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Messages - LeviR.star

#1216
Project Archive / Re: NSM Winter Update Project Thread
December 19, 2018, 05:34:54 PM
Quote from: Libera on December 19, 2018, 04:04:01 PMLeviR.star

Secret Mine

Looks great, just got a few picky things.
-Could we start the first 8va a little more to the right to better cover that first note?  I just think it'd look a little neater that way.
-Do you want to bring the pedal for that final bar of rests?  I'd make that explicit if I were you.
-Some of the bars need re-spacing.  Either just laboriously go through clicking on them all or I believe there is a actually a shortcut somewhere, but I don't remember what it is.

- why Finale does that by default, I will never know. Fixed
- Deku must've hidden the "Pedal Up" marking, so I un-hid it
- hmm, strange. Fixed

Quote from: Libera on December 19, 2018, 04:29:40 PMLeviR.star

Wonder of the Stars

I've moved this to checked once.  If you do add in those pedal markings let us know.

I've decided to leave pedal markings out. They're not really what I want for this piece. Folder updated.

Also, I would like my Daze Before Christmas removed by an updater. It needs more work than I have time for, I don't know if I'll like the results when I alter it for playability, and I only arranged it last year because it was as close to being a festive sheet as I could find, not because I liked the song.
#1217
This one ought to look familiar...

221st

[ARCADE] Haunted Castle - "Miscellaneous Short Themes"

[TOPIC]

Note: There is a eerie line of soft notes that plays when you are transported through a mystical portal in Stage 3, but I couldn't find any sources for it, so it's probably not even a structured song.

If anyone knows of any sound effects I'm missing from this game, or is actually aware of what the "Unknown" fanfare is used for, please let me know in the submission topic above.

Enjoy!

P.S: As of our latest update, I now have over 50 sheets on the site. Whether or not this calls for celebration is up to you guys.
#1218
Quote from: Libera on December 19, 2018, 11:18:04 AMFor example:

https://www.ninsheetmusic.org/download/pdf/3982

(In fact as you can see that very sheet contains a pause sound effect.)

To add on, the main reason I included the "Pause" sound effect from that game was because it a variation of the famous Konami "Pause" heard in the company's NES games, and because this one is not used again in its sequel, Castlevania II: Belmont's Revenge. What our arranger has here is a very recognizable sound appointed to a not-so-recognizable game. No offense to Jacopo, but I agree with Libera on deleting this, and it already seems to me like a waste of a submission slot.

If your truly have your heart set on getting this sound effect to the site, I suggest including it in a compilation sheet for the game it made its NES debut (which was likely TwinBee).
#1219
To start, remove the 15ma, and then re-label the title as "Pause".
#1220
I'm sure the "administrators" will have pretty similar suggestions on what to do with a sheet of a split-second sound effect. I'm only trying to help you, so can you please stop denying arrangers' feedback when the updaters can't immediately verify it? This is part of the reason why some sheets are taking so long to get accepted.
#1221
Project Archive / Re: NSM Winter Update Project Thread
December 18, 2018, 08:00:05 PM
Quote from: D3ath3657 on December 17, 2018, 03:44:05 PMLeviR.star

Secret Mine
  • I believe I've said this multiple times, but I've never once seen a 15ma line used in a professional edition of a piece of music—and it's definitely not because I haven't seen many pieces that reach the extreme notes of the piano, because I have. The customary way to write this would be an octave higher and using a regular 8va line. Likewise, both hands should be written without 8va lines from measure 23 onwards. The rest seems fine to me.
Winterland (Stage 5)
  • Metronome marking should go right of the character indication.
  • The Ebs from measure 1–12 should all be D#s; see how they resolve up to En in the following measures? The harmony is I-V-I-V..., with your I chord being C major with added sixth and your V being G augmented. Same thing goes for the Abs in measures 13–24, which should be G#s (the one in measure 25 is fine—notice how it resolves "down" to G).
  • The customary way of indication that the first note is "tenuto" in this bass pattern is by slurring it to the following note—this is because the slur implies the motion which the pianist has to do to perform this articulation, whereas the tenuto does not.
Wonder of the Stars
  • Your metronome marking should be to the right of your character indication. Also, I find the latter a bit redundant.
  • You don't need a double barline every eight measures—they're generally only used when changing key signatures, at the start of a new section (i.e. when a piece is divided into "movements" that are written continuously instead of separately), or when there's a dramatic shift in tone, texture, etc. This applies to your other arrangements as well.
  • You could hide all the layer 2 half rests in measures 13–20; unless the piece is very contrapuntal, and it's important to be able to follow all the voices very clearly, it's OK to just have as many rests as are necessary for rythmic clarity.
  • Maybe lower the systems on the second page so the empty space at the top and bottom of the page is more even.

- Ok, I moved everything up an octave and replaced the 15ma. It's weird seeing so many ledger lines, but I believe you

- Right. Moved
- Makes sense to me. Fixed
- That looks better. Also fixed

Updaters: Can I have this ^^ above sheet renamed to just "Winterland"?

- I never really thought about that. How's "With peaceful nature"?
- I'll keep that in mind in the future. Double barlines removed
- Yea, I can hide those rests, no problem
- You got it. Systems moved down a little

Quote from: Libera on December 18, 2018, 04:44:44 PMLeviR.star

Wonder of the Stars

-The character indication should also be to the left of the tempo marking, but I'm fine with the character indication you've given.  D3ath is saying that peaceful and calm convey the same thing, so it's pointless to put them together.  But to be honest, I think there are enough types of calm that distinguishing it as peaceful is meaningful. 
-Agreed on the double barlines.
-I don't have a problem really with the second layer rests, but I do think that perhaps bars 19-20 would look neater in one layer (the rests are being forced up very high here.)  Alternatively you could hide the rests, but I don't think I'd hide the rests in bars 13-16; they're not really doing any harm and I try to avoid hiding rests if I can.
-You could re-space the systems on the second page, but I don't really see it as a problem.

