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NSM, Celebrating its 100th TWG with:

mikey's Dinner and a Show
- 9 (36%)
BDS's In the Era of the Daytime Moon[/url
- 7 (28%)
davy's A Faction Festival
- 9 (36%)

Total Members Voted: 17

Voting closed: February 15, 2018, 05:51:18 PM


Pages: 1 2 [3] 4 5 ... 8

Author Topic: TWG C Sign-Ups  (Read 1128 times)

davy

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Re: TWG C Sign-Ups
« Reply #30 on: February 09, 2018, 04:09:24 PM »

TWG C: A Faction Festival

Players will be randomly divided in teams of 3 or 4 depending on the number of players. They will be told what team they play for at the start of night 1. Teams win when all members of every other team are dead.

This game starts on night 0. During night 0, each player choses a role from a previous TWG on this site (except TWG LXXIX and TWG XCVII since those weren't actually werewolf games, TWG LVII because I don't want to deal with deals, TWG LVIII because the post game is incomplete and I don't want to guess what the box keepers did, and the fake roles from TWG LIV, because they were never meant to be used), and they will get to play that role during the game. However, if, after everyone has chosen a role, two or more players chose the same role* then that role will be considered Over Popular (or OP) and will be banned from the game (it will be posted immediately which roles are OP). All players that chose an OP role will have to chose a new role (if they chose a role that has already been taken by another player by that point, I'll notify them privately and tell them to pick a different role).

*Two roles are considered to be the same role if their name and power are the same.

For the most part, roles function the same as they did in their original game. However, their color will be changed into the color of the team the player is playing for, and any alternative victory conditions are removed.

If two or more players select a wolf role, they all send in a wolfing during the night phase. The player with the most wolf votes will be wolfed. In case of a tie, no one is wolved.

If a player is killed, the cause of death (lynched, wolfed, vigi'd etc.) will be posted in the phase update. If a player is attacked, but survives, that will not be posted in the phase update.

Unless stated otherwise, only living players can be targeted. Powers that return results will return no result if the targeted player dies during the same phase.

Guarding protects from any kind of night kills (other than Brutaling, Sniping, targeting a loose cannon and running out of lives), unless stated otherwise.

Psychic powers reveal the number of wolf roles rather than the number of reds and the number of human roles with special powers in the game rather than the number of blues.

Every player will have three lives (because there were so many roles in the past that require lives that it would be hard to make them work without lives). Players can never have more than three lives. Unless stated otherwise, powers that kill, as well as lynchings and wolfings, are insta kill. Revived players will be revived with three lives unless stated otherwise.

Certain roles only work with certain items. If such a role is chosen, the required items will be added to the game (and distributed to random other players unless stated otherwise).

Items are not consumed upon usage, though items that would be consumed instead become one-time use items, that still exist in the game but have no effect (unless their effect is restored by another item). Players keep their items even when they die.

Certain roles require other roles in order to work. If such a role is chosen, unless the other role has already been chosen by another player, a random other player gets the other role in addition to the role they chose. If that player is targeted by an investigative power, only the role they chose will be revealed. Players can only have one additional role, unless there are more additional roles than applicable players.

list of modified roles (continued below)

TWG III

Mason – Required roles: two other masons playing for the same team.
[close]

TWG IV

Sir Deku/Count Dekula – Alternative victory does not apply. Required role: Potion keeper (plays for a different team).

Potion Keeper – Required role: Sir Deku/Count Dekula (plays for a different team). Required Items: three potions, given to the Potion Keeper at the start of the game.
[close]

TWG IX

Strange Man – If the Strange Man guesses the lantern holders correctly, they and all players with wolf roles die (this kill cannot be prevented by guarding). Required items: three lanterns of the night, given to random players that play for a different team than the Strange Man.
[close]

TWG XI

King of England – Power is considered to be a Brutal-ing.

L'artisen – Required role: the Pope. When targeted by the Pope, he will see the true color (=team color) of every player.

Fleur-de-Lis – Immune to brutal-ing.

Âme de Sol – revive powers do not change what team the revived player is playing for. If the player is revived as a wolf, they will get a vote in wolfings.
[close]

TWG XII

Lunachild – Power is considered to be a Brutal-ing.

Star Saphire – can seer any player, regardless of their color.
[close]

TWG XIV

Onox – Power is considered to be a Brutal-ing.

Link – Required role: Ralph playing for the same team.

Ralph – Required role: Link playing for the same team.
[close]

TWG XVI

Miles Edgeworth – can revoke anyone, regardless of their color.
[close]

TWG XVII

Wolf duo – As long as the other wolf duo is alive he can wolf a player in addition to the normal wolfing. Cannot vote in the normal wolfing. Required role: Wolf duo playing for the same team.

Guardian duo – Can only guard while the other Garduian duo is alive. Only one player can be guarded by the guardian duo each night phase. If both guardian duos select a different player to be guarded, then which player will be guarded will be determined randomly. Required role: Guardian duo playing for the same team.

