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Topics - Olimar12345

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1
Site News / METROID (Update, Sunday 8th of October 2017)
« on: October 08, 2017, 06:34:01 PM »
Last month we received the newest, non-spinoff entry in the Metroid franchise in over 7 years, appropriately titled Metroid: Samus Returns (doubling as the Metroid II title and a pun). To celebrate, we've revised all of the arrangements from the first three Metroid games and have even added in some new ones. Let these hold you over until Metroid Prime 4 releases!


[NES] Metroid
"Brinstar" by Brian Auyeung & Adrian Currier
"Ending Theme" by Olimar12345
"Escape Theme" by MetroidHunter26
"Game Start" by Olimar12345 [NEW]
"Item Found" by Megaman64
"Kraid's Hideout" by G-Han
"Norfair" by Olimar12345
"Ridley's Hideout" by Tranzlater
"Silence" by Olimar12345 [NEW]
"Title Theme" by Olimar12345
"Tourian" by Olimar12345
"Zebetite" by Olimar12345 [NEW]

[GB] Metroid: II Return of Samus
"Ancient Chozo Ruins" by Olimar12345
"Baby Metroid" by Olimar12345 [REPLACEMENT]
"Ending" by Olimar12345 [NEW]
"Metroid Encounter" by Olimar12345 [NEW]
"Miscellaneous Fanfares" by Olimar12345 [NEW]
"Queen Metroid Battle" by Olimar12345 [NEW]
"Title Theme" by Olimar12345
"Tunnel Theme" by MetroidHunter26

[SNES] Super Metroid
"Big Boss Confrontation BGM" by Brassman388
"Brinstar - Red Soil Swampy Area" by Maelstrom [NEW]
"Ending" by Maelstrom
"Maridia - Quicksand Underground Water Area" by Brassman388
"Maridia - Rocky Underground Water Area" by Olimar12345 [REPLACEMENT]
"Small Boss Confrontation BGM" by Olimar12345
"Theme of Super Metroid" by The Deku Trombonist

See you next mission!


2
Arrangements & Submission / Announcement Regarding Medley Arrangements
« on: September 03, 2017, 09:12:15 PM »
Everyone please take a moment to reread the Formatting Guidelines, as the section on Medleys has been revised. User-created medley arrangements will no longer be accepted to the site. This hardly affects anyone though, since these are mostly a relic of the past. The medley section of the guidelines has been re-purposed for what we've been doing more of these days: Fanfare Collections, Variation-Style Medleys, and arrangements of tracks that are already medleys (such as ending credits themes). Below is the excerpt.

Medleys and Collections
  • For arrangements that contain a collection of fanfares, jingles, and other miscellaneous sounds used in-game, we ask that you format your arrangement in the following manner:
    • Each individual jingle must have its own time signature, key signature (if applicable), tempo marking, and dynamic indication preceding the track. It must also have a solid final bar line at its ending, and must not be connected to the following measure. Measure numbers should reset as a new song begins.
    • For collections containing more than three songs, make the arrangement title generic (such as "Fanfares Collection") and specify the individual song titles just above the Right Hand of their first measure. Here in an example of this style of formatting.
    • For collections containing three or fewer songs, you may either format the arrangement the way previously mentioned OR create an additional header for each song. These added headers must include the song title and game title with the standard formatting procedures. Only include additional composer/arranger information if it differs between songs. If it is too long to include all of the song titles (each separated with a "/"), a generic compilation title may be used for on-site purposes only. Here in an example of this style of formatting.
  • For medleys that include multiple variations of a single song from a game, make sure you include the name of each new variation in the medley just above the Right Hand as it appears. Indenting the system that starts the new variation is optional. Here in an example of this style of formatting.
  • For medleys that are prearranged into a single song in-game (such as credits themes) it will not be mandatory that you list out all of the track names as they occur. However, if you as the arranger would like to do so, you are free to.

All user-created medleys that were once hosted on the site have been removed and will be housed here if anyone would like to download them.

