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NinSheetMusic => Submission Center => Submission Archive => Topic started by: Zeta on February 21, 2017, 07:11:13 PM

Title: [DELETED] [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Zeta on February 21, 2017, 07:11:13 PM
Submission Information:

Series: Super Mario
Game: Super Mario 64
Console: Nintendo 64
Title: Course Clear
Instrumentation Solo Piano
Arranger: ThatHiddenCharacter (http://forum.ninsheetmusic.org/index.php?action=profile;u=5110)
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on February 21, 2017, 07:12:29 PM

This song should seriously be on the site by now.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: LeviR.star on February 21, 2017, 07:31:41 PM
HERE WE GOOOOOOO

I agree, this site needed this song.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Zeila on February 23, 2017, 07:04:28 PM
Some stuff

- Formatting seems to be a common problem of yours. I suggest downloading one of the template (http://forum.ninsheetmusic.org/index.php?topic=8093.0) files and copying your work into that
- Once you do that, make sure that you follow the formatting guidelines (http://forum.ninsheetmusic.org/index.php?topic=481.0) (in this case, only put 1 dynamic marking as opposed to 2)
- The tempo is wrong, and all of the note lengths should be halved. It makes more sense for there to be sixteenth notes at a more comfortable tempo than presto with eighth notes. If you ever have trouble distinguishing tempo/time signatures and stuff, I'm sure there are others here who would help/give a more detailed explanation
- A lot of the notes themselves are wrong - primarily the last chord and LH part. You're also missing some harmonies
- I suggest adding the part that fades out at the end (it starts at your current m3)

There's a lot of stuff to be fixed to the point where it'd make a significant difference, especially considering how short this song is. If you still can't figure out the notes, then I suggest collaborating with someone else and having them help you out with it
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on February 23, 2017, 07:46:44 PM
Files have been updated. Well, I'm not sure If I accidentally put the old mus file or the new one. Probably the new one.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: LeviR.star on February 23, 2017, 09:03:41 PM
Er, you might want to check out that .pdf of yours...
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on February 23, 2017, 09:15:39 PM
That happens every time. I scroll down too far and don't notice that I tap the wrong file. I fixed it. Luckily it was on Dropbox because I'm not seeing my computer again until morning.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Latios212 on February 25, 2017, 08:23:10 PM
- This song should be in swing. (Light swing.)
- Many of the harmonies in m. 1 are wrong.
- The whole riff in m. 2 is wrong.

As it stands, this sheet basically needs to be entirely rewritten. Take a closer listen to the notes and rhythms, slow down the song, really make sure you get the notes right. I would correct things for you, but it would basically be my sheet. See if you can improve what you have. Formatting aside, I can't stress enough that you need to listen more carefully to ensure that you have the right notes.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on February 25, 2017, 08:45:54 PM
I'm having a bit of a problem. I fixed the harmonies in m1 (hopefully), but I can't figure out how to make the last part sound right. A tremolo isn't working and I don't think it would be a good idea to put 32nd notes there. Anyone have any advice or input?
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 02, 2017, 01:43:35 PM
I've updated the files. Still unsure about the last chord in the second voice and how to properly approach it.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: JDMEK5 on March 04, 2017, 07:33:16 AM
Of greater importance to me is the rhythms. Most notably in the first measure. The first three notes should be a triplet, with everything else falling in around that. Hopefully that will also fix your rest since right now it's a bit too long.

Oh and bonus points if you notate a tremolo between the very last Eb and C in the RH.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 04, 2017, 01:48:44 PM
Apparently I'm an idiot because I was confusing a tremolo with a trill, and that's why it didn't sound right. Anyway, for some reason the tremolo plays slower in finale than it should, but I'm not sure how to fix it. I updated the files with a few changes based on JDMEK5HGTND67GEHF's suggestions. Sorry, that name's a bit hard to pronounce.

(Also, when you say rest, if you mean the quarter rest at the end of the first measure, it is that long in the song. Percussion plays there, so maybe it feels shorter to you because of that. I listened to the song many times and it is definitely no shorter.)
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Dudeman on March 04, 2017, 02:07:03 PM
Quote from: JDMEK5 on March 04, 2017, 07:33:16 AMThe first three notes should be a triplet, with everything else falling in around that.
I have to disagree. The first four notes (E-Eb-E-G) sound to me like sixteenths, all falling within the first beat (the way THC has it now). I agree with him about the rest, too. I think the reason it sounds longer is because the the chord in beat three is practically staccato in the original, which means the rest in beat four sounds longer because the audio silence extends into beat three.

