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Topics - BlackDragonSlayer

Pages: [1] 2
1
Music / BDS Presents You With Unsolicited Musical Opinions!
« on: August 06, 2017, 10:03:26 AM »
Reviews of soundtracks, albums, EPs, standalone pieces; top 10 lists, bottom 10 lists, and just plain unordered lists. You don't want it? We have it all!

Chuck by Chuck Berry




Chuck is the twentieth and final studio album by Chuck Berry, released in 2017. Of course, going into this, there's a lot of emotion and certainly high expectations behind it, being an album that was so hyped from such a legendary artist—and the final album nonetheless.

The album's three singles, "Wonderful Woman," "Big Boys," and "Lady B. Goode," are the epitome of Berry's classic style found in songs like "Johnny B. Goode," "Roll Over Beethoven," "Sweet Little Sixteen," "Around and Around," and many more. However, unlike the other three, the "intro" to "Lady B. Goode" feels somewhat tacked on and like it could have been given some more, if only a little more, variation, which is only a slight blemish on an otherwise fine song. On the other hand, most of the other songs, especially the two covers ("You Go To My Head" and "3/4 Time (Enchiladas)"), diversify the sound of the album, though not entirely in a bad way. The only song on this album I actively dislike is "Dutchman," which does absolutely nothing for me, isn't very compelling to listen to (and is, in fact, quite confusing), and doesn't have good enough instrumentation to, in my mind, justify the entirely spoken—not sung—lyrics. Though the fact that "Wonderful Woman," the very first song on the album, is also the one I consider its best is a tad disappointing for the consistency of quality of the album, as I mentioned before, it is most definitely not the only good one.

Overall, it feels and sounds almost entirely like I expect a modern Chuck Berry album to sound, and that only makes Berry's timeless sound and groove all the more wonderful. It leaves us with several songs I feel are worthy to be among the artist's best, and that's saying something for someone consider to be one of the pioneers of rock and roll.


Track List Overview:
1. "Wonderful Woman" – 5:19
2. "Big Boys" – 3:05
3. "You Go to My Head" (Haven Gillespie, J. Fred Coots) – 3:21
4. "3/4 Time (Enchiladas)" (Tony Joe White) – 3:47
5. "Darlin" – 3:20
6. "Lady B. Goode" – 3:00
7. "She Still Loves You" – 2:55
8. "Jamaica Moon" – 3:50
9. "Dutchman" – 3:47
10. "Eyes of Man" – 2:27
Total Length: 34:51
Track listing information from here.

Tracks in Platinum are the one I consider to be the absolute best of the album.
Tracks in Gold are ones I consider to be among the artist's best.
Tracks in Red are ones I consider to be standout tracks on the album.


Consistency: 7/10
While tracks like "Wonderful Woman," "Big Boys," and "Lady B. Goode" certainly represent the work that Chuck Berry is most known for, a few other tracks stray from the overall "sound" of the album, which is not entirely a bad thing.

Quality: 9/10
"Dutchman" is the only real blotch in this album, but only because it's not much of a song. Even the two covers on the album are great.

Overall Rating: 8.5/10
Any fan of Chuck Berry's works, or fans of oldies in general, will be sure to enjoy this album, a final note from the legendary Chuck Berry.



Reviews by score
David Bowie (1967) - David Bowie - 6.0
David Bowie (1969) - David Bowie - 7.0
The Man Who Sold the World - David Bowie - 7.2
Chuck - Chuck Berry - 8.5
The Dark Side of the Moon - Pink Floyd - 8.9
Electric Warrior - T. Rex - 9.2
Imaginary Friends - Freezepop - 9.5
★ - David Bowie - 9.8
[close]

Non-reviews
[close]

2
Off-Topic / The NSM Ultimate Ranking Topic
« on: August 04, 2017, 05:24:19 AM »
Due to NSM's list-organizing tendencies, this topic is where you can rank whatever you want. Whenever you want. Go wild.

Shameless ripoff of LLF's Ultimate Ranking Topic.

3
Creativity Corner / The NSM Heroes III Adventure
« on: September 08, 2015, 01:58:15 AM »
Inspired by the NSM RPG... Jub said that such a project would probably be quite a complex thing to do, so I thought, why not try something a bit easier and more up my alley?

Here's how I plan to do it: users can sign up as a character under a faction (I'd prefer to limit it to six four people per faction at most; also, choose whether you want to be a might hero or magic hero). After a number of people have signed up, we can decide on which factions will represent the "good" side, and which will not (depending on how many people sign up, I'd like 2-3 "good" factions, with the rest, possible 4+, being hostile to the good faction, and any others remaining being "neutral" or otherwise self-serving for story purposes). After this, we can suggest and vote for a number of broad story options (for example, a story suggestion would be "Quest to retrieve the MacGuffin that will enable the hero to do X," or "Venture through the unexplored lands to find X that will make your country rich" :P).

Along the way, as I'm writing the story and other events that take place, I'll ask the users how they want the story to progress (e.g. Let's say there's a certain mountain pass you have to cross. I would then ask users what should happen here, for example, would there be an ambush, would there need to be a particular item or other obstacle your need to clear before you can, or would the mountain be in the vicinity of an enemy faction who controls the area, etc.). Other decisions could be stuff like "Who will be a boss-like character/powerful hero/main protagonist?" "What terrain is the town on?" or "Is the area mountainous, forested, etc.?" Again, while this project will be much easier than a full RPG (and will likely be completed much quicker), it will be less available to the users (however, if we want, it could be posted elsewhere for others).

