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Author Topic: Starwars Demo  (Read 5121 times)

Wrydryn

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Starwars Demo
« on: August 22, 2008, 05:17:05 PM »

With the new star wars Force unleashed demo out post you comments here about it.

I personally haven't played it since it's still downloading but I can't wait to play it.
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Harvest

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Re: Starwars Demo
« Reply #1 on: August 22, 2008, 05:48:53 PM »

my download has been really really slow.  something is wrong.

It took like the whole day to get to 40%.
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Wrydryn

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Re: Starwars Demo
« Reply #2 on: August 22, 2008, 06:49:17 PM »

My friend told me i was worth the wait
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kotorfanboy

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Re: Starwars Demo
« Reply #3 on: August 22, 2008, 09:00:02 PM »

I didnt have to download it, Wrydryn's brother did it for me  ;D. Anyway, I played it, and I must admit the combat was SICK, it was so fun using the force powers.

However, I hope that the enemies get a little more diverse as the game gets on, and more strategy is needed. Instead of using all of the different moves because they look cool, it should be that the game needs strategic use of all of the moves you know.
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KefkaticFanatic

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Re: Starwars Demo
« Reply #4 on: August 23, 2008, 01:08:56 AM »

Very much not worth the wait.  The game was decently fun, but had waaaay too many of the generic problems that fuck these kind of games up.  The targeting system is total shit, force grip doesn't feel near as good or easy to control as it should, the camera is obnoxious, and it gets a bit repetitive.  It's just about impossible to throw something the way you want it to go, pick up what you want to pick up, etc etc.  Controls are very clunky as Frank warned me D:
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kotorfanboy

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Re: Starwars Demo
« Reply #5 on: August 23, 2008, 01:11:46 AM »

Yea I found myself mis-throwing most of the things I picked up. Is there a way to control what you throw at using right bumper or do you just have to aim right (and with long distances is very difficult with the current system)?
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KefkaticFanatic

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Re: Starwars Demo
« Reply #6 on: August 23, 2008, 01:33:11 AM »

The sticks are the only way.  :|
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Pearcinator

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Re: Starwars Demo
« Reply #7 on: August 23, 2008, 10:45:03 AM »

I havnt played it but i reckon those problems were because of the learning curve on the game. The more u play the more u would (probably) come to terms with the controls. I know i was like that with Mass Effect and Kotor but the more i played it the better i got and they turned out AWESOME!
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KefkaticFanatic

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Re: Starwars Demo
« Reply #8 on: August 23, 2008, 05:50:57 PM »

They were not learning curve.  They were incredibly flawed controls.  Go and play it yourself and you will see.
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Brawler4Ever

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Re: Starwars Demo
« Reply #9 on: August 24, 2008, 03:06:06 AM »

They were not learning curve.  They were incredibly flawed controls.  Go and play it yourself and you will see.

I agree. I also had trouble with the Force Grip.

SPOILERS


I beat it on Sith Lord on my second try(my first being on Apprentice). Way too easy. The only time I got really hurt was against the boss.

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Harvest

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Re: Starwars Demo
« Reply #10 on: August 25, 2008, 05:41:51 PM »

I played it and I rather liked it.

Didn't find any problems with the controls.

I'm thinking 8.5/10.
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Wrydryn

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Re: Starwars Demo
« Reply #11 on: August 26, 2008, 03:07:37 AM »

7.8 for demo but to story might help out the game for the full version
also i read in a mag. the on the first level you get to play as vader with all force moves/abilities avalible
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PseudoMario16

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Re: Starwars Demo
« Reply #12 on: September 05, 2008, 03:30:38 AM »

7.8 for demo but to story might help out the game for the full version
also i read in a mag. the on the first level you get to play as vader with all force moves/abilities avalible
yeah- i heard that too. thats gonna be really sweet!!! (too bad its only at the beginning of the game... :'()
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Super Zombie

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Re: Starwars Demo
« Reply #13 on: September 05, 2008, 03:47:45 AM »

I loved the demo. I didn't find any problems with it, except that it might get a little repetitive after a long time. The camera and force throw and grab worked excellent.
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kotorfanboy

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Re: Starwars Demo
« Reply #14 on: September 05, 2008, 11:02:52 PM »

I don't know, I'll see how the controls work out in the final version. I still wish there was some sort of lock on with the throws, almost like L-targeting in Oot, but with the right bumper, like it is if you aren't holding something.
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