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Author Topic: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star  (Read 146 times)

Zeta

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Submission Information:

Series: Mega Man
Game: Mega Man 9
Console: Multiplatform
Title: Flash in the Dark (Wily Stage 1)
Instrumentation Solo Piano
Arranger: LeviR.star
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LeviR.star

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #1 on: April 28, 2017, 09:43:03 AM »


I'm not sure about some of these dyads; some of them I need advice on whether or not the bottom note should be raised and octave. And I fiddled around with the time signature to make it loop better.
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WaluigiTime64

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #2 on: April 28, 2017, 09:55:09 AM »

I'm not sure about some of these dyads; some of them I need advice on whether or not the bottom note should be raised and octave.
General thing to go by: Fast tenths are a no-no.

And I fiddled around with the time signature to make it loop better.
Unnecessary. I get the point, but it's a bit confusing.

From what I'm hearing though, it's transcriptionally accurate. Nice job with that.

LeviR.star

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #3 on: April 28, 2017, 01:16:48 PM »

General thing to go by: Fast tenths are a no-no.
Unnecessary. I get the point, but it's a bit confusing.

Right, then. I'll fix those

Hmm... I wonder if Dudeman's Mega Man senses are tingling right now...
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Dudeman

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #4 on: April 28, 2017, 05:50:40 PM »

Okay, ew, don't ever screw around with time signatures like that for the sake of a loop. Use pickup measures.
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LeviR.star

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #5 on: April 28, 2017, 07:29:18 PM »

Okay, ew, don't ever screw around with time signatures like that for the sake of a loop. Use pickup measures.

Two problems:

1. There already is one
2. The ties don't transfer over repeat signs
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WaluigiTime64

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #6 on: April 28, 2017, 07:33:22 PM »

The ties don't transfer over repeat signs
For future reference, this doesn't matter that much, if at all.

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #7 on: April 28, 2017, 07:51:58 PM »

For future reference, this doesn't matter that much, if at all.

Ok, then. Should I just make all measures 4/4 and delete the pickup, and then tie over the last RH dyad and LH note to the beginning, even if it won't agree with the midi?
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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #8 on: April 28, 2017, 08:05:28 PM »

Yes yes yes. MIDI is the least important file of the three. The presentation of the sheet itself should come first and foremost.
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Zeila

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #9 on: April 28, 2017, 09:49:39 PM »

^^ There are two more options you could do though

1. Start with a pickup anyways (while keeping everything in 4/4)
2. Put the forward repeat sign on m2 and copy over m1 to the end

Otherwise, leaving it alone seems fine. Also, your layering needs work. All of those rests look odd imo and almost make the second layer in the LH and RH seem like two different voices. Try experimenting a bit. You could also try putting most of the harmonies into it's own separate layer instead of only distinguishing them when the rhythms are different so it'll connect better

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If it seems unnecessarily complicated, then feel free to change it up. There's likely a better way so someone else can offer their opinion too
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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #10 on: April 28, 2017, 09:58:47 PM »

Exactly what I was going to comment on with the layers, Zeila.

You're gotten quite good at transcription, Levi, and that's terrific. Now you need to really focus on performer friendliness. Repeated 16th notes are impractical at 180 BPM even without other layers on top of them. I would cut those. Don't be afraid to move around or omit notes that cause unwieldy intervals, or to ask for suggestions on how to do so. Remember, any interval more than an octave, generally speaking, is pushing it, and at this speed, you really don't want any of those at all.
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LeviR.star

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #11 on: May 01, 2017, 02:09:22 PM »

Repeated 16th notes are impractical at 180 BPM even without other layers on top of them. I would cut those. Don't be afraid to move around or omit notes that cause unwieldy intervals, or to ask for suggestions on how to do so. Remember, any interval more than an octave, generally speaking, is pushing it, and at this speed, you really don't want any of those at all.

I'll make sure to follow that general rule. :)

Say, Zeila, how do I do what you have pictured?
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Zeila

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #12 on: May 02, 2017, 01:11:07 AM »

Here's a guide that includes other stuff too
http://usermanuals.finalemusic.com/Finale2014Win/Content/Finale/Cross_staff_notes.htm
Google is your friend

The advanced tools palette/special tools tool has other stuff that's useful such as the accidental mover which you can use to hide any accidentals that appear in a second layer. And there are other shortcuts in general that you can use such as L, P, F, and '/' for flipping stems, putting cautionary accidentals, flipping slurs/bends, and splitting/combining stems. Here's a link to a guide with a bunch of other keyboard shortcuts you may be unaware of
http://usermanuals.finalemusic.com/Finale2014Win/Content/Finale/Keyboard_Shortcuts_and_Special_Mouse_Clicks.htm
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LeviR.star

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Re: [MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)" by LeviR.star
« Reply #13 on: May 19, 2017, 04:06:55 AM »

This has not been abandoned. Playability has been taken care of; I also had to fix some counting when I added the pickup. In EVERY measure. I'll be going over stem work with Zeila.
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