[NES] Super Mario Bros 2
-Medley, arranged by G-Han [MUS] [Midi] [PDF]

[N64] Super Mario 64
-Medley, arranged by G-Han [MUS] [Midi] [PDF]
-Medley, arranged by TheMarioPianist (and co.) [MUS] [Midi] [PDF]

[N64] Paper Mario
-Paper Mario Medley, arranged by Nacho2420 [MUS] [Midi] [PDF]


3
The Werewolf Game / twg xcv: nothing special postgame
« on: September 02, 2017, 07:01:58 PM »
twg xcv: nothing special - post game

congrats wolves you guys win

2 wolves, 6 humans. the wolves killed one player per night via pm and everybody voted lynches during the day. this game had cardflips.

players/roles

1. Trasdegi
2. BlackDragonSlayer
3. davy
4. NocturneOfShadow
5. E. Gadd Industries
6. BrainyLucario
7. ThatHiddenCharacter
8. mastersuperfan


phase by phase actions:

night 1: davy is wolf'd

day 1: ThatHiddenCharacter is insta'd.

night 2: NocturneOfShadow is wolf'd

day 2: BrainyLucario is insta'd.

night 3: this phase didn't exist

player analysis

Trasdegi and BlackDragonSlayer you guys played pretty good but it was nothing special. davy you died fast rip. NocturneOfShadow you lived longer go you. E. Gadd Industries and BrainyLucario did you guys learn anything from playing a vanilla game? ThatHiddenCharacter and mastersuperfan gg guys.

awards:

the "i win" awards go to Trasdegi and BlackDragonSlayer. congrats wolves you guys win.

the "i lose" awards go to davy, NocturneOfShadow, E. Gadd Industries, BrainyLucario, ThatHiddenCharacter, and mastersuperfan. congrats humans you guys lose.

the "noc death (aka day 1 insta)" award goes to ThatHiddenCharacter. congrats on that woo go you.

the "i cost everyone the game" award goes to mastersuperfan. don't feel bad though, you helped others win so

the "overachiever" award goes to BlackDragonSlayer for trying to wolf E. Gadd Industries after the game was supposed to have ended:

Wolf E. Gadd, I guess?

and finally, winner of the "nothing special™" award is davy for not capitalizing things the most. way to go, you.

4
The Werewolf Game / twg xcv: nothing special
« on: August 28, 2017, 06:20:48 PM »
twg xcv: nothing special

2 wolves, 6 humans. the wolves kill one player per night via pm and everybody votes on lynches during the day. this game has cardflips.

roles

1. wolf
2. wolf
3. human
4. human
5. human
6. human
7. human
8. human

players

1. davy
2. Trasdegi
3. BlackDragonSlayer
4. NocturneOfShadow
5. E. Gadd Industries
6. BrainyLucario
7. ThatHiddenCharacter
8. mastersuperfan

role pms:
you're a wolf. your partner is ______. try to kill humans.

you're a human. try to hunt some wolves.
[close]


all role pm's have been sent out. it is now night 1. night 1 ends 24 hours from now

5
SO THEY'RE FINALLY HERE, PERFORMING FOR YOU
IF YOU KNOW THE WORDS, YOU CAN JOIN IN TOO
PUT YOUR HANDS TOGETHER, IF YOU WANT TO CLAP
AS WE TAKE YOU THROUGH THIS UPDATE RAP

HUH!

N-S
N-S-M


HE'S THE LEADER OF THE BUNCH, YOU KNOW HIM WELL
HIS SHEETS ARE FINALLY BACK TO KICK SOME TAIL
HIS COCONUT GUN CAN FIRE IN SPURTS
IF HE SHOOTS YA, IT'S GONNA HURT
THEY'RE BIGGER, BETTER, AND MORE ACCURATE TOO
THE NEW DK64 SHEETS ARE PART 1 OF THE NEWS

HUH!

N-S
N-S-M

N-S
N-S-M IS HERE


THIS NEW UPDATER'S GOT STYLE, SO LISTEN UP DUDES
HE CAN CHECK YOUR SHEETS TO SUIT HIS MOOD
HE'S QUICK AND NIMBLE AND QUICK AND NIMBLE AND
QUICK AND NIMBLE AND QUICK AND NIMBLE AND
IF YOU CHOOSE INSIG, YOU'LL NOT CHOOSE WRONG
WITH A SKIP AND A HOP, HE'S ONE COOL KONG!

HUH!

N-S
N-S-M


FINALLY, HE'S HERE FOR YOU
IT'S THE LAST NEW MEMBER OF THE UPDATE CREW
SEBASTIAN'S SO STRONG, IT ISN'T FUNNY
CAN MAKE A BAD SHEET CRY OUT FOR MUMMY
CAN TRANSCRIBE A SHEET WITH RELATIVE EASE
MAKES CHECKING SUBS SEEM SUCH A BREEZE
HE MAY MOVE SLOW, HE CAN'T JUMP HIGH
BUT SEBASTIAN'S ONE HELL OF A GUY

C'MON ZETA, TAKE IT TO THE FRIDGE:

[N64] Donkey Kong 64
2 - DK Rap - Olimar12345
4 - Monkey Smash - WaluigiTime64
5 - Battle Arena - WaluigiTime64
7 - DK's Treehouse - WaluigiTime64
9, 10 - Bonus Barrel - WaluigiTime64 & Sebastian
14 - DK Isle - Nacho2420
15, 16 - Pause Menu - WaluigiTime64
17-21 - Tag Barrel (All Variations) - Sebastian
22 - K. Lumsy - Sebastian
24 - DK Isle (Jungle Japes) - WaluigiTime64
26 - Jungle Japes (Caves) - Sebastian
28 - Jungle Japes 2 - Nacho2420
29 - Funky's Armoury - Sebastian & WaluigiTime64
31 - Jungle Japes (Storm) - Sebastian
32 - Rambi's Theme - WaluigiTime64
33 - Jungle Japes (Barrel Blast) - Sebastian
34 - Jungle Japes (Mine Cart) - Olimar12345
35 - Jungle Japes (Mine Cart) - Olimar12345
36 - Army Dillo Battle - Bloop
37 - DK Isle (Angry Aztec) - WaluigiTime64
38 - Angry Aztec (Caves) - WaluigiTime64
39 - Angry Aztec - WaluigiTime64
40 - Candy's Music Store - WaluigiTime64
41 - Angry Aztec (Underground) - WaluigiTime64
42 - Angry Aztec (Barrel Course) - WaluigiTime64
49 - Banana Fairy Island - Sebastian
50 - Krem Isle - Sebastian
51 - DK Isle (Snides HQ) - WaluigiTime64
52 - DK Isle (Frantic Factory) - WaluigiTime64
53 - Frantic Factory - Sebastian
54 - Frantic Factory (Production Room) - Sebastian
56 - Frantic Factory (Research and Development) - Sebastian
57 - Frantic Factory Car Race - WaluigiTime64
58 - Mad Jack Battle - Sonic130
59 - DK Isle (Gloomy Galleon) - WaluigiTime64
60 - Gloomy Galleon (Caves) - WaluigiTime64
61 - Gloomy Galleon - WaluigiTime64
62 - Gloomy Galleon (Barrel Course) - WaluigiTime64
63 - Enguardes Theme - WaluigiTime64
64 - Gloomy Galleon (Mermaid Palace) - Nacho2420
65 - Gloomy Galleon (Pearl Treasure) - WaluigiTime64
66 - Collect Pearl - E. Gadd Industries
67 - Gloomy Galleon (Mechanical Fish) - WaluigiTime64
69 - Gloomy Galleon (Ship Ruins) - WaluigiTime64
70 - Gloomy Galleon (Lighthouse/Submarine) - WaluigiTime64
71 - Gloomy Galleon Boat Race - WaluigiTime64
72 - Pufftoss Battle - Bloop
73 - DK Isle (Fungi Forest) - WaluigiTime64
75 - Fungi Forest (Indoors) - Sebastian
76 - Fungi Forest (Night) - Nacho2420
77 - Fungi Forest (Indoors 2) - Sebastian
78 - Fungi Forest (Spider) - WaluigiTime64
79 - Fungi Forest (Giant Mushroom) - Sebastian
80 - Fungi Forest (Barrel Course) - Sebastian
81 - Fungi Forest (Bonus Room) - Sebastian
82 - Fungi Forest (Tree Trunk) - WaluigiTime64
85 - Dogadon Rematch - Bloop
86 - DK Isle (Crystal Caves) - WaluigiTime64
87 - Crystal Caves - Sebastian
88 - Crystal Caves (Earthquake) - Sebastian
89 - Crystal Caves (Barrel Course) - Sebastian
90 - Crystal Caves (Igloo) - WaluigiTime64
91 - Crystal Caves (Board Game) - WaluigiTime64
92 - Crystal Caves (Rotating Room) - Sebastian
93 - Crystal Caves (Indoors) - Sebastian
95 - Army Dillo Rematch - Sebastian
96 - DK Isle Creepy Castle - WaluigiTime64
97 - Creepy Castle - WaluigiTime64
98 - Creepy Castle (Barrel Course) - WaluigiTime64
99 - Creepy Castle (Tree Trunk) - WaluigiTime64
100 - Creepy Castle (Dungeon 1) - WaluigiTime64
101 - Creepy Castle (Caves) - WaluigiTime64
102 - Creepy Castle (Greenhouse) - WaluigiTime64
103 - Creepy Castle (Rubbish Bin) - WaluigiTime64
104 - Creepy Castle (Museum) - WaluigiTime64
105 - Creepy Castle (Dungeon 2Library) - WaluigiTime64
107 - Creepy Castle (Ballroom) - WaluigiTime64
108 - Creepy Castle (Wind Tower) - WaluigiTime64
109 - Creepy Castle (Dungeon 3) - WaluigiTime64
110 - Creepy Castle (Dungeon 4) - WaluigiTime64
111 - Creepy Castle (Mine Cart) - WaluigiTime64
113 - Boss Room Opened - WaluigiTime64
114 - Before Boss - WaluigiTime64
115 - Boss Introduction - WaluigiTime64
116 - King Kut Out Battle - WaluigiTime64
117 - Boss Key Acquisition - WaluigiTime64
119 - DK Isle (Hideout Helm) - WaluigiTime64
120 - K. Rool - WaluigiTime64
122 - Hideout Helm (2 Pianos) - WaluigiTime64
123 - Hideout Helm (Bonus Barrel) - WaluigiTime64
125 - Hideout Helm 2 - WaluigiTime64
126 - Happy K. Lumsy - WaluigiTime64
128 - K. Rool Introduction - WaluigiTime64
129 - K. Rool Duel - Sebastian & WaluigiTime64
130 - K. Rool Defeated - WaluigiTime64
131 - Ending - WaluigiTime64
132 - Strong Kong - WaluigiTime64
133 - Rocket Barrel Boost - PetrifiedLasagna
134 - Baboon Balloon - WaluigiTime64
135 - Mini Monkey - Nintendude73
136 - Hunky Chunky - WaluigiTime64
138 - Guitar Gazump! (Diddy Kong) - E. Gadd Industries
139 - Trombone Tremor! (Lanky Kong) - E. Gadd Industries
140 - Saxophone Slam! (Tiny Kong) - E. Gadd Industries
141 - Triangle Trample! (Chunky Kong) - E. Gadd Industries
142 - Minecart Mayhem - WaluigiTime64
143 - Mad Maze Maul - WaluigiTime64

WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!
WALNUTS, PEANUTS, PINEAPPLE SMELLS
GRAPES, MELONS, ORANGES AND COCONUT SHELLS
AW, YEAH!

6
Enjoy a surprise Legend of Zelda: Breath of the Wild update, adding 37 new arrangements to the site! Just in time to be late for the first DLC pack!
Now we can get back to getting the normal submissions going.

[MUL] The Legend of Zelda: Breath of the Wild
"Battle (Field)" by Static
"Captured Memories" by Latios212
"Cave" by Static
"Credits (Staff Roll)" by Olimar12345, Zeila,
Latios212, & Pianoth Eakòs Shaveck

"Daruk's Theme" by Olimar12345
"Field (Day)" by Latios212
"Gerudo Town (Day)" by Olimar12345
"Goron City (Day)" by Olimar12345
"Goron City (Night)" by Olimar12345
"Great Fairy Fountain" by Latios212
"Guardian Battle" by Olimar12345
"Hinox Battle" by Olimar12345
"Hudson Moves Out" by Latios212
"Hyrule Castle (Inside)" by Olimar12345
"Hyrule Castle (Outside)" by Olimar12345
"Korok Forest (Night)" by Pianoth Eakòs Shaveck
"Lost Woods" by Olimar12345
"Main Theme" by Pianoth Eakòs Shaveck
"Mipha's Theme" by Latios212
"Miscellaneous Short Themes" by Th3Gavst3r
"Parasailing Minigame" by Pianoth Eakòs Shaveck
"Revali's Theme" by Latios212
"Riding (Day)" by Olimar12345
"Rito Sisters" by Latios212
"Rito Village (Night)" by Latios212
"Spirit Orb Obtained" by Pianoth Eakòs Shaveck
"Spirit Orb Obtained (Duet)" by Pianoth Eakòs Shaveck
"Talus Battle" by Olimar12345
"Tarrey Town" by Latios212
"Tarrey Town (Gerudo)" by Latios212
"Tarrey Town (Goron)" by Latios212
"Tarrey Town (Rito)" by Latios212
"Teba's Theme" by Latios212
"The Champions' Ballad" by Latios212
"Urbosa's Theme" by Zeila
"Waterblight Ganon" by Pianoth Eakòs Shaveck
"Zora's Domain (Night)" by Zeila


7
General / Olimar Talks Games
« on: June 27, 2017, 11:40:59 PM »
This is where I'll post my game-related rambles. Sometimes it'll be a review, other times maybe not.



I'd like to start with Cave Story for Switch, since I've just beaten it to another, three-ending, bloody pulp.

