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Topics - NocturneOfShadow

Pages: [1] 2 3
1
Creativity Corner / NSM 2017 Annual Jack-O-Lantern Contest
« on: October 02, 2017, 12:23:00 AM »
boo

2
Forum Games / Popular on NSM or Something Games to Hurt and Heal
« on: October 01, 2017, 06:37:23 AM »
Each day you can hurt 2 points divided as you choose among 1 or 2 and heal 1 point

1. Undertale - 10
2. Legend of Zelda: Ocarina of Time - 10
3. Super Mario Bros. 3 - 10
4. Dig Dug - 10
5. Halo 2 - 10
6. Legend of Zelda: Breath of the Wild - 10
7. Splatoon/Splatoon 2 - 10
8. Ace Attorney Something About Justice - 10
9. Danganronpa - 10
10. Super Mario 3D World - 10
11. Mega Man (the Best One) - 10
12. Super Smash Bros. Brawl - 10
13. Super Smash Bros. Brawl, but Subspace Only - 10
14. Ghost Trick
15. Kirby Super Star - 10
16. Legend of Zelda: Wind Waker - 10
17. Kirby's Return to Dreamland - 10
18. Kirby and the Crystal Shards or Something - 10
19. Mario Kart Double Dash - 10
20. Call of Duty: Modern Warfare - 10
21. Mario Party 6 - 10
22. Duck Hunt - 10
23. Fallout 3 - 10
24. Pokémon Emerald - 10
25. Pokémon Mystery Dungeon: Explorers of Sky - 10
26. Shovel Knight - 10
27. Warioland 2 - 10
28. Love Live School Idol Festival - 10
29. Rhythm Heaven - 10
30. Super Metroid - 10

3
The Werewolf Game / TWG XCVI Post Game
« on: September 26, 2017, 04:17:53 AM »
TWG XCV: The Great Minnesota Get-Together
Wow!  9 (or 10 (or even 11 (I like to be optimistic (but not really)))) of us all went to the Minnesota State Fair together and we're ready to have a blast!  Unbeknownst to the group of us, two members of the party are unbelievably selfish and want to hog all the [generic food item]-on-a-sticks to themselves.  But we're not going to let that happen.  Are we?

1. Hungry Werewolf- Each night phase, sends a PM to the host with the name of a Player.  That Player is killed.  If that player was holding an Item, the Hungry Werewolf takes that Item.  The Hungry Werewolf never receives an Item during distribution.
2. Fat Werewolf- As long as the Fat Werewolf is holding an Item, if the Fat Werewolf would die, instead becomes a Vanilla Werewolf and loses any Item held.
3. Foodie- Each night, sends a PM to the host with the name of an Item.  The Foodie receives a PM with the name of the Player holding that Item.
4. Fitness Guru- Each night, sends a PM to the host with the name of a Player.  That Player loses any Item they were holding.
5. Control Freak- Once per game, at night, may send a PM to the host asking the host to redistribute the Items.  The Items will be redistributed at the end of the Phase.
6. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
7. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
8. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
9. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.

Players:

•BrainyLucario-Human
•ThatHiddenCharacter-Foodie
•Trasdegi-Hungry Werewolf
•davy-Fitness Guru
•BlackDragonSlayer-Human
•Olimar12345-Fat Werewolf
•BlueFlower-Human
•E. Gadd Industries-Human
•Lkjhgfdsa_77-Control Freak

Items:
To consume an Item, the Player holding that Item sends a PM to the host notifying them of their intent.  Once consumed, Items are removed from the game and do not return.

Mocha-On-A-Stick: A Player may consume this Item to revive another Player at the end of the next Night Phase.

Deep-Fried-Baklava-On-A-Stick: This Item is always given to the Hungry Werewolf.  Since nobody likes Baklava, this Item cannot be consumed by a Player and instead can be passed on to another Player as a night action.  If that Player is holding an Item already, they swap Items.

Sweet Martha's Cookies: If a Player holding Sweet Martha's Cookies would die, instead the Item is consumed and that Player's Role is publicized.

Corn-Dog-On-A-Stick: A Player may consume this Item to have their vote count as 2 during the next Day Phase.
This is why you make games humansided.  It went to the final three despite a revive, 4 confirmed players, and two players almost immediately zeroed in on the wolves yet didn't push their suspicions.  It ended up being a really close game, so congrats to the wolves (one in particular) for a game well played.

Trasdegi-  sorry, bud.  You didn't get to play much.  It burns me up that you got wolf read for more or less no reason.  Not much to say here other than better luck next time.  I think you could have put more thought into your baklava choice and maybe even communicate with olimar about it, but you didn't.

Olimar- probably the best game I've seen you play ever.  It's unfortunate you never got an item, because if you had the game would have been that much closer.  You didn't do much communicating with your partner either, but you did a good job everywhere else.  A twist of the rng wheel and you would have won this game easily.

Licky- this is your first game?  Welcome to twg, I hope you enjoyed your first game.  You played pretty darn well for your first time.

Davy- you seemed a little bit distant this game.  You were playing fine, sure, and you were the only one breaking things down mechanically, but you did the work and didn't extrapolate anything from it, leaving that to others.

ThatHiddenCharacter- You played much better this game than last game.  You had 2 mistakes.  First, you revealed that Davy was a special/had an item and the wolves could have capitalized on that.  Second, you claimed foodie too early.  That didn't matter much, but you weren't really under as much pressure as you thought you were.  Well on your way to becoming a solid player.

BlackDragonSlayer- hmm...  Not sure what to say here, other than people obviously weren't meta reading you this game.  E gadd put you under some heat early and that helped lead to your demise, but your overall attitude about the game sure didn't help.

E Gadd-  You're still one of the new players, and I enjoy watching you learn with every game.  You've got a ways to go, but you're enthusiastic and that can take you far. Keep working at it.  You learned a lot about day phase tomfoolery here and I think you added a bit of knowledge to your metagame reads of certain players.  You also survived to the endgame, so you get good points for that.