Sensor duo – If the targeted player's original role had a required role, the sensor duo will be told which player obtained that required role (but not which role they obtained). Both sensor duo's will get the result. Can only sensor while the other sensor duo is alive. Only one sensor will go through each night phase. If both sensor duos select a different player to be sensored, then which player will be sensored will be determined randomly. Required role: Sensor duo playing for the same team.

Seer duo - Both seer duo's will get the result. Can only seer while the other seer duo is alive. Only one seer will go through each night phase. If both seer duos select a different player to be seered, then which player will be seered will be determined randomly. Required role: Seer duo playing for the same team.

Human duo - Required role: Human duo playing for the same team.
[close]

TWG XVIII

Seer – Required role: Tribune playing for the same team.

Tribune – Required role: Seer playing for the same team.
[close]

TWG XX

Wolf Shaman – Wolfing vote counts as 0 unless there are no other wolves.
[close]

TWG XXI

Oracle – Any wolf role will be revealed as 'wolf' rather than the actual role. Any other role will be revealed as the actual role.

Decoy – Any power that would reveal its role instead reveals "wolf".
[close]

TWG XXIV

Hunter – Required role: Traitor. If the targeted player has a role called 'traitor' but didn't get it from the hunter, the hunter's power still works.

Guardian – Cannot guard human players that are aware of their roles.
[close]

TWG XXV

Protective Mine – Required role: Innocent playing for a different team.

Innoncent – Required role: Protective Mine playing for a different team.
[close]

TWG XXX

Nurse – Targets one player during the night. If that player is immune to wolfing's due to their role (a.k.a. a wolfsbane), that player loses all powers and dies at the end of the night phase.

Mr. Mutou – In order for Mr. Mutou's expell power to work, he must call the exact role name (if, for example, he wanted to expell the player that has the Nurse role, he must call the Nurse role, not the Antibane role). Expelling ignores guarding.

Kenji – Immune to color seerings (exept true color seerings). Seers true colors (=team colors).

Shizune – Required role: Misha playing for the same team. Loses her power when Misha is dead.

Misha - Required role: Shizune playing for the same team. Loses her power when Shizune is dead.

Lilly - Required role: Akira playing for the same team. Loses her power when Akira is dead.

Akira - Required role: Lilly playing for the same team. Loses her power when Lilly is dead.

Emi - Required role: Rin playing for the same team. Loses her power when Rin is dead.

Rin - Required role: Emi playing for the same team. Loses her power when Emi is dead.

Hanako - Power doesn't trigger when targeted by a negation power. Required role: Hisao playing for the same team. Loses her power when Hisao is dead.

Hisao - If the targeted player's original role had a required role, Hisao will be told which player obtained that required role (but not which role they obtained). Otherwise, Hisao will be told the name of a random player. Required role: Hanako playing for the same team. Loses his power when Hanako is dead.
[close]
TWG XXXI

Hero of Light – is a seer.

Hero of Space – Targets two players during the night phase (order matters). If the first player uses any power with a target, the target becomes the second player.
[close]

TWG XXXIII

Dr. Ivo "Eggman" Robotnik – Can paint himself (permanently) during night phase 1 only. If he doesn't, whenever either his role or color would be revealed, it is revealed as  "EGGMAN"

Werewolf Sonic – The power that changes his color doesn't work. He will just be seered as his team color (unless he gets painted, obviously).
[close]

TWG XXXIV

Zombie – The infected player will play for the same team as the Zombie and will be seered the color of the team the Zombie was part of after the Zombie's death by lynching. It will be anounced that a player has become infected.

Steve – Immune to Vigi'ing.
[close]

TWG XXXVII

Alexander the Great – Different team means playing for a different team then Alexander. Teammate means playing for the same team as Alexander (just pointing out the obvious).

Franklin Delano Rooseveld – If the player targeted by New Deal has no power or unlimited uses of their power, the New Deal is wasted. If the targeted player has multiple powers with limited uses, the targeted player can chose which power gets an additional use. New Deal cannot restore item usages.

Winston Churchill – Spy will only return the target of the first wolfing send to the host.
[close]
 
TWG XXXVIII

Cool Guy – Whenever a player obtains any kind of antidote in any phase, the Cool guy will be told which player obtained that antidote.
[close]

TWG XXXIX

Skuntank – is a coroner

Koffing – On even night phases, makes a separate wolfing and does not vote in normal wolfings.
[close]

TWG XL

The FoN have a night kill called correcting. Like wolfing, every FoN member has one vote in correcting and only the player with the most votes gets corrected (in case of a tie, no one is corrected). If an infected player is corrected, the effect of the infection is removed.

Lord of the Underworld – Hades – Corruption is considered to be infection. Players will not be told that they have been infected by Hades. If Hades is targeted for correction, he dies (this death is called captured). If there are only wolf and human roles remaining at any moment that Hades is captured, he will be revived.

Goddess of Calamity - Pandora – Cannot be targeted by Magnus. Immune to roleblocks. Will survive the first time she is corrected.

Arlon the Serene – Targets one player each night phase. Will be told if that player has a role that is neither a wolf role nor a human role.

Phosphora the Lightning Flash - Targets one player each night phase. Will be told if that player has a role that is neither a wolf role nor a human role.

