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Which series deserves a Nintendo Switch title the most?

Kirby
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Mario
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Mega Man
- 0 (0%)
The Legend of Zelda
- 0 (0%)
Metroid
- 0 (0%)
Donkey Kong
- 0 (0%)
Pac-Man
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Other
- 0 (0%)

Total Members Voted: 0

Voting closed: February 11, 2017, 01:15:16 PM


Pages: [1] 2 3 4

Author Topic: LeviR.star's Arrangements - Birthday Sextuple Update ~ Kirby, Mega Man, Zelda  (Read 1663 times)

LeviR.star

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Please note that due to school, band, and other activities, I may not be arranging on a regular basis.
We all know the struggle, Static.

Hello there! Very few of these are polished up, because some of these are quite old. I'll be adding more gradually. Give me time, and they'll all be with the correct formats they require.

- UPCOMING ARRANGEMENTS - [NDS] Kirby: Canvas Curse - "Drawcia Sorceress" - PERSONAL NEWS - Nothing - Games Being Considered For Arrangement - [GB] Mega Man: Dr. Wily's Revenge - Series/Franchise of the Month - Kirby
-Statistics-

Spoiler
Oldest Arrangement: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Arrangement: [GB] Mega Man III - "Wily Stage 1"
Oldest Accepted Sheet: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Accepted Sheet: [GB] Mega Man III - "Wily Stage 2"
Last Sheet Made With Finale NotePad 2012: *[GB] Kirby's Block Ball - "Mr. Shine & Mr. Bright's Stage (Stage 5)"
First Sheet Made With Finale 2014: [GB] Mega Man: Dr. Wily's Revenge - "Wily Castle Intro"
Number of Sheets in Forums: 69
Number of Accepted Sheets: 11
Number of Replacement Sheets in Forums: 4
Number of Games With Sheets: 34
Number of Consoles With Sheets: 12
Game With the Most Sheets: [GB] Kirby's Block Ball, 16
Console With the Most Sheets: Game Boy, 45
Series With the Most Sheets: Kirby, 35
[close]
\_KEY_/

Brown: Very old. Not even formatted correctly.
Teal: Semi-Fully fixed/formatted properly and awaiting criticism.
Lime Green: In submissions.
Yellow: On the main site.

NEW!Recent Sheet (up to 3 at a time)
*Replacement Sheet
†Replacement To One of My Own Sheets
⁂Collab Sheet (Additional Arrangers Will Be Included)
TITLE Removed Sheet
{JP} Japan-Only Game
{e-RDR} e-Reader Game
[CONSOLE] Game Game w/ Completed OST

Kirby (35 sheets, 14 games)
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Game Boy Titles

Spoiler
[GB] Kirby's Dream Land

Boss Room:

[GB] Kirby's Pinball Land

Whispy Woods Land: [ZIP]
Boss: [MUS]
King Dedede: [MUS]
Bonus Game: [MUS]

[GB] Kirby's Dream Land 2

Ripple Field Map:[MUS]
*Dark Castle: [ZIP]
Dark Castle Map: [MUS]

[GB] Kirby's Block Ball

Title Screen: [MUS]
File Select: [MUS]
Blockworld Map: [MUS]
†Blockworld Map: [MUS]
Tutorial: [MUS]
Cappy's Stage (Stage 1): [MUS]
Squishy's Stage (Stage 2): [MUS]
Kabu's Stage (Stage 3): [MUS]
Poppy Bros. Sr.'s Stage (Stage 4):[MUS]
*Mr. Shine & Mr Bright's Stage (Stage 5): [MUS]
Mr. Frosty's Stage (Stage 6): [MUS]
Kracko's Stage (Stage 7): [MUS]
Boss: [ZIP]
Game Over: [MUS]
Border Line Cleared: [MUS]
High Score: [MUS]

[GB] Kirby's Star Stacker

Introduction: [MUS]
[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Kirby Super Star

Computer Virus Battle: [ZIP]
[close]
Game Boy Advance Titles

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[GBA] Kirby: Nightmare in Dreamland

Main Menu: [ZIP]

{e-RDR}[GBA] Kirby Slide

In-Game & Puzzle Clear: [ZIP]

[GBA] Kirby & The Amazing Mirror

Starting Stage: [ZIP]
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Nintendo DS Titles

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[NDS] Kirby Super Star Ultra

Helper's Rest: [ZIP]
[close]
Nintendo 3DS Titles

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[3DS] Kirby: Planet Robobot

Gorgeous-Go-Round: [ZIP]
[close]
Other Console Titles

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[NES] Kirby's Adventure

Yogurt Yard Map: [MUS]

