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Messages - Rwars

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1
I was also planning on doing these ones:
- Title Screen
- NASU Title Screen
- FC Overworld
- FC Castle
That's all I have in mind for now.
Hey, I already have those tracks arranged to ready to submit, actually.

2
Submissions / Re: [PC] Yume Nikki - "The End" by Rwars
« on: February 20, 2018, 09:36:37 PM »
Probably gonna start working on a bit of Yume Nikki, since I believe I have almost everything from Sweet Home on the site already after already working on that for half a year.

3
Submissions / Re: [NES] Sweet Home - "Lobby Theme" by Rwars
« on: February 20, 2018, 09:25:00 PM »
The opening two measures aren't quite as fast as the rest of the piece (closer to 112 bpm), and the long C isn't held down that long (you could either make the sixteenth note line a two beat pickup going down to a whole note, or change the second measure to 2/4 time. (Alternatively, you could delete measure 2 and put a fermata on the half note in measure one.) From measure 3 onward, it seems to me like it's a bit faster than 135 bpm (closer to 144).
Hm, I see what you mean, and so I've changed it. I have found that it's more like 150 for most of the song instead of 144.

For the bass motif, the note between the two F's is an E natural, not a D.

Since this piece is rather, it would be preferable to not change key signatures in the middle. (Even if you were to do so, measure 19 would not be the place: your harmony hasn't changed yet, as shown by the identical bass. If this piece needed a key change, which it doesn't, it would be for measures 23-30.) By the way, this theme is mainly in F minor, so the key should be four flats, with accidental D natural in measures 15-18 and A natural in measures 23-30.
Understood, I've changed it to now be just the one key signature, along with fixing the notes.

Also hey turns out this arrangement was missing an entire section of the song, and so now that's fixed as well, hurray

4
Submissions / Re: [NES] Sweet Home - "Lobby Theme" by Rwars
« on: February 18, 2018, 02:17:34 AM »

5
Archive / Re: [NES] Sweet Home - "Mamiya's Room" by Rwars
« on: February 07, 2018, 09:40:25 PM »
Here's a file you can use with a slightly adjusted layout: https://www.dropbox.com/s/xy0f8vw6c3hln4z/innersanctum.mus?dl=1

Alright, I'll use yours, then.

6
Archive / Re: [NES] Sweet Home - "Mamiya's Room" by Rwars
« on: February 05, 2018, 12:32:36 AM »
In order to save me a small bit of effort, I'll use yours instead. I really do thank you for always providing a copy of submissions with your changes in it!

7
Archive / Re: [NES] Sweet Home - "Mamiya's Room" by Rwars
« on: February 01, 2018, 12:48:00 AM »
Honestly, I was quite surprised by how much was cleaned up by just doing the double flats thing.
I fixed the incorrect tempo marking and adjusted it to be a bit more correct, made the naturals into double flats, and put certain parts of the song into one layer/voice.

I almost feel that I should put the second voice in the LH of measures 1~4 into the RH so I can put different dynamic markings for the dotted half notes?

8
Archive / Re: [NES] Sweet Home - "Cave Theme" by Rwars
« on: January 24, 2018, 09:30:19 PM »
And there we go, hopefully that works, haha

9
Archive / Re: [NES] Sweet Home - "Cave Theme" by Rwars
« on: January 23, 2018, 06:18:14 PM »
Well, there we go, I changed the spelling back. I do hope that this is better, perhaps?

10
Archive / Re: [NES] Sweet Home - "Cave Theme" by Rwars
« on: January 04, 2018, 06:28:38 PM »
Updated to have with what I believe is the correct tempo and tempo change. I do hope that this is correct.

11
Archive / Re: [NES] Sweet Home - "Mamiya's Room" by Rwars
« on: January 02, 2018, 10:24:13 PM »

12
Archive / Re: [NES] Sweet Home - "Battle Theme" by Rwars
« on: December 05, 2017, 12:04:00 PM »
Added the ossia and realigned the composed/arranged stuff. Not exactly sure how to work an ossia, however.

13
Archive / Re: [NES] Sweet Home - "Battle Theme" by Rwars
« on: December 04, 2017, 03:27:31 PM »
I'm happy to hear! How do you add an ossia in Finale, anyways?

14
Archive / Re: [NES] Sweet Home - "Battle" by Rwars
« on: November 16, 2017, 05:09:36 PM »
Hm, I was talking to someone earlier, and they did give me a suggestion for the LH. Since repeating two notes is easier than one, especially with 16th notes, I wanted to suggest if it would be a good idea to make the LH more playable by repeating both the upper and bottom octave notes kinda like so.

15
Archive / Re: [NES] Sweet Home - "Cave Theme" by Rwars
« on: November 15, 2017, 02:06:51 AM »
There we go. Changed the remaining flats into sharps, and changed the time signature. Anything else, perhaps?

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