NinSheetMusic Forums

Please login or register.

Login with username, password and session length
Advanced search  


Thanks for all your hard work, Olimar!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dekkadeci

Pages: [1] 2 3 ... 68
Maverick (n.) - a popular Magic: The Gathering deck in the Legacy format; is similar to the preexisting Death & Taxes deck, which means it's conventional

Meet (v.) - to convene, often in order to distribute or allot

Piano Arrangements / Re: PlayfulPiano's Arrangements
« on: August 10, 2018, 05:03:47 AM »
Have you tested the hand crossings in your "Pokey Means Business" transcription?

Also, the second composer's name is Hirokazu Tanaka, not Tanak. Luckily, I think that's just a typo.

Home-Made Compositions / Re: Dekkadeci's Compositions
« on: August 10, 2018, 04:58:40 AM »
Here's my first musical setting: Song on "Hippo's Hope", based on the poem by Shel Silverstein! Actually, you can sing the poem to only about half this piece (not the C major-like sections), but I did try to cover all 3 of that poem's endings in it! ...Yeah, most of this piece is years old.

Mortation (n.) - the act of dying

Nice to see this one. Title sounds good to me, and sheet is looking pretty solid!

Some passing comments as I skim over this one:
- Check the bass notes over again - I'm seeing parts where they don't match up with the original. I recall I looked at the first couple bars of the loop a while back...
Of course don't keep the 16ths, but yeah that doesn't quite match up with what you have written.
- Extend the 8va over to the end of the phrase in m. 17 and 33 - that way you preserve the contour of the melody line AND better denote where the phrases start/end.
- Probably best to just extend the 8va from 30-33 as well.
- I think it'd be best to use Gb instead of F# for the chromatic descents in 27 and 29.
- Try modifying the LH in m. 30-31 so that you don't demand more than an octave span.

Also, the biggest thing with this song is its high tempo, and while it looks like you've done a decent job of keeping is reasonable, I'm going to shed some light on a few pain points in particular you may want to reconsider.
- The figure at the end of m. 5 - that's quite a descent down to the low C in the next measure after the 16th run. I'd suggest eliminating the last three 16th notes there - all they do is double the melody.
- You have a similarly large jump in the left hand to the 16th line in the last measure, could also take those few notes out without losing a whole lot.
- The same 16th line in m. 17 is reasonable since they're in the same octave as the notes preceding, but those repeated chords are... pretty difficult.

All done--here's hoping I got the octaves of the notes in the bass correct this time. I made the repeated chords a bit easier by having only eighth-note staccatos instead of 16th notes. I kept the topmost note of each more-than-octave LH span in Bars 30-31 but raised the lowest note because I kept hearing the topmost note more prominently.

Dang how lo-fi this song is, though....

I decided to go with the Kirby's Dream Collection name of this theme:

...because who seriously says that they're remixing "Stage Music 2" from Kirby: Squeak Squad?

Help! / Re: An Help to MuseScore Formatting
« on: August 07, 2018, 05:20:04 AM »
Trying version 1.2 of the XML editor--how long am I supposed to wait before I can use the finished XML? I end up with this for several minutes after dragging the .xml onto the .exe--pressing the enter key results in the program closing and no files seemingly being modified:

Is this program supposed to work near-instantly or not? Am I using this program wrong?

I got the same results when I changed the extension of my file to .xml instead of .musicxml.

(My file structure has been censored for privacy reasons.)

EDIT: OK, dragged the .xml directly onto the .exe instead of opening the .exe first and finally got results. I'll still need to adjust the file afterwards, though--the tempo marking is messed up.

Quiz (n.) - a quick, close test

Auger (n.) - a drill--it sure doesn't foretell the future, that's one thing for sure

Home-Made Compositions / Re: Dekkadeci's Compositions
« on: August 03, 2018, 03:27:40 AM »
Here's both my first tango and my first piano-&-non-piano duet: Tango No. 1 in G Minor! How well did I do balancing the piano and bass clarinet parts?