{JP}[BS-X] BS Kirby's Toy Box

Star Break - Title: [TOPIC]

[GBC] Kirby Tilt 'n' Tumble

Flying: [ZIP]
Underground: [MUS]

[N64] Kirby 64: The Crystal Shards

File Select: [MUS]
[close]
[close]

Mega Man (32 sheets, 12 games)
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Nintendo Entertainment System Titles

Spoiler
[NES] Mega Man

*Stage Select: [MUS]

[NES] Mega Man 2

Boss: [MUS]

[NES] Mega Man 3

Stage Start: [MUS]
*Spark Man: [MUS]

[NES] Mega Man 4

Stage Select: [MUS]
Boss: [MUS]
Final Boss: [MUS]

[NES] Mega Man 5

Password: [ZIP]

[close]
Super Nintendo Entertainment System Titles

Spoiler
[SNES] Mega Man 7

Boss: [MUS]
New Weapon: [ZIP]
Wily Stage 4: [MUS]
[close]
Game Boy Titles

Spoiler
[GB] Mega Man: Dr. Wily's Revenge

Password: [ZIP]
Stage Select: [ZIP]
Boss: [ZIP]
New Weapon: [ZIP]
Wily Castle Intro: [MUS]
Wily Stage 1: [MUS]
Wily Stage 2: [ZIP]

[GB] Mega Man II

Title Screen: [ZIP]
Password: [ZIP]
Crash Man: [MUS]
Magnet Man: [MUS]
Wily Stage 1: [MUS]

[GB] Mega Man III

NEW!Wily Stage 1: [ZIP]
Wily Stage 2: [ZIP]
NEW!Ending: [ZIP]

[GB] Mega Man IV

Boss I: [ZIP]
Wily Stage: [ZIP]
Ballade: [MUS]

[GB] Mega Man V

Pluto Stage: [ZIP]
Neptune Stage: [ZIP]
[close]
Other Console Titles

Spoiler
[GEN] Mega Man: The Wily Wars

NEW!Stage Select (Wily Tower): [ZIP]
[close]
[close]

Mario (7 sheets, 7 games)
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Super Nintendo Entertainment System Titles

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[SNES] Super Mario All-Stars

Game Select: [MUS]
[close]
Game Boy Titles

Spoiler
[GB] Super Mario Land

Boss:
Oh! Daisy:
Short Themes & Sound FX: [ZIP] [Originals Playlist] (SFX Currently Missing) Includes 7 songs, 4 fanfares, and 4 Sound FX! 15 Total!

[GB] Donkey Kong '94

Chase: [MUS]
[close]
Game Boy Advance Titles

Spoiler
[GBA] Super Mario Advance 4: Super Mario Bros. 3

World-e: [MUS]
[close]
Nintendo DS Titles

Spoiler
[NDS] New Super Mario Bros.

World 4 (The Forest): [MUS]
[close]
Nintendo Wii Titles

Spoiler
[Wii] Super Mario Galaxy

⁂Drip Drop Galaxy: [ZIP] (w/ E. Gadd Industries!)
[close]
Other Console Titles

Spoiler
[MUL] Super Mario Maker

Ghost House (Super Mario Bros 3.): [MUS]
[close]
[close]

The Legend of Zelda (2 sheets, 2 games)
Spoiler
Nintendo Entertainment System Titles

Spoiler
[NES] Zelda II: The Adventure of Link

Boss: [ZIP]
[close]
Satellaview Titles

Spoiler
[BS-X] BS The Legend of Zelda

Overworld: [TOPIC]
[close]
[close]
« Last Edit: April 17, 2017, 08:26:48 PM by LeviR.star »
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LeviR.star

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MUS: https://www.dropbox.com/s/0k706x9nqy6axk6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mus?dl=0
PDF: https://www.dropbox.com/s/ffwgcs7wz7ictu3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.pdf?dl=0
MIDI: https://www.dropbox.com/s/swevkyj7c8hcb6v/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mid?dl=0

I hope I have this song mostly polished up. These are the only issues I see right now:

1. The last measure is stretched over as one bar, and I don't know how to even it out.
2. The copyright text is dangerously close to the bar line, but it hasn't changed places from the template.
3. The repeat sign isn't working, due to my software version; this is minor, though.
4. The suggestion text -- does it need relocation/font adjustment?

