Wild Arms is an RPG that takes place in the Wild West, or as it's called in the game, Filgaia. The general design of the game is really boring. It's a standard RPG where go around the world, enter dungeons, defeat the boss and.. there you go, that's the game. And there so few characters in the game. You know how Final Fantasy VI got lots of characters you could chose from, well... Wild Arms only got 3. Speaking of Final Fantasy, the game seems to have copied way to much from that game, the spells looks very similar, the status effects and maybe to some extent even the music! The game also makes weird references to other games and stuff, like the item "Giant's Ocarina", or the place "Tripillar", or the book "De la Metallica". Wtf!? It's not even funny, it's just weird. But the biggest problem got to be the bosses, which are wayyyy too easy. You don't even need a strategy or anything, just attack it and it dies, that's it! The game all in all is way to linear and doesn't bring out anything unique or interesting to the RPG genre, and instead just copies from other games in order to try to cover it's mundane design. Very poorly made game, and there are way better RPGs than this one, like Final Fantasy VI for example.
Wild Arms gets 2/10. A boring and bland RPG.
Project M is an interesting addition to the smash bros series, but sadly didn't pay off. It's way too fast-faced and it's hard to control your character. And even though the game is a Brawl mod, it doesn't excuse the lack of new content, same subspace emissary, other 1 player stuff, stages looks the same and characters are pretty similar. The PMDT also claims that they strive for balance you can clearly see how they've failed. For example Ike, he's now not only ridiculously strong, but also one of the fastest characters in the game! And who's idea was it to make Bowser's smash-attacks have super armor!? The team also states that their goal is to make an interesting competitive game, but a lot of techniques that the characters possess are way to difficult to pull off, unlike Brawl which was way more simple. I've tried doing that U-throw > Rest with Jiggs, and managed to hit it once after 100 of fails, and it's only one of the difficult techniques required to play the game! Some more include Waveshining, Aura Canceling, Hyes Knee and the list goes on. It also feels less forgiving than Brawl, every time you get off stage it's pretty much over, the characters fall so quickly and can barely get back to the stage, it's way to cruel. In summary, while some mods of Brawl introduces interesting takes on the game with lots of interesting new content, Project M simply fails. It doesn't offer much new content, it's way too difficult to even play for the average player, and it doesn't even live up to it's goal of being a balanced and interesting competitive smash bros. game. If you're looking for a new smash game, I'd recommend Smash 4 for the Nintendo Wii/3DS, it has tons of new content, better character balance, and it's way more beginner-friendly.
Project M gets 3/10. A bad smash game.