NinSheetMusic Forums

NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on April 19, 2017, 04:51:20 PM

Title: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Zeta on April 19, 2017, 04:51:20 PM
Submission Information:

Series: Kirby
Game: Kirby Super Star
Console: Super Nintendo Entertainment System
Title: King Dedede's Theme
Instrumentation Solo Piano
Arranger: ThatHiddenCharacter (http://forum.ninsheetmusic.org/index.php?action=profile;u=5110)

[attachment deleted by admin]

[attachment deleted by admin]
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 19, 2017, 04:52:22 PM
The best version of this song. Definitely deserves a spot on-site.

Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on April 19, 2017, 05:17:45 PM
The tremolos are a nice touch, but are they actually in the song? I think the point of the first measure is to play a single chord in order to make the audience question how the next measure will be; kind of like a suspense effect.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 19, 2017, 05:19:25 PM
Quote from: LeviR.star on April 19, 2017, 05:17:45 PMThe tremolos are a nice touch, but are they actually in the song? I think the point of the first measure is to play a single chord in order to make the audience question how the next measure will be; kind of like a suspense effect.
I believe there is a tremolo, but it's kind of in the background. I can't listen to the song now, though. My ears are in agonizing pain, and noise just makes it worse.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Latios212 on April 19, 2017, 05:22:10 PM
While a single chord is certainly a valid way to write it for piano for the reason you provided Levi, the tremolo is also a nice arranging touch to emulate the chord and accompanying percussion getting louder. Either way works; it depends on the effect you're going for. If we're keeping the tremolo, I would recommend putting a crescendo over it, and adding a forte at measure 2.

You have Notepad, which (if I recall correctly, pressing L works in Notepad) allows you to flip notes. Do that for the right hand of 5-10.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 19, 2017, 05:24:06 PM
Quote from: Latios212 on April 19, 2017, 05:22:10 PM(if I recall correctly, pressing L works in Notepad)
Sadly, it does not.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on April 19, 2017, 07:25:21 PM
A few rhythmic things while I'm here, particularly in m29-35.

- m30 RH: the last 2 sixteenths should actually be the last 2 notes of an 8th note triplet, where the first note of the triplet is a G tied to the G before it, if that makes sense

- m32 RH: the 2 eighth notes should be the last 2 notes of a quarter note triplet, where the first note of the triplet is a C tied to the C before it

As a general comment, this arrangement lacks any sort of articulations that I feel would bring out parts a bit more and make the song a lot more accurate as well as fun to play. For example, m21-28 should definitely have some staccatos and slurs in places.

Nice job overall!
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 20, 2017, 05:55:55 AM
I made the edits suggested by Latios and Static. I just have to warn you that my hearing is very bad today due to congestion in my ear, so it may not be 100%.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on April 23, 2017, 10:35:33 AM
This is coming along, but there's a lot more to fix, a lot more to add, and a lot more to think about:

- m1, m35 - I would put a piano and crescendo here to let the reader know to get louder and build up to m2, where I would put a forte
- m1, m35 (LH) - the higher G in the tremolo should have a D underneath it as well
- m2, m36 - I would put a mezzoforte here.
- m2, m36 (RH) - there is a 3rd horn voice below the other 2 (Bn-An-Bn-An-Bn-Bn). Also, some accents on the horn parts here would probably be good.
- m2, m36 (LH) - the bass moves in octaves (G1-G2-G1-G2-G1-G2)
- m6 beat 4.5 (LH) - the Bb should be a C
- m8 beat 4.5 (LH) - the Ab should be a Bb
- m10, m18 beat 4 (RH) - Gb should be F# because it's going up chromatically from F
- m10 beat 4.5 (LH) - the Gb should be an Ab
- m11 beat 2.5 (LH) - the D should be a G (bottom line)
- m12 beat 2.5 (LH) - the D should be a G (bottom line)
- m14 beat 4.5 (LH) - the Bb should be a C
- m16 beat 4.5 (LH) - the Ab should be a Bb
- m18 beat 4.5 (LH) - the Gb should be an Ab
- m19 beat 2.5 (LH) - the D should be a G (bottom line)
- m20 beat 2.5 (LH) - the D should be a G (bottom line)
- m13-20 (RH) - the first and second voices should all be consistent perfect 4ths
- m21, 23, 25, 27 (LH) - should be Ab1-Ab1-Ab2-Ab1-Bb1-Bb1-Bb2-Bb1.
- m22, 24, 26, 28 - the half notes on beat 2.5 should be an 8th note tied to a dotted quarter. Generally, in 4/4 time, you should never put a half note on an offbeat because beat 3 should always be shown. The only common exception to this is when you put a half note on beat 2. For example, you could do this in m29, but you didn't and that's also correct.
- m21-28 (RH) - the 2nd voice is completely incorrect; I'd recommend revisiting that section.
- m22, 24, 26 (LH) - should be C2-C2-C3-C2-C2-C2-C3-Bb2
- m28 (LH) - should be C2-C2-C3-C2-C2-C2-C3-C2
- m29 (LH) - should be all up a 4th (all Gs instead of all Ds)
- m30 (LH) - should be all up a 4th (all Fs instead of all Cs)
- m31 (LH) - should be all up a 4th (all Gs instead of all Ds)
- m32 (LH) - should be all up a 4th (all Cs instead of all Gs)
- m33 beats 1-2 (LH) - move down to Fs instead of Abs
- m34 beats 1-2 (LH) - move down to Ebs instead of Gs
- Generally, your articulations and phrasing is inaccurate, and it's especially noticable in places like m11-12, m19-20, m21-28, and m29-35. The bassline's articulations also are inaccurate.

I've noticed you seem to have the most trouble distinguishing the voices of chords and dyads. It is definitely very tricky to do, so that's why I recommend you use AudioStretch (http://www.audiostretch.com/audiostretchforflash/) to help hear the parts if you haven't used it already. You can slow down songs to 0% in order to pick out voices and also raise the audio by an octave to better hear tricky basslines. It's extremely useful, and it's what I, along with others on this site, use. If you're still having trouble hearing parts, Audacity is another free tool you can use to adjust the specifics of songs to better hear parts you need. Also, for SNES music like this, the program JCOM (http://forum.ninsheetmusic.org/index.php?topic=9251.0) (also free) is incredibly useful because you can turn on/off specific audio channels to hear them. All you need is the SPC (SNES sound file) from the game, and these files are easy to find online. I use JCOM often for checking and reviewing SNES scores.

Also, if you're confused or wondering about the octave designations I wrote (like G5, Ab2, etc.), you can use this as a reference:
Spoiler
(http://www.harmoniumnet.nl/Images/uitlegweb.jpg)
[close]

Hope this helps!



Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 23, 2017, 01:23:33 PM
Updated. It's definitely better now. I already have audacity (I've had it since way before arranging) and I have AudioStretch bookmarked on my browser. That JCOM thing was very helpful. Thanks.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Dekkadeci on April 23, 2017, 03:26:32 PM
Sounds significantly better--thanks for fixing bars like bar 21!

However, the last 2 melody notes of Bar 32 (G-Bb) sound incorrect to me--according to 0:45-0:46 of the video, they should be E-G instead. I don't know whether it's just my speakers at home, though (listening to some pieces during work is just plain disillusioning).
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 23, 2017, 03:45:41 PM
Quote from: Dekkadeci on April 23, 2017, 03:26:32 PMHowever, the last 2 melody notes of Bar 32 (G-Bb) sound incorrect to me--according to 0:45-0:46 of the video, they should be E-G instead. I don't know whether it's just my speakers at home, though (listening to some pieces during work is just plain disillusioning).
I'll check again when I have the chance, but thanks to Static I now have a way to listen to the channels seperately, so I don't think it's wrong. But it could be, which is why it's worth a double-check.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: mastersuperfan on April 23, 2017, 07:09:33 PM
Quote from: Static on April 23, 2017, 10:35:33 AMAlso, for SNES music like this, the program JCOM (http://forum.ninsheetmusic.org/index.php?topic=9251.0) (also free) is incredibly useful because you can turn on/off specific audio channels to hear them. All you need is the SPC (SNES sound file) from the game, and these files are easy to find online. I use JCOM often for checking and reviewing SNES scores.

