NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

NinSheetMusic is the LARGEST video game sheet music archive on the entire internet worldwide!

Pages: 1 ... 18 19 [20]

Author Topic: Hosting and Balancing  (Read 21538 times)

NocturneOfShadow

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 10408
  • This is Halloween
    • View Profile
Re: Hosting and Balancing
« Reply #285 on: January 27, 2015, 11:24:15 PM »

No NocturneOfShadow
Logged
time for a splatfest! Christmas vs Halloween!

only Christmas sucks so Halloween wins by default

NocturneOfShadow

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 10408
  • This is Halloween
    • View Profile
Re: Hosting and Balancing
« Reply #286 on: February 28, 2015, 05:23:11 AM »

I'm working on a TWG and I might need help balancing it.  Anyone interested who's willing to forfeit playing?
Logged
time for a splatfest! Christmas vs Halloween!

only Christmas sucks so Halloween wins by default

MaestroUGC

  • Bringer of Magnificence
  • Global Moderator
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 5107
  • A Man of the People
    • View Profile
    • YouTube Page
Re: Hosting and Balancing
« Reply #287 on: February 28, 2015, 06:16:33 AM »

I can help you balance it.
Logged
Try to do everything; you're bound to succeed with at least one.

Dudeman

  • NSM's Least Active Mod
  • Global Moderator
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 4569
  • Resident Rip Fanatic
    • View Profile
    • Email
Re: Hosting and Balancing
« Reply #288 on: May 12, 2015, 05:56:53 AM »

Well, I got bored and made up another game (yay number two). I know there's a game going on currently but I just wanted to post it while it was on my mind.

TWG: Convergence Zone

All lynch votes are messaged privately to the game host.

Colored Cardflips are in effect.


Wolves:
1. Tridus: Has a one-use vigilante upon death.
2. Blind: Can seduce one character each night phase to force them to vote during the following day phase for whatever player Blind chooses. Cannot use her power if Deaf uses hers.
3. Deaf: Wolf Roleblocker. Can prevent the Seer from using their power during any Night phase. Cannot use her power if Blind uses hers.
4. Cil: Starts on the side of the wolves and has the wolf win conditions, but is told he is a normal human. Wolves are not told Cil's identity. If Cil is lynched, he flies into a rage and kills one other player selected at random. In the thread it is publicly announced that "Cil flew into a rage and killed <role>!" Cil's player is messaged "You are Cil. You have killed <role>." If Cil publicly claims his role at any time from this point forward, he switches to the human side and gains the human win conditions.

Humans:
5. Agrith: Is told he is a normal human. If he dies, Tridus dies without using his vigilante UNLESS Agrith is killed by Cil's rage.
6. Vintash: Is told she is a normal human.
7. Othek: Is told he is a normal human.
8. Rofut: Is told she is a normal human.
9. Tirall: Is told the identities of Cil, Jogul, Tridus, and Blind/Deaf, but not which is which.
10. Sekka: Immortal Seer. If Sekka is wolfed, his spirit will leave his body and inhabit a random, normal human who will become the new seer. The new seer will remain green. This power transfer only occurs once.
11. Jogul: The Fool. If the Fool dies, the game is over and the Fool wins UNLESS Jogul is killed by Cil's rage. Jogul is immune to wolfing on Night 1. If Jogul is wolfed on Night 1, it will be announced that "Jogul avoided an early demise!" and he will survive. Is told he is the Fool.

Elements:
Each human (including Cil) possesses an element. If a player votes to lynch a player who is weak against their element, their vote will count for double.
- Agrith: Fire. Double against Cil and Jogul.
- Vintash: Wind. Double against Othek and Agrith.
- Othek: Water. Double against Agrith and Tirall.
- Tirall: Earth. Double against Vintash and Sekka.
- Sekka: Lightning. Double against Othek and Jogul.
- Jogul: Jungle. Double against Tirall and Rofut.
- Rofut: Stone. Double against Cil and Sekka.
- Cil: Ice. Double against Vintash and Rofut.

Wolves who aren't Cil know each other.
Wolves win if the number of wolves is equal to or greater than the number of remaining humans. If this condition is met while Cil is aware of his role and is still a wolf, Cil may choose to remain a wolf and win automatically OR join the humans to try and lynch the wolves.
Humans win if all the wolves are lynched/killed.
Jogul wins if he is killed by something other than Cil's rage.

Not nearly as complex as the first game I posted (imho, though I still want to go back to that one and tweak it). Anything I should be made aware of?
« Last Edit: July 30, 2015, 07:28:30 AM by Dudeman »
Logged
All Hail Lkjhgfdsa_77

[close]

Dudeman

  • NSM's Least Active Mod
  • Global Moderator
  • Nintendo Nocturne
  • *
  • Gender: Male
  • Posts: 4569
  • Resident Rip Fanatic
    • View Profile
    • Email
Re: Hosting and Balancing
« Reply #289 on: July 30, 2015, 06:50:49 AM »

Balancing question from a rookie TWG'er (who is tweaking a previous game idea): how does one effectively discredit seer counterclaims? Is there a way? Or do the players (and, by extension, the guardian) have to rely on pure intuition?
Logged
All Hail Lkjhgfdsa_77

[close]

FireArrow

  • Nintendo Nocturne
  • ********************************
  • Gender: Male
  • Posts: 3584
  • hi
    • View Profile
    • Email
Re: Hosting and Balancing
« Reply #290 on: July 30, 2015, 07:40:47 AM »

In your game no one would even think about counterclaiming seer.
Logged
straight from the department of redundancy department
Pages: 1 ... 18 19 [20]
 

Page created in 0.11 seconds with 23 queries.