This project will be made for the fan expansion to Heroes 3, called Horn of the Abyss, because of the additional tools and resources it offers. To read about the game and factions, go here. To read about HoTA, go here.


Castle:
Dude (Magic)

Conflux:

Dungeon:
AwesomeYears (Magic)

Fortress:
Dudeman (Magic)
davy (Magic)

Inferno:
K-NiGhT (Might)
mariolegofan (Might)

Necropolis:
BDS (Might)

Rampart:

Stronghold:
Yugi (Might)

Tower:

Cove:
braixen1264 (Magic)
NocturneOfShadow (Might)



Story Thus Far:
Basic premise: An important diplomat is captured by villains. The hero has to travel across the land, defeating the villains and retrieving artifacts that open the way to the heavily-guarded mountain prison. If the hero doesn't rescue the diplomat in time, war will break out with another country.

Good factions are Stronghold and Cove.

Evil factions are Castle (boss: Dude), Inferno (boss: K-NiGhT), and Fortress (boss: Dudeman).

Neutral factions are Dungeon and Necropolis (boss: AwesomeYears).

braixen1264 is the protagonist of the story.

Progress (Screenshots, etc.):

12/1/15



[close]

4
Request / [NES] The Guardian Legend - Multiple Songs
« on: August 30, 2015, 02:01:27 AM »
Title Screen -

Corridor 0: Approaching Naju -

Corridors 1, 2, 11 & 12 -

Areas 3, 4 & 8 (Forest Labyrinth)

5
Role reveal:

Wolves:
1: Miju-maron: Greg
2: Ryu-jin: Mr. Tanooki Suit

Humans:
3: Tour Guide 1 (Seer): davy
4: Tour Guide 2 (Psychic): Boo Guy
5: Tourist: zoroark1264
6: Tourist: FireArrow
7: Tourist: NocturneOfShadow
8: Tourist (Herring): Toby
9: Tourist (Miller): Bird
10: Tourist (Miller/Wolfsbane): The_Subjective_Thought

Actions list:
Spoiler
Night 1:
Seer - Bird and Greg
Shaman - Bird
Wolfing (Greg) - Boo Guy

Day 1:
Lynch - FireArrow

Night 2:
Wolfing (Mr. Tanooki Suit) - Nocturne
Wolfing (Greg) - TST Overruled by previous wolfing.
Seer - Mr. Tanooki Suit

Day 2:
Lynch - Mr. Tanooki Suit

Night 3:
Seer - zoroark1264

Day 3:
Lynch - zoroark1264

Night 4:
Wolfing - davy
Seer - Toby

Day 4:
Lynch - Toby

Night 5:
Wolfing - TST (technically Bird)
[close]

Final story:
Spoiler
     Bird, T.S.T., and Greg ran all the way back to the ship. They stumbled over rocks, vines, creatures, and everything else you could think of. They were so close to the surface, when they were overtaken by a strange fog. Terrible screaming noises could be heard all around them, as if the very planet was in pain from every single one of their steps.

"Over here! Grab onto me!" Greg offered the others.

     Bird stumbled forward and grabbed onto Greg. Together, they made it through the fog, and collapsed on the elevator as it made its way up to the surface of the planet.

"Wait a minute... where's T.S.T.?" Bird asked.

"I... I guess he didn't make it."

     Finally, the elevator reached the top. Bird ran off as fast as he could towards the ship. It was gone.

"But... but... it's... not here..." he began twitching violently. "WHERE DID THE SHIP GO!" He turned around and grabbed Greg's shoulders.

"WHERE IS IT!?!? IT'S GONE!"

"Yes, I know Bird."

     Greg's form dissolved, as if it were made of nothing but mist. Around Bird, terrible things began to take form. Plant tentacles erupted from the ground around him, and a horrible thing approached him, its blade-like arms swinging back and forth to a soundless rhythm. As it reached him, with one hand, it picked him up.

"Your nightmare is only beginning."

     Bird fell to the ground, clutching his head and shaking it back and forth.

"NO! NO!"

********************

"We found the ship, sir. It was floating derelict in space. When we went to the planet, we found absolutely no trace of them."

     M. Z. Micro sat at his desk, his fingers nervously tapping the desk.

"Not a single one of them? No logs as to what happened?"

"No sir."

     He sighed and sat up straight in his chair. He knew that his company would surely never recover from this.

