NinSheetMusic Forums

NinSheetMusic => Piano Arrangements => Topic started by: LeviR.star on November 18, 2016, 04:33:37 AM

Title: LeviR.star's Arrangements - Finishing Off Dragon Quest (NES) ~ 2 New Sheets
Post by: LeviR.star on November 18, 2016, 04:33:37 AM
Quote from: Static on July 02, 2016, 10:47:57 PMPlease note that due to school, band, and other activities, I may not be arranging on a regular basis.

We all know the struggle, Static. No more school for me, it's real life that's in my way now :'(

Hi there, fellow VGM enthusiasts! Please note that not all of these are polished up, because some of them are pretty old. As I continue to add brand new sheets, from time to time I will touch-up existing ones with new ideas I've picked up (of course, you know this cycle will probably never end). But feel free to check out what I've got, and if you find any broken links, let me know!



Statistics

numberz n junk
Oldest Sheet: [NES] Mega Man - "Stage Clear"
Latest Sheet: [NES] Dragon Quest - "Dungeon" (Replacement)
Oldest Accepted Sheet: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Accepted Sheet: [NES] Dragon Quest - "Fight"
Number of Sheets: 515
Number of On-Site Sheets: 194
Number of Replacement Sheets: 31
Number of Collab Sheets: 8
Number of Games With Sheets: 171
Number of Consoles With Sheets: 23
Game With the Most Sheets: Kirby's Block Ball, 27
Series With the Most Sheets: Mega Man, 146
Series With the Most Games: Super Mario/Donkey Kong, 31
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Submissions

(https://www.ninsheetmusic.org/forum/Themes/core/images/post/xx.gif) (https://www.ninsheetmusic.org/forum/index.php?topic=12928.0) [NDS] Kirby Super Star Ultra - "Masked Dedede" - Accepted? Not yet...

(https://www.ninsheetmusic.org/forum/Themes/core/images/post/xx.gif) (https://www.ninsheetmusic.org/forum/index.php?topic=12929.0) [MUL] Mega Man 11 - "Fuse Man Stage" - Accepted? Not yet...



Key

Everything you'll need to navigate this PA, and more!
Game Labels

{JP}[CONSOLE] Game - Japan-Exclusive Game
[CONSOLE] Game - Short-yet-Sweet Game
[glow=navy,2,300][CONSOLE] Game[/glow] - Dedicated Game
★★[glow=#ffee99,2,300][CONSOLE] Game[/glow] - Conquered Game

Color Code

Teal: A PA-exclusive arrangement. May or may not be very new, but is suitable enough for performing.
Lime Green: In submissions. You can any bring feedback to its submission topic, where it is being prepared.
Orange: In projects for a special update. Like the above case, you may offer suggestions for it in the project thread.
Gold: On the main site. Any changes made to it (i.e. formatting fixes) will be up to the updaters and I.
Purple: Defunct sheet. Someone else's version has been accepted to the site since its upload here, so chances are I won't be touching it again.

Arrangements marked with an * are replacement sheets
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Consoles Covered

From the Arcade to the Nintendo Switch! (23 Total)
- Arcade [ARCADE] (http://i.imgur.com/oTjCauh.png)
- Personal Computer [PC] (https://i.imgur.com/IJ0rPZ3.png)
- Nintendo Entertainment System [NES] (http://i.imgur.com/VUXFLQh.png)
- Master System [SMS] https://cdn.discordapp.com/attachments/264591162315112448/1052830123373633596/image.png
- TurboGrafx-16 [TG16] https://cdn.discordapp.com/attachments/264591162315112448/994296708831907930/unknown.png
- Sega Genesis [GEN] (https://i.imgur.com/StXOKlX.png)
- Game Boy [GB] (http://i.imgur.com/bMDQi83.png)
- Game Gear [GG] https://cdn.discordapp.com/attachments/264591162315112448/877647314288775228/unknown.png
- Super Nintendo Entertainment System [SNES] (http://i.imgur.com/DX0nuhO.png)
- Philips CD-i [CD-i] https://media.discordapp.net/attachments/264591162315112448/371763064758075392/image.png
- Sega CD [SCD] https://cdn.discordapp.com/attachments/264591162315112448/1084987667047010334/image.png
- PlayStation [PSX] https://cdn.discordapp.com/attachments/264591162315112448/1056723121098461245/image.png
- Satellaview [BS-X] (http://i.imgur.com/xEig0TD.png)
- Nintendo 64 [N64] https://media.discordapp.net/attachments/264591162315112448/925901867551195206/unknown.png
- Game Boy Color [GBC] https://cdn.discordapp.com/attachments/264591162315112448/1085012694878392350/image.png
- PlayStation 2 [PS2] https://media.discordapp.net/attachments/264591162315112448/913276170513047642/unknown.png
- Game Boy Advance [GBA] (http://i.imgur.com/O4E7zkQ.png)
- GameCube [GCN] (https://i.imgur.com/7zqgCEZ.png)
- Nintendo DS [NDS] (http://i.imgur.com/1woDVhW.png)
- Wii [Wii] (http://i.imgur.com/NKQV6oe.png)
- Nintendo 3DS [3DS] (http://i.imgur.com/8zmPo09.png)
- Wii U [WiiU] https://cdn.discordapp.com/attachments/264591162315112448/670825035459461140/unknown.png
- Nintendo Switch [SW] https://cdn.discordapp.com/attachments/264591162315112448/994296139329306705/unknown.png

Other Consoles: [MUL] (games released initially on multiple consoles) or games that are the only ones of their franchises to exist on a certain console
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The following lists are in chronological order.

My Short-yet-Sweet Games

Defined: Games With Entire OSTs Covered by One Sheet (12)
[e-Reader] Kirby Slide
[ARCADE] Dig Dug
[CD-i] Philips CD-i BIOS
[ARCADE] Donkey Kong
[GBA] Game Boy Advance BIOS
[ARCADE] Mario Bros.
[ARCADE] Donkey Kong Jr.
[ARCADE] Popeye
[ARCADE] Galaga
[ARCADE] Radar Scope
[NES] Bomberman
[ARCADE] Bosconian
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My Dedicated Games

Defined: Games With Entire OSTs Covered By Me (13)
[glow=navy,2,300][GB] Balloon Kid[/glow] (26 Sheets)
[glow=#00BFFF,2,300][GB] Mega Man III[/glow] (10 Sheets)
[glow=navy,2,300][NES] Spelunker[/glow] (10 Sheets)
{JP}[glow=navy,2,300][NES] Yume Kōjō: Doki Doki Panic[/glow] (5 Sheets)
[glow=navy,2,300][NES] The Bugs Bunny Crazy Castle[/glow] (13 Sheets)
[glow=#00BFFF,2,300][GB] Mega Man: Dr. Wily's Revenge[/glow] (18 Sheets)
[glow=red,2,300][GB] Kirby's Block Ball[/glow] (27 Sheets)
[glow=#00BFFF,2,300][GB] Mega Man II[/glow] (18 Sheets)
[glow=navy,2,300][ARCADE] Mappy[/glow] (4 Sheets)
[glow=red,2,300][GB] Kirby's Pinball Land[/glow] (9 Sheets)
[glow=navy,2,300][ARCADE] The Tower of Druaga[/glow] (6 Sheets)
[glow=darkred,2,300][BS-X] Excitebike: Bun Bun Mario Battle[/glow] (2 Sheets)
[glow=#00BFFF,2,300][GB] Mega Man IV[/glow] (24 Sheets)
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My Conquered Games

Defined: Games With Entire OSTs Covered by Me On-Site (3)
★★[glow=#ffee99,2,300][GB] Castlevania: The Adventure[/glow] (9 sheets)
★★[glow=#ffee99,2,300][GB] Castlevania II: Simon's Quest[/glow] (9 Sheets)
★★[glow=#ffee99,2,300][NES] Mega Man[/glow] (16 Sheets)
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Sheets  Click HERE (https://docs.google.com/spreadsheets/d/1KyCPoOpPhK4BpwMzp8tYNZDKxNqLXBbHuT_a1yeZJ6M/edit?usp=sharing) for the spreadsheet!

Kirby (109 sheets, 29 games)

Gruesome cannibalism in all its pink, squishy glory!
Game Boy Titles (http://i.imgur.com/bMDQi83.png)

Spoiler
[GB] Kirby's Dream Land

Boss Room: [MUS] (http://bit.ly/2qGmEVH)

[glow=red,2,300][GB] Kirby's Pinball Land[/glow]

Title Screen: [ZIP] (http://bit.ly/2EK8qGA)
Leaderboard: [ZIP] (https://bit.ly/3KsB5zv)
Table Select: [ZIP] (http://bit.ly/2Psqn1t)
Whispy Woods Land: [ON-SITE] (http://bit.ly/2DmGurF)
Bonus Game: [ZIP] (https://bit.ly/3ES1oft)
Boss: [ZIP] (https://bit.ly/3FRJgUy)
King Dedede: [ZIP] (https://bit.ly/364QJ5S)
Ending: [ZIP] (http://bit.ly/2QZpY8W)
High Score Entry: [ZIP] (http://bit.ly/2DmwzlT)

[GB] Kirby's Dream Land 2

Boss: [ZIP] (http://bit.ly/2SdiIHh)
Kine's Theme: [ZIP] (http://bit.ly/2XSjJW1)
Ripple Field Map: [ZIP] (https://bit.ly/3HHKHFi)
*Dark Castle: [ON-SITE] (http://bit.ly/2DmGurF)
Dark Castle Map: [ZIP] (https://bit.ly/3F0roFG)
Real Dark Matter: [ZIP] (https://bit.ly/3MZAU0P)

[glow=red,2,300][GB] Kirby's Block Ball[/glow]

Title Screen: [ZIP] (http://bit.ly/2Oqcfq0)
File Select: [ZIP] (http://bit.ly/34skgAd)
Blockworld Map: [ON-SITE] (http://bit.ly/2DmGurF)
Demo: [ZIP] (http://bit.ly/33tzHa2)
Cappy's Stage (Stage 1): [ON-SITE] (http://bit.ly/2DmGurF)
Squishy's Stage (Stage 2): [ZIP] (http://bit.ly/2Or270b)
Kabu's Stage (Stage 3): [ZIP] (http://bit.ly/35FvfXl)
Poppy Bros. Sr.'s Stage (Stage 4): [ZIP] (http://bit.ly/2soJ6Da)
*Mr. Shine & Mr. Bright's Stage (Stage 5): [ON-SITE] (http://bit.ly/2DmGurF)
Mr. Frosty's Stage (Stage 6): [ZIP] (http://bit.ly/37IT961)
Kracko's Stage (Stage 7): [ZIP] (http://bit.ly/2OUsxGV)
Whispy Woods's Stage (Stage 8 ): [ZIP] (http://bit.ly/34op9ue)
Kabula's Stage (Stage 9): [ZIP] (http://bit.ly/2rvlhck)
Brobo's Stage (Stage 10): [ZIP] (http://bit.ly/2OPU646)
Bonus Chance: [ZIP] (http://bit.ly/2qRS4IG)
Bonus Game: [ZIP] (http://bit.ly/2OqPZMB)
Boss: [ZIP] (http://bit.ly/2XR7Gs3)
Border Line Cleared: [ZIP] (http://bit.ly/2L1Q0Vf)
High Score: [ZIP] (http://bit.ly/2L1rDam)
No High Score: [ZIP] (http://bit.ly/2q1JtCS)
The End?: [ZIP] (http://bit.ly/34ntfCV)
King Dedede's Stage (Stage 11): [ZIP] (http://bit.ly/33seY6G)
King Dedede: [ON-SITE] (http://bit.ly/2DmGurF)
Game Over: [ZIP] (http://bit.ly/2Dkuhnr)
Credits: [ZIP] (http://bit.ly/33pNzSP)
High Score Award: [ZIP] (http://bit.ly/35FTEfl)
Unused Song: [ZIP] (http://bit.ly/34vMGta)

[GB] Kirby's Star Stacker

Opening & Title Screen: [ON-SITE] (http://bit.ly/2DmGurF)
Easy: [ZIP] (https://bit.ly/3HVXx2P)
[close]
Super Nintendo Entertainment System Titles (http://i.imgur.com/DX0nuhO.png)

Spoiler
[SNES] Kirby's Dream Course

The First Hole: [ON-SITE] (http://bit.ly/2DmGurF)
King Dedede: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Kirby's Avalanche

Title Screen: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Kirby Super Star

Dynablade's Nest: [ZIP] (https://bit.ly/32sBBxn)
Dreaming of Food: [ON-SITE] (http://bit.ly/2DmGurF)
Crash! Gourmet Race: [ON-SITE] (http://bit.ly/2DmGurF)
Hilltop Chase: [ON-SITE] (http://bit.ly/2DmGurF)
Computer Virus Battle: [ON-SITE] (http://bit.ly/2DmGurF)
Flying Through Outer Space: [ON-SITE] (http://bit.ly/2DmGurF)
Heart of Nova: [ON-SITE] (http://bit.ly/2DmGurF)
Floating Away: [ZIP] (https://bit.ly/43rAk3R)
Way of the Fighting King: [ZIP] (http://bit.ly/2pTEa8i)
Gladiator Kirby: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Kirby's Dream Land 3

Grass Land Map: [ZIP] (http://bit.ly/35FsZPR)
Grass Land 1: [ON-SITE] (http://bit.ly/2DmGurF)
Mini-Game: [ZIP] (https://bit.ly/3r6anov)
Grass Land 4: [ZIP] (https://bit.ly/3yYT9wI)
Sand Canyon 3: [ZIP] (https://bit.ly/3IUQRFn)
Iceberg: [ON-SITE] (http://bit.ly/2DmGurF) (w/ Static (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4960)!)
Miscellaneous Short Themes & Sound Effects: [ZIP] (http://bit.ly/3nYHr40)

{JP}[SNES] Kirby's Star Stacker

King Dedede: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Game Boy Advance Titles (http://i.imgur.com/O4E7zkQ.png)

Spoiler
[GBA] Kirby: Nightmare in Dream Land

Main Menu: [ON-SITE] (http://bit.ly/2DmGurF)

[GBA] Kirby & The Amazing Mirror

Mirror World: [ZIP] (https://bit.ly/3Gjyp5O)
Moonlight Mansion: [ZIP] (https://bit.ly/3j0kOcN)
Peppermint Palace: [ON-SITE] (http://bit.ly/2DmGurF)
Radish Ruins: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo DS Titles (http://i.imgur.com/1woDVhW.png)

Spoiler
[NDS] Kirby: Canvas Curse

Drawcia Sorceress: [ON-SITE] (http://bit.ly/2DmGurF)

[NDS] Kirby: Squeak Squad

Vocal Volcano: [ON-SITE] (http://bit.ly/2DmGurF)
Wonder of the Stars: [ON-SITE] (http://bit.ly/2DmGurF)

[NDS] Kirby Super Star Ultra

Spring Breeze Title: [ZIP] (http://bit.ly/2pWOQ6a)
NEW!Masked Dedede: [TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12928.0)
Helper's Rest: [ON-SITE] (http://bit.ly/2DmGurF)

[NDS] Kirby Mass Attack

Tree to Tree: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Wii Titles (http://i.imgur.com/NKQV6oe.png)

Spoiler
[Wii] Kirby's Epic Yarn

World 5: Snow Land: [ON-SITE] (http://bit.ly/2DmGurF)
Future City: [ON-SITE] (http://bit.ly/2DmGurF)

[Wii] Kirby's Return to Dream Land

Magolor, the Far-Flung Traveler: [ZIP] (https://bit.ly/43cijX0)
Road to Victory (The Arena): [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo 3DS Titles (http://i.imgur.com/8zmPo09.png)

Spoiler
[3DS] Kirby: Triple Deluxe

Must Dash (Candy Area): [/url][ZIP] (https://bit.ly/43vCoYj)
Moonlight Capital: [ON-SITE] (http://bit.ly/2DmGurF)

[3DS] Kirby: Planet Robobot

Program Rhythm (Puzzle Room): [ZIP] (https://bit.ly/3Id9CRd)
Gorgeous-Go-Round (Casino Area): [ON-SITE] (http://bit.ly/2DmGurF)
VS. Star Dream: [ON-SITE] (http://bit.ly/2DmGurF) (w/ Zeila (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4766)!)

[3DS] Team Kirby Clash Deluxe

Mura Half: [ZIP] (http://bit.ly/34s7XUL)
Quest Board: [ON-SITE] (http://bit.ly/2DmGurF)

[3DS] Kirby's Extra Epic Yarn

Devilish Mode: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo Switch Titles https://cdn.discordapp.com/attachments/264591162315112448/994296139329306705/unknown.png

Spoiler
[SW] Super Kirby Clash

Town (Beginning): [ZIP] (http://bit.ly/37N0nWH)
[close]
Other Console Titles

Spoiler
[NES] Kirby's Adventure

Yogurt Yard Map: [ON-SITE] (http://bit.ly/2DmGurF)
Orange Ocean Map: [ZIP] (https://bit.ly/3qpWhBT)
Nightmare Wizard: [ZIP] (https://bit.ly/42aspXi)

{JP}[BS-X] Kirby no Omochabako: Hoshi Kuzushi

Title Screen: [ON-SITE] (http://bit.ly/2DmGurF)

[N64] Kirby 64: The Crystal Shards

File Select: [ON-SITE] (http://bit.ly/2DmGurF)
*Pop Star: [ON-SITE] (http://bit.ly/2DmGurF) (w/ Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344)!)
Battle Among Friends: Waddle Dee: [ZIP] (http://bit.ly/2QYr5Wk)
Goal Game: [ON-SITE] (http://bit.ly/2DmGurF)
Quiet Forest: [ON-SITE] (http://bit.ly/2DmGurF)
Battle Among Friends: Adeleine: [ON-SITE] (http://bit.ly/2DmGurF)
Battle Among Friends: King Dedede: [ZIP] (http://bit.ly/33l1Mk0)

[GBC] Kirby Tilt 'n' Tumble

Flying: [ZIP] (http://bit.ly/34swskJ)
Underground: [ON-SITE] (http://bit.ly/2DmGurF)
Water Stage: [ZIP] (https://bit.ly/3EIjAbo)
Castle Stage: [ZIP] (https://bit.ly/3JEdm07)
The End: [ZIP] (https://bit.ly/3Jr5vmg)

[GCN] Kirby Air Ride

Fantasy Meadows: [ON-SITE] (http://bit.ly/2DmGurF)

[e-Reader] Kirby Slide

In-Game & Puzzle Cleared: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
[close]

Mega Man (146 sheets, 23 games)

I haven't played most of the spin-offs. There, I said it
Nintendo Entertainment System Titles (http://i.imgur.com/VUXFLQh.png)

Spoiler
★★[glow=#ffee99,2,300][NES] Mega Man[/glow]

ALL on-site! Click here for sheets... (http://bit.ly/2DmGurF)

*Stage Select
Stage Start
*Cut Man Stage
*Elec Man Stage
Ice Man Stage
*Fire Man Stage
*Bomb Man Stage
Guts Man Stage
Boss
Stage Clear
*Dr. Wily Stage 1
*Dr. Wily Stage Boss
*Dr. Wily Stage 2
*Game Over
All Stages Clear
Ending

[NES] Mega Man 2

Password: [ZIP] (http://bit.ly/2Dqvs4Q)
Stage Select: [ZIP] (http://bit.ly/2Dqvs4Q)
Stage Start: [ZIP] (http://bit.ly/2QZWIyN)
*Metal Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
*Bubble Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
Flash Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
*Quick Man Stage: [ZIP] (https://bit.ly/3ox30sZ)
Boss: [ON-SITE] (http://bit.ly/2DmGurF)
Stage Clear: [ZIP] (http://bit.ly/2OwKZGF)
Dr. Wily Stage Start: [ZIP] (http://bit.ly/35MELI7)
*Dr. Wily Stage 1: [ON-SITE] (http://bit.ly/2DmGurF) (w/ Latios212 (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=4344)!)
Dr. Wily Stage 2: [ZIP] (https://bit.ly/3JuqK6J)
Game Over: [ZIP] (http://bit.ly/2OVL3yj)
Ending: [ON-SITE] (http://bit.ly/2DmGurF)

[NES] Mega Man 3

Stage Select: [ZIP] (http://bit.ly/2XW9lwh)
Stage Start: [ZIP] (https://bit.ly/3Kj6kOn)
*Top Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
*Spark Man Stage: [ZIP] (https://bit.ly/3J61zX0)
*Needle Man Stage: [ZIP] (https://bit.ly/3IH9M6c)
Dr. Wily Stage Boss: [ZIP] (https://bit.ly/3WNT3UW)

[NES] Mega Man 4

Title Screen: [ON-SITE] (http://bit.ly/2DmGurF)
Password: [ZIP] (http://bit.ly/2L0791O)
Stage Select: [ZIP] (https://bit.ly/3GfF94V)
Dust Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
Item Obtained: [ZIP] (http://bit.ly/2pYpIvN)
Boss: [ON-SITE] (http://bit.ly/2DmGurF)
Dr. Wily Stage 1: [ON-SITE] (http://bit.ly/2DmGurF)
Last Boss: [ZIP] (https://bit.ly/3HB5lqF)

[NES] Mega Man 5

Password: [ZIP] (http://bit.ly/34Ao2rG)
Stage Select: [ZIP] (http://bit.ly/2XSJ2as)
*Dr. Wily Stage: [ON-SITE] (http://bit.ly/2DmGurF)
Fake Proto Man Whistle: [ZIP] (https://bit.ly/4162Red)

{JP}[NES] Wily & Right no RockBoard: That's Paradise

Mode Select: [ZIP] (http://bit.ly/33tpISj)
Megalopolis: [ZIP] (http://bit.ly/34yGfFK)

[NES] Mega Man 6

*Stage Select: [ON-SITE] (http://bit.ly/2DmGurF)
Plant Man Stage: [ZIP] (https://bit.ly/3KUKTng)
Centaur Man Stage: [ZIP] (https://bit.ly/3KXcvKx)
[close]
Game Boy Titles (http://i.imgur.com/bMDQi83.png)

Spoiler
[glow=#00BFFF,2,300][GB] Mega Man: Dr. Wily's Revenge[/glow]

Title Screen: [ZIP] (http://bit.ly/33wbSyq)
Password: [ZIP] (http://bit.ly/2XVvFGi)
Stage Select: [ZIP] (http://bit.ly/2DqxguE)
Stage Select (Prototype): [ZIP] (http://bit.ly/35DQHfe)
Stage Start: [ZIP] (http://bit.ly/37OUyYP)
Stage Start (Prototype): [ZIP] (http://bit.ly/2Doqoh0)
Elec Man Stage: [ZIP] (http://bit.ly/2OrWij2)
Ice Man Stage: [ZIP] (http://bit.ly/35HpPer)
Fire Man Stage: [ZIP] (http://bit.ly/37JBQBW)
Cut Man Stage: [ZIP] (http://bit.ly/37KLWCt)
Boss: [ZIP] (http://bit.ly/2QYY9O7)
Stage Clear: [ZIP] (http://bit.ly/34AoLco)
Get a Weapon: [ZIP] (http://bit.ly/2KZ63Di)
Dr. Wily Stage Start: [ZIP] (http://bit.ly/37LP6G6)
Dr. Wily Stage 1: [ON-SITE] (http://bit.ly/2DmGurF)
Dr. Wily Stage 2: [ZIP] (http://bit.ly/33tVSx9)
Ending: [ZIP] (http://bit.ly/2OQziJL)
Ending (Unused): [ZIP] (http://bit.ly/2srwb3l)

[glow=#00BFFF,2,300][GB] Mega Man II[/glow]

Title Screen / Dr. Wily Stage 2: [ON-SITE] (http://bit.ly/2DmGurF)
Password: [ZIP] (https://bit.ly/3IcqE22)
Stage Select: [ZIP] (http://bit.ly/35Jghjg)
Stage Start: [ZIP] (http://bit.ly/2Ormhr1)
Metal Man Stage: [ZIP] (http://bit.ly/2OWcSqv)
Wood Man Stage: [ZIP] (https://bit.ly/3uhP04a)
Air Man Stage: [ZIP] (https://bit.ly/3uyjwZR)
Crash Man Stage: [ZIP] (https://bit.ly/3H6l4xY)
Dr. Wily Stage 1: [ZIP] (https://bit.ly/3xkVnrw)
Needle Man Stage: [ZIP] (http://bit.ly/38LTUvS)
Magnet Man Stage: [ZIP] (https://bit.ly/3aZnn8i)
Hard Man Stage: [ZIP] (http://bit.ly/2rwEgTU)
Top Man Stage: [ZIP] (https://bit.ly/3vPEMsb)
Boss: [ZIP] (https://bit.ly/3gVf2pM)
Stage Clear: [ZIP] (http://bit.ly/34ytDi0)
Get a Weapon: [ZIP] (https://bit.ly/3usL6Io)
Ending: [ZIP] (https://bit.ly/3rzzjWm)
Ending (Unused): [ZIP] (https://bit.ly/3kdWFga)

[glow=#00BFFF,2,300][GB] Mega Man III[/glow]

Title Screen: [ZIP] (http://bit.ly/2XWzJGD)
Password: [ZIP] (http://bit.ly/2OWEGec)
New Weapon: [ZIP] (http://bit.ly/35JfQFC)
Game Over: [ZIP] (http://bit.ly/35JEEgM)
Wily Stage Intro: [ZIP] (http://bit.ly/2OrqBGK)
Wily Stage 1: [ZIP] (http://bit.ly/2OQB6lS)
Punk: [ZIP] (http://bit.ly/2XTDcp8)
Wily Stage 2: [ON-SITE] (http://bit.ly/2DmGurF)
Wily Defeated: [ZIP] (http://bit.ly/2OXDA1M)
Ending: [ZIP] (http://bit.ly/2L0x35k)

[glow=#00BFFF,2,300][GB] Mega Man IV[/glow]

Title Screen: [ZIP] (https://bit.ly/3uZEHDy)
Password: [ZIP] (https://bit.ly/3yT01LW)
Dr. Light's Prologue: [ZIP] (https://bit.ly/43ynAbw)
Dr. Light's Lab: [ZIP] (https://bit.ly/3P3rCV5)
Dr. Light's Lab (Unused): [ZIP] (https://bit.ly/32BA34m)
Stage Select 1: [ZIP] (https://bit.ly/3orRmLI)
Stage Start: [ZIP] (https://bit.ly/2RgqXnX)
Mega Man 4 Boss: [ZIP] (https://bit.ly/3FXKb5X)
Stage Clear: [ZIP] (https://bit.ly/3mGDz44)
Get a Weapon: [ZIP] (https://bit.ly/3uD8H5I)
Beat: [ZIP] (https://bit.ly/3o4JvmZ)
Beat (Unused): [ZIP] (https://bit.ly/2Qb7zbo)
Dr. Wily Attacks: [ZIP] (https://bit.ly/3CnxUXX)
Dr. Wily Attacks (Unused): [ZIP] (https://bit.ly/3KXLB5a)
Dr. Wily Stage Boss: [ZIP] (https://bit.ly/43HE014)
Dr. Wily Stage Boss (Unused): [ZIP] (https://bit.ly/3KyCS7Z)
Dr. Wily Stage: [ON-SITE] (http://bit.ly/2DmGurF)
Dr. Wily Fanfare: [ZIP] (https://bit.ly/3pEXvWN)
Ballade: [ZIP] (https://bit.ly/3sQi9p1)
Stage Select 2: [ZIP] (https://bit.ly/3hKFfIn)
Approaching Dr. Wily: [ZIP] (https://bit.ly/3qk6XSg)
All Stages Clear: [ZIP] (https://bit.ly/3JvpoIL)
Ending: [ZIP] (https://bit.ly/3fUBtdZ)
Game Over: [ZIP] (https://bit.ly/3fIYHSX)

[GB] Mega Man V

Pluto Stage: [ON-SITE] (http://bit.ly/2DmGurF)
Neptune Stage: [ZIP] (http://bit.ly/2ruI5Jf)
Jupiter Stage: [ZIP] (http://bit.ly/2Dv3xAx)
Dr. Wily Stage: [ZIP] (http://bit.ly/33ApOHR)
Sunstar: [ZIP] (https://bit.ly/3JCYQF6)
Game Over: [ZIP] (https://bit.ly/34sq4vz)
[close]
Super Nintendo Entertainment System Titles (http://i.imgur.com/DX0nuhO.png)

Spoiler
[SNES] Mega Man X

*Sigma Stage 2: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Mega Man X2

Bubble Crab Stage: [ZIP] (http://bit.ly/2ZklZpy)

[SNES] Mega Man 7

Boss: [ZIP] (https://bit.ly/3AiHREj)
Get a Weapon: [ZIP] (https://bit.ly/3ijRZVf)
Dr. Wily Stage 4: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Mega Man X3

Gravity Beetle Stage: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Mega Man & Bass

Stage Select: [ZIP] (http://bit.ly/34uXQ1w)
Cold Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Other Console Titles

Spoiler
[GEN] Mega Man: The Wily Wars

Boss (MM1): [ZIP] (https://bit.ly/4266X5z)
Stage Select (Wily Tower): [ZIP] (http://bit.ly/2q04Owt)

[GG] Mega Man

Dr. Wily Stage 1: [ZIP] (https://bit.ly/3MKGpl0)

[MUL] Mega Man 8

Astro Man Stage: [ON-SITE] (http://bit.ly/2DmGurF)

[MUL] Mega Man 9

Galaxy Fantasy (Galaxy Man Stage): [ZIP] (http://bit.ly/37LRg8G)
Thunder Tornado (Tornado Man Stage): [ZIP] (https://bit.ly/45KqXOn)
Flash in the Dark (Wily Stage 1): [ON-SITE] (http://bit.ly/2DmGurF)

[MUL] Mega Man 10

Absolute Chill (Chill Man Stage): [ON-SITE] (http://bit.ly/2DmGurF)

[MUL] Mega Man 11

NEW!Fuse Man Stage: [TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12929.0)
[close]
[close]

Dragon Quest (9 sheets, 4 games)

The father of the JRPGs!
Nintendo Entertainment System Titles (http://i.imgur.com/VUXFLQh.png)

Spoiler
[NES] Dragon Quest

People: [ON-SITE] (http://bit.ly/2DmGurF)
Fight: [ON-SITE] (http://bit.ly/2DmGurF)
NEW!*Dungeon: [ON-SITE] (http://bit.ly/2DmGurF)
Dragonlord: [ON-SITE] (http://bit.ly/2DmGurF)
NEW!Finale: [ON-SITE] (http://bit.ly/2DmGurF)
Miscellaneous Short Themes: [ON-SITE] (http://bit.ly/2DmGurF)

[NES] Dragon Quest II: Luminaries of the Legendary Line

Holy Shrine: [ZIP] (https://bit.ly/3jSGljl)

[NES] Dragon Quest III: The Seeds of Salvation

Rondo: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Super Nintendo Entertainment System Titles (http://i.imgur.com/DX0nuhO.png)

Spoiler
{JP}[SNES] Dragon Quest I·II

Holy Shrine (II): [ZIP] (https://bit.ly/33Q8r99)
[close]
[close]
Title: LeviR.star's Arrangements (Continued)
Post by: LeviR.star on November 21, 2016, 05:49:07 PM
Original PA Post from November 21st, 2016:
LeviR.star's Arrangements -- [GB] Mega Man: Dr. Wily's Revenge - "Wily Stage 1"

Quote from: LeviR.star on November 21, 2016, 05:49:07 PMMUS: https://www.dropbox.com/s/0k706x9nqy6axk6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mus?dl=0 (https://www.dropbox.com/s/0k706x9nqy6axk6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mus?dl=0)
PDF: https://www.dropbox.com/s/ffwgcs7wz7ictu3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.pdf?dl=0 (https://www.dropbox.com/s/ffwgcs7wz7ictu3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.pdf?dl=0)
MIDI: https://www.dropbox.com/s/swevkyj7c8hcb6v/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mid?dl=0 (https://www.dropbox.com/s/swevkyj7c8hcb6v/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201.mid?dl=0)

I hope I have this song mostly polished up. These are the only issues I see right now:

1. The last measure is stretched over as one bar, and I don't know how to even it out.
2. The copyright text is dangerously close to the bar line, but it hasn't changed places from the template.
3. The repeat sign isn't working, due to my software version; this is minor, though.
4. The suggestion text -- does it need relocation/font adjustment?