BrainyLucario- Hehehe.  You took my playbook and ripped up the pages, didn't you?  There are two schools of thought- first is that you save the cookies for when you need them, which is what most people were thinking going into the game.  You decided to get yourself lynched, which was extremely beneficial in this setup, denying the cookies to the wolves and increasing the "confirmed" block of human players.  Your reads we're spot on and if you had trusted your gut and maybe toned it down after day 1 you could have led the humans to an easy victory.

Blueflower- eeeeeeee welcome back to twg.  You played a good game, but your lack of presence from public chat hindered you slightly.  Fortunately brainy had you false claim guru or I think you'd have been dead that much sooner.  You've been gone for a while, but it doesn't seem like you've missed a beat.

Did I miss anyone?  Time for awards.

MVP Award goes to Olimar12345!  Well played.
Most Improved Award goes to THC!  Much better than your last game, but let's not bring that up.
Player on the Rise Award goes to BrainyLucario!  You're an intuitive player, and you've shown tremendous progress during the year.  I have no doubt you'll soon become a twg veteran.


Congrats to the humans to their (bumbling) victory and to the wolves for their superior play.

4
The Werewolf Game / TWG XCVI: The Great Minnesota Get-Together
« on: September 12, 2017, 01:33:35 AM »
TWG XCV: The Great Minnesota Get-Together
Wow!  9 (or 10 (or even 11 (I like to be optimistic (but not really)))) of us all went to the Minnesota State Fair together and we're ready to have a blast!  Unbeknownst to the group of us, two members of the party are unbelievably selfish and want to hog all the [generic food item]-on-a-sticks to themselves.  But we're not going to let that happen.  Are we?

1. Hungry Werewolf- Each night phase, sends a PM to the host with the name of a Player.  That Player is killed.  If that player was holding an Item, the Hungry Werewolf takes that Item.  The Hungry Werewolf never receives an Item during distribution.
2. Fat Werewolf- As long as the Fat Werewolf is holding an Item, if the Fat Werewolf would die, instead becomes a Vanilla Werewolf and loses any Item held.
3. Foodie- Each night, sends a PM to the host with the name of an Item.  The Foodie receives a PM with the name of the Player holding that Item.
4. Fitness Guru- Each night, sends a PM to the host with the name of a Player.  That Player loses any Item they were holding.
5. Control Freak- Once per game, at night, may send a PM to the host asking the host to redistribute the Items.  The Items will be redistributed at the end of the Phase.
6. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
7. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
8. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
9. Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.

Players:

•BrainyLucario
•ThatHiddenCharacter
•Trasdegi
•davy
•BlackDragonSlayer
•Olimar12345
•BlueFlower
•E. Gadd Industries
•Lkjhgfdsa_77

Items:
To consume an Item, the Player holding that Item sends a PM to the host notifying them of their intent.  Once consumed, Items are removed from the game and do not return.

Mocha-On-A-Stick: A Player may consume this Item to revive another Player at the end of the next Night Phase.

Deep-Fried-Baklava-On-A-Stick: This Item is always given to the Hungry Werewolf.  Since nobody likes Baklava, this Item cannot be consumed by a Player and instead can be passed on to another Player as a night action.  If that Player is holding an Item already, they swap Items.

Sweet Martha's Cookies: If a Player holding Sweet Martha's Cookies would die, instead the Item is consumed and that Player's Role is publicized.

Corn-Dog-On-A-Stick: A Player may consume this Item to have their vote count as 2 during the next Day Phase.


Night Action Order:

Control Freak
Hungry Werewolf
Item Actions (Including consumption)
Foodie
Fitness Guru

The game begins on a Day Phase, as does the MN State Fair.  This Day Phase will be 72 hours long to ensure everyone is active.  Cardflips are OFF.  There will be a STORY.


It is currently Night 1.  Night 1 ends on September 16, at 12:00 AM CST, regardless of when the actual phase update comes.

Role PMs
Hello, PLAYERNAME;

You are the Hungry Werewolf- Each night phase, sends a PM to the host with the name of a Player.  That Player is killed.  If that player was holding an Item, the Hungry Werewolf takes that Item.  The Hungry Werewolf never receives an Item during distribution.  Your partner is PLAYERNAME, the Fat Werewolf.

You have been given [ITEM-description]./You were not given an item. (This line is present in every role PM.)

Hello, PLAYERNAME;

You are the Fat Werewolf- As long as the Fat Werewolf is holding an Item, if the Fat Werewolf would die, instead becomes a Vanilla Werewolf and loses any Item held.  Your partner is PLAYERNAME, the Hungry Werewolf.

Hello, PLAYERNAME;

You are the Foodie- Each night, sends a PM to the host with the name of an Item.  The Foodie receives a PM with the name of the Player holding that Item.

Hello, PLAYERNAME;

You are the Fitness Guru- Each night, sends a PM to the host with the name of a Player.  That Player loses any Item they were holding.

Hello, PLAYERNAME;

You are the Control Freak- Once per game, at night, may send a PM to the host asking the host to redistribute the Items.  The Items will be redistributed at the end of the Phase.

Hello, PLAYERNAME;

You are the Vanilla Human- Has no extraordinary powers, but likes food a lot, which is a superpower in its own right.
[close]

5
So you've learned the rules of TWG, maybe even played in a handful.  But you can't quite seem to get how those good players know just what they know.  Here I'm going to break down some TWG strategy that goes slightly beyond the basic rules.

General Strategy

Since the play of the game varies quite a bit depending on your role, I'm going to break up each section into 3 overarching sections- Vanilla Humans, Werewolves, and Special/Third Party Roles.