Goddes of Light – Palutena – During the night that she becomes divine, she cannot be roleblocked, corrected or targeted by Magnus.

Master Swordsman – Magnus – is not a seer.

Captain of the Guard – Pit – Unless the target of the roleblock has a human or wolf role, the target dies. Cannot be targeted by Magnus. Immune to roleblocks. Will survive the first time he is corrected.

Centurion (#10 or #11 on the player list) -  Cannot be targeted by Magnus. Immune to roleblocks. Will survive the first time he is corrected.
[close]

TWG XLI

Pokemon who is a wolf – is an oracle.

Pokemon – is an oracle.
[close]

TWG XLII

Kamek – Can redirect any power that has a target, not just the powers listed.

Wario – If Wario is in the game, every role in this game starts with 1 coin unless their role states they start with a different amount of money (not owing Wario any money means starting with 0 coins). Players do not lose their coins once they die. Coins are not considered to be items. On night 1, he can check how much money each player has (money includes coins, Pentoshi dollars and NSM$). If he collects at least 3 money of any kind combined (4 if he used his power on night 1) one random player with a human role with a power playing for a different team will die (this kill cannot be prevented by guarding).

Waluigi – Can paint himself each night phase.   
[close]

TWG XLIII

You cannot make deals even if you chose a role from this game.

Faust – If there is also a guardian in the game, his power has a 50% chance of working.

Gretchen – If there is also a seer in the game, his power has a 50% chance of working.
[close]

TWG XLIV

If you chose either one of the roles from this game, also chose one pokemon from each set. You will get those pokemon at the start of night 1. Pokemon are considered to be items. Players can only use one pokemon each phase (except starter pokemon). Pokemon cannot be traded

(item) Grass starter – On night 2, target a player. If that player has any items, all of their items will be revealed at the update.

(item) Fire starter – On night 1, name an item. The named item cannot be used that night.

(item) Rattata – Name an item. The player using Rattata is immune to that item during the night phase.

(item) Pikachu – Target one player. That player cannot use items this night phase.

(item) Nidorina - if the player with this item is targeted by an item with two uses total, that item will lose all of its uses and nothing happens to the targeted player.

(item) Clefable – Target one player. The player using Clefable will be told what items the targeted player used that night if any.

(item) Jigglypuff – Target one player. That player cannot use items this night phase.

(item) Zubat – Target two players. Whenever those players use items that target, they target eachother instead of the intended target.

(item) Digglett – The player can become immune to anything but wolfing, lynching, correcting and sniping for one phase.

(item) Drowzee - the player can choose one player and an item that player has(must be correct, otherwise the power will be wasted). The chosen player will use that item.

(item) Ditto – Target one player. If that player has any items with uses left, Ditto becomes one of those items at random.

(item) Azumaril – Target one player. If that player has any items, the player that used Azumaril will be told the name of one of those items at random.

(item) Sudowoodo - The player can become immune to anything but wolfing, lynching, correcting and sniping for one phase.

(item) Murkrow – Whenever a player dies, the player with Murkrow can op to check what items that player has if any.

(item) Wobbuffet – Targets one or two players. Whenever the first player uses an item with a target, the target becomes the second player (the targeted player if no second player was targeted).

(item) Steelix – Target one dead player. If that player has any items, that player obtains Steelix and the player using steelix obtains one item from that dead player at random.

(item) Delibird – Target a player and one other item that the user has. The targeted player will recieve the other item. The user will recieve one item from the targeted player at random if any.

(item) Shiftree – Target a player. Whenever the targeted players uses an item with a target this phase, it targets a random player instead.

(item) Gardevoir – Guarding doesn't work against items.

(item) Slakoth – The player holding Slakoth can only use one item each night phase. However, any item that player uses can be used twice during the night phase (day phase items can still be used only once per day phase). Also, any one-time use item becomes two-time use and any two-time use item becomes four-time use.

(item) Plusle – required item: Minun.

(item) Minun – required item: Plusle.

(item) Milotic – Name an item. The user will be told which player has that item, if any.

(item) Keckleon - the player holding Kecleon is seered red if a wolf role has voted for him/her in the lynchings or wolfings.

(item) Chimeco – The revived player can't use any items.

(item) Salamence - Name an item. The user will be told which player has that item, if any.

(item) Metagross - Name an item. The user will be told which player has that item, if any.

(item) Jirachi – The player's correcting vote is also transferred two phases forward.

(item) Bidoof – The player using Bidoof can target one other item that has at least one use left. That item can be used two more times.

(item) Bronzong – When Bronzong is used, the user will get a seering result from the last player that used an item before Bronzong was used at the end of the phase.

(item) Lucario – Seering works for any color.

(item) Forslass – Target one player. That player cannot use any items during the next phase.

(item) Audino – Name one item. If that item is owned by a living player and has used all its uses, it regains one use.

(item) Scrafty – Target one player during the day. Whenever the targeted player dies, the user will be told all of the items that have used all their uses that the targeted player owns, if any.

(item) Zoroark - the user ask the host to send him a PM with all items in the game that currently have no uses left. The user can choose one of those items and Zoroark's effect becomes that item's effect with one use.

