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Messages - Lkjhgfdsa_77

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1
I went through the sheet again and made a bunch of improvements, many of which you suggested -

-Spacing is all over. More between staves within systems, less between systems. Plz
Didn't fully do this because of NotePad. I did, however, paste the file onto a 4-measures-per-system file I had lying around.
Quote
-Pedal markings aren't going all the way to the end. Is this deliberate?
No. I replaced the explicit pedal markings with a Ped. and a note to lift when apropriate.
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-LH: You're using a lot of open 5ths and 4ths when I'm hearing more disonant intervals. I'd suggest either fill the chords out or opt for the 3rds and 6ths when you can instead of the perfect intervals. That being said, this next comment may change the way you play this game.
Jazzed up all of the main LH chords and made them triads. I also reworked the violins, changing the chord shapes and moving them to the left hand because...
Quote
-Watch for overlapping hands. It's kind of.. happening everywhere. You're gonna have to deal with this somehow.
Moved the melody up an octave. This should have removed all of the main clashing problems.
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-Similarly, if you want the last D in the LH at the very end (which I love btw), I would drop it from the RH. Don't have it tied over like the rest of the chord. Will it look funny? Potentially. But it's also gonna give the best results imo.
In the last 1-2 measures, I halved the note values and removed the "a tempo," which in my opinion better captures how the song ends. It plays too fast on playback, but anyone actually playing the sheet would likely know how slow to end the piece.

Some other notes -
 - I changed the title to "Home Island (Menu)" to further differentiate it from "Menu Theme" and to align with other track name sources.
 - I'm having trouble with the violins at m10 / 14; I'd like to make them 6ths as well but I'm not sure how.

Sorry this reply is so late; life got in the way and I kept putting off this piece. I normally go through my sheets before I submitted them, but since the updaters were going to be active I just submitted my most complete arrangement.

2
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 14, 2017, 10:30:33 PM »
c-c-c-combo breaker
Safety on Lkjhgfdsa_77.

3
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 14, 2017, 05:55:21 PM »
*coughs*
Olimar and Brainy (unless he sticks to his claim) still need to claim to me.

4
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 14, 2017, 03:10:25 AM »
And besides, what are the merits of putting the cookie out of play (just curious)?
I don't see any for him, but there might be one against the team. Maybe because he wants the ability to be "wasted" on someone that the group already thinks is suspicious?

Also, per davy's request claim to me so we can get along with everything.

5
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 13, 2017, 07:48:40 PM »
Lkjhgfdsa, since this is your first time playing here, let me explain what you are expected to do.

(explained)
Understood. I have read the PMs that I got so far, but I will wait for more to make any more actions.

6
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 13, 2017, 06:32:02 PM »
Truthfully though it almost seems too perfect. I haven't played with Brainy before but unless he's a really, really bad player, this almost seems too obvious, almost like he's going out of his way to make sure he's lynched day one.
Either suspicious or makes sense, I'm not sure. I couldn't think of any item or ability that him being lynched would benefit from (except maybe Fat Werewolf ability), but I feel like we might be walking into something...

7
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 13, 2017, 12:20:58 PM »
...
. . .
.  .  .
I am the Control Freak.
[close]

8
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 13, 2017, 02:17:00 AM »
3. Everybody confirm that you are not the control freak. Please be honest about this. If you are the real control freak, come out and say so. If everyone confirms that they are not the control freak, we know that Brainy is.
I understand how this will work, but to me it seems a bit suspicious -

1. If everyone complies, it confirms Control Freak, an influential special role
2. Because everyone knows (including wolves), the wolves could kill the Control Freak claim and effectively secure item positions for the rest of the game (fine, except baklava)

Yes, I know "be honest," but someone could lie about / could have already lied about their role for this very reason. So - are we willing to effectively publicize this role?

9
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 13, 2017, 01:34:01 AM »
I never said I was human? The only reason I did that was to throw E. GADD off, since I knew he'd probably post the log

If you were trying to throw him off...
Quote from: E. Gadd's PMs with Brainy
I'm not really the Control Freak I'm a wolf
...
No, I'm not really a wolf I just have the cookie and want you to put it out of play.
...
Actually I am the foodie (not completely contradictory with the previous one but eh)
...
Just kidding I am the other blue role
... then why change your story multiple times?

10
The Werewolf Game / Re: TWG XCVI: The Great Minnesota Get-Together
« on: September 12, 2017, 12:30:17 PM »
this is what happens when i dont check the forums enough

Hello, I'm alive and playing in this round. Time to read the entire Wikipedia page on the fair.

Edit -
Quote from: Wikipedia
In 2007, one new food was spaghetti on a stick.
how does this work

11
The Werewolf Game / Re: TWG XCVI Sign-ups
« on: September 10, 2017, 11:30:27 PM »
I'm not the best at TWG, but since I sort of know how to play... I'm in unless someone else really wants to join this round. I'll try to be online with school and everything else happening.

12
People on the NSM Discord have been talking about having the update power through the submissions board, so I decided to put another sheet up for submission. I didn't go through it again like I do with my other submissions, so it might be a little rough around the edges. Also, do not confuse this track with the similarly-named "Menu Theme" from the same game.

13
Did some work on the old Shinshu Plains arrangement from Ōkami [Okami]. After actually playing more of the game and looking into it, I decided to make a single arrangement for both parts of the track, because they lead into one another in the game, and the individual tracks will be labeled. I also decided to add a second piano to allow for more notes to be played and to better grasp the orchestral qualities of the piece. This let piano 2 play the four-measure string repeat so piano 1 could give more to the melody. However, after m25, and to a lesser extent the entire arrangement, the arrangement sounds "empty" and not as full as the original, and I don't know how to fix it.


Shinshu Plains (Two Pianos)||Ōkami [Okami]
40
35%, hard to arrange but some progress was made.mid.pdf

14
Great sheet, but I just have a couple of nit-picky suggestions -

 - m6 LH - the flag of the first 8th note (quaver) collides with the sharp sign right after. Just clicking on the notes with the entry tool should fix it
 - m10 RH - this may just be me, but the last quarter note (crotchet) doesn't extend into the second portion of the beat, but you could've also done it to not have a single 8th (quaver) rest on the end,or it's just a matter of the soundfont used for that section, and the piano can't "sustain" a note, so the difference of holding it down for an extra fifth of a second doesn't matter, and a human performer will likely drop it before then anyway to get to the next chord, just do whatever you want...
 - m14 RH - the 16th note (semiquaver) grouping in beat 2.5 is the only part in the measure beamed down... it might look better beamed up with everything else.
 - m15-17 LH - the 8th notes (semiquavers) in the middle are too squished together. Clicking around with the entry tool should also fix this.
 - m18 - the first two beats of this measure can benefit from articulations - I'm hearing the C chord in beat 2.5 tenuto (and possibly (see second point) taking up the first half of beat 3) and everything else staccato
 - Copyright - Publisher might go before developer, but I'm not exactly sure. "HAL" in HAL Laboratory is completely capitalized. The beams from the bottom system are blocking out some of the copyright, but it's fine if you can't fix that now.

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