I just want to start by saying that I am already a big fan of Cave Story and Daisuke Amaya's things, as you can quote from anywhere on this forum. Adding to this fact, I generally prefer my playthroughs to be more original-oriented than new/"updated," in terms of how Nicalis likes to spit-shine these already great games with more detailed graphics and altered music. The new sprites they've made look nice, and the remixed music isn't bad (I'll touch more on these topics below), but if given the choice I'd opt for the classics.

Rather than waste your time with another review of a game we all already know, I just wanted to talk about the differences/changes they made for this version. I'll also post about what all this iteration includes in case you're wondering. Below is everything that I noticed was different with the game when compared to previous playthroughs. This might not be definitive so feel free to leave a comment if I missed something.

Visual Differences
-The biggest blow is that there is no classic sprite option. Seriously, I've checked everywhere and gotten every ending; it's just not there. The missing option to have it isn't game-breaking in the slightest, it would have just been nice to include. Even cave story 3D let you use the 2D sprites in the new 3D rendered levels (a la paper mario), which was badass. Similar treatment here would have been nice to have, especially for those of us who prefer the original, simplistic designs.
-Water and lava throughout the game now looks and acts more like a liquid rather than it's previous slight color filter. The it moves and wakes when you touch it and they've added visual distortion which actually looks pretty cool. I'm not too big of a fan of the way the lava looks (see the last cave). It's just transparent, red-tinted water, and it loses the immediacy that it once had in previous renditions.
-Sprite animations have been added for the dialogue, which I think looks fantastic. Fits right in.
-They've also added this lighting effect that basically darkens everything and adds a bit of radiance to you, so you tend to light up the area you occupy. If I remember correctly, your weapon's bullets do the same. I'm indifferent, it's hardly noticeable.

Audio Differences
-With each new iteration of Cave Story comes some new fiddling around with the music. This time they've added what they call the "Famitracks." This version is the original music using the Famicom sound chip, and I've got to say, I think it's pretty rad. Below is a comparison:
Original
[close]
Famitracks Ver.
[close]
-Right out of the box all four versions of the soundtrack (original, +(wiiware), remastered(3D/+), and Famitracks) are available for you to choose, as well as to swap out whenever desired. The Jukebox (sound test) is also available from the start, and like in previous versions adds tracks as you encounter them in the game. (After completing hell I think it just gives you Toroko's theme and White (King's Theme). Prior you had to beat hell with certain record speeds to unlock these tracks, but they were added to my jukebox simply upon completion of the final ending).
About the jukebox:
-The Wind Fortress music is the same for the +(WiiWare) and Remastered versions, but the music is native to the remastered ost (Wind Fortress wasn't included in the wiiware version).
-The track White doesn't loop correctly for the + version, and unlike everything else from that soundtrack it isn't completely rearranged (sounds more like the percussive stuff was just tweaked). If I remember correctly, it also wasn't included in the wiiware version, so Yann van der Cruyssen probably didn't even create a new version.

Gameplay/Story Differences
-Control-wise, they've added a strafe mechanic that locks your target direction, allowing you to focus on the target while moving. It's absolutely necessary for Ballos's first form. You activate it by pressing LZ or RZ, so if you're not a fan of it you can ignore it just fine.
-You can now stack Jellyfish Juice in order to reduce the amount of backtracking in the Bushlands. To be honest, I didn't even realize this until leaving the Bushlands, because the way this was originally designed allowed you to always be passing by the big jelly when you needed it. I should have seen how many you could carry at once, but I didn't.
EDIT: Just a little update: you can only stack two jellyfish juices. Chako's text is altered to confirm this.
-The Sandzone Jenka dog hunt part has been altered substantially. Now, like the jellyfish juice, you can stack Jenka's dogs. Also, the dog that previously hung out near the door to the warehouse now hangs out above that area, on the way to Omega. The pros: if you would prefer to round them all up first, you can do so without having to stop by Jenka each time or making the long trek to and back from the warehouse. The con is that now upon returning all of the five dogs (either all at once or individually (yes I tried both)), Jenka will akwardly tell you to leave her house and reenter, which will cause the Balrog scene to occur. Previously, this scene would just happen upon returning the last dog. Between the two, I'd prefer the way it originally was because it just works better. Also, while traveling to the dog near the warehouse might have been considered a chore before, it was necessary to familiarize yourself with sandzone. To players starting with this version, one won't even know where Balrog escapes to once he steals the key, unlike before when you can get their ASAP since you've been there already.
madness
[close]
-As for the button layout, you have the option to swap the jump and fire buttons, in case you didn't grow up playing video games and don't know which is supposed to be which. In my opinion, I think the WiiWare version was the most satisfying to play because the buttons on the controller were horizontal, like an NES controller (which is what I prefer for these types of games).

