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Poll

NSM, Celebrating its 100th TWG with:

mikey's Dinner and a Show
- 9 (36%)
BDS's In the Era of the Daytime Moon[/url
- 7 (28%)
davy's A Faction Festival
- 9 (36%)

Total Members Voted: 17

Voting closed: February 15, 2018, 05:51:18 PM


Pages: 1 [2] 3 4 ... 8

Author Topic: TWG C Sign-Ups  (Read 1911 times)

MaestroUGC

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Re: TWG C Sign-Ups
« Reply #15 on: February 08, 2018, 11:14:48 PM »

Woah woah woah. We reached 100 TWG's?

In.
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Try to do everything; you're bound to succeed with at least one.

Olimar12345

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Re: TWG C Sign-Ups
« Reply #16 on: February 08, 2018, 11:19:11 PM »

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Trasdegi

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Re: TWG C Sign-Ups
« Reply #17 on: February 08, 2018, 11:27:21 PM »

In, of course!

raeko

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Re: TWG C Sign-Ups
« Reply #18 on: February 09, 2018, 12:03:00 AM »

In and also in to host if y'all are interested
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E. Gadd Industries

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Re: TWG C Sign-Ups
« Reply #19 on: February 09, 2018, 01:16:09 AM »

N
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mastersuperfan

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Re: TWG C Sign-Ups
« Reply #20 on: February 09, 2018, 01:17:27 AM »

In.
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there's also a huge difference in quality between 2000 songs and 2010 songs
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Lkjhgfdsa_77

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Re: TWG C Sign-Ups
« Reply #21 on: February 09, 2018, 01:24:53 AM »

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- Lkjhgfdsa_77
Arr | Tran | LiPo | Intro | YT | Blog

mikey

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Re: TWG C Sign-Ups
« Reply #22 on: February 09, 2018, 01:31:24 AM »

heck yeah this is looking good
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BlackDragonSlayer

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Re: TWG C Sign-Ups
« Reply #23 on: February 09, 2018, 02:45:08 AM »

I might try to whip up a game, just so there's some variety.
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mikey

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Re: TWG C Sign-Ups
« Reply #24 on: February 09, 2018, 02:56:51 AM »

Forgot to say I'm also planning to be a potential host
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mikey

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« Last Edit: February 12, 2018, 11:41:21 PM by mikey »
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Luke 1:3

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BlackDragonSlayer

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Re: TWG C Sign-Ups
« Reply #26 on: February 09, 2018, 04:01:35 AM »

Just a heads up, but with the current number of players, that game is a bit human-sided, especially with a reviver.
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mikey

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Re: TWG C Sign-Ups
« Reply #27 on: February 09, 2018, 04:03:50 AM »

I'm thinking the third party balances it out a bit, but I'll put it under consideration
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"It seemed good to me also, having had perfect understanding of all things from the very first, to write unto thee..."

BlackDragonSlayer

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Re: TWG C Sign-Ups
« Reply #28 on: February 09, 2018, 04:14:47 AM »

Also:

TWG 100: In the Era of the Daytime Moon

The year is 17__; the industrial revolution is in full swing. In a small village in Transylvania, strange things are happening. The villagers appear to be trapped in a bubble that turns the surrounding forest into an inescapable maze, and all day and all night, a bright moon shines in the sky, giving power to a group of cultists who have transformed themselves into werewolves. Food is running out, and the villagers have no choice but to act... but will paranoia and confusion overtake the villagers, will they be picked off one by one by the werewolves, or will they succeed in wiping out the werewolves and saving their village?

During a special "Phase 0" the players vote (via PM) on whether to have a day start or a night start.

Wolves:
1. The Black Wizard: During Phase 0, the wolves collectively decide who will be the Master Wolf; then, the rest of the wolf roles are randomly dispersed among the remaining three wolves. Also has a shaman power that can be used every night/day phase depending on whether the game is a night or day start.
2. (Painter) Wolf: If the Seer chooses to be a Daytime Seer, then each phase, they can choose to temporarily alter the role name of one person to whatever they choose. Additionally, they can also choose to paint a player any color. That player is seered and cardflipped as that color. Otherwise, they are a normal wolf.
3. (Roleblocker) Wolf: If the Seer chooses to be a Nighttime Seer, then each phase, they can choose one player. At night, that player's power, if any, is blocked, and during the day, that player's vote becomes zero. Otherwise, they are a normal wolf.
4. Wolf: A normal wolf.
5. Traitor: Counts as a human but wins with their wolves. Their ballot box vote is worth two. Does not know who the wolves are.

Wolves collectively have a wolfing power and a one-use Instakill in addition to the regular wolfing power.

Special Humans:
6. Seer: During Phase 0, can choose to be a Daytime Seer or a Nighttime Seer. If they choose Daytime Seer, they receive both role and color.
7. Vigi: Every night, they can choose a player to kill.
8. Guardian: Every night, they can choose a player to guard. That player is safe from all attacks, paintings, and roleblocking.
9. Mystic: Every night, they are told how many wolves are alive. They have a one-use revive that can be used any phase after the first night/day or day/night cycle.
10. Fortune Teller: Is told they're a normal human. Every phase, it is announced that the Fortune Teller is alive. As long as the Fortune Teller is alive, the players can submit a ballot box vote every phase. If the player who received the most votes dies during that phase, then their apparent color is revealed.

Humans:
11. Normal Human
12. Normal Human
13. Normal Human
14. Normal Human
15. Normal Human
16. Normal Human

Third Party:
17. Hell Baron: A vicious demon from the underworld intent on bringing those who dabble in dark magic to face judgement. Has three perfect seers (not blocked by the painter), four vigis, and one revive. Once per game, can choose to paint themselves green for one day/night cycle, but after doing this, they lose their vote for the rest of the game. Can use any power at any time with a maximum of one per phase, and cannot be blocked by the roleblocker. Their goal is to kill one wolf, kill one special (either by their vigi or by participating in their lynch), and survive until the end of the game.