"What now?"
[close]

Player analysis:
Spoiler
Greg:
You were seered green Night 1, which was certainly helpful, but your actions only enhanced the humans' view of you (to the point where the seer had claimed to you), allowing you to make it through the game and to victory. Specifically, towards the end, the way you behaved allowed suspicion to be directed away from you and towards Toby. Also, you got lucky Night 1 and wolfed the Psychic. Wolf MVP

Mr. Tanooki Suit:
You were doing pretty well at the beginning of the game, but unfortunately, a combination of a red seering, Bird's actions, and your reaction, led to you getting lynched. It's a shame that Ryu-jin wasn't a conversion wolf...
Day 1, however, I was a little bit surprised that you openly defended Bird instead of reminding people that they were in the place where the red wolf got two votes, and suggesting to keep an eye on Bird because of that. That seems to have come back to bite you.
You also wolfed Nocturne, the mouthpiece for the alliance, which is a point in your favor (and later allowed Greg to take over for Nocturne), although I'm not sure whether that was luck or an educated guess? :P

davy:
Other than seering the Master Wolf and Miller Night 1 (which you couldn't have known of beforehand due to it being Night 1), you were a great special, especially evident rather early on from those two huge posts on the 18th, where you analyzed a few players in depth. Most unfortunately for you though, since there was no permanent guardian due to the size of the game, you were especially liable to be wolfed, which is, of course, what happened. You also seered Mr. Tanooki as well. Honorable Mention

Boo Guy:
You died Night 1... yeh... :-\

zoroark1264:
Due to a green seering that "tied" you to Mr. Tanooki Suit (I think this is one of the few times when somebody is lynched because of a green seering), you were lynched, but before you went, you voted for Greg. A little bit on the weak side in terms of reasoning, though. :P However, I think that if you had been a little more active/contributive/expressing knowledge of the game (to quote Bird, he didn't "even know if Zoroark understands the mechanism for wolfing"), you might not have been lynched, which is something you might want to learn for future games.

FireArrow:
Although you were lynched Day 1, you managed to contribute a bit, with one big post (granted, in it, you mostly suspected Davy :P). Your lynch was semi-random, as it was Day 1, but I felt you could have at least tried just a little bit more to defense yourself and make bold accusations against other players (if even just to show that you could be helpful to the humans later in the game)! ;)

NocturneOfShadow:
You did quite well, I do say. You were able to demonstrate your humanity, which led to the seer having somebody to claim to. It's too bad that the Psychic had been wolfed, and wasn't around to save you.

Toby:
You did pretty well during the game. By Day 3, you had pieced together a possible wolf team of Bird and Greg, noticing how quick Greg was to agree with Bird's vote on Zoroark, but in the end, being overly suspicious of Bird (and less suspicious of Greg) is one of the things that got you lynched in favor of Greg (combined with Greg's convincing actions, and the fact that Davy died before you were seered).

Bird:
You were usual Bird throughout the entire game (which is a very good thing), and you even managed to get through a red seering! Though, unfortunately, in the end, due to a number of circumstances, you ended up siding with Greg. Human MVP

The_Subjective_Thought:
Earlier in the game, you were one of the first (or the first?) to vote for Mr. Tanooki Suit, although your main reasoning relied on his knowledge of LLF's TWG rules (where you can't vote for youself); it was still a step in the right direction, though, saying in the same post that "He seems too quick to tell everyone of his 'humanity'." At the end, however, you went along with the Toby suspicion (makes me wonder what would've happened had Greg not been seered, and thus, not become the mouthpiece for the alliance, which seems to have been one of the reasons for him not being lynched later, along with the seering).
[close]

Game comments/analysis:
Spoiler
At first, I was worried when the Psychic was wolfed Night 1 and both the Master Wolf and Miller were seered. However, the humans actually recovered from that blow fairly well, Bird managing to convince the others that he was human after all (although the seering of the Master Wolf so early was pretty bad luck for the humans).

Overall, it's unfortunate how the game couldn't have more players (and I think it would be interesting to see how different the game would be if it had more players), but I think it went fairly well as it was. Now that I look back, I probably could've kept the two other locations, and adjusted their effects, but the smaller amount allowed all the locations to be visited (as well as the next result being easily determined by a simple internet coin toss). :P

Coincidentally, on the night Nocturne was wolfed by Tanooki, Greg also submitted a wolfing for TST. Just for curiosity, I checked to see who would've been wolfed. Yep. Nocturne. :-\
[close]


Thank you everybody for a wonderful game!

6
The Werewolf Game / TWG LXIV: The Dangerous Flora and Fauna of Umbra
« on: February 13, 2014, 10:59:53 PM »
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Ryu-jin: Wolf shaman.

Micro Budget Ships Tour; Humans
3: Tour Guide 1: Seer; is told results at end of night phase.
4: Tour Guide 2: Psychic; is told the number of wolves and if the red humans are left in the game (not how many red humans, however) at the end of every day phase (after lynching).
5: Tourist: Human.
6: Tourist: Human.
7: Tourist: Human.
8: Tourist: Herring. Is told he's a human.
9: Tourist: Regular miller. Will be told he's a human.
10: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because wolves do not know each other, only the first wolfing vote is accepted. Wolves cannot be wolfed- if they are, it is considered that there is no wolfing.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until at least one other location has been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Two players can be seered.
Sacred Catacombs: Psychic can guard one person, excluding self.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin is seered as blue. Can find out the exact role of player seered, at the cost of being seered blue.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Ignis Parva (inside of a volcano): Ryu-jin gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.

---

1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude

---
It is now Night 1. Night 1 ends in two days, on Saturday, February 15 at 3:00 PM PST (6:00 PM EST).

The Expedition is currently at The Overworld. Two players can be seered.