Challenges:Listed below are the included extra challenges that you unlock one at a time by playing the main game. Beat hell and you'll unlock them all. Your best completion times are recorded and there's an online leaderboard (both friend-wide and worldwide). A minor complaint about this menu is that if you press back after selecting an option, it returns you to the top of the list rather than the option you were on. Often times I pressed back and input the direction for the option I wanted to select only accidentally select the wrong one because of this. It's weird.

-Machine Gun Challenge lets you play as Curly with the machine gun and booster 2.0. Race to the finish through an easy handful of levels. I was able to run through it on my first try, so unlike the following challenges this one isn't that difficult.
-Sandpit lets you play as Quote with only the fireball through a sandzone/labyrinth-esque series of levels. I haven't beaten this yet and am not sure if I care enough to do so. It's okay so far.
-Sanctuary Time Attack lets you replay through the Hell level of the main game. You can choose your setup and order of weapons beforehand though. Interesting enough, you can choose both the sword and the nemesis (which, in game would be an either-or decision). You cannot choose both the polar star and the spur though (not that you would want to).  My only two complaints about this mode are that 1) they don't give you the option to choose the snake or the machine gun, two guns that you usually don't use in this level which would make perfect sense to have them isolated from the game so that you could try them here, and 2) just like previous rereleases, once you die you go all the way back to the screen where you have to select your weapons. This is shit because, like anyone who has played and beaten hell can tell you, when you die you want to get right back into it ASAP. Nothing is worse than curbing your in-the-zone-ness with the monotonous re-selection of your previous setup. This screen where you select your items from should only appear once at the very beginning when you select this mode. There's no need for it to return after every death in a mode that is made to be extremely death-inducing. It's bullshit, and I'd rather just play this on my main save.
-Boss Attack is exactly as I remember it from previous versions.
-Wind Fortress is exactly how I remember it. Weirdly enough, in this mode you star with both the 290 counter and the booster 2.0, but neither appear in your inventory. An oversight, perhaps? When I pick up the map system in the first room, it appears in my inventory...
-Nemesis Challenge I think was in the steam version, which I passed up. Oddly, here both the 290 counter and the booster appear in your inventory upon startup. Huh.

Curly Story is it's own thing outside of the challenge menu and appears to be the same as in the wiiware version. I like that you get multiple saves for both the standard and curly modes.

Lastly, there's talk of a future co-op mode being implemented in a coming update. I have no idea how far they're going to go with it, but that sounds rad, especially since with the switch I'll always have two controllers on me.

In my final thoughts, I think I would still prefer the 3DS eShop version of Cave Story, because it is compact, simple, more faithful to the original with additions that only add to the experience and can be disabled upon request, and the price is right. The Switch version is still pretty legit though, and being only $30 with all the free stuff you get makes it worth it to me, I think.

8
Nintendo / Nintendo SNES Classic Announces, and holy shet
« on: June 26, 2017, 07:53:16 PM »
Last time on dragon ball Z, Nintendo made the NES classic and it was awesome but impossible to obtain. THIS JUST IN: Nintendo just announced the SNES CLASSIC and it looks to be even more stellar and will probably be even harder to obtain. The line up includes EarthBound, Super Metroid, Yoshis Island, Super Mario World, Zelda alttp, etc. and holy shit: Star Fox 2: the game that never came out.

Link


Edit: some specs:

-Releases 9/29
-21 games total
-$80
-Ships with two controllers

9
Archive / Call for New Updaters!
« on: June 17, 2017, 03:01:11 AM »
Greetings all! The updating staff is looking to add one updater to the team. This time we'll be trying something a little different though: rather than having us reach out to individuals, we'd like interested individuals to contact us. We would like to see if anyone here would be interested in helping out with sheet-reviewing and site updating (yes, the dirty work!). Keep in mind though, the things we would be looking for include some of the following:

-General free time to spend helping others
-A fair background of music theory/aural skills (you don't have to be a doctoral student at a university, simply being in school band or orchestra (etc.) would suffice. you're always learning/improving!)
-familiarity of the NSM formatting standards
-A higher version of finale would be extremely useful. You'll need something Printmusic or higher to be efficient.
-Willingness to work with others and communicate in a group chat (discord, skype, etc.)

If this sounds right up your alley or even think it is something you could see yourself doing, shoot me a PM (cc Latios, Maelstrom, Static, Bespinben, JDMEK5). We'll probably leave this topic up for a week or two to gauge interest before making any decisions. Disclaimer: there is no guarantee that we will add someone. We might also add no one; we're just interested in seeing who would be interested out there.