(item) Ducklett – the user cannot be targeted by items for one phase.

(item) Klang – required items: Plusle and Minun.

(item) Beeheeyem – The user can only redirect the first seering sent in a phase.

(item) Golurk - the user cannot be targeted by items for one phase.

(item) Braviary – Target one player. If that player owns Mandibuzz, that player is seered. Otherwise, this item does nothing. Required item: Mandibuzz.

(item) Mandibuzz - Target one player. If that player owns Braviary, that player is seered. Otherwise, this item does nothing. Required item: Braviary.
[close]

TWG XLVI

If there is an invisible seer, invisible guardian or invisible semi tracker in the game, it will be said so at the start of night 1.

Invisible Semi Tracker – For every kind of night vote that the targeted player could have casted, it will be publicly revealed what kind of vote that was and what player was voted for (if the targeted player didn't vote for something he could, the player voted for will be displayed as "none").
[close]

TWG XLVII

The Doctor – The sonic screwdriver is an item.

(item) Sonic Screwdriver – When used (during the day phase), the user can target two players. The first player's vote will always be on the second player. Unlimited uses.

Doctor Emmet Brown – Both the Time Machine and the Gray's Almanac are items.

Doctor Henry Jekyll/Mr. Edward Hyde – Night kill is considered to be a vigi.
[close]

TWG XLVIII

Happy Mask Salesman – Immune to all death effects except lynching and running out of lives. Required items: Deku Mask, Goron Mask, Zora Mask. The masks will be redistributed to random players (other than the Happy Mask Salesman) each night phase unless the Happy Mask Salesman holds them.

Link - Required items: Deku Mask, Goron Mask, Zora Mask. The masks will be redistributed to random players (other than the Happy Mask Salesman) each night phase unless the Happy Mask Salesman holds them.
[close]

TWG XLIX
The Meta – Cannot be killed during the night (except by running out of lives). Can target one player each night phase. If that player has an item, that player dies (this kill cannot be prevented by guarding) and the Meta steals all items that player has. Required items: 6 A.I. units (Omega, Gamma, Delta, Epsilon, Theta and Sigma). Whenever an A.I. unit is used, it is transferred to another random player (not to the Meta). If the Meta is lynched, all A.I. units are destroyed (=removed from the game). If any player (except the Meta) has 2 or more A.I. units for more than 1 phase, that player dies. If you die while holding one or more A.I. units, they are sent to the Meta.

(item) Omega – Will be transferred to another random player (not the Meta) at the end of the day phase.

(item) Delta - Players with wolf roles rather than wolves.

(item) Epsilon - Will be transferred to another random player (not the Meta) at the end of each phase.

Agent South Dakota – If she holds an item, she survives the first kill (other than running out of lives) in exchange for not being able to use items for the rest of the game. Any A.I. unit she obtains from that point onward will be transferred to another random player (not the Meta) at the end of each phase.

Agent Washington – Can't use items. Any A.I. unit he obtains will be transferred to another random player (not the Meta) at the end of each phase.

Church - Can't use items. Any A.I. unit he obtains will be transferred to another random player (not the Meta) at the end of each phase.

Tucker – Required role: The Meta, playing for a different team.
[close]

TWG L

Wolf totem – Can target one player during any phase. The wolf totem will be told wheter or not that player is a tribune.

Guardian - Any player with a role that can seer in the game will only have 5 uses of their power (they will be notified of this). Any role that can vigi can only vigi 3 times during the game (they will be notified of this). Any player with a power with a limited number of uses will lose one use of each such power per night phase that they are guarded by the Guardian. Cannot guard self. Can target one player during any phase. The wolf totem will be told wheter or not that player is a tribune.

Vigilante -  The magic conch is an item.

(item) The Magic Conch – If any player who held the magic conch has a wolf role, the conch will be silent. Otherwise, if the conch doesn't explode, it will reveal the names of the players in the conch and how many of them have a wolf role, how many of them have a human role with a power, how many of them have a human role without a power and how many of them have another role.

Zombie Leader – Required role: Graverobber playing for the same team. Becoming a zombie follower is considered to be an infection.

Graverobber - Required role: Graverobber playing for the same team. Becoming a zombie follower is considered to be an infection.

Totem Guy – Is considered to be a tribune. Any guardian role gets two uses of the ability to guess who the totem Guy is. If no-one guesses correctly before day 2 (and this includes the wolf totem), the Totem Guy will be told what players have a non-human non-wolf role. Whenever a player with a non-human non-wolf role dies, the Totem Guy can chose to change its role into the role of the dying player.
[close]

TWG LI

Mr. Mutou – In order for Mr. Mutou's expell power to work, he must call the exact role name (if, for example, he wanted to expell the player that has the Nurse role, he must call the Nurse role, not the Antibane role). Expelling ignores guarding.

Andrew Jackson – Required role: Hero of Hope playing for a different team.

Totem Guy – Is considered to be a Tribune.

Happy Mask Salesman – Is told what players have an item at the beginning of each night phase.

