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Other => Gaming => Nintendo => Topic started by: LeviR.star on June 13, 2017, 09:32:23 AM

Title: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 09:32:23 AM
Guys, I hate to go overly loco, but THIS. IS. EVERYTHING. I'VE. DREAMED OF!!


LOOK AT THIS GAME!!

- HD GRAPHICS
- CLEAN HAS RETURNED WITH A NEW MOVESET!! (Now called Cleaning)
- NAGO MAKES A CAMEO!!
- BURNIN' LEO RETURNS!!
- WATER RETURNS!!
- THOSE WEIRD BARRELS FROM SQUEAK SQUAD ARE HERE AGAIN!!
- HELPERS ARE BACK, WITH KIRBY'S HATS!!!!!
- YOU CAN COMBINE ABILITIES AGAIN, LIKE IN SQUEAK SQUAD!!
- FIRE SWORD LOOKS AWESOME
- WATER BOMB LOOKS AWESOME
- OH, AND NEW WATER ENEMY!
- CURLING STONE IS BACK FROM KIRBY 64: THE CRYSTAL SHARDS!! AAAAAAHHHHH
- 3-DIMENSIONAL OVERWORLD!!
- WHISPY WOODS IN HD!!

THIS IS EVERYTHING KIRBY GCN WOULD'VE BEEN AND MORE!! I NEEEEEEEEED IT!!!!!!!

*cough* Sorry 'bout that... heheheh...

Thoughts on this most-anticipated Kirby game to exist?
Title: Re: Kirby for the SWITCH!!
Post by: mikey on June 13, 2017, 09:49:24 AM
probably won't be better than KSS

and then alti is going to come in and remind everyone that KSS is not a good kirby game
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 10:09:23 AM
Kirby Super Star is a significant game in Kirby's history. It may not be the best, but it's done a lot of new things.

- remarkable new graphics
- helpers
- many of its songs have been remixed
- copy ability hats
- multiple moves per ability move set
- introduced guarding
- added many new enemies
- started a long line of Arenas and True Arenas
- coined the most recognizable Kirby tune, "Gourmet Race"
- rivaled only by Kirby's Adventure, it is arguably the most influential Kirby game of all time
- one of the three Kirby games to receive a remake, which is my favorite Kirby game

That said, I like this much better, because it combines elements from many different games. While the oldies are important, they shouldn't overshadow the newer ones with much more.

Quote from: NocturneOfShadow on June 13, 2017, 09:49:24 AMand then alti is going to come in and remind everyone that KSS is not a good kirby game

I'd like to hear the argument behind this.
Title: Re: Kirby for the SWITCH!!
Post by: Altissimo on June 13, 2017, 10:27:46 AM
Quote from: LeviR.star on June 13, 2017, 10:09:23 AMI'd like to hear the argument behind this.

thanks noc...

i acknowledge it did a lot for the series but i can also acknowledge that for pokemon, diamond and pearl did a lot for the series, but they still play like ass. people seem to forget this and think innovation in mechanics automatically makes a game that much better in gameplay. diamond and pearl had one of the worst pokemon distributions ever and were slow as shit, there really isn't much that redeems them when it comes to replay value.

as far as super star goes, i can't stand the controls for one, they're different from the other kirby games and they're just ass in my opinion
also i just am not a fan of the fact that it's just a bunch of a different games because it just makes it hard to get into anything. like for example in milky way wishes the gimmick is you have to collect all the different abilities and then you can choose to use them at will but since it's such a short game i never see the point in switching abilities like at all so i just stick to fire and sword forever... like it's a cool concept but I can't bring myself to care at all when it is so short
don't like the graphics either
most of it is petty shit but whatever, i legitimately do not have a fun time when i am playing super star, and i have played every "main" kirby game except rainbow curse, and super star is by far my least favor
Title: Re: Kirby for the SWITCH!!
Post by: mikey on June 13, 2017, 10:29:46 AM
lol sorry I thought everyone had already seen your argument for it
your opinion on KSS is like my opinion on OOT as far as I can tell
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 10:42:55 AM
Quote from: Altissimo on June 13, 2017, 10:27:46 AMmost of it is petty shit but whatever, i legitimately do not have a fun time when i am playing super star, and i have played every "main" kirby game except rainbow curse, and super star is by far my least favor

I can understand; Super Star's controls were plain annoying, but I got used to them, and the remake made everything better concerning the controls. Nonetheless, the controls were the most glaring issue of the game, which is why I think they made a remake in the first place. I think that the physics in Dream Land 3 were even more irritating. Even while running, you would move super slow, and flying feels awkward. Additionally, animal friends were hard to keep, and the very last room of each level overdid the shaming of the player for not doing the task for the character correctly. The level design was boring, and I didn't care much for the "colored pencil" graphics. Kirby's pink was never right on the SNES. It took them until Kirby: Nightmare in Dream Land to get it right. Somehow, Kirby 64: The Crystal Shards managed to do everything that KDL3 did wrong, right.
Title: Re: Kirby for the SWITCH!!
Post by: Altissimo on June 13, 2017, 10:56:04 AM
Quote from: LeviR.star on June 13, 2017, 10:42:55 AMI think that the physics in Dream Land 3 were even more irritating. Even while running, you would move super slow, and flying feels awkward.

I definitely understand that, but to me it seemed more fitting of a more slow-paced, puzzle based game like KDL3 was.

QuoteI didn't care much for the "colored pencil" graphics. Kirby's pink was never right on the SNES.

Aww, I disagree, I thought KDL3 had one of the best art styles of any Kirby game! But again I get why you think that haha.

I agree on 64 being a general improvement, though, although it didn't do much to fix the slow pace of the game and Kirby's movement. Which worked fine for me on a 2D side scroller but was more irritating in the 64 world, idk.

I have a general soft spot for KDL3 because it's the kind of cutesy fun adventure I think Kirby was intended to be, the same reason Epic Yarn is my favorite game even though it's not a "true" Kirby game. Sometimes I just want to relax.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 11:56:02 AM
Quote from: Altissimo on June 13, 2017, 10:56:04 AMAww, I disagree, I thought KDL3 had one of the best art styles of any Kirby game! But again I get why you think that haha.

Well, the concept was an interesting idea, but I think the art style would have done better on, say, the GameCube. It would have been a shame to not take advantage of the N64's capabilities, so I guess that's why they made Kirby 64. They did an impressive job with KDL3's graphics, but they were a little late to get the game to North America. Also, Epic Yarn did a much better job with matching art styles and story, while KDL3 got a little extreme with the final bosses of the game. Still an impressive feat for HAL, though.

Quote from: Altissimo on June 13, 2017, 10:56:04 AMI have a general soft spot for KDL3 because it's the kind of cutesy fun adventure I think Kirby was intended to be, the same reason Epic Yarn is my favorite game even though it's not a "true" Kirby game. Sometimes I just want to relax.