Thank you all in advance.  :)

[close]



Sheets (Continued)

Super Mario/Donkey Kong (49 sheets, 31 games)

Brick-bashing and turtle-smashing fun for everyone! (oh, and bananas)
Arcade Titles (http://i.imgur.com/oTjCauh.png)

Spoiler
[ARCADE] Donkey Kong

Music from Donkey Kong: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Donkey Kong Jr.

Music from Donkey Kong Jr.: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Mario Bros.

Music from Mario Bros.: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo Entertainment System Titles (http://i.imgur.com/VUXFLQh.png)

Spoiler
[NES] Super Mario Bros.

Pause: [ZIP] (http://bit.ly/2sguQMy)

[NES] Super Mario Bros. 3

Miscellaneous Short Themes: [ON-SITE] (http://bit.ly/2DmGurF) (w/ ThatHiddenCharacter (http://forum.ninsheetmusic.org/index.php?action=profile;u=5110)!)

[NES] Yoshi's Cookie

1P Music Type A: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Game Boy Titles (http://i.imgur.com/bMDQi83.png)

Spoiler
[GB] Super Mario Land

Boss: [MUS] (http://bit.ly/34s81E5)
Oh! Daisy: [MUS] (http://bit.ly/2XXZW7t)
Short Themes & Sound Effects: [ON-SITE] (http://bit.ly/2DmGurF)

[GB] Donkey Kong

Chase Scene: [ON-SITE] (http://bit.ly/2DmGurF)

[GB] Mario's Picross

Puzzle Theme 2: [ZIP] (http://bit.ly/37FmBKd)
[close]
Super Nintendo Entertainment System Titles (http://i.imgur.com/DX0nuhO.png)

Spoiler
[SNES] Super Mario All-Stars

Game Select: [ZIP] (https://bit.ly/3HZFOrp)
Final Bowser (Super Mario Bros. & Super Mario Bros.: The Lost Levels): [ZIP] (http://bit.ly/2LYJYFw)

{JP}[SNES] Mario & Wario

Level 4: Ice Cave: [ON-SITE] (http://bit.ly/2DmGurF)
Level 7: Sky: [ZIP] (https://bit.ly/4395AEP)

[SNES] Super Mario World 2: Yoshi's Island

Baby Bowser: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Satellaview Titles (http://i.imgur.com/xEig0TD.png)

Spoiler
[glow=darkred,2,300][BS-X] Excitebike: Bun Bun Mario Battle[/glow]

Short Themes: [ZIP] (https://bit.ly/3AFTzdi)
Staff Roll: [ZIP] (https://bit.ly/3Lj4aQb)
[close]
Game Boy Advance Titles (http://i.imgur.com/O4E7zkQ.png)

Spoiler
[GBA] Super Mario Advance

Stage Theme 1 (Mario Bros. Classic): [ZIP] (http://bit.ly/2qQwg00)

e-RDR[GBA] Mario Party-e

Waluigi's Reign: [ZIP] (http://bit.ly/2QVdAqA)

[GBA] Super Mario Advance 4: Super Mario Bros. 3

Bonus Room: [ZIP] (http://bit.ly/38FptY5)
World-e: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
GameCube Titles (https://i.imgur.com/7zqgCEZ.png)

Spoiler
[GCN] Mario Kart: Double Dash!!

*Circuit: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo DS Titles (http://i.imgur.com/1woDVhW.png)

Spoiler
[NDS] Mario Kart DS

Nintendo WFC Menu: [ON-SITE] (http://bit.ly/2DmGurF)
Options Menu: [ZIP] (http://bit.ly/37JcAM2)
Battle Mode: [ON-SITE] (http://bit.ly/2DmGurF)

[NDS] New Super Mario Bros.

Overworld: [ON-SITE] (http://bit.ly/2DmGurF) (w/ PokeMaestro (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=5924)!)
Bowser Jr. Battle: [ON-SITE] (http://bit.ly/2DmGurF)
World 4 (Forest): [ZIP] (https://bit.ly/3tqAUQ8)

[NDS] Yoshi's Island DS

Castle & Fortress: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Wii Titles (http://i.imgur.com/NKQV6oe.png)

Spoiler
[Wii] Super Mario Galaxy

Observatory Dome: [ON-SITE] (http://bit.ly/2DmGurF)
Drip Drop Galaxy: [ON-SITE] (http://bit.ly/2DmGurF) (w/ E. Gadd Industries (http://forum.ninsheetmusic.org/index.php?action=profile;u=4357)!)

[Wii] New Super Mario Bros. Wii

Enemy Course: [ZIP] (http://bit.ly/3YvG5vj)
Bowser Jr. Battle: [ZIP] (https://bit.ly/41ClZl4)

[Wii] Mario Party 9

Museum: [ZIP] (http://bit.ly/2QXDb2g)
[close]
Nintendo 3DS Titles (http://i.imgur.com/8zmPo09.png)

Spoiler
[3DS] Super Mario 3D Land

Castle: [ON-SITE] (http://bit.ly/2DmGurF)
Snow Mountain: [ON-SITE] (http://bit.ly/2DmGurF)

[3DS] Paper Mario: Sticker Star

Wiggler's Sleepy Time: [ZIP] (http://bit.ly/37LvvFZ)

[3DS] Luigi's Mansion: Dark Moon

Catching Ghosts 3: [ON-SITE] (http://bit.ly/2DmGurF)
Secret Mine: [ON-SITE] (http://bit.ly/2DmGurF)
Ambush Maneuver: [ZIP] (https://bit.ly/3moXpRd)
[close]
Wii U Titles https://cdn.discordapp.com/attachments/264591162315112448/670825035459461140/unknown.png

Spoiler
[WiiU] New Super Mario Bros. U

Acorn Plains: [ON-SITE] (http://bit.ly/2DmGurF)

[WiiU] Super Mario 3D World

Fuzzy Flood Mine: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo Switch Titles https://cdn.discordapp.com/attachments/264591162315112448/994296139329306705/unknown.png

Spoiler
[SW] Super Mario Maker 2

Desert (Super Mario Bros.): [ZIP] (http://bit.ly/33mEbzv)
Snow (Super Mario Bros.): [ZIP] (http://bit.ly/2L0WnrR)
Forest (Super Mario Bros.): [ZIP] (http://bit.ly/2OrxI1S)
Sky (Super Mario Bros.): [ZIP] (http://bit.ly/2snYIXz)
[close]
Other Console Titles

Spoiler
[MUL] Wario's Woods

Vs. Mode (SNES): [ZIP] (http://bit.ly/2rw1pG9)

[MUL] Super Mario Maker

Ghost House (Super Mario Bros 3.): [MUS] (http://bit.ly/2OPFCkD)
[close]
[close]

Castlevania (35 sheets, 10 games)

These sexy vampires better chill
Personal Computer Titles (https://i.imgur.com/IJ0rPZ3.png)

Spoiler
[PC] Vampire Killer

Ending: [ZIP] (https://bit.ly/3qYjQgz)

[PC] Castlevania (X68000)

Loading Screen: [ZIP] (https://bit.ly/3RxKT0I)
[close]
Arcade Titles (http://i.imgur.com/oTjCauh.png)

Spoiler
[ARCADE] Haunted Castle

*Cross Your Heart: [ON-SITE] (http://bit.ly/2DmGurF)
Devil's Resurrection: [ON-SITE] (http://bit.ly/2DmGurF)
Basement Melodies: [ON-SITE] (http://bit.ly/2DmGurF)
Can't Wait Until Night: [ON-SITE] (http://bit.ly/2DmGurF)
Dracula's Room: [ON-SITE] (http://bit.ly/2DmGurF)
Miscellaneous Short Themes: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo Entertainment System Titles (http://i.imgur.com/VUXFLQh.png)

Spoiler
★★[glow=#ffee99,2,300][NES] Castlevania II: Simon's Quest[/glow]

ALL on-site! Click here for sheets... (http://bit.ly/2DmGurF)

Message of Darkness
*The Silence of Daylight
*Bloody Tears
*Monster Dance
Dwelling of Doom
Within These Castle Walls
Last Boss
*Game Over
*A Reqiuem

[NES] Castlevania III: Dracula's Curse

Beginning: [ON-SITE] (http://bit.ly/2DmGurF)
Riddle: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Game Boy Titles (http://i.imgur.com/bMDQi83.png)

Spoiler
★★[glow=#ffee99,2,300][GB] Castlevania: The Adventure[/glow]

ALL on-site! Click here for sheets... (http://bit.ly/2DmGurF)

Battle of the Holy
Kill! Kill! Kill!
Darkness
Death Fair
Revenge
Gate to Hell
Evil Devil
Theme from "The Legend of Dracula" & Reprise
Miscellaneous Short Themes

[GB] Castlevania II: Belmont's Revenge

Original Sin: [ZIP] (http://bit.ly/2OqxJTP)

[GB] Castlevania Legends

Game Select: [ZIP] (http://bit.ly/2YSKJVC)
Prologue: [ON-SITE] (http://bit.ly/2DmGurF)
Epilogue: [ZIP] (http://bit.ly/2XRb6Lr)
[close]
PlayStation Titles https://cdn.discordapp.com/attachments/264591162315112448/1056723121098461245/image.png

Spoiler
[PSX] Castlevania: Symphony of the Night

Wood Carving Partita: [ZIP] (http://bit.ly/3PQGiVS)
[close]
Other Console Titles

Spoiler
[GEN] Castlevania: Bloodlines

Reincarnated Soul: [ON-SITE] (http://bit.ly/2DmGurF)
The Prayer of a Tragic Queen: [ZIP] (https://bit.ly/3E8PDRI)
[close]
[close]

Other (167 sheets, 75 games)

... and everything else!
Arcade Titles (http://i.imgur.com/oTjCauh.png)

Spoiler
[ARCADE] Radar Scope

Music from Radar Scope: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Galaga

Music from Galaga: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Bosconian

Music from Bosconian: [ZIP] (https://bit.ly/3TUKzZE)

[ARCADE] Popeye

Music from Popeye: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Dig Dug

Music from Dig Dug: [ON-SITE] (http://bit.ly/2DmGurF)

[glow=navy,2,300][ARCADE] Mappy[/glow]

Main Theme: [ON-SITE] (http://bit.ly/2DmGurF)
Bonus Round: [ZIP] (https://bit.ly/3rQ3jgW)
Initial Entry: [ZIP] (https://bit.ly/37SljQJ)
Miscellaneous Short Themes and Sound Effects: [ZIP] (https://bit.ly/37WukbV)

[ARCADE] Pac & Pal

Music from Pac & Pal: [ZIP] (http://bit.ly/3mcH3hS)

[glow=navy,2,300][ARCADE] The Tower of Druaga[/glow]

Main Theme: [ZIP] (https://bit.ly/3NcYgz9)
Quox: [ZIP] (https://bit.ly/3Ox6Zgx)
Druaga: [ZIP] (https://bit.ly/3ObhS83)
Princess Ki: [ZIP] (https://bit.ly/3tRqIjb)
Ending / Name Entry: [ZIP] (https://bit.ly/3QCyh6W)
Miscellaneous Short Themes: [ZIP] (https://bit.ly/3QOwqwa)

[ARCADE] Vs. Ice Climber

Bonus Round: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Metro-Cross

Main Theme: [ON-SITE] (http://bit.ly/2DmGurF)

{JP}[ARCADE] TwinBee

Stage Theme 1: [ZIP] (https://bit.ly/3s9dYEn)

[ARCADE] Ghosts 'n Goblins

Opening, Stage Start: [ZIP] (https://bit.ly/3CR2M4i)
Stages 3 & 4: [ZIP] (https://bit.ly/3ErlgWB)

[ARCADE] Wonder Boy: Monster Land

Dragon's Castle: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Splatterhouse

Ending: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Ghouls 'n Ghosts

Opening: [ZIP] (https://bit.ly/2HIfj0n)

[ARCADE] Puyo Puyo

Theme of Puyo Puyo: [ON-SITE] (http://bit.ly/2DmGurF)

[ARCADE] Puzzle Bobble

Let's Go to Pao Pao Island!: [ZIP] (https://bit.ly/3tjQM9s)
[close]
Personal Computer Titles (https://i.imgur.com/IJ0rPZ3.png)

Spoiler
[PC] Deltarune

Beginning: [ON-SITE] (http://bit.ly/2DmGurF)
Susie: [ZIP] (http://bit.ly/2OKa2Ve)
Empty Town: [ON-SITE] (http://bit.ly/2DmGurF)
I'm Very Bad: [ZIP] (http://bit.ly/33sdPMc)
Imminent Death: [ZIP] (http://bit.ly/2DtZDYx)
The Circus: [ON-SITE] (http://bit.ly/2DmGurF)
Don't Forget: [ON-SITE] (http://bit.ly/2DmGurF)
Lost Girl (Preview): [ZIP] (http://bit.ly/2L1tj3E)

[PC] Lost Caves

Level 1: [ZIP] (https://bit.ly/43mQQSA)

[PC] Annalynn

Lava Factory: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo Entertainment System Titles (http://i.imgur.com/VUXFLQh.png)

Spoiler
[glow=navy,2,300][NES] Spelunker[/glow]

Title Screen: [ZIP] (http://bit.ly/2rzzR2o)
Stage 1: [ZIP] (http://bit.ly/2Oq58he)
Ghost Approaching: [ON-SITE] (http://bit.ly/2DmGurF)
Doors Opened: [ZIP] (http://bit.ly/2pXf1tr)
Stage 2: [ZIP] (http://bit.ly/2L1tETY)
Stage 3: [ZIP] (http://bit.ly/2L1NfmX)
Stage 4: [ZIP] (http://bit.ly/37GmSNf)
Lost a Life: [ZIP] (http://bit.ly/2q1PkrO)
Game Over: [ZIP] (http://bit.ly/34tprAb)
Ending: [ZIP] (http://bit.ly/2rsPuc1)

[NES] Bomberman

Music from Bomberman: [ZIP] (http://bit.ly/2Dqvs4Q)

[NES] Ghosts 'n Goblins

Stage Start: [ZIP] (http://bit.ly/2XVyWWs)
Graveyard, Forest & Ice Palace: [ON-SITE] (http://bit.ly/2DmGurF)
Stage Clear: [ZIP] (http://bit.ly/33qiBKp)

[NES] Circus Charlie

Stage 1: [ZIP] (https://bit.ly/3slybn0)

[NES] Zelda II: The Adventure of Link

Boss: [MUS] (http://bit.ly/2DpTlcu)
Battle (FDS): [ZIP] (http://bit.ly/2RvBQQq)

{JP}[glow=navy,2,300][NES] Yume Kōjō: Doki Doki Panic[/glow]

Title Theme: [ON-SITE] (http://bit.ly/2DmGurF)
Subspace: [ZIP] (https://bit.ly/3N7N4XM)
Invincible: [ZIP] (https://bit.ly/3CagPAY)
Incomplete Ending: [ZIP] (https://bit.ly/3ITltHd)
Complete Ending: [ZIP] (https://bit.ly/45VEXF8)

[NES] Ninja Gaiden

The Amazing Ryu (4-2): [ON-SITE] (http://bit.ly/2DmGurF)

{JP}[NES] Final Fantasy II

Rebel Army Theme: [ON-SITE] (http://bit.ly/2DmGurF)
Dungeon (Unused): [ZIP] (https://bit.ly/3tHes4Z)

[glow=navy,2,300][NES] The Bugs Bunny Crazy Castle[/glow]

Title Screen: [ZIP] (http://bit.ly/2qIrLEU)
Menu: [ZIP] (http://bit.ly/33toBBW)
Building: [ZIP] (http://bit.ly/33l6Dle)
Pipe World: [ZIP] (http://bit.ly/37OFbzV)
Warehouse: [ZIP] (http://bit.ly/2DmHnjV)
Flat Brick (Game Boy): [ZIP] (http://bit.ly/2L1upwi)
Concrete (Game Boy): [ZIP] (http://bit.ly/37IWQZr)
Stage Clear: [ZIP] (http://bit.ly/2XSkBtG)
Stage Clear 2: [ZIP] (http://bit.ly/2XV9AI7)
Miss: [ZIP] (http://bit.ly/2rsQtZL)
Game Over: [ZIP] (http://bit.ly/2ryPNls)
Continue: [ZIP] (http://bit.ly/2OMe3Zu)
Ending: [ZIP] (http://bit.ly/2OsA6oZ)

[NES] DuckTales

Transylvania (Beta): [ON-SITE] (http://bit.ly/2DmGurF)

[NES] Tetris

C Theme: [ZIP] (https://bit.ly/3dSQ0ov)

[NES] Mighty Final Fight

Bay Area (Round 5): [ZIP] (https://bit.ly/3J3WCyV)
[close]
Master System Titles https://cdn.discordapp.com/attachments/264591162315112448/1052830123373633596/image.png

Spoiler
[SMS] Alex Kidd in Miracle World

Main Theme: [ZIP] (http://bit.ly/3G3OoYh)

[SMS] Wonder Boy III: The Dragon's Trap

The Monster's Lair: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
TurboGrafx-16 Titles https://cdn.discordapp.com/attachments/264591162315112448/994296708831907930/unknown.png

Spoiler
[TG16] Neutopia

Boss 2: [ZIP] (https://bit.ly/3TwlJ53)

[TG16] Bomberman '93

Planet Icicle: [ON-SITE] (http://bit.ly/2DmGurF)

[TG16] Bomberman '94

Vexin' Volcano: [ZIP] (http://bit.ly/3I0xdYP)
[close]
Sega Genesis Titles (https://i.imgur.com/StXOKlX.png)

Spoiler
[GEN] Alex Kidd in the Enchanted Castle

Janken Match Opening: [ZIP] (http://bit.ly/2L0by4M)

[GEN] Sonic the Hedgehog 2

Casino Night Zone (2-Player): [ZIP] (https://bit.ly/41v9tDT)

[GEN] World of Illusion Starring Mickey Mouse and Donald Duck

Christmas Stage: [ZIP] (http://bit.ly/2L2jFxw)

[GEN] Sonic the Hedgehog Spinball

Toxic Caves: [ON-SITE] (http://bit.ly/2DmGurF)

[GEN] Streets of Rage 2

Dreamer: [ZIP] (http://bit.ly/3j9pRaY)
[close]
Game Boy Titles (http://i.imgur.com/bMDQi83.png)

Spoiler
[GB] Tetris

A Theme (Early): [ZIP] (http://bit.ly/37KjP6v)

[GB] The Final Fantasy Legend

Prologue: [ZIP] (http://bit.ly/2L12HzJ)
Main Theme: [ZIP] (http://bit.ly/2rvFAX5)
Town: [ON-SITE] (http://bit.ly/2DmGurF)
Fight: [ON-SITE] (http://bit.ly/2DmGurF)
Eat the Meat: [ON-SITE] (http://bit.ly/2DmGurF)
The Bandit Cave: [ZIP] (http://bit.ly/33txrQa)
Fierce Battle: [ZIP] (http://bit.ly/34txZXF)
Requiem: [ZIP] (http://bit.ly/2QUmrsq)
The Forbidden Tower: [ZIP] (http://bit.ly/2DqSpEE)
Wipe Your Tears Away: [ON-SITE] (http://bit.ly/2DmGurF)
Warriors Ascendant: [ZIP] (http://bit.ly/34qe5g5)
The Top Floor: [ZIP] (http://bit.ly/2QT0had)
Obtain Special Item: [ZIP] (http://bit.ly/33kha00)
Sing (Unused Jingle): [ZIP] (http://bit.ly/33rhB8X)

[glow=navy,2,300][GB] Balloon Kid[/glow]

Title Screen: [ZIP] (http://bit.ly/2QZk4og)
Opening Scene: [ZIP] (http://bit.ly/2soNXUU)
Stages 1 & 5: [ON-SITE] (http://bit.ly/2DmGurF)
Double Balloons: [ZIP] (http://bit.ly/33tqcYs)
Bonus Room: [ZIP] (http://bit.ly/2QUCYg9)
Invincibility: [ZIP] (http://bit.ly/2rvqfpu)
Stage Clear: [ZIP] (http://bit.ly/2DlXwWH)
Bonus 1-Up: [ZIP] (http://bit.ly/35JODCO)
Stage 2: [ON-SITE] (http://bit.ly/2DmGurF)
Boss Intro: [ZIP] (http://bit.ly/2L2Ejh7)
Wolf Boss: [ZIP] (http://bit.ly/35EL0xH)
Boss Defeated: [ZIP] (http://bit.ly/2KXPg3l)
Stages 3 & 6: [ZIP] (http://bit.ly/37I143D)
Stages 4 & 7: [ZIP] (http://bit.ly/2DmJkNh)
Shrimp Boss: [ZIP] (http://bit.ly/2rvZ9yE)
Snowman Boss: [ZIP] (http://bit.ly/2rwU1u9)
Stage 8: [ZIP] (http://bit.ly/2OP1X1L)
Final Boss: [ZIP] (http://bit.ly/35MyhcB)
Final Boss Victory: [ZIP] (http://bit.ly/2OsoouM)
Rescue Scene: [ZIP] (http://bit.ly/34sDENL)
Credits: [ZIP] (http://bit.ly/2rvZtgQ)
Game Over: [ZIP] (http://bit.ly/2qJ1RRo)
Versus Win: [ZIP] (http://bit.ly/2OR0lo9)
Versus Lose: [ZIP] (http://bit.ly/33tFOv0)
Balloon Trip (from Balloon Fight): [ZIP] (http://bit.ly/35KjKOz)
World Stop: [ZIP] (http://bit.ly/2OuXcvv)

[GB] The Tower of Druaga

Title Screen: [ZIP] (https://bit.ly/3yjV7tf)
Unused Song: [ZIP] (https://bit.ly/3n7jBzf)

[GB] Taiyou no Yuusha Fighbird GB

Stage 4: [ZIP] (https://bit.ly/4aiXZHL)

[GB] X

Totaka's Song: [ZIP] (http://bit.ly/2pZ7Scf)
[close]
Super Nintendo Entertainment System Titles (http://i.imgur.com/DX0nuhO.png)

Spoiler
[SNES] ActRaiser

Sky Palace: [ZIP] (http://bit.ly/2EJIESX)
Birth of the People: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Final Fantasy IV

Rydia: [ZIP] (https://bit.ly/476MKiM)
Golbez, Clad in Darkness: [ZIP] (http://bit.ly/3HRLTcz)

[SNES] Romancing SaGa

The Conflict: [ON-SITE] (http://bit.ly/2DmGurF)

[SNES] Super NES Classic Edition BIOS

Menu: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Philips CD-i Titles https://media.discordapp.net/attachments/264591162315112448/371763064758075392/image.png

Spoiler
[CD-i] Philips CD-i BIOS

Start-Up Fanfare: [ZIP] (http://bit.ly/2L0vfJE)
[close]
Game Gear Titles https://cdn.discordapp.com/attachments/264591162315112448/877647314288775228/unknown.png

Spoiler
[GG] Sonic Chaos

Turquoise Hill Zone: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Sega CD Titles https://cdn.discordapp.com/attachments/264591162315112448/1084987667047010334/image.png

Spoiler
[SCD] Sonic the Hedgehog CD

Stardust Speedway Bad Future (JP): [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Satellaview Titles (http://i.imgur.com/xEig0TD.png)

Spoiler
{JP}[BS-X] BS-X: Sore wa Namae o Nusumareta Machi no Monogatari

Title Screen: [ZIP] (http://bit.ly/37DYImt)
Naming Screen: [ZIP] (http://bit.ly/2qRWHCy)
SoundLink Schedule: [ON-SITE] (http://bit.ly/2DmGurF)
Downloading Theme 2: [ON-SITE] (http://bit.ly/2DmGurF)
St.GIGA Logo: [ZIP] (http://bit.ly/2PYGN1V)
Error Screen: [ZIP] (http://bit.ly/34Ert08)

{JP}[BS-X] BS Zelda no Densetsu

Overworld: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
PlayStation Titles https://cdn.discordapp.com/attachments/264591162315112448/1056723121098461245/image.png

Spoiler
[PSX] Pac Man-World

Ghost Island: [ZIP] (https://bit.ly/471cQ6O)
[close]
Nintendo 64 Titles https://media.discordapp.net/attachments/264591162315112448/925901867551195206/unknown.png

Spoiler
[N64] Super Smash Bros.

*Character Select: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
PlayStation 2 Titles https://media.discordapp.net/attachments/264591162315112448/913276170513047642/unknown.png

Spoiler
[PS2] Silent Hill 3

Never Forgive Me, Never Forget Me: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Game Boy Advance Titles (http://i.imgur.com/O4E7zkQ.png)

Spoiler
[GBA] Game Boy Advance BIOS

Startup: [ZIP] (http://bit.ly/2DknnhZ)

{JP}[GBA] Mother 3

Porky's Porkies: [ZIP] (https://bit.ly/3KH5GKN)
[close]
GameCube Titles (https://i.imgur.com/7zqgCEZ.png)

Spoiler
[GCN] Animal Crossing

K.K. Ska (Aircheck): [ZIP] (http://bit.ly/2EIrdCl)

[GCN] The Legend of Zelda: Four Swords Adventures

Frozen Hyrule: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Nintendo DS Titles

Spoiler
[DS] Dig Dug: Digging Strike

Island Theme 4 (Underground): [ZIP] (http://bit.ly/3Vgoip3)
[close]
Wii Titles (http://i.imgur.com/NKQV6oe.png)

Spoiler
[Wii] Wii Channels

Wii Shop Channel: [ON-SITE] (http://bit.ly/2DmGurF)

[Wii] Wii Music

Open Orchestra Select: [ZIP] (https://bit.ly/34MjTC7)

[Wii] Wii Chess

A Game of Chess 2: [ZIP] (https://bit.ly/3wstEBA)
A Game of Chess 3: [ZIP] (https://bit.ly/3FmQuzD)
[close]
Nintendo 3DS Titles (http://i.imgur.com/8zmPo09.png)

Spoiler
[3DS] StreetPass Mii Plaza

Find Mii: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
Wii U Titles https://cdn.discordapp.com/attachments/264591162315112448/670825035459461140/unknown.png

Spoiler
[WiiU] NES Remix

Title Screen: [ON-SITE] (http://bit.ly/2DmGurF) (w/ XiaoMigros (https://www.ninsheetmusic.org/forum/index.php?action=profile;u=6725)!)
[close]
Nintendo Switch Titles https://cdn.discordapp.com/attachments/264591162315112448/994296139329306705/unknown.png

Spoiler
[SW] Ghosts 'n Goblins Resurrection

Crystalline City: [ZIP] (http://bit.ly/3WFGx8G)
[close]
Multiple Console Titles

Spoiler
[MUL] Sonic the Hedgehog (Game Gear/Master System)

Bridge Zone: [ON-SITE] (http://bit.ly/2DmGurF)

[MUL] Mickey Mania: The Timeless Adventures of Mickey Mouse

Steamboat Willie (Sega Genesis Version): [ZIP] (http://bit.ly/34uorf1)

[MUL] Daze Before Christmas

Anti-Claus's Theme: [ZIP] (http://bit.ly/2Du2kt7)

[MUL] Bad Piggies

Main Theme: [ON-SITE] (http://bit.ly/2DmGurF)
[close]
[close]



Never-to-be-Finished Sheets (https://www.dropbox.com/sh/c1cn86r2ivfa4ut/AAApZcPuNJzjrTNsl1WxgrFYa?dl=0)
Title: Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
Post by: Olimar12345 on November 22, 2016, 11:38:41 AM
Great arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS] (https://dl.dropboxusercontent.com/u/59554832/nsm/NSM%20subs/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201-12345.mus)

(due to some wizardry, the playback works)

Title: Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
Post by: LeviR.star on November 22, 2016, 02:50:08 PM
Quote from: Olimar12345 on November 22, 2016, 11:38:41 AMGreat arrangement, and great job with your formatting! Good formatting gives me more time to look at other possibilities for improving an arrangement! ^^

-It looks like you don't have any dynamic marking indication. Even though the dynamics are relative in these old game tunes, we require at least an opening dynamic for piano arrangements hosted on the site.

-These are the only incorrect pitches: M9, 13, 21, & 17, LH: the B should be a C above that.

-In measure 9 (and everywhere else this occurs) the RH has the rhythm eighth note-quarter rest-eighth note. While there is nothing wrong with having this rhythm, I've learned in my own experience that breaking the quarter rest into two eighth rests and beaming the two notes together can sometimes make it easier to put that second note in the right place for the player.

-As for the form, I would simplify it with repeats so that it A) makes it easier to see what's going on from a larger perspective, and B) to conserve space that we'll need for explaining the LH variations to come. What I suggest is having measures 1-4 repeat (deleting the written out repeat that is 5-8), then having measures 9-16 repeat (also deleting 17-end, which is the same material as 9-16). After this, I would add a "D.C. last X" at the end of measure 16 to signify a repeat of the entire piece.

