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Gaming => Nintendo => Topic started by: LeviR.star on June 13, 2017, 05:32:23 PM

Title: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 05:32:23 PM
Guys, I hate to go overly loco, but THIS. IS. EVERYTHING. I'VE. DREAMED OF!!


LOOK AT THIS GAME!!

- HD GRAPHICS
- CLEAN HAS RETURNED WITH A NEW MOVESET!! (Now called Cleaning)
- NAGO MAKES A CAMEO!!
- BURNIN' LEO RETURNS!!
- WATER RETURNS!!
- THOSE WEIRD BARRELS FROM SQUEAK SQUAD ARE HERE AGAIN!!
- HELPERS ARE BACK, WITH KIRBY'S HATS!!!!!
- YOU CAN COMBINE ABILITIES AGAIN, LIKE IN SQUEAK SQUAD!!
- FIRE SWORD LOOKS AWESOME
- WATER BOMB LOOKS AWESOME
- OH, AND NEW WATER ENEMY!
- CURLING STONE IS BACK FROM KIRBY 64: THE CRYSTAL SHARDS!! AAAAAAHHHHH
- 3-DIMENSIONAL OVERWORLD!!
- WHISPY WOODS IN HD!!

THIS IS EVERYTHING KIRBY GCN WOULD'VE BEEN AND MORE!! I NEEEEEEEEED IT!!!!!!!

*cough* Sorry 'bout that... heheheh...

Thoughts on this most-anticipated Kirby game to exist?
Title: Re: Kirby for the SWITCH!!
Post by: mikey on June 13, 2017, 05:49:24 PM
probably won't be better than KSS

and then alti is going to come in and remind everyone that KSS is not a good kirby game
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 06:09:23 PM
Kirby Super Star is a significant game in Kirby's history. It may not be the best, but it's done a lot of new things.

- remarkable new graphics
- helpers
- many of its songs have been remixed
- copy ability hats
- multiple moves per ability move set
- introduced guarding
- added many new enemies
- started a long line of Arenas and True Arenas
- coined the most recognizable Kirby tune, "Gourmet Race"
- rivaled only by Kirby's Adventure, it is arguably the most influential Kirby game of all time
- one of the three Kirby games to receive a remake, which is my favorite Kirby game

That said, I like this much better, because it combines elements from many different games. While the oldies are important, they shouldn't overshadow the newer ones with much more.

and then alti is going to come in and remind everyone that KSS is not a good kirby game

I'd like to hear the argument behind this.
Title: Re: Kirby for the SWITCH!!
Post by: Altissimo on June 13, 2017, 06:27:46 PM
I'd like to hear the argument behind this.

thanks noc...

i acknowledge it did a lot for the series but i can also acknowledge that for pokemon, diamond and pearl did a lot for the series, but they still play like ass. people seem to forget this and think innovation in mechanics automatically makes a game that much better in gameplay. diamond and pearl had one of the worst pokemon distributions ever and were slow as shit, there really isn't much that redeems them when it comes to replay value.

as far as super star goes, i can't stand the controls for one, they're different from the other kirby games and they're just ass in my opinion
also i just am not a fan of the fact that it's just a bunch of a different games because it just makes it hard to get into anything. like for example in milky way wishes the gimmick is you have to collect all the different abilities and then you can choose to use them at will but since it's such a short game i never see the point in switching abilities like at all so i just stick to fire and sword forever... like it's a cool concept but I can't bring myself to care at all when it is so short
don't like the graphics either
most of it is petty shit but whatever, i legitimately do not have a fun time when i am playing super star, and i have played every "main" kirby game except rainbow curse, and super star is by far my least favor
Title: Re: Kirby for the SWITCH!!
Post by: mikey on June 13, 2017, 06:29:46 PM
lol sorry I thought everyone had already seen your argument for it
your opinion on KSS is like my opinion on OOT as far as I can tell
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 06:42:55 PM
most of it is petty shit but whatever, i legitimately do not have a fun time when i am playing super star, and i have played every "main" kirby game except rainbow curse, and super star is by far my least favor

I can understand; Super Star's controls were plain annoying, but I got used to them, and the remake made everything better concerning the controls. Nonetheless, the controls were the most glaring issue of the game, which is why I think they made a remake in the first place. I think that the physics in Dream Land 3 were even more irritating. Even while running, you would move super slow, and flying feels awkward. Additionally, animal friends were hard to keep, and the very last room of each level overdid the shaming of the player for not doing the task for the character correctly. The level design was boring, and I didn't care much for the "colored pencil" graphics. Kirby's pink was never right on the SNES. It took them until Kirby: Nightmare in Dream Land to get it right. Somehow, Kirby 64: The Crystal Shards managed to do everything that KDL3 did wrong, right.
Title: Re: Kirby for the SWITCH!!
Post by: Altissimo on June 13, 2017, 06:56:04 PM
I think that the physics in Dream Land 3 were even more irritating. Even while running, you would move super slow, and flying feels awkward.