Agreed. I agree completely.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on June 13, 2017, 07:05:46 PM
Saw the trailer already, so that means I--and hopefully we--can now start speculating on a bunch of things!

Playable Characters
Looks like it's helper spam for the main story's playable character base. I strongly suspect at least one of King Dedede and Meta Knight (and quite possibly both!) will get his own extra "story" mode--I don't think they'll both be playable in the same mode, though, and I don't think they'll be playable in the main story mode. Here's my speculation on which characters they can recruit trailer-Kirby-style:

King Dedede

Meta Knight

Plot
Whispy Woods looks like it's the first boss of the game, and things look green enough, which can mean only one thing: Haltmann Works isn't back for another mechanizing round. I don't think it'll be Kirby's Return to Dream Land/"Milky Way Wishes" Redux, though, with our protagonists helping a betrayer. I hope they won't use Kirby and the Rainbow Curse's plot of "possessed chap terrorizes our heroes". Maybe it'll be another Kirby's Return to Dream Land-style fetch quest?

Music
The trailer, with its "Green Greens"-like tune, gives away nothing in this category. Will there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot? And, if so, how many motives from that song will the rest of the soundtrack use? (I like Kirby's Return to Dream Land's use of darn near every part of its Arena theme significantly more than Kirby: Planet Robobot's use of basically only two motives from "The Noble Haltmann".)
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on June 13, 2017, 07:22:55 PM
Huh. Looks like it might be pretty good.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 13, 2017, 07:28:26 PM
Quote from: Dekkadeci on June 13, 2017, 07:05:46 PMWill there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot?

Oh yea; that was kinda overused, in my opinion. But it was very clear, and that's important for the Kirby soundtracks.

Also... anyone else notice the purple gas around Whispy? Is there more possession involved in this game?
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on June 13, 2017, 10:39:50 PM
Quote from: LeviR.star on June 13, 2017, 07:28:26 PMAlso... anyone else notice the purple gas around Whispy? Is there more possession involved in this game?
You're right, Whispy Woods is suspiciously purple in the trailer...Yin-Yarn/Taranza-style control, Dark Matter-style possession, or possibly core Queen Sectonia-like total parasitism?
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 15, 2017, 10:57:35 AM
Exactly.

What abilities would you guys like to see return? Personally, I'd appreciate Throw, Ghost, and Laser coming back, with revamped move sets, but maybe I'm too Squeak Squad-biased...
Title: Re: Kirby for the SWITCH!!
Post by: K-NiGhT on June 20, 2017, 09:23:45 PM
finally an actual honest to goodness console Kirby game that I might be able to buy! I don't think I've gotten a Kirby game since Squeak Squad
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 22, 2017, 08:29:44 PM
Quote from: K-NiGhT on June 20, 2017, 09:23:45 PMI don't think I've gotten a Kirby game since Squeak Squad

In that case, Knight, I think you'll like this game a lot. I loved Squeak Squad, but my favorite part about it was the ability mixing.

In fact, there are more abilities shown in the trailer than we think. Given that the mixed abilities shown were combinations of elemental abilities and weapon abilities, there are some more possible ones I've considered:

- Fire Bomb?
- Ice Bomb (My favorite ability is returning!!)
- Thunder Bomb (Spark Bomb)
- Ice Cutter (all of the Ice combinations are gonna be so cool)
- Spark Cutter
- Water Cutter (if there's a Water Hammer already, why not this?)
- Fire Whip
- Ice Whip (cooooooooool)
- Ice Hammer (COOOOOOOOOOOOOOOOL)
- Fire Hammer (imagine the Hammer Flips :o)
- Spark Hammer
- Ice Sword (this game is gonna be epic)
- Spark Sword
- Water Sword (I'm curious about how they'll design this)

Since Curling Stone has already been shown to return, why not some other Kirby 64 mixes? Volcano could return, but it would have a completely unique move set. We'll have to wait and see.

Of course, there are a couple more elemental abilities that could return, like Poison, but right now, the possibilities are absolutely intriguing.
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on June 22, 2017, 08:39:29 PM
Haven't played Squeak Squad, but ability mixing definitely seems like a fun thing; kind of reminds me of Gunstar Heroes in that regard (except I assume it's a lot more limited than being able to mix any two abilities?).
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on September 14, 2017, 11:04:25 AM
We finally got the name of this game: it's Kirby: Star Allies!


And whatever dark force is the main antagonist of this game, it's got King Dedede (yet again) and the king seems to like it.

(I'm predicting a Dark Matter-like main antagonist. Hoping for something of 0/02-like scale...)
Title: Re: Kirby for the SWITCH!!
Post by: Nebbles on September 14, 2017, 12:16:33 PM
just take my money already, nintendo
Title: Re: Kirby for the SWITCH!!
Post by: K-NiGhT on September 14, 2017, 12:18:10 PM
dedede is fucking swole now
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on September 14, 2017, 12:29:23 PM
I forgot this existed.

I'll post a general analysis here later.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on January 27, 2018, 09:48:09 PM
Dang it, I forgot this existed, too.

Alright, we got news earlier this January about Kirby Star Allies. More ability mixing, more abilities period, and finally, some dang tidbits about the storyline for a change:

I'm too lazy to get YouTube trailer links right now.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 06, 2018, 09:28:45 PM
Roughly a day ago, Kirby Star Allies was leaked from its demo...

...or so a few people claim. They have text spoilers in English, and they match up with the promotional material that's already been released, but that promotional material's been released so long ago that anyone with a precise enough imagination can come up with plausible stuff that matches the promotional material. Until I see pictures and/or video, I cannot confirm the "data mine leaks" and I therefore will not reveal them for fear of being incorrect...sheesh, Ultra Necrozma was easier to confirm from data mine leaks...

...Speaking of promotional material, quite a few things have been officially released about Kirby Star Allies since the last time I posted. I mainly concentrate on the plot and the bosses, so I'm sure I've missed stuff:
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 15, 2018, 10:39:37 PM
Seems like Kirby Star Allies was already released in Japan, and Youtube is now covered with footage from that game and some of the OST. You might not want to check out Kirby Star Allies videos, as they're as spoiler-ific as this:

Spoiler
  • Let's get predictions out of the way first:
    Quote from: Dekkadeci on January 27, 2018, 09:48:09 PMWant speculation? The Kirby Wiki is already speculating that Francisca will defect from the "Order of the Dire Heart". I'm personally speculating that she'll only defect as hard from the villains as Susie did (i.e. she remains antagonistic for the entire game--Susie did stop being openly hostile to the protagonists and reluctantly help them out for a bit, though). I predict that the seeming leader is the 2nd last boss in the game and some version of the stabbed heart (possibly rogue, possibly with the swords removed) is the final boss.
    I got all my predictions above correct. These Kirby games are getting too predictable, I swear. Get someone else besides Kumazaki for director for the next Kirby platformer. It's been a fun ride, but we should hop on a different one.
  • On the other hand, at least my record for my earlier predictions isn't so good:
    Quote from: Dekkadeci on June 13, 2017, 07:05:46 PMSaw the trailer already, so that means I--and hopefully we--can now start speculating on a bunch of things!