Strange Man – If the Strange Man guesses the lantern holders correctly, they and all players with wolf roles die (this kill cannot be prevented by guarding). Required items: four lanterns of the night, given to random players that play for a different team than the Strange Man. 
[close]

TWG LIII

The King's Council – When he is killed, one random player with a wolf role (not a master wolf role if possible) will have his role puplicly revealed.

The King – Vote counts for 0 if 2/3 of the players vote for the same player. Otherwise, the player that the King voted for will be lynched. Insta's do not occur.

The Prince – When the King dies, the Prince gains his power. Required role: The King playing for the same team.
[close]

TWG LIV

White Walker abilities are specific to the roles.

Hearts are considered to be lives.

Only roles from TWG LIV can have fire-based damage.

White Walker Spy – Disguise kit can paint a player any color, change the player's role name or both (this does not effect true seering). Steal steals all items that the targeted player has.

White Walker Lieutenant – Undead Thrall is considered to be an infection. The revived player counts for your team, but doesn't win with you.

Eddard Stark – Head of House can only be used once per game. The player gains a one-use vigi if the named player is a teammate. The vigi refreshes if it succesfully kills a wolf role or a Lannister role.

Jon Snow – Watcher will only send in a result if the targeted player send a PM that night. Watcher will also send in a result if that player night voted that night. Burn is considered to be fire damage.

Tyrion Lannister - Fixer will heal the target to three lives. If a player seems to lose their last life with Trickery, that player will be reported to be dead in the topic, but won't actually be dead (the player will be notified that they are not actually dead).

Tywin Lannister – Legacy will also work if the targeted player is a teammate. Insight only returns the players color and is considered to be a seering.

Gregor Clegane – The following items can be pillaged from Baratheon Town: Heal 2, Damage 2, seer and nullify. The following items can be pillaged from Targaryan City: Vigi, Role seer. The following items can be pillaged from Lannister Seaport: Revive, Role seer.

Stannis Baratheon – Is a Tribune (only one tribune use per game). 

Davos Seaworth – Loyalty is instead: Target one player. If that player is a teammate or a Baratheon they gain the following four powers: Heal 1, Damage 1, double your vote, triple your vote. Otherwise, take 1 damage. Single use. You chose what Item you want to obtain when you use Smuggle. The poison can be cured by any antidote. The Spyglass seers instead of determining allegiance. Disguise can  paint a player any color, change the player's role name or both (this does not effect true seering).

Daenerys Targaryen – Blood of the Dragon is considered to be burn damage. Vengeance also works if the player targeted on night 2 is a teammate.

Illyrio Mopatis – Wealthy is instead: You have 3 pentoshi dollars (these are considered to be money, not items). You can use these dolars to buy the following items during the night phase: seer (2 dollars), 1 damage (2 dollars), 2 damage (3 dollars), Heal 3 (3 dolars), Heal 1 (2 dollars), nullify (3 dollars). Whenever a player with a Baratheon role is lynched an you have a vote on that player, you gain 2 pentoshi dollars. Whenever your lynch vote is on a Targaryen or a teammate at the end of the phase, you lose all your money and will be unable to gain more money. War only lasts for one night phase. Knowledge is instead: on day 3, you will be told which players can have their vote count for 3 or more.

Jorah Mormont – Spy seers instead of checking allegiance. Advice will tell both the name of the targeted player and that player's role to Jorah's teammate.

Margaery Tyrell – Marry is instead: Target one player. You will be (permanently) painted in that player's color. Each night phase, you and the targeted player heal 0.5. Single use.
[close]

TWG LV

Mason - Required role: mason playing for the same team.
[close]

TWG LXI

Party Member – The collective powers are instead the party member's role powers. Only the player that uses Miniluv gets to control the vote of the targeted player for the rest of the game.
[close]

TWG LXIII

Wolf Assassin - On even night phases, makes a separate wolfing and does not vote in normal wolfings.

Traitor-Shaman – Is a tribune.

Seer - Sacrificing the seering power will tell the player how many wolf roles there are left in the game.

Megakiller – The Megakiller doesn't die if one of his targets has (temporal or not) immunity to vigi's.
[close]

TWG LXIV

Tour Guide 2 – Is a normal psychic.

Tourist (number 10 on the player list) - Is a wolfsbane. If he would be wolfed, a random other player with a human role is wolfed instead.
[close]

TWG LXV

Master Wolf – Is a tribune (single use and only after death).

Guardian – Target one player after death during the night phase. If that player has a wolf role, all wolfings that night phase will be blocked.

Human totem – Is a tribune (single use and only after death).

Human Copycat – Can only copy activated powers. If the targeted has multiple activated powers, the Copycat will only copy one of their powers. The copycat can use that power even if the Copycat is dead.
[close]

TWG LXVI

Protected Wolf – The identity of the protected wolf will be revealed at the start of night 1. Cannot be killed (except by running out of lives). If the protected wolf would be lynched a random player with a human role will be lynched instead. Loses all of his powers when he is the only wolf alive.
[close]

TWG LXVII

All roles from this game are human roles.

Mashi – one random player (except Mashi) loses their vote at the start of every day phase. Is seered blue. 