I definitely understand that, but to me it seemed more fitting of a more slow-paced, puzzle based game like KDL3 was.

Quote
I didn't care much for the "colored pencil" graphics. Kirby's pink was never right on the SNES.

Aww, I disagree, I thought KDL3 had one of the best art styles of any Kirby game! But again I get why you think that haha.

I agree on 64 being a general improvement, though, although it didn't do much to fix the slow pace of the game and Kirby's movement. Which worked fine for me on a 2D side scroller but was more irritating in the 64 world, idk.

I have a general soft spot for KDL3 because it's the kind of cutesy fun adventure I think Kirby was intended to be, the same reason Epic Yarn is my favorite game even though it's not a "true" Kirby game. Sometimes I just want to relax.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 07:56:02 PM
Aww, I disagree, I thought KDL3 had one of the best art styles of any Kirby game! But again I get why you think that haha.

Well, the concept was an interesting idea, but I think the art style would have done better on, say, the GameCube. It would have been a shame to not take advantage of the N64's capabilities, so I guess that's why they made Kirby 64. They did an impressive job with KDL3's graphics, but they were a little late to get the game to North America. Also, Epic Yarn did a much better job with matching art styles and story, while KDL3 got a little extreme with the final bosses of the game. Still an impressive feat for HAL, though.

I have a general soft spot for KDL3 because it's the kind of cutesy fun adventure I think Kirby was intended to be, the same reason Epic Yarn is my favorite game even though it's not a "true" Kirby game. Sometimes I just want to relax.

Agreed. I agree completely.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on June 14, 2017, 03:05:46 AM
Saw the trailer already, so that means I--and hopefully we--can now start speculating on a bunch of things!

Playable Characters
Looks like it's helper spam for the main story's playable character base. I strongly suspect at least one of King Dedede and Meta Knight (and quite possibly both!) will get his own extra "story" mode--I don't think they'll both be playable in the same mode, though, and I don't think they'll be playable in the main story mode. Here's my speculation on which characters they can recruit trailer-Kirby-style:

King Dedede

Meta Knight

Plot
Whispy Woods looks like it's the first boss of the game, and things look green enough, which can mean only one thing: Haltmann Works isn't back for another mechanizing round. I don't think it'll be Kirby's Return to Dream Land/"Milky Way Wishes" Redux, though, with our protagonists helping a betrayer. I hope they won't use Kirby and the Rainbow Curse's plot of "possessed chap terrorizes our heroes". Maybe it'll be another Kirby's Return to Dream Land-style fetch quest?

Music
The trailer, with its "Green Greens"-like tune, gives away nothing in this category. Will there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot? And, if so, how many motives from that song will the rest of the soundtrack use? (I like Kirby's Return to Dream Land's use of darn near every part of its Arena theme significantly more than Kirby: Planet Robobot's use of basically only two motives from "The Noble Haltmann".)
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on June 14, 2017, 03:22:55 AM
Huh. Looks like it might be pretty good.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 14, 2017, 03:28:26 AM
Will there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot?

Oh yea; that was kinda overused, in my opinion. But it was very clear, and that's important for the Kirby soundtracks.

Also... anyone else notice the purple gas around Whispy? Is there more possession involved in this game?
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on June 14, 2017, 06:39:50 AM
Also... anyone else notice the purple gas around Whispy? Is there more possession involved in this game?
You're right, Whispy Woods is suspiciously purple in the trailer...Yin-Yarn/Taranza-style control, Dark Matter-style possession, or possibly core Queen Sectonia-like total parasitism?
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 15, 2017, 06:57:35 PM
Exactly.

