This game was amazing, despite its short length, slow start and numerous last minute rule updates.
When I saw that Olimar decided to tell the humans when the wolves attacked them, I advised posting the total number of submissions instead, because if people were told they were attacked, they could figure out which seerings were correct and which seerings were incorrect. In hindsight, it would probably be better if humans were told when they lose a seering, because BDS' death was something that should not have happened. Preventing humans from using their powers night 1 was something I didn't expect, and gave the humans quite a disadvantage. BDS' suggestion of public seerings would have made the game more balanced as well, allowing humans to use their final sub as a last resort. Humans got lucky with the seering on night 2, which put them back into a game. This revealed a flaw in the game though, as it showed that the wolf team was severely weakened by losing one of its members. The final decision on the win conditions was poorly handeled. First, if E. Gadd had just send in his wolfing on night 3, he would have been able to make the kill on night 4 if a human was mislynched on day 3. Second, victory conditions should have been communicated to the players when it was clear that there was no more than one wolf alive.
Okay, enough about the game structure, I really enjoyed playing this game. I decided to wolf BDS night 1 because I realised during TWG LXXXVI that getting rid of the more experienced players early gives the wolf team an advantage over the less experienced players. Going after Brainy was something I would have done as both a human and a wolf, since the game needed activity and there were no better lynch candidates. Starting with night 2, E. Gadd got problems with getting online one time, but I wasn't aware of that by then. With only three humans with two subs left, I told E. Gadd to target daj to mess up his seering, than claim to him that he'd seer'd him green, in order to gain his trust in us. This left me with targeting either Mael or TZP, and I selected TZP because I thought he would be the most likely to gamble (due to noct's inactivity night 1), which clearly backfired. When I woke up the next day, I found out that Mael had seer'd me red and that E. Gadd hadn't sent in a wolfing. I immideately decided to clear TZP, because claiming a red seering would be suspicious and clearing either Mael or daj would be disadvantagous. Then I realised that if I made E. Gadd claim he seered me red, I could make an argument in which the only way that I could be a wolf would be if one of the two seerings didn't hit any of the living players. However, it wouldn't be convincing if E. Gadd said he seered me red, but did not vote for me, so I had him vote for me. This meant that either my defense would work, and I could turn the lynch on Mael or Daj, or I would be insta'd, and TZP would be the most suspicious player. I told E. Gadd that if I would die day 2, he should keep TZP alive for the next day phase and was pretty convinced it would go well, unless somebody would see through my plan. I was a bit scared when E. Gadd missed the night 3 wolfing, but fortunately for, nobody connected the pieces and daj went down on his own thirst of blood.
Great game everybody, let's make the next one equally good or even better.