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Author Topic: [SWITCH] Super Mario Odyssey - "Steam Gardens" by SombreroGuy123  (Read 275 times)

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[SWITCH] Super Mario Odyssey - "Steam Gardens" by SombreroGuy123
« on: December 17, 2017, 01:52:37 PM »

Submission Information:

Series: Super Mario
Game: Super Mario Odyssey
Console: Nintendo Switch
Title: Steam Gardens
Instrumentation Solo Piano
Arranger: SombreroGuy123
« Last Edit: January 13, 2018, 10:48:16 AM by SombreroGuy123 »
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Latios212

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The title is just "Steam Gardens".

Overall, nice work! But there are rhythm groupings to fix. Be sure to split up a note if necessary in order to show where beat 3 lands - do this in the left hand of measures 5-12, and other places where this occurs.

Composer should just be Koji Kondo.

There's also something funny going on with a dynamic under measure 46.
« Last Edit: December 22, 2017, 06:30:44 AM by Latios212 »
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SombreroGuy123

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Re: [SWITCH] Super Mario Odyssey - "Steam Gardens" by SombreroGuy123
« Reply #3 on: January 13, 2018, 10:49:29 AM »

Updated.
The note splitting makes the sheet look even more complex. I like that!  ;D
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Re: [SWITCH] Super Mario Odyssey - "Steam Gardens" by SombreroGuy123
« Reply #4 on: February 04, 2018, 06:29:28 PM »

Before we get into the nitty gritty of note checking, there's one massive problem that needs to be addressed. While it sounds nice, it's just not pianistic at all. The way the melody changes hands and the unplayability of the RH really hurt this arrangement. Here's a suggestion for revamping the entire piece:
Spoiler
[close]
Try applying this to the entire piece.
Oh, and the tremeloes in the intro just don't work on piano. Make them solid chords.

edit: note that this version is not actually playable, but should give you ideas to work with to make this your own.
« Last Edit: February 04, 2018, 06:35:03 PM by Maelstrom »
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Re: [SWITCH] Super Mario Odyssey - "Steam Gardens" by SombreroGuy123
« Reply #5 on: March 17, 2018, 09:50:53 PM »

Any luck?
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