Brb going to arrange some SNES music

By the way this wouldn't also happen to be possible with say Wii music files would it because then that would make arranging KEY music twenty times less a PITA
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Maelstrom on April 23, 2017, 07:14:34 PM
Quote from: mastersuperfan on April 23, 2017, 07:09:33 PMBy the way this wouldn't also happen to be possible with say Wii music files would it because then that would make arranging KEY music twenty times less a PITA
Everything after the n64 is literally just compressed mp3s. Good luck.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: mastersuperfan on April 23, 2017, 07:15:03 PM
So it works for N64 music too? :D

EDIT: RIP it's an exe and I'm on a Mac
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 24, 2017, 04:32:35 PM
Quote from: Dekkadeci on April 23, 2017, 03:26:32 PMHowever, the last 2 melody notes of Bar 32 (G-Bb) sound incorrect to me--according to 0:45-0:46 of the video, they should be E-G instead.
I listened, and as long as you meant an En, you were right. I also noticed a couple staccato markings that were out of place, so I fixed those, too. Files updated.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Dekkadeci on April 24, 2017, 06:15:56 PM
Quote from: ThatHiddenCharacter on April 24, 2017, 04:32:35 PMI listened, and as long as you meant an En, you were right. I also noticed a couple staccato markings that were out of place, so I fixed those, too. Files updated.
Correct--by E, I meant E natural.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on April 27, 2017, 05:21:59 PM
The notes look good, but right now, the sheet isn't too much to talk about visually. I went ahead and did some major formatting changes for you, as well as spruced up some of those dynamics and articulations; you're welcome to change anything I have but I think what I have is a little more accurate to the original. You're free to use these files in place of the ones you have currently uploaded:

[MIDI] (https://www.dropbox.com/s/2k280xh1ha10e3u/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mid?raw=1) [MUS] (https://www.dropbox.com/s/50gdq3ep7gz0eu7/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mus?raw=1) [PDF] (https://www.dropbox.com/s/w96r3e0x4ngru71/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.pdf?raw=1)

There's still some things to consider though as you continue with this one, namely the harmonies. While most of the song's harmony is outlined in the really fast mallet part in the background, there are still ways to incorporate those harmonies in other parts. For example, in m29-35, you could include the extra harmonies in the RH on some of half notes or quarter notes. Good spots imo would be m29 beats 1 & 3, m30 beat 2, etc.

In m5-20, you could include some harmony in the LH part, though you'll want to be careful in replacing notes or redesigning the current LH part. Do what you think would sound good, and it's definitely a helpful idea to sit down with your sheet and try playing it on a real piano or keyboard if you have one and try testing it out.

Great job so far! This is really coming along.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on April 27, 2017, 05:25:39 PM
Quote from: Static on April 27, 2017, 05:21:59 PMThe notes look good, but right now, the sheet isn't too much to talk about visually. I went ahead and did some major formatting changes for you, as well as spruced up some of those dynamics and articulations; you're welcome to change anything I have but I think what I have is a little more accurate to the original. You're free to use these files in place of the ones you have currently uploaded:
[MIDI] (https://www.dropbox.com/s/2k280xh1ha10e3u/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mid?raw=1) [MUS] (https://www.dropbox.co/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mus?raw=1) [PDF] (https://www.dropbox.com/s/w96r3e0x4ngru71/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.pdf?raw=1)

Thanks, Static! The formatting was really starting to bother me.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 27, 2017, 06:08:59 PM
Quote from: Static on April 27, 2017, 05:21:59 PMThere's still some things to consider though as you continue with this one, namely the harmonies. While most of the song's harmony is outlined in the really fast mallet part in the background, there are still ways to incorporate those harmonies in other parts. For example, in m29-35, you could include the extra harmonies in the RH on some of half notes or quarter notes. Good spots imo would be m29 beats 1 & 3, m30 beat 2, etc.