Anyway, onto my feedback:

-Oh no the bracket thing has happened again.  I'm talking about bar 24.  An easy solution to this would be to remove the brackets on the note here and in bar 28.  The thinking would be that you don't need them because the two keys aren't being pressed at the same time.  If you do want to keep the brackets, you're going to need to fix the issue in bar 24.  I don't have much experience with the issue; perhaps Latios can help?

And that's it; nice stuff.

- This sheet was made back when I was insistent on including character indications in every sheet, so it doesn't really matter a whole lot to me now. D3ath is right; I'll change it to something else
- Rests in 19 - 20 hidden
- Seems fine to me. Is there a problem you see with the systems?

- I never knew that about the brackets/parantheses. I'll take them out

Question for anyone: Should I include some pedal markings in "Wonder of the Stars"? I need someone's input on whether or not it fits the piece.

Also, I'll get to the feedback on "Anti-Claus" tomorrow, because it needs more work than the rest of these. Everything else in my folder is updated.
#1222
Because it seems a little odd to credit it to this game in particular, I'd suggest finding the first game this sound effect appeared in, and attaching it to some sort of "Short Themes" sheet. Crediting the sound effect as "Track 11" in this obscure of a game seems silly to me.

Also, may I ask why this sheet is in 15ma? It's not on any octave higher than the one it's written on in the staff.
#1223
Excuse me, Jacopo, but... is this just the NES Konami "Pause" sound effect?
#1224
Well, the most glaring error I can hear is the two LH eighth notes at the beginning of m. 1 - 8, which should be Cs, not Ds. If you use AudioStretch (Flash), you can raise the pitch of the song up an octave to hear the bass more clearly (I use it for that often).
#1225
Ok, before we go any further, listen to that bass line in the original again, and fix any mistakes you find in your sheet. There's too many for me to list.
#1226
I have a few suggestions (I'm only trying to help you):

- my computer blocked the PDF download to "Versus", saying that it detected a virus. While this may not be true, have you considered switching to Dropbox?
- you should really include all past arrangements in your original post, so that we can go back and check ones made before your latest sheet
- listening to the MIDI, I can tell you have a lot of wrong notes (from memory of my own arrangement of this). If you can try to tackle the above, we can get that taken care of

Again, I'm only trying to help you. But please, these suggestions will make things so much easier for us.
#1227
Off-Topic / Re: The Birthday Topic
December 17, 2018, 11:25:32 AM
Happy birthday, you two!
#1228
Project Archive / Re: NSM Winter Update Project Thread
December 16, 2018, 09:02:23 PM
Quote from: Latios212 on December 16, 2018, 08:50:12 AMLevi - Secret Mine
- m. 2 beat 3 RH should be A-C (different from m. 10!)
- In m. 6 and 14 you put a courtesy Dn in the RH but not the LH. Just wanted to point that out, up to you what you want to do with it, if anything.
- m. 26 LH beat 2.5 sounds like an Eb instead of C. Makes sense too because parallel sixths.
- You could consider changing from 15ma to 8va at m. 19 instead of 23 to avoid ledger lines below the RH staff. But if you want to keep it at the section change, that's fine too.

Looks good otherwise!

- never caught that... sounds so strange now...
- ooh, thank you (courtesy accidentals strike again!)
- sounds right
- looking at it, while I see no ledger line problems if they were to go up an octave, I sorta like the idea of the 8va indicating the next section, so if it's alright I'm going to keep it where it is

Thank you much, Latios!

Quote from: Libera on December 16, 2018, 12:42:29 PMLeviR.star

Winterland (Stage 5)

This looks pretty good, just got two comments.
-In the version I found, there's an extra bar after 41 (2nd time) before it goes back to bar 1 that you've missed out here.
-The bass moves in bar 33 and maybe consider putting that in, either instead of the chords or in addition to (by cutting the right hand note early the right hand could play those chords).

- how did I never add that in?... fixed
- I never caught that, either (go figure... it was one of my "12 Days" sheets). How does that look?

Thanks, Libera! I also updated the LH articulations a little, if you would like to give your input on my new changes.

Folder files changed again.
#1229
Project Archive / Re: NSM Winter Update Project Thread
December 16, 2018, 08:22:28 AM
Quote from: Libera on December 15, 2018, 10:17:28 AMFor consistency I'd add in the En in the right hand as well in bars 2 and 4 and the Gn in the left hand of bar 8 like in bar 16.

It was kinda hard to read this sentence at first, but I think I got them.

Quote from: Libera on December 16, 2018, 06:38:03 AMLeviR.star

Level 4: Ice Cave

Very upbeat and merry, indeed!

-The left hand C in bar 23 sounds like it's the same length as the right hand notes rather than a staccato quaver.
-In the left hand in bar 12 the E should be a D.
-I'd suggest moving the 8vb at the end slightly more to the left to cover that note better (maybe the 8va in bar 14 as well).

Very minor comments; nice work.

Thank you; fixes made.

Files in my folder updated.
#1230
:P

^ Can someone seriously explain what this emoji means?