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NinSheetMusic is 18 years old!

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Topics - fank009

#1
Piano Arrangements / Fanks arrangments
December 31, 2014, 05:00:28 PM
Code:
pending submission
on site submitted
editing/rearranging
Not submitting
Not submitting: on site already

NDS Apollo justice Tell the truth (2007)
Zip
#2
I like music as much as the next guy (dont we all?), (so to add something (useful) to the forum) I thought it would be a good idea to go through what I like/observe/analyze about various tracks of music.

#3
#2
1st up:
Dire Dire Docks/Jolly roger bay: Super mario 64 (n64) /(or alternatively SM64DS (NDS))

(Note to self: learn music terms and instruments)
Im going to state the obvious (get that out of the way) and state that water stages have some of the most peaceful/calming tones (in general, this isnt counting themes but water stages as a whole, are peaceful) and it doesnt dissapoint here, the start, the scene is set looking over the stage with a simple ascension, switching keys here and there, when you finally explore the level a bit, the melody picks up, while still keeping the simple bass from the intro. around 50 seconds in, just when you start to explore the under water depths, the bridge (thats what im calling it) kicks in, you look at the scenery and you gasp (well I did) in awe (unless your speedrunning the game, where you are up to the cave by now xD) exploring at the vast (empty) ocean(/sea)... words cant describe the feeling of serenity I feel, If I remember, in the game in the water there are more instruments, in the track, the violin kicks in at 1:10 before the 1st loop and the drums added to the mix later, getting louder and louder, While in my opinion it takes away from the serenity to it, it adds to the game feel that is mario 64.


I'll be updating this with a new song every 3-4 days or so. any suggestions put them down, but I will mainly do games that I've played 1st, depending on how good the suggestions are (and how close they meet that 1st criteria)
#3
 How everything works, Each game the host announces what attributes are in play, how many skill points you have to play with and what each level costs. there are a variety of skills that could be in play for each tournament...

The following attributes could be in the build...
HP/Vitality
Attack/Melee attack
Defence/Melee defence
Speed
Magic attack (and kinds of magic...)
Magic defence (and kinds of magic...)
Weapons may or may not be added, pending if we can find a way to implement them or not (without breaking the game).


This 1st tournament (as an introductory), Will be made up of 3 attributes
HP/Attack and speed.


rules.
Tournament style free for all.
attribute points= 150
HP, +1 = 1 point
Attack, +1 = x points, damage = level (x = level ), (1 atk = +1, 2 atk = +2, 3 atk = +3 etc
Speed, +1 = x points, Priority = level (x = level ), (1 atk = +1, 2 atk = +2, 3 atk = +3 etc
when your hp hits 0, you are dead, (if you have any pending actions they will NOT be used, attacks DO hit the dead)

points to reach a certain level for Atk/Spd
1,3,6,10,15,21,28,36,45,55,66,78,91,105,120,136 (16 being max level for a section)


Speed determines the order of the attacks for each day, (higher speed = higher priority, tie = rand)
All information is PUBLIC
Each round will be constituted of one 24 hr phase, you can PM me or put in the thread who you want to attack.
discussion is encouraged



Any Questions, ask me, (knowing the populace, I thought you guys might like this.)

(Edits will prolly keep coming..)

/In list (build)
Fank (HP: 74, Atk:10 Spd:6)
Waddle (HP:14 ATK:16 Spd:0) (filled all the change in the HP column)
#4
Completed by mastersuperfan


Ghost trick has some great music, this piece being one