Werewolf Strategy

Playing the "perfect" game as a werewolf is nearly impossible for all but the best of the best.  The werewolves are the only players at the start of the game who (usually) have perfect information- so you have to be careful of what you say.  Keen players will pick up on any slip of information you shouldn't have, so it takes a well-trained tongue.  In addition to this, you have to attempt to play your usual game of oblivious human and pretend to forget all the information you know.  And, you have to quietly and persistently manipulate the entire human team down the wrong trail while making a good case for why that trail is very pleasant and inviting.  For these reasons I believe the werewolf team is the hardest role to learn and play.

Tools Available to Werewolves:
  • Typically the werewolves have some power in addition to their night kill.  Most common is a Seering.  You thus have the ability (in alliance games) to potentially fake-claim seer to the person setting up the alliance, but in most instances it isn't a good idea.  There will always be advantages and disadvantages, so you need to learn when the advantages outweigh the disadvantages.
  • The number of werewolves alive is incredibly important.  The more alive, the easier it is to reach parity.  As a general rule of thumb, it's a bad idea to make a play if that play will end up costing you one of your numbers.
  • It can be easy to gain some free town cred by doing something simple like pointing out a humany post or dissecting the game setup for potential human advantages.  That can backfire though if you notice something you don't want the humans to find out.
  • When one of your partners is thrown under suspicion, sometimes it's best to add to the pile and sometimes it's best to try to steer the humans off.  A few factors can help you determine which is better.  If players don't get cardflips, you should be a little leery of "bussing"- throwing your partner "under the bus".  If there is an unusually large number of wolves, bussing can also be more profitable.
  • Being overly confident about a player's role can be generally viewed as wolfy.  Humans usually can't know for sure what role someone is until they've died, and maybe even then.
  • Being inquisitive as to the identity of Special Roles in the game can be generally viewed as wolfy.  In most cases, the Specials can do their own thing without guidance from the Human mass, so discussion about Specials is frowned upon in general.

Human Strategy

Since Human is the most common role and therefore frequent, players tend to develop pretty good human skills.  Being Vanilla Human is difficult in its own right because you have no unique powers to help you gain information, and you start off with little to no information.  Being a good human is nearly as hard as being a good werewolf, but being an adequate human is much easier.

Tools Available to Humans:
  • It's the responsibility of the Humans to generate information.  If you ever find yourself thinking "I don't know anything", it's because you haven't tried to find anything out.
  • In games with OOTC (Out of Thread Contact/Communication), the humans are benefited because you can share information without letting the wolves know you've discovered this piece of information.
  • Inactivity benefits the wolves.  If you see nobody has posted in the thread lately, it's your responsibility to make a post.  Even something as simple as pointing out, "Hey.  I think this is wolfy." is enough to spark some conversation.
  • As you're looking for the wolves, pay careful attention to interactions between players.  Wolf partners will publicly interact in some ways that humans don't normally interact with each other.  Wolves will also generally have fewer logs to share between them because it can be difficult to feign lack of knowledge to each other.
  • There's no such thing as a "bad" wolf.  If someone seems quite obviously wolfy, you may have to look again.
  • On the flip side, sometimes you do play with new players, but they will still be trying their hardest to conceal their identity and are unlikely to try anything that could out them.
  • If anything jumps out to you on a specific player, you MUST share that information with at least one other player.  If anyone is confirmed human, always send them all your logs, all the time.  If nobody is confirmed human, just share that specific information with someone who is very unlikely to be a werewolf with that player.
  • If you're having a hard time finding out who could be a wolf, look for humans instead.  This helps narrow down who could be wolves tremendously.

Special/Third Party Strategy

These roles are typically very fun to play.  Special Roles are among the easiest roles to play well, and Third Party Roles can range from something as simple as Fool to something as hard-core as Serial Killer.  The big thing that characterizes Third Party Roles is their unique win condition.  As a result, they're considered a threat to the Human team.

Tools Available to Other Roles:
  • Most Third Party Roles won't want to claim any kind of Power Role at all.  When in doubt, if you have to claim to someone, claim human.
  • If you're the Seer, if you seer someone green and there's a Master Wolf in the game, you could wait until you get a second green seering and claim to both of them at the same time to let them know the other is the Master Wolf if you die.  Alternatively, the odds are so low you can just claim to them anyway with low chance of failure.
  • In most setups as the Seer, if you seer someone Red you should claim your role at that point.
  • The Vigilante should almost never claim.  If someone counterclaims Vigilante, the night actions will determine who was lying.  The best Vigi is the silent Vigi.
  • If you're not sure who to shoot overnight, the second highest voted player during the day is a safe bet.  This helps the humans focus on another target and prevents the game from stalling.
  • As the Guardian, you should try your best to guard the player most likely to die.  The Seer may sometimes claim publicly to set up an alliance, so you'll have to guard them.
  • As any Special Role, if you're about to die, you must claim publicly.
  • However, don't just claim because you feel like you're under pressure.  Wait until the human block is for sure going to try to kill you.

Theory

While no two players have the same playstyle, there's a lot of theory you can apply to a player without a specific metagame from reading/playing in lots of TWGs.  While no theory is foolproof, to paraphrase a departed player, this game amounts to yelling at someone 'till they've died.  So if you're wrong, sometimes you're wrong.  But certain archetypes crop up and being able to use them to your advantage will help you win more often than not.

Reading the Wagon

The theoretical "best" wagon at the end of a day is one with a very close number of voters on each person.  If the person who flips ends up being a wolf, it's pretty simple to assume everyone on that wagon is human- you essentially cut the number of possible wolves in half.  When this doesn't work is when bussing occurs, but if the two wagons are close enough, the wolves aren't likely to vote for their partner when they can vote for someone else without fear of suspicion.  The worst possible wagon is either a many-way "kitb"- "Knife-in-the-box" (a tie), or an abnormally large amount of voters on a single person.  If one person is an uncontested lynch candidate, that means there's almost certainly a wolf among them.  Other, lesser things to watch for in the votes is someone making a defensive vote without much context- they could be "a bad player", or they could be a wolf starting to panic.  A smarter wolf will vote for someone they can make a case for.