    Playable Characters
    Looks like it's helper spam for the main story's playable character base. I strongly suspect at least one of King Dedede and Meta Knight (and quite possibly both!) will get his own extra "story" mode--I don't think they'll both be playable in the same mode, though, and I don't think they'll be playable in the main story mode. Here's my speculation on which characters they can recruit trailer-Kirby-style:

    King Dedede
    • Random Waddle Dee looks like the most likely bet, as there's many of them in King Dedede's castle. Maybe he'll get lucky with a Parasol Waddle Dee. ...Or a Waddle Doo.
    • Biiiiig maybe for Bandana Waddle Dee. That chap's been portrayed as one of King Dedede's steadfast servants, although I've been getting a hunch that he just wants everyone to get along. He's been relegated to a support role lately, though, which reduces the chance that he'll be playable in this game in any capacity. If you're lucky, maybe you can get support-capacity Bandana Waddle Dee to hand you goodies all the time...
    • Despite King Dedede being able to throw them in Smash Bros. games, I don't think King Dedede will be able to recruit Gordos--they're too immobile! What's the point?

    Meta Knight
    • Blade Knight, as one of Meta Knight's helpers in Kirby Super Star Ultra and a reference to the anime, looks like one of the surest bets.
    • So does Sword Knight for the same reasons.
    • I'm currently betting that Meta Knight cannot recruit anyone else, though--not even Javelin Knight. Maybe the Meta-Knights will be back in one of Meta Knight's special moves, just like in Kirby: Planet Robobot.

    Plot
    Whispy Woods looks like it's the first boss of the game, and things look green enough, which can mean only one thing: Haltmann Works isn't back for another mechanizing round. I don't think it'll be Kirby's Return to Dream Land/"Milky Way Wishes" Redux, though, with our protagonists helping a betrayer. I hope they won't use Kirby and the Rainbow Curse's plot of "possessed chap terrorizes our heroes". Maybe it'll be another Kirby's Return to Dream Land-style fetch quest?