Vermillionvermin – Can survive one vigi. No other powers.

Dude – Immune to vigi's. Dies at the end of day 3. If he is lynched during day three, all other players will be revived. No other powers.

NocturneOfShadows – No powers.

Wolf – No powers.

BlackDragonSlayer – Each night phase can target one player. If that player was the target of a vigi, BDS gains 1 success (successes are not items). If BDS gains 2 successes before night 5, every role in the game with a vigi power cannot be lynched.

The_Subjective_Thought – No powers.
[close]

TWG LXVIII

All roles from this game are human roles.
[close]

TWG LXIX

Wolf Roleblocker – Required role: Wizard playing for a different team.

Wizard - Required role: Wolf Roleblocker playing for a different team.

Wolf Painter - Required role: Seer playing for a different team.

Seer - Required role: Wolf Painter playing for a different team.

Wolf Forger – Required role: Invisible Grandma playing for a diferent team.

Invisible Grandma - Required role: Wolf Forger playing for a different team.

Weakling Wolf - Required role: Drunken Seer playing for a different team.

Drunken Seer - Required role: Weakling Wolf playing for a different team.

Brutal Wolf - Required role: One-Shot Bulletproof With a Gun playing for a different team.

One-Shot Bulletproof with a Gun – The first time he would be damaged or killed during the night, that kill/damage is ignored. Is a vigi (one use). Required role: Brutal Wolf playing for a different team.

Wolf Shaman - Required roles: Two Masons playing for the same team respective to eachother, but different from your team.

Mason - Required roles: A Mason playing for the same team and a Wolf Shaman playing for a different team.

Wolf Janitor - Target one player. Whenever that player dies, all players with wolf roles will be told that player's role. Single use. Required role: Oracle playing for a different team.

Oracle – Required role: Wolf Janitor playing for a different team.

Wolf Lancer – During the night phase, may opt to revoke the powers of the wolfing target. If no-one is wolfed (=no majority vote) this power is wasted. Single use. Required role: Friendly Neighbour playing for a different team.

Friendly Neighbour – Required role: Wolf Lancer playing for a different team.

Traitor - Required role: Charismatic Human playing for a different team.

Charismatic Human - Required role: Traitor playing for a different team.
[close]

TWG LXXI

Wolf Disguiser – No powers.

Mason – Required role: Mason playing for the same team. Vigi (single use by only one of the Masons).
[close]

TWG LXXII

Agent May – When wolfed, a random player with a wolf role dies.

Agent Fitz – Required role: Agent Simmons playing for the same team.

Agent Simmons – Required role: Agent Fitz playing for the same team.
[close]

TWG LXXIV

Master Wolf Casino Owner – Can only vote 8 times during the game. Can make his vote count for 2 (both for lynch calculations and number of votes he can make).

Wolf Shuffler – No power.
[close]

TWG LXXV

If there is an invisible seer in the game, it will be said so at the start of night 1.

White Walker Spy – Wolf abilities are considered to be role abilities.

Party Member – Wolf abilities are considered to be role abilities.

Megakiller – The Megakiller doesn't die if the target has (temporal or not) immunity to vigi's.

Doctor Emmet Brown – Both the Time Machine and the Gray's Almanac are items. 

Werewolf Sonic – The power that changes his color doesn't work. He will just be seered as his team color (unless he gets painted, obviously). 
[close]

TWG LXXVI

Jester with OCD – Is considered to be a wolfsbane.

Apprentice with Inferiority Complex - No powers.

Seer who's Batman – In addition to the seering results, he will learn who that player voted for (but not what that player voted for).
[close]

TWG LXXVII

Fenrir – Is a sniper, not a vigi.

Bakasura – No powers.

Agni – Being burned is just an announcement, not a mechanic.

Nemisis – Is a brutal.

Geb – Cannot be vigi'd or sniped.
[close]

TWG LXXVIII

Wolf Painter with a Bulletproof Vest - Ignores the first time he takes damage.

Human with a Bulletproof Vest – Ignores the first time he takes damage.
[close]

TWG LXXX

Bruce Banner/Hulk - Required Role: Ultron playing for a different team.
[close]

TWG LXXXI

Lysander – The first time a wolfing would be guarded, the guarding is ignored.

Celosia - The first time a wolfing would be guarded, the guarding is ignored.

Xerosic - The first time a wolfing would be guarded, the guarding is ignored.

Sycamore – Power cannot be used night 1.

Diantha - Power cannot be used night 1.

AZ - Power cannot be used night 1.
[close]

TWG LXXXII

Only Rookie Digimon and Jijimon can be chosen as starting roles.

After being an In-Training digimon for one phase you will digivolve into a Rookie digimon.
After being a Rookie digimon for 3 phases you will digivolve into a Champion digimon.
After being a Champion digimon for 5 phases you will digivolve into an Ultimate digimon.
After being a Digitamamon for 5 phases you will digivole into Machindramon.
 
In-Training digimon have 2 digivolved forms. They have a 50% chance of digivolving in eighter of them (25% when digivolving at the end of the day phase, because then there is a 50% chance of digivolving into Kunemon).
The chance of digivolving into a digimon whose description says: (Digivolves from: ...) is equal to 100%-(the chance of digivolving into any other digimon possible).
 