In m5-20, you could include some harmony in the LH part, though you'll want to be careful in replacing notes or redesigning the current LH part. Do what you think would sound good, and it's definitely a helpful idea to sit down with your sheet and try playing it on a real piano or keyboard if you have one and try testing it out.
Thanks for the files! I'll probably put them in tomorrow because they definitely are better. (Well, the midi is. I can't go on my computer until tomorrow, so I'm assuming the mus is good.) I'm just confused by what you mean in the quote box. Could you elaborate a little, if it's not too much trouble.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 29, 2017, 07:12:48 PM
Quote from: Static on April 27, 2017, 05:21:59 PM[MIDI] (https://www.dropbox.com/s/2k280xh1ha10e3u/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mid?raw=1) [MUS] (https://www.dropbox.co/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.mus?raw=1) [PDF] (https://www.dropbox.com/s/w96r3e0x4ngru71/Kirby%20Super%20Star%20-%20King%20Dedede%27s%20Theme.pdf?raw=1)
Your MUS link is messed up and I can see the problem when I quote the text. The link says Dropbox . co instead of Dropbox . com. With .co, it says there is no webpage. With .com, it takes me to Dropbox, but says that there is no file.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on April 29, 2017, 07:23:41 PM
The link has been fixed and updated.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 29, 2017, 07:59:45 PM
Quote from: Static on April 29, 2017, 07:23:41 PMThe link has been fixed and updated.
Thanks! I updated the files for the submission.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on April 29, 2017, 08:19:49 PM
This has come along great! Good job, THC! This is way better than I could have done it!
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 29, 2017, 08:22:06 PM
Quote from: LeviR.star on April 29, 2017, 08:19:49 PMThis has come along great! Good job, THC! This is way better than I could have done it!
Coming from you, that's huge! Especially considering the fact that you seem to be the number one Kirby person on-site. Are there even any others? (Besides me. I like to think of myself as a Mario, Zelda, and Kirby guy, with a bit of Smash, Wario, and Yoshi mixed in.)
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on April 29, 2017, 08:23:58 PM
Quote from: ThatHiddenCharacter on April 29, 2017, 08:22:06 PMComing from you, that's huge! Especially considering the fact that you seem to be the number one Kirby person on-site. Are there even any others? (Besides me. I like to think of myself as a Mario, Zelda, and Kirby guy, with a bit of Smash, Wario, and Yoshi mixed in.)

Latios and Dekka are Kirby fans, too.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 29, 2017, 08:25:33 PM
Quote from: LeviR.star on April 29, 2017, 08:23:58 PMLatios and Dekka are Kirby fans, too.
Forgot about Dekka. Sorry Dekka! Didn't really know about Latios, though.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Altissimo on April 29, 2017, 08:26:58 PM
me too :B
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 29, 2017, 08:28:32 PM
Quote from: Altissimo on April 29, 2017, 08:26:58 PMme too :B
I was looking at who's online, saw your name, and thought, 'Wait, isn't Alti a Kirby fan, too?'.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on April 29, 2017, 08:32:58 PM
Quote from: Altissimo on April 29, 2017, 08:26:58 PMme too :B

Oh, yes, and Altissimo, too. ;)
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on May 11, 2017, 05:38:06 PM
Quote from: ThatHiddenCharacter on April 29, 2017, 08:22:06 PMAre there even any others?
Hey, I'm a Kirby fan too! I just don't arrange as much for it. I do have a bunch of Kirby stuff I am working on atm though.

Anyway, about the arrangement; you asked for elaboration on the chords and reworking the accompaniment parts. So, I have an example for you to think about.

While the bassline is a perfect transcription (edited of course for playability), just having a single moving bassline and a single moving melody doesn't really to bring out the (what I think at least) brilliant harmonies of this song, particularly in the last section:

Example
(http://hnng.moe/f/Qnx)

This is what I meant about adding chord tones on some of the longer notes here. In this section, I think you really want those 7ths and 9ths to shine through, and adding them to those notes is a good option. (Feel free to use this version of this section in your sheet btw)
[close]

It's always important to think about making an arrangement, not just a transcription. Think about how you want parts to sound when you actually play them, and maybe try playing this sheet yourself if you have a keyboard or piano readily available. A big part of arranging is experimenting with different ways to achieve the sound you want. While this sheet is perfect from a transcription viewpoint and almost ready to be accepted, I think that creativity and experimentation is what it really needs to get to that next level.