Emotion in TWG

While TWG is a game about deception, manipulation, and intellect, tempers can flare and emotions can get in the way.  From my experience, someone getting very emotional about the game is more likely to mean they're human.  Unfortunately, it often gets them lynched because they are viewed as obstructing the human game plan and potentially a wolf.  If you have a problem with ornery temper, consider listening to chill or up-tempo music while playing.  If you can bob your head to the beat, you can detach from what you feel more easily and think logically about scenarios.  Something else I see often in games (but not usually on NinSheetMusic) is two players going at it with each other.  This behavior is very anti-town, yet it usually ends up being two humans in the conflict.

Metagame, or the "FireArrow Effect"

A decently skilled TWG player named FireArrow considers himself to have "no metagame"- that is, he doesn't play a specific way depending on his role.  I firmly believe that only the best of the best players can remove themselves from metagame context; therefore you can apply "would X player do this as Y role?" to any argument you may have on this TWG forum.  Understanding metagame is important, and as Davy and I found from playing over at FlashFlashRevolution, metagames develop differently in different forums.  So while it's not always possible to rely on metagame, when you can it's one of the most useful tools you have.

Aggressive Bussing

While bussing isn't a common tactic on NinSheetMusic, there are absolutely do's and do not's to bussing.  It's generally accepted that if there are only 2 wolves, you shouldn't bus your partner at all.  I've played games with 4 wolves where they did nothing but bus each other, and it ended up working out for them, as one wolf died and the rest ended up living through heavy fire and won the game.  Another strong reason to not bus somebody is the presence of cardflips- usually bussing only works if you know the person who died was a wolf.  Note that bussing is not the same thing as bandwagoning.  As a wolf, if you're reasonably confident that your partner will die, staying off their wagon will only increase suspicion towards you.


Alliance Games

Alliance games are uncommon and are heavily setup-dependent.  They require a large number of Special Roles and a way to protect the alliance- some common examples of this are a Guardian or a Brutal Human.  Typically the designated public special will claim to the thread on the first day phase and the rest of the specials wait for potential counterclaims.  Once nobody has counterclaimed each player messages their role to the public special and that person decides who is and isn't in the alliance.  Sometimes a wolf may sneak into the alliance, but it's a tricky thing to do.  NSM has a lot of examples of alliance games done both well and poorly, so be sure to check them out.  The important thing about alliance games is they benefit the humans so the game is balanced by making the wolf team overpowered.  Even though it can be easy to win with a well-set-up alliance, getting to that point is more difficult than it sounds, and alliances more often than not only end up being 3-4 players (the specials and the person who got seered).


This version has only scratched the surface of what you can learn about TWG, but since I wrote it all in one sitting it's hard for me to come up with strategies that I consistently use all at once.  Hopefully you learned something from this and if there's anything I forgot or anything you think should be made known just shout it out.


6
General / Let's Play Legend of Zelda: Link's Awakening
« on: July 28, 2017, 07:19:52 PM »
I'm doing this thing since I liked Alti's a lot I wanted to try one.  Here we go.


Prologue



We open on a scene of a raft crossing the ocean in the midst of a raging thunderstorm.



It me.  Things aren't looking too good...

Suddenly, my raft is blown apart by a lightning bolt! AAAAAAAAAH!



Are you Zelda?  At any rate, this beachgoing brunette finds me while strolling along the beach.  She shakes me for a bit and the camera pans up toward the sky where we see...



Dadadadaaa!



I wake up in a cozy house with that girl from the beach watching over me.  Some fat dude is here too.

What a relief!  I thought you'd never wake up!  You were tossing and turning...  What?  Zelda?  No, my name's Marin!  You must still be feeling a little woozy.  You are on Koholint Island.

Thanks, Marin.  So now what?  I hop out of bed and talk to her again.



Follow the lane south to reach the beach where I found you.  Since you washed ashore, lots of nasty monsters have been in the area, so be careful, okay?

Sounds like a plan.  Before we go, I want to talk to the fat guy.

Well, Link, ya finally snapped out of it...  Name's Tarin...

But how do you know my name?

Hope yer feelin' better... What?  How did I know your name?  You think it's weird eh?  Well, I saw it on the back of this shield!



I step outside the house and follow a small dirt path past a few houses where I see (strangely) a Chain Chomp?  I do a flip off a few cliffs and end up on the beach.  Marin wasn't kidding about the monsters, they're everywhere!  After combing the beach I stumble across something in the water.



Before I can grab it, however, an owl swoops out of nowhere and starts talking to me.  Weirdo.

Hoot!  Hoot!  So you are the lad who owns the sword...  Now I understand why the monsters are starting to act so violently...

Is it because they're afraid of me, or because monsters are inherently violent?

A courageous lad has come to wake the Wind Fish...

I don't think I'm supposed to be here, I was just enjoying a cruise and ended up here by accident.

It is said that you cannot leave the island unless you wake the Wind Fish...  You should now go north, to the Mysterious Forest.  I will wait for you there!  Hoot!

I guess I'm waking the Wind Fish then.  Huzzah, a quest awaits!

But first...



The sword.

