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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on September 02, 2017, 10:14:27 AM

Title: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Zeta on September 02, 2017, 10:14:27 AM
Submission Information:

Series: Other
Game: Sweet Home
Console: Nintendo Entertainment System
Title: Battle Theme
Instrumentation Solo Piano
Arranger: Rwars (http://forum.ninsheetmusic.org/index.php?action=profile;u=5243)

[attachment deleted by admin]
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 02, 2017, 10:17:08 AM
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Maelstrom on September 02, 2017, 10:37:24 AM
A few quick things: Place the treble clef after the barline, because it's disorientating where it is right now
Also, m5-end RH really should be separated into 2 layers for the whole thing. It's two distinct voices, and they don't always follow the same rhythm
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 02, 2017, 10:50:47 AM
Quote from: Maelstrom on September 02, 2017, 10:37:24 AMA few quick things: Place the treble clef after the barline, because it's disorientating where it is right now
Also, m5-end RH really should be separated into 2 layers for the whole thing. It's two distinct voices, and they don't always follow the same rhythm

Alright, I got the splitting RH done, but the question is, how do I move the clef to the other side?
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Maelstrom on September 02, 2017, 11:00:42 AM
Click on the measure like you would normally do change the clef. In the bottom left corner, there's a box to check to place it after the barline

edit: you'll need to click on the measure with something to make it respace itself
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 02, 2017, 11:14:48 AM
All done. Also added a couple of courtesy accidentals as well.
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Olimar12345 on September 02, 2017, 11:57:44 AM
That LH part in general is very demanding to be used like that throughout the piece. I would recommend simplifying it for the sake of the pianist.
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 02, 2017, 12:20:49 PM
Quote from: Olimar12345 on September 02, 2017, 11:57:44 AMThat LH part in general is very demanding to be used like that throughout the piece. I would recommend simplifying it for the sake of the pianist.

Hmm.. How should I simplify it, do you think? Maybe removing every other 16th note and change it to a series of 8th notes?
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Maelstrom on September 02, 2017, 12:23:52 PM
Sounds great

edit: idk how, but your DC broke
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 02, 2017, 01:45:41 PM
The DC is now fixed.
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Maelstrom on September 26, 2017, 07:45:17 PM
Quote from: Olimar12345 on September 02, 2017, 11:57:44 AMThat LH part in general is very demanding to be used like that throughout the piece. I would recommend simplifying it for the sake of the pianist.
This still should be done
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on September 28, 2017, 09:07:50 AM
Simplified the LH now; instead of it being constant 16ths, it now has 8th notes for beats 2 and 4.
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Maelstrom on November 06, 2017, 12:29:18 PM
That doesn't fix the whole problem. There's still repeated 16ths at a high tempo, and removing half doesn't make the ones that remain playable. Fix that, and it should be a lot more playable.
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on November 08, 2017, 08:53:39 AM
Do you mind giving me a bit of an suggestion on how I could simplify the song further? Could turning the entire LH into 8th notes work?
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: LeviR.star on November 08, 2017, 08:56:13 AM
This is unrelated, but could you please explain why your submission is titled, "Battle", while the sheet itself is titled, "Battle Theme"? I think the initial would be simpler.

EDIT: I'm sorry, this is a really tricky song to play. Don't worry, Rwars; I've had my fair share as well.

While we wait for Mael or another updater to respond --

- perhaps you could shrink the page size to fit all measures on one page?
- those 16th systems in the LH; change it to a 16th (up) - 16th - 8th - 8th note pattern. It will easier on the fingers at this tempo, even if it is rhythmically inaccurate
- while I'm not completely sure on this, I would try removing the bottom note of each RH dyad in m1-4
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on November 08, 2017, 12:01:29 PM
Quote from: LeviR.star on November 08, 2017, 08:56:13 AMThis is unrelated, but could you please explain why your submission is titled, "Battle", while the sheet itself is titled, "Battle Theme"? I think the initial would be simpler.
This thread has been open for 2 or so months, and somehow I've never noticed that. I should probably see if there is a way to change this submission's title to "Battle Theme", since making it just "Battle" wouldn't go with the other tracks I already have up, like "Fresco Theme" or "Basement Theme"...

Quote from: LeviR.star on November 08, 2017, 08:56:13 AM- those 16th systems in the LH; change it to a 16th (up) - 16th - 8th - 8th note pattern. It will easier on the fingers at this tempo, even if it is rhythmically inaccurate
Oh? What do you mean by this? Are you saying that instead of being four 16ths, followed by two 8ths, that it should be instead two 16th notes, then three 8th notes?
Title: Re: [NES] Sweet Home - "Battle" by Rwars
Post by: Rwars on November 16, 2017, 08:09:36 AM
Hm, I was talking to someone earlier, and they did give me a suggestion for the LH. Since repeating two notes is easier than one, especially with 16th notes, I wanted to suggest if it would be a good idea to make the LH more playable by repeating both the upper and bottom octave notes kinda like so.
(https://puu.sh/ylVEI/c39fa0a6f7.png)
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Sebastian on December 01, 2017, 03:15:29 PM
This above illustration would work. I would recommend that. It's not possible to play it the way it currently is.

This song is close!
- Right-align the composer/arranger names.
- I would adjust the bassline to match your illustration above.
For playability, I would notate the first 4 measures like this:
(https://www.dropbox.com/s/p071zon15k4kh8e/Screenshot%202017-12-01%2018.12.10.png?dl=1)

Basically, get rid of the excess notes and keep the melody.
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: InsigTurtle on December 01, 2017, 06:24:09 PM
Stripping it to the melody only would lose some of the urgency and makes the chord a bit more ambiguous. On the other hand, it is very difficult to play as it is, but not impossible. If you're going to simplify it, I'd recommend having an ossia with the original above it to add some context (and a challenge for more advanced players)
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Rwars on December 04, 2017, 06:27:31 AM
I'm happy to hear! How do you add an ossia in Finale, anyways?
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Sebastian on December 04, 2017, 07:40:11 AM
Ossia tool, if you have the full version.
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Rwars on December 05, 2017, 03:04:00 AM
Added the ossia and realigned the composed/arranged stuff. Not exactly sure how to work an ossia, however.
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Sebastian on December 05, 2017, 10:24:45 AM
I'll have to double check the notes, but I like how this is looking. Anyone else have any thoughts?
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Olimar12345 on December 23, 2017, 03:28:16 PM
-Align the ossia so that it lines up with the measure below it.
-I would suggest simplifying the LH in a way that doesn't lose the lower octave's articulation in regards to the original. Maybe only eighth notes?
-The first half of measure 8 (LH) should be all E's.
-The second half of measure 8 (LH) should be all D's.
-The first half of measure 9 (LH) should be all C's.
-The second half of measure 9 (LH) should be all B's.

Here's a file containing these changes:
https://www.dropbox.com/s/1yl21xj3b7215e8/battle12345.mus?dl=1
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Olimar12345 on December 24, 2017, 08:30:53 PM
Next time post saying you updated the files. I missed something small in the version I posted (which you uploaded) so I fixed it for you. We're good to go with this one.
Title: Re: [NES] Sweet Home - "Battle Theme" by Rwars
Post by: Zeta on December 24, 2017, 08:31:00 PM
This submission has been accepted by Olimar12345 (http://forum.ninsheetmusic.org/index.php?action=profile;u=83).

~Zeta, your friendly NSM-Bot