    Music
    The trailer, with its "Green Greens"-like tune, gives away nothing in this category. Will there be an overarching leitmotif song like the Arena theme of Kirby's Return to Dream Land (notably also the trailer theme of one of its Kirby GCN predecessors) or "The Noble Haltmann" in Kirby: Planet Robobot? And, if so, how many motives from that song will the rest of the soundtrack use? (I like Kirby's Return to Dream Land's use of darn near every part of its Arena theme significantly more than Kirby: Planet Robobot's use of basically only two motives from "The Noble Haltmann".)
    I haven't confirmed King Dedede or Meta Knight's actual recruit abilities, but they are playable in the main story mode, so I got that incorrect. Both of them behave like helpers, which means no Meta-Knight summoning ult for Meta Knight. Bandana Waddle Dee is also playable instead of recruit-able.
  • Next, how much the demo data mine got correct: As far as I've confirmed, all of the data mine is correct. This includes even the bosses I thought were preposterous. I'm getting Pokemon Sun and Moon demo flashbacks (and its entire Gen 7 Pokemon shiny roster) for how bad this leak got. Can't software developers at least put false leads or woefully incomplete data in the demos?
  • Now game modes: There's regular story mode, there's a story mode-like mode where you don't need Kirby in your roster, there's "The Ultimate Choice" (the Arena with lots of difficulty levels), and there's a bunch of mini-games. Turns out that you can put Bandana Waddle Dee, King Dedede, and Meta Knight in your roster in both regular story mode and the other story-like mode. You've gotta beat the last two before they'll join you, though.
  • We finally hit the storyline and bosses: Kirby and "friends" fight Whispy Woods, King Dedede, Kracko, Meta Knight, Pon and Con... Seems like there are a lot of dark "Jamba Hearts" all over, making the aforementioned bosses follow their dark impulses, and Kirby and the "Friend Heart" he absorbed from the same cosmic accident that released the "Jamba Hearts" are the best cure for those.
  • Kirby and "friends" storm Jambastion and fight the 3 "Jamba Heart"-collecting Jambastion Mages: Francisca (already revealed), Flamberge (already revealed), and Zan Partizanne (the blond I mentioned earlier). Zan Partizanne wields a partizan (a type of spear), is a lightning mage who pulls out thunder drums midway through her boss battle, and has terrible aim. She's strongly loyal to the second final boss...
  • On the way to the runaway Jambastion Mages, our heroes fight Grand Mam, which resembles the more common enemy Iron Mam. Our heroes eventually do catch up to those mages and beat them again.
  • The second final boss is Hyness. He's the seeming leader I mentioned earlier, and he prefers to keep his hood on. He's addressed as "Lord" and is a member of the clergy (he's titled an "Officiant", which is a real word and a type of religious official). He's busy worshiping and reviving a "Dark Lord", and he needs every "Jamba Heart" to revive him successfully. Before his boss fight, he rants on about how his folks/predecessors got sealed by the power of science (I already suspect Nova-like clockwork stars based on his phrasing), broke through the seals with magic, and are determined to be forgotten by the universe no more. There's also that part where Hyness mentions that they once averted an unknown "galactic crisis". He's a dark mage who spends the first half of his boss fight sending out magical blasts. Kirby and "friends" knock his hood off midway through the battle, and he's revealed to have a goofy-looking blue demon head with googly eyes. He gets mad after that, summons the Jambastion Mages' unconscious bodies, and magically pushes them around to fight. After our heroes defeat him, he finds that he's still several "Jamba Hearts" shy of reviving his "Dark Lord", throws the Jambastion Mages' bodies into the revival vessel, sees that the vessel still isn't satisfied, then throws himself into it.
  • Apparently, the Japanese version of Hyness's rant has Hyness mention that his folks/predecessors worship Dark Matter instead of merely being masters of a "matter most dark", that they got into contact with the people of science and that they prospered together instead of mentioning that Hyness's folks prospered after they got sealed, and that they therefore got betrayed, sealed, and banished later.
  • Hyness's "Dark Lord" is finally revived, and yes, it's the final boss. Apparently a destroyer of multiple worlds back in the day, the "Dark Lord"'s true name is Void Termina. This boss has 5 stages--our heroes fight a humanoid giant first, then invade his body and fight Void Termina's heart, then are ejected out of his body (along with the possibly conscious bodies of Hyness and the Jambastion Mages--I swear I saw one of them twitch) and have to fight a semi-humanoid winged entity that looks roughly like the humanoid giant, then invade his body again and fight Void Termina's nascent and possibly confused soul (called "Void Soul" in "The Ultimate Choice"), and finally Void Termina's body disintegrates into his soul and lashes out at our heroes one more time. Luckily, Kirby fires his latest final weapon power-up at Void Termina (this power-up looks like the Dragoon crossed with a Warp Star) and downs it. I'm going to need an explanation for how the winged entity has Marx's wings and pulls out something that looks a lot like the Master Crown, though--maybe the ancients mentioned in Kirby's Return to Dream Land were fascinated by Dark Matter? At least I'm having an easier time handling that Void Termina's soul heavily resembles Dark Matter and puts on Kirby's face and that Gooey-like face 02 has.
  • There's a bunch of later bosses that resemble their regular story mode counterparts--Yggy Woods is a Whispy Woods-like king of the forest, Twin Kracko...I mentioned earlier, and Goldon and Silvox resemble Pon and Con. I've yet to confirm whether King Dedede and/or Meta Knight are plain absent from the extra story-like mode (it would make sense since they're playable the whole way through).
  • The final boss of the extra story-like mode is a throwback to old Kirby series concept art. The game fakes you out by streaming out false credits, then our heroes find out that Hyness left behind a portal that Galacta Knight flies through...his theme plays suspiciously early without a fight, and a spirit butterfly flies to him. Galacta Knight seems to come to an agreement with the spirit butterfly, who either possesses him or shoves him back through another portal (tough to figure out which--I bet the fans want an explanation for this entire clip), and the spirit butterfly manifests a truer body as the final boss Morpho Knight. This boss looks a lot like the butterfly-like old Meta Knight concept art that's floating around Kirby wikis, and Morpho Knight is a fire mage who dual wields swords. Oddly, the game never does mention this character's gender, but does confirm that this boss and Galacta Knight are separate entities...and that Morpho Knight is a doom-bringer.
  • Partial spoilers for the OST if you know my musical tastes--my preliminary reviews for all the boss themes (at least the ones I've found in videos) are below.
  • The regular boss theme isn't bad and at least isn't hammering one particular song down your throat (*cough Kirby: Planet Robobot cough*), but it wasn't immediately catchy and I'll need to listen to it a bunch more times.
  • King Dedede gets a new remix of his theme. The piano transcription I heard of it pre-demo was rather mellow, so I'm surprised at the edgier instrumentation. The remix plays with his familiar theme for some time before you hear the theme in unmodified form, so I suspect some longtime fans might not like it.
  • Meta Knight gets a new remix of...the Revenge of Meta Knight ending theme. At least it sounds better on him than on liquid clones of King Dedede (*cough Kirby: Planet Robobot cough*), but I wasn't expecting Meta Knight to get a jig for all of his boss fight. When you fight him in "The Ultimate Choice", you get to hear the Mecha Knight theme from Kirby: Planet Robobot instead.
  • Francisca's and Flamberge's Jambastion Mage theme is kinda slow, and I don't think it suits Flamberge the hothead. I suppose it also isn't that bad, though.
  • Zan Partizanne's Jambastion Mage theme is my current pick for favourite boss theme of the game. Take the musical motives in her fellow Jambastion Mages' themes, speed them up, and get them dancing around? I'm already a fan. It's in E minor instead of the stereotypical C minor (OK, it also jumps to the equally stereotypical A minor by the end)? That's the icing on the cake!
  • This is one of the only predictions I got wrong: Hyness gets two boss themes, not one. I really dislike his first one--it's mellow like I predicted, and at least the instrumentation is appropriate, but sheesh does the melody sound dissonant and ugly. Part of me suspects that this theme intentionally sucks, though.
  • Hyness's second boss theme is quite possibly my second favourite boss theme of the game, though. That opening violin riff is killer, the mixed instrumentation is a ball of fun, and the jumps to different keys are interesting. I got a Bravely Default vibe from it in a good way. The later parts of the theme get mellow and more boring, though, although there is a Diddy Kong Racing-like percussion break near the end.
  • Void Termina/Void Soul gets 4 boss themes, and they're all in C minor. Switch up the keys, dang it! Expect to listen to the Jambastion Mage motif again and again in those 4 themes. They tend to blend into each other too well, IMO--the most distinguishing parts are near the end of the "Heart"'s theme where the melody consists of several C's in a row and Void Soul's/the "Soul"'s theme, where scratchy electric guitar kicks in. ...And the Green Greens theme plays.
  • They've fully extracted Morpho Knight's theme, and yeah, it reminds me of Meta Knight's theme from Kirby's Epic Yarn in too many ways. Unfortunately, it sounds like music that I could finish homework to instead of get distracted by. Somehow, I correctly predicted that the starting melody that Meta Knight's and Galacta Knight's themes both kinda share would only kick in near the end. I guess there's electric bass, though.
  • Bad news--I swear I've heard the Kirby: Planet Robobot boss theme in at least one boss or mini-boss fight. Dang it, that sounds totally inappropriate! Why should any of these guys get "The Noble Haltmann"?!?
[close]
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 15, 2018, 10:40:31 PM
Accidentally quoted instead of edited again.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 15, 2018, 10:41:52 PM
Accidentally quoted instead of edited yet again. Where's "delete post" when I need it?
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 16, 2018, 05:23:38 PM
Fourth time in a row now. I did get full boss theme reviews in, though.
Title: Re: Kirby for the SWITCH!!
Post by: Dudeman on March 16, 2018, 05:34:04 PM
boi you're about to get banned for all the multiposting
Title: Re: Kirby for the SWITCH!!
Post by: BlackDragonSlayer on March 16, 2018, 06:06:04 PM
Quote from: Dekkadeci on March 15, 2018, 10:41:52 PMAccidentally quoted instead of edited yet again. Where's "delete post" when I need it?
Drowned in a river of salt.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 31, 2018, 02:56:16 PM
I think LeviR.star's alluded to this before, but the first wave of DLC is out for Kirby Star Allies, and here's my attempts to make its major contents as spoiler-free as possible (spoilers for previous games ahoy, spoilers for Kirby Star Allies have been close to scrubbed):
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on March 31, 2018, 02:56:41 PM
Accidentally quoted instead of edited still again. If nobody posts after this, I'll probably replace this with a description of any second wave of DLC for Kirby Star Allies.
Title: Re: Kirby for the SWITCH!!
Post by: Dudeman on March 31, 2018, 05:03:19 PM
Quote from: Dekkadeci on March 31, 2018, 02:56:16 PM
  • Marx apparently somehow managed to survive getting effectively blown up in the Kirby Super Star games
Slightly unrelated to Star Allies on the whole, but I stumbled across a YouTube comment explaining the Kirby timeline and apparently, not only did Marx survive the events of Milky Way Wishes, but also he and Magolor are good friends, and Marx is somewhat responsible for Magolor deciding to trick Kirby into getting the Master Crown for him.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on March 31, 2018, 08:44:24 PM
Quote from: Dudeman on March 31, 2018, 05:03:19 PMSlightly unrelated to Star Allies on the whole, but I stumbled across a YouTube comment explaining the Kirby timeline and apparently, not only did Marx survive the events of Milky Way Wishes, but also he and Magolor are good friends, and Marx is somewhat responsible for Magolor deciding to trick Kirby into getting the Master Crown for him.