End of Prologue

PS Main chapters will be longer than the prologue

7
Nintendo / Breath of the Wild NSM Recipe Book
« on: June 03, 2017, 12:38:31 AM »
post your favorite recipes or something

Meats
Hearty Salt-Grilled Gourmet Meat
1x Raw Gourmet Meat
1x Hyrule Herb
1x Goat Butter
1x Rock Salt
1x Hearty Radish

Effects: Full Recovery, 3 Yellow Hearts

Submitted by NocturneOfShadow
[close]
[close]
Pastries
[close]
Stews
[close]
Breads
[close]
Fish And Eggs
[close]
Fruit Dishes
[close]
Sidequest Dishes
[close]
Elixirs
[close]
Misc./Other
Rock Hard Food
2x Amber
1x Warm Darner
1x Rushroom
1x Diamond

Effects: Terrible waste of money

Submitted by:  E. Gadd Industries
[close]
[close]

8
Forum Games / Gepperdy
« on: May 25, 2017, 05:09:08 AM »
JEOPARDY

|Console History|
|Current Events|
|Legend of Zelda|
|Lesser Video Games|
|Tip of the Day|

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First person to post gets to select the "question", next time I check the thread I'll post the "question" and first person to correctly "answer" gets the points and gets to select the next "question".  At some point if there are no correct answers I'll bzzzt and the person who asked the last "question" gets to ask another "question".  Also, no google allowed.  You're on live television.

Daily Doubles exist (I believe the board is supposed to have 2 of them?)


BDS: 2800
Yug_Guy: 1400
Deku Trombonist: 800
E Gadd: 400
Dudeman: 4000
Maelstrom: 1000
Dino: 2200
bwaf: 1400

9
 Rules:
-The format will be Single Battle.
-A team of up to 6 Pokémon will be used for this tournament.
-A team can only include one Legendary or Ultra Beast.
-A team may include one Mega Stone if the team has no Legendaries or Ultra Beasts; Mega Stones are banned otherwise.
-The moves Fissure, Sheer Cold, Horn Drill, and Guillotine are banned.
-Any move, item, or ability that may raise evasion is banned.
-No more than one Pokemon may be afflicted with the Sleep status at one time.  This rule is unenforceable.
-No two Pokémon may share a National Pokedex number.
-No two Pokémon may share a held item.
-Any Pokémon not legally obtainable within a cartridge game of Pokémon Sun or Pokémon Moon are banned.
-To clarify, Pokémon found or bred after Island Scan are allowed.
-Pokémon will be set to Level 50 during the battle regardless of their original level.
-Team Rosters must be publicly displayed in the thread.
-Team Rosters cannot be changed.
-Other parts of your team may be altered, including, but not limited to: held items, move sets, or Nature.
-If you feel your team may not be up to par for this event a QR Battle Team may be allowed on a case by case basis.  Furthermore, if you feel a team would be a barrier to entry, feel free to sign up anyway as this is an option.
-It is your own responsibility to complete your matches on time.  Plenty of time will be allotted to complete matches.  Failure to do so degrades the quality of the event and you will be awarded a loss for this.
-You may select up to 6 Pokémon from your team during a battle.  Selecting fewer than 6, however, is generally considered a bad idea.
-The winner must provide a Battle Video of the match to the thread.  Either the code to the Battle Video found in-game or a link to the PGL will suffice.  Failure to do so means you will have to redo that match.
-There will be a prize for the ultimate winner, worth approximately $10 USD.
-All questions, comments, concerns, or good jokes should be shared in the thread.  Please do not PM the tournament organizer.
-After signups end, each player will have a chance to play an exhibition match.  Team Rosters may be edited once during this period.
-After exhibition matches end, there will be a brief intermission to observe the PGL Alola Friendly tournament.  After the intermission ends, participants will submit their Team Rosters to the thread and a three-round Swiss competition will begin.
-After the Swiss competition ends, the 8 highest scoring participants will cut to a single elimination winner's bracket.  Players who lose in the winner's bracket and those who did not cut to the Top 8 will continue in the loser's bracket.  The loser's bracket winner will have a chance to rejoin the winner's bracket.
-The ultimate winner will be lauded with glory, fame, and some kind of prize.

Participants:
1. NocturneOfShadow
   
  -Dragonite-   -Lycanroc-  -Roserade-   -Azumarill-    -Gengar-     -Rhyperior-
[close]
2. Nebbles

  -Cloyster-  -Mimikyu-  -Dragonite-  -Mudsdale-  -Gengar-      -Chandelure-
[close]
3. SlowPokemon
             
  -Decidueye-    -Slowbro-       -Salazzle-  -Togedemaru-   -Mimikyu-    -Kommo-o-
[close]
4. Echo
         
    -Gyarados-      -Anorexia-       -Weavile-     -Mamoswine-   -Aegislash-     -Greninja-
[close]
5. Dudeman
       
  -Anorexia-   -Golisopod-    -Ribombee-         -Vikavolt-         -Scizor-    -Araquanid-
[close]
6. FireArrow
               
  -Drifblim- -Mismagius- -Decidueye-  -Palossand-   -Mimikyu-      -Gengar-
[close]
7. Mastersuperfan

           -Marowak-   -Scizor-  -Salamence-         -Mamoswine-    -Porygon-Z-    -Greninja-
[close]
8. Latios212
   
  -Toucannon-    -Hariyama-  -Mudsdale- -Decidueye-  -Salazzle-       -Magnezone-
[close]
9. DocDoom2
      
  -Mudsdale-   -Oranguru-   -Xurkitree-       -Emboar-      -Lycanroc-      -Snorlax-
[close]
10. dajwxp
       
 -Nihilego-  -Whimsicott-        -Metagross-             -Talonflame-        -Wishiwashi-   -Froslass-
[close]


Current Standings
Participants:
       
W-L-D
1. NocturneOfShadow       1-0-0
2. Nebbles       1-1-0
3. SlowPokemon       0-0-1
4. Echo       2-0-0
5. Dudeman       0-1-0
6. FireArrow       0-1-0
7. mastersuperfan       1-0-0
8. Latios212       0-0-1
9. DocDoom2       0-1-0
10. dajwxp       0-0-1

bing round one is done

round 2:
echo vs nebbles
dudeman vs latios212
daj vs mastersuperfan
nocturneofshadow vs firearrow
slowpokemon vs docdoom2

i decided not to pair based on record, hope yall are cool with that

round 2 will start to end in 3 weeks
[close]


10
Off-Topic / NSM's 2016 Annual Jackolantern Contest
« on: September 30, 2016, 12:50:01 AM »
Start your engines everyone!  It's time for the 2016 Jackolantern contest!  This year, contestants will have until October 30th to post a picture of their jackolantern in this thread.  After that, the polls will reset and be open until November 7th.  The contestant with the most popular votes this year will win a $10 Nintendo eShop card, League of Legends card, Steam card, or Blizzard.net card!
Happy carving!