What abilities would you guys like to see return? Personally, I'd appreciate Throw, Ghost, and Laser coming back, with revamped move sets, but maybe I'm too Squeak Squad-biased...
Title: Re: Kirby for the SWITCH!!
Post by: K-NiGhT on June 21, 2017, 05:23:45 AM
finally an actual honest to goodness console Kirby game that I might be able to buy! I don't think I've gotten a Kirby game since Squeak Squad
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 23, 2017, 04:29:44 AM
I don't think I've gotten a Kirby game since Squeak Squad

In that case, Knight, I think you'll like this game a lot. I loved Squeak Squad, but my favorite part about it was the ability mixing.

In fact, there are more abilities shown in the trailer than we think. Given that the mixed abilities shown were combinations of elemental abilities and weapon abilities, there are some more possible ones I've considered:

- Fire Bomb?
- Ice Bomb (My favorite ability is returning!!)
- Thunder Bomb (Spark Bomb)
- Ice Cutter (all of the Ice combinations are gonna be so cool)
- Spark Cutter
- Water Cutter (if there's a Water Hammer already, why not this?)
- Fire Whip
- Ice Whip (cooooooooool)
- Ice Hammer (COOOOOOOOOOOOOOOOL)
- Fire Hammer (imagine the Hammer Flips :o)
- Spark Hammer
- Ice Sword (this game is gonna be epic)
- Spark Sword
- Water Sword (I'm curious about how they'll design this)

Since Curling Stone has already been shown to return, why not some other Kirby 64 mixes? Volcano could return, but it would have a completely unique move set. We'll have to wait and see.

Of course, there are a couple more elemental abilities that could return, like Poison, but right now, the possibilities are absolutely intriguing.
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on June 23, 2017, 04:39:29 AM
Haven't played Squeak Squad, but ability mixing definitely seems like a fun thing; kind of reminds me of Gunstar Heroes in that regard (except I assume it's a lot more limited than being able to mix any two abilities?).
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on September 14, 2017, 07:04:25 PM
We finally got the name of this game: it's Kirby: Star Allies!


And whatever dark force is the main antagonist of this game, it's got King Dedede (yet again) and the king seems to like it.

(I'm predicting a Dark Matter-like main antagonist. Hoping for something of 0/02-like scale...)
Title: Re: Kirby for the SWITCH!!
Post by: Nebbles on September 14, 2017, 08:16:33 PM
just take my money already, nintendo
Title: Re: Kirby for the SWITCH!!
Post by: K-NiGhT on September 14, 2017, 08:18:10 PM
dedede is fucking swole now
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on September 14, 2017, 08:29:23 PM
I forgot this existed.

I'll post a general analysis here later.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on January 28, 2018, 06:48:09 AM
Dang it, I forgot this existed, too.

Alright, we got news earlier this January about Kirby Star Allies. More ability mixing, more abilities period, and finally, some dang tidbits about the storyline for a change:

I'm too lazy to get YouTube trailer links right now.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 07, 2018, 06:28:45 AM
Roughly a day ago, Kirby Star Allies was leaked from its demo...

...or so a few people claim. They have text spoilers in English, and they match up with the promotional material that's already been released, but that promotional material's been released so long ago that anyone with a precise enough imagination can come up with plausible stuff that matches the promotional material. Until I see pictures and/or video, I cannot confirm the "data mine leaks" and I therefore will not reveal them for fear of being incorrect...sheesh, Ultra Necrozma was easier to confirm from data mine leaks...

...Speaking of promotional material, quite a few things have been officially released about Kirby Star Allies since the last time I posted. I mainly concentrate on the plot and the bosses, so I'm sure I've missed stuff:
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 16, 2018, 06:39:37 AM
Seems like Kirby Star Allies was already released in Japan, and Youtube is now covered with footage from that game and some of the OST. You might not want to check out Kirby Star Allies videos, as they're as spoiler-ific as this:

Spoiler
  • Let's get predictions out of the way first:
    Want speculation? The Kirby Wiki is already speculating that Francisca will defect from the "Order of the Dire Heart". I'm personally speculating that she'll only defect as hard from the villains as Susie did (i.e. she remains antagonistic for the entire game--Susie did stop being openly hostile to the protagonists and reluctantly help them out for a bit, though). I predict that the seeming leader is the 2nd last boss in the game and some version of the stabbed heart (possibly rogue, possibly with the swords removed) is the final boss.
    I got all my predictions above correct. These Kirby games are getting too predictable, I swear. Get someone else besides Kumazaki for director for the next Kirby platformer. It's been a fun ride, but we should hop on a different one.
  • On the other hand, at least my record for my earlier predictions isn't so good:
    Saw the trailer already, so that means I--and hopefully we--can now start speculating on a bunch of things!