Is this Magolore
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on May 07, 2018, 09:16:28 PM
If you're in here for the lore, the Japanese Kirby Twitter 25th Anniversary account's starting to break out the concept art. None of it's going to the spoiler bin for now (early advance shot--based on the Japanese Kirby Twitter account, I will no longer put Zan Partizanne in spoiler tags), but as they add more concept art and non-intuitive stuff is exposed, I'll add more items here:
Spoiler
  • Hyness's concept art indicates that he was supposed to be scrawny, robe-wearing, big-nosed, big-eyed, and horned, but that the horns weren't always meant to be Magolor clothing references. Some of his concept art has facial and/or head hair. One piece of concept art has a familiar eye image on his face shawl.
  • Concept art for the Guest Star ???? Star Allies Go! version of the Divine Terminus altar area (the very last pre-final boss stage of story mode) reveals that its walls are upside down. Man, that place must have a great ceiling.
  • Most, if not all, of the concept art of Void Termina's first form has some sort of the demon-winged, one-eyed heart logo on it. Whether that's THE symbol for Void Termina or that's just something Hyness and the Three Mage-Sisters stamp on while they're inside is anyone's guess, though.
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The Japanese Kirby Twitter account is also holding a photo contest, and as far as I can tell, the winners will be revealed throughout May. Given the last photo (and drawing) contest for a Kirby game, HAL Laboratory may drop further lore while describing the photos...but I'll put all such lore in another post.
Title: Re: Kirby for the SWITCH!!
Post by: Dude on May 08, 2018, 09:20:34 AM
Quote from: Dekkadeci on May 07, 2018, 09:16:28 PMAccording to pre-Buff Dedede concept art, King Dedede naturally has thumbs. IMO, this is kinda surprising, as King Dedede is a bird.
lewd...
Title: Re: Kirby for the SWITCH!!
Post by: Time Link on May 21, 2018, 04:04:22 AM
Star Allies looks pretty cool, but I'm not sure how the game is. What's it like?
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on May 21, 2018, 05:27:34 AM
I was really hyped for this game at first, but when I got the game I noticed a few things about it. The level design is kinda bland compared to the latest games (i.e. Planet Robobot, Return to Dreamland), the difficulty seems to be really watered down, (even more than in Robobot, possibly for younger players,) and overall story mode seems short, as if they canceled something in the development process early and that tried their best to cover it up and make it look finished. It did a few great things, like bring back the "Helper" mechanic, various forms of Copy Ability mixing, and some of the great abilities of the past (like Cook,) but that said, it wasn't very original or game-changing. Though, if you haven't played Kirby's Return to Dreamland, Kirby: Triple Deluxe, or Kirby: Planet Robobot already, I'd give this one a shot. Heck, I'd give it a shot either way, it's up to you.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on May 21, 2018, 10:51:56 AM
Yeah, after watching boss fights over and over again, the difficulty seems too watered-down. I don't care what game it's for, boss battles should last at least 30 seconds unless they're purposefully pushover levels of easy (so the short-as-heck Mettaton NEO fight in Undertale is OK because he's supposed to be far too easy to beat, but any less-than-15-seconds boss fight in Kirby Star Allies is not because none of the bosses are presented as pushovers).