Edit: Donald Trump jackolanterns are not allowed.  It's too easy.

11
Off-Topic / Nocturne's Nuggets of Knowledge
« on: September 01, 2016, 11:59:14 PM »
More like wisdom but I couldn't pass up some sweet alliteration.  Picture fortune cookies if fortune cookies gave you healthy living advice.  Also, this isn't an "of the day" thread.

"If someone's wrong, let them be wrong.  It's not worth the time or effort convincing them otherwise."

13
Nintendo / Pokemon Blue Version: In-Depth Walkthrough
« on: March 12, 2016, 03:40:16 AM »
Pokémon Blue Version Walkthrough
For Those Who Can't Figure It Out For Themselves

Chapter 1: A New Beginning
Welcome to my in-depth walkthrough for Pokémon Blue Version!  If you've ever struggled to beat the game, fear not, for I am here!  With pictures!
Let's get started.

When you start the game, don't forget to check out the options, probably increasing the text speed.  Go ahead and start your game.  Read through the dialogue with Prof. Oak if you wish, but you'll probably just spam the B button and ignore it.  Go ahead and name yourself and your rival, then the game begins!

You begin in your room facing the TV.  Don't forget to check out the PC in the northwest of the room and pick up a potion:
Head down the stairs and leave your house.  Once outside, head to the north of town and into the bushes.  Suddenly, a voice shouts out, "Wait!"

After a long cutscene where you follow Oak, you end up in his laboratory, getting a free Pokémon for your troubles.  Now, in the past, you may have thought there was an actual choice here.  But I'm here to tell you that the correct choice is Bulbasaur.  Really.  Trust me on this one.  You need to pick Bulbasaur.  No joke.

After you get bulbasaur, go ahead and leave the lab.  Er, battle your rival.  Before you battle him you should save, because you need to beat him without using your potion.  Vitally important.  Did you beat him?  Good.  Let's leave town to the north to Viridian City.  Oh, by the way, make sure you don't battle any wild Pokémon.  Experience points here are key.

When you arrive in Viridian, the first (and only) thing you should do is head to the shop.  The shopkeeper gets your attention.  Ignore him (or read what he has to say, it's up to you) and get OAK'S PARCEL.

Man, a fetch-quest already?  This game sucks.  Oh well.  Let's head back to Pallet Town, ignoring the wild Pokémon as we did on the way, and deliver the Parcel to Prof. Oak.  After being very thankful and stuff like that, he gives you a plot device.  Er, I mean a Pokedex.

*Triumphant music plays*
Alright, now that we have that settled, we have places to be!  Head north again all the while avoiding enemy Pokémon, past Viridian City, and all the way to Viridian Forest.  Don't forget to pick up this potion from Viridian City though:

Once in Viridian City, the only wild Pokémon you're allowed to battle is a level 5 Metapod.  Don't battle any other trainers or wild Pokémon.  This part is vital.
At the end of Viridian Forest is a "boss battle" of sorts.  Before you start, make sure Bulbasaur is level 7, and that you pick up these potions:

When you battle this Bug Catcher, make sure to use Growl exactly 4 times.  We want Growl's PP to be exactly 36.  Right now your Bulbasaur is level 7, and I know that's scary, but you can beat him!  Just make sure that when you do, you have at least 16 Tackle PP left.  When we finally escape from Viridian Forest and head to Pewter City, we want our Bulbasaur's stats to look like this (yes, the move order matters):

I realize this means you can't heal at the Pokémon Center, but that's why you have the 3 potions.  Go ahead and heal up your Bulbasaur and save the game.

TO BE CONTINUED...
[close]
Chapter 2: The Other Side Of The Fence
Welcome back, everybody!  Before we begin, I want to make sure you've saved.  Yeah, right when you started playing again.  Save.  Make sure your cursor is on the save button.  Do that.  This is the most important part of chapter 2.  I'm not kidding!
Welcome to Pewter City guys.  There's not a lot to do here, so we're just going to walk east past that funny looking boy just standing there- huh?!  He stopped us!  How rude!  Well, we'll show him.  Stand exactly two squares south of the youngster when walking to the east.  When he stops you, skip through his monologue with B as fast as you can, then spam the START button as soon as he finishes talking.  If you did it right, your menu will be open with the cursor over SAVE.  You'll notice that you can't move your cursor.  You've already figured out what to do next, haven't you?  I'll wait for you to save and reset.


You back?  Good.  So, when we load up our game, we get creepy monologue out of nowhere, and a youngster starts walking toward us from the west.  Quickly!  Run east and escape him!
We did it!  Welcome to Route 2!  Now that we're here, it's time to go back to Pewter.  Head west until you're just right of the Youngster, and do a quick stat check on your Bulbasaur.  (Don't forget his HP needs to be full.)  Once you've done that, go ahead and talk to the Youngster while holding up on the D-pad, and watch the magic happen.

once you've done the above
You should note three things about walking through walls- walking too far from the edge of generated tiles WILL cause the game to reset.  Stay as close to live tiles as possible.  Also, if you stop moving, your menu will pop up.  You can close it with B or START, however, and continue on your way.  Finally, entering a building ends the walk through walls effect.
[close]
Wow, this is so cool!  We showed that Youngster, yessir.  Alright, onward to Celadon City!
Aside:  If you want to make a quick stop at Cerulean Cave, be my guest, but we're going to skip it for time purposes.  We're not scared or anything, I promise.