As for the LH variations, I would write them out like this: [MUS] (https://dl.dropboxusercontent.com/u/59554832/nsm/NSM%20subs/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%201-12345.mus)

(due to some wizardry, the playback works)

Thanks for the help! Now, should the version you gave to me go to the submission forums? Or do I need to edit it?
Title: Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
Post by: Olimar12345 on November 22, 2016, 02:54:45 PM
 You're free to use the version I made you for the submissions! I'm sure it would help it roll along much faster/much more smoothly!
Title: Re: LeviR.star's Arrangements
Post by: LeviR.star on November 26, 2016, 08:09:33 PM
7 arrangements for Block Ball, and more to come! I just need to format the rest.
Title: Re: LeviR.star's Arrangements
Post by: LeviR.star on December 01, 2016, 08:04:29 PM
All right! :D Part I of my renovation project is complete! So, how am I doing so far? Any suggestions for change?
Title: Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
Post by: LeviR.star on December 06, 2016, 03:47:55 PM
Bump. Not trying to be obnoxious.
Title: Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
Post by: LeviR.star on December 06, 2016, 07:14:33 PM
"Oh! Daisy" is actually not recognized as the transformation from a Daisy clone to an enemy; it's the official name given to Daisy's theme here on the Super Mario Land Original Soundtrack track listing: Mario Wiki (http://www.mariowiki.com/Super_Mario_Land_Original_Soundtrack)

Here's the song on YouTube. (https://www.youtube.com/watch?v=ZOUMozZegrU&index=11&list=PLKkxnBwFOJGI3nA8NZCXxwc6B35wWq2jH)

Several questions on my arrangement...

1. Should the dynamic marking be on both clefs?
2. I need someone to fool around with the 8va markings for me. Y'know, because of my, incapability at the moment.
3. Is the time signature correct? I was originally going to go with a 4/4 time signature, but changed my mind.

My current MUS file for the sheet is in the first post of this topic.

Thanks to whomever help me correct this.
Title: Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
Post by: Latios212 on December 07, 2016, 11:13:26 AM
Hey. That's a lot of stuff you've posted, haha.

Scattered feedback incoming.

Most of the time, you'll just need one dynamic marking between the staves, unless the two hands are meant to be played at drastically different volumes.

2/4 or 4/4 for this one seems fine. Actually I included this track in my sheet (http://www.ninsheetmusic.org/download/pdf/2080) for the ending sequence. That's how I wrote it out, but it's fine to write it in 2/4.

About the 8vas, there's a couple ways you can go about it. Having an 8va above each staff works. Here's what that would look like. (https://www.dropbox.com/s/yf9gm0lplcp937f/Daisy%20edit.mus?dl=1)

Quick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.
Title: Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
Post by: LeviR.star on December 07, 2016, 12:02:21 PM
Quote from: Latios212 on December 07, 2016, 11:13:26 AMHey. That's a lot of stuff you've posted, haha.

Thank you. It felt good to get everything that was completed uploaded. :)

Quote from: Latios212 on December 07, 2016, 11:13:26 AMActually I included this track in my sheet for the ending sequence

Shoot, I didn't notice you already made one! I assumed "Ending" meant the credits theme, and that Daisy's theme wasn't included. I can take this down, if you want.

Quote from: Latios212 on December 07, 2016, 11:13:26 AMQuick look at another sheet - your NSMB World 4. Rhythm groupings. Just because the note durations sound right doesn't mean they're written out correctly. Rewrite what you have so that the beginning of each beat is visible - that would mean either breaking up a note into two tied notes at the fall of the downbeat, or, in this case as I suspect, shortening the note duration instead of using a staccato so that the note would end on the downbeat. It helps the reader follow along with the beat and makes the sheet look cleaner overall. Remember that note duration and staccato are two different things and are not interchangeable.

Thanks for the feedback! I wasn't sure what to do about that, but now I think I have a general idea.
Title: Re: LeviR.star's Arrangements - [GB] Super Mario Land - "Oh! Daisy"
Post by: LeviR.star on December 07, 2016, 03:05:41 PM
Just so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground" (https://www.dropbox.com/s/gc6xjhxb9y7g42k/Kirby%20Tilt%20%27n%27%20Tumble%20-%20Underground.mus?dl=0)
Title: Re: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Bonus Game"
Post by: LeviR.star on December 10, 2016, 01:39:04 PM
Shall we play Breakout, gorge ourselves with sweets, or play soccer with Squishy?

Here's Kirby's Pinball Land's Bonus Game theme: [MUS] (https://www.dropbox.com/s/7oxqty11p3oizw9/Kirby%27s%20Pinball%20Land%20-%20Bonus%20Game.mus?dl=0)

1. The rhythm of the bass line notes in the second half of each measure (excluding the first) are sections I'm unsure of.
2. How's the tempo going?
3. Do I need more/less staccatos?

Thank you in advance for the feedback, which I will respond to as soon as I can.

https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16 (https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16)
Title: Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
Post by: LeviR.star on December 14, 2016, 01:22:26 PM
My latest arrangement, which is also residing in the Submissions thread. [GBA] Super Mario Advance 4: Super Mario Bros. 3 - "World-e" (https://www.dropbox.com/s/lnha8vkb0kxhqwy/Super%20Mario%20Advance%204%20Super%20Mario%20Bros.%203%20-%20World-e.mus?dl=0)
Title: Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
Post by: Latios212 on December 14, 2016, 02:00:57 PM
Quote from: LeviR.star on December 07, 2016, 03:05:41 PMJust so I'm sure, though, can you show me what that would look like on my newest arrangement or on the map theme? For comparison and future reference.

[GBC] Kirby Tilt 'n' Tumble - "Underground" (https://www.dropbox.com/s/gc6xjhxb9y7g42k/Kirby%20Tilt%20%27n%27%20Tumble%20-%20Underground.mus?dl=0)
Rhythm grouping is fine in this one. See how you can find a note or rest falling on every downbeat.

However you need to fix rhythm groupings in your newest sheet. Show all four beats. For the LH you'd need to break up the eighth note C after the slur into two tied sixteenths, or a sixteenth and a sixteenth rest. (not comparing against the original right now, just looking). Similar problem with the right hand, needs to show beat 4.
Title: Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
Post by: LeviR.star on December 14, 2016, 02:57:28 PM
Quote from: Latios212 on December 14, 2016, 02:00:57 PMHowever you need to fix rhythm groupings in your newest sheet. Show all four beats. For the LH you'd need to break up the eighth note C after the slur into two tied sixteenths, or a sixteenth and a sixteenth rest. (not comparing against the original right now, just looking). Similar problem with the right hand, needs to show beat 4.
So... like this (https://www.dropbox.com/s/w566a8mg98jkf6x/Super%20Mario%20Advance%204%20Super%20Mario%20Bros.%203%20-%20World-e.mus?dl=0)? I hope I made it better.
Title: Re: LeviR.star's Arrangements - [GBA] Super Mario Advance 4 - "World-e"
Post by: LeviR.star on December 15, 2016, 12:01:26 PM
Spoiler Tabs have been added! Now the length of the topic isn't so long, and sheets are easier to find!

Spoiler
Darth Vader is Luke Skywalker's father. :o

(http://www.reactiongifs.us/wp-content/uploads/2013/05/nooooooo_luke_skywalker.gif)
[close]

Currently working on:

[GB] Mega Man III - "New Weapon"
[GBA] Kirby & the Amazing Mirror - "Peppermint Palace"
Title: LeviR.star's Arrangements - Pre-Christmas Update
Post by: LeviR.star on December 18, 2016, 05:57:13 PM
Yet another sheet of mine (my third, to be exact) has been accepted by Maelstrom. Thanks for all the help, guys!

Next arrangement: hopefully Kirby & the Amazing Mirror's "Peppermint Palace"; it will be my longest sheet so far.
Other things to do: my Kirby's Block Ball project has work to be done, but so much has been done already! So many sheets to format, so little time. :P I'll have all the stage themes ready for you folks soon enough.

By the way, did you see my YouTube playlist? It contains all the songs for the sheets I've arranged for so far, from Kirby's Dream Land's "Boss Room" to Super Mario Maker's "Ghost House (Super Mario Bros. 3)". Feel free to check it out!

40 sheets and counting... who knows what it will be like next Christmas! I haven't been on here long, but let me just say that I appreciate all of your guys' support -- special thanks go out to WaluigiTime64 and Sebastian. This has replaced Scratch as my favorite site. Thank you all so much! ;D
Title: Re: LeviR.star's Arrangements - Pre-Christmas Update
Post by: Sebastian on December 18, 2016, 06:04:29 PM
Congratulations! Can't wait to see more.
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: LeviR.star on January 03, 2017, 11:14:49 AM
My first collab arrangement, done with E. Gadd Industries! This is also my first song from a Wii game:

Super Mario Galaxy - Tear Drop.mus (https://www.dropbox.com/s/tya8cik491ut3lj/Super%20Mario%20Galaxy%20-%20Tear%20Drop.mus?dl=0)

This song plays in Drip Drop Galaxy, but the song is not called this because it also plays in Bonefin Galaxy, another single-star-hungry-luma-unlockable-galaxy. I did both clefs up to m16, and then the melody after that. E. Gadd Industries helped by revising the post-m16 melody, adding the chords in the said area, and polishing it with some nice dynamics, pedal markings, etc. I want to thank E. Gadd for helping me get at least one arrangement done for my favorite game of all time. Thanks so much, dude!
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: Brassman388 on January 03, 2017, 03:05:45 PM
The one eighth note in measure 5, on the & of 2; I get why you omitted it, but for consistency in terms of visual and arranging aspects, I would recommend finding a way to justify it being there.

The two measure repeats you have at the beginning are pointless.

There are plenty of spots that imply that you cross voices because of your use of the 8va. I would suggest making it so that it doesn't look like that.

At measure 19, it's a bit tricky for me because transcribing is difficult at times, but, to me, it sounds like that F on the downbeat is sharp. I could be completely wrong, in which I think another opinion is in order.

That's all I got so far.
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: E. Gadd Industries on January 04, 2017, 04:43:14 AM
Quote from: Brassman388 on January 03, 2017, 03:05:45 PMThere are plenty of spots that imply that you cross voices because of your use of the 8va. I would suggest making it so that it doesn't look like that.

Firstly, thanks so much for the feedback!
Secondly, how would we go about doing this?
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: Brassman388 on January 04, 2017, 10:58:36 AM
Look at it like this; it should reveal the problems it has.

https://dl.dropboxusercontent.com/u/36750916/Super%20Mario%20Galaxy%20-%20Tear%20Drop%20edit1.mus
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: E. Gadd Industries on January 06, 2017, 09:07:25 AM
Quote from: Brassman388 on January 03, 2017, 03:05:45 PMThe one eighth note in measure 5, on the & of 2; I get why you omitted it, but for consistency in terms of visual and arranging aspects, I would recommend finding a way to justify it being there.

The two measure repeats you have at the beginning are pointless.

There are plenty of spots that imply that you cross voices because of your use of the 8va. I would suggest making it so that it doesn't look like that.

At measure 19, it's a bit tricky for me because transcribing is difficult at times, but, to me, it sounds like that F on the downbeat is sharp. I could be completely wrong, in which I think another opinion is in order.

That's all I got so far.
I updated my PAT here (http://forum.ninsheetmusic.org/index.php?topic=7792.new#new), and it includes all but that last suggestion; it sounds like an F to me, so I'd like a second opinion as well.
Thanks for the feedback!
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: Latios212 on January 06, 2017, 10:46:33 AM
...eh? What's with the measure repeat signs? Those should just be normal full rests. if I'm looking at an old version of the file, just disregard that.

Also, this track was composed by Mahito Yokota, as Kondo only composed the Egg Planet and Comet Observatory themes for SMG. And the title... why not just "Drip Drop Galaxy"? A track appearing in multiple places doesn't warrant a name change; go by the OST instead. In this case the English title is simply Drip Drop Galaxy (http://www.mariowiki.com/Super_Mario_Galaxy:_Original_Soundtrack) which is more recognizable anyway.
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: E. Gadd Industries on January 06, 2017, 12:49:19 PM
Did I update something wrong? I'll have to check. Also, we discussed the name thing, and we thought the OST name was Tear Drop. I'll figure out what's going on with the files, and will discuss the name with Levi
Title: Re: LeviR.star's Arrangements - Pre-Christmas Update
Post by: Altissimo on January 06, 2017, 01:13:47 PM
Quote from: LeviR.star on December 18, 2016, 05:57:13 PMNext arrangement: hopefully Kirby & the Amazing Mirror's "Peppermint Palace"; it will be my longest sheet so far.

plz do this its a great song and needs an arrangement
Title: Re: LeviR.star's Arrangements - ⁂[Wii] Super Mario Galaxy - "Tear Drop"
Post by: LeviR.star on January 06, 2017, 07:13:59 PM
Quote from: Latios212 on January 06, 2017, 10:46:33 AMAlso, this track was composed by Mahito Yokota, as Kondo only composed the Egg Planet and Comet Observatory themes for SMG.

I noticed that, but forgot to change it. I'll get on it soon.
Title: Re: LeviR.star's Arrangements - [GB] Mega Man IV - "Ballade"
Post by: LeviR.star on January 10, 2017, 03:46:19 AM
[GB] Mega Man IV - "Ballade"

[MUS] (https://www.dropbox.com/s/bsfig2iaka2ixse/Ballade.mus?dl=0)

Woo-hoo! First song in the forums with a second ending and a key change!

This was a simple yet fun one to do; this theme first appears when you fight Ballade, MKN-003. It appears in several different places afterwards, but I think it's safe to just call the song, "Ballade". Enjoy! Any feedback is appreciated. :D
Title: LeviR.star's Arrangements - Mega Man GB Update #1 - 3 New Songs
Post by: LeviR.star on January 29, 2017, 07:39:46 PM
I've been waiting to do this for a while. (3 weeks, about. Sorry for the delay)

Oh, and I'm now introducing .zip files for all of my new arrangments!

[GB] Mega Man: Dr. Wily's Revenge - "Wily Stage 2"

[ZIP] (https://www.dropbox.com/s/0s7k4fgthdiz13g/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Wily%20Stage%202.zip?dl=1)

A song that's a bit more upbeat than that of its preceding stage. Also plays in one of the most frustrating stages of all Mega Man history.

[GB] Mega Man II - "Password"

[ZIP] (https://www.dropbox.com/s/a251nlgp1mxnv9o/Mega%20Man%20II%20-%20Password.zip?dl=1)

This game isn't favored by many fans of the series, but its password theme is a relaxing one. Though, if the game was anywhere challenging, you might hear it once in a while. :-\

[GB] Mega Man III - "Wily Stage 2"

[ZIP] (https://www.dropbox.com/s/y0hvs2aszk1cg8a/Mega%20Man%20III%20-%20Wily%20Stage%202.zip?dl=1)

Ah yes, another challenging stage. While the overly noticeable lag makes the game less enjoyable, this song makes up for it. Careful, this is a tricky piece.

Shoutout to Sebastian (http://forum.ninsheetmusic.org/index.php?action=profile;u=3424) and Dudeman (http://forum.ninsheetmusic.org/index.php?action=profile;u=2424) for checking these sheets for me.

NEXT ARRANGEMENT: Clue: My newest Profile Icon. ;)
Title: LeviR.star's Arrangements - [NDS] Kirby Super Star Ultra - "Helper's Rest"
Post by: LeviR.star on January 31, 2017, 07:54:53 PM
Ok, bad news first: I'm waiting to post Pluto's stage theme as my 50th song. Good news: my .zip files now contain .mp3s!

[NDS] Kirby Super Star Ultra - "Helper's Rest"

[ZIP] (https://www.dropbox.com/s/66x2rjqa49m8zwa/Kirby%20Super%20Star%20Ultra%20-%20Helper%27s%20Rest.zip?dl=1)

If you're a 90's kid and a Nintendo 64 fanboy, when you hear this song, you're probably going to yell, "RIPPLE STAR!!!". Yes, this theme is a remix of Ripple Star's map theme from Kirby 64: The Crystal Shards, but it's much more relaxing. Oh, and I forgot to ask... have you beaten Helper to Hero with all 20 helpers yet? (Yes, I know; Wheelie's tricky) Make sure to ration those Maxim Tomatoes, and just sit and listen to this song.

Thanks to Sebastian for helping me with the accelerando in the first two beats of m1.
Title: Re: LeviR.star's Arrangements - 50th Arrangement! [GB] Mega Man V - "Pluto"
Post by: LeviR.star on February 05, 2017, 06:07:32 PM
50 ARRANGEMENTS

It's been so fun here on NinSheetMusic, and today, I proudly present a song that I've been meaning to finish for a long time:

[GB] Mega Man V - "Pluto"

[ZIP] (https://www.dropbox.com/s/a254aybe614ofrr/Mega%20Man%20V%20-%20Pluto.zip?dl=1)

YouTube videos are added with these updates now, too!


I've arranged a lot of sheets since August 14th, and a lot of them weren't even finished (not to mention the ones that are ready, but not posted yet. :P) I've written 205 posts, gotten 6 sheets accepted, and made lots of friends (and no enemies! Hopefully...)

Here's all of the stats so far:

Oldest Arrangement: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Arrangement: [GB] Mega Man V - "Pluto"
Oldest Accepted Sheet: [GB] Kirby's Block Ball - "Blockworld Map"
Latest Accepted Sheet: ⁂[Wii] Super Mario Galaxy - "Drip Drop Galaxy"
Last Sheet Made With Finale NotePad 2012: *[GB] Kirby's Block Ball - "Mr. Shine & Mr. Bright's Stage (Stage 5)"
First Sheet Made With Finale 2014: [GB] Mega Man: Dr. Wily's Revenge - "Wily Castle Intro"
Number of Sheets in Forums: 50
Number of Accepted Sheets: 6
Number of Replacement Sheets in Forums: 4
Number of Games With Sheets: 25
Number of Consoles With Sheets: 9
Game With the Most Sheets: [GB] Kirby's Block Ball, 15
Console With the Most Sheets: Game Boy, 33
Series With the Most Sheets: Kirby, 25

Thanks to all who have helped me reach this point, which include Sebastian, Dudeman, Latios212, E. Gadd Industries, Olimar12345, and many more. I guarantee many more sheets in the future, for years to come! Thanks so much, NinSheetMusic! This is a 5-year-long dream come true! ;D
Title: Re: LeviR.star's Arrangements - 50th Arrangement! [GB] Mega Man V - "Pluto"
Post by: E. Gadd Industries on February 05, 2017, 06:20:08 PM
Hey man, no problem! You're a pretty cool guy to have on the forums! And 'gratz on the 50th arrangement!
Title: Re: LeviR.star's Arrangements - 50th Arrangement! [GB] Mega Man V - "Pluto"
Post by: LeviR.star on February 05, 2017, 06:33:11 PM
Quote from: E. Gadd Industries on February 05, 2017, 06:20:08 PMHey man, no problem! You're a pretty cool guy to have on the forums! And 'gratz on the 50th arrangement!

Thanks, E. Gadd! I won't ever be too old for this music-arranging tomfoolery!
Title: Re: LeviR.star's Arrangements - 50th Arrangement! [GB] Mega Man V - "Pluto"
Post by: Latios212 on February 05, 2017, 09:52:54 PM
Congrats! That was a fast climb to 50, haha. You're showing great improvement, which is terrific. Keep it up!
Title: LeviR.star's Arrangements - [BS-X] BS Kirby's Toy Box - "Star Break - Title"
Post by: LeviR.star on February 12, 2017, 07:55:14 PM
51st

I actually did this a couple weeks ago, but haven't posted it here until now.

{JP} [BS-X] BS Kirby's Toy Box - "Star Break - Title"

[ZIP] (https://www.dropbox.com/s/7s3qo2u9fph3pao/BS%20Kirby%27s%20Toy%20Box%20-%20Star%20Break%20-%20Title.zip?dl=1)


This is the most obscure Kirby game in existence, next to Kirby Slide (an e-Reader game.) It is a game for the Satellaview/BS-X, a Japan-only Super Famicom peripheral. Being a compilation of short games, it was essential that you played it at certain times of the day, in order get the full experience. Copies of it are rare today, and some of the minigames remain unplayable by everyone, according to what the Internet knows. Heck, I had to create my own YouTube video for this arrangement. Enjoy!

Oh, and I'll get this submitted as soon as Olimar12345 and The Deku Trombonist get things with the coding worked out...
Title: LeviR.star's Arrangements - [GB] Mega Man: Dr. Wily's Revenge - "Boss"
Post by: LeviR.star on February 13, 2017, 07:41:19 PM
52nd

This was started a LONG time ago, but never finished until now. I should begin to finish a bunch of others soon, too.

[GB] Mega Man: Dr. Wily's Revenge - "Boss"

[ZIP] (https://www.dropbox.com/s/u67ycwmdfupwhp6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Boss.zip?dl=1)


The first handheld Mega Man, and the first Mega Man game to be outsourced to a different company; Dr. Wily's Revenge's title may sound cheesy, but it is really what I consider the best of the Game Boy series. This boss theme is structured similarly to Mega Man 2's, and they both play during every boss of their respective games. Enjoy this 52nd sheet!
Title: LeviR.star's Arrangements - 2 New Kirby Songs (KPL & KSS)
Post by: LeviR.star on February 17, 2017, 05:38:18 AM
53rd

This was also started a long time ago, and renewed recently.

[GB] Kirby's Pinball Land - "Whispy Woods Land"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=9194.0)


54th

This is a newer piece, created specifically for the submissions for this month

[SNES] Kirby Super Star - "Computer Virus Battle"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=9213.0)


This theme is a remix of the boss theme from the same game, except this version is in a different key. It also includes newer sections, unheard from the previous theme.
Title: LeviR.star's Arrangements - [GB] Mega Man V - "Neptune Stage"
Post by: LeviR.star on February 18, 2017, 07:41:40 PM
54th

When WaluigiTime64 posted his Venus Stage arrangement earlier today, I decided I should do another V arrangement of my own.

[GB] Mega Man V - "Neptune Stage"

[ZIP] (https://www.dropbox.com/s/1u6vi4euvc9vlwk/Mega%20Man%20V%20-%20Neptune%20Stage.zip?dl=1)


Mega Man V, a game so laggy it's almost a different experience played without the lag, but hey, the music doesn't get slowed down. Neptune's stage theme is a simple yet catchy song, structured similarly to Pluto's. Neptune's animations were a little awkward, but you can't help but smile at his goofy facial expression.

(http://vignette2.wikia.nocookie.net/megaman/images/d/df/MMGB5-Neptune-Art.jpg/revision/latest?cb=20100612190952)

Anway, please enjoy this extremely recent arrangment! I have some catching up to do.
Title: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: LeviR.star on February 19, 2017, 11:46:56 AM
This is one BIG update here. Prepare yourself.

55th

[GB] Kirby's Dream Land 2 - "Dark Castle (Replacement)"

[ZIP] (https://www.dropbox.com/s/apbh2cu8pi7qk7d/Kirby%27s%20Dream%20Land%202%20-%20Dark%20Castle.zip?dl=1)


56th

[GBA] Kirby: Nightmare in Dreamland - "Main Menu"

[ZIP] (https://www.dropbox.com/s/mwcidm35t46n8so/Kirby%20Nightmare%20in%20Dreamland%20-%20Main%20Menu.zip?dl=1)


57th

[GBA] Kirby & The Amazing Mirror - "Starting Stage"

*Note: Not the Intro Stage music. Latios212 already took care of that.

[ZIP] (https://www.dropbox.com/s/0rwlwlhdbq9at77/Kirby%20%26%20The%20Amazing%20Mirror%20-%20Starting%20Stage.zip?dl=1)


58th

[NES] Mega Man 5 - "Password"

[ZIP] (https://www.dropbox.com/s/n7c3bkn7h0enlcn/Mega%20Man%205%20-%20Password.zip?dl=1)


59th

[GB] Mega Man II - "Title Screen"

[ZIP] (https://www.dropbox.com/s/uld5drcv7m59raz/Mega%20Man%20II%20-%20Title%20Screen.zip?dl=1)


60th

[GB] Mega Man IV - "Wily Stage"

[ZIP] (https://www.dropbox.com/s/x3ej7i2x01dmvs6/Mega%20Man%20IV%20-%20Wily%20Stage.zip?dl=1)

Title: Re: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: E. Gadd Industries on February 19, 2017, 11:56:14 AM
How do you arrange so much? Jeeeeeez
Title: Re: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: AmpharosAndy on February 19, 2017, 12:55:35 PM
Quote from: E. Gadd Industries on February 19, 2017, 11:56:14 AMJeeeeeez
JEEEEEEEEEEEEEEEEEEEEEEEEEEZZZZZZZZ
Title: Re: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: Zeila on February 20, 2017, 03:17:36 PM
In Title Screen, you're missing some harmonies from m17-23, beat 4 of the last measure should be two eighth notes, and the repeat sign at the end is both confusing and redundant (since you also marked DC). Just leave the D.C. and get rid of the repeat sign. Aside from that, nice job
Title: Re: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: LeviR.star on February 22, 2017, 08:35:51 PM
Quote from: Zeila on February 20, 2017, 03:17:36 PMIn Title Screen, you're missing some harmonies from m17-23, beat 4 of the last measure should be two eighth notes, and the repeat sign at the end is both confusing and redundant (since you also marked DC). Just leave the D.C. and get rid of the repeat sign. Aside from that, nice job

Thanks, Zeila! I'll get right to it! :D
Title: Re: LeviR.star's Arrangements - Ultra Update #1 - 6 New Songs ~ Kirby & Mega Man
Post by: LeviR.star on February 28, 2017, 05:24:51 AM
61st

[SNES] Mega Man 7 - "New Weapon"

[ZIP] (https://www.dropbox.com/s/056mr12645iou0y/Mega%20Man%207%20-%20New%20Weapon.zip?dl=1)


I forgot about this one. This was made a while ago. Enjoy!
Title: LeviR.star's Arrangements - [GB] Kirby's Block Ball - "Boss"
Post by: LeviR.star on March 03, 2017, 08:23:24 PM
I'm so happy to finally bring y'all this sheet! I've been waiting to revise it for months now...

62nd

[GB] Kirby's Block Ball - "Boss"

[ZIP] (https://www.dropbox.com/s/njk9rwah1ziofpa/Kirby%27s%20Block%20Ball%20-%20Boss.zip?dl=1)


Sorry I haven't arranged for Block Ball lately. I've been planning on finishing the game's entire soundtrack, revising all previous sheets again for playability reasons, and adding extra duet arrangements. Anyway, this is one of the coolest Kirby boss battle themes of all time. So much better than Planet Robobot's (come at me, KPR fanboys). If you can, whistle away during the first two measures while you play. The whistle wasn't exactly cut out for piano. Enjoy! Much more Kirby on the way!
Title: LeviR.star's Arrangements - [GB] Super Mario Land - "Short Themes & Sound FX"
Post by: LeviR.star on March 11, 2017, 05:06:43 PM
This sheet's formatting took longer than expected...

63rd

[GB] Super Mario Land - "Short Themes & Sound FX"

[ZIP] (https://www.dropbox.com/s/p3d03m95jyqaler/Super%20Mario%20Land%20-%20Short%20Themes%20%26%20Sound%20FX.zip?dl=1) Includes 7 songs, 4 fanfares, and 4 Sound FX! 15 Total!

[Originals Playlist] (SFX Currently Missing) (https://www.youtube.com/playlist?list=PLH6r4zGOKLsathUtcsnElPg__trnAt5Uo)

This sheet, provided that it gets accepted, will complete the entire Super Mario Land OST, not counting replacements. I added 4 sound effects, and 2 of them turned out to have bass parts to them. As I mentioned, this sheet's formatting took a long time, but I'm glad to bring it to you for International Mario Day! (One day late) As always, enjoy! I'll continue to work on converting the sound effects into video format.
Title: LeviR.star's Arrangements - [3DS] Kirby: Planet Robobot - "Gorgeous-Go-Round"
Post by: LeviR.star on March 12, 2017, 03:38:07 PM
You didn't think I'd ignore this game's soundtrack, did you?

64th

[3DS] Kirby: Planet Robobot - "Gorgeous-Go-Round"

[ZIP] (https://www.dropbox.com/s/8wn45flp55z70oq/Kirby%20Planet%20Robobot%20-%20Gorgeous-Go-Round.zip?dl=1)


Welcome to my longest arrangement to date, clocking in at 2:55.108 minutes, or 101 measures! Measure-wise, this would've been shorter, but I decided to double the tempo and note lengths. (Suggested by Latios212) This piece has several piano parts in in, as well as guitar (I think?), flute, and tuba parts. Regardless, this song was a lot easier to arrange than most of the other Planet Robobot songs, given the techo-styled nature of most of them. This isn't perfect, and I plan to submit this before summer, so if you have some feedback, please, I encourage you to share it! If you're just here to listen, enjoy! ;)
Title: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: LeviR.star on March 13, 2017, 08:47:38 PM
I don't think anyone ever wanted this sheet, but it's from a Kirby game, so...

65th

{e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"


[ZIP] (https://www.dropbox.com/s/y6ybao7kcu3ioht/Kirby%20Slide%20-%20In-Game%20%26%20Puzzle%20Clear.zip?dl=1)


This is the best I've got right now. In-Game is at 0:59 and Puzzle Clear is at 3:09.

The second most obscure game in Kirby's history, right next to BS Kirby's Toy Box. This might be one of my shortest arrangements (next to Mega Man 3's Stage Start), but since I have made it my goal to arrange from every Kirby game, this one had to be done eventually. In-Game has only a treble line and percussion section in the background, and Puzzle Clear has two treble lines, but no percussion. I'd be seriously concerned if you're not able to play these two. Enjoy! ;)

Oh, and news flash: this sheet completes the entire game's OST.
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: Zeila on March 13, 2017, 11:40:27 PM
I've got some feedback for Gorgeous-Go-Round. Take this with a grain of salt since I don't have my earphones atm

- Why is the date for the copyright 2012?
- There are missing harmonies in the very beginning (for example, you should fill in the chords in m3-4 (LH) plus other similar occurrences). Personally, I'd put them in the RH and just have the LH play the bass notes for the first two measures
- I suggest lowering the triplet in m4 down an octave and extending the 8va to go over it. It makes more sense imo
- I think this song should be in swing instead of having dotted eighth + sixteenth note combos. This is a big maybe and it's probably best if you get someone else's opinion before doing any changes. If it isn't, then why do you have tied eighth notes?Especially since you have dotted ones towards the end
- m5 and onwards you're missing a note on the LH harmonies (although it's understandable if you don't want to include it for playability reasons)
- Idk why but sometimes you start the slur at the sixteenth note and other times you start it at the downbeat/tied eighth note. Stick to one (I'd go with the latter) unless it really sounds different to you
- m37-41 (possibly til 44?) guitar part (RH) is missing some harmonies
- m23/53/other possible locations I may have missed: it should be an eighth and sixteenth rest instead of a dotted eighth rest
- m77-92 is pretty empty, and I suggest you add something to it even if it's just basic percussion

I didn't go over everything, but some stuff look weird (like m61) and I suggest going over that section again. Overall, not bad
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: LeviR.star on March 14, 2017, 04:50:51 AM
Quote from: Zeila on March 13, 2017, 11:40:27 PM- Why is the date for the copyright 2012?