7
Request / [GEN] Mega Turrican - Multiple Songs
« on: February 07, 2014, 12:36:33 AM »
Opening Theme

Stage 1-1

Stage 1-2

Stage 1 Boss

I'm not sure if this is exactly the best time to post this, but it's better to have a peaceful request topic, right?

8
TWG LXIV: The Dangerous Flora and Fauna of Umbra



Backstory: Many years ago, the war on the planet Umbra ended. The war hero Agent 819, who single-handedly took out the dark leader UMBRA, went back to the galactic capital planet, never to return to Umbra until the year of his death... but his story is another story, not to be told here...

Umbra is quickly becoming a point of interest for tourists. The super-company Micro Budget Ships Inc. is funding a new, experimental program to safely guide boatloads of these tourists through the planet on a predetermined route, highlighting the planet's natural wonders.

Unfortunately for the company, the illusions still remain on Umbra, even after the evil left the planet: the local flora and fauna have gotten hungry, and weak-minded tourists are on the menu...

The Flora and Fauna; Wolves
1: Miju-maron: Master Wolf (as the Miju-marons are giant, carnivorous plants, they can't do much unless people walk right into their lairs, though this doesn't affect the role any)
2: Gialux: Wolf
3: Gi-Jinado: Wolf
4: Ryu-jin: Infective "oni" wolf. In the case that Ryu-jin is lynched, the player sends a PM to the host, "passing" the role on to another player (player is turned red). If the player is a wolf or tour guide, the power does not take effect. Is the only wolf who does not know his teammates.

Micro Budget Ships Tour; Humans
5: Tour Guide 1: Guardian; can guard one player per night, excluding self.
6: Tour Guide 2: Seer; is told results at end of night phase.
7: Tour Guide 3: Psychic; is told the number of wolves and if the red human is left in the game at the end of every day phase (after lynching). This excludes the "revived" Ryu-jin.
8: Tourist: Human.
9: Tourist: Human.
10: Tourist: Human.
11: Tourist: Human.
12: Tourist: Human.
13: Tourist: Human.
14: Tourist: Human.
15: Tourist: Human.
16: Tourist: Acts like a wolfsbane, except that the wolfing is redirected to another human player. Will be told he's a normal human.

Because Ryu-jin does not know who the other wolves are, and visa versa, only the first wolfing vote is accepted.
There are no special victory conditions.

This game will have a story, revealed between phases (both day and night), in average-sized paragraphs (so hopefully there won't be any delays with the story).

Special Gimmick: Navigation; throughout the game (changing every day and night phase), the tour moves across various parts of the planet Umbra, on a course determined randomly (though areas cannot repeat until two other locations have been visited).
Each area gives special, temporary effects to certain roles; the expedition always starts on the Overworld, as that is where is ship lands, but might not return there.

Night Phase Only:
Overworld: Seer is told exact role of seered player; on subsequent visits, only allows two players to be seered normally.
Dire ad Aqua (underwater ocean): Gialux is seered as green.
Sacred Catacombs: Guard can guard two people.
In Specus Caverna (cave inside a cavern underneath the volcano): Ryu-Jin can seer.

Day Phase Only:
Palus Magna (swamp): Miju-maron gets two lynching votes.
Stone Causeway: No effects.
Ignis Parva (inside of a volcano): Gi-Jinado gets two lynching votes.
Ruins of Ultima Fini (mechanical core of the planet): No effects.


1: Bird
2: FireArrow
3: Boo Guy
4: Mr. Tanooki Suit
5: NocturneOfShadow
6: davy
7: Toby
8: Greg
9: zoroark1264
10: The_Subjective_Thought

Subs:
1: Dude



If possible, I can rebalance this game for 14 players (or at least try to), but only if we're not able to get enough players (as I'm unsure of how negatively it will affect the Navigation if we remove one option from each phase).

9
General / BDS Wastes Your Time With Silly Game Reviews!
« on: December 04, 2013, 03:53:58 AM »
Title says it all.


King's Bounty (Sega Genesis)

"I want YOU for U.S. Army!" - Uncle Sam

Today, we shall begin our time-killing sessions with a review of an instant classic: King's Bounty, first released in 1990, for multiple systems; for the purposes of complete accuracy, I shall be reviewing the Sega Genesis version.

Now, many old video games captivate the player's sense of wonder and imagination. Doom, for example, provokes many questions: What is that demon doing behind those bars? What is that wall made out of? Who put that biohazard suit behind the acid? Why does it only protect me for a limited time? King's Bounty is another game that can give rise to many wondrous questions. Why can I only recruit 10 sprites if there are 110 at the creature dwelling? How am I supposed to build up my armies to fight the overpowered rogues that hide in castles? How the hell do enemy creatures counterattack you after you've already killed them? Why do I feel as if the interface if fighting against me more than the game's enemies? What's wrong with the day system? What kind of king leaves his scepter right outside his castle and then hires somebody to find it!?

The objective of this game is to hunt down villains and find the King's scepter within a limited time period, because apparently he'll die if you don't. You'd think he'd want to protect his scepter more. However, the villains put up quite a fight- I never beat a single one of them. The first one I fought, some pirate dude, had these insane berserker-like warriors who carved through my troops. Then the king proceeded to lecture me on strategy after I miserably failed due to a lack of troops. WHY DON'T YOU GIVE ME SOME MORE TROOPS INSTEAD!?!? ISSUE A DRAFT OR SOMETHING! HIRE MORE HEROES!!!!! NAEUIAERUGHAYUEEWEEE!!!!1!!!!1

I fondly remember two things about this game when I was young:
1: I couldn't get very far.
2: I couldn't recruit any creatures.