    Playable Characters
    Looks like it's helper spam for the main story's playable character base. I strongly suspect at least one of King Dedede and Meta Knight (and quite possibly both!) will get his own extra "story" mode--I don't think they'll both be playable in the same mode, though, and I don't think they'll be playable in the main story mode. Here's my speculation on which characters they can recruit trailer-Kirby-style:

    King Dedede
    • Random Waddle Dee looks like the most likely bet, as there's many of them in King Dedede's castle. Maybe he'll get lucky with a Parasol Waddle Dee. ...Or a Waddle Doo.
    • Biiiiig maybe for Bandana Waddle Dee. That chap's been portrayed as one of King Dedede's steadfast servants, although I've been getting a hunch that he just wants everyone to get along. He's been relegated to a support role lately, though, which reduces the chance that he'll be playable in this game in any capacity. If you're lucky, maybe you can get support-capacity Bandana Waddle Dee to hand you goodies all the time...
    • Despite King Dedede being able to throw them in Smash Bros. games, I don't think King Dedede will be able to recruit Gordos--they're too immobile! What's the point?

    Meta Knight
    • Blade Knight, as one of Meta Knight's helpers in Kirby Super Star Ultra and a reference to the anime, looks like one of the surest bets.
    • So does Sword Knight for the same reasons.
    • I'm currently betting that Meta Knight cannot recruit anyone else, though--not even Javelin Knight. Maybe the Meta-Knights will be back in one of Meta Knight's special moves, just like in Kirby: Planet Robobot.

    Plot
    Whispy Woods looks like it's the first boss of the game, and things look green enough, which can mean only one thing: Haltmann Works isn't back for another mechanizing round. I don't think it'll be Kirby's Return to Dream Land/"Milky Way Wishes" Redux, though, with our protagonists helping a betrayer. I hope they won't use Kirby and the Rainbow Curse's plot of "possessed chap terrorizes our heroes". Maybe it'll be another Kirby's Return to Dream Land-style fetch quest?

