NSM Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Finale Notepad 2012 free here!

Pages: [1] 2

Author Topic: [DELETED] [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter  (Read 668 times)

Zeta

  • NSM Bot
  • Nintendo Nocturne
  • *
  • Gender: Female
  • Posts: 2161
    • View Profile

Submission Information:

Series: Super Mario
Game: Super Mario 64
Console: Nintendo 64
Title: Course Clear
Instrumentation Solo Piano
Arranger: ThatHiddenCharacter
« Last Edit: March 19, 2017, 08:12:27 PM by ThatHiddenCharacter »
Logged

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #1 on: February 22, 2017, 04:12:29 AM »


This song should seriously be on the site by now.
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

LeviR.star

  • Sheik's Symphony
  • **********************
  • Gender: Male
  • Posts: 870
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #2 on: February 22, 2017, 04:31:41 AM »

HERE WE GOOOOOOO

I agree, this site needed this song.
Logged

Zeila

  • Metroid March
  • ******************
  • Gender: Female
  • Posts: 655
    • View Profile
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #3 on: February 24, 2017, 04:04:28 AM »

Some stuff

- Formatting seems to be a common problem of yours. I suggest downloading one of the template files and copying your work into that
- Once you do that, make sure that you follow the formatting guidelines (in this case, only put 1 dynamic marking as opposed to 2)
- The tempo is wrong, and all of the note lengths should be halved. It makes more sense for there to be sixteenth notes at a more comfortable tempo than presto with eighth notes. If you ever have trouble distinguishing tempo/time signatures and stuff, I'm sure there are others here who would help/give a more detailed explanation
- A lot of the notes themselves are wrong - primarily the last chord and LH part. You're also missing some harmonies
- I suggest adding the part that fades out at the end (it starts at your current m3)

There's a lot of stuff to be fixed to the point where it'd make a significant difference, especially considering how short this song is. If you still can't figure out the notes, then I suggest collaborating with someone else and having them help you out with it
Logged

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #4 on: February 24, 2017, 04:46:44 AM »

Files have been updated. Well, I'm not sure If I accidentally put the old mus file or the new one. Probably the new one.
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

LeviR.star

  • Sheik's Symphony
  • **********************
  • Gender: Male
  • Posts: 870
  • The Game Boi Arranger ~ Game Boy Enthusiast
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #5 on: February 24, 2017, 06:03:41 AM »

Er, you might want to check out that .pdf of yours...
Logged

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #6 on: February 24, 2017, 06:15:39 AM »

That happens every time. I scroll down too far and don't notice that I tap the wrong file. I fixed it. Luckily it was on Dropbox because I'm not seeing my computer again until morning.
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

Latios212

  • Pokémon Music Curator
  • Updater
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 3325
  • Wheeeee™
    • View Profile
    • YouTube channel
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #7 on: February 26, 2017, 05:23:10 AM »

- This song should be in swing. (Light swing.)
- Many of the harmonies in m. 1 are wrong.
- The whole riff in m. 2 is wrong.

As it stands, this sheet basically needs to be entirely rewritten. Take a closer listen to the notes and rhythms, slow down the song, really make sure you get the notes right. I would correct things for you, but it would basically be my sheet. See if you can improve what you have. Formatting aside, I can't stress enough that you need to listen more carefully to ensure that you have the right notes.
« Last Edit: February 26, 2017, 05:26:13 AM by Latios212 »
Logged
My arrangements and YouTube channel!

who needs education when you can have WAIFUS!!!!!

Spoiler
[close]

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #8 on: February 26, 2017, 05:45:54 AM »

I'm having a bit of a problem. I fixed the harmonies in m1 (hopefully), but I can't figure out how to make the last part sound right. A tremolo isn't working and I don't think it would be a good idea to put 32nd notes there. Anyone have any advice or input?
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #9 on: March 02, 2017, 10:43:35 PM »

I've updated the files. Still unsure about the last chord in the second voice and how to properly approach it.
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

JDMEK5

  • The Banana King
  • Updater
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 3607
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #10 on: March 04, 2017, 04:33:16 PM »

Of greater importance to me is the rhythms. Most notably in the first measure. The first three notes should be a triplet, with everything else falling in around that. Hopefully that will also fix your rest since right now it's a bit too long.

Oh and bonus points if you notate a tremolo between the very last Eb and C in the RH.
Logged
Need a DS MIDI you can't find? PM me and I can probably get it.

"Today's goal strongly involves not dying. Because nobody likes to wake up dead."

My Arrangements
Finale Version(s): Finale Notepad 2012, Finale 2012

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #11 on: March 04, 2017, 10:48:44 PM »

Apparently I'm an idiot because I was confusing a tremolo with a trill, and that's why it didn't sound right. Anyway, for some reason the tremolo plays slower in finale than it should, but I'm not sure how to fix it. I updated the files with a few changes based on JDMEK5HGTND67GEHF's suggestions. Sorry, that name's a bit hard to pronounce.

(Also, when you say rest, if you mean the quarter rest at the end of the first measure, it is that long in the song. Percussion plays there, so maybe it feels shorter to you because of that. I listened to the song many times and it is definitely no shorter.)
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

Dudeman

  • NSM's Least Active Mod
  • Global Moderator
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 4189
  • Resident Rip Fanatic
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #12 on: March 04, 2017, 11:07:03 PM »

The first three notes should be a triplet, with everything else falling in around that.
I have to disagree. The first four notes (E-Eb-E-G) sound to me like sixteenths, all falling within the first beat (the way THC has it now). I agree with him about the rest, too. I think the reason it sounds longer is because the the chord in beat three is practically staccato in the original, which means the rest in beat four sounds longer because the audio silence extends into beat three.

EDIT: Agh, I misread your comment on the rest. I think the length's all right.
« Last Edit: March 04, 2017, 11:09:01 PM by Dudeman »
Logged
All Hail Zeila
[close]

ThatHiddenCharacter

  • Metroid March
  • ******************
  • Gender: Male
  • Posts: 656
  • The Green Thunder strikes again!
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #13 on: March 04, 2017, 11:12:28 PM »

Actually, I do have it as a triplet right now, but the way I set it up, it's the exact same rhythm as if I had left it 16th notes. I did a triplet worth the duration a dotted eighth note.
Logged
I uh... got to go deflavorize Brobot's uh... Flavorizer.
...
...
...
Have at you!

AmpharosAndy

  • Hyrule Hymn
  • ****************
  • Gender: Male
  • Posts: 596
  • Am Bri'ish innit
    • View Profile
    • Email
Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
« Reply #14 on: March 14, 2017, 06:25:44 PM »

This is how I would do it.
Spoiler
[close]
Changes being:

- Removing the triplet rhythm as I agree with dudeman.
- changing the tempo to 130 instead of 120, which was too slow.
- tempo change in the second bar to 150.
- changed rhythms and notes which were missing from the second bar.
Logged
Got 34 seconds? Listen to my 34 second fanfare:
It'd better be 34 seconds, I didn't check
[close]
Pages: [1] 2
 

Page created in 0.07 seconds with 23 queries.