Sometimes I wonder whether none of the "turn red" boss AI changes being associated with music changes in this game is because it ruined the experience of the short boss fights in playtesting.
Title: Re: Kirby for the SWITCH!!
Post by: SlowPokemon on May 22, 2018, 11:13:01 AM
I'm on world 5 of Donkey Kong Country: Tropical Freeze and tbh easy boss fights sound like a dream right now, LOL
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on June 22, 2018, 08:51:43 PM
Took me a while, but it turns out that the Kirby Star Allies Channel does indeed spout additional lore. Unfortunately, it's spoiler-tastic, and I'll keep updating this post whenever I find more Channel lore:
Spoiler
  • It continues to be left ambiguous whether the Jambastion mages (Francisca, Flamberge, and Zan Partizanne) are sisters who share blood, sisters who share a family, sisters who share a religious order, or merely sisters who share a sisterhood. HAL Laboratory even likens their ambiguous stance on this to their stance on how connected Kirby and Meta Knight are to each other.
  • According to Japanese pause screen descriptions, Zan Partizanne was taken in by and directly granted magical power by Hyness. No wonder she's loyal to him. Now whether all her lightning powers come from Hyness or only some of them do is left up to our imaginations, too...
  • Turns out that Daroach hates tomatoes. However, he may still steel his stomach and eat Maxim Tomatoes. When they restore your health that much...
  • Adeleine is on the shy side when it comes to being fed items. In case it wasn't obvious from her being a child/pre-teen, she also (quite possibly still) has very little HP. Seems like Ribbon is soaking up the majority of the blows in the pair...even when she's not on-screen.
  • In case you couldn't tell earlier, HAL Laboratory confirms that Hyness indeed bungled the ritual in the opening cutscene and did not intend to make the big Jamba Heart explode.
  • The pink hearts, including the one that was absorbed into Kirby and gave him his recruiting powers, actually come from the 4 "spears of the heart" keeping the big Jamba Heart sealed and that Hyness removed with his ritual. That debunks the theory I've commonly read that the big Jamba Heart had the good pink hearts in the first place.
  • HAL Laboratory says that Hyness "(forsook) his heart" and trapped himself into a "spiral of loneliness and despair". Given that his second boss theme's name is "La Follia d'Amore" (yes, that was confirmed in a Japanese tweet and even comes with its own katakana pronunciation guide), I kinda doubt he forsook his own heart completely, but that makes me think he either never had good intentions in the first place or he is that obsessed with Void Termina.
  • Nevertheless, HAL Laboratory insists that the Jambastion mages continue to idolize Hyness.
  • Big news for Kirby Star Allies fans, and I guess this means it won't be an Ask-a-Thon question: Hyness and the Jambastion Mages all survive past the end of the game.
  • According to Director Kumazaki, Hyness was supposed to have more depth than President Haltmann, the "man obsessed with eternal prosperity"...who was already given more depth by making him pine for his lost daughter and giving him a bad case of supercomputer-induced dementia. Granted, Hyness having more depth than Queen Sectonia, the "evil villain obsessed with beauty", might be more believable.
  • Hyness is also described as "a genius among the mages", a "noble being", and "leader of his people". Dang, I thought he was only a lesser son of a lord who went into the clergy French-Revolution-era-France-style...at least I already believed the "high-ranked priest" and "elite mage" parts the channel mentions.
  • Loads of additional Hyness concept art was revealed in the Channel. Among them are preliminary images of Hyness with a cloud for a face and a feminine face. Guess the "Magolor's hat for ears" gag was put in very late.
  • HAL Laboratory speculates that Magolor may have stolen the ability to generate an Ultra Sword from Kirby (along with the more usual speculation that he kept it from his time as a final boss with the Master Crown).
  • The counterattack Meta Knight gets in the Wave 3 update is called "Galactic Counter". Interesting implications about who he might have learned it from... (Given that rival's Japanese name, I'd say Galacta Knight inadvertently teaching Meta Knight this wouldn't be out of the question.)
  • The altar at the Divine Terminus is apparently titled a "Mysterious Altar".
  • HAL Laboratory says that concept art for the Divine Terminus contains "a door towards the back", then wonders out loud, "Where does that door lead?" They cryptically conclude that where it leads "remains a mystery". (My top bets are more of the Divine Terminus, outer space, Another Dimension, and the afterlife.)
  • Hey, at least the Channel update outright reveals the Divine Terminus's name and its status as the last stage of story mode.
  • What the Channel update didn't reveal is the name of the wielder of the sword in the update's other concept art. Granted, after saying that the wielder has "butterfly wings", "appears in black as the EX boss version", and "appears at the end of Guest Star ???? Star Allies Go! mode", it should be obvious that the wielder is Morpho Knight.
  • Intriguingly, HAL Laboratory says that both Morpho Knight and its sword incorporate "a phoenix-like design", likely further implications that Morpho Knight is possibly undead. (Japanese pause screen descriptions outright state that Morpho Knight is from the afterlife, several of its attack names incorporate terms for afterlife realms, and its Chinese name translates to "underworld/dark/gloomy butterfly knight".)
  • Several pieces of concept art for Morpho Knight's sword involve a Master Crown-like emblem around the central jewel on its hilt. Wonder what connections HAL Laboratory could possibly have been thinking of...
  • Of note--HAL Laboratory is consistently cagey about revealing anything resembling a spoiler. They say that "certain powerful characters" (the Three Mage-Sisters) become a Dream Friend if you beat Heroes in Another Dimension with an A rank, and that you can "battle an unexpected character" (Marx) in said A rank credits.
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Yes, there will be a new DLC wave coming this summer, and I may as well reveal that it contains at least 2 new Dream Friends--Daroach (who's a big fan of his Squeak Squad and seeing his treasure, so he has some pretty good, Kirby Mass Attack-related reasons to go against the bad guys) and...wait for it...Dark Meta Knight (now what the heck his reasons are and how well he can get along with Meta Knight, I do not know at all--maybe he's more of a "Only I may smash the Dimension Mirror" kind of person?). I still keep speculating that it'll contain a third Dream Friend and that Friend will be the scrapped-in-development and similarly antagonistic Magolor, but the Kirby JP Twitter account keeps promoting only 2 characters.

By the way, the photo contest didn't reveal anything new. Boo. I'm predicting an Ask-a-Thon with a ton of spoiler-ific questions sent in, though.
Title: Re: Kirby for the SWITCH!!
Post by: LeviR.star on June 23, 2018, 07:18:23 AM
Dark Meta Knight is definitely a Mirror alternative for those who loved it so much in Robobot.
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on July 27, 2018, 10:14:38 PM
Kirby Star Allies Wave 2 DLC is out! I'll try to keep things as spoiler-free for Kirby Star Allies as possible again:

In the meantime, the Kirby Star Allies channel hasn't spouted additional lore since (despite being on their 10th episode) and the closest the concept art has to giving out lore is the 8 zillion rejected designs for Driblee and Floaty the Cell Core (IMO).
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on September 30, 2018, 07:52:11 PM
As I suspected from previous post-release rounds with Kirby main series games, HAL Laboratory has released some new story-relevant tidbits about Kirby Star Allies. Fuller details are in my Kirby Star Allies Channel post, which will be updated instead of this one, but the ones pertaining to the biggest fan base controversies are in this spoiler:
Spoiler
  • It continues to be left ambiguous whether the Jambastion mages (Francisca, Flamberge, and Zan Partizanne) are sisters who share blood, sisters who share a family, sisters who share a religious order, or merely sisters who share a sisterhood. HAL Laboratory even likens their ambiguous stance on this to their stance on how connected Kirby and Meta Knight are to each other.
  • Big news for Kirby Star Allies fans, and I guess this means it won't be an Ask-a-Thon question: Hyness and the Jambastion Mages all survive past the end of the game.
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Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on November 07, 2018, 10:35:53 PM
...I wasn't expecting Kirby Star Allies to get something this big.

Wave 3 DLC will be released on Nov. 30, 2018! As everyone who's read the latest data mine spoilers has already figured out, the latest 3 Dream Friends will be Magolor, Taranza, and Susie. Magolor gets to swing a dark echo of the Ultra Sword, summon dark magic spikes, and drive the Lor Starcutter (hmmm, he kept more of his magic from his time as a final boss than I thought he would), Taranza can conjure a dark spectre of Queen Sectonia that shoots lightning bolts (he must miss her a lot), and Susie gets a blaster and her own personal Robobot.

As everyone who has read the latest data mine spoilers might not have guessed, there will be a new game mode! Its Japanese name is in katakana and translates to "Another Dimension Heroes". It has new levels and the ability to swap Dream Friends at special gates. The bad guys' headquarters hosts a star-shaped portal to Another Dimension instead of the giant Jamba Heart of regular story mode or the round portal of the extra story-like mode. New boss fights include "Another Woods" (think a Whispy Woods clone), "Another Big Kracko", a recoloured version of King Dedede (possibly just King Dedede EX a la Kirby's Return to Dream Land), and a fight against all 3 Jambastion Mages at once! And they get cool space suits.

Now whether the Jambastion Mages end up being the final boss of that game mode is unknown, as is whether they become playable characters after beating this mode (like the latest data mine spoilers hint toward).

Tweets from the official Japanese Kirby Twitter account surrounding the Wave 3 DLC imply that the Jamba Heart might have been sent into the evil headquarters from Another Dimension. Maybe the Jambastion Mages think that Another Dimension is a great source of dark gods, and that's why they get fought in Another Dimension? At any rate, those same tweets also indicate that their leader Hyness creates the star-shaped portal.