Once we've seen all 1 sights of Cerulean City, head south towards Saffron City.  We're going to play Mexican for a bit here, and walk STRAIGHT past the border.  That's right, don't even enter the traffic stop, just walk straight around it, baby.  Anyway, head south through Saffron's buildings until you hit this one right here:

That's right, we're FINALLY going to use a Pokémon Center!  Hooray!  Go ahead and heal your Bulbasaur up, then head west to Celadon City.  But first, you should save.
I'm serious.

Ah, Celadon City.  Beautiful.  Head southwest to the restaurant (if you can't find it, it's the row of houses below the Game Corner.  If you can't find the Game Corner, tough luck) and enter it.  Head all the way to the back and talk to the guy skulking in back.  He'll give you his Coin Case!

Now that we have this machine of war, we can start gambling it up.  Just kidding, we won't be doing any gambling.  Sorry if I got your hopes up.  Once we've entered the game corner, head north and pick up the 100 coins invisible on the ground, then talk to the nerdy man just down and to the left for 20 more coins.

Alright!  We have a whopping 120 coins!  Head into the Exchange Corner to receive a lovely Abra from the counter on the left.  What are we doing with this abra?  FIND OUT NEXT ON...
POKEMON BLUE!
[close]
Chapter 3: A Level 7 Rhydon
Top of the morning to you all!  Oh, it's not morning.  Sorry, I slept late.  Anyway, let's get started by saving your game.  What?  It's a good habit to get into.  So, what are we doing today?  Well, put down that Abra for a minute and I'll tell you.
We're going shopping!!!  Yep.  So, what are we shopping for?  Here's a rough list:
Fresh Water
Great Ball
Expensive Item worth a bit of money
Enough cheap things to make your bag have 7 items
So once you've budgeted that all out, it's time to head back to Saffron.  Since we have the Fresh Water the guard will let us pass back into Saffron City.  Make sure you've used the Pokémon Center here in Saffron as well.  Head south down towards Vermilion City.  We're going to do something called the "Long-Range Trainer Glitch", or "Trainer-Fly" glitch, depending on whether or not you're a speedrunner.  We're going to use this trainer right here:

How to perform the LRTG:
0) SAVE YOUR GAME YOU DUMMY
1) Stand just off-screen of a trainer whose range extends all the way.
2) Take a step toward the trainer so that he loads while holding START.
3) Your screen should now look like the picture.  Go ahead and use Abra's teleport.  Turns out you CAN run from trainer battles!
Once you've teleported back to Saffron, head north toward the Dojo.  Once inside, you need to get this guy's attention:

Notice
Make sure you walk around the statues, otherwise the game will freeze.
[close]
Go ahead and let his Machop sweep your team.  You'll end up back in front of the Pokémon Center in Saffron.  Double check that Great Balls are in item slot 6.  Head south towards Vermilion again, but this time you'll be stopped by a disembodied voice saying something about getting stronger.  Weird.  Anyway, this disembodied voice probably wants to battle, so let's fight!
Notice
Well, actually, if you're on a cartridge, the game is probably gonna glitch out and freeze.  If you're on an emulator, it probably won't, but some emulators/ROMs won't support this particular glitch very well.  If you're on the Virtual Console, you've got nothing to fear.  If you ARE on a cartridge, it'll just take a few tries, but the more you do it the easier it gets.  Almost as if your game is sentient and getting "used to it".
[close]
Ok, I want you to take a deep breath.  MISSINGNO. WILL NOT HURT YOUR GAME.  It does glitch out the current Hall of Fame, but that's irrelevant to our interests.

Alrighty, you know what we're gonna do here?  We're gonna weaken MISSINGNO. a bit, preferably with your Bulbasaur's Tackle.  Careful though, MISSINGNO. knows Sky Attack!  Now, open up your bag and swap out Great Balls (which you now have 129 of!) with that expensive item so that the expensive item is now in the 6th slot.  Now you're going to prove how manly you are.  I want you to catch MISSINGNO..  That's right.  Do it.  Otherwise you're a scaredy cat who's too afraid to do anything remotely fun.  DO IT.
Spoiler

yeah, no big deal
[close]
Did you catch it?  Good.  Now enjoy the next couple of minutes cause they're pretty cool.  Also, that expensive item that you bought earlier?  You now have 128 of it.
Notice
It's worth noting that the Virtual Console will turn MISSINGNO. into a Rhydon.  I recommend re-nicknaming it MISSINGNO. so that you can keep track of it.
[close]
Let's finish up this part of our journey by going back to Celadon and selling our hard-earned illicit goods for some sweet profit.  In Chapter 4 we'll be stealing candy from a baby (old man?), getting killed by a seasick swordsman, and creeping on a girl alone in her cottage.
On second thought, maybe I just shouldn't tell you what's coming.
[close]
Chapter 4: Want Some Candy?
Welcome to Chapter 4!  This section is a little bit tricky, so start off by saving your game, then heading north from Saffron City (it's pretty much our base of operations) and hop that ledge that lets you get back into Cerulean City.  Whatever you do, DO NOT USE THE POKEMON CENTER.  Head to the west end of town and enter the building with the backyard.  There's a Rare Candy out back that we're going to steal.

After getting our Candy, head north towards Nugget Bridge and allow your rival to "smell ya later".  Upon dying, we warp back to Saffron City to begin the MISSINGNO. glitch again, this time soothing our sweet tooth by multiplying our Rare Candies.
Once you've multiplied whichever items you need, head west to Celadon and enter the Dept. Store.  On the third floor, talk to the person behind the counter to get a Poke Doll.  While you're here, you might as well get an evolutionary stone or two.