That's the default release year for the template; I forgot to change it.

Quote from: Zeila on March 13, 2017, 11:40:27 PM- I think this song should be in swing instead of having dotted eighth + sixteenth note combos. This is a big maybe and it's probably best if you get someone else's opinion before doing any changes. If it isn't, then why do you have tied eighth notes? Especially since you have dotted ones towards the end

Personally, I think swing would dramatically change the rhythm, as swing isn't dotted eighths tied to sixteenths. And I must have not found all of the tied notes after I changed all of the note durations.

Quote from: Zeila on March 13, 2017, 11:40:27 PM- m37-41 (possibly til 44?) guitar part (RH) is missing some harmonies

Sorry; I don't have the best ear for harmonies. Maybe once I get earbuds...

Quote from: Zeila on March 13, 2017, 11:40:27 PM- m77-92 is pretty empty, and I suggest you add something to it even if it's just basic percussion

I had Sebastian helping me with the percussion, but he's always busy now, yet I'll find a way to add some in.

Quote from: Zeila on March 13, 2017, 11:40:27 PMOverall, not bad

Thanks, Zeila! I'll fix everything as soon as I can!
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: ThatHiddenCharacter on March 14, 2017, 04:57:23 AM
Quote from: LeviR.star on March 14, 2017, 04:50:51 AMPersonally, I think swing would dramatically change the rhythm, as swing isn't dotted eighths tied to sixteenths.
That's all I've ever known swing as. I know that musescore automatically defaults to 60% swing, but if you change it to 75%, it is the same as dotted eighth notes and sixteenths.
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: WaluigiTime64 on March 14, 2017, 05:04:00 AM
Quote from: LeviR.star on March 14, 2017, 04:50:51 AMPersonally, I think swing would dramatically change the rhythm, as swing isn't dotted eighths tied to sixteenths. And I must have not found all of the tied notes after I changed all of the note durations.
Swing isn't necessarily triplets either. I've seen sheets give hints as to how much the song should be swung (mainly either triplet or dotted note+half), but the performer doesn't actually have to swing exact to what is described.

I didn't actually look at the sheet, but if it seems like you could put the swing in, you probably should. I'm pretty sure Finale does have an option for dotted note+half swing, or can be set as such.
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: LeviR.star on March 19, 2017, 12:08:11 PM
I'll get right to the fixing, Zeila. Thank you.
Title: Re: LeviR.star's Arrangements - {e-RDR} [GBA] Kirby Slide - "In-Game & Puzzle Clear"
Post by: Latios212 on March 19, 2017, 12:13:02 PM
Quote from: WaluigiTime64 on March 14, 2017, 05:04:00 AMI'm pretty sure Finale does have an option for dotted note+half swing, or can be set as such.
Yeah. You can change it to be heavier like dotted eighth-sixteenth (though i would normally recommend writing it out as such), or lighter (as in here (http://www.ninsheetmusic.org/download/pdf/2927) and here (http://www.ninsheetmusic.org/download/pdf/25)).
Title: LeviR.star's Arrangements - [BS-X] BS The Legend of Zelda - "Overworld"
Post by: LeviR.star on March 19, 2017, 12:15:35 PM
Suprise Zelda sheet!

66th

[BS-X] BS The Legend of Zelda - "Overworld"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=9289.0)


I never did think I'd arrange a Zelda sheet, but since Breath of the Wild just came out, and this site finally has the Satellaview/BS-X, I couldn't miss this opportunity. This song is basically the original overworld in 12/8 time, with several different notes and an overall rhythm change. I hope you like it, and don't forget to check out some of the gameplay of this fantabulous remake:

Title: LeviR.star's Arrangements - [GB] Mega Man: Dr. Wily's Revenge ~ 3 New Songs
Post by: LeviR.star on March 26, 2017, 08:21:09 PM
First multi-sheet update in a while. Sorry 'bout that. Oh, and new format time!

[GB] Mega Man: Dr. Wily's Revenge

67th

Password [ZIP] (https://www.dropbox.com/s/pyt3d8d81ym4nu6/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Password.zip?dl=1)


68th

Stage Select [ZIP] (https://www.dropbox.com/s/yr7gyigproffblw/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Select.zip?dl=1)


69th

New Weapon [ZIP] (https://www.dropbox.com/s/2aesa29i40oadf3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20New%20Weapon.zip?dl=1)


As you can well imagine, I'm going to declare this game one of my "Dedicated Games", meaning that I will arrange for every song included, even the unused themes. I'm kinda tired, so I'm going to give a shorter background paragraph here. Enjoy this triple update! *yawn*
Title: LeviR.star's Arrangements - Birthday Sextuple Update ~ Kirby, Mega Man, Zelda
Post by: LeviR.star on April 14, 2017, 08:20:15 PM
Good gosh, it's been nearly 20 days since my last update! :o Don't despare, though, for I am about to unveil 6 new arrangements, posting them on my birthday (which just so happened to fall on Good Friday). AND HERE THEY ARE!

70th

[GBC] Kirby Tilt 'n' Tumble - "Flying"

[ZIP] (https://www.dropbox.com/s/dhmriul9yglg448/Kirby%20Tilt%20%27n%27%20Tumble%20-%20Flying.zip?dl=1)


71st

[GB] Mega Man IV - "Boss I"

[ZIP] (https://www.dropbox.com/s/ze2qriqxkg34iqy/Mega%20Man%20IV%20-%20Boss%20I.zip?dl=1)


72nd

[NES] Zelda II: The Adventure of Link - "Boss"

[ZIP] (https://www.dropbox.com/s/28eqh6mc24my8u5/Zelda%20II%20The%20Adventure%20of%20Link%20-%20Boss.zip?dl=1)


73rd

[GEN] Mega Man: The Wily Wars - "Stage Select (Wily Tower)"

[ZIP] (https://www.dropbox.com/s/35v8wm9lg9silpm/Mega%20Man%20The%20Wily%20Wars%20-%20Stage%20Select%20%28Wily%20Tower%29.zip?dl=1)


74th

[GB] Mega Man III - "Ending"

[ZIP] (https://www.dropbox.com/s/uy7bm2suk3e2m3b/Mega%20Man%20III%20-%20Ending.zip?dl=1)


75th

[GB] Mega Man III - "Wily Stage 1"

[ZIP] (https://www.dropbox.com/s/j24pv5h1f75lax8/Mega%20Man%20III%20-%20Wily%20Stage%201.zip?dl=1)


Phew! That was a lot to go through. At least I'm all caught up with my finished arrangements -- "Flying" was made during Advent season, but I kept forgetting about it! :-\ It felt good to get this over with, though.

NEXT UP (Probably):

[3DS] Team Kirby Clash Deluxe - "Mura Half"

[SNES] Mario & Wario - "Level 7: Balloon Bridge"

[GB] Mega Man: Dr. Wily's Revenge - "Title Screen"
Title: LeviR.star's Arrangements - [MUL] MM9 - "Flash in the Dark (Wily Stage 1)"
Post by: LeviR.star on April 29, 2017, 09:20:34 AM
I've been waiting a long time to be able to do this; thanks, AudioStretch!

76th

[MUL] Mega Man 9 - "Flash in the Dark (Wily Stage 1)"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=9369.0)


This song is one of the greatest Wily Stage themes of all time. It is the mirror image of Mega Man 2's Wily Stage 1, but longer, and even catchier. This arrangement of mine still has a long way to go, but in the end, I'm sure I'll feel a great sense of accomplishment once it's finally finished. Enjoy!
Title: LeviR.star's Arrangements - [3DS] Team Kirby Clash Deluxe - "Mura Half"
Post by: LeviR.star on May 06, 2017, 08:16:03 PM
The end of the school year sure is busy... fortunately, I managed to stick to my promise and present one of my "Next Up" arrangements:

77th

[3DS] Team Kirby Clash Deluxe - "Mura Half"

[ZIP] (https://www.dropbox.com/s/us1uoeb7mr3l7hu/Team%20Kirby%20Clash%20Deluxe%20-%20Mura%20Half.zip?dl=1)


I don't think I've ever arranged a song so close to its release date as I did here just now. Anyway, this arrangement was a cakewalk to put together, and a cakewalk to play, allowing myself and whoever downloads my sheets to relax a little. A few of my recent ones have been, um, deemed as unplayable *cough* Flash in the Dark *cough, cough*. This little tune plays at the very beginning, first heard when good ol' Bandanna Waddle Dee explains everything in the Village of Dream Kingdom. Once you get far enough, you don't hear this anymore, so make sure to appreciate the utter simplicity of this happy little tune. As always, enjoy!

NEXT UP (Most Likely):

[SNES] Mario & Wario - "Level 7: Balloon Bridge"

[GB] Mega Man: Dr. Wily's Revenge - "Title Screen"
Title: Re: LeviR.star's Arrangements - [3DS] Team Kirby Clash Deluxe - "Mura Half"
Post by: Latios212 on May 06, 2017, 08:47:18 PM
Wow, this song is great! (Gives me really strong Animal Crossing vibes.)

Couple of aesthetic suggestions:
- The layers in m. 4 are pretty messy. Combining them might be a good idea.
- Generally when using slurs, extend them to the end of the tied notes. This helps to avoid the lines starting and stopping on the same note, and helps to reduce confusion between ties and slurs. So in m. 7 you would start the slur at the G on beat 2.5, and extend the slur to beat 3 in the last measure.
- I don't think you really need the staccatissimos; staccatos seem like they would suffice just fine as the notes aren't that exaggerated. But, up to you.
Title: LeviR.star's Arrangements - 100 Sheets Special ~ ENTIRE Balloon Kid Soundtrack!!
Post by: LeviR.star on June 23, 2017, 08:20:50 PM
And the day finally came... the day that he never knew would come...

Let's take a walk down memory lane, shall we?

1st Arrangement: [GB] Kirby's Block Ball - "Blockworld Map"

(https://images.discordapp.net/attachments/264591162315112448/327993904865476608/image.png?width=400&height=289)

1st Collab Arrangement: [Wii] Super Mario Galaxy - "Tear DropDrip Drop Galaxy"

(https://images.discordapp.net/attachments/264591162315112448/328000040754741248/image.png?width=401&height=295)

50th Arrangement: [GB] Mega Man V - "Pluto Stage"

(https://images.discordapp.net/attachments/264591162315112448/327994824970076170/image.png?width=400&height=273)

And now, I present to you my greatest accomplishment: my first Dedicated Game update, the Full-Blown Balloon Kid Arrangement Project! (Excluding Kirby Slide, but that was too obvious) Within this spoiler, you will witness 26 sheets that I have been preparing since May 6th, nearing finals and long trips and other events.

Here goes everything
[GB] Balloon Kid

78th

Balloon Trip (from Balloon Fight) [ZIP] (https://www.dropbox.com/s/g3vpv8266uiqowl/Balloon%20Kid%20-%20Balloon%20Trip%20%28from%20Balloon%20Fight%29.zip?dl=1)


79th

Bonus 1-Up [ZIP] (https://www.dropbox.com/s/j12dw0nktg67uwy/Balloon%20Kid%20-%20Bonus%201-Up.zip?dl=1)


80th

Bonus Room [ZIP] (https://www.dropbox.com/s/2y93re2e9b41sgq/Balloon%20Kid%20-%20Bonus%20Room.zip?dl=1)


81st

Boss Defeated [ZIP] (https://www.dropbox.com/s/er641rel2hxccsu/Balloon%20Kid%20-%20Boss%20Defeated.zip?dl=1)


82nd

Boss Intro [ZIP] (https://www.dropbox.com/s/3iice6pwz2ot8wo/Balloon%20Kid%20-%20Boss%20Intro.zip?dl=1)


83rd

Credits [ZIP] (https://www.dropbox.com/s/nb3eb47h8oa7jwu/Balloon%20Kid%20-%20Credits.zip?dl=1)


84th

Double Balloons [ZIP] (https://www.dropbox.com/s/twiv0l7nnqw4r3u/Balloon%20Kid%20-%20Double%20Balloons.zip?dl=1)


85th

Final Boss [ZIP] (https://www.dropbox.com/s/79j4g7pg1syijkb/Balloon%20Kid%20-%20Final%20Boss.zip?dl=1)


86th

Final Boss Victory [ZIP] (https://www.dropbox.com/s/3u8idw5whw9lsyw/Balloon%20Kid%20-%20Final%20Boss%20Victory.zip?dl=1)


87th

Game Over [ZIP] (https://www.dropbox.com/s/qt21wzqhrtul0oy/Balloon%20Kid%20-%20Game%20Over.zip?dl=1)


88th

Invincibility [ZIP] (https://www.dropbox.com/s/h98vq397hqtyb4f/Balloon%20Kid%20-%20Invincibility.zip?dl=1)


89th

Opening Scene [ZIP] (https://www.dropbox.com/s/u41zmvbymjab6tx/Balloon%20Kid%20-%20Opening%20Scene.zip?dl=1)


90th

Rescue Scene [ZIP] (https://www.dropbox.com/s/x21ss3y6kv8os6p/Balloon%20Kid%20-%20Rescue%20Scene.zip?dl=1)


91st

Shrimp Boss [ZIP] (https://www.dropbox.com/s/5d4iaia60mrdjth/Balloon%20Kid%20-%20Shrimp%20Boss.zip?dl=1)


92nd

Snowman Boss [ZIP] (https://www.dropbox.com/s/8c574ypuyokdajr/Balloon%20Kid%20-%20Snowman%20Boss.zip?dl=1)


Right after I finished this sheet, I went on a one week-long trip to Orlando for band. No sheets were made during that period.

93rd

Stages 1 & 5 [ZIP] (https://www.dropbox.com/s/55vb1h5i7phg44g/Balloon%20Kid%20-%20Stages%201%20%26%205.zip?dl=1)


94th

Stage 2 [ZIP] (https://www.dropbox.com/s/gwcaiprivhrrbx1/Balloon%20Kid%20-%20Stage%202.zip?dl=1)


95th

Stages 3 & 6 [ZIP] (https://www.dropbox.com/s/jakt4n3iv84el4y/Balloon%20Kid%20-%20Stages%203%20%26%206.zip?dl=1)


96th

Stages 4 & 7 [ZIP] (https://www.dropbox.com/s/a9soqmdr69aa042/Balloon%20Kid%20-%20Stages%204%20%26%207.zip?dl=1)


97th

Stage 8 [ZIP] (https://www.dropbox.com/s/nhh0e6eu0e3htp2/Balloon%20Kid%20-%20Stage%208.zip?dl=1)


98th

Stage Clear [ZIP] (https://www.dropbox.com/s/lrcs0cm0ykm7opt/Balloon%20Kid%20-%20Stage%20Clear.zip?dl=1)


99th

Title Screen [ZIP] (https://www.dropbox.com/s/pta6oo3t0i52nl2/Balloon%20Kid%20-%20Title%20Screen.zip?dl=1)


I disappeared for about 4 days before I started a very special sheet...

100th ARRANGEMENT!!!

Versus Lose [ZIP] (https://www.dropbox.com/s/vkhd543ra4xujx4/Balloon%20Kid%20-%20Versus%20Lose.zip?dl=1)


Wow, what an anticlimactic sheet to earn the title of my 100th...

101st

Versus Win [ZIP] (https://www.dropbox.com/s/e41zpwanimhllvj/Balloon%20Kid%20-%20Versus%20Win.zip?dl=1)


102nd

Wolf Boss [ZIP] (https://www.dropbox.com/s/njkv7b5l20qty21/Balloon%20Kid%20-%20Wolf%20Boss.zip?dl=1)


103rd

World Stop [ZIP] (https://www.dropbox.com/s/41d3rq400gkonl6/Balloon%20Kid%20-%20World%20Stop.zip?dl=1)


I then disappeared for another 4, had some checking done, then set to work on this post.
[close]

Full-Blown Balloon Kid Arrangement Project Stats

Sheet With the Shortest Work Time: Double Balloons
Sheet With the Longest Work Time: Credits
Hardest Sheet: Snowman Boss (Worst ear-piercing high-pitched dissonance I've ever heard...)
Easiest Sheet: Opening Scene
Sheet I Had the Least Fun With: Title Screen (I hate you...)
Sheet I Had the Most Fun With: Invincibility (So simple, yet so upbeat!)
Largest Sheet Checking Contributor: Static!! Congrats, buddy!
Inspiration For the Whole Dang Project In the First Place: Fingerz/Joel Hands-Otte (see: Wario Land: Super Mario Land 3)
Best Snack I Ever Ate During This Period: A Mickey Mouse-Shaped Pretzel at Disney World, near Cinderella Castle, at which I bought at 9:23 PM. ('Twas a good snack)
Some Other Pointless Statistic: My little brother's guinea pig is 4 years old. He is Sparky and he is fat.

You guys are all awesome! I don't have time to list everyone in specific right now, but I'll just say that everyone I've met on this site so far has helped me reach this number of 103 sheets! I know we've had our ups and downs, and our arguments & rivalries *cough cough*Relationships topic*cough cough*, but deep down, I love all of you! Thank you guys so much for helping me reach this point that I'm at right now! As always...

Enjoy!

P.S.: I'll transfer the Dropbox links to my OP after my trip to Colorado. That will be finished by next Sunday, hopefully.
Title: LeviR.star's Arrangements - Post-Sexvigintuple-Sheet-Update Plans
Post by: LeviR.star on June 28, 2017, 05:05:58 PM
Once I return from Colorado on (hopefully) Friday, I'll transfer the 26 Balloon Kid Dropbox links to my OP, and then start with another "Other" sheet: the Sega Genesis version of "Steamboat Willie" from Mickey Mania: The Timeless Adventures of Mickey Mouse! (The sheet will have a long title :-\). From then on, I have many more Kirby, Mega Man, Super Mario, The Legend of Zelda, possibly Sonic the Hedgehog, and Other sheets to bring you, so make sure to stay tuned! I have so many planned, I don't know where to start! (But I do have somewhat of a general idea). I have 3 solid weeks of no vacations, and I promise to work my hardest at bringing you guys more high-quality sheets! (No rips... Sorry, Dudeman)
Title: LeviR.star's Arrangements - ◩[MUL] Mickey Mania - "Steamboat Willie"
Post by: LeviR.star on July 02, 2017, 09:11:53 AM
So good to be back!

104th

[MUL] Mickey Mania: The Timeless Adventures of Mickey Mouse - "Steamboat Willie (Sega Genesis Version)"

[ZIP] (https://www.dropbox.com/s/nturdjym9xeiga3/Mickey%20Mania%20The%20Timeless%20Adventures%20of%20Mickey%20Mouse%20-%20Steamboat%20Willie%20%28Sega%20Genesis%20Version%29.zip?dl=1)


Before I went to Disney World for a band trip, I went through a Disney phase; I started drawing characters, watching 1930s cartoons, and watched some gameplay of Mickey Mouse games. Right now, this is my favorite Mickey game, as it acknowledges classic Mickey Mouse cartoons from 1928 to 1990, and has great visuals and music. This particular track stuck out to me, so I now present to you people my 27th "Other" sheet (the other 26 being Balloon Kid's entire OST). As per usual, I hope you all enjoy this happy little tune!
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Course - "The First Hole"
Post by: LeviR.star on July 04, 2017, 09:17:06 AM
I've been wanting to do this Kirby sheet ever since I bought this game on the Wii Virtual Console...

105th

[SNES] Kirby's Dream Course - "The First Hole"

[ZIP] (https://www.dropbox.com/s/1qrhsshzybaq5po/Kirby%27s%20Dream%20Course%20-%20The%20First%20Hole.zip?dl=1)


This song not only plays during the first several holes in the first course in this game, but also plays in BS Kirby's Toy Box, most notably during "Baseball". It feels kinda empty from m5 onward, due to the first treble melody being cut for playability reasons, but I used my best judgement for this sheet. In the second ending section, the bass was too boring, so I opted to use the non-melody treble section, because it still held a relaxing feel. Finally, I was a bit more picky with slurs and staccatos, because it's more evident when SNES instruments are connected than with GB instruments. Enjoy! There's some triad chords in here! ;)
Title: LeviR.star's Arrangements - [GB] Mega Man: Dr. Wily's Revenge - "Title Screen"
Post by: LeviR.star on July 04, 2017, 08:48:52 PM
2 sheets in one day? Could this be too good to be true?!

106th

[GB] Mega Man: Dr. Wily's Revenge - "Title Screen"

[ZIP] (https://www.dropbox.com/s/5csxoo6zalu6d6o/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Title%20Screen.zip?dl=1)


actually this was already half finished for a few months but still

There's not much I have to say on this one, except that the articulations took a considerable amount of judgement. Additionally, I had to cut the bass line towards the end, but it was much more boring than the other line playing, so I feel I made the right decision! Enjoy!

P.S.: When I do some maintenance work on this game I may add some percussion markings at the very beginning. No promises, though.
Title: Re: LeviR.star's Arrangements - [GB] Mega Man: Dr. Wily's Revenge - "Title Screen"
Post by: Dudeman on July 04, 2017, 09:24:44 PM
Pretty sure those two F#'s spanning the barline between ms. 13 and 14 need to be tied. Other than that this looks great.
Title: Re: LeviR.star's Arrangements - [GB] Mega Man: Dr. Wily's Revenge - "Title Screen"
Post by: LeviR.star on July 05, 2017, 07:03:38 AM
Quote from: Dudeman on July 04, 2017, 09:24:44 PMPretty sure those two F#'s spanning the barline between ms. 13 and 14 need to be tied. Other than that this looks great.

How did I even forget that? Thank you for checking it, Dudeman! Files in the OP updated! I appreciate your help!
Title: LeviR.star's Arrangements - Just 'Nother Quintuple Update (5 New Sheets)
Post by: LeviR.star on July 10, 2017, 09:12:41 AM
If I went any longer without posting an update, I would have caught THC's Dr. Mario Fever.

107th

[SNES] Kirby's Avalanche - "Title Screen"

[ZIP] (https://www.dropbox.com/s/9195gt4gmbnrylw/Kirby%27s%20Avalanche%20-%20Title%20Screen.zip?dl=1)


108th

[NES] Wily & Right no RockBoard: That's Paradise - "Mode Select"

[ZIP] (https://www.dropbox.com/s/kzn4s27vxe33kop/Wily%20%26%20Right%20no%20RockBoard%20That%27s%20Paradise%20-%20Mode%20Select.zip?dl=1)


109th

[MUL] Wario's Woods - "Vs. Mode (SNES Version)"

[ZIP] (https://www.dropbox.com/s/k35j64tw6moqo03/Wario%27s%20Woods%20-%20Vs.%20Mode%20%28SNES%20Version%29.zip?dl=1)


110th

[MUL] Mega Man & Bass - "Stage Select [SNES Version]"

[ZIP] (https://www.dropbox.com/s/8dl0rjjfbx1r1wx/Mega%20Man%20%26%20Bass%20-%20Stage%20Select%20%28SNES%20Version%29.zip?dl=1)


111th

[NES] Super Mario Bros. 3 - "Pause"

[ZIP] (https://www.dropbox.com/s/sz22k3wq1sibrkj/Super%20Mario%20Bros.%20-%20Pause.zip?dl=1)


There's not much I can say about this new batch, except that I enjoyed pulling it all together. My first 2 Mario sheets in a long time, (though Pause is more of a joke sheet). As always, enjoy! I'll update the OP ASAP, BTW! (Sorry...)
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Land 3 - "Minigame"
Post by: LeviR.star on July 11, 2017, 07:45:14 AM
112th

[SNES] Kirby's Dream Land 3 - "Minigame"

[ZIP] (https://www.dropbox.com/s/odwh10qimfdv77f/Kirby%27s%20Dream%20Land%203%20-%20Minigame.zip?dl=1)


You want to know how many Kirby's Dream Land 3 sheets have been made in the forums here so far?

(https://vignette2.wikia.nocookie.net/kirby/images/e/e6/Zero_Art.png/revision/latest?cb=20100927034246&path-prefix=en)

That's right! I'm almost finished with providing music from every Kirby game in the SNES library! This sheet here was not only easy, but also very catchy, and I just couldn't help but do this one first. Feedback is always greatly appreciated! I hope you enjoy this jazzy little piece!

NEXT KIRBY SHEET: Something from Kirby's Super Star Stacker
Title: LeviR.star's Arrangements - [ARCADE] Dig Dug - "Miscellaneous Short Themes"
Post by: LeviR.star on July 15, 2017, 11:40:53 AM
Sorry for the delay; I've been working on some challenging sheets lately, (but this is not one of them. This just took longer than normal)

113th

÷[ARCADE] Dig Dug - "Miscellaneous Short Themes"

Note: New symbol! The obelus is used to label a semi-replacement sheet.

[ZIP] (https://www.dropbox.com/s/5c9l2u4nxmv2twk/Dig%20Dug%20-%20Miscellaneous%20Short%20Themes.zip?dl=1)


New compilation sheet! Here is a list of every fanfare, short theme and sound effect contained within:

1. Credit
2. Start (Replacement)
3. Digging (Replacement)
4. Pause
5. One More Enemy
6. Round Clear
7. Time Warning
8. Game Over
9. Highest Score
10. Initial Entry

I was researching late 70s and early 80s games when I discovered that Rally-X was the first video game to contain continuous, melodic background music. That reminded me that I've always wanted to provide the complete Dig Dug OST, so that's what I did yesterday. Such a shame that I've never been able to see a real video game arcade with classics like these; I only see Chuck E. Cheese's-esque "arcades" that give you tickets to earn "prizes" that will never be worth my time. Anyway, I hope you enjoy my first semi-replacement compilation sheet!
Title: LeviR.star's Arrangements - [GB] Mega Man II - "New Weapon"
Post by: LeviR.star on July 15, 2017, 08:57:41 PM
I haven't done a sheet from this game in a while, (and it's no secret why)...

114th

[GB] Mega Man II - "New Weapon"

[ZIP] (https://www.dropbox.com/s/btmiv3fzeplff2z/Mega%20Man%20II%20-%20New%20Weapon.zip?dl=1)


This is probably one of the trickiest GB sheets I've ever done. The making of the initial .midi was of average difficulty, but making it playable and as accurate as possible was a challenge. So, for the first 4 measures. I decided on taking the non-melody treble line and lowering it 2 octaves, and made the 1 8th, 2 16ths pattern in the bass just simple whole notes. For the last 4, I rearranged the non-melody treble line so that it would match the current measure's chord tone, and I lowered the bass line.

Anyway, this song, like many other songs from this game, shares a melody similar to one from one of the NES games; in this case, Mega Man 3's New Weapon theme. Shown here:


Anyway, I hope to be doing Mega Man III's New Weapon theme for my next Mega Man GB theme. (I promised I'd do it on December 15th of last year.) Enjoy!
Title: LeviR.star's Arrangements - [NES] Spelunker - "Title Screen"
Post by: LeviR.star on July 18, 2017, 10:02:03 AM
I sure am making a lot of non-Kirby/Super Mario/Mega Man sheets lately...

115th

[NES] Spelunker - "Title Screen"

[ZIP] (https://www.dropbox.com/s/fo28w6tgr30l86p/Spelunker%20-%20Title%20Screen.zip?dl=1)


As you've probably noticed, I don't do non-looping sheets very often, but this sheet was an exception; it's not often that you'll find a Title Screen sheet with no repeat signs at all, but this isn't exactly Nintendo. For some reason, it reminds me of Pitfall! on the Atari 2600, but that's just me.

I highly recommend you watch a play-through of it; it's quite interesting to watch, and it may remind you of Spelunky.


Enjoy! There may be some more Spelunker sheets on the way!
Title: LeviR.star's Arrangements - NEW: King Dedede's Theme!!
Post by: LeviR.star on July 21, 2017, 09:11:50 AM
I was gonna do this on April 30th... buuuut I started stalling for a few months...

116th

{JP}[SNES] Kirby's Super Star Stacker - "King Dedede's Theme"

[ZIP] (https://www.dropbox.com/s/vm0l66dth2x251n/Kirby%27s%20Super%20Star%20Stacker%20-%20King%20Dedede%27s%20Theme.zip?dl=1)


Behold! Had not this song existed, you never would have had your Masked Dedede theme in Kirby Super Star Ultra! This remix is different than all others; rather than being in 4/4, it's in 3/4 time! Plus, it changes up the rhythms up a little, and these rhythms are very similar to the ones that would later be heard in the famous Masked Dedede theme. Where is Dekka

Kirby's Super Star Stacker is a Super Famicom remake of the Game Boy game Kirby's Star Stacker. It features remixed music, updated graphics and two new modes! HAL had plans to ship this game overseas, but due to the success of the Nintendo 64, Nintendo of America stopped taking SNES games, thus making Kirby's Dream Land 3 the last North American SNES game to be released (released in North America 1 year prior.) To this day, there have been no official translations, yet it has been released on the Japanese Wii & Wii U Virtual Console.

I had fun doing this sheet, but it was originally in 9/8, until I got to m5. Plus, the LH was originally a treble line pattern, until I decided it was too boring and I decided to change it to a mp bass line until beat 3.5 of measure 4. As always, feedback is greatly appreciated, and I hope you all enjoy!

Upon finishing acknowledging the Kirby SNES library, I will either do a sheet from Kirby: Squeak Squad or Kirby's Epic Yarn for my next Kirby sheet. Stay tuned!
Title: LeviR.star's Arrangements - [SNES] Mega Man X3 - "Gravity Beetle Stage"
Post by: LeviR.star on July 22, 2017, 05:41:12 AM
Man, was this sheet a pain... glad it's over with, though.

Last-minute-before-scout-camp update!

117th

[SNES] Mega Man X3 - "Gravity Beetle Stage"

[ZIP] (https://www.dropbox.com/s/4ywep5rb2ok8hjn/Mega%20Man%20X3%20-%20Gravity%20Beetle%20Stage.zip?dl=1)


Before we start, just know that I will probably never attempt another X3 song again. One night, I was going to start Counter Hunter Stage 1 from X2. I got the template all set up and everything, and I just had to pull it up on AudioStretch when I thought, hey! what if someone already did this sheet? Believe it or not, the one sheet was already done for a request and submitted by N, but never accepted. There was only one catchy tune in X2, and that was Zero's theme. So I got another template ready and had already finished the first measure before I remembered that that, too, had already been done, and it was on site! Through frustration, I looked through X3's soundtrack and found one of its only catchy tunes: Gravity Beetle Stage.

This sheet also had some stalling. I probably would have posted it a week and a half ago if it had not been for the irritating chords. I doubt that every one of them is perfectly correct, but I'll worry about that if I ever submit this, (or if anyone decides to give feedback here for once.)