Playing the game now, I don't have any clue why I remembered those two things in specific.

According to Wikipedia, a reviewer from Computer Gaming World magazine said that he "finished it in six hours." One must wonder what kind of wizard he was to finish the game at all, let alone in six hours. He also called the battles "exciting." Tense, more like it. What, is the computer version that different from the Genesis version?

Pros:
+ Cool fantasy setting.
+ It was the predecessor to Heroes of Might and Magic, I guess.
+ There was a boardgame version too?

Cons:
- Confusing user interface and controls.
- Confusing battles.
- Confusing objectives and day system.
- What? You can't buy a boat?

Final Score: 7/10

Reviewer notes:
  • Play Heroes of Might and Magic instead. Or even Might and Magic.
  • GUIDE DANG IT!



Games by Score
Shrek Smash n' Crash Racing (DS) - 2
Lode Runner (SG-1000) - 2.5
Anticipation (NES) - 3.0
Congo Bongo (SG-1000) - 3.5
DOOM (SNES) - 3.6
Dragon Wang (SG-1000) - 3.7
Family Dog (SNES) - 3.8
Sonic the Hedgehog (NES) - 4
H.E.R.O. (SG-1000) - 4.1
Super Rub 'a' Dub (PS3) - 4.2
The Monkey King: The Legend Begins (Wii) - 6.2
Alien Hominid (GBA) - 6.5
King's Bounty (Sega Genesis) - 7
Heroes of Might and Magic: A Strategic Quest (PC) - 7.4
Fez (PS3) - 7.4
Fat Princess (PS3) - 7.5
Zoom 909 (SG-1000) - 7.6
Alien Soldier (Sega Mega Drive) - 7.8
Heroes of Might and Magic III: In the Wake of Gods (PC) - 7.9
Rocket Knight (PS3) - 8
Metroid: Zero Mission (GBA) - 8.2
Gain Ground (Sega Genesis) - 8.2
Heroes of Might and Magic III: Horn of the Abyss (PC) - 8.4
Heroes of Might and Magic II: The Succession Wars (PC) - 8.6
Undertale (PC) - 8.6
Need for Speed: Most Wanted (PS3) - 8.8
Castle Crashers (PS3) - 9
Pokemon Alpha Sapphire (3DS) - 9.2
Pokemon Omega Ruby (3DS) - 9.2
Sonic Mania (PS4) - 9.2
Sonic 3 & Knuckles (Sega Genesis) - 9.4
Perfect Dark (Xbox 360) - 9.5
Mega Turrican (Sega Genesis) - 9.6
Gunstar Heroes (Sega Genesis) - 9.8
Metroid Prime Trilogy (Wii) - 10
Heroes of Might and Magic III: The Restoration of Erathia (PC) - 10
[close]


10
Story Telling / BlackDragonSlayer's Short Stories
« on: June 24, 2013, 09:57:33 AM »
Yes, I know I haven't finished a... certain other story yet... but I don't care!!! I have ideas! :3 And I shall write them!

Completed:
The Final Choice:
Part 1
Part 2
Part 3
Part 4
Author's Notes Coming Soon

Angel Wings:
Part 1
Part 2
Part 3
Author's Notes Coming Soon

Halloween Horror Special 2013:
Part 1: Pizza Delivery
We all have our inner demons, but some more than others.
Part 2: She Will Come
Mistakes, murders, and revenge centered around a sickly young boy and his parents.
Part 3: The Tale of Dr. Goode
An unsettled spirit comes back from the dead hundreds of years later to seek victims in revenge for his untimely murder.

Annie and Zed: Into the Pirates' Den:
Part 1
Part 2
Part 3

Annie and Zed: The Heart of Mt. Coldclaw:
Part 1
Part 2
Part 3
Part 4

Halloween Horror Special 2014:
Part 1: HELP ME
A retired superhero coming back into action is plunged into a world of chaos as he is faced with a realization about his own life.
Part 2: The Man Who Treads With Death
A disillusioned, suicidal man finds a friend.
Part 3: Cold is the Night of Revenge
With a powerful alien creature at his beck and call, the crazed man begins to unleash his plan upon the world. But can that keep him from his own mortality?

Halloween Horror Special 2015:
Part 1: The Love Which We Deny Him:
A nice quiet neighborhood is not all that it seems, for there are monsters lurking just out of sight.
Part 2: I Think I Might Die Here:
A man, a woman, and a killer robot meet in a fateful encounter.
Part 3: I Knew a Man:
In space, nothing will hear you scream except Death itself.

Chilling Winter Tales:
#1: My Little Christmas Miracle
#2: Looking Sallow
#3: The Lazarus Tree

Halloween Horror Special 2016:
Part 1: A Thing I Do Not Know:
Chased by an enigmatic creature. Alone. Trapped. How can there be any escape?
Part 2: The Tree of Tears:
"Look on my works, ye Mighty, and despair."
Part 3: The Tusked Mask:
An aging news reporter's quest to get to the bottom of an urban legend that might be true turns into a tale of survival in a barren wasteland.