Thank you all in advance.  :)

« Last Edit: November 22, 2016, 02:50:42 AM by LeviR.star »
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Olimar12345

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Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #2 on: November 22, 2016, 08:38:41 PM »

Great arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS]

(due to some wizardry, the playback works)

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LeviR.star

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Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #3 on: November 22, 2016, 11:50:08 PM »

Great arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS]

(due to some wizardry, the playback works)

Thanks for the help! Now, should the version you gave to me go to the submission forums? Or do I need to edit it?
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Olimar12345

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Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
« Reply #4 on: November 22, 2016, 11:54:45 PM »

 You're free to use the version I made you for the submissions! I'm sure it would help it roll along much faster/much more smoothly!
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LeviR.star

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Re: LeviR.star's Arrangements
« Reply #5 on: November 27, 2016, 05:09:33 AM »

7 arrangements for Block Ball, and more to come! I just need to format the rest.
« Last Edit: December 03, 2016, 08:14:53 PM by LeviR.star »
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LeviR.star

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Re: LeviR.star's Arrangements
« Reply #6 on: December 02, 2016, 05:04:29 AM »

All right! :D Part I of my renovation project is complete! So, how am I doing so far? Any suggestions for change?
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LeviR.star

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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #7 on: December 07, 2016, 12:47:55 AM »

Bump. Not trying to be obnoxious.
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LeviR.star

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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #8 on: December 07, 2016, 04:14:33 AM »

"Oh! Daisy" is actually not recognized as the transformation from a Daisy clone to an enemy; it's the official name given to Daisy's theme here on the Super Mario Land Original Soundtrack track listing: Mario Wiki

Here's the song on YouTube.

Several questions on my arrangement...

1. Should the dynamic marking be on both clefs?
2. I need someone to fool around with the 8va markings for me. Y'know, because of my, incapability at the moment.
3. Is the time signature correct? I was originally going to go with a 4/4 time signature, but changed my mind.

My current MUS file for the sheet is in the first post of this topic.

Thanks to whomever help me correct this.
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Latios212

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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #9 on: December 07, 2016, 08:13:26 PM »

Hey. That's a lot of stuff you've posted, haha.

Scattered feedback incoming.

Most of the time, you'll just need one dynamic marking between the staves, unless the two hands are meant to be played at drastically different volumes.

2/4 or 4/4 for this one seems fine. Actually I included this track in my sheet for the ending sequence. That's how I wrote it out, but it's fine to write it in 2/4.

About the 8vas, there's a couple ways you can go about it. Having an 8va above each staff works. Here's what that would look like.

Quick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.
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My arrangements and YouTube channel!

who needs education when you can have WAIFUS!!!!!

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LeviR.star

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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #10 on: December 07, 2016, 09:02:21 PM »

Hey. That's a lot of stuff you've posted, haha.

Thank you. It felt good to get everything that was completed uploaded. :)

Actually I included this track in my sheet for the ending sequence

Shoot, I didn't notice you already made one! I assumed "Ending" meant the credits theme, and that Daisy's theme wasn't included. I can take this down, if you want.

Quick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.

Thanks for the feedback! I wasn't sure what to do about that, but now I think I have a general idea.
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LeviR.star

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Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
« Reply #11 on: December 08, 2016, 12:05:41 AM »

Just so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground"
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LeviR.star

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Re: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Bonus Game"
« Reply #12 on: December 10, 2016, 10:39:04 PM »

Shall we play Breakout, gorge ourselves with sweets, or play soccer with Squishy?

Here's Kirby's Pinball Land's Bonus Game theme: [MUS]

1. The rhythm of the bass line notes in the second half of each measure (excluding the first) are sections I'm unsure of.
2. How's the tempo going?
3. Do I need more/less staccatos?

Thank you in advance for the feedback, which I will respond to as soon as I can.

https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16
« Last Edit: December 13, 2016, 08:09:39 PM by LeviR.star »
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LeviR.star

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Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
« Reply #13 on: December 14, 2016, 10:22:26 PM »

My latest arrangement, which is also residing in the Submissions thread. [GBA] Super Mario Advance 4: Super Mario Bros. 3 - "World-e"
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Latios212

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Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
« Reply #14 on: December 14, 2016, 11:00:57 PM »

Just so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground"
Rhythm grouping is fine in this one. See how you can find a note or rest falling on every downbeat.

However you need to fix rhythm groupings in your newest sheet. Show all four beats. For the LH you'd need to break up the eighth note C after the slur into two tied sixteenths, or a sixteenth and a sixteenth rest. (not comparing against the original right now, just looking). Similar problem with the right hand, needs to show beat 4.
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My arrangements and YouTube channel!

who needs education when you can have WAIFUS!!!!!

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