I don't think there will be Wave 4 DLC, though, as Kirby Star Allies's OST is ready to order! The song list has been omitted, but it'll probably contain the new music in "Another Dimension Heroes".
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on December 02, 2018, 07:25:05 PM
The Wave 3 DLC is out! There's loads of stuff, and some of it is so spoiler-ific (e.g. the contents of Heroes in Another Dimension) that I have a giant spoiler section this time:
Spoiler
  • Heroes in Another Dimension starts off with Kirby and company entering that star-shaped portal in a relatively whole-looking Divine Terminus (the end level of Jambandra, the bad guys' headquarters) and seeking 4 Spears of the Heart. Each of the Parallel bosses is guarding one of those spears.
  • Parallel Meta Knight is fought before Parallel Dedede. Unfortunately, it's quite possible that Parallel Meta Knight's pause screen description doesn't even refer to him, so we know virtually nothing about his origin...at least in English. That pause screen description basically confirms that Meta Knight and/or Parallel Meta Knight purposefully went to Sacred Square to protect it before he got hit by a small Jamba Heart. Parallel Meta Knight is titled "Otherworldly Frost Blade", and the rocks he manipulates are notably frost-encrusted.
  • The game gives a lot more details about Parallel Dedede's origin: he came from the small Jamba Heart that hit King Dedede. He was then thrown out into Another Dimension and presumably into a parallel universe. Oddly, the game says he was cast out "along with the King's own spirit", which I'm having a very tough time reconciling with what happens in Heroes in Another Dimension. I guess the real King Dedede is guaranteed to be travelling with Kirby in that game mode and therefore cast himself out in practice?
  • Parallel Meta Knight's Japanese pause screen description indicates that his origin is similar to Parallel Dedede's: he is also an incarnation of a small Jamba Heart, this time the one that hit Meta Knight.
  • Once Kirby and company have all 4 Heart Spears, they witness a new, darker Jamba Heart emerge from Another Dimension's equivalent of the Divine Terminus, then throw the spears at it. The heart smashes apart, revealing...Corrupt Hyness. While adventuring in Another Dimension, Hyness fell into a pit and got trapped in a Jamba Heart created from the darkness in his own heart. Kirby and company have to fight him again, and once he's down to half health, he gets un-hooded again and summons wooden effigies of the Three Mage-Sisters this time. He collapses at the side of the arena once defeated but does not die.
  • The Three Mage-Sisters then arrive, lament over the collapsed Hyness, then try to avenge him by fighting Kirby and company. Yes, they're the final boss of Heroes in Another Dimension. Kirby and company abandon them post-defeat and Hyness's darkness infects the Three Mage-Sisters in the "bad ending", while in the "good ending" achieved by collecting 100 or more Friend Hearts in this mode, Kirby assembles a giant Friend Heart and throws it at the mages. Their suits go back to normal, and they presumably pray everyone's way into a brighter version of the alternate Terminus. (Note how it appears to have no walls, instead having giant floating rocks.) Kirby and company then amicably part ways with the mages on a Warp Star. After that, Hyness returns to his normal coloration, and the Three Mage-Sisters rejoice and ascertain how he is. That's when you unlock the Three Mage-Sisters as playable characters. Post-credits pictures indicate that Hyness and the Three Mage-Sisters are newly on good terms with Kirby, so here's hoping that the mages realized that Kirby and company rescued Hyness.
  • You can fight many enemies in the credits of Heroes in Another Dimension, including Marx.
  • Yes, there's the long-awaited pronounced difficulty spike in Heroes in Another Dimension.
  • All the Wave 3 DLC characters' runs of Guest Star ???? Star Allies Go! involve the last level being the bright, destroyed version of the Divine Terminus seen in Heroes in Another Dimension. Maybe the Three Mage-Sisters teleported everyone out of Another Dimension and into the actual Divine Terminus, but royally messed up and accidentally destroyed its walls in the overlay process? Or maybe someone wrecked the Divine Terminus in everyone's absence? Turns out that the Divine Terminus gets steadily more wrecked with every Heart Spear you collect. Dang, Another Dimension must be capable of damaging its surroundings.
  • In the Three Mage-Sisters' run of Guest Star ???? Star Allies Go!, they fight Parallel bosses instead of regular versions. I haven't confirmed whether they never fight themselves, but their ending boss rush is precisely one boss long: Morpho Knight EX. The knight suddenly appears from a star mote (presumably the knight's compressed spirit) Ultimate Choice-style and fights the mages immediately. The knight's coloration is darker and more bronze this time, being consistent with the Parallel bosses. (The game reveals basically nothing new about Morpho Knight in the new pause screen description besides referring to that boss as "it". It implies that Morpho Knight EX is indeed Morpho Knight post-training, though.) Note that Zan Partizanne is not fought at the end (unlike with everyone else), and the mages sensibly don't fight any version of Hyness.
  • Bandana Waddle Dee, Meta Knight, and King Dedede get their vs.-Morpho-Knight theme changed out to an EDM remix of Nightmare's theme.
  • As you might have guessed, there is a Soul Melter EX difficulty on the Ultimate Choice! It's unlocked after completing the Soul Melter difficulty and clearing Heroes in Another Dimension. In this round, you fight the Parallel bosses, all 3 Mage-Sisters separately, Corrupt Hyness, the Three Mage-Sisters together, Morpho Knight EX, and a new, more difficult, recoloured version of Void Termina. This Void Termina is implied to be the Another Dimension version of Void Termina and has Void as his core. Void (famously titled "Astral Birth") strongly resembles 02 at times, he doesn't try converting his opponents to his side, and he smiles instead of contorting in pain when he explodes. The new Void Termina's pause screen descriptions indicate that Void Termina "exists in all dimensions" and the Ancients were so fascinated that they wrote about him in previous scrolls...and his next incarnation may inspire future scrolls. Void manages to get the longest music track in the entire Kirby series for his boss theme, going on for roughly 6 minutes before it loops.
  • Based on the pause screen descriptions of the new dark Void Termina and of Void--Void Termina's next incarnation is speculated to possibly become an "ally of the stars", and Void is said to be on track to replace Void Termina's "tyrannical rage" with "naptime(, g)entle breezes(, t)reats", and the potential to dream again--and perhaps also of Void's theme including mellow remixes of Green Greens and other old-school Kirby music (and Void Termina's sound effects being distorted versions of Kirby's, and Void's core defaulting to a Kirby-like face, and Japanese interviews already revealing Void Termina as "innocent"...), I've read rampant speculation that ranges from Kirby's species originating from a similar, positively reincarnated entity to Void Termina already reincarnating into a benign Kirby-like form post-game.
  • One of the new Japanese pause screen descriptions for the new dark Void Termina indicates that he--or entities like him--is a source of "heart matter", "soul matter", "dream matter", and "dark matter". No wonder the Ancients were fascinated by this guy.
  • The 3 Mage-Sisters individually get new pause screen descriptions in Soul Melter EX. All of them say that they nearly died and a "mysterious traveler" rescued them and unlocked their magical powers. Francisca was stranded in a snowstorm, Flamberge was trapped in an inferno, and Zan Partizanne was desperately climbing a tower and got struck by lightning. Based on what's already been revealed in the Kirby Star Allies channel about Zan Partizanne's Japanese pause screen descriptions, it's heavily implied that the "mysterious traveler" is Hyness. Perhaps these imply that the Three Mage-Sisters do not share a family...or perhaps it's plausible that they got separated from each other during a lousy family camping trip. They definitely imply that the mages didn't always live on Jambandra...or maybe it does snow on Jambandra. If you believe (like I do) that climbing the outside of a tower during a thunderstorm is a stupid way to try not to die (come on, you can easily go inside the tower and be much safer), you're correct: the Japanese version of Zan Partizanne's new pause screen description implies she was attempting suicide.
  • Just in case you cared, Goldon and Silvox also get a new pause screen description in Soul Melter EX. They're described as a wee bit tired of fending off treasure hunters, and they want to go on an adventure. They're rumoured to have built a raft, but when interviewed about why they haven't left their island yet, they said, "Because we'll sink! Can't you see we're made of metal?!" They totally need to put sides on their raft next. (I thought these guys were going to be comedy gold, and I was correct.)
  • For those who care about in-universe name etymology, Unhooded Corrupt Hyness's pause screen description has two notable translations: "Bastion" means "heart", and "Lor" means "paradise". Whether the Lor Starcutter's name is coincidentally heavenly is anyone's guess, but the Jambastion definitely looks like the "Heart of the Jam" now.
  • If you've tried translating Japanese pause screen descriptions like I have, the paradise the Three Mage-Sisters want to reach is likely overrated: Morpho Knight is described as coming from "極楽" in the Japanese pause screen description, which is either translated as "paradise" or the heavenly Buddhist pure land of Sukhavati (https://en.wikipedia.org/wiki/Sukhavati)/Gokuraku/"the land of ultimate bliss". Morpho Knight is not depicted as being particularly happy, and it's also described as being from worse afterlives, so...
  • You can unlock the ability to re-skin Kirby as Classic Kirby from the oldest Kirby games.
  • Turns out that the Three Mage-Sisters are searching for "楽園" ("Rakuen"/"bliss-garden"/paradise), not Morpho Knight's Gokuraku, according to their Japanese pause screen descriptions. Oddly enough, according to Void's Japanese pause screen description, he gets to go to "Rakuen" after Kirby finishes him off. Maybe the Three Mage-Sisters are chasing Void Termina?
  • This should likely end a fan debate: Morpho Knight EX's Japanese pause screen description indicates that it absorbs power from a certain "white knight" every day. Given Morpho Knight's Japanese pause screen description referring to a "white knight" in a scenario where the only guaranteed accompanying knight is Galacta Knight, and Galacta Knight being referred to as a "White Knight Time Traveler" in a Kirby: Planet Robobot English cutscene title, the "white knight" is heavily implied to be Galacta Knight (even though he isn't white), and therefore he didn't get vaporized or die when he encountered that spirit butterfly.
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Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on January 19, 2019, 08:33:54 AM
HAL Laboratory has finally released all Japanese song names for the Kirby Star Allies OST!