EDIT: Agh, I misread your comment on the rest. I think the length's all right.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 04, 2017, 02:12:28 PM
Actually, I do have it as a triplet right now, but the way I set it up, it's the exact same rhythm as if I had left it 16th notes. I did a triplet worth the duration a dotted eighth note.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: AmpharosAndy on March 14, 2017, 10:25:44 AM
This is how I would do it.
Spoiler
(http://i.imgur.com/uSO1kcMl.png)
[close]
Changes being:

- Removing the triplet rhythm as I agree with dudeman.
- changing the tempo to 130 instead of 120, which was too slow.
- tempo change in the second bar to 150.
- changed rhythms and notes which were missing from the second bar.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 14, 2017, 12:08:32 PM
I update the files.

Quote from: AmpharosAndy on March 14, 2017, 10:25:44 AMRemoving the triplet rhythm as I agree with dudeman.
Funny story, it shows a triplet there, but there really isn't one. Long story. I fixed it, anyway.

Quote from: AmpharosAndy on March 14, 2017, 10:25:44 AMchanging the tempo to 130 instead of 120, which was too slow.
tempo change in the second bar to 150.
Yup. Except I made the second tempo a bit faster.

Quote from: AmpharosAndy on March 14, 2017, 10:25:44 AMchanged rhythms and notes which were missing from the second bar.
Got it.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Bloop on March 14, 2017, 02:20:16 PM
Notate the 8th (tied to) 16th C's as a dotted 8th note and the 16th (tied to) 16th F's as an 8th note.
Also, I don't really agree with the tempo change in the second bar. I say keep it as q = 130 and decrease the note sizes of the guitar notes or write them as grace notes (like systems 1, 2 and 5 of this piece) (http://cdn.imslp.org/images/thumb/pdfs/13/e79c9a911fc9b0b024eac080f8e80df6f350163f.png)
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 14, 2017, 03:44:48 PM
Quote from: Bloop on March 14, 2017, 02:20:16 PMNotate the 8th (tied to) 16th C's as a dotted 8th note and the 16th (tied to) 16th F's as an 8th note.
Also, I don't really agree with the tempo change in the second bar. I say keep it as q = 130 and decrease the note sizes of the guitar notes or write them as grace notes (like systems 1, 2 and 5 of this piece) (http://cdn.imslp.org/images/thumb/pdfs/13/e79c9a911fc9b0b024eac080f8e80df6f350163f.png)
I agree. The three measures was bothering my OCD. Files updated.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: LeviR.star on March 18, 2017, 08:07:23 PM
(https://www.usa-traffic-signs.com/v/vspfiles/photos/w8-1ra16-2.gif)
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: AmpharosAndy on March 19, 2017, 04:24:29 AM
Quote from: Latios212 on March 16, 2017, 07:15:36 PMYou really... don't need to bump every few days. As I said last time, we see the submission is here and we will get to it when we get to it.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: LeviR.star on March 19, 2017, 05:59:15 AM
Andy, I'm just trying to help THC out here. I'm not bumping my own.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: Latios212 on March 19, 2017, 07:48:26 AM
Same thing applies. If you want to "help", provide some feedback on the actual arrangement.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: LeviR.star on March 19, 2017, 09:55:16 AM
Well, THC, I'd remove the last dyad in the second measure, and switch places of the tremolo notes.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on March 19, 2017, 12:13:26 PM
Quote from: LeviR.star on March 19, 2017, 09:55:16 AMWell, THC, I'd remove the last dyad in the second measure, and switch places of the tremolo notes.
Done and done.
Title: Re: [N64] Super Mario 64 - "Course Clear" by ThatHiddenCharacter
Post by: ThatHiddenCharacter on April 16, 2017, 06:12:11 PM
According to Latios, the best time to bump a submission is when it gets over halfway down the list, and 29 is past halfway of 45, so to put it in the words of the wise LeviR.star,
Quote from: LeviR.star on March 18, 2017, 08:05:26 PMBUMP

(And yes, this is copy-pasted from my other submission.)