15 person game
TWG 100: In the Era of the Daytime Moon

The year is 17__; the industrial revolution is in full swing. In a small village in Transylvania, strange things are happening. The villagers appear to be trapped in a bubble that turns the surrounding forest into an inescapable maze, and all day and all night, a bright moon shines in the sky, giving power to a group of cultists who have transformed themselves into werewolves. Food is running out, and the villagers have no choice but to act... but will paranoia and confusion overtake the villagers, will they be picked off one by one by the werewolves, or will they succeed in wiping out the werewolves and saving their village?

During a special "Phase 0" the players vote (via PM) on whether to have a day start or a night start.

Wolves:
1. The Black Wizard: During Phase 0, the wolves collectively decide who will be the Master Wolf; then, the rest of the wolf roles are randomly dispersed among the remaining three wolves. Also has a shaman power that can be used every night/day phase depending on whether the game is a night or day start.
2. (Painter) Wolf: If the Seer chooses to be a Daytime Seer, then each phase, they can choose to temporarily alter the role name of one person to whatever they choose. Additionally, they can also choose to paint a player any color. That player is seered and cardflipped as that color. Otherwise, they are a normal wolf.
3. (Roleblocker) Wolf: If the Seer chooses to be a Nighttime Seer, then each phase, they can choose one player. At night, that player's power, if any, is blocked, and during the day, that player's vote becomes zero. Otherwise, they are a normal wolf.
4. Wolf: A normal wolf.
5. Traitor: Counts as a human but wins with their wolves. Their ballot box vote is worth two.

Wolves collectively have a wolfing power and a one-use Instakill in addition to the regular wolfing power.

Special Humans:
6. Seer: During Phase 0, can choose to be a Daytime Seer or a Nighttime Seer. If they choose Daytime Seer, they receive both role and color.
7. Vigi: Every night, they can choose a player to kill.
8. Guardian: Every night, they can choose a player to guard. That player is safe from all attacks, paintings, and roleblocking.
9. Mystic: Every night, they are told how many wolves are alive. They have a one-use revive that can be used any phase after the first night/day or day/night cycle.
10. Fortune Teller: Is told they're a normal human. Every phase, it is announced that the Fortune Teller is alive. As long as the Fortune Teller is alive, the players can submit a ballot box vote every phase. If the player who received the most votes dies during that phase, then their apparent color is revealed.

Humans:
11. Normal Human
12. Normal Human
13. Normal Human
14. Normal Human
15. Normal Human
[close]
« Last Edit: February 13, 2018, 03:04:53 AM by BlackDragonSlayer »
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Nornova Dex
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davy

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Re: TWG C Sign-Ups
« Reply #29 on: February 09, 2018, 12:57:57 PM »

Also:

TWG 100: In the Era of the Daytime Moon
Spoiler
The year is 17__; the industrial revolution is in full swing. In a small village in Transylvania, strange things are happening. The villagers appear to be trapped in a bubble that turns the surrounding forest into an inescapable maze, and all day and all night, a bright moon shines in the sky, giving power to a group of cultists who have transformed themselves into werewolves. Food is running out, and the villagers have no choice but to act... but will paranoia and confusion overtake the villagers, will they be picked off one by one by the werewolves, or will they succeed in wiping out the werewolves and saving their village?

During a special "Phase 0" the players vote (via PM) on whether to have a day start or a night start.

Wolves:
1. The Black Wizard: During Phase 0, the wolves collectively decide who will be the Master Wolf; then, the rest of the wolf roles are randomly dispersed among the remaining three wolves.
2. Painter Wolf: Every phase, the Painter can choose to paint a player any color. That player is seered and cardflipped as that color.
3. (Roleblocker) Wolf: If the Seer chooses to be a Nighttime Seer, then each phase, they can choose one player. At night, that player's power, if any, is blocked, and during the day, that player's vote becomes zero.
4. (Switcher) Wolf: If the Seer chooses to be a Daytime Seer, then each phase, they can choose to temporarily alter the role name of one person to whatever they choose. Otherwise, they are a normal wolf.

Wolves collectively have a wolfing power and a one-use Instakill in addition to the regular wolfing power.

Special Humans:
5. Seer: During Phase 0, can choose to be a Daytime Seer or a Nighttime Seer. If they choose Daytime Seer, they receive both role and color.
6. Vigi: Every night, they can choose a player to kill.
7. Guardian: Every night, they can choose a player to guard. That player is safe from all attacks, paintings, and roleblocking.
8. Mystic: Every night, they are told how many wolves are alive. They have a one-use revive that can be used any phase after the first night/day or day/night cycle.
9. Fortune Teller: Is told they're a normal human. Every phase, it is announced that the Fortune Teller is alive. As long as the Fortune Teller is alive, the players can submit a ballot box vote every phase. If the player who received the most votes dies during that phase, then their apparent color is revealed.

Humans:
10. Normal Human
11. Normal Human
12. Normal Human
13. Normal Human
14. Normal Human
[close]

I think this game is pretty human-sided. Starting on a day phase is always superior for the humans over starting on the night phase, since they'll get the first kill (and therefore potentially an extra kill). I see no reason for the seer to chose to become a nighttime seer, since daytime seering is better and, if you start on a day phase anyway, you don't have any seering results of the first player to be lynched anyway. Choosing day time seer also removes the roleblocker from the wolves team, and makes the painter basicly useless since the seer sees through their color anyway. Now you did add a sniper, but thanks to the Mystic, an alliance is definately going to be set up, and with such a powerful seer, I think humans are going to have an easy time.
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