Players do not chance allegiance by digivolving.

Garurumon – Garurumon's kill is considered to be a loose cannon.

HerculesKabuterimon – Is told the names of all human roles currently in the game at the end of each night phase.

Etemon - at the beginning of each night phase, he will be told the name of a current wolf role.

Jijimon - as long as he is alive any player that dies (exept for himself) will be reborn as a random In-Training digimon (this power cannot be negated).
[close]

TWG LXXXIII

Blind/Deaf - Blind will stop any kind of seering (including role and true seering).

Agrith – Required role: Tridus playing for a different team.

Vintash – Survives the first time he would be lynched.

Tirall – Required roles: Sekka and Rofut playing for the same team, Tridus and Jogul playing for teams that are not Tirall's team.

Sekka – Any player with a human role can become the next seer.
[close]

TWG LXXXIV

All roles from this game are human roles. These role's powers can only be used once.

White – Guard: Chose one color. One random player with that team color will be guarded. If the player targeted by Exile still has at least one teammate with powers/items with limited uses, one of them at random gets one use of one of those powers at random back.

Blue - Power Steal: Gives Blue one use of a random power of a random player playing for a different team. Roleblock – Target one color. One random player with that teamcollor will have his powers negated until the next night phase.

Red – Revenge Kill: When red dies, a random player playing for a different team is killed as well (this kill is considered to be Brutal-ing). Charisma Boost also doubles night time votes.
[close]

[close]
« Last Edit: February 14, 2018, 07:05:22 PM by davy »
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Bubbles

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Re: TWG C Sign-Ups
« Reply #31 on: February 09, 2018, 04:44:21 PM »

I exceeded the character limit, sorry Bubbles.

list of modified roles (continued)
TWG LXXXVII

Wolf – Can transform one player during the day phase for the following night and day phase (transforming is considered to be an infection). Transformed players will be seered red and have to vote for wolfing that night phase. Once the transformation wears off, the targeted player becomes immune to infecting.

Mayor – If any player with a wolf role recieved an item during the previous night phase, the Mayor will be told all items that players with wolf roles recieved during the previous night phase at the start of the day phase.
[close]
TWG LXXXVIII

Independent Human – During the night phase, can choose vigi, guardian, nullify, revive or charismatic, and gain that power until the end of the next day phase. Outside of Charismatic, the powers can only be used during the same night phase. Nullify only works for the next night phase and the day phase thereafter. Nullified players will be told that they have been nullified at the start of the night phase that Nullify starts taking effect.
[close]

TWG LXXXIX

Updater – Need to state a color when they send in their wolf PM. If the player the updater voted for as wolfing target gets wolfed, that target loses one life rather than dying. If that player send in a seering that night phase, it will return the color chosen by the updater.

Arranger – Is a seer. Cannot use its power night 1. Can seer a random player during the night phase. If he does, he loses 1 life.
[close]

TWG XC

All roles from this game are human roles
[close]

TWG XCI

Gender Swap Selena Gomez – Can't wolf. Vote counts as 1 when three or more players have votes against them. Insta's do not occur.

Sarah Palin with a Stache - Vote counts as 1 when three or more players have votes against them. Insta's do not occur.
[close]

TWG XCII

Drunken Wolf Shaman – Seers players with a non-human non-wolf role blue.

Drunken Seer – Seers players with a non-human non-wolf role blue.

Stoned Seer - Seers players with a non-human non-wolf role red.
[close]

TWG XCIII

Ya Boi Guzma – Is a Shaman.

Exeggutor – Whenever Exeggutor is guarded, the following message will be posted: "Exeggutor's neck defies explanation! It forced a Pokémon out of the Bag!" The first time this happens, nothing happens. Every time after that, all other guardings during the same night phase will be ignored.

Nebby – No Powers

Mimikyu – If Mimikyu and at least one other player are guarded, the guardian targeting Mimikyu is guarded as well. Every player that was guarded during that night phase (other than Mimikyu, Nebby and the player that was guarding Mimikyu) cannot be guarded for the rest of the game. Required role: Nebby.

Popplio – When Popplio is wolfed, every role that can guard can guard an additional player during the next night phase (they will be informed of this at the start of the day phase after Popplio has been wolfed).

Lillie – Is a psychic. Required role: Nebby playing for the same team.
[close]

TWG XCIV

Inactivity – Power fails on players with wolf roles. If any wolf votes were send in during the night phase, Inactivities power has a 50% chance of working. If Inactivities power works, the normal wolfing does not go through. If Inactivity can immediately cause an insta while voting, that power overrides powers that prevent insta's.
[close]

TWG XCVI

Hungry Werewolf – Starts with the item Deep-Fried-Baklava-On-A-Stick. The Hungry Werewolf will never recieve items whenever items are randomly distributed (including at the start of the game). Has no night kill other than his vote in wolfings. Whenever the player that the Hungry Werewolf targeted for wolfing is wolfed, the Hungry Werewolf will obtain all items that that player was holding.