Remember: THIS IS NOT A CONTEST. We aren't looking for the "best arranger of all time," and this isn't just a chance to win a fancy forum title (although they are pretty fancy...). This is more of a chance to grow as a musician through analysis as well as working with others wishing to grow/improve in the same way.

10
I tried this idea a while back and had a lot of fun with it, so I'm going to try to do this during the summer break: Each week I'm going to try to upload one euphonium cover of a video game tune. Below are the past ones, plus a new one that I did today.


Feel free to leave suggestions for future covers. I try to make this a quick little project that I can do in one sitting though, so overly complicated suggestions will probably not be chosen lol.

11
The Werewolf Game / TWG XCIV Sign-ups take 2
« on: May 19, 2017, 03:39:50 PM »
Alright, since the other topic was made back in January, how about we make this list again to see whose actually still interested. Hopefully we can get a game going soon. In

Players
-Olimar12345
-BDS
-Noc
-E.gadd
-Dudeman
-BrainyLucario
-Trasdegi

Hosts
-Noc

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Other Performance Videos / Olimar12345's Big Band Arrangements
« on: May 02, 2017, 06:00:12 AM »
Here's where I'll be posting various big band arrangements of mine that get the luxury of getting a performance. All recordings are done by the HCC Monday Night Big Band, under the direction of Woody Witt.

Tonight we had a concert that premiered three of my arrangements. The first was an arrangement of the theme from Jubilife City from Pokemon Diamond and Pearl Versions.

[Jubilife City from Pokemon Diamond and Pearl Versions, for big band]

Not from a video game, but for Steven Universe followers, we also performed my arrangement of Love Like You:

[Love Like You from Steven Universe, for big band]

Update: I forgot about this arrangement. I finished it back in January and the band read it, but it ultimately didn't get a second read (rip). Some of you guys here might get a kick out of it though lol:

[K.K. Jazz from Animal Crossing, for big band]

Below is the Finale-generated sound output for an arrangement of "Unfinished Business" (from Skullgirls) that I wrote back in 2014. I transcribed it and rearranged it for a big band featuring the saxophone section.

[Unfinished Business (Skullgirls) for Big Band]

So this is the latest thing I've completed for big band: it's an arrangement of the secret hidden track "White" (or King's theme) from Cave Story. Below is the computer generated sound output, so you'll have to use your imagination for a lot of it. I was fortunate to have this piece read and rehearsed tonight and with a few small changes it works well.

[ White ]

13
Music / Help Save Stephen Sykes with the Acrobat Challenge!
« on: April 09, 2017, 05:10:53 PM »
I'm posting this here to help raise awareness. Stephen Sykes is a 26 year old European musician who was diagnosed with Hodgkins Lymphoma. Treatment became too expensive, so his parents created a gofundme to help raise money for the treatment. Musicians around the world (particularly trombone players) are helping spread the word through what has been called the Acrobat challenge. Basically, you make a donation then record yourself playing the tune "The Acrobat," and end by nominating several others to take on the challenge. Link to the fundraiser will be below.

sheet music
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Examples:

Looks like they're at roughly £71,000 out of their £90,000 goal:
www.gofundme.com/StephenSykes

14
Archive / Dropbox Announcement
« on: March 01, 2017, 09:53:28 PM »
As some of you may already know, the Dropbox public folder is coming to an end:

Quote from: Dropbox Email
This is a reminder that your Public folder links will become inactive on March 15. On that date, your Public folder will become a standard Dropbox folder, and your files will remain safe in your account. If you want to share those files again, you’ll need to use shared links instead.

The Public folder was the first sharing method we introduced, and since then, we’ve built more sophisticated ways for you to share securely and work together with your team. In addition to shared links, we have a number of sharing options designed to make collaboration easier and give you more control.

We understand these sharing methods are not a direct replacement for the Public folder in some cases—we apologize for the inconvenience this may cause. For more information on transitioning from the Public folder to shared links, visit our Help Center.

- The Dropbox Team

This is a reminder/preparatory post to download all the things you want before then/get ready to fix your links.

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Welcome back to the next deciding the Next Official Arrangement Project Topic 3(?):

This is a topic to discuss which game should be featured for the next Arrangement Project. Here's a breakdown of the steps we'll be following:
  • Every user shall nominate a single game so it is added to the poll. If possible, it'd be nice if you could explain why you chose that game, it could always convince other users to pick your option!
  • Once we reach 10 game nominations, the poll will open to voting. Past 10 days, it will be closed, and the game with most votes will be the one chosen for the next AP. If there are more than one games with the same number of votes, a second round will take place with just those games.
  • Another topic will be created specifically for the AP in question.