Feedback is graciously accepted and applied, but I won't have any time this week on my computer; I'll be at scout camp. See y'all later!

LAST MINUTE EDIT: This is my 50th game with a sheet to it! Personal celebration!
Title: LeviR.star's Arrangements - [Wii] Kirby's Epic Yarn - "World 5: Snow Land"
Post by: LeviR.star on July 31, 2017, 05:01:04 PM
EDIT: Yay! 6 pages now!

Remember the last time I did a non-chiptune sheet?

Neither do I.

118th

[Wii] Kirby's Epic Yarn - "World 5: Snow Land"

[ZIP] (https://www.dropbox.com/s/pzaia5ayl9ryxe3/Kirby%27s%20Epic%20Yarn%20-%20World%205%20Snow%20Land.zip?dl=1)


Blahddy blahddy blah, stuff I said last night, yak yak yak...
Quote from: LeviR.star on July 30, 2017, 08:46:45 PMBoy oh boy, did I forget about finishing this. Back in February I the first three measures for this one, so during camp, I thought I'd complete it when I got home. I'm kinda glad I stalled so long, because it would have been a nightmare to do nearly 6 months prior to now.

If this song was already purely piano, I'll bet it would have been on-site years ago.

I'm happy to participate in this unnofficial arrangement project! I might even do Future City and a few others, too! ;)
[close]

Love this soundtrack. Can't wait to do more.

Anyhoo, next update should be tomorrow. Next Kirby update will likely contain a song from Kirby: Squeak Squad. As always, enjoy! I'm not feeling like typing a lot right now and I hope you'll understand.
Title: LeviR.star's Arrangements - [GB] Mega Man III ~ 4 New Sheets
Post by: LeviR.star on August 02, 2017, 11:48:03 AM
Hey, will you look at that! I'm nearly done with this game's OST! It shall be my 4th dedicated game!

[GB] Mega Man III

119th

New Weapon [ZIP] (https://www.dropbox.com/s/f0lw3q7a2akfhxj/Mega%20Man%20III%20-%20New%20Weapon.zip?dl=1)


120th

Game Over [ZIP] (https://www.dropbox.com/s/vu587wsyh592z3z/Mega%20Man%20III%20-%20Game%20Over.zip?dl=1)


121st

Wily Stage Intro [ZIP] (https://www.dropbox.com/s/kyxy79pav9aq3sd/Mega%20Man%20III%20-%20Wily%20Stage%20Intro.zip?dl=1)


122nd

Wily Defeated [ZIP] (https://www.dropbox.com/s/0d8rx2sf9x4is3a/Mega%20Man%20III%20-%20Wily%20Defeated.zip?dl=1)


Quote from: LeviR.star on December 15, 2016, 12:01:26 PMCurrently working on:

[GB] Mega Man III - "New Weapon"

...yyyyyeeeaaahhhh I kinda stalled on this one for a while, too. Good news is that it would have turned out horrible in December of 2016, and that I did it now instead.

Only 3 more Mega Man III sheets left, and I will have completed a Mega Man OST for the first time! Give me more time, and I'll have every Mega Man III song sheeted and uploaded to this PA! Thank you all for your patience, and enjoy!
Title: LeviR.star's Arrangements - [GB] Mega Man III ~ COMPLETE OST!!
Post by: LeviR.star on August 03, 2017, 01:32:58 PM
Whaddya know? I was right!

[GB] Mega Man III

123rd

Punk [ZIP] (https://www.dropbox.com/s/bdjxdt8ll8ynnsv/Mega%20Man%20III%20-%20Punk.zip?dl=1)


124th

Password [ZIP] (https://www.dropbox.com/s/bjyyjv8p5zwgdd2/Mega%20Man%20III%20-%20Password.zip?dl=1)


125th

Title Screen [ZIP] (https://www.dropbox.com/s/l4hcox9gltgavpu/Mega%20Man%20III%20-%20Title%20Screen.zip?dl=1)


Woo! 125 Sheets!


gbelair3 apprently doesn't know what Mega Man III's title screen sounds like. :P

Now we're makin' progress! Enjoy!
Title: LeviR.star's Arrangements - [BS-X] Satellaview BIOS - "Downloading Theme 2"
Post by: LeviR.star on August 12, 2017, 04:36:09 PM
126th

[BS-X] Satellaview BIOS - "Downloading Theme 2"

[ZIP] (https://www.dropbox.com/s/ofjtnetxm5dv97x/Satellaview%20BIOS%20-%20Downloading%20Theme%202.zip?dl=1)


I plan to do the rest of the Satellaview BIOS songs in sheet form eventually, but for now, here's a ragtime piece. This one, even considering it has more chords than I've ever done in one sheet, surprisingly took less than 45 minutes. Enjoy!
Title: LeviR.star's Arrangements - [GB] Castlevania: The Adventure - "Stage 1"
Post by: LeviR.star on August 29, 2017, 07:49:42 PM
Hoo... it's been a while.

127th

[GB] Castlevania: The Adventure - "Battle of the Holy"

[ZIP] (https://www.dropbox.com/s/n9zgf1qn9wv23ii/Castlevania%20The%20Adventure%20-%20Battle%20of%20the%20Holy.zip?dl=1)


I admittedly have never played a Castlevania game, and I might not play this one, but I noticed that it had no sheets at all here. Thus, I decided to do the most memorable tune.

Can't talk long; gotta update my OP. Enjoy, and see ya!
Title: LeviR.star's Arrangements - Catching Up(date) ~ SMB3, G'nG (4 New Sheets)
Post by: LeviR.star on September 17, 2017, 12:38:04 PM
I need to catch up here...

128th

⁂[NES] Super Mario Bros. 3 - "Miscellaneous Short Themes" (w/ ThatHiddenCharacter (http://forum.ninsheetmusic.org/index.php?action=profile;u=5110)!)

[ZIP] (https://www.dropbox.com/s/4o6xl46evl5t30d/Super%20Mario%20Bros.%203%20-%20Miscellaneous%20Short%20Themes.zip?dl=1)

Go find the videos yerself, ya lazy butt

129th

[NES] Ghosts 'n Goblins - "Graveyard, Forest & Ice Palace"

[ZIP] (https://www.dropbox.com/s/m4o9l26vgrp7xnr/Ghosts%20%27n%20Goblins%20-%20Graveyard%2C%20Forest%20%26%20Ice%20Palace.zip?dl=1)


130th

[NES] Ghosts 'n Goblins - "Stage Start"

[ZIP] (https://www.dropbox.com/s/satzcqa6lx3g4dm/Ghosts%20%27n%20Goblins%20-%20Stage%20Start.zip?dl=1)


131st

[NES] Ghosts 'n Goblins - "Stage Clear"

[ZIP] (https://www.dropbox.com/s/fvr4b4aqllio3w1/Ghosts%20%27n%20Goblins%20-%20Stage%20Clear.zip?dl=1)


I haven't much to say here, other than that I'm astonished that we don't already have Graveyard, Forest & Ice Palace on-site already. Oh, and the Super Mario Bros. 3 collab made it on-site before it made it here.

Enjoy!
Title: LeviR.star's Arrangements - [NES] Spelunker - ENTIRE OST!! 9 New Sheets
Post by: LeviR.star on October 01, 2017, 07:46:22 PM
You may have been wondering why I haven't been posting in a while. This is one of those reasons.

[NES] Spelunker

132nd

Stage 1 [ZIP] (https://www.dropbox.com/s/zax4delmxw04bk1/Spelunker%20-%20Stage%201.zip?dl=1)


133rd

Stage 2 [ZIP] (https://www.dropbox.com/s/4n72jowpjwe0t6w/Spelunker%20-%20Stage%202.zip?dl=1)


134th

Ghost Approaching [ZIP] (https://www.dropbox.com/s/3mh38apm4r4zkiz/Spelunker%20-%20Ghost%20Approaching.zip?dl=1)


135th

Lost a Life [ZIP] (https://www.dropbox.com/s/867xmgycpix1tgd/Spelunker%20-%20Lost%20a%20Life.zip?dl=1)


136th

Game Over [ZIP] (https://www.dropbox.com/s/w6fc6qnzmho1fjk/Spelunker%20-%20Game%20Over.zip?dl=1)


137th

Doors Opened [ZIP] (https://www.dropbox.com/s/g9mb42lih4aji2b/Spelunker%20-%20Doors%20Opened.zip?dl=1)


138th

Stage 3 [ZIP] (https://www.dropbox.com/s/87ojsaqsvlaalot/Spelunker%20-%20Stage%203.zip?dl=1)


139th

Stage 4 [ZIP] (https://www.dropbox.com/s/cq81v18vxc6ites/Spelunker%20-%20Stage%204.zip?dl=1)


140th

Ending [ZIP] (https://www.dropbox.com/s/f01674bbfq07m4y/Spelunker%20-%20Ending.zip?dl=1)


Behold! My 5th dedicated game! While this may not be nearly as impressive as my Balloon Kid project, with my Musical Practice and Set Construction hours this was a somewhat proud accomplishment of mine. Enjoy! There will be more sheets on the way!
Title: LeviR.star's Arrangements - [CD-i] Philips CD-i BIOS - "Start-Up Fanfare"
Post by: LeviR.star on October 22, 2017, 01:41:02 PM
We have officially crossed the line between sheets and memes

141st

[CD-i] Philips CD-i BIOS - "Start-Up Fanfare"

Yes, this is now technically a "dedicated game", as far as I know

[ZIP] (https://www.dropbox.com/s/xt4x1f4pefs8n3y/Philips%20CD-i%20BIOS%20-%20Start-Up%20Fanfare.zip?dl=1)


I wanted to post this about 2-3 weeks ago, but I lost track of time. Apologies.

This sheet was one expected to be a challenge for me, but the chords actually ended up being a bit easier to guess than I expected. I'm not confident that they're 100% accurate, (at least as piano chords), but I've been told they sounded pretty good, so I'll give this a shot! Enjoy!

I don't know what my next Philips CD-i sheet will be, but whatever it shall be, it shall be obscure, (considering it's on the CD-i in the first place). Stay tuned for more sheets!
Title: LeviR.star's Arrangements - [MUL] Sonic the Hedgehog (8-bit) - "Bridge Zone"
Post by: LeviR.star on November 11, 2017, 08:46:28 PM
My word, it's been a long time. Expect a normal flow of sheets now, folks.

142nd

[MUL] Sonic the Hedgehog (8-bit) - "Bridge Zone"

[ZIP] (https://www.dropbox.com/s/5dqhkrnho7nxlwz/Sonic%20the%20Hedgehog%20%288-bit%29%20-%20Bridge%20Zone.zip?dl=1)


This actually was arranged over a month ago, but I never found the right time (or motivation) to share it here.

What a milestone! My first Sonic sheet! I'm not sure how many more games from this franchise I will cover, but I will definitely do more from this game in the future. I hope you enjoy! Ciao!

Msf, I'm counting on you to be the first person to notice my pun. Don't fail me, I know you're reading this.
Title: LeviR.star's Arrangements - {e-RDR} [GBA] Mario Party-e - "Waluigi's Reign"
Post by: LeviR.star on November 12, 2017, 12:02:12 PM
This one has been done for about a week, but I'm here to post it now.

143rd

{e-RDR}[GBA] Mario Party-e - "Waluigi's Reign"

[ZIP] (https://www.dropbox.com/s/yr1ksmhjqicw2by/Mario%20Party-e%20-%20Waluigi%27s%20Reign.zip?dl=1)


My second e-Reader game & sheet. This one was pretty quick and easy to do. I'd love to stay and chat more, but I've got an NHS induction ceremony to get to. See ya later, and I hope y'all enjoy the Theme of Waluigi!
Title: LeviR.star's Arrangements - The Real SMB2's OST, Complete! (ft. Doki Doki Panic)
Post by: LeviR.star on November 21, 2017, 07:23:26 PM
Look at this! Another dedicated game project! This time for...

Yume Kōjō: Doki Doki Panic, or Dream Factory: Heart-Pounding Panic!

(http://3.bp.blogspot.com/-Sq-queYmR04/UDcCT2QfPOI/AAAAAAAAKwE/BytfTNCB5GU/s1600/doki-doki-panic-promo-art.jpg)

For this game, I have arranged every song that was not included within Super Mario Bros. 2, (for which this game was essentially a spiritual prototype!) These unique themes include:

- the music for the title screen/introductory cutscene, (as opposed to a remix of "Underwater" from Super Mario Bros.) This music would be remixed for Super Mario Bros. 2's credits sequence
- the music for Subspace areas, (as opposed to a remix of "Ground Theme" from Super Mario Bros.)
- the music for invincibility, (as opposed to a remix of "Invincible" from Super Mario Bros.)
- the music for the incomplete ending, which plays only if you clear the final boss either for the 1st, 2nd or 3rd time
- the music for the complete ending and credits. These two sequences have similar melodies, and the former would be nearly duplicated for Super Mario Bros. 2, minus the Famicom Disk System's extra sound channel, and several other subtle differences

There were several changes made to the original for the Super Mario version, of course; the overworld theme was extended, the underground theme was slowed down, and slight adjustments were made to transition to the Nintendo Entertainment System's sound capabilities. For now, though, I'll be arranging the exclusive themes...

-- and here they are!

{JP}[NES] Yume Kōjō: Doki Doki Panic

144th

Title Theme [FOLDER] (https://www.dropbox.com/sh/gme6z72an0peovh/AABZDFOGvipQA1I_e67AXRaXa?dl=0)


145th

Subspace [FOLDER] (https://www.dropbox.com/sh/lleo3xsxycy5f8s/AAAix16Sf1P7ocfdfuJFPKvOa?dl=0)


146th

Invincible [FOLDER] (https://www.dropbox.com/sh/5dxq7ulq31mlo3g/AABTlYsuiwiSiee5UMCeAlkia?dl=0)


147th

Incomplete Ending [FOLDER] (https://www.dropbox.com/sh/no4hroshlrwdn88/AABOLP7ndK-OuZ0W2fVHaVqha?dl=0)


148th

Complete Ending [FOLDER] (https://www.dropbox.com/sh/u6zdpu6btt3y0ir/AADNTMS-9NNKvg7jZXIWOEC0a?dl=0)



I'm surprised no one else has already arranged for this game yet. If this game didn't exist, the Super Mario Bros. 2 we know of today would likely be very different, or even nonexistent. If you ask me, this music deserves to be on-site as much as Super Mario Bros. 2's. Anyway, Enjoy!

NEXT UP (Most Likely):

149th: [GB] Mega Man II - "Metal Man Stage"

150th: [NDS] New Super Mario Bros. - "Overworld (Versus Mode)"
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Metal Man Stage"
Post by: LeviR.star on November 23, 2017, 07:22:26 PM
Happy thanksgiving, everyone! I've been waiting so long to be able to do this one for you guys!

149th

[GB] Mega Man II - "Metal Man Stage"

[ZIP] (https://www.dropbox.com/s/i4h3r9ka8jtdg38/Mega%20Man%20II%20-%20Metal%20Man%20Stage.zip?dl=1)


^^ If you listened to the video up here, you may notice that it's not the easiest song to arrange. I have attempted this unsuccessfully before, but only once I was able to listen to the channels split was I able to hear the sections better. That second treble line sure is crazy. By the way...

I know none of you asked for this, but here's the black .midi. It's insane. [MIDI] (https://www.dropbox.com/s/jmcivdsmto5ql7s/BLACK%20MIDI%20-%20Mega%20Man%20II%20-%20Metal%20Man%20Stage.mid?dl=1)

This game has quite the difficult soundtrack, but I like it, so I'm going to eventually arrange the entire song, one sheet at a time. Don't give up on me, guys!

Enjoy!
Title: LeviR.star's Arrangements - 12 DoC; Day 1 - Castlevania (also, 150th Sheet!)
Post by: LeviR.star on December 14, 2017, 07:51:38 PM
On the 1st day of Christmas my true love gave to me...

1st/150th

[GB] Castlevania Legends - "Prologue"

[ZIP] (https://www.dropbox.com/s/vqv46o38ilo0qxf/Castlevania%20Legends%20-%20Prologue.zip?dl=1)


Will you look at that! I managed to time my 150th sheet on the first day of Christmas sheets, sheets which I am happy to take on this year! Don't worry; I've promised to do no more than 1 from a game, and 2 from a franchise. I don't do very much Castlevania sheeting, (compared to my Kirby and Mega Man sheet count, both posted and unposted), but I thought this might work decent as a Christmas selection. As always, enjoy, and have a jolly 1st day of Christmas!
Title: LeviR.star's Arrangements - 12 DoC; Day 2 - Luigi's Mansion 2
Post by: LeviR.star on December 15, 2017, 09:04:43 PM
On the 2nd day of Christmas my true love gave to me...

2nd/151st

[3DS] Luigi's Mansion: Dark Moon - "Secret Mine"

[ZIP] (https://www.dropbox.com/s/e3gdyye4mwuc3lt/Luigi%27s%20Mansion%20Dark%20Moon%20-%20Secret%20Mine.zip?dl=1)


This may be my most put-off sheet ever; even more so than "World 5: Snow Land" several posts back. Long story short: I polished up what I had from the 1-year-old outdated template, and finished what I didn't already. This was a tricky one, but I got it done, and I sure hope I did a good job. Say, if you happen to take a look, will you let me know below? I'd really appreciate, because this may be one of my next submissions. Enjoy!
Title: Re: LeviR.star's Arrangements - 12 DoC; Day 2 - Luigi's Mansion 2
Post by: ThatHiddenCharacter on December 15, 2017, 09:46:42 PM
This sounds very nice. Maybe when you submit it, I should submit my Severe Infestation arrangement so that they'll both be on-site. I didn't look at a pdf or Mus or anything, but it sounds great listening to the midi!
Title: LeviR.star's Arrangements - 12 DoC; Day 3 - Kirby: Squeak Squad
Post by: LeviR.star on December 16, 2017, 09:32:17 PM
On the 3rd day of Christmas my true love gave to me...

3rd/152nd

[NDS] Kirby: Squeak Squad - "Wonder of the Stars"

[ZIP] (https://www.dropbox.com/s/7chnuwf1d1ki4jn/Kirby%20Squeak%20Squad%20-%20Wonder%20of%20the%20Stars.zip?dl=1)


Ignore the title of that YouTube source...

I spent waaaay too much time into researching the name of this song. My only sources were this guy, Vector Harbor (also on YouTube), and Zophar's Domain. His song titles are what I believe to likely be straight from the source: the game's files. And they seem to sound pretty reasonable for Kirby (https://www.zophar.net/music/nintendo-ds-2sf/kirby-squeak-squad). Anyway, I've put this one off a long time as well; I can't remember exactly, but it's probably almost as old as January 2017. Complicated rhythms (i.e. m3), the second treble line, and things as stupid as the title of the song. But enough of that. Enjoy! I'm really happy to finish this for you guys, and to add another Kirby Nintendo DS title to my PA's library!
Title: LeviR.star's Arrangements - 12 DoC; Day 4 - Mario & Wario
Post by: LeviR.star on December 17, 2017, 02:23:56 PM
On the 4th day of Christmas my true love gave to me...

4th/153rd

{JP}[SNES] Mario & Wario - "Level 4: Ice Cave"

[ZIP] (https://www.dropbox.com/s/parjm8w3uttslhn/Mario%20%26%20Wario%20-%20Level%204%20Ice%20Cave.zip?dl=1)


Thankfully, I was able to post this a little earlier than usual today.

Mario & Wario was a game that utilized the Super NES mouse, which didn't sell very well outside of Japan. This game was then cancelled for international release, so the North Americans wouldn't see a game like this until Mario vs. Donkey Kong: March of the Minis, which had a very similar gameplay. This sheet, while proving to be tricky in some parts, has been one of my easiest so far. I hope to do more songs from this game eventually. Enjoy, and have a merry 4th day of Christmas!
Title: Re: LeviR.star's Arrangements - 12 DoC; Day 4 - Mario & Wario
Post by: WaluigiTime64 on December 17, 2017, 02:36:29 PM
oh my god mario & wario actually

at the same time i'm not too surprised you arranged this. looks good
Title: Re: LeviR.star's Arrangements - 12 DoC; Day 4 - Mario & Wario
Post by: LeviR.star on December 17, 2017, 08:09:59 PM
Quote from: WaluigiTime64 on December 17, 2017, 02:36:29 PMoh my god mario & wario actually

at the same time i'm not too surprised you arranged this. looks good

Not too surprised I arranged from an obscure game, or not too surprised that I knew some good OST to arrange? This game's music is so happy; Junichi Masuda did a great job with it.

Either way, thanks, Wah! I really appreciate the support; more than you may think I do!
Title: LeviR.star's Arrangements - 12 DoC; Day 5 - Satellaview BIOS
Post by: LeviR.star on December 18, 2017, 08:12:59 PM
On the 5th day of Christmas my true love gave to me...

5th/154th

{JP}[BS-X] Satellaview BIOS - "SoundLink Schedule"

[ZIP] (https://www.dropbox.com/s/8q2a1xv04qn6y9n/Satellaview%20BIOS%20-%20SoundLink%20Schedule.zip?dl=1)


I told ya I would come back to this game BIOS! Not only that, just listening to the song reminded me of traditional Christmas music; (look at the sheet and you may catch what I mean). I'm far from done with this; I plan on arranging every song I can from this, even if I need to learn entire an entire arrangement theory lesson's worth of skills for each one! This one had introduced some new note overlapping and chord progression challenges, but I managed to improvise better than expected. Anyway, I need to get some sleep, so enjoy! We're nearly less than a week away now!
Title: LeviR.star's Arrangements - 12 DoC; Day 6 - Super Bomberman 3
Post by: LeviR.star on December 19, 2017, 07:51:33 PM
On the 6th day of Christmas my true love gave to me...

6th/155th

[SNES] Super Bomberman 3 - "Winterland (Stage 5)"

[ZIP] (https://www.dropbox.com/s/ad2364t7tk7u3td/Super%20Bomberman%203%20-%20Winterland%20%28Stage%205%29.zip?dl=1)


Phew! I'm halfway through, and haven't missed a day yet! I didn't know how long this sheet was going to take me, but I'd say it probably took about half an hour in the end, surprsingly. I don't get songs with key changes very often, but this went from a happy carousel straight to 19th century Russia. In other news, I was listening to more of this game's OST, and decided I may come back to it someday. But, for now, I'll be focusing on my remaining 6 sheets until Christmas is over. Stay tuned, and enjoy!

P.S: A new milestone! 50 sheets in the "Other" category! (though still about 50% of them are from Balloon Kid anyway...)
Title: LeviR.star's Arrangements - 12 DoC; Day 7 - Mega Man & Bass
Post by: LeviR.star on December 20, 2017, 09:17:07 PM
On the 7th day of Christmas my true love gave to me...

7th/156th

[MUL] Mega Man & Bass - "Cold Man Stage"

[ZIP] (https://www.dropbox.com/s/dsehh2ybcikyez2/Mega%20Man%20%26%20Bass%20-%20Cold%20Man%20Stage.zip?dl=1)


Why haven't I done many songs from this game? Oh yeah; now I remember...

Here I am, posting this 45 minutes to midnight where I live. Because I need to get up early, I'll make this short. This sheet was an absolute nightmare, and I am so disappointed with it that I'll be submitting it to get it the proper feedback it needs. Enjoy what I have for now, and good night!
Title: LeviR.star's Arrangements - 12 DoC; Day 8 - Zelda: Four Swords Adventures
Post by: LeviR.star on December 21, 2017, 09:52:26 PM
On the 8th day of Christmas my true love gave to me...

8th/157th

[GCN] The Legend of Zelda: Four Swords Adventures - "Frozen Hyrule"

[ZIP] (https://www.dropbox.com/s/dp30mquxkkerdhb/The%20Legend%20of%20Zelda%20Four%20Swords%20Adventures%20-%20Frozen%20Hyrule.zip?dl=1)


What? A Zelda sheet?!? What's gotten into him?

Now here I am, posting this 10 minutes to midnight where I live. At least this was a tiny bit easier than Cold Man Stage. While I am prouder of this one, it's not my best work. I'm deciding on which sheet to submit alongside Cold Man Stage; it will either be this, or Secret Mine (or perhaps something else). Anyway, enjoy this Dark World remix, and have a merry rest of your 8th day of Christmas!

P.S: I didn't even know this was a Dark World remix until about an hour ago. Just goes to show how much of a Zelda fan I am.
Title: Re: LeviR.star's Arrangements - 12 DoC; Day 8 - Zelda: Four Swords Adventures
Post by: 88bit on December 22, 2017, 01:00:07 AM
Nice job on the Mega Man and Bomberman sheets. I've always loved the music from Bomberman. Not too familiar with Bomberman 3 through. This tune seems to work fairly well on piano.
Title: LeviR.star's Arrangements - 12 DoC; Day 9 - More Kirby (Merry Christmas, Alti!)
Post by: LeviR.star on December 22, 2017, 09:35:05 PM
Quote from: 88bit on December 22, 2017, 01:00:07 AMNice job on the Mega Man and Bomberman sheets. I've always loved the music from Bomberman. Not too familiar with Bomberman 3 through. This tune seems to work fairly well on piano.

Thanks, 88bit! I like how it turned out, too. Not too often that happens for me on sheets like that...

*ahem*



On the 9th day of Christmas my true love gave to me...

9th/158th

[GBA] Kirby & The Amazing Mirror - "Peppermint Palace"

[ZIP] (https://www.dropbox.com/s/55dfoprgxk4iri2/Kirby%20%26%20The%20Amazing%20Mirror%20-%20Peppermint%20Palace.zip?dl=1)


Quote from: LeviR.star on December 18, 2016, 05:57:13 PMNext arrangement: hopefully Kirby & the Amazing Mirror's "Peppermint Palace"; it will be my longest sheet so far.

Quote from: Altissimo on January 06, 2017, 01:13:47 PMplz do this its a great song and needs an arrangement

Aaaaaand here we are, a year later. I feel I have done better than I would have if I finished the original draft (https://www.dropbox.com/s/159qffnq3jjjmbl/Peppermint%20Palace.mus?dl=1) 12 months ago. Hope you like this sheet of mine, Alti, because it was fun to do, and I'm actually satisfied with a non-chiptune sheet of mine for once.

I'm gonna hit the hay. Enjoy, and have a merry 9th day of Christmas!
Title: LeviR.star's Arrangements - 12 DoC; Day 10 - Mega Man 10 (...how fitting!)
Post by: LeviR.star on December 23, 2017, 09:37:26 PM
On the 10th day of Christmas my true love gave to me...

10th/159th

[MUL] Mega Man 10 - "Absolute Chill (Chill Man Stage)"

[ZIP] (https://www.dropbox.com/s/79fy0x8c486ia1u/Mega%20Man%2010%20-%20Absolute%20Chill%20%28Chill%20Man%20Stage%29.zip?dl=1)


I dunno what you guys think, but I think this song's pretty chill.

*cough*

Anyhoo, I had finished the melody about the middle of this afternoon, but I got distracted with a few things, went to get groceries, and watched my favorite film of all time, (titled It's A Wonderful Life. You guys should watch it if you haven't already). This, like many of the others I've done in the past 9 days, was not easy. I hope it isn't too demanding for the performer, and I also hope it's as accurate as it can be. If not, I'll redo some sections. Enjoy, and have a merry Christmas Eve Eve!
Title: LeviR.star's Arrangements - 12 DoC; Day 11 - Daze Before Christmas
Post by: LeviR.star on December 24, 2017, 09:33:55 PM
On the 11th day of Christmas my true love gave to me...

A sheet from an entirely Christmas-themed game?!?

11th/160th

[MUL] Daze Before Christmas - "Anti-Claus's Theme"

[ZIP] (https://www.dropbox.com/s/b4p12yb1ynpfg4j/Daze%20Before%20Christmas%20-%20Anti-Claus%27s%20Theme.zip?dl=1)


This is by far my favorite Christmas sheet yet... what a creative part of the game, which I know almost nothing about! Anti-Claus, rhyming with Santy Claus, with a jazzy minor key Jingle Bells arrangement! Genius! It didn't work perfect on piano, but I think it's safe to say that what I've got right now is pretty ok. You'll just have to let me know.

Merry Christmas Eve, everyone! Don't know what time I'll post my next sheet tomorrow, but hopefully before midnight. G'night!
Title: LeviR.star's Arrangements - 12 DoC; Day 12 - World of Illusion
Post by: LeviR.star on December 25, 2017, 09:02:56 PM
On the 12th day of Christmas my true love gave to me...

And now, time to finish off with a sheet from the rare Christmas-themed stage!

12th/161st

[GEN] World of Illusion Starring Mickey Mouse and Donald Duck - "Christmas Stage"

[ZIP] (https://www.dropbox.com/s/6axihxypswbcy05/World%20of%20Illusion%20Starring%20Mickey%20Mouse%20and%20Donald%20Duck%20-%20Christmas%20Stage.zip?dl=1)


Welp, I made it! 1 Christmas-themed sheet per day, for 12 straight days, all before midnight! It wasn't easy, and I may have lost a bit of sleep, but it was so worth the challenge and the new additions to my PA! If you're out there, thank you for checking on me; I always appreciate the encouragement!

Merry Christmas, and happy holidays, everybody! As always...

Enjoy!
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Hard Man Stage"
Post by: LeviR.star on December 29, 2017, 08:35:46 PM
It's so good to be back without a deadline!

162nd

[GB] Mega Man II - "Hard Man Stage"

[ZIP] (https://www.dropbox.com/s/3jni08xderh602a/Mega%20Man%20II%20-%20Hard%20Man%20Stage.zip?dl=1)


... which is a good thing, because this is, by far, my oldest revisited sheet to date; I estimate the original draft was created back in mid-September 2016. If you care to see how much improvement has been made since I restarted today, you can see it here (https://www.dropbox.com/s/rpxlre5ioy6yepd/Hard%20Man%20Original%20Draft.mus?dl=1). As I've stated before, I'll eventually have this game's soundtrack completed in sheet form, but I'll be taking baby steps.

This sheet may not be completely accurate to the song, but I did the best I could, and I think you may enjoy the end result. Enjoy!
Title: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "High Score Entry"
Post by: LeviR.star on December 30, 2017, 03:42:14 PM
163rd

[GB] Kirby's Pinball Land - "High Score Entry"

[ZIP] (https://www.dropbox.com/s/nur1dr70cfs9bqs/Kirby%27s%20Pinball%20Land%20-%20High%20Score%20Entry.zip?dl=1)


Wait, when was the last time I posted a Pinball Land sheet?

...
https://media.discordapp.net/attachments/264591162315112448/396803779363733506/image.png?width=854&height=501
[close]

Yikes! Suffice to say, it's been a while.

