 39, 41, 45, 50, and 59 (counting two parts of suggested m50 split as same measure) on new lines, but if you have any other ideas as to how to do it I'd be happy to hear them

Files -
Legend of Skyloft (pt 1)||The Legend of Zelda: Skyward Sword
75%, gets really weird but most of the notes are there.mid.pdf
Legend of Skyloft (pt 2)||The Legend of Zelda: Skyward Sword
75%, short and basically complete.mid.pdf


P E R F E C T   C H R O N O L O G Y
A R R A N G E M E N T   P R O J E C T


Arranged RADIANT HISTORIA from... Radiant Historia. Because of the amount of parts that the track has, I decided to arrange this track for two pianos, and I think that it made a better arrangement in the end. I will probably compress it to solo piano in the future, but it will likely not be completely accurate to the original and be more creative with how it handles playing four staves in the space of two. As for the arrangement itself, there wre two main problems. The first was continuity and "sharing the melody;" I felt like passing any part of the recurring 8th note pattern in Piano 2 to any other hand would be awkward because there's no natural stopping point for it, and as a result Piano 1 gets the melody all of the time. The second is the crammed voices; all but a couple of the voices are in the treble/alto ranges, so there's a lot of cramming on the Piano 1 part (P2 can't take these because of issue 1). I also may have added too many slurs and directions and now I kind of feel like this.

Also seeing as there's only one active member that has a Radiant Historia arrangement on the site, it's pretty obvious who cast the only vote in the poll.

01 RADIANT HISTORIA.mid.mus.pdf

7/4/17 Metametadata (n.)- data that provides information about metadata (data that provides information about data)
See also: metametametadata, metametametametadata, metametametametametadata, and metametametametametametadata

Now that summer is here and I have way too much time on my hands, I decided to make a self-arrangement project and arrange all of the tracks from a game, preferably one with a low number of songs. I made a poll in the OP with four games (plus track numbers) along with an "Other" option, and if you select that one and reply in this thread I'll add it onto the poll. If no-one votes on the thread I'll probably do Snakebird just because there's only nine tracks and I've already arranged one of them.

Arranged Coo the Owl from Kirby's Dream Land 2. Even though the entire left hand ended up being almost unplayable due to its speed (sixteenth notes (semiquavers) in 98 bpm cut time), I still finished arranging the piece. In the first section (m1 - 4) I was able to fit all of the voices in, but in the first repeated section (m5 - 12) I didn't notate the low bass in favor of the more prominent arpeggio. The arpeggio is gone starting at m13, so I was able to include the bass. I wasn't able to hear a lot of the bass at m19, so I just put down what I could hear.

Coo the Owl||Kirby's Dream Land 2
70%, maybe look over a couple of sections and notation.mid.pdf

Nice arrangement, especially considering all of the syncopated and offbeat melodies by the flute and the low plucked string. As a Zelda fan myself (and a fan of this track), I would like to give a bit of feedback on the arrangement –

 - Ctrl Shift - makes a courtesy accidental in NotePad, view the "Simple Edit / Navigation Commands" in the "Simple" tab (shown when selecting the "Simple Entry Tool") for more shortcuts
 - adding a direction for constant pedal (such as "con pedale," "Ped." or "Ped") would be nice to imitate the echo-y feel of the track
 - RH throughout - it might be just me, but it sounds like the descending pattern should be notated an octave higher than written. Also starting m5, there's some bells playing with the original melody.
 - m3 - Eb in RH should be an E - LH throughout
 - the whole note (semibreve) pattern should be an octave up, but if it's for not colliding with the plucked string countermelody (m15 on) it's fine. Also, try adding some harmonics to make it sound "fuller" - I'm hearing an Eb under the Bb in m3, and you can likely find more.
 - flute throughout - consider using grace notes to notate the ornamentation more nicely, and remember to show the third (and maybe even second and fourth) beats for 4/4 time (look at m14, 23, 32, 35, 45, 48, 53)
 - a small tip for condensing to solo piano - the descending eighth notes in the RH seem to get overpowered by the flute and low string, especially in hectic sections like m37 - 42. In these, you can safely drop the eighth notes in favor of the more important melodies.
 - I'm glad to see another LilyPond user, but NinSheetMusic has a pretty strict Finale-only policy. To make it easier to convert the file, use the templates for formatting and NASF for special notation.

I haven't checked most of the notes, but after a first listen to the .mid it sounds pretty accurate. Hopefully these suggestions will get you started on revising the arrangement.

Forum Games / Re: Topic Kicking
« on: June 19, 2017, 03:34:55 PM »
Is this how I play?

Taking a leaf from Zeta's fabulous arrangement, I decided to arrange the three sound effects found in chrome://dino/, better known as the "Chrome no-Internet game." The hardest part of arranging this one was carefully finding the correct tempo of the repeated notes in the second and third effects. I used Audacity to measure their lengths and came up with 214 beats per minute. I would ideally have each of the sound effects on their own line (or separated by a double bar or ending double bar) like other effect compilations and there be no extra rest space at the end (2/4 was the shortest time signature with an NSM template), but what I have now is fine. As for the name of the game, the address chrome://dino/ will always link to the no-Internet page regardless of actual connection status, and for lack of an official name I used that.

Sound Effects||chrome://dino/
85%; maybe a bit of formatting work but very short and complete.mid.pdf

Arranged Caves from Oracle of Seasons and Oracle of Ages. Being a song produced on a Game Boy, the notes were very clear and the harmonies were easy to pick out. In addition, it was very short and didn't have a lot of notes to begin with. The piece does have a 3/4 and 2/4 section, so I split it into two parts and formatted them so that if they were together, they would play as intended.

Caves (pt 1)||The Legend of Zelda: Oracle of Seasons & Ages
80%; is currently two parts but is otherwise fine.mid.pdf
Caves (pt 2)||The Legend of Zelda: Oracle of Seasons & Ages
" "
"          ".mid.pdf

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