Foodie – If no player is holding the item named, the Foodie will be told that no one has the named item.

Control Freak – When the Control Freak uses its power, every item in the game will be redistributed. The items will be distributed as evenly as possible (if there are 8 items and 6 players, everyone will recieve at least one item and two players will recieve two items).

(item) Deep-Fried-Baklava-On-A-Stick – If the targeted player holds multiple items, only one of them (chosen at random) will be given to the player using the Baklava.
[close]

TWG XCIX

Pearl – Is a seer. Cannot use her power night 1. Seers players with a wolf role green. Seers players with a human role without powers red.

Marina – Is a seer. Cannot use her power night 1.   
[close]

[close]


uh maybe in? i feel like i gotta do the 100th game yknow
« Last Edit: February 14, 2018, 06:26:05 PM by davy »
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mikey

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Re: TWG C Sign-Ups
« Reply #32 on: February 09, 2018, 08:13:28 PM »

That game looks like a ton of fun, but I think it'd be better for the centennial to be a more traditional game
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ThatHiddenCharacter

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Re: TWG C Sign-Ups
« Reply #33 on: February 09, 2018, 08:22:18 PM »

That game looks like a ton of fun, but I think it'd be better for the centennial to be a more traditional game
Are you kidding? A celebration of this caliber should be grand, marvelous, spectacular! A traditional game, while fun, wouldn't do the 100th game justice.
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Re: TWG C Sign-Ups
« Reply #34 on: February 09, 2018, 08:38:09 PM »

i agree with THC
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Re: TWG C Sign-Ups
« Reply #35 on: February 09, 2018, 08:42:45 PM »

My experience with role reunion type games has been tainted after the game with the lanterns. They have to be really, really balanced to work.
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Re: TWG C Sign-Ups
« Reply #36 on: February 09, 2018, 08:54:19 PM »

Anyone know what VermillionVermin is up to nowadays?
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BlackDragonSlayer

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Re: TWG C Sign-Ups
« Reply #37 on: February 09, 2018, 09:00:51 PM »

Starting on a day phase is always superior for the humans over starting on the night phase, since they'll get the first kill (and therefore potentially an extra kill).
Yeah, but it's a blind kill.

Quote
I see no reason for the seer to chose to become a nighttime seer, since daytime seering is better and, if you start on a day phase anyway, you don't have any seering results of the first player to be lynched anyway.
The disadvantage is that the day seer doesn't get results until the end of the phase, meaning that their input is useless for the lynch, meaning that if there isn't an alliance (and assuming the instakill has been used already), they have to wait longer to get their information out safely (in order to get another seering out before they're killed).

Quote
Choosing day time seer also removes the roleblocker from the wolves team, and makes the painter basicly useless since the seer sees through their color anyway.
The switcher circumvents that advantage though, and it also affects the cardflips. It gives more advantage to the wolves because the humans can't know whether both painters targeted the same person or not. They could change somebody's role name to "Bob the Builder" but keep their color the same and that could leave the humans (including the seer) just as confused.

Quote
Now you did add a sniper, but thanks to the Mystic, an alliance is definately going to be set up, and with such a powerful seer, I think humans are going to have an easy time.
The Mystic's revival power only works after the first phase cycle. I thought that would be enough to at least give the wolves a chance. but if you think it would be better to have it after the second, then that would be fine too. Additionally, if you think it would be helpful, I could give the Master Wolf a shaman power, and add a traitor (possibly with a double ballot box vote?) with the addition of another player (Bubbles!!!).

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As far as I can tell, Verm has vanished off the face of the earth. :(
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Re: TWG C Sign-Ups
« Reply #38 on: February 09, 2018, 09:06:17 PM »

As far as I can tell, Verm has vanished off the face of the earth. :(
What a shame. TWG VermillionDollars will forever memorialize him.
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mikey

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Re: TWG C Sign-Ups
« Reply #39 on: February 09, 2018, 09:38:20 PM »

Yes game 100 should be crazy exciting but it should also be the werewolf game.  It should be a summary of what we want our twg experience to be, and scumhunting is way more fun than seekrit seekrit faction game
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mikey

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Re: TWG C Sign-Ups
« Reply #40 on: February 09, 2018, 09:40:18 PM »

Another idea: we outsource our game making and get several ideas

Another idea: twc works together for an extended period of time to make the perfect exciting and balanced game
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Re: TWG C Sign-Ups
« Reply #41 on: February 09, 2018, 09:54:46 PM »

does twc even exist anymore
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BlackDragonSlayer

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Re: TWG C Sign-Ups
« Reply #42 on: February 09, 2018, 09:56:40 PM »

Davy and (unofficially according to the forum/official according to TWG server) me.

Also Nakah pops in every once in a while. And Mashi's alive but mostly inactive on NSM.
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Re: TWG C Sign-Ups
« Reply #43 on: February 09, 2018, 10:09:06 PM »

excuse you


and me
I literally made myself TWC by virtue of running the discord
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Re: TWG C Sign-Ups
« Reply #44 on: February 09, 2018, 10:12:46 PM »

fun fact: 2/3rds of nsm twc are named michael
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