Nintendo / Re: Kirby for the SWITCH!!
« on: July 28, 2018, 06:14:38 AM »
Kirby Star Allies Wave 2 DLC is out! I'll try to keep things as spoiler-free for Kirby Star Allies as possible again:
  • The 3 (looks like it'll be 3 every wave) new Dream Friends this time are Daroach, Dark Meta Knight, and Adeleine and Ribbon. Daroach's brought the entire Squeak Squad with him (OK, maybe minus the pip Squeaks), and they show up in his attacks. He's greedily going after those dark, shiny Jamba Hearts--does Daroach ever learn? The eternal fool; he got possessed the last time he went after dark stuff like this... He's apparently unable to receive elemental abilities, just give them. And his Triple Star wand is still operational....
  • Dark Meta Knight has less clear reasons for why he's going after the bad guys--as far as I can tell from his descriptions, he's also after the Jamba Hearts (possibly to corrupt others with them?), and he may have gotten coerced by Meta Knight into doing this (maybe after losing a fight against him for once?). He can pull off some of his more impressive boss attacks, like raising giant sword blades out of the ground. Oh, by the way:
    Dark Meta Knight is definitely a Mirror alternative for those who loved it so much in Robobot.
    Yup, he's the closest you're going to get to playing as Simirror. ...If Simirror could fly, wield a sword, and combine received elemental abilities. (Interestingly, Dark Meta Knight's feet are apparently the same colour as his body armour. Sheesh, it's like he got his shoes from Galacta Knight's shoemaker...who I do NOT recommend.)
  • Adeleine & Ribbon need no compelling reason to fight the bad guys, unlike the other 2. Adeleine's the primary fighter, with Ribbon lifting her off the ground when they want to fly. Along with food, Adeleine can paint a variety of enemies and bring them to life--even Kracko if she's good enough! She and Ribbon can also hide behind a pastoral painting, which makes enemies ignore them.
  • At least for Adeleine & Ribbon, some of the last levels start looking an awful lot like Shiver Star. The last stage of alt story mode (Guest Star ???? Star Allies Go!) also got changed out yet again (this time, they only changed the floor to a Dark Star reference instead of a Hyper Zone reference).
  • Effective boss themes are back (yeah, I was starting to expect them). Daroach's is a remix of the Squeak Squad theme (shucks, no Squeak Boss theme like I was guessing), Dark Meta Knight's includes the Kirby and the Amazing Mirror regular boss theme and Dark Mind's most famous theme (note that he does NOT get a version of his own theme, unlike what I was predicting), and Adeleine & Ribbon's includes 02's and Miracle Matter's themes. FYI, Marx's effective boss theme is...his own theme remixed, Gooey's effective boss theme is a remix of the Hyper Zone 1 theme, and Rick & Kine & Coo's effective boss theme includes the Real Dark Matter theme and the Cloudy Park theme. (By the way, I still think the Real Dark Matter theme sounds terrible on the Animal Friends.)
  • The Guest Star Kirby glitch and the credits T-pose glitch have been fixed.
  • Just like last time, there are additional pictures in the Gallery with the new Dream Friends in them.

In the meantime, the Kirby Star Allies channel hasn't spouted additional lore since (despite being on their 10th episode) and the closest the concept art has to giving out lore is the 8 zillion rejected designs for Driblee and Floaty the Cell Core (IMO).

Forum Games / Re: ''That is not a ________!'' Game
« on: July 25, 2018, 11:56:36 AM » illegal alien!

That's not an illegal alien, that's a....

Forum Games / Re: Hurt and Heal Game - Video Game Franchises
« on: July 24, 2018, 06:26:32 AM »
1. Ace Attorney - 10
2. Animal Crossing - 10
3. Banjo-Kazooie - 10
4. Castlevania - 10
5. Donkey Kong - 11
6. Dragon Quest - 2
7. EarthBound - 10
8. Final Fantasy - 10
9. Fire Emblem - 8
11. Harvest Moon - 10
12. Kirby - 10
13. Mega Man - 12
14. Metal Gear - 10
15. Metroid - 11
16. Pikmin - 10
17. Pokémon - 10
18. Professor Layton - 9
19. Sonic - 12
20. Star Fox - 10
21. Super Mario - 11
22. Super Smash Bros. - 6
23. Tales - 6
24. The Legend of Zelda - 10
25. Splatoon - 9

Tumbler (n.)- a lively, prankish, or mischievous circus man

Pages: [1] 2 3 ... 68

Page created in 0.163 seconds with 21 queries.