The Man Who Left Our Earth:
Story
A suicidal man finds that, one day, he has gained the ability to elicit the truth from anyone.

The Fall of the Renegade Eclipse:
Story
An experimental battleship is ambushed out in the middle of space.


In Progress:
A Quiet Peace:
Part 1
Part 2
Part 3

The Retriever:
Part 1
Part 2



Coming Soon:
Cold Planet:
Inspired by episodes of the Twilight Zone. Takes place during an alternate Cold War, where nuclear war has engulfed the planet, and attracted the attention of an alien force...
The Adventures of Louise:
A tale told from the perspective of a dog named Louise (her entire life; spoiler: the dog dies in the end), who strives to please her owners: "Sir," "Ma'am," "Boy," and "Girl."
Frozen in Time:
In the future, a disgraced detective is given a chance to redeem himself by using an experimental time machine to solve a murder that has baffled all others. He soon finds that the culprit has a few tricks of his own.

NOT Coming Soon:
Annie and Zed: Mystery at the City of Crystal
A murder on the coastal-half of Coral City prompts Annie to once again seek Zed's help. There, they find an ominous message from the murderer, warning them to stay away. The message is signed only with the name "Shadow Hand." Who or what is the Shadow Hand?

11
Art / Rogues' Gallery: BDS's General Art Thread
« on: March 01, 2013, 01:21:19 AM »
I'm not sure if having multiple art threads is much of a good idea, but so that I don't keep posting things in the Pictures/Videos topic, here is some of my "general art" that does not fit into the category of sprites (for obvious reasons).



Main Gallery

Ryu-Jin

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Gi-Jinado

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Betledye and Thoraxun

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Domingo

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Jogurt

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Golden Silver
Or, Golden Silver: The Process of a Work in Which I Display the Colors of the Faber-Castell Colored Pencils (and yet again display the mediocrity of my scanner)

Inspiration
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Without Color
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Final
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To do: Get better at drawing robots and weird-looking feet.
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Brickshelf Gallery

Original Creations



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Video Game Creations











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Toa Savage
I decided I wanted to experiment with the new Bionicle pieces in LDD. They didn't have them, so I did it anyway!

Defender of Shadows


Creations of Silaa, the Defenders are much more hostile than the Protectors which aid the Toa Okoto. This Defender prowls the depths of the ocean near the volcanic coastline, and is the enemy of Toa Drasden and Toa Ailana.
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Defender of Sky


Creations of Silaa, the Defenders are much more hostile than the Protectors which aid the Toa Okoto. This Defender soars through the sky over the jungles of Okoto, and is the enemy of Toa Rodgert and Toa Lila.
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Defender of Underground


Creations of Silaa, the Defenders are much more hostile than the Protectors which aid the Toa Okoto. This Defender causes earthquakes deep underground with its sonic drills, and is the enemy of Toa Janson and Toa Harmon.
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Hovercraft Defender


A creation of Silaa, this Defender has somehow become more intelligent than the rest, and has stolen a hovercraft for its own use.
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Silaa, Destroyer


Silaa was a creature created by the essence of Makuta inside the Mask of Control in order to defend it from the Toa Savage, exiled villagers transformed into Toa by the Mask of Creation. Silaa himself can create minions to aid him in his quest to defeat the Toa.

Silaa has the strength of three Toa combined, but as he improves his skills with his weapons, he becomes even more dangerous.

I don't think his legs move at all, but he looks cool, right? Riiight? Unlike the Toa, he doesn't have any gear functions.
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Toa Drasden, Warrior of Fire


Drasden was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. His weapons are the Flare Swords and Burning Chain. His mask is the Mask of Rage, which allows him to channel his emotions into balls of energy which are thrown from his Burning Chain.

Drasden is somewhat hot-headed, but can be a ruthless tactician if he sets his mind to it. He respects Lila's leadership, but has a rivalry with Harmon for the second-in-command position.
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Toa Rodgert, Warrior of Ice


Rodgert was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. His weapons are the Double Frost Sword and Blade Shield. His mask is the Mask of Telepathy, which allows him to communicate to others through his mind and improves his reflexes.

Intelligent, loyal, and caring, Rodgert gets along with everybody on the team, and is often the mediator of peace when fights break out, especially those between Drasden and Harmon.
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Toa Janson, Warrior of Earth


Janson was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. His weapon is the Power Spear. His mask is the Mask of Empathy, which allows him to impart his state of mind on another being in order to pacify them.

Janson is calm, yet fierce. His immense concentration allows him to focus in even the most difficult situations, allowing him to put his mask power to great use. However, he is quick to irritate when faced with somebody or something that repeatedly disturbs him.
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Toa Ailana, Warrior of Water


Ailana was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. Her weapons are the Elemental Fists. Her mask is the Mask of Electricity, which allows her to transfer a strong bolt of electricity to whatever she touches with her weapons, and grants her immunity to electricity.

The scout of the team, Ailana usually prefers to be alone. She is also skilled with using and making weapons; she is the one who improved the weapons that the team current use.
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Toa Harmon, Warrior of Stone


Harmon was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. His weapons are the Dual Arm Blades. His mask is the Mask of Strength, which gives him extraordinary strength and the ability to deliver powerful blows with his fists.