Since we're in Celadon, we might as well get our hands on an Eevee.  Head around to the back of Celadon Mansion and climb the stairs to the top and get that Eevee.  Evolve it if you want, level it up as well.  You'll be using it to speed through the game.
Now that we have our fluffy killing machine, it's time to get serious.  Head back to Cerulean City and right everyone who's ever wronged you.  Kill Misty.  Kill Turtle (your rival).  Kill Nugget Bridge.  Kill Bill.  Wait, don't kill him.  We need him.  If you want a Mew, don't head north past Nugget Bridge just yet.  First, use Cerulean City's Pokemon Center (and make sure you have Poke Balls!).  Then once you've beaten Nugget Bridge, head to the left with extreme caution.  There's a long-range trainer here that you can use to set off a LRTG with your Abra.  Go ahead and do that (you warp back to Cerulean because we used the Center ;) ) then head back up past Nugget Bridge, then east until you battle a Youngster with a level 17 Slowpoke.  Go ahead and kill him, Teleport back to the Pokemon Center, head back north to Nugget Bridge, and watch the magic happen.

Now that you've got your very own Mew, we can do a couple things.  The first is to talk to Bill to get access to the S.S. Anne, which is definitely something we can do.  But if you want to break the game a little more, save your game and wait for the next Chapter!

...Well, I suppose we can do a little bit more. 

Head back to Saffron City, then east to Lavender Town and scale Pokemon Tower.  Blow up your rival with assorted high-grade explosives, then continue up to the Marowak Ghost.  Use the Poke Doll to bypass needing that stupid Silph Scope and rescue Mr. Fuji.  For your concern, he grants you a cute little flute that you can use to get to Fuchsia City.

Man, Fuchsia is spelled REALLY weird.  Until next time, where we become Blue Jesus!
[close]
Chapter 5: In Which Our Hero is Gone Fishing
Hello, welcome to Chapter 5!  Save your game!

So, if you've been keeping up with the guide, you should have quite a few high leveled pokemon.  However, that's not all we need.  We also need an Escape Rope, to make sure we don't get stuck.
Don't worry about it, it'll be fine!  Alright, so now we need to travel to Fuchsia City.  Just outside Fuchsia is a route full of Venonats and Bellsprouts.  Go ahead and let them use PoisonPowder on your Pokemon.  This Pokemon needs to be very powerful, like in its level 60's or 70's.



Anyway, once you've done that, head back to Fuchsia's Pokemon Center and deposit all your Pokemon (except for the poisoned one).  Then, head to the Safari Zone.


Heck yeah we'd like to join the hunt!  Once we're in the Safari Zone, head back inside, select NO, and save and reset your game.


Once we reload our game, leave the Safari Zone... or try.  The guard will be confused and somehow not recognize you.  Go ahead and tell him no, you would not like to pay twice, and leave the Safari Zone.  Head down toward the Pokemon Center area with the ledge and walk along the entire length of it until your Safari Zone steps are almost up.
Notice
It may be beneficial to save your game constantly during this part of the glitch so as not to screw up or done goof.
[close]
When you have one step left, jump off the ledge and you should stop right in midair.


Coming back down to Earth we find ourselves yet again in the Safari Zone, but this time, something's different...


Yeah... I don't think that's supposed to happen.  Oh well, let's roll with it.  Keep walking around our confines until your super overpowered Pokemon faints.  We awaken in front of the Pokemon Center to find our strange abilities have not yet left us!  Let's put this power to good use and do dumb stuff... like walk on water, all the way to Cinnabar Island!


notice
Be careful where you walk, some tiles don't actually exist and will cause the game to crash.  You'll get the hang of it.
[close]

We're going to replicate this glitch multiple times to access the following gyms:

caution
We need an escape rope to leave Saffron City's gym, because the Rocket grunt will not leave.
[close]
And that's literally all there is to it!  Once you've gotten all 7 badges (Misty, Erika, Sabrina, Blaine, Giovanni, Koga, and Lt Surge), it's time to face our ultimate battle.
[close]
Chapter 6: The Final Challenge
but it's not the end and it's not that challenging
[close]

14
Nintendo / General Metroid
« on: January 30, 2016, 08:35:01 PM »
I was digging around and couldn't find one because I just read an online thing about the Metroid storyline
WHY IS NINTENDO GIVING UP ON THEIR DEEPEST STORY

15
The Werewolf Game / TWG LXXXV: Lucky Sevens
« on: December 20, 2015, 06:04:56 AM »
TWG LXXXV: Lucky Sevens

In this game, players each have 3 lives.

1. davy
2. E. Gadd Industries
3. Dudeman
4. Olimar12345
5. BlackDragonSlayer
6. FireArrow
7. TheMarioPianist

1. Wolf
2. Human
3. Human
4. Human
5. Human
6. Human
7. Human

Each night, every player will be given at random- a gun, a bulletproof vest, and a search warrant. 
The gun allows you to shoot a player and kill them if they don't have a bulletproof vest.  The
search warrant allows you to learn a player's color unless that player has a gun.  The bulletproof
vest gives a player a 1UP unless you were targeted by a search warrant.  The wolf knows who
gets which items.
Every time a player is eliminated, the wolf gets a 1UP.  The 2 highest lynch votes during day
phase will be killed.  In the case of an insta, that player loses 3 lives.

Wolves win: When the number of lives is equal to the number of players remaining- or when the
total number of lives remaining is exactly equal to 7.
Humans win: When the wolf has zero lives left.

Flavor: The bulletproof vest obviously stops a gun.  The search warrant is a forgery and the gun
will protect you from the intruders anyway.  The bulletproof vest contains drugs, hence being
stopped by the search warrant, and giving a 1UP (mushrooms!).

It is now Night 1.  Night 1 will end at 11:00:00 PM CST on December 20, 2015.  Roles and items are out.  PM me with [playername] to use your item on [playername].

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