https://www.hallab.co.jp/products/201801/

Given Google Translate, all character names, and all stage/picture/etc. names, you can actually make reasonable guesses as to what EVERY song title corresponds to in the game. (Several of my guesses were confirmed in their promotional videos.) All the songs that were directly ripped from earlier games being labelled with those game's names definitely helps.

Now as to whether any additional lore is revealed in those song titles...better translators than me can figure out.

I sadly confirm that the name of Morpho Knight's theme reveals nothing new, though. On the bright side, at least we have a better name for that other theme than "Astral Birth Void"!
Title: Re: Kirby for the SWITCH!!
Post by: Dekkadeci on April 01, 2019, 12:32:19 AM
I probably should have made that section earlier, but interviews with HAL Laboratory staff members have revealed some more choice tidbits about Kirby Star Allies. Interviews get pretty spoiler-riffic in general, though, so all the interview items are in spoiler tags:
Spoiler
  • We'll note that Zan Partizanne (barely) keeps her English name in Japanese, while Francisca is called "Fran-Kiss" and Flamberge is called "Fran-Rouge" in Japan. HAL Laboratory has revealed that this use of "Fran" and "Zan" was supposed to imply that Zan Partizanne is not from the same biological family as and does not share her surname with the other two. (Fans indicate that the Three Mage-Sisters consistently do not address each other as if they share a family, regardless of language.)
  • Turns out that the positioning of that proto-Morpho Knight concept art in that 20th anniversary book was misleading: that butterfly knight was originally designed for one of the Kirby GCN games, except all of them got cancelled, so that art was shelved for ages. Whether the concept artists blatantly based proto-Morpho Knight on Meta Knight's black-bodied and red-caped design from Kirby's Adventure, we'll never know, but they probably never seriously considered butterfly wings or that trademark horned mask for Meta Knight.
  • This should prove interesting game design-wise: HAL Laboratory indicates that they got wise to fans figuring that Galacta Knight was a likely secret boss candidate for the latest Kirby games, and they missed the days when the secret boss would actually be secret. (Thus, this is a good portion of their motivation to get a new boss as the sub-final boss for Kirby Star Allies.) They also batted around their awareness that butterflies in the latest Kirby game cutscenes have been representing peace and a return to happy normalcy, while this clashes with what they'd heard about butterflies folklorically while growing up (probably them being spirits of the dead and therefore a bad omen, according to Japanese folklore). So, the bad omen cutscene butterfly came first, and the idea to finally use that Morpho Knight concept art for the resulting boss came later.
  • Interviews with the sound team reveal that Void Termina's voice was constructed from 4 staff members saying "Kirby, iroha" without being told what those voice clips would be used for. Huh, I guess they're not all distorted versions of Kirby's voice clips.
  • HAL Laboratory originally intended to slap another planet onto story mode for the Wave 3 DLC update, but positive reception to the Dream Friends put them on the direction to creating the Heroes In Another Dimension game mode instead.
  • HAL Laboratory was indeed angling to make Kirby Star Allies an easier Kirby game than the latest ones. They aimed to let kids be able to slog through story mode a la Kirby's Dream Land...and it clearly worked too well.
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