Usually laid-back, Harmon is loyal, and very trustworthy- due to these traits, he is always uncertain of those whom he feels are not loyal enough, such as Toa Drasden. He only uses his strength when he has good reason to do so.
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Toa Lila, Warrior of Jungle


Lila was an exiled villager transformed by the essence of Ekimu inside the Mask of Creation. Her weapon is the Double-Sided Forest Blade, which can separate into two smaller Forest Blades. Her mask is the Mask of Allure, which allows her to confuse and distract the person or thing she is targeting. The less intelligent a creature is, the greater her ability to deceive it is. She is the leader of the Toa Savage.

Lila has natural leadership qualities, but isn't good at settling disputes among teammates. In most circumstances, she tries to take a neutral stance. She is very clever, and can be deceptive... sometimes unintentionally. Out of all the others, she has the weakest moral fiber, having no qualms stealing from the villagers. However, becoming a Toa has made her somewhat more caring.
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Mutara
The Mutara are built with the 2015 CCBS, but, unlike the Toa Savage, are more... uh... experimental with their gearboxes. Even the Protectors have slightly different styles of building than the standard Protectors.

Protector of Iron


Satifaction: 9/10
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Protector of Lightning


Satisfaction: 7/10
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Protector of Plasma


Satisfaction: 8/10
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Ardant and Mutara Hound


The villain of the wave, Ardant is a mad scientist who seeks the three legendary masks, in order to experiment on them and make new and even more destructive creations. Ardant has also figured out how to create masks, and has made a few for his mutants.

I cannot express how satisfied I am with this. Ardant is taller than a Protector, yet shorter than a Protector, the perfect height I wanted to express his status as a villain, yet still being of the same variety as the other Protectors, his turret is neat, and the posability of his arms is AWESOME (in addition to being able to move his arms as normal, they can also rotate at the "shoulders" due to the way I constructed his back).

The Mutara Hound is also pretty cool, and looks neat in a lunging pose, such as the one in the above picture.

Satisfaction: 10/10
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Takua, Master of Light


More like, Takua, Master of Running.

I enjoy the way it looks- tall, bulky, powerful, etc. but according to LDD, the posability is lackluster. Although the arms seems to pose fine, the only pose the legs can really be put into are standing poses and the "running" pose I put them in for this picture. Shortening the length of the shells on the lower leg would probably help, but that would compromise appearance. Also, the swords on the back would probably be more spread out in the final version, like Tahu.

Satisfaction: 6/10
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Roarna, Mutant of Stone


Roarna was once a creature from the stone region on the island of Okoto before it was taken by Ardant to his lab and experimented on. Although its new body is more humanoid, it can still put its deadly feet to good use. Its mask is the Mask of Endurance, which gives it the ability to run and attack foes for great length without tiring.

Roarna uses the gearbox for foot motion, rather than arm motion, and idea which has been tossed around by the community already. Overall, I feel Roarna is so-so: the foot design is great, and the arm design is fine, but the tail, which I feel is a somewhat integral element of the build, has a very disappointing weapon- I'm not sure what else could be used in place of that, however.

Satisfaction: 6/10
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Clincher, Mutant of Earth


Clincher was a former warrior who was kidnapped by Ardant and fused with an underground claw mole. He is very angry and confused due to the experimentation, making him a fierce opponent. His mask is the Mask of Bersekers, which keeps him in a near-constant rage, greatly enhancing his strength, at the cost of tiring him out very easily.

Clincher uses a fairly standard build, and thus, is unique in the sole fact that he is different from the rest of the mutants. I am satisfied with the usage of the claws, the main "gimmick" of Clincher. The ball joints do stick out a bit far, though, which might interfere with the arm motion.

Satisfaction: 7/10
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Locker, Mutant of Ice


Locker was a former warrior who was recruited by Ardant and "enhanced" with deadly claws, powerful legs, and better vision. He puts his vision and mask powers to good use, using his Sniper Bolt Staff to strike opponents from afar. His mask is the Mask of Sights, allowing him to lock onto opponents more easily.

Locker was built to be a larger set, but was replaced as one of the larger sets by Beeler (mainly because I decided that the larger sets should be more animal-like)- piece-wise, he is larger than Beeler, and I feel all of his parts are put to good use. The legs are good, the clawed arms connected to the gearbox are good, and the weapon-holding arms are also very good. I love the use of the slope piece as part of his armor.

Satisfaction: 8/10
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Illas, Mutant of Fire


Illas was a former hero of ancient times, who, near death, turned to Ardant in desperation for more life. However, since then, Illas has come to regret his actions. His mask is the Mask of Rampant Action, allowing him to greatly speed up any action, such as when he is charging forward, as in the picture. However, the mask has a high recharge time.

Illas is so awesome. He looks fierce and powerful, and the color scheme is good. I would love to see his arms all flailing with the gear functions. Not much more to say about him. :P

Satisfaction: 9/10
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Quasaan, Mutant of Jungle


Quasaan was a beast from the jungles of Okoto who was experimented on by Ardant. Originally a fierce hunter, Ardant's modification have only made it larger and more dangerous. It can use its leg-claws to snap at opponents beneath it, and its hand-claws to attack nearby foes. Its mask is the Mask of Pain, allowing it to inflict debilitating pain on an opponent. However, this mask power takes great concentration to use.