You may also nominate an Unofficial Arrangement Project.

Nominees are listed below:

1) Donkey Kong 64 Unofficial Arrangement Project
2) The Legend of Zelda: The Wind Waker
3) Mario Kart 8
4) Super Mario Galaxy
5) Love live school idol festival
6) Fire Emblem Awakening
7) league of legends
8) Chrono Trigger
9) Pokemon Sun and Moon
10) Super Smash Bros. Melee


Nomination Info
VOTING HAS BEGUN! Use this time to nominate a game of your choice to be a possible next project. Nominate a game by posting in bold in a comment below. Once we reach about ten nominations the voting process will begin. Please stand by for that information.


NOMINATIONS ARE DONE THANKS FOR PLAYING VOTING COMING SOON


Example nomination:
Quote
I nominate The Legend of Zelda b/c it's great and I love it.
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Round One Voting Post
READ THIS ENTIRE POST

To submit a vote, PM me a message with the subject "Next Official Arrangement Project 3 Vote," containing your top two game choices. If you only want to vote for one game, that's fine too, but you can't use your two votes on the same game (similar to how a normal poll would work). In order to prevent inactives or people who have little to no intentions of helping from skewing the results away from the arranger's interest, any arranger who has at least one arrangement hosted on the site will have their vote count twice. That way there's more of a chance that arranges who actually plan to help out get the project they would enjoy. And I specify "on the site" because that means they have shown that they are capable of working up to the NSM standard.

ALSO

In order to confuse things less, NO SWITCHING YOUR VOTES. (This wouldn't be an option in a normal poll anyway, but here is the obligatory post of me saying it anyway) Just be absolutely sure what you want to vote for before you send it in.

FOLLOW THE RULES

People who don't use the correct subject will get a reply of me quoting it but size 24 and bold.
Reading is hard, you know?

ONE LAST THING:

Voting will be open for exactly ONE WEEK. Rather than post a time and convert it into several different time zones, just view the posting time of this message and it will be a week from that (ooo, so simpleeeeee). Seven days from this post the voting will end and a new project shall emerge.

Nominees are listed below:
Spoiler
1) Donkey Kong 64 Unofficial Arrangement Project
2) The Legend of Zelda: The Wind Waker
3) Mario Kart 8
4) Super Mario Galaxy
5) Love live school idol festival
6) Fire Emblem Awakening
7) league of legends
8) Chrono Trigger
9) Pokemon Sun and Moon
10) Super Smash Bros. Melee
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Round One Results
THE RESULTS:

Seventh Place
Three way tie for Seventh place:
7) Pokemon Sun and Moon - 2 Votes
7) Super Smash Bros. Melee - 2 Votes
7) league of legends - 2 Votes
Sixth Place
Sixth Place:
6) Fire Emblem Awakening - 4 Votes
Fifth Place
Fifth Place:
5) Love live school idol festival - 6 Votes
Forth Place
Forth Place:
4) Super Mario Galaxy - 8 Votes
Third Place
Third Place:
3) Mario Kart 8 - 10 Votes
Second Place
Second Place:
2) Donkey Kong 64 Unofficial Arrangement Project - 12 Votes
FIRST PLACE
First Place IS A TIE BETWEEN:
1) The Legend of Zelda: The Wind Waker - 14 Votes
1) Chrono Trigger - 14 Votes

TIEBREAKER VOTING ROUND COMING UP SOON! BE SURE TO MAKE A POST CONVINCING VOTERS WHY YOUR CHOICE IS BETTER
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Round Two Voting Post
READ THIS ENTIRE POST

Here's how the voting will work for the tiebreaker round. To submit a vote, PM me a message with the subject [Next Official AP3 Tiebreaker Vote], containing only one of the two choices listed below. (Please just copy/paste the subject in brackets, it makes it so much easier to organize) Same vote counting for site arrangers vs non site arrangers, for the same reasons.


-The Legend of Zelda: The Wind Waker
-Chrono Trigger


This poll will only be active for FOUR DAYS from the post time of this post (not the edit time). We would normally do three days like last time, but you get an extra day for Christmas. Don't forget, and make your vote count.

If another tie occurs, I will prepare another coin flip.


GO!
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RESULTS:

Spoiler
Chrono Trigger: 8 Votes

Spoiler
Wind Waker: 14 Votes

Wind Waker it is!

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