This sheet wasn't much of a challenge, but it was fun to do. Like most of my GB titles already covered here, I plan to do more from this one; hopefully all of them. Plus, I'll surely be revising some of the ones already here; seriously, Pinball Land is one of my oldest sheet-covered games. I mean, look at this!

This looks like some Finale Notepad 2012-level stuff (because it is)
https://media.discordapp.net/attachments/264591162315112448/396806421158821889/image.png?width=757&height=501

(Note the fake tempo marking)
[close]

Enjoy! I'll be thinking of what to do next very soon!
Title: LeviR.star's Arrangements - [GB] Mega Man II - 3 New Sheets
Post by: LeviR.star on January 02, 2018, 09:03:31 AM
I'm getting closer!

[GB] Mega Man II

164th

Stage Select, or my 50th Mega Man sheet! Woo! [ZIP] (https://www.dropbox.com/s/ml9njh43v3vlau1/Mega%20Man%20II%20-%20Stage%20Select.zip?dl=1)


165th

Stage Clear [ZIP] (https://www.dropbox.com/s/w55v53eadch0fm0/Mega%20Man%20II%20-%20Stage%20Clear.zip?dl=1)


166th

Stage Start [ZIP] (https://www.dropbox.com/s/p10a6xo0es6vcln/Mega%20Man%20II%20-%20Stage%20Start.zip?dl=1)


I finished these up pretty quickly, but I have put off posting them until today. My 6 year old sister wants to learn how to play Mario Kart 8 Deluxe now, so I can't stick around for long. Stay tuned for more Mega Man II, and enjoy!
Title: LeviR.star's Arrangements - Catching Up(date) ~ 3 New Sheets
Post by: LeviR.star on March 14, 2018, 09:38:44 PM
165th

[ARCADE] Donkey Kong - "Music from Donkey Kong"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=9861.0)

Quote from: LeviR.star on February 12, 2018, 06:50:38 PMFor most of the soundtrack: Donkey Kong (Arcade) - Zophar's Domain (https://www.zophar.net/music/arcade/donkey-kong)

For the unused themes: Donkey Kong (Arcade) - The Cutting Room Floor (https://tcrf.net/Donkey_Kong_(Arcade))

166th

{JP}[BS-X] Satellaview BIOS - "Error Screen"

[ZIP] (https://www.dropbox.com/s/dc17yp25rrzl2rg/Satellaview%20BIOS%20-%20Error%20Screen.zip?dl=1)


167th

[SNES] Super NES Classic Edition BIOS - "Menu"

[ZIP] (https://www.dropbox.com/s/rshspd8af8rr23b/Super%20NES%20Classic%20Edition%20BIOS%20-%20Menu.zip?dl=1)


... yea, you get it, I've been putting off posting these. I'll keep this short & sweet and just say "enjoy" for now, because I have homework to do. Goodnight, y'all.
Title: LeviR.star's Arrangements - 4 NEW Mystery Sheets!
Post by: LeviR.star on May 05, 2018, 01:20:05 PM
... and here they are!

168th

[GBA] Game Boy Advance BIOS - "Startup"

[ZIP] (https://www.dropbox.com/s/7vxv91ttxilya4f/Game%20Boy%20Advance%20BIOS%20-%20Startup.zip?dl=1)


169th

[ARCADE] Mario Bros. - "Music from Mario Bros."

[ZIP] (https://www.dropbox.com/s/9pf2ec0tfaeyebr/Mario%20Bros.%20-%20Music%20from%20Mario%20Bros.zip?dl=1)

[PLAYLIST] (https://www.youtube.com/playlist?list=PLd_GcSlmM7za_J8CnbbuGV7_nCg9QczCB)

{JP}[BS-X] Satellaview BIOS

170th

Naming Screen

[ZIP] (https://www.dropbox.com/s/1nobqoql8bi5r5g/Satellaview%20BIOS%20-%20Naming%20Screen.zip?dl=1)


171st

Title Screen

[ZIP] (https://www.dropbox.com/s/8stfk4mn27m8g3g/Satellaview%20BIOS%20-%20Title%20Screen.zip?dl=1)


Not much I can say about these, except for:

- "Startup" crashed Finale for not only me but for everyone else multiple times
- the two Satellaview BIOS sheets were challenges, but they're still easier than most of the rest
- I've got at least one more planned arcade compilation I can fix up quick, so stay tuned!

More sheets in progress. One is technically done, but I've had trouble getting feedback for it, so it may have to hold until I have submission slots open again. Enjoy! Now that Drama season is done, you may see a lot more coming here!
Title: LeviR.star's Arrangements - More Miscellaneous Sheets (6)
Post by: LeviR.star on June 23, 2018, 08:22:24 PM
169th

[Wii] Wii Channels - "Wii Shop Channel"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=10045.0)


170th

[ARCADE] Donkey Kong Jr. - "Music from Donkey Kong Jr."

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=10044.0)

Donkey Kong Jr. (Arcade) - Zophar's Domain (https://www.zophar.net/music/arcade/donkey-kong-jr)

171st

[GEN] Alex Kidd in the Enchanted Castle - "Janken Match Opening"

[ZIP] (https://www.dropbox.com/s/z6fgixzhsw2jmmi/Alex%20Kidd%20in%20the%20Enchanted%20Castle%20-%20Janken%20Match%20Opening.zip?dl=1)


[NES] Mega Man 2

172nd

Stage Start [ZIP] (https://www.dropbox.com/s/ccied2h7pbm6aqi/Mega%20Man%202%20-%20Stage%20Start.zip?dl=1)


173rd

Dr. Wily Stage Start [ZIP] (https://www.dropbox.com/s/p68dzejw5emq775/Mega%20Man%202%20-%20Dr.%20Wily%20Stage%20Start.zip?dl=1)


174th

*[NES] Mega Man 3 - "Top Man Stage (Replacement)"

[ZIP] (https://www.dropbox.com/s/489ugowdoqrevxv/Mega%20Man%203%20-%20Top%20Man%20Stage.zip?dl=1)


Q: Do I have anything to say about these sheets?

A: Yes.

Q: Am I going to say it now?

A: No.

Q: Will I try better in the future to post one sheet at a time, after each is finished?

A: Most likely.
Title: Re: LeviR.star's Arrangements - More Miscellaneous Sheets (6)
Post by: Sebastian on June 24, 2018, 11:42:05 AM
Keep up the active and great work.  8)
Title: LeviR.star's Arrangements - [GB] Castlevania II - "Original Sin"
Post by: LeviR.star on June 24, 2018, 08:40:30 PM
Quote from: Sebastian on June 24, 2018, 11:42:05 AMKeep up the active and great work.  8)

Thanks so much, Seb!

I'm baaaack.

175th

[GB] Castlevania II: Belmont's Revenge - "Original Sin"

[ZIP] (https://www.dropbox.com/s/5sj1afhe41vzepp/Castlevania%20II%20Belmont%27s%20Revenge%20-%20Original%20Sin.zip?dl=1)


My third Castlevania sheet; I've caught interest in the series lately, especially towards the games with the signature "classic"-styled games before those that defined the "Metroidvania" genre. Tobbeh99 has arranged most of the OST from this game already in his PA topic, but he, for some reason, did not have this song already done, making this the only stage theme from the game that I can solely contribute to. The thumb-pinky volley in the LH didn't sound as nice as I had hoped, but it's the best playable option I have to substitute a repeating 16ths pattern. Aside from that, this was a pretty easy song, and I especially loved the opportunity to switch to an obscure 9/8 time sig towards the end of the song. Enjoy! There will be more Castlevania sheets on the way, (not so sure about ones from the Symphony-esque games, but we'll see. We will see.)
Title: LeviR.star's Arrangements - Haunted Castle - "Cross Your Heart (Replacement)"
Post by: LeviR.star on July 08, 2018, 08:54:13 PM
176th

*[ARCADE] Haunted Castle - "Cross Your Heart (Replacement)"

[ZIP] (https://www.dropbox.com/s/ugp2pmt2afsal8u/Haunted%20Castle%20-%20Cross%20Your%20Heart.zip?dl=1)


More Castlevania! This here's an old game made after the first two NES titles in the series, and before the third, Castlevania III: Dracula's Curse. I think it's safe to say that at this point, Konami didn't know what direction to take, which is why we got this -- a frustratingly difficult, needlessly edgy product of horror parody. Music was still good, (as with most "bad" games we NSMers describe) and this song was no exception. After seeing how horrifying the current on-site sheet of it  (http://www.ninsheetmusic.org/download/pdf/82) looked, I attempted to take matters into my own hands, and I think the final product turned out nicely. Bass rhythm in the 2nd and 3rd sections is a little iffy, because the percussion often overlaps, but I think I have it right. This is also the first sheet of mine with a third layer, (see m. 6 & 8,) but it worked great. Enjoy! I have decided to submit this. Second sheet still pending.
Title: Re: LeviR.star's Arrangements - Haunted Castle - "Cross Your Heart (Replacement)"
Post by: Sebastian on July 09, 2018, 05:38:40 AM
Nice sheet!

I have a comment for M. 3 & 4. You can flip the sixteenths notes up. The LH note extending into the top staff is clashing with those notes.


Keep up the great arranging.
Title: Re: LeviR.star's Arrangements - Haunted Castle - "Cross Your Heart (Replacement)"
Post by: LeviR.star on July 09, 2018, 06:14:20 PM
Quote from: Sebastian on July 09, 2018, 05:38:40 AMI have a comment for M. 3 & 4. You can flip the sixteenths notes up. The LH note extending into the top staff is clashing with those notes.

Noted; fixed.

Quote from: Sebastian on July 09, 2018, 05:38:40 AMNice sheet!
Keep up the great arranging.

Thanks so much, Seb! I'll try!
Title: LeviR.star's Arrangements - Mario Bros. Classic - "Stage Theme 1"
Post by: LeviR.star on July 10, 2018, 12:41:25 PM
177th

[GBA] Super Mario Advance - "Stage Theme 1 (Mario Bros. Classic)"

[ZIP] (https://www.dropbox.com/s/pvr27xwi57gmnmr/Super%20Mario%20Advance%20-%20Stage%20Theme%201%20%28Mario%20Bros.%20Classic%29.zip?dl=1)


I went through and gathered up most of my unfinished sheets, both old and recent, and this was the first to see light again. I remember going to see Finding Dory the same night I started this, as well as officially finishing Kirby: Planet Robobot, so this sheet is a good 2 years old.

This is as far as it got...
https://media.discordapp.net/attachments/264591162315112448/466081699772760094/unknown.png
[close]

Not sure why I never finished; either it was because I wasn't in the mood, or because I didn't know how to insert tremolos at the time. But here it is! Given that Stage Theme 2 is just an Underground remix, I most likely won't be covering it. But stay tuned for more old new sheets! Enjoy!

EDIT: This, as it turns out, is my 75th game! Let's hear it for variety!
Title: LeviR.star's Arrangements - [NDS] Yoshi's Island DS - "Castle & Fortress"
Post by: LeviR.star on July 27, 2018, 08:49:34 PM
Another sheet that's long overdue

178th

[NDS] Yoshi's Island DS - "Castle & Fortress"

[ZIP] (https://www.dropbox.com/s/ysvir1lt85ctksl/Yoshi%27s%20Island%20DS%20-%20Castle%20%26%20Fortress.zip?dl=1)


Come this September, this orignal draft will be 2 years old. I remember the night I started it; I went to see Miss Peregrine's Home for Peculiar Children with a new girl (we're just friends now).

I hope you're not afraid of ledger lines...
https://media.discordapp.net/attachments/264591162315112448/471882093757202432/unknown.png?width=756&height=499
[close]

I have nearly 20 unfinished sheets in my recently-formed "Unfinished Sheets" folder, and plan to work through them the best I can. Some are actually very close to being completed (spoilers: expect some Mario Kart soon!)

Also, I just went through and updated my OP. You will now see that Dedicated Games with 1 sheet have their own category, and Donkey Kong games have their own tab (including the questionable Mario vs. Donkey Kong precursor, Donkey Kong '94!)

And congrats to Yoshi's Island DS for being my 15th Mario game! (now that I've had to take some out, that is). That's all for tonight. Enjoy!
Title: Re: LeviR.star's Arrangements - [NDS] Yoshi's Island DS - "Castle & Fortress"
Post by: Brassman388 on July 29, 2018, 01:28:05 PM
Looks good for the most part, but I have a few suggestions.



With some of the thirds like in measure 10, 11, 14, and 15, there are a few that are written correctly if you want to keep the accidentals streamlined, but aren't if there's a sort of pattern that has been developing from the start.  What I mean is, there is no real key center, therefore using just sharps or flats isn't really necessary I feel. What you want to do is keep the continuity of the major third. So, where you have awkward diminished fourths, go a head and change them back to a major third. While it may look a little strange at first, once the performer gets the idea that a cluster of thirds is consistently major, they'll get the hang of it.



Secondly, I would I would establish what the jobs of the left and right staffs are. What exactly the left and right hand are responsible for. You can designate the right hand most of the melodic lines the in higher octaves, and can also notate it simply with your clefs. There's an option in the clef tools where there's a tiny "8" above the treble clef. Tenors in modern choral music use this clef, but instead the "8" is below the clef, telling them that everything is sounded an octave below. It can be effective if the 8va's become abundant.



Try those things, and let me know how it turns out.
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Land 3 - "Grass Land 1"
Post by: LeviR.star on July 29, 2018, 09:54:45 PM
And further fixing, discussion, and thanking happened through Discord messaging...



And now for my first Kirby sheet since December 30th!

179th

[SNES] Kirby's Dream Land 3 - "Grass Land 1"

[ZIP] (https://www.dropbox.com/s/bl8ev7gr82g0mku/Kirby%27s%20Dream%20Land%203%20-%20Grass%20Land%201.zip?dl=1)


This was yet another unfinished sheet; the only reason I didn't complete this in one go was because I wasn't really feeling motivated the day I started it. It sounds a little empty starting at m. 11, (not to mention the complete lack of percussion changed the feel of the sheet) but trying to incorporate the missing voice wasn't worth it, so I stuck to what the L.H. could handle, and everything else turned out fine.

I hope to do more DL3 sheets eventually (and if so, my next will be either Grass Land map or Grass Land 4). I've decided not to reveal my upcoming Mario Kart sheets until I submit them next (month?) Anyway, enjoy, and toodles!
Title: LeviR.star's Arrangements - [MUL] Mega Man 9 - "Galaxy Man Stage"
Post by: LeviR.star on August 01, 2018, 08:49:24 PM
180th

[MUL] Mega Man 9 - "Galaxy Fantasy (Galaxy Man Stage)"

[ZIP] (https://www.dropbox.com/s/jgtsagpgkj8j1r2/Mega%20Man%209%20-%20Galaxy%20Fantasy%20%28Galaxy%20Man%20Stage%29.zip?dl=1)


This one isn't incredibly old, but that doesn't mean I finished it in one go.

Anyway, while I'm disappointed that there was an occasional part that had to be left out, (or some part that could replace the bass, but would beg too much of the L.H.,) I'm satisfied with how this sheet turned out overall. This is one of my personal Mega Man 9 favorites, and I'm glad I could finish it. Not sure which one will be next, but expect more from this game... eventually. Enjoy! There will be another update coming tomorrow evening!
Title: LeviR.star's Arrangements - [GB] Mario's Picross - "Puzzle Theme 2"
Post by: LeviR.star on August 05, 2018, 01:43:20 PM
Quote from: LeviR.star on August 01, 2018, 08:49:24 PMThere will be another update coming tomorrow evening! Sunday afternoon!

Ftfm



181st

[GB] Mario's Picross - "Puzzle Theme 2"

[ZIP] (https://www.dropbox.com/s/88j89pqtysjv1jc/Mario%27s%20Picross%20-%20Puzzle%20Theme%202.zip?dl=1)


Oh, this song has been done for weeks. Finished my first draft on July 11th, in fact; however, there weren't any slurs and the playback was screwy, so I put off polishing and posting this.

I started playing Picross NP Vol. 3 (untranslated) on Snes9x EX+ on my phone during lifeguard breaks (as if lifeguarding needed that many breaks), and heard this version (https://www.youtube.com/watch?v=DUYUc9jh94Q&index=7&list=PL22B97B1B8D6BB067) of the song. I didn't know it was from Mario's Super Picross, nor did I know it had its origins on the Game Boy original, so had I not known, I'd be posting the NP version of the song here instead. Simple song; not as upbeat (tempo-wise) as the SNES version, but good enough for me. I'm not one to arrange for simple remixes. Enjoy listening to the jarring GB-sounding version while trying to focus on a puzzle.

P.S: My OP has been, once again, updated! Some changes include:

- listed the 14 covered consoles in the Key
- switched yellow to gold so on-site sheet titles can now be read properly
- transferred my deleted sheets to the bottom of the post (as they don't count towards my total)
- re-clarified some things in the Key (stop checking my 2-year-old sheets, THC!)

Toodles! Next will be another unfinished sheet!
Title: LeviR.star's Arrangements - 4 New Sheets (Mario Kart, Mega Man 4)
Post by: LeviR.star on August 16, 2018, 03:04:29 PM
4 old but finally finished sheets incoming

182nd

[NDS] Mario Kart DS - "Nintendo WFC Menu"

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=10227.0)

I don't normally do calm, relaxed songs like this, but this sheet was definitely worth the patience. Even better, it's currently getting a slight makeover in submissions, which makes me happy.

183rd

[GCN] Mario Kart: Double Dash!! - "Circuit" (Replacement)

[TOPIC] (http://forum.ninsheetmusic.org/index.php?topic=10228.0)

Hoo boy, this one took a long time, too. It sounded empty without a whistle part, so I thought, "Why not? I'll add one in." Checking chords and revising for consistency took much longer than everything else, but I'm glad it's done and on its way to the site.

[NES] Mega Man 4

184th

Dr. Wily Stage 1 [ZIP] (https://www.dropbox.com/s/1m3rjiref1464l7/Mega%20Man%204%20-%20Dr.%20Wily%20Stage%201.zip?dl=1)


I didn't finish this right away, due to playability concerns, but I later moved notes around and got over it. I tried to make this sheet as accurate, as well as unique, as possible, so I hope you like it!

185th

Password [ZIP] (https://www.dropbox.com/s/qnyw8qsioo9lxr2/Mega%20Man%204%20-%20Password.zip?dl=1)


Here's a nearly 1 1/2 year-old one. I hate almost everything about this tune, but hey, it's Mega Man, so it's on my list. Take it!



That's all for today. I have two more nearly-completed sheets on the way; I just need help from a couple of people first. Toodles!

P.S: While updating the OP, I noticed my character limit had finally maxed out. So, I moved all the sheets in the "Other" category down to the next post (as well as kept the original 2 year-old post intact in quote form) Also, I now have an extra dedicated spot for my two current submissions, which can be found in the Key. This has been your regular OP maintenance message.
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Land 3 - "Grass Land Map"
Post by: LeviR.star on August 17, 2018, 09:14:58 PM
186th

[SNES] Kirby's Dream Land 3 - "Grass Land Map"

[ZIP] (https://www.dropbox.com/s/li25jme1k46bf5v/Kirby%27s%20Dream%20Land%203%20-%20Grass%20Land%20Map.zip?dl=1)


This is actually the third draft; the first two were so old they weren't even in swing tempo or my newest template. You can probably guess what those looked like.

This was a piece of cake. "Grass Land 4" will be the next sheet from this game (but, unfortunately, it will not be a dessert.) Just stay tuned. I'm still waiting on help on some sheets, so it's hard to tell which ones I'll be sharing next.
Title: LeviR.star's Arrangements - ENTIRE Castlevania: The Adventure OST On-Site!!
Post by: LeviR.star on August 19, 2018, 09:13:31 PM
CELEBRATION TIME!

Thanks to Sebastian and the Latios212 through the Arranger-Focused Projects Initiative (http://forum.ninsheetmusic.org/index.php?topic=10120.0), I was not only able to finish my arrangement of the entire Castlevania: The Adventure soundtrack before the end of summer, but also have my own update dedicated to it! This is something I've wanted ever since I joined the site (back when I was going hard at Kirby's Block Ball [which I'll get back to eventually]), but I'm glad I've had a chance to learn before I was able to do this. I haven't felt this accomplished since the Full-Blown Balloon Kid Arrangement Project (http://forum.ninsheetmusic.org/index.php?topic=8959.msg379111#msg379111) I did last year.

Enjoy this sheets! I had a lot of fun with all of them (except Evil Devil), and I hope you have just as much fun listening to them and discovering this wonderful OST!

(Sorry these was a little late)
★★[GB] Castlevania: The Adventure

127th (Re-Write)

Battle of the Holy


187th

Kill! Kill! Kill!


188th

Darkness


189th

Death Fair


190th

Revenge


191st

Gate to Hell


192nd

Evil Devil


193rd

Theme from "The Legend of Dracula" & Reprise



194th

Miscellaneous Short Themes

I don't have videos for all 7 of these, so I'll just list them:

- Start
- Stage Clear
- Miss
- Game Over
- Boss Appears
- Pause
- 1-Up
[close]

P.S: New OP rule: I will now consider sheets that have been in the last 3 PA updates "new", instead of the last 3 sheets. Also, a new category for completed on-site OSTs has been added. This has been your regular OP maintenance message.

P.P.S: I re-counted, and it turns out that "Miscellaneous Short Themes" is my 100th Game Boy sheet! (which means exactly half of my sheets are GB as of August 30th, 2018.) A lot more are on the way; hang in there!
Title: LeviR.star's Arrangements - 200 Sheets Special ~ 7 New Mega Man 1 Replacements
Post by: LeviR.star on August 25, 2018, 10:04:11 PM
Hello there! Did you happen to know that the oldest uploaded sheets on this site are under the first Mega Man game? Believe me, check them out (http://www.ninsheetmusic.org/browse/series/MegaMan) and not just the .pdf URLs will show proof. Just the other day, I remembered I had several unshared Mega Man replacements from an arrangement project under Latios212 and Sebastian that never really made it anywhere, so I polished them up so they were up to my current standards, whipped up Bomb and Cut Man replacements, and voilà! Excluding Fire and Elec Mans' sheets by Yugi(kun) and Dudeman, respectively, every Mega Man sheet now has its own replacement! (not submitted, but still.) I feel a little strange taking on replacing a bit of NSM history, but everyone has said that relics like these have got to go.

More notes below with their respective sheets! Enjoy!

The Mega Man (1) Replacement Project
[NES] Mega Man

0th - 40th? (Re-Write)

Stage Select (Replacement) [ZIP] (https://www.dropbox.com/s/hu45743czar929t/Mega%20Man%20-%20Stage%20Select.zip?dl=1)


Among my first unordered 40 sheets was a replacement for "Stage Select", but now the only place you can find it is here (https://www.dropbox.com/s/f79ytqmf40xsq6n/Old%20Stage%20Select.pdf?dl=1), in case you're interested. Not sure if my first replacement was actually better than the on-site version, but the important thing is that with this newer version, neither old sheet matters anymore. Repeats 3 times for your convenience!

195th

Cut Man Stage [ZIP] (https://www.dropbox.com/s/9gamdg5gwtb907d/Mega%20Man%20-%20Cut%20Man%20Stage.zip?dl=1)


Had to make sacrifices for this one. Exhibit A: The middle voice is absent in the repeated section, to accommodate for playability. Exhibit B: The bass line rhythm was altered to, wait for it, also accommodate for playability. But other than that, this turned out alright, methinks.

196th

Bomb Man Stage [ZIP] (https://www.dropbox.com/s/aqto782dsgdgoj4/Mega%20Man%20-%20Bomb%20Man%20Stage.zip?dl=1)


This one took the longest, but is fortunately more accurate than the above sheet. This is one of my replacements improvising upon the triangle sections (seen in places like m. 4 and the last measure) so that they don't sound completely empty. This also took the longest because it's Bomb Man Stage. Have fun figuring out those accidentals!

197th

Game Over [ZIP] (https://www.dropbox.com/s/7nu1dydktogphhh/Mega%20Man%20-%20Game%20Over.zip?dl=1)


Originally arranged in 4/4 normal time, then 4/4 half-time, then 2/4 half-time, until I changed it back to keep it the same as the original sheet in order to make the grace notes in m. 2 work.

198th

Dr. Wily Stage 1 [ZIP] (https://www.dropbox.com/s/tqlxfxe5q56sq7o/Mega%20Man%20-%20Dr.%20Wily%20Stage%201.zip?dl=1)


My older draft of this was something strange. Sebastian helped fix a few things, but neither of us noticed the rhythm wasn't correctly notated as triplets at the second half of each measure throughout almost the whole song. Thankfully, several months ago WaluigiTime64 pointed this out, and I finally fixed it up the other day, and managed to fit everything on one page. The first Dr. Wily Stage theme brings memories of when I bought and beat the game the same day I made honor band several years ago, so I'm glad it's done!

199th

Dr. Wily Stage Boss [ZIP] (https://www.dropbox.com/s/ozg3uk209lqpjse/Mega%20Man%20-%20Dr.%20Wily%20Stage%20Boss.zip?dl=1)


This song has a 99% chance of making you spam Select with Thunder Beam to scam Yellow Devil out of a fair fight. Jokes aside, I simplified the middle voice rhythm so the playability wasn't as demanding as it already is right now. Hope it can still be enjoyable.

200th

Dr. Wily Stage 2 [ZIP] (https://www.dropbox.com/s/qn64v22d267gi9y/Mega%20Man%20-%20Dr.%20Wily%20Stage%202.zip?dl=1)

Huh? What's that, you say? My 200th sheet?

... honestly, this snuck up on me. I didn't notice this until I was updating my OP.

Notes first, speech later! There were a couple of spots were hands overlapped a little, so I notated where appropriate, and tried to forget how much listening to the first sheet bugged me. That is all for notes! If you read all of them, my hat goes off to you!
[close]

Thanks to everyone who helped me accumulate 100 more sheets in a little over a year! Arranging gives me something to do, and something to think about, and I'm glad it's a skill I could learn from others (not to mention I think it's fun.) With my senior year starting, along with the school musical just around the corner, I won't be able to update as often as I have been this summer, but I'll be spending my free time working on future submissions, and shorter, simpler sheets. Thanks for coming, and, as always...

Enjoy!
Title: LeviR.star's Arrangements - [GB] Kirby's Star Stacker - "Easy"
Post by: LeviR.star on August 30, 2018, 08:08:44 PM
In regards to the transcription process, the title is misleading.

201st

[GB] Kirby's Star Stacker - "Easy"

[ZIP] (https://www.dropbox.com/s/4sou87yh6vlsiib/Kirby%27s%20Star%20Stacker%20-%20Easy.zip?dl=1)


Yet another long-unfinished sheet; this one was started in the treble line and worked on until I realized that I couldn't hear the bass hardly at all, halting my progress. But all was not lost for too long; thanks to Dudeman's magic, I was able to listen to a separated bass line, when I realized just how intricately Mr. Ishikawa and Mr. Ando composed and programmed this game's music into a Game Boy cartridge. Seriously, take a listen on this soundtrack. This is my only sheet so far with separate dynamics for each hand, (which is something I've often avoided so far.) And, I might add, this is my 50th Kirby sheet, so it seems I've been reaching a lot of milestones lately.

I have a few other completed sheets that I'm holding off on posting, in order to decide on which 2 to submit when the time comes. Clues on a few of the games for those who don't know:

- a late 80's handheld RPG labeled under a franchise everyone knows about for marketing
- a gory arcade beat 'em up with a surprisingly emotional ending
- an NES action platformer with its own 2-season Netflix series

That's all for tonight. Enjoy!
Title: LeviR.star's Arrangements - [NDS] Mario Kart DS - "Options Menu"
Post by: LeviR.star on September 01, 2018, 07:20:02 PM
I've finally lowered the sheet count in my Unfinished Sheets folder to a max of 10, allowing me to make new ones for once!

202nd

[NDS] Mario Kart DS - "Options Menu"

[ZIP] (https://www.dropbox.com/s/mql8eutanpisri9/Mario%20Kart%20DS%20-%20Options%20Menu.zip?dl=1)


As it turns out, this is currently the only Super Mario game in my PA with more than one sheet. I plan to add more, (which happen to be a bit more ambitious) so (you know what's coming) stay tuned!

This short song gave me some opportunity to experiment with chords, and I think what came out turned out alright. Not too many problems with including the midvoice this time around.

That's all I've got, since this one took so little time. Enjoy!
Title: LeviR.star's Arrangements - Kirby ~ K64 Re-Write & New KSSU
Post by: LeviR.star on September 02, 2018, 09:56:01 PM
0th - 40th? (Re-Write)

[N64] Kirby 64: The Crystal Shards - "File Select"

[ZIP] (https://www.dropbox.com/s/5uxztpa3d2iuyxo/Kirby%2064%20The%20Crystal%20Shards%20-%20File%20Select.zip?dl=1)


If you ever want to see my awful previous draft, here it is. (https://www.dropbox.com/s/oytfpifka1ogiyg/Old%20File%20Select.pdf?dl=1) The "File Select" replacement had been dormant in my Kirby 64 folder for quite some time, until THC suggested several weeks back that I revamp it, so here we are.

203rd

[NDS] Kirby Super Star Ultra - "Spring Breeze Title"

[ZIP] (https://www.dropbox.com/s/3grc25p8tt3o0fz/Kirby%20Super%20Star%20Ultra%20-%20Spring%20Breeze%20Title.zip?dl=1)


"Spring Breeze Title" was remixed for Kirby's Dream Collection's title screen, and I should note that while it's a remix of the original Kirby's Dream Land title screen, an entire new section was added to the song for Spring Breeze's title screen (not to mention any title music for Spring Breeze in the SNES version was utterly absent.) This one didn't take nearly that long, but I eventually had to download an .mp3 for AudioStretch to check a couple of harmonies.

These are also the first sheets of mine to incorporate "https" in the URL, per Deku's special announcement, so hooray for inconsistency with my sheets! Enjoy.
Title: LeviR.star's Arrangements - Wiggler's Sleepy Time (Paper Mario: Sticker Star)
Post by: LeviR.star on September 10, 2018, 09:37:32 PM
204th

[3DS] Paper Mario: Sticker Star - "Wiggler's Sleepy Time"

[ZIP] (https://www.dropbox.com/s/eefczpfiyeynj87/Paper%20Mario%20Sticker%20Star%20-%20Wiggler%27s%20Sleepy%20Time.zip?dl=1)


(Yes, I know what the YouTube title says, but I'm telling you now that I don't always trust GilvaSunner's track names)

My brother recently started re-playing this game the other day, and he demonstrated using the Trumpet to wake up Wiggler at the beginning of World 3. This brought my attention to the soft lullaby keeping Wiggler asleep, which I never remembered too vividly before, but now instantly wanted to translate to solo piano. This song uses the same motif from "Here Wiggler Is", "Can't Catch Me" and "Rowdy, Wiggler Segment Battle", interestingly.