    Music
    The trailer, with its "Green Greens"-like tune, gives away nothing in this category. Will there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot? And, if so, how many motives from that song will the rest of the soundtrack use? (I like Kirby's Return to Dream Land's use of darn near every part of its Arena theme significantly more than Kirby: Planet Robobot's use of basically only two motives from "The Noble Haltmann".)
    I haven't confirmed King Dedede or Meta Knight's actual recruit abilities, but they are playable in the main story mode, so I got that incorrect. Both of them behave like helpers, which means no Meta-Knight summoning ult for Meta Knight. Bandana Waddle Dee is also playable instead of recruit-able.
  • Next, how much the demo data mine got correct: As far as I've confirmed, all of the data mine is correct. This includes even the bosses I thought were preposterous. I'm getting Pokemon Sun and Moon demo flashbacks (and its entire Gen 7 Pokemon shiny roster) for how bad this leak got. Can't software developers at least put false leads or woefully incomplete data in the demos?
  • Now game modes: There's regular story mode, there's a story mode-like mode where you don't need Kirby in your roster, there's "The Ultimate Choice" (the Arena with lots of difficulty levels), and there's a bunch of mini-games. Turns out that you can put Bandana Waddle Dee, King Dedede, and Meta Knight in your roster in both regular story mode and the other story-like mode. You've gotta beat the last two before they'll join you, though.
  • We finally hit the storyline and bosses: Kirby and "friends" fight Whispy Woods, King Dedede, Kracko, Meta Knight, Pon and Con... Seems like there are a lot of dark "Jamba Hearts" all over, making the aforementioned bosses follow their dark impulses, and Kirby and the "Friend Heart" he absorbed from the same cosmic accident that released the "Jamba Hearts" are the best cure for those.
  • Kirby and "friends" storm Jambastion and fight the 3 "Jamba Heart"-collecting Jambastion Mages: Francisca (already revealed), Flamberge (already revealed), and Zan Partizanne (the blond I mentioned earlier). Zan Partizanne wields a partizan (a type of spear), is a lightning mage who pulls out thunder drums midway through her boss battle, and has terrible aim. She's strongly loyal to the second final boss...
  • On the way to the runaway Jambastion Mages, our heroes fight Grand Mam, which resembles the more common enemy Iron Mam. Our heroes eventually do catch up to those mages and beat them again.
  • The second final boss is Hyness. He's the seeming leader I mentioned earlier, and he prefers to keep his hood on. He's addressed as "Lord" and is a member of the clergy (he's titled an "Officiant", which is a real word and a type of religious official). He's busy worshiping and reviving a "Dark Lord", and he needs every "Jamba Heart" to revive him successfully. Before his boss fight, he rants on about how his folks/predecessors got sealed by the power of science (I already suspect Nova-like clockwork stars based on his phrasing), broke through the seals with magic, and are determined to be forgotten by the universe no more. He's a dark mage who spends the first half of his boss fight sending out magical blasts. Kirby and "friends" knock his hood off midway through the battle, and he's revealed to have a goofy-looking blue demon head with googly eyes. He gets mad after that, summons the Jambastion Mages' unconscious bodies, and magically pushes them around to fight. After our heroes defeat him, he finds that he's still several "Jamba Hearts" shy of reviving his "Dark Lord", throws the Jambastion Mages' bodies into the revival vessel, sees that the vessel still isn't satisfied, then throws himself into it.
  • Hyness's "Dark Lord" is finally revived, and yes, it's the final boss. Apparently a destroyer of multiple worlds back in the day, the "Dark Lord"'s true name is Void Termina. This boss has 5 stages--our heroes fight a humanoid giant first, then invade his body and fight Void Termina's heart, then are ejected out of his body (along with the possibly conscious bodies of Hyness and the Jambastion Mages--I swear I saw one of them twitch) and have to fight a semi-humanoid winged entity that looks roughly like the humanoid giant, then invade his body again and fight Void Termina's nascent and possibly confused soul (called "Void Soul" in "The Ultimate Choice"), and finally Void Termina's body disintegrates into his soul and lashes out at our heroes one more time. Luckily, Kirby fires his latest final weapon power-up at Void Termina (this power-up looks like the Dragoon crossed with a Warp Star) and downs it. I'm going to need an explanation for how the winged entity has Marx's wings and pulls out something that looks a lot like the Master Crown, though--maybe the ancients mentioned in Kirby's Return to Dream Land were fascinated by Dark Matter? At least I'm having an easier time handling that Void Termina's soul heavily resembles Dark Matter and puts on Kirby's face and that Gooey-like face 02 has.
  • There's a bunch of later bosses that resemble their regular story mode counterparts--Yggy Woods is a Whispy Woods-like king of the forest, Twin Kracko...I mentioned earlier, and Goldon and Silvox resemble Pon and Con. I've yet to confirm whether King Dedede and/or Meta Knight are plain absent from the extra story-like mode (it would make sense since they're playable the whole way through).
  • The final boss of the extra story-like mode is a throwback to old Kirby series concept art. The game fakes you out by streaming out false credits, then our heroes find out that Hyness left behind a portal that Galacta Knight flies through...his theme plays suspiciously early without a fight, and a spirit butterfly flies to him. Galacta Knight seems to come to an agreement with the spirit butterfly, who either possesses him or shoves him back through another portal (tough to figure out which--I bet the fans want an explanation for this entire clip), and the spirit butterfly manifests a truer body as the final boss Morpho Knight. This boss looks a lot like the butterfly-like old Meta Knight concept art that's floating around Kirby wikis, and Morpho Knight is a fire mage who dual wields swords. Oddly, the game never does mention this character's gender, but does confirm that this boss and Galacta Knight are separate entities...and that Morpho Knight is a doom-bringer.
