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Messages - Olimar12345

Pages: [1] 2 3 ... 668
1
What a read. I’ll post an in-depth analysis on who to be weary of in the morning, but holy shit that spiraled. FA is right though: DO NOT REVIVE DAVY. Save the revive for the brutal human. Like FA said, nothing is stopping them from just killing Davy again.

2
Also Noc: I see two BDS votes up here, hmm...

3
While I agree that THC looks wolfy, I can chalk that up to inexperience (at least until something more substantial happens with him). What scares me more is how Davy’s been as of late. He’s miss-construed my night 1 analysis so far as to vote for me, then almost immediately makes the same response to THC’s post that I made (about THC looking wolfy from his cookie-cutter response). Sloppy Davy playing for day 1 if you ask me. I most likely won’t be able to pop in after this since I have band rehearsal, so gl everybody.

4
I'm getting wolf vibes from this post. If this post is not a natural overreaction from THC, I can only assume he's trying to be really worried for the human cause in order to seem human.

I’m having déjà vu:

Woah okay first of all, we should always consider and plan according to the worst case scenario, which would be that they hit Monika. Second of all, if they team up it just means that there’s one more player on the wolf side, which while this does make the game harder for the humans, it by no means is a game over. Thirdly, this like many of your posts is a generic cookie-cutter, fake, human-sounding post that is overly-obvious and adds nothing to the game. I’ve got my eye on you.


5
Davy, I have said this already but I will say it again. I believe that statistically, it was more likely that inactivity was the cause of no wolfing because of not only the many factors that I have listed in my previous posts, but also the history of inactivity here on nsm. We still have at least one player that has yet to make a single post in the thread and many others that are still slowly coming to life. Just because I think that was more likely what happened doesn’t mean I don’t think we should be planning for the worst case scenario, where the wolves do in fact hit Monika. There is a difference here.

Not sure why this makes me look wolfy to you, since everyone is already planning for the worst case scenario. If anything, it looks weird for someone like you to put a vote on me for something that should have been this obvious to you, and if it wasn’t let this post help clear that up.

6
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 18, 2018, 08:42:16 PM »
There are four wolf roles. The chance that all of them are among the inactive players is way smaller than the chance that they hit Monica. Intentionally skipping a wolfing makes no sense in this game, so I'm going to assume that they hit Monica.

Please read:

1) Inactivity shouldn't be too far off of the table. Let's face it: here an NSM we are used to smaller games where there are only usually 2 maybe 3 wolves. It's much easier for two people to find time to communicate and come to agreement in 24 hours than it can be for 4 people. Added to the amount of people in this game that aren't as regularly active as the rest of us, it is entirely possible and highly likely that there wasn't enough communication in that time and no one sent in a wolfing. This is especially possible if you consider that less experienced players could have been more active than more experienced players, and more hesitant to make a move without consulting the more veteran players. Just thoughts.

They wouldn’t all have to be inactive for the whole 24 hours; staggering their time online would have been worse for active discussion on a target. However:

Pls post more
-SuperMarina
-Trasdegi
-MaestroUGC
-MasterSuperFan
-Lkjhgfdsa_77
-ThiccWifeSiccLife
-TheZeldaPianist

Here are seven players that were inactive. You could add Bubbles to that too, technically, making 8. Inactivity isn’t far off with these numbers.

Despite that, this:

Killing Monica early removes the entire threat of losing a lot of our players at some point in the game, so getting rid of her early is very benificial. If Monica was hit this night phase, the wolves gave us a clue of who she might be. Wolfing an inactive on night one is a bad idea, so the inactive players are less likely to be Monica in this game. Wolfing strong/veteran players is a good idea night one, since they have a higher chance of finding out who are the wolves. Therefore, I think BDS, Olimar, FireArrow, myself, and to a lesser extend (since they haven't really been active) TZP and Bubbles are more likely to be Monica.

should be our number one priority. Monika, regardless if they made contact with the wolves last night phase, is a huge threat to the humans. Your idea is great but it banks on the chances that Monika was hit over inactivity, and that the wolves have a veteran player among them. Not impossible, but just things to consider.

Also, despite what you said about Raeko’s post, I think I would still prefer to hear what she had to say about it.




7
Miscellaneous arrangements / Re: Olimar12345's (mostly) VGM Lead Sheets
« on: February 18, 2018, 06:56:01 AM »
Wrote out a lead sheet for another one of Ujico's tunes. This time it's the collab with In Love With a Ghost, "Journey."


[Journey]

Here's my arrangement, as a jazz combo:

https://soundcloud.com/olimar12345/journey-jazz-combo-cover

8
"The line ends with A" was referring to the last four bars of the piece, not the dynamic shaping of the D.C. The line ends with the 16th notes G# and F# leading up to an A. Without it in that register, the voice leading ambiguously suggests that it drops to an E from the F#, which does not happen.

9
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 18, 2018, 12:36:27 AM »

10
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 18, 2018, 12:28:55 AM »
Ninja'd by brainy reinforcing my point about him. Wow lol

11
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 18, 2018, 12:28:21 AM »
@BDS I could see that as a possible slip-up, but when I read that I interpreted that as him meaning inactive humans who have no worry because they are inactive.