Anyway, like Eerie Hotel from Paper Mario: Color Splash, this song is played as a music box tune, so glissandos are a major part of the sheet. Accidentals were initially a problem, but I had a suggestion to go with chromatic neighboring tunes, so I think everything worked out well. There are a few slight ritardandos here and there, but the tune remains at 70 bpm (a very slow tempo for a sheet of mine) for most of the loop.

This game has a wonderful sountrack, and I hope now that after 2 years of arranging I can challenge my skill level with a few more songs from this game. Enjoy this for now, and stay tuned tomorrow for a Castlevania series sheet! (one that's been collecting dust for about a week, actually, but no matter)
Title: Re: LeviR.star's Arrangements - [NDS] Mario Kart DS - "Options Menu"
Post by: Latios212 on September 24, 2018, 07:30:40 PM
Quote from: LeviR.star on September 01, 2018, 07:20:02 PMI've finally lowered the sheet count in my Unfinished Sheets folder to a max of 10, allowing me to make new ones for once!

202nd

[NDS] Mario Kart DS - "Options Menu"

[ZIP] (https://www.dropbox.com/s/mql8eutanpisri9/Mario%20Kart%20DS%20-%20Options%20Menu.zip?dl=1)


As it turns out, this is currently the only Super Mario game in my PA with more than one sheet. I plan to add more, (which happen to be a bit more ambitious) so (you know what's coming) stay tuned!

This short song gave me some opportunity to experiment with chords, and I think what came out turned out alright. Not too many problems with including the midvoice this time around.

That's all I've got, since this one took so little time. Enjoy!

Late but Mario Kart DS has a handful of really snazzy non-racing themes like these menu ones that I'm really happy to see ^^

Also dang you have a backlog of sheets to finish... and you actually finish them, that's impressive. I can't even begin to count the number of sheets I've started and then abandoned indefinitely haha
Title: LeviR.star's Arrangements - A Whooole Lotta Sheets to Update (15 Total)
Post by: LeviR.star on December 04, 2018, 05:01:16 PM
In case you were only paying to this topic of mine, then I assure you that no, I am not dead.

Here are all of the sheets I made before and after the Oklahoma! and Iowa All-State Band auditions (which I both made). I apologize in advance, but I'm going to have to make this as brief as possible.

205th

[GB] Castlevania Legends - "Epilogue"

[ZIP] (https://www.dropbox.com/s/q31pxg8l15d0vgs/Castlevania%20Legends%20-%20Epilogue.zip?dl=1)


206th

[GB] The Final Fantasy Legend - "Fight"

[ON-SITE] (http://www.ninsheetmusic.org/browse/arranger/5007)


207th

[ARCADE] Haunted Castle - "Can't Wait Until Night"

[ON-SITE] (http://www.ninsheetmusic.org/browse/arranger/5007)


208th

[ARCADE] Splatterhouse - "Ending"

[ON-SITE] (http://www.ninsheetmusic.org/browse/arranger/5007)



Around this time (November 5th) our fall musical, Oklahoma!, was finished, and I was done playing Ali Hakim. These are all of the sheets that followed.


My Deltarune contributions!
209th

[PC] Deltarune - "Empty Town"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10391.0)


210th

[PC] Deltarune - "Don't Forget"

[ZIP] (https://www.dropbox.com/s/md78jdmbjjqidnh/Deltarune%20-%20Don%27t%20Forget.zip?dl=1)


211th

[PC] Deltarune - "Susie"

[ZIP] (https://www.dropbox.com/s/w5o5p9ddv8yx9rf/Deltarune%20-%20Susie.zip?dl=1)


212th

[PC] Deltarune - "I'm Very Bad"

[ZIP] (https://www.dropbox.com/s/okjnyi21kxgr4sb/Deltarune%20-%20I%27m%20Very%20Bad.zip?dl=1)


213th

[PC] Deltarune - "Beginning"

[ZIP] (https://www.dropbox.com/s/gshbvupnv5ql1v5/Deltarune%20-%20Beginning.zip?dl=1)


214th

[PC] Deltarune - "Imminent Death"

[ZIP] (https://www.dropbox.com/s/dd7hlcxclffo6wo/Deltarune%20-%20Imminent%20Death.zip?dl=1)


215th

[PC] Deltarune - "The Circus"

[ZIP] (https://www.dropbox.com/s/02bf4l7u32st0wl/Deltarune%20-%20The%20Circus.zip?dl=1)

[close]

216th

[ARCADE] Vs. Ice Climber - "Bonus Stage"

[ZIP] (https://www.dropbox.com/s/8d6nlevyz1oshsz/Vs.%20Ice%20Climber%20-%20Bonus%20Stage.zip?dl=1)


217th

[N64] Super Smash Bros. - "Character Select" (Replacement)

[ZIP] (https://www.dropbox.com/s/v01f8e4sf64dov5/Super%20Smash%20Bros.%20-%20Character%20Select.zip?dl=1)


218th

[NES] Castlevania II: Simon's Quest - "Monster Dance" (Replacement)

[ZIP] (https://www.dropbox.com/s/vy9wjqcljd4iuy9/Castlevania%20II%20Simon%27s%20Quest%20-%20Monster%20Dance.zip?dl=1)


219th

[NES] Castlevania II: Simon's Quest - "Dwelling of Doom"

[ZIP] (https://www.dropbox.com/s/x5fe50hw7b9wyrq/Castlevania%20II%20Simon%27s%20Quest%20-%20Dwelling%20of%20Doom.zip?dl=1)


I'd love to go in-depth about how I went about arranging each of the sheets, but I've fallen so far behind I haven't got the time to do that for all of them. So for now, enjoy. I'm going to try to get back to regularly updating this.

Enjoy. Please.
Title: LeviR.star's Arrangements - [3DS] Luigi's Mansion: Dark Moon - "Catching Ghosts"
Post by: LeviR.star on December 05, 2018, 07:32:21 PM
Why haven't I done this one sooner

220th

[3DS] Luigi's Mansion: Dark Moon - "Catching Ghosts 1"

[ZIP] (https://www.dropbox.com/s/dtx027ketd6f1j0/Luigi%27s%20Mansion%20Dark%20Moon%20-%20Catching%20Ghosts%201.zip?dl=1)


Short sheet for today. It was, though, extremely conveniently-timed, as we have recently started talking about 7th chords in my three-person Music Theory class. After identifying the 16th runs as diminished 7ths, I re-evaluated my accidental spellings and fixed them up. Hope you enjoy this short, yet extremely catchy piece!

P.S: Don't try to tell me this one can't be played. (https://www.youtube.com/watch?v=CHkTQ4svdjI)
Title: LeviR.star's Arrangements - [ARCADE] Haunted Castle - "Short Themes"
Post by: LeviR.star on December 19, 2018, 12:59:15 PM
This one ought to look familiar...

221st

[ARCADE] Haunted Castle - "Miscellaneous Short Themes"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10452.0)

Note: There is a eerie line of soft notes that plays when you are transported through a mystical portal in Stage 3, but I couldn't find any sources for it, so it's probably not even a structured song.

If anyone knows of any sound effects I'm missing from this game, or is actually aware of what the "Unknown" fanfare is used for, please let me know in the submission topic above.

Enjoy!

P.S: As of our latest update, I now have over 50 sheets on the site. Whether or not this calls for celebration is up to you guys.
Title: Re: LeviR.star's Arrangements - [ARCADE] Haunted Castle - "Short Themes"
Post by: Libera on December 19, 2018, 01:11:04 PM
Quote from: LeviR.star on December 19, 2018, 12:59:15 PMP.S: As of our latest update, I now have over 50 sheets on the site. Whether or not this calls for celebration is up to you guys.

I think it's cause for celebration; well done!  Onwards to 100! ;)
Title: LeviR.star's Arrangements - [GB] The Final Fantasy Legend - "Requiem"
Post by: LeviR.star on December 30, 2018, 02:30:02 PM
222nd

[GB] The Final Fantasy Legend - "Requiem"

[ZIP] (https://www.dropbox.com/s/lp0ljqiqur0yn0h/The%20Final%20Fantasy%20Legend%20-%20Requiem.zip?dl=1)


Another song from this underrated soundtrack (but I say that for almost all of my games, don't I?)

This one was very simple (took less than 10 minutes), and I'm surprised at how well it translated to the keyboard. I know I'm bound to arrange a majority of the soundtrack, so I'll just post them one by one (so that they don't pile up in my unshared files). Any feedback is always appreciated. Ehn-joi.
Title: LeviR.star's Arrangements - [NES] Ninja Gaiden - "Unbreakable Determination"
Post by: LeviR.star on January 07, 2019, 09:18:39 PM
223rd

[NES] Ninja Gaiden (NES) - "Unbreakable Determination"

[ZIP] (https://www.dropbox.com/s/unsegtjrdh4i2ey/Ninja%20Gaiden%20%28NES%29%20-%20Unbreakable%20Determination.zip?dl=1)


.., yea, you already know why.

Questions?



enjoy.
Title: Re: LeviR.star's Arrangements - [NES] Ninja Gaiden - "Unbreakable Determination"
Post by: Libera on January 10, 2019, 04:00:32 PM
Just popping in to say Requiem looks really nice.  It's always great when something goes onto the piano way better than you're expecting it to.  Also more FF stuff is always appreciated!
Title: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Gladiator Kirby"
Post by: LeviR.star on January 26, 2019, 05:15:55 PM
Quote from: Libera on January 10, 2019, 04:00:32 PMJust popping in to say Requiem looks really nice.  It's always great when something goes onto the piano way better than you're expecting it to.  Also more FF stuff is always appreciated!

Thanks, Libera! I always appreciate you coming into my PA to comment on my sheets :)



Even submission sheets gotta come here sometime™ ~

224th

[SNES] Kirby Super Star - "Gladiator Kirby"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10515.0)

I'll keep this short: I'm really satisfied with how this sheet turned out. I remember starting an earlier draft at least 5 years ago, before I joined this site, but it didn't get very far. But I am glad I could bring it to the site now, and I'd like to thank all those who have helped me improve it so far. Enjoy!
Title: LeviR.star's Arrangements - [NES] Castlevania III: Dracula's Curse - "Beginning"
Post by: LeviR.star on January 30, 2019, 02:50:50 PM
225th

[NES] Castlevania III: Dracula's Curse - "Beginning"

[ZIP] (https://www.dropbox.com/s/ghzc4yxcoky1j7j/Castlevania%20III%20Dracula%27s%20Curse%20-%20Beginning.zip?dl=1)


Today, I present to you one of my more "toughie" sheets. I actually started the first, unshared draft of this back in August, but playability, accidental spelling and overall accuracy concerns prevented me from finishing this. Now, I have it pretty much the way I want it, but I'm still open to suggestions, because there's a few extra notes I added in to make up for some impractical rhythms. Enjoy, because if I get to feeling good enough about this one, it's going to the submissions board.
Title: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: LeviR.star on March 15, 2019, 07:45:01 PM
Quote from: LeviR.star on January 07, 2019, 09:18:39 PM... yea, you already know why.

Here's a game from a franchise I've finally taken on: Dragon Quest! These sheets are a little old (up to about a month or two), but I finally had time to post them tonight.

[NES] Dragon Quest

226th

People [ZIP] (https://www.dropbox.com/s/0y8yjf6k7lajuag/Dragon%20Quest%20-%20People.zip?dl=1)


Simple enough piece. Glad this one worked so well, especially with the LH stave-crossing.

227th

Dragon Lord [ZIP] (https://www.dropbox.com/s/vinnz1i8r2pnoav/Dragon%20Quest%20-%20Dragon%20Lord.zip?dl=1)


Picking out pitches was a little tricky here; the accidental spelling was a massacre. Thanks to Libera for the help!

228th

Fight [ZIP] (https://www.dropbox.com/s/lwyghw6eqwff38s/Dragon%20Quest%20-%20Fight.zip?dl=1)


Accidentals were (slightly) easier on this one. But I went out of my way to make that battle intro happen, so y'all better appreciate it.



Before I conclude, I should mention a few things that have been keeping me for the past few months (some of which still are):

- Large Group Speech (our 8-person ensemble made it to All-State as performers)
- I've been cast as the lead in our spring play, Our Town, and still have my 16 hours/week of Set Construction work to attend to
- the Solo & Ensemble contest, which our school is hosting, preparation (10 songs -- 2 saxophone and 8 vocal, the latter of which need to be memorized)
- Regional Individual Speech contest, which happened Wednesday and now we're waiting for the All-Staters to be announced
- general high school senior things

But I'm happy the updaters didn't give up on me during my undeclared hiatus. Thanks, guys!

Here's to hopes that Erdrick (and Ryu Hayabusa!) find themselves beyond a leak and into the Smash universe! Enjoy!
Title: Re: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: Code_Name_Geek on March 17, 2019, 04:47:12 PM
Yay more Dragon Warrior/Quest music!!

Quote from: LeviR.star on March 15, 2019, 07:45:01 PMSimple enough piece. Glad this one worked so well, especially with the LH stave-crossing.
Maybe this is just me but I'd probably just play those thirds in the right hand and leave the left hand out on those beats so I don't have to make those large leaps. I'm not an amazing piano player though so that's just my unqualified opinion :)

Quote from: LeviR.star on March 15, 2019, 07:45:01 PMAccidentals were (slightly) easier on this one. But I went out of my way to make that battle intro happen, so y'all better appreciate it.
I think many would agree that the battle theme just doesn't feel right without that intro so good call!

My only comment on this arrangement is that it might be easier to read if the eighth notes in the left hand (starting at measure 3) were separated into beats instead of being beamed all together--something about seeing three eighth notes beamed together in 4/4 is a little jarring for me. But I'm not sure if that's an actual rule or just my personal preference, and it's a pretty minor complaint.

Anyways good job on these three sheets, and since this is my first time in your thread I also want to say congrats on all the successful arrangements you've made thus far!!
Title: Re: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: The Deku Trombonist on March 17, 2019, 05:19:53 PM
Quote from: Code_Name_Geek on March 17, 2019, 04:47:12 PMMy only comment on this arrangement is that it might be easier to read if the eighth notes in the left hand (starting at measure 3) were separated into beats instead of being beamed all together--something about seeing three eighth notes beamed together in 4/4 is a little jarring for me. But I'm not sure if that's an actual rule or just my personal preference, and it's a pretty minor complaint.
Just popping my head in to say that I do agree with this and I tend to do that in whatever I write these days. There are a number of times when I've given music to students that has beaming like this and it leads to unnecessary confusion. Unfortunately it's a default setting to beam them together but I think it can be changed (or you can just break them manually).
Title: Re: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: LeviR.star on March 17, 2019, 05:21:56 PM
Oh hey some feedback :o

Quote from: Code_Name_Geek on March 17, 2019, 04:47:12 PMMaybe this is just me but I'd probably just play those thirds in the right hand and leave the left hand out on those beats so I don't have to make those large leaps. I'm not an amazing piano player though so that's just my unqualified opinion :)

Y'know, you're right. I'll admit that I've been experimenting lately with stave-crossing, but it's pretty unnecessary here, I should say. I watched a lady in this performance (https://www.youtube.com/watch?v=_P42laLp4EE) use the technique, but her RH takes over quickly enough for the LH to make it back, so I should just go with your suggestion. Thank you for pointing that out.

Quote from: Code_Name_Geek on March 17, 2019, 04:47:12 PMMy only comment on this arrangement is that it might be easier to read if the eighth notes in the left hand (starting at measure 3) were separated into beats instead of being beamed all together--something about seeing three eighth notes beamed together in 4/4 is a little jarring for me. But I'm not sure if that's an actual rule or just my personal preference, and it's a pretty minor complaint.

I wouldn't know enough theory to give you honest thoughts about beaming in that case, but what if I were to change the third LH 8th note in each measure to a quarter? That might solve the problem, and even if the MIDI will sound different, that won't matter.

Gonna update these sheets as soon as I can.

Quote from: Code_Name_Geek on March 17, 2019, 04:47:12 PMAnyways good job on these three sheets, and since this is my first time in your thread I also want to say congrats on all the successful arrangements you've made thus far!!

Hey, thanks so much! That really means a lot to me. Welcome to NSM :D

Quote from: Deku Trombonist on March 17, 2019, 05:19:53 PMJust popping my head in to say that I do agree with this and I tend to do that in whatever I write these days. There are a number of times when I've given music to students that has beaming like this and it leads to unnecessary confusion. Unfortunately it's a default setting to beam them together but I think it can be changed (or you can just break them manually).

Oh hey, Deku! Glad to see you popped in last minute here. Do you approve of the quarter note idea?
Title: Re: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: Code_Name_Geek on March 20, 2019, 08:10:03 AM
Quote from: LeviR.star on March 17, 2019, 05:21:56 PMI wouldn't know enough theory to give you honest thoughts about beaming in that case, but what if I were to change the third LH 8th note in each measure to a quarter? That might solve the problem, and even if the MIDI will sound different, that won't matter.

I think it could be done either way. Using a quarter note is a more conventional rhythm and as the arranger you could choose to write it that way to make it more familiar to anyone reading it and leave the interpretation up to the performer. But if your intention is to replicate the sound of the original as closely as possible, with each note being of equal length, then you might choose to keep it as eighth notes (though I'd still suggest breaking the beams into beats for readability). It's entirely in your creative license as arranger to do it whichever way suits your goal for the arrangement!
Title: Re: LeviR.star's Arrangements (INCOMPLETE) - Mario, Kirby, Mega Man
Post by: manymaniyaa on March 29, 2019, 07:22:22 AM
Quote from: LeviR.star on November 22, 2016, 02:50:08 PMThanks for the help! Now, should the version you gave to me go to the submission forums? Or do I need to edit it?

You can post similar to the web which are encourage the titans
Title: Re: LeviR.star's Arrangements - [NES] Dragon Quest - 3 New Sheets
Post by: Yug_Guy on March 29, 2019, 09:51:49 AM
Quote from: manymaniyaa on March 29, 2019, 07:22:22 AMYou can post similar to the web which are encourage the titans
(https://memegenerator.net/img/instances/70595701/triggered.jpg)
Title: LeviR.star's Arrangements - The Bugs Bunny Crazy Castle Entire OST! (13 Sheets)
Post by: LeviR.star on May 07, 2019, 06:58:25 PM
I think it's about time I got back into the groove of sheetmaking with something. Something like, for example...

The  C r a z y  Bugs Bunny Crazy Castle Arrangement Project!

[NES] The Bugs Bunny Crazy Castle

229th

Title Screen [ZIP] (https://www.dropbox.com/s/6rrkicjf2ejbmmr/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Title%20Screen.zip?dl=1)


230th

Menu [ZIP] (https://www.dropbox.com/s/p74b58vpj1znyjz/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Menu.zip?dl=1)


231st

Building [ZIP] (https://www.dropbox.com/s/bt4i35gxk18s157/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Building.zip?dl=1)


232nd

Pipe World [ZIP] (https://www.dropbox.com/s/pomt0sg81inks3y/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Pipe%20World.zip?dl=1)


233rd

Warehouse [ZIP] (https://www.dropbox.com/s/j0srqcn71dfur3d/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Warehouse.zip?dl=1)


234th

Flat Brick (Game Boy) [ZIP] (https://www.dropbox.com/s/f62dgvs67k9v4xi/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Flat%20Brick%20%28Game%20Boy%29.zip?dl=1)


235th

Concrete (Game Boy) [ZIP] (https://www.dropbox.com/s/vrcqmrzrgrfm0hv/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Concrete%20%28Game%20Boy%29.zip?dl=1)


236th

Stage Clear [ZIP] (https://www.dropbox.com/s/e1ldqhrrqwq53ao/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Stage%20Clear.zip?dl=1)


237th

Stage Clear 2 [ZIP] (https://www.dropbox.com/s/zvhny1i4x36709z/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Stage%20Clear%202.zip?dl=1)


238th

Miss [ZIP] (https://www.dropbox.com/s/lrn45gnyjrmepru/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Miss.zip?dl=1)


239th

Game Over [ZIP] (https://www.dropbox.com/s/x2xqv0tbdq85tbh/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Game%20Over.zip?dl=1)


240th

Continue [ZIP] (https://www.dropbox.com/s/zr1vzyrsfl1h288/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Continue.zip?dl=1)


241st

Ending [ZIP] (https://www.dropbox.com/s/bekm3z1abu2dfqi/The%20Bugs%20Bunny%20Crazy%20Castle%20-%20Ending.zip?dl=1)


I call projects like these "impulse projects", and they come about because...

a.) They're easy to arrange
b.) They're short
c.) I arrange the entirety of them out of impulse

But, like other dedicated games within my PA, this is just another experiment to test my arranging abilities/methods and see how they evolve over time.

This game was first released as Roger Rabbit in Japan for their Famicom Disk System, to market off of the then-popular film Who Framed Roger Rabbit? Because Rare was already working on their own Roger Rabbit game for release in the United States, Kemco, the game's developer, gained a license from Warner Bros. and changed the main protagonist and enemy characters to those from the classic Looney Tunes and Merrie Melodies shorts, resulting in The Bugs Bunny Crazy Castle. This game was ported to the Game Boy, but due to licensing issues overseas, it was re-branded in different worldwide regions with alternate characters such as Mickey Mouse, Garfield and Woody Woodpecker across a span of 4 sequels down the Game Boy line. Will I be arranging for these other games? No. Don't tempt me

Arranging these sheets didn't take a lot of effort, but I'm dead tired from updating my PA with 13 new sheets after not posting here for so long. So, whether you cared to know about this game in the first place, enjoy! My next sheet will either be from Ninja Gaiden (NES) or The Final Fantasy Legend again.

P.S: This game is somewhat notable on the old Internet. Check it out. (https://www.youtube.com/watch?v=wai9CnvatBo&t=0s)
Title: LeviR.star's Arrangements - [GB] The Final Fantasy Legend - "Town"
Post by: LeviR.star on May 08, 2019, 06:47:20 PM
Back into the groove!

242nd

[GB] The Final Fantasy Legend - "Town"

[ZIP] (https://www.dropbox.com/s/uoxp1ezd6daumsb/The%20Final%20Fantasy%20Legend%20-%20Town.zip?dl=1)


Just like "Requiem" a few posts back, this Final Fantasy sheet translated very nice to piano, and I'm very satisfied with it. I hope you all enjoy it as much as I enjoyed putting it together. More from this game is still to come!

In the mean time, I'm going to try to figure out the Active Time Battle system. help me i wanna play these games
Title: LeviR.star's Arrangements - [NES] Mega Man 2, 3, 5, & 6 - "Stage Select"(s)
Post by: LeviR.star on May 30, 2019, 05:02:37 PM
We interrupt this nonexistent flow of sheets with a set of Mega Man "Stage Select" themes from the NES era!

243rd

[NES] Mega Man 2 - "Stage Select"

[ZIP] (https://www.dropbox.com/s/vgroxk55d2htqom/Mega%20Man%202%20-%20Stage%20Select.zip?dl=1)


244th

[NES] Mega Man 3 - "Stage Select"

[ZIP] (https://www.dropbox.com/s/r58idpkcvltjub6/Mega%20Man%203%20%20-Stage%20Select.zip?dl=1)


245th

[NES] Mega Man 5 - "Stage Select"

[ZIP] (https://www.dropbox.com/s/zeza8fbf7ocb72p/Mega%20Man%205%20-%20Stage%20Select.zip?dl=1)


246th

[NES] Mega Man 6 - "Stage Select" (Replacement)

[ZIP] (https://www.dropbox.com/s/6urkn8df9fl18nw/Mega%20Man%206%20-%20Stage%20Select.zip?dl=1)


In case you don't remember, I have already arranged a replacement for the first game's "Stage Select", as well as a sheet for that of 4's (Since I already have some pretty bad ones arranged under the latter game, I'll be re-writing them all at once for another PA update). Since I finally got to play through more of Mega Man 11 recently, I'm predominantly arranging from this series at the moment (mainly from the NES era, which needs some help. Sorry, Game Boy games.) More Mega Man is on its way, and since I'm officially graduated from high school, I mean it this time! Enjoy!
Title: LeviR.star's Arrangements - [NES] Mega Man 4 - "Title Screen"
Post by: LeviR.star on May 31, 2019, 08:27:33 AM
Did you miss me? I hope not.

247th

[NES] Mega Man 4 - "Title Screen"

[ZIP] (https://www.dropbox.com/s/ycn6z1nvb7m88il/Mega%20Man%204%20-%20Title%20Screen.zip?dl=1)


I noticed the other day that I can't remember the entire loops of Mega Man 4 - 6's title screen themes, and thought about how many people actually stay on the title screen to listen to the whole song (turns out, not many). So, as tricky as it was to work out the glissandos and 2nd layer, I made this one happen, but since I'm not entirely certain of its quality, I'm going to submit it come the next update. Until then, more Mega Man! Enjoy!
Title: LeviR.star's Arrangements - [NES] 2 New Mega Man Sheets
Post by: LeviR.star on June 01, 2019, 10:20:27 AM
Two more Mega Man sheets today!

248th

[NES] Mega Man - "Stage Start"

[ZIP] (https://www.dropbox.com/s/k0uojboql73ywc3/Mega%20Man%20-%20Stage%20Start.zip?dl=1)


249th

[NES] Mega Man 2 - "Stage Clear"

[ZIP] (https://www.dropbox.com/s/kmhy3kgg7z9ml28/Mega%20Man%202%20-%20Stage%20Clear.zip?dl=1)


These may be some of the most recognizable tunes in the Mega Man library. The two of them are both the originals to the well-known "Stage Start" and "Stage Clear" themes heard in almost every game in the series, so I knew that they just had to be arranged, being history and all.

It may be a few more days until my next update, but enjoy these for now!
Title: LeviR.star's Arrangements - 250 Sheets ~ MM:DWR ENTIRE OST! (10 New, 19 Total)
Post by: LeviR.star on June 06, 2019, 08:26:38 PM
Presenting my biggest Mega Man project yet, 3 years in the making...

EDIT: Wow! Right on 11 pages! Nice...

The Mega Man: Dr. Wily's Revenge Arrangement Project

https://media.discordapp.net/attachments/264591162315112448/586396157123756087/unknown.png

Yes, it's finally here! The project that was, at first, a Mega Man 1 & 2 replacement project (which was finished in part (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg404134#msg404134) last year) and then a misunderstanding-driven project for the entire Mega Man Game Boy library (which II and V may never let me do) until it was settled on as a project just for this game, only to be put off by my Castlevania: The Adventure Update (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg403900#msg403900), Deltarune contributions, and crazy-busy senior year of high school -- it's here at last! Starting with a meek post (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg359426#msg359426) for a sheet from the game in my PA in November of 2016, and continuing with a secret re-formatting of all 18 of the sheets every year, it's almost unbelievable to think of how much I've learned on here since joining the site. Through this project, I don't think I've learned more about any other Mega Man game than this one!

But enough chatter, here it is...

The Mega Man: Dr. Wily's Revenge Arrangement Project
[GB] Mega Man: Dr. Wily's Revenge

106th (Re-Write)

Title Screen [ZIP] (https://www.dropbox.com/s/l23dclgh15oeo9k/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Title%20Screen.zip?dl=1)


67th (Re-Write)

Password [ZIP] (https://www.dropbox.com/s/mn8vox9ijawq68g/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Password.zip?dl=1)


68th (Re-Write)

Stage Select [ZIP] (https://www.dropbox.com/s/n0olsp6eol9edws/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Select.zip?dl=1)


250th

Stage Select (Prototype) [ZIP] (https://www.dropbox.com/s/b9jsis1o6vyla1k/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Select%20%28Prototype%29.zip?dl=1)


251st

Stage Start [ZIP] (https://www.dropbox.com/s/nk41wuxfrowd8yi/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Start.zip?dl=1)


252nd

Stage Start (Prototype) [ZIP] (https://www.dropbox.com/s/clq3mpa72gnxkv9/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Start%20%28Prototype%29.zip?dl=1)


253rd

Elec Man Stage [ZIP] (https://www.dropbox.com/s/n3itvsgc90sx7ij/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Elec%20Man%20Stage.zip?dl=1)


254th

Ice Man Stage [ZIP] (https://www.dropbox.com/s/gnvk01hg2msaly3/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Ice%20Man%20Stage.zip?dl=1)


255th

Fire Man Stage [ZIP] (https://www.dropbox.com/s/5t92ys9sl4o14sn/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Fire%20Man%20Stage.zip?dl=1)


256th

Cut Man Stage [ZIP] (https://www.dropbox.com/s/x9anab2ib0vxvat/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Cut%20Man%20Stage.zip?dl=1)


52nd (Re-Write)

Boss [ZIP] (https://www.dropbox.com/s/ghjtowrqx5tbfg2/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Boss.zip?dl=1)


257th

Stage Clear [ZIP] (https://www.dropbox.com/s/gjs2foyt5v1rg2i/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Stage%20Clear.zip?dl=1)


69th (Re-Write)

Get a Weapon [ZIP] (https://www.dropbox.com/s/r1d9vm8sf33ssgu/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Get%20a%20Weapon.zip?dl=1)


0th - 40th? (Re-Write)

Dr. Wily Stage Start [ZIP] (https://www.dropbox.com/s/6ramm27egu39m4l/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Dr.%20Wily%20Stage%20Start.zip?dl=1)


0th - 40th? (Re-Write)

Dr. Wily Stage 1 [ON-SITE] (https://www.ninsheetmusic.org/browse/arranger/5007)


46th (Re-Write)

Dr. Wily Stage 2 [ZIP] (https://www.dropbox.com/s/omwyemfekipkbdu/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Dr.%20Wily%20Stage%202.zip?dl=1)


258th

Ending [ZIP] (https://www.dropbox.com/s/2soq72hidfwgvj7/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Ending.zip?dl=1)


259th

Ending (Unused) [ZIP] (https://www.dropbox.com/s/15pp86yudxfzjf2/Mega%20Man%20Dr.%20Wily%27s%20Revenge%20-%20Ending%20%28Unused%29.zip?dl=1)

[close]

Here are some links to The Cutting Room Floor, detailing three sheets from this update in particular (thanks to their staff for making my sheet collection complete!):

Mega Man: Dr. Wily's Revenge - Unused Music (https://tcrf.net/Mega_Man:_Dr._Wily%27s_Revenge#Unused_Music)
Proto:Mega Man: Dr. Wily's Revenge - Stage Select (https://tcrf.net/Proto:Mega_Man:_Dr._Wily%27s_Revenge#Stage_Select)

In this 250 Sheets special, I'd also like to thank Static, Sebastian, Latios212, WaluigiTime64, Dudeman, and others for helping me make this project a reality, and for helping me learn so much along the way! It has been a long-time dream of mine to make this happen, and without you guys, I either wouldn't have done this update, or I would have, but the sheets would be much, much worse. Your support means more than you guys might think; I will always appreciate it.