  • Partial spoilers for the OST if you know my musical tastes--my preliminary reviews for all the boss themes (at least the ones I've found in videos) are below.
  • The regular boss theme isn't bad and at least isn't hammering one particular song down your throat (*cough Kirby: Planet Robobot cough*), but it wasn't immediately catchy and I'll need to listen to it a bunch more times.
  • King Dedede gets a new remix of his theme. The piano transcription I heard of it pre-demo was rather mellow, so I'm surprised at the edgier instrumentation. The remix plays with his familiar theme for some time before you hear the theme in unmodified form, so I suspect some longtime fans might not like it.
  • Meta Knight gets a new remix of...the Revenge of Meta Knight ending theme. At least it sounds better on him than on liquid clones of King Dedede (*cough Kirby: Planet Robobot cough*), but I wasn't expecting Meta Knight to get a jig for all of his boss fight. When you fight him in "The Ultimate Choice", you get to hear the Mecha Knight theme from Kirby: Planet Robobot instead.
  • Francisca's and Flamberge's Jambastion Mage theme is kinda slow, and I don't think it suits Flamberge the hothead. I suppose it also isn't that bad, though.
  • Zan Partizanne's Jambastion Mage theme is my current pick for favourite boss theme of the game. Take the musical motives in her fellow Jambastion Mages' themes, speed them up, and get them dancing around? I'm already a fan. It's in E minor instead of the stereotypical C minor (OK, it also jumps to the equally stereotypical A minor by the end)? That's the icing on the cake!
  • This is one of the only predictions I got wrong: Hyness gets two boss themes, not one. I really dislike his first one--it's mellow like I predicted, and at least the instrumentation is appropriate, but sheesh does the melody sound dissonant and ugly. Part of me suspects that this theme intentionally sucks, though.
  • Hyness's second boss theme is quite possibly my second favourite boss theme of the game, though. That opening violin riff is killer, the mixed instrumentation is a ball of fun, and the jumps to different keys are interesting. I got a Bravely Default vibe from it in a good way. The later parts of the theme get mellow and more boring, though, although there is a Diddy Kong Racing-like percussion break near the end.
  • Void Termina/Void Soul gets 4 boss themes, and they're all in C minor. Switch up the keys, dang it! Expect to listen to the Jambastion Mage motif again and again in those 4 themes. They tend to blend into each other too well, IMO--the most distinguishing parts are near the end of the "Heart"'s theme where the melody consists of several C's in a row and Void Soul's/the "Soul"'s theme, where scratchy electric guitar kicks in. ...And the Green Greens theme plays.
  • They've fully extracted Morpho Knight's theme, and yeah, it reminds me of Meta Knight's theme from Kirby's Epic Yarn in too many ways. Unfortunately, it sounds like music that I could finish homework to instead of get distracted by. Somehow, I correctly predicted that the starting melody that Meta Knight's and Galacta Knight's themes both kinda share would only kick in near the end. I guess there's electric bass, though.
  • Bad news--I swear I've heard the Kirby: Planet Robobot boss theme in at least one boss or mini-boss fight. Dang it, that sounds totally inappropriate! Why should any of these guys get "The Noble Haltmann"?!?
[close]
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 16, 2018, 06:40:31 AM
Accidentally quoted instead of edited again.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 16, 2018, 06:41:52 AM
Accidentally quoted instead of edited yet again. Where's "delete post" when I need it?
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 17, 2018, 01:23:38 AM
Fourth time in a row now. I did get full boss theme reviews in, though.
Title: Re: Kirby for the SWITCH!!
Post by: Dudeman on March 17, 2018, 01:34:04 AM
boi you're about to get banned for all the multiposting
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on March 17, 2018, 02:06:04 AM
Accidentally quoted instead of edited yet again. Where's "delete post" when I need it?
Drowned in a river of salt.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 31, 2018, 10:56:16 PM
I think LeviR.star's alluded to this before, but the first wave of DLC is out for Kirby Star Allies, and here's my attempts to make its major contents as spoiler-free as possible (spoilers for previous games ahoy, spoilers for Kirby Star Allies have been close to scrubbed):
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 31, 2018, 10:56:41 PM
Accidentally quoted instead of edited still again. If nobody posts after this, I'll probably replace this with a description of any second wave of DLC for Kirby Star Allies.
Title: Re: Kirby for the SWITCH!!
Post by: Dudeman on April 01, 2018, 01:03:19 AM
  • Marx apparently somehow managed to survive getting effectively blown up in the Kirby Super Star games
Slightly unrelated to Star Allies on the whole, but I stumbled across a YouTube comment explaining the Kirby timeline and apparently, not only did Marx survive the events of Milky Way Wishes, but also he and Magolor are good friends, and Marx is somewhat responsible for Magolor deciding to trick Kirby into getting the Master Crown for him.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on April 01, 2018, 04:44:24 AM
Slightly unrelated to Star Allies on the whole, but I stumbled across a YouTube comment explaining the Kirby timeline and apparently, not only did Marx survive the events of Milky Way Wishes, but also he and Magolor are good friends, and Marx is somewhat responsible for Magolor deciding to trick Kirby into getting the Master Crown for him.

Is this Magolore