Overall, I like Quasaan. The only con I have for it is that I'm not 100% certain the legs use a legal connection (and thus, can't bend very well in LDD, hence the straight-legged pose). :P

Satisfaction: 8/10
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Beeler, Mutant of Water


Beeler was a beast from the oceans around Ardant's island. It used to be a peaceful creature until Ardant's experiments turned it into an aggressive monster. It can survive on land, although without its mask, it has difficulty moving. Its mask is the Mask of Aerial Movement, allowing it to levitate above the ground or water and move at high speeds.

Beeler is probably the most unique out of all the Mutara. I'm satisfied with the front fins, REALLY satisfied with the middle fins, and fine with the back fins (which are connected to the gearbox). It has great bulk, which captures the body style I was aiming for, and the blade tail is a great addition.

Satisfaction: 9/10
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MediEvil

Ant Caves - Designed as a "$10" set.


Zarok's Lair - Designed as a "$20" set.


The Pumpkin King - Designed as a "$30" set.


Scarecrow Fields - Designed as a "$40" set.


Dan's Crypt - Designed as a "$60" set.


The Graveyard - Designed as a "$70" set.


The Hall of Heroes - Designed as a "$90" set.
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12
Request / [PC] Heroes of Might and Magic V - "Haven"
« on: January 21, 2013, 01:05:50 AM »
Composed by Paul Anthony Romero (who does most of the music for the HoMM series, even after the series ended up with Ubisoft).

Orginal version, as it appears in the game:

Arranged, as an example:

Arranged; look at who commented on the video (:P):

13
Story Telling / The Tragic Tale of Emperor Zin; Discussion!
« on: December 23, 2012, 11:53:08 AM »
Here, you may discuss The Tragic Tale of Emperor Zin.

Story

Main characters:
Il-Kalin, the Hero of Our Story: Thought to be the chosen hero, Il-Kalin (or Ilk, as he is called) must gather an army to stop Zin.

Sasha Ehle: Damsel, but certainly not in distress. Daughter of the chieftain of a warrior-bandit clan, she can fight as well as our hero.

Emperor Zin: Antagonist; although he is more than two times the age of Il-Kalin and Sasha, he has used potions taken from the Rising Pool to keep himself young.

(more coming as the story progresses; I don't want to give away too many spoilers)

Setting:
The kingdom of Dunzhol, home to a wide variety of terrain, is a semi-futuristic, yet underdeveloped, country. The best way to describe it is like a blend of ancient China and Japan with technology like rockets to propel their ships (which are most comparable to Chinese Junks), or solar energy to power the houses of the elite and rich.
Ancient technology explored making weapons powered by this solar energy, but after its failure, the areas of the kingdom resorted to using what some might consider more primitive weapons.
The planet where Dunzhol is located is much larger than earth (though not relevant to the main story); even with rocket technology, it takes quite a while to travel across the oceans. There are only two major continents, and a few small ones (at least "small" by their standards).

14
Story Telling / The Tragic Tale of Emperor Zin
« on: December 23, 2012, 11:09:28 AM »
I've decided to write a story; maybe an adventurous tale of a hero?
Basic story outline:
Prologue
Part 1: Young Boy Zin
Part 2: Climb to the Throne

Section 1
Part 1: Our Hero
Part 2: The Battle

Section 2
Part 1: The Rising Pool
Part 2: The Fall and End

Discussion thread: Here

15
Home-Made Compositions / BDS's Compositions: Featuring "Music of Nornova"!
« on: December 17, 2012, 05:27:41 AM »
Feel free to comment.

Music of Nornova
Cities and Towns
Gladiolus Town:
(2.0) MSCZ
MUS
Lazuli City:
(2.0) MSCZ
MUS
Waterlily Town:
(2.0) MSCZ
MUS
Fermento City:
MUS
Atlantis City:
MUS
Starlight City:
...
Ferail City:
...
Delsinrock Town:
(2.0) MSCZ
MUS
Ledge Town:
...
Top-of-the-Mountain City:
...
Mulai Town:
...

Other Locations
Soul Well:
MUS
Scholars' Tombs:
MUS
Surf Theme, Piano-only:
MUS
Saber HQ:
(2.0) MSCZ
MUS

Battles and Battle Intros
Legendary Battle Intro:
(2.0) MSCZ
MUS
Legendary Scholar Battle:
(2.0) MSCZ
MUS
Incarnation Duo Battle:
(2.0) MSCZ
MUS
Champion Battle, Piano-only:
MUS

Other
The Sorrow of Team Saber:
MUS

Normal Compositions
The Draconian Wanderer:
MP3


Introduction:
MP3
Title Theme:
MP3
Stage 1 (Plains):
MP3
Stage 2 (Forest):
MP3
Stage 3 (Mountains):
MP3
Stage 4 (Valley):
...
Stage 5 (Docks):
MP3
Stage 6 (Ocean):
MP3
Stage 7 (Cave):
MP3
Stage 8 (Sky):
...
Stage 9 (Ramparts):
...
Final Stage (Boss Rush):
MP3

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