So, I encourage you to try to think of ways to make this arrangement more interesting and fun to play.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on May 11, 2017, 05:41:52 PM
I didn't know that creativity was that big a role. I thought I was supposed to transcribe. Well, that makes things a lot different now. I do have a keyboard, but I only recently started piano lessons and I'm not very good at playing. I'll work on that stuff some more. Thanks!
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on May 11, 2017, 05:46:26 PM
Quote from: ThatHiddenCharacter on May 11, 2017, 05:41:52 PMI didn't know that creativity was that big a role. I thought I was supposed to transcribe. Well, that makes things a lot different now. I do have a keyboard, but I only recently started piano lessons and I'm not very good at playing. I'll work on that stuff some more. Thanks!

Creativity is important, but remember: don't go overboard. We don't want a remixes or anything, just something that works better for piano vs a bunch of midi instruments.

It's really a sheet-by-sheet basis. Sometimes transcriptions do work well. For example, a lot of Kirby's Adventure stuff is like this. But for sheets like this one for example, you want to be thinking a little more about how you want it to sound when played on a piano.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on May 11, 2017, 06:47:47 PM
Well, I updated the files with some more stuff. It's better, but I don't know if it's enough. I guess I'll find out.

EDIT: Noticed some format issues and fixed them. Files updated again.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: AmpharosAndy on May 21, 2017, 02:32:55 PM
Two things:

Bars 13-20 RH I can only hear the melody + one harmony note not two, which is what you have written.

The slurs (great name for a band) get a bit messy towards the end. It leaves me unsure as to what they are expressing.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on May 21, 2017, 07:19:56 PM
I actually don't disagree with adding some extra notes to bars 13-20, it makes the sheet a lot less bland.
With that said, the added notes should correspond with the correct chords (in this case Cm, Cm7/Bb, Ab, G), and they currently aren't.

I combed through this sheet again and fixed the harmonies and a couple other things, so feel free to use these updated files:

[MID] (https://drive.google.com/open?id=0B6i3fGvW_38VbFRmb2gwSnNiVTQ) [MUS] (https://drive.google.com/open?id=0B6i3fGvW_38VbGx0SFlCeXBiOWc) [MUSX] (https://drive.google.com/open?id=0B6i3fGvW_38VS2puWk5EMEJxSnM) [PDF] (https://drive.google.com/open?id=0B6i3fGvW_38VaFhSclF5TVd0REk)
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on May 21, 2017, 07:39:18 PM
Coolio. Thanks for the help, Static! The files have been updated.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: LeviR.star on May 23, 2017, 03:03:05 PM
Don't you hear the high notes in-between sections of the melody? I thought you could maybe include those.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Maelstrom on June 04, 2017, 03:41:35 PM
Eh, they're left out for simplicity.

2 final things:
-Remove the Abs in the RH in m17. It will remove the weird sound that's going on now and make it more consistent with m19
-m29 b4-m30 b2 - Make all the RH notes 3rds.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on June 04, 2017, 05:30:23 PM
Got it. Files have been updated.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Maelstrom on June 05, 2017, 05:09:59 AM
Ok, now something wonky happened in the PDF. Idk about the .mus, because I can't look at it right now.
The piano, crescendo, and forte should all be in line in m1-2
m14  rh b3.5 - unflip the 8th notes.
m17 - You were supposed to remove the 2nd on the off-beat, not the 3rd on the on beat.
m21 - the forte is colliding with the stems.
move the first system on pg 2 down a hair to give the title some breathing room
30 RH b2 - remove the C
m36 (last measure) forte is colliding.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Static on June 05, 2017, 02:21:32 PM
I think the files that were edited and resubmitted were older versions, so I went ahead and updated the files with the new formatting from before, along with all the previous changes.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on June 05, 2017, 02:37:20 PM
Quote from: Static on June 05, 2017, 02:21:32 PMI think the files that were edited and resubmitted were older versions, so I went ahead and updated the files with the new formatting from before, along with all the previous changes.
Thanks! Wait, including the things Maelstrom said? Because I can't fix some of that stuff he mentioned in Notepad.
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Maelstrom on June 05, 2017, 02:51:44 PM
Looks gr8
Title: Re: [SNES] Kirby Super Star - "King Dedede's Theme" by ThatHiddenCharacter
Post by: Zeta on June 05, 2017, 02:55:07 PM
This submission has been accepted by Static (http://forum.ninsheetmusic.org/index.php?action=profile;u=4960).

~Zeta, your friendly NSM-Bot