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TWG 63: Host Sign-Ups

Started by Bird, December 27, 2013, 08:43:33 AM

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Which game would you like to play?

The Dangerous Flora and Fauna of Umbra
5 (38.5%)
Second Chances
8 (61.5%)

Total Members Voted: 13

Voting closed: January 01, 2014, 11:17:53 PM

Bird

I hope everyone had a good Christmas! Now let's see some TWGs.

Eligible Hosts:
Everyone
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

BlackDragonSlayer

TWG LXIII: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human.
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs.

Special Gimmick: Navigation; throught the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until two other locations have been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player; on subsequent visits, only allows two players to be seered normally.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.
And the moral of the story: Quit while you're a head.

Fakemon Dex
NSM Sprite Thread
Compositions
Story Thread
The Dread Somber

Bird

TWG 63: Second Chances

On Days 1 and 2, players vote on who should be lynched as well as which player (who died in the last night phase) should be brought back to life.
Wolf powers (on each sub-team) are pooled. This includes those of the traitor. So if the traitor dies, the Wolf Assassin gets totem and seer powers.

1. Master Wolf Shaman - Wolf seered green. Also has seer powers.
2. Wolf Corpse Mangler - At any point in the game, has the ability to mangle a corpse preventing it from coming back to life or communicating with/through the medium. Three uses.

3. Wolf Assassin - Makes a second wolfing each night phase separate from the Master Wolf and Corpse Mangler's wolfing.
4. Traitor-Shaman - Doesn't count for the wolves. Has seer powers. Every day phase, can create a message to be posted in the thread.

4. Megakiller - Vigilante. Power only works on nights 1 and 2. Must kill someone on those nights or else he dies.
5. Megakiller - Vigilante. Power only works on nights 1 and 2. Must kill someone on those nights or else he dies.
4. Medium - Can freely talk to dead players via PM. Can also sacrifice this ability to allow one dead player to freely communicate in the thread (without voting). This is canceled if the dead player's corpse gets mangled.
5. Seer - Just an ordinary seer. Can sacrifice powers to find out how many wolves are left in the game.
6. Angel - Can revive one lynched player after death. If the other Angel dies first, becomes an ordinary human. Thinks he's a human, finds out who he is after death.
7. Angel - Can revive one lynched player after death. If the other Angel dies first, becomes an ordinary human. Thinks he's a human, finds out who he is after death.
8. Miller - Thinks he's a human.
9. Millwright - Thinks he's a human.
10. Herring - Thinks he's a human.
11. Human
12. Human
13. Human
14. Human
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die

vermilionvermin

Poll will go up tomorrow (Monday at 11:59 EST)

vermilionvermin


Yugi

so like

birds game won

are we going to do this?

Bird

Yup! I'll do sign-ups tomorrow.
(2:19:33 AM) Tutan: i don't know how to twg anymore
(2:19:46 AM) bird: its easy you just yell at someone til they die