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Author Topic: The Werewolf Game: Basic Guide and Official Rules  (Read 23158 times)

Dude

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #90 on: March 02, 2018, 03:12:54 AM »

Still needs banned

No exceptions
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Brawler4Ever

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #91 on: March 11, 2018, 02:50:02 AM »

Quote from:  The Rules
2. Players are not allowed to edit/delete their posts for ANY reason.
Technically, no player edited their own post. Monika did.

Quote from: The Rules
Moderators are not allowed to edit/delete anyone's posts without host consent.
The moderator, Monika, had permission of the host, mikey.

Quote from: The Rules
Moderators are allowed to delete posts by users not in the current TWG who post in the thread.
This was never an issue, since Monika was the host for a little while.

Quote from: The Rules
A player who edits a post without receiving explicit permission from the host/TWC will receive a warning. Further offenses will result in game bans.
Monika had explicit permission from both TWC and the host to edit player's posts.

I really don't see where Monika broke the rules. ;)
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Even when everyone else has gone,
I will punch the punching bag until a game comes on. XD

10 years later. Still Brawling!

mikey

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #92 on: March 11, 2018, 02:57:22 AM »

I would have said as much but I was ded
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davy

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Re: The Werewolf Game: Basic Guide and Official Rules (Updated 4/14/2018)
« Reply #93 on: April 14, 2018, 06:31:56 PM »

So, I updated the rules. There is a couple of changes, mainly adding more special role discriptions, removing references to phantoms and putting rules restricting hosting on non-active.

Additionally there are some rules I want to discuss with the community:

For starters, our hosting procedure hasn't followed the procedure mentioned in the OP for some time.
Currently, we have players sign up first, and then have hosts balance their game based on the number of players. This causes problems because it forces players to decide wether to sign up or not before they have seen the game.
What I propose is that during post game, players state if they are interested in playing the next game. We can then do host sign-ups immediately afterwards, where potential games have a number of players similar to the player interest in the post game.
Does anyone else have an idea about this?

Standard wolf win conditions. A couple years ago we changed the wolf win condition from equaling the human numbers at the end of a day phase to equaling the number of humans at any point.
I'm personally not a fan of this change and I would like to revert it, so I would like to know your input about this matter.

And finally, are there rules that you want to see added, removed or changed? I'm open to suggestions.
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mikey

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #94 on: April 14, 2018, 06:53:03 PM »

Typically the game should be designed to always hit parity after a lynch, forcing the wolves to no-kill if they want to end the game
That's why my games sometimes start with a day phase, and I think that practice should be implemented rather than changing the rules in a way that could cause confusion
Busy rn but I'll actually read through and suggest changes in a while
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Luke 1:3

"It seemed good to me also, having had perfect understanding of all things from the very first, to write unto thee..."

mikey

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #95 on: April 15, 2018, 05:50:03 PM »

include a link to the discord server- https://discord.gg/fcZdp

roles look ok though maybe just include a link to the mafiauniverse dictionary?

remove "common mistake from humans" in the Bandwagon description, since bandwagoning isn't a "mistake" (this isn't a huge deal)

get rid of the manti rule, it hasn't been a thing since I started playing TWG and nobody on NSM is good enough to be a "must-kill" night one, seriously.  There's no argument for having it.

the rest of the rules look good I think?
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Luke 1:3

"It seemed good to me also, having had perfect understanding of all things from the very first, to write unto thee..."

Olimar12345

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #96 on: April 15, 2018, 07:19:59 PM »

Um excuse you, do not get rid of the manti rule you swine.
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Brawler4Ever

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #97 on: April 16, 2018, 11:59:28 PM »

Manhunts - A manhunt is a special kind of TWG with just one wolf, and little to no special roles on the human side. Here is an example.

Menhunts - A game with multiple wolves and no special roles on the human side. Here is an example.

These links are broken.
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Even when everyone else has gone,
I will punch the punching bag until a game comes on. XD

10 years later. Still Brawling!

Dudeman

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #98 on: April 17, 2018, 12:12:48 AM »

Fixed.
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mikey

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #99 on: April 23, 2018, 03:32:58 AM »

a few things-

there is no rule 13 and 14 I think

add a section on angleshooting and not doing it
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Luke 1:3

"It seemed good to me also, having had perfect understanding of all things from the very first, to write unto thee..."

BlackDragonSlayer

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #100 on: April 23, 2018, 03:34:07 AM »

there is no rule 13 and 14 I think
There used to be, though...?
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Dude

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #101 on: June 16, 2018, 04:22:31 AM »

@brawler
Sarcasm is hard, huh?
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Brawler4Ever

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #102 on: June 16, 2018, 04:43:27 AM »

Yes
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Even when everyone else has gone,
I will punch the punching bag until a game comes on. XD

10 years later. Still Brawling!

Dude

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Re: The Werewolf Game: Basic Guide and Official Rules
« Reply #103 on: June 16, 2018, 07:33:29 AM »

It's ok, I forgive you.
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