@Dudeman I usually get wolfy vibes from Brainy regardless just because of how he plays. (and no Brainy, you weren't tacked onto my semi-suspicion list because of that dumb discord message thing).

12
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 18, 2018, 12:08:31 AM »
wot

you're saying that humans should stick to the background
right
how about no

You're taking that out of context; that isn't what he was saying at all...

13
Wait, was the file in the op the one containing Mael's edits? Now I'm not sure.

What I'm wondering is how you managed to hear that accompaniment before the melody. That E is the last note of the melody, and it should be very obvious. I did take most of this into account, and compromised with an A-D-E chord (whatever you'd wish to call that (Asus4? (the A is the most prominent note in that chord anyway))). Sliding from two 16ths to an octave at 162bpm isn't easy anyway.

I hear the E now, but the line ends with A being the most important pitch there and as such it should be the highest note. The D-A relationship is much stronger than the E. I'd still suggest it to be in both octaves, but at the minimum it should have the one above the staff. Regardless, that part only happens on the second time through the piece and only for two bars, both of which were not qualities present previously.

14
The Werewolf Game / Re: TWG 100th Anniversary: Dinner and a Show
« on: February 17, 2018, 11:49:32 PM »
So just to recap, Here are my thoughts about the "no night 1 wolfing:"

1) Inactivity shouldn't be too far off of the table. Let's face it: here an NSM we are used to smaller games where there are only usually 2 maybe 3 wolves. It's much easier for two people to find time to communicate and come to agreement in 24 hours than it can be for 4 people. Added to the amount of people in this game that aren't as regularly active as the rest of us, it is entirely possible and highly likely that there wasn't enough communication in that time and no one sent in a wolfing. This is especially possible if you consider that less experienced players could have been more active than more experienced players, and more hesitant to make a move without consulting the more veteran players. Just thoughts.

2) Hitting Monika would be statistically a less-likely possibility in my opinion, since in this game it would be a 1/13 chance on night 1. This would also, as already said, not be good for the humans since they could end up working together against the humans. Pretty straight forward.

3) An intentional move to not wolf someone seems like a riskier and less-likely move. Like said, it would give us less information to go on for our day 1 lynch, but day 1 gives us the least to go on anyway, and I see this as a better move for later phases. Like, night 1 is basically a free kill for the wolf team because there are hardly any "if he/she dies, ___ is a wolf" suspicions. Because of this, I doubt this is what happened.

shortened, of these three possibility I would have to say that it was most likely inactivity that stunted night 1 for the wolves. Hitting Monika was a possibility, but statistically less likely, and intentionally not wolfing makes little to no sense.

Basic suspicion list:


Suspicious
No obvious suspicious as of late.

Semi-suspicious
-Dudeman
-BrainyLucario
-ThatHiddenCharacter

Okay for now
-davy
-BlackDragonSlayer
-E. Gadd Industries
-FireArrow
-Bubbles

Pls post more
-SuperMarina
-Trasdegi
-MaestroUGC
-MasterSuperFan
-Lkjhgfdsa_77
-ThiccWifeSiccLife
-TheZeldaPianist

I'll post more on this later; I just wanted to show a visual of where people are on my radar.


15
Going off of Mael's edit:

-The guidelines for duets says that you should abbreviate each instrument in a duet with I and II.
-Change "8va" in the bass to "8vb."
-Why is there an E held for four bars at the beginning in the second piano part? Nowhere does that happen in the original. I would suggest replacing it with a chord consisting of second-space A, fourth-line D, and A above the staff, as two whole notes (tied in measures 1 and 2), for the D.C. You'll need to specify that though, with something written along the lines of "play on D.C. only."
-And about the repeat: it desperately needs to be written as a D.C. after playing for four pages, I would rather know that I am repeating back to the beginning rather than search for a forward-facing repeat bar.
-Why does piano II get to fortissimo two bars later in 45 rather than in 43 with Piano I? In general, many of your differing dynamics are odd, but I feel like this is the worst instance. 32 is a close second.
-RH Pno I measure 29 should include another note in that grace note pick-up: it should start with an additional D.
-RH Pno I measure 31 should include another note in that grace note pick-up: it too should start with an additional D.
-RH Pno I measure 33 is missing the E#-F# grace note pick-ups.
-General comment: you should consider the need for the 8va line on that uppermost staff. You've got a considerable amount of that line in the bottom end and even below the staff. Ledger lines aren't a bad thing at all.
-Sorry Mael, but the bass line from the key change to the end has major issues regarding correct pitches, the glaring pinnacle of which is the last four bars. Y-ouch!
     -33-34 should be F#
     -35 should be A#
     -first half of 40 should be G#
     -41-42 should be F#
     -43 should be E# (last note should change to A# early)
     -45 should be D#
     -46 should be E#
     -47 should be F#
     -48 should be B natural

There is so much more to say but only so much effort and time to spend on it right now. Here's a version of the arrangement with the above changes made. Please use it and continue to comb through this arrangement:

https://www.dropbox.com/s/j6aaa3rqyj5wagg/Mario%20Kart%20Wii%20-%20Rainbow%20Road%20%28Two%20Pianos%2912345.mus?dl=1

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