I won't have time or space to go into detail about the process for each sheet and everything I learned from this, but I hope you all enjoy the sheets regardless! When I come back to the Mega Man Game Boy library, I'll start on a lot sheets from V, some more from II, and release a few short updates for IV.

Until next time, I hope you all have fun learning about yet another game you never knew existed.™
Title: Re: LeviR.star's Arrangements - 250 Sheets ~ MM:DWR ENTIRE OST! (10 New, 19 Total)
Post by: AmpharosAndy on June 07, 2019, 06:06:07 AM
ur mad gg
Title: LeviR.star's Arrangements - 3 More NES Mega Man Sheets (1, 2, & 4)
Post by: LeviR.star on June 25, 2019, 09:02:55 PM
Quote from: AmpharosAndy on June 07, 2019, 06:06:07 AMur mad gg

Thanks, Andy. Never change.



Hello! One more wave of NES Mega Man sheets for now: a collection of fanfares!

260th

[NES] Mega Man - "Final Stage Clear"

[ZIP] (https://www.dropbox.com/s/i8cwnkex97anu1z/Mega%20Man%20-%20Final%20Stage%20Clear.zip?dl=1)


^^ Don't try this sheet at home, kids.

261st

[NES] Mega Man 2 - "Game Over"

[ZIP] (https://www.dropbox.com/s/2dld30grgvau6w2/Mega%20Man%202%20-%20Game%20Over.zip?dl=1)


262nd

[NES] Mega Man 4 - "Item Obtained"

[ZIP] (https://www.dropbox.com/s/gj4nynvnoft11kt/Mega%20Man%204%20-%20Item%20Obtained.zip?dl=1)


Heads up: this will probably be my last set of strictly-NES Mega Man sheets for a bit now, as I will now try to transition back to The Final Fantasy Legend, try some sheets from Super Mario Maker 1 & 2, and finish a few more from my "Unfinished" folder. As far as the Blue Bomber goes, I'm not sure which sheets I will be sharing with you guys from his series, but he's not being completely abandoned. Enjoy these sheets in the mean time!
Title: LeviR.star's Arrangements - [SWITCH] Super Mario Maker 2 - "Desert (SMB)"
Post by: LeviR.star on June 27, 2019, 10:24:35 AM
263rd

[SWITCH] Super Mario Maker 2 - "Desert (Super Mario Bros.)"

[ZIP] (https://www.dropbox.com/s/8hm1xoamzjjl5o3/Super%20Mario%20Maker%202%20-%20Desert%20%28Super%20Mario%20Bros.%29.zip?dl=1)


Today we're jumping a day ahead of a release date! (I actually did this last week, but whatever). Koji Kondo has once again come back to create new themes for Super Mario Maker 2, themes made as if they were composed in the 80s and 90s. While I am nitpicking some of his decisions so far, I will say that I love this song, and that it screams "Mario deserts". There's several other new NES/Famicom-esque tunes I plan to cover from this game, including:

- Snow (Super Mario Bros.)
- Forest (Super Mario Bros.)
- Sky (Super Mario Bros.)
- Snow (Super Mario Bros. 3)

... but I need time to arrange them. For now, enjoy the "Super Mario Bros." Desert theme!

P.S: Sprite Database didn't have any Switch sprites (thus, no icon for it), so I went out of my way to make my own custom icon for the OP. Appreciate it.
Title: LeviR.star's Arrangements - [SWITCH] Super Mario Maker 2 ~ 3 New SMB1 Sheets
Post by: LeviR.star on June 30, 2019, 03:41:59 PM
As promised, here are some more Super Mario Maker 2 sheets, which finish up the rest of the new tunes for the Super Mario Bros. style!

[SWITCH] Super Mario Maker 2

264th

Snow (Super Mario Bros.) [ZIP] (https://www.dropbox.com/s/zlko612s8d1kmli/Super%20Mario%20Maker%202%20-%20Snow%20%28Super%20Mario%20Bros.%29.zip?dl=1)


265th

Forest (Super Mario Bros.) [ZIP] (https://www.dropbox.com/s/34e83pmz6socnda/Super%20Mario%20Maker%202%20-%20Forest%20%28Super%20Mario%20Bros.%29.zip?dl=1)


266th

Sky (Super Mario Bros.) [ZIP] (https://www.dropbox.com/s/pr4o94dn6vlmgdm/Super%20Mario%20Maker%202%20-%20Sky%20%28Super%20Mario%20Bros.%29.zip?dl=1)



Some notes about these (a.k.a. answers to questions you never asked):

- in "Snow", the two parts collide when transcribed. In this case, I moved the RH up an octave instead of moving the LH down, because the RH is not the melody here
- in the "Name Entry" (from Vs. Super Mario Bros.) (https://www.youtube.com/watch?v=-Dzh2d57Ua8) section of "Sky", I initially made up my own improvisations for the triangle part, but before I posted this update, I was playing and heard the Nighttime music box version of this, which had actually pitches assigned for those notes. So, I went in-between and combined the Nighttime verison and improv to make it playable/accurate

Not done with this game yet, folks! More original music for the Super Mario Bros. 3/Super Mario World styles will be on its way here in sheet form soon enough! Enjoy...
Title: LeviR.star's Arrangements - Recent Submissions (Super Mario Galaxy, Find Mii)
Post by: LeviR.star on July 15, 2019, 07:31:49 PM
Quote from: LeviR.star on June 30, 2019, 03:41:59 PMMore original music for the Super Mario Bros. 3/Super Mario World styles will be on its way here in sheet form soon enough!

Guess I was kidding, sorry...



267th

[Wii] Super Mario Galaxy - "Observatory Dome"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10834.0)

It had been a while since my last sheet from this game, so I decided to do something simple enough that I could finish, but complex enough that I would learn a thing or two from submitting it. The main focus of this submission will be figuring out the first measure...

268th

[3DS] StreetPass Mii Plaza - "Find Mii"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10840.0)

After almost exactly a year of hibernation in my "Unfinished Sheets" folder, with only the intro and the melody finished, I decided to take a crack at the rest for a hasty submission, and it turned out great! It's not often I take the time to do sheets like these, as help is so sparse, but I was not only satisfied with the first draft, I think it will be one of my higher-effort submission for this year! (Right up in the ranks with "Gladiator Kirby", maybe...)

I really can't predict what I'll be posting here tomorrow, so just take an educated guess. Enjoy!
Title: Re: LeviR.star's Arrangements - Recent Submissions (Super Mario Galaxy, Find Mii)
Post by: The Deku Trombonist on July 15, 2019, 11:08:09 PM
Quote from: LeviR.star on July 15, 2019, 07:31:49 PMThe main focus of this submission will be figuring out the first measure...
I've got a version I did back in my last arranging spree in 2016 or so. I'll see if I can dig it up tonight or tomorrow and give you some food for thought.
Title: LeviR.star's Arrangements - [GB] The Final Fantasy Legend - "Eat the Meat"
Post by: LeviR.star on July 16, 2019, 02:52:24 PM
Quote from: Deku Trombonist on July 15, 2019, 11:08:09 PMI've got a version I did back in my last arranging spree in 2016 or so. I'll see if I can dig it up tonight or tomorrow and give you some food for thought.

I didn't know you had worked on it already... But I'd gladly hear your advice, Deku, thank you!



And here we are, with another sheet from The Final Fantasy Legend!

269th

[GB] The Final Fantasy Legend - "Eat the Meat"

[ZIP] (https://www.dropbox.com/s/yuz3s419c05za30/The%20Final%20Fantasy%20Legend%20-%20Eat%20the%20Meat.zip?dl=1)


Ignore the weird title; it's really the Victory theme for battles, and it's officially named this.

Listening to the soundtrack for this game, I still see the chances of me arranging the entire soundtrack here, and they are very high. Just know that I'll be bouncing back and forth from this game to others, so it'll take some time. In the mean time, either enjoy this sheet, listen to this official album (https://music.apple.com/us/album/the-final-fantasy-legend-original-soundtrack/160213834), or go eat some meat.
Title: Re: LeviR.star's Arrangements - [GB] The Final Fantasy Legend - "Eat the Meat"
Post by: The Deku Trombonist on July 17, 2019, 02:57:03 AM
Yeah I have a folder full of stuff that I never posted. I'm slowly working my way through it to see what's worth posting and fixing up what isn't.

Anyway, here's the link. (https://www.dropbox.com/s/834a6u4ox59dhg6/Super%20Mario%20Galaxy%20-%20Astronomy%20Dome.pdf?dl=0) The layout still needs a little polishing but I won't really have time until the weekend.

There are probably dozens of ways that you can arrange the opening bar but I think the main things to bear in mind are making something that sounds good and isn't too ridiculous to play. Fancy flourishes can be a bit hard to execute for your average amateur pianist, so they're not always a good idea unless you're careful with how you distribute the notes between the hands. And transcribing exactly what's there won't always help you either. Try doing a rough transcription of the harmony and then messing around at the piano, you'd be amazed at what your fingers might come up with. And maybe consult some similar pieces and see what other composers have done? This track reminds me a little bit of Satie so he might be a good place to start.
Title: LeviR.star's Arrangements - 3 New Sheets (Final Fantasy Legend, Castlevania II)
Post by: LeviR.star on July 26, 2019, 09:46:51 AM
Quote from: Deku Trombonist on July 17, 2019, 02:57:03 AMYeah I have a folder full of stuff that I never posted. I'm slowly working my way through it to see what's worth posting and fixing up what isn't.

Anyway, here's the link. (https://www.dropbox.com/s/834a6u4ox59dhg6/Super%20Mario%20Galaxy%20-%20Astronomy%20Dome.pdf?dl=0) The layout still needs a little polishing but I won't really have time until the weekend.

There are probably dozens of ways that you can arrange the opening bar but I think the main things to bear in mind are making something that sounds good and isn't too ridiculous to play. Fancy flourishes can be a bit hard to execute for your average amateur pianist, so they're not always a good idea unless you're careful with how you distribute the notes between the hands. And transcribing exactly what's there won't always help you either. Try doing a rough transcription of the harmony and then messing around at the piano, you'd be amazed at what your fingers might come up with. And maybe consult some similar pieces and see what other composers have done? This track reminds me a little bit of Satie so he might be a good place to start.

Excellent, thank you, Deku! I'll bring your ideas to the discussion on the submission page.



Triple update incoming ~

[GB] The Final Fantasy Legend

270th

The Top Floor [ZIP] (https://www.dropbox.com/s/bmekjvunol9lffw/The%20Final%20Fantasy%20Legend%20-%20The%20Top%20Floor.zip?dl=1)


This sheet was a little weird to work with, mainly the LH, but I think I made the articulations clear enough for the performer, as well as the playing style for both hands.

271st

Sing (Unused Jingle) [ZIP] (https://www.dropbox.com/s/0rwf2qgyxwnqnr8/The%20Final%20Fantasy%20Legend%20-%20Sing%20%28Unused%20Jingle%29.zip?dl=1)


From my understanding of this game's The Cutting Room Floor (https://tcrf.net/The_Final_Fantasy_Legend) article, this jingle (NOT the "Game Over" fanfare) is exclusive to the Japanese prototype, but unused in the other versions, leaving it exclusive to the Sound Test. Originally, I measured out each note value accurately for this sheet, but then decided it was better as a single 4/4 measure with a molto rit. halfway through.

272nd

[NES] Castlevania II: Simon's Quest - "Game Over" (Replacement)

[ZIP] (https://www.dropbox.com/s/26de48lw7bvwui1/Castlevania%20II%20Simon%27s%20Quest%20-%20Game%20Over.zip?dl=1)


Almost every one of the on-site sheets from this game need to be replaced, and this was no exception. At least we can tell from the original sheet (https://www.ninsheetmusic.org/download/pdf/167) that it's not a MIDI dump, right? :)



Now that I'm back from my choir trip to New York City (the last official high school activity I'll be involved in!), I've got these 3 short sheets to share with you all today! You already know that I'm planning on making The Final Fantasy Legend a "dedicated game", but now I'm presenting my intent to arrange as many sheets as possible from Castlevania II: Simon's Quest, including new sheets and replacements! I hope to make these two games my focus for at least a week or two. Enjoy these sheets while they're comin', because there will be a lot of them, trust me.
Title: LeviR.star's Arrangements - 2 More Sheets (Same 2 Games as Last Time)
Post by: LeviR.star on July 27, 2019, 02:40:45 PM
273rd

[GB] The Final Fantasy Legend - "The Bandit Cave"

[ZIP] (https://www.dropbox.com/s/xg63p9xfkzf2d65/The%20Final%20Fantasy%20Legend%20-%20The%20Bandit%20Cave.zip?dl=1)


274th

[NES] Castlevania II: Simon's Quest - "Within These Castle Walls"

[ZIP] (https://www.dropbox.com/s/k5o4i8qvt1nowmu/Castlevania%20II%20Simon%27s%20Quest%20-%20Within%20These%20Castle%20Walls.zip?dl=1)




Not much to say about these two sheets, but I will say that I already have another sheet from FFL ready to post for tomorrow's update! (Likely to be paired with another CV2 sheet.) Gotta finish polishing them up, so enjoy!
Title: LeviR.star's Arrangements - 1 Final Fantasy Legend Sheet, 1 Castlevania II Sheet
Post by: LeviR.star on July 29, 2019, 09:01:02 AM
Two battle themes today!

275th

[GB] The Final Fantasy Legend - "Fierce Battle"

[ZIP] (https://www.dropbox.com/s/3q6fja75k1s4a0r/The%20Final%20Fantasy%20Legend%20-%20Fierce%20Battle.zip?dl=1)


276th

[NES] Castlevania II: Simon's Quest - "Last Boss"

[ZIP] (https://www.dropbox.com/s/x3jqsuiayuoae6d/Castlevania%20II%20Simon%27s%20Quest%20-%20Last%20Boss.zip?dl=1)




I've got no intention of stopping this streak yet, folks! More sheets from these two games will be on their way for several more updates, until I run out of sheets from one of them. Enjoy!
Title: LeviR.star's Arrangements - 1 Castlevania II Replacement, 2 New FLL Sheets
Post by: LeviR.star on July 30, 2019, 09:38:50 AM
Man, this progress sure feels good!

277th

[NES] Castlevania II: Simon's Quest - "The Silence of Daylight" (Replacement)

[ZIP] (https://www.dropbox.com/s/euwnkfx5yvykra5/Castlevania%20II%20Simon%27s%20Quest%20-%20The%20Silence%20of%20Daylight.zip?dl=1)


This one was a little tricky at first. I transcribed all 3 parts, and found that to play everything at once would be impossible, so I simplified it down so the 2nd layer of the RH would be easier to perform, and still sound good. Turned out pretty good, I'd say! Some day, this abomination (https://www.ninsheetmusic.org/download/pdf/80) will be no more! Thank me later...

[GB] The Final Fantasy Legend

278th

The Forbidden Tower [ZIP] (https://www.dropbox.com/s/2m8710g7727imkf/The%20Final%20Fantasy%20Legend%20-%20The%20Forbidden%20Tower.zip?dl=1)


Another case of me merging the 3rd line with the rest of the song. I mean, it could have turned out worse...

279th

Obtain Special Item [ZIP] (https://www.dropbox.com/s/8y7101ve12rxro7/The%20Final%20Fantasy%20Legend%20-%20Obtain%20Special%20Item.zip?dl=1)


After joining the SaGa Wiki Discord server, I was able to find out what some of these tracks were actually named. Thank you, SaGa Wiki team! (No thanks to you, gbelair3)



Expect more new FFL sheets and CV2 replacements tomorrow! I think I know which ones I'll be posting. Enjoy!
Title: LeviR.star's Arrangements - Wipe Your Bloody Tears Away (FFL + CV2)
Post by: LeviR.star on July 31, 2019, 02:44:25 PM
please appreciate the title of this post im too proud of it

280th

[GB] The Final Fantasy Legend - "Wipe Your Tears Away"

[ZIP] (https://www.dropbox.com/s/96fq9bxww1o0xfo/The%20Final%20Fantasy%20Legend%20-%20Wipe%20Your%20Tears%20Away.zip?dl=1)


One of my favorite songs from this game. I've had this sheet in my folder for several of these PA updates now, as I was waiting to submit it, but I recently arranged another FLL sheet that I've decided I'd rather submit over this one.

281st

[NES] Castlevania II: Simon's Quest - "Bloody Tears" (Replacement)

[ZIP] (https://www.dropbox.com/s/f101uqal0hltphs/Castlevania%20II%20Simon%27s%20Quest%20-%20Bloody%20Tears.zip?dl=1)


Please note that this is an edit replacement (my first, actually); Maxime Laprade is still being credited, because the edits I made to this sheet were substantial, but there were not enough to warrant an entirely new sheet. But hey, look at me -- I'm arranging popular songs!



At this rate, there will be just two more of these FFL + CV2 updates, as I have only two sheets left from the latter game. Which is good, because then I can put my focus either on other games of the SaGa series, or go back to Super Mario Maker 2! The possibilities are almost endless, guys. Enjoy these while I find out which ones to do next!
Title: LeviR.star's Arrangements - New FFL Sheet, + Newly Accepted Romancing SaGa Sheet
Post by: LeviR.star on August 24, 2019, 10:33:20 AM
Okay, bad news now: I'm going to hold off on the last two CV2 sheets for a bit, as they're going to have to take a little more time and help than I predicted. Also, I've got plenty of other sheets I want to arrange while I'm here at college.



282nd

[SNES] Romancing SaGa - "The Conflict"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10884.0)

Surprise sheet from a Japan-exclusive SaGa game! I figured if I was going to start with any of the SNES titles, it'd be this one, and for a type of sheet that I don't make very often, the arranging process for this one went very smoothly.

283nd

[GB] The Final Fantasy Legend - "Prologue"

[ZIP] (https://www.dropbox.com/s/8dx4w20xxw15c9o/The%20Final%20Fantasy%20Legend%20-%20Prologue.zip?dl=1)


With enough practice using the pedal, and some quick fingers, this sheet should be possible to play. And what a great opening theme this is, too! Beautiful work once again from Uematsu.



I've completely moved in to my dorm, and everything is set up the way I want it. I've yet to learn tonight if I've been accepted into the school's Symphonic Band, which may affect how often I get to arrange. Other classes, too, will take up a lot of my time, so I won't be making any promises for sheets for a while now. But you're free to look at the ones I've done recently, so enjoy!

P.S: I've added some stuff to the spoiler tags in the OPs. Check 'em out!
Title: LeviR.star's Arrangements - [GB] The Final Fantasy Legend - "Warriors Ascendant"
Post by: LeviR.star on August 30, 2019, 04:02:07 PM
And now it's time for Stupid Songs with Levi, the part of the show where Levi comes out and arranges... a stupid song.



284th

[GB] The Final Fantasy Legend - "Warriors Ascendant"

[ZIP] (https://www.dropbox.com/s/din8vf9ix1ram3i/The%20Final%20Fantasy%20Legend%20-%20Warriors%20Ascendant.zip?dl=1)




In all seriousness, this isn't a stupid song. It was just one of those songs where I had to cut down on some parts to make it practical for solo piano, and I've already had to do that for several of the songs in this OST. As a matter of fact, I've been putting off these harder-to-arrange songs in this game for a while, so now from this game you're going to get a long stream of sheets I may or may not be proud of. Enjoy!
Title: LeviR.star's Arrangements - Super Kirby Clash, More FFL, and Totaka's Song
Post by: LeviR.star on September 07, 2019, 05:30:44 PM
Been doing a lot of sporadic arranging lately!



285th

[GB] The Final Fantasy Legend - "Main Theme"

[ZIP] (https://www.dropbox.com/s/lzovjiwazq50frc/The%20Final%20Fantasy%20Legend%20-%20Main%20Theme.zip?dl=1)


Yes, I know it's not going to be very easy to play. But I don't trust my own judgement at the moment to fix it while keeping the entire sheet consistent, so for now, it's kinda unplayable (or not). Have fun!

286th

[SWITCH] Super Kirby Clash - "Town (Beginning)

[ZIP] (https://www.dropbox.com/s/ekcibf2re6a8q4k/Super%20Kirby%20Clash%20-%20Town%20%28Beginning%29.zip?dl=1)


I arranged a very similar sheet (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg374461#msg374461) back over two years ago, and the fact that these two games are basically identical in premise with these two songs sharing the same purpose make them mirror images of each other. Granted, this one was a bit trickier to pull of, but what I've learned in transcription over the years helped me from letting this become a flop.

287th

[GB] X - "Totaka's Song"

[ZIP] (https://www.dropbox.com/s/2thsxbq3vd9eko5/X%20-%20Totaka%27s%20Song.zip?dl=1)

YouTube Link w/ Timestamp (https://youtu.be/u0KnkU1cZz4?t=90)

And now, it's time for a song you all should know! The popular belief is that Kazumi Totaka first hid this piece inside Mario Paint, but that's a misconception; this here is the original you all should know about. I don't feel like I'm about to arrange any more from this game, but this here's a piece of history, so it had to happen.



I've got big plans for the next updates, so I won't be sharing those sheets until after I submit them. Stay tuned, and enjoy!
Title: LeviR.star's Arrangements - [GB] Tetris (GB) - "A Theme (Early)"
Post by: LeviR.star on September 09, 2019, 06:06:06 PM
288th

[GB] Tetris (GB) - "A Theme (Early)"

[ZIP] (https://www.dropbox.com/s/4c6v1rqofdsoc7q/Tetris%20%28GB%29%20-%20A%20Theme%20%28Early%29.zip?dl=1)

This here ain't an official video by any means, but it's the closest thing to giving you an idea of what this is.




So basically, this was the OG "A Theme" for the Game Boy version of Tetris in its v1.0, before the game became super popular in its North American release. It's surprisingly easy to come across a ROM of this older version online, but out in the wild, a physical copy is a rare find. So I'm here to teach you that this very well could have become as popular as the "Korobeiniki" we know today, so appreciate this little composition of Mr. Tanaka. (Yes, we did the research, and concluded this isn't an arrangement of anything.) Enjoy!
Title: LeviR.star's Arrangements - [Wii] Mario Party 9 - "Museum"
Post by: LeviR.star on September 14, 2019, 03:17:40 PM
289th

[Wii] Mario Party 9 - "Museum"

[ZIP] (https://www.dropbox.com/s/e397jrgurodbpcv/Mario%20Party%209%20-%20Museum.zip?dl=1)


This sheet was simple, but a lot of fun! It's also my very first use of a fine in any of my sheets, so I guess that's cool, too. It's not often I arrange piano solos, but when I do, I get a lot of satisfaction out of it, and this is no exception. Hope you guys approve of my choice of articulations and dynamics. Enjoy!
Title: Re: LeviR.star's Arrangements - [Wii] Mario Party 9 - "Museum"
Post by: Libera on September 14, 2019, 04:03:32 PM
It's a cute little piece!  If you'd like a small suggestion though, I think it should start in 4/4 but with a 2 beat pickup. 
Title: Re: LeviR.star's Arrangements - [Wii] Mario Party 9 - "Museum"
Post by: LeviR.star on September 14, 2019, 04:49:17 PM
Quote from: Libera on September 14, 2019, 04:03:32 PMIt's a cute little piece!  If you'd like a small suggestion though, I think it should start in 4/4 but with a 2 beat pickup. 

I appreciate you offering a suggestion like that, and it does look cleaner than two bars of 3/4, but with all due respect I prefer the way it is now, because when the song loops, it is supposed to go back to the beginning, meaning that a pickup wouldn't work in that application; because of this, I don't believe the first two beats are supposed to be pickup notes. Thanks for the suggestion, though!
Title: Re: LeviR.star's Arrangements - [Wii] Mario Party 9 - "Museum"
Post by: Libera on September 14, 2019, 05:32:29 PM
Sorry I hadn't listened to how it looped.  If that's the case though then the use of Fine isn't correct.  Fine means that the piece finishes there the second time around which isn't what is happening.  The structure should probably be written in a different way, perhaps by just writing everything out in full.  You've definitely got the space to do that on the second page.

Regarding the time signature, it's definitely not 3/4 for the first two bars of the piece.  Compare the first two bars to the first one and half bars of the second page: the left hand is practically identical.  Since the piece does actually loop unlike how I previously thought, using a pickup doesn't work but there is an alternative.  I originally thought of just writing the first bar as a 2/4 bar, but that doesn't quite work either as then you have different barring for the exact same figure at the start of the second page.  Which made me realise that actually I think this piece would probably be better written in a mix of 2/4 and 3/4, rather than 3/4 and 4/4.  Here's a rough idea of how that might look:

Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/622590070041346061/unknown.png
[close]
Title: Re: LeviR.star's Arrangements - [Wii] Mario Party 9 - "Museum"
Post by: LeviR.star on September 14, 2019, 05:52:55 PM
Quote from: Libera on September 14, 2019, 05:32:29 PMSorry I hadn't listened to how it looped.  If that's the case though then the use of Fine isn't correct.  Fine means that the piece finishes there the second time around which isn't what is happening.  The structure should probably be written in a different way, perhaps by just writing everything out in full.  You've definitely got the space to do that on the second page.

Regarding the time signature, it's definitely not 3/4 for the first two bars of the piece.  Compare the first two bars to the first one and half bars of the second page: the left hand is practically identical.  Since the piece does actually loop unlike how I previously thought, using a pickup doesn't work but there is an alternative.  I originally thought of just writing the first bar as a 2/4 bar, but that doesn't quite work either as then you have different barring for the exact same figure at the start of the second page.  Which made me realise that actually I think this piece would probably be better written in a mix of 2/4 and 3/4, rather than 3/4 and 4/4.  Here's a rough idea of how that might look:

Spoiler
https://cdn.discordapp.com/attachments/492809359961882625/622590070041346061/unknown.png
[close]

That's actually a lot better idea, Libera. I like how that looks (it's not "rough" in any way), and I've updated my files accordingly. Thanks for your time!
Title: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Way of the Fighting King"
Post by: LeviR.star on September 15, 2019, 08:13:37 PM
290th

[SNES] Kirby Super Star - "Way of the Fighting King"

[ZIP] (https://www.dropbox.com/s/b93l9oea6q2q8lz/Kirby%20Super%20Star%20-%20Way%20of%20the%20Fighting%20King.zip?dl=1)




Surprise! A new Kirby sheet, and the first Kirby Super Star sheet in quite a long time. I've got some songs left on my to-do list for this game, and plenty more from other games in this franchise. So stay tuned, because I've got a lot coming at ya soon! Enjoy!
Title: Re: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Way of the Fighting King"
Post by: Zeila on September 15, 2019, 11:51:52 PM
Nice work! If you're going to end up replacing some of the older sheets on-site, then thank you. Some comments:
Title: Re: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Way of the Fighting King"
Post by: LeviR.star on September 16, 2019, 06:24:00 AM
Quote from: Zeila on September 15, 2019, 11:51:52 PMNice work! If you're going to end up replacing some of the older sheets on-site, then thank you. Some comments:
  • Idk if it's just me but the copyright has some weird junk text at the end for the musx file
  • Measure 9 RH low note on beat 1 sounds like a G instead of an Ab
  • Measure 11 is listed as 4/4 even though there are 8 beats, although maybe it could just be 6/4 then 2/4 instead of 8/4 or two measures of 4/4
  • Measure 14 RH I think the C on beat 6 should be an F (and there's a harmony below it that plays Bb -> F but it's fine if you don't want to include it)

- I know about that, but I'm not sure how to get rid of it. Best I can do is make sure it doesn't export with the PDF
- you're right, thanks for pointing that out!
- I had discussed part of this sheet with Latios before, when it had two bars of 4/4, and he advised an 8/4 bar. I mean, any way could go, really, but the systems look pretty evenly distributed right now as-is, so thank you anyway
- I'm not sure what you're hearing, but I definitely hear the C that I have, and that Bb -> F harmony is already covered by the LH. Than you for the suggestion, though

Thanks for taking the time to check my sheet, Zeila! And concerning replacements for this game, Yug Guy's already got some in his PA, if you're interesting in looking at those. I'll do what I can to contribute to the Kirby section sufficiently.
Title: Re: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Way of the Fighting King"
Post by: Libera on September 16, 2019, 07:11:59 AM
Quote from: LeviR.star on September 16, 2019, 06:24:00 AM- I had discussed part of this sheet with Latios before, when it had two bars of 4/4, and he advised an 8/4 bar. I mean, any way could go, really, but the systems look pretty evenly distributed right now as-is, so thank you anyway
- I'm not sure what you're hearing, but I defin

I think Zeila is just saying that bar 11 erroneously claims to be a 4/4 bar when it in fact is an 8/4 bar.
Title: Re: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Way of the Fighting King"
Post by: LeviR.star on September 16, 2019, 08:49:04 AM
Quote from: Libera on September 16, 2019, 07:11:59 AMI think Zeila is just saying that bar 11 erroneously claims to be a 4/4 bar when it in fact is an 8/4 bar.

Ohhh, I see what happened here. That darn "display as a different time sig" option must've been set to 4/4... my mistake. I'll get to that today when I can, thanks!
Title: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Ending"
Post by: LeviR.star on September 23, 2019, 03:32:22 PM
291st

[GB] Kirby's Pinball Land - "Ending"

[ZIP] (https://www.dropbox.com/s/9y87ocu9b8jjg5q/Kirby%27s%20Pinball%20Land%20-%20Ending.zip?dl=1)




I'm sorry, guys; I forgot that I had this one almost finished in a nearly 2 year-old draft, so I cleaned it up and this was the result. The unused extension is kinda hard to play at the tempo it's given, but you won't normally hear it in-game, so playing it is entirely optional; it's more there to show off the line that overlaps the melody beforehand anyway. Enjoy, and I'll get to work on whatever's coming next!
Title: LeviR.star's Arrangements - Recently Posted Sheets (Deltarune, ActRaiser, Kirby)
Post by: LeviR.star on September 24, 2019, 06:28:34 AM
There's a few sheets of mine floating around the forums that aren't in here yet, so here they are!



One posted in the "Unofficial Deltarune Arrangement Thread"...

292nd

[MUL] Deltarune - "Lost Girl"

[ZIP] (https://www.dropbox.com/s/ch1ehq602dlt85k/Deltarune%20-%20Lost%20Girl.zip?dl=1)


... and the other two in submissions!

293rd

[SNES] ActRaiser -  "Birth of the People"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10950.0)

294th

[3DS] Team Kirby Clash Deluxe - "Quest Board"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10951.0)



If you want my specific thoughts about each of these sheets, just check out the boards they were first posted in. Gotta get to class now -- enjoy!
Title: LeviR.star's Arrangements - [