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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on September 02, 2017, 08:40:49 AM

Title: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenCharacte
Post by: Zeta on September 02, 2017, 08:40:49 AM
Submission Information:

Series: Super Mario
Game: Mario & Luigi: Dream Team
Console: Nintendo 3DS
Title: Dreamy Mushrise Winds
Instrumentation Solo Piano
Arrangers: E. Gadd Industries (http://forum.ninsheetmusic.org/index.php?action=profile;u=4357) & ThatHiddenCharacter (http://forum.ninsheetmusic.org/index.php?action=profile;u=5110)

[attachment deleted by admin]
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 02, 2017, 08:42:15 AM

I kinda forgot about the existence of this sheet. Oops. Here it is, though! S/o to ThatHiddenCharacter for agreeing to do this with me!
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Maelstrom on September 02, 2017, 09:03:19 AM
I am pleasantly surprised by how good this is. M&L songs can be a bit  tricky sometimes.
Anyway, before notes, I have a few things:
pg2 has wayyy to much white space at the bottom. Either fit in another system or move the ones you have apart enough to fill in the gap.
Secondly, let's talk about note length. Pedal doesn't give you a free pass to make notes shorter than they should be. Take m1, for example. The LH is held for much longer than a quarter, but you only have a quarter written. Go through the whole piece, rechecking the bassline to make sure the lengths are consistent with the original.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 02, 2017, 09:27:01 AM
Fixed the errors! Thank you!
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Latios212 on September 02, 2017, 09:30:15 AM
Wow, this is nice!

Measures 42-43 are a bit demanding, I would eliminate the lower note in each of the dyads from m. 42 beat 3 to m. 43 beat 1 to eliminate the large intervals.

M. 16 also has some wrongly flipped LH notes.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 02, 2017, 12:40:42 PM
Thanks, Latios! Files have been updated!
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: LeviR.star on September 02, 2017, 02:46:54 PM
This is a bit nitpicky, but does the tempo have to be specific enough to be 148 instead of 150 bpm?
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: ThatHiddenCharacter on September 02, 2017, 02:50:01 PM
Quote from: LeviR.star on September 02, 2017, 02:46:54 PMThis is a bit nitpicky, but does the tempo have to be specific enough to be 148 instead of 150 bpm?
There's a huge difference between 148 BPM and 150 BPM. And that difference is 2 BPM. The difference may be unnoticeable to the human brain, but it's enough that it is necessary to have it.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: mastersuperfan on September 02, 2017, 04:02:28 PM
Quote from: LeviR.star on September 02, 2017, 02:46:54 PMThis is a bit nitpicky, but does the tempo have to be specific enough to be 148 instead of 150 bpm?

...Why not?
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: LeviR.star on September 02, 2017, 04:04:17 PM
I don't know about you guys, but here I've been told to round up if it's that close. Doesn't really matter, though, so go ahead and do whatever.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 02, 2017, 05:24:04 PM
I'll add it with the next round of changes, since I'll be away from my PC for a while.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: ThatHiddenCharacter on September 02, 2017, 06:25:01 PM
Quote from: E. Gadd Industries on September 02, 2017, 05:24:04 PMI'll add it with the next round of changes, since I'll be away from my PC for a while.
I wouldn't change it. Again, the difference isn't perceivably noticeable, but it's still there. I say stick with 148.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: mastersuperfan on September 02, 2017, 06:46:52 PM
There's absolutely no reason to round from an even number to another even number. Leave it as is.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: LeviR.star on September 02, 2017, 06:55:45 PM
Quote from: mastersuperfan on September 02, 2017, 06:46:52 PMThere's absolutely no reason to round from an even number to another even number. Leave it as is.

I doubt the composer had any reason to make the tempo that specific. I'd recommend re-counting the BPM from the original source via Tempo Tapper.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: ThatHiddenCharacter on September 02, 2017, 07:13:36 PM
Quote from: LeviR.star on September 02, 2017, 06:55:45 PMI doubt the composer had any reason to make the tempo that specific. I'd recommend re-counting the BPM from the original source via Tempo Tapper.
That's what we did. But we were off by one. The tempo should be 147 BPM. I just tested it again.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: LeviR.star on September 02, 2017, 07:14:55 PM
That sounds good to me.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 02, 2017, 07:15:45 PM
So what does the tempo need to be changed to/kept at
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: LeviR.star on September 02, 2017, 07:17:01 PM
If you truly believe it to be 147 bpm, I'd change it to that. That's far away enough to not round up.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Dudeman on September 02, 2017, 07:18:06 PM
I get 148 when tapping it myself, and that's a perfectly reasonable number, so I'd use that. You're more likely to find a metronome with 148 on it than 147.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: mastersuperfan on September 02, 2017, 07:24:56 PM
148, without a doubt.

Quote from: LeviR.star on September 02, 2017, 06:55:45 PMI doubt the composer had any reason to make the tempo that specific. I'd recommend re-counting the BPM from the original source via Tempo Tapper.

What even

In what world is 148 BPM "specific"

It's not like all composers arbitrarily use metronome values that are multiples of 10 for the sake of looking nice and even on sheet music
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Dudeman on September 02, 2017, 07:26:59 PM
Heck, most metronomes are marked in intervals of 4 BPM and 150 doesn't fall on that scale anyway. Just thought I'd throw that out there.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Latios212 on September 02, 2017, 09:24:25 PM
Wait, is this conversation happening here too?

Quote from: Latios212 on September 02, 2017, 08:54:14 PMNever really understood the need to round for the sole reason of making it a "nice" number. If you're using a classical metronome, it's easy to do the math and round to the nearest available marking. Otherwise if you're using an electronic metronome, using the "odd" number on the sheet will give you the exact tempo.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 03, 2017, 05:02:58 PM
Noted: Don't change the tempo
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: E. Gadd Industries on September 10, 2017, 03:48:25 PM
Boomp
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenChar
Post by: Latios212 on September 24, 2017, 01:20:39 PM
Discussed over Discord; a couple minor changes made. This is a really nice sheet.
Title: Re: [3DS] Mario & Luigi: Dream Team - "Dreamy Mushrise Winds" by E. Gadd Industries & ThatHiddenCharacte
Post by: Zeta on September 24, 2017, 01:20:43 PM
This submission has been accepted by Latios212 (http://forum.ninsheetmusic.org/index.php?action=profile;u=4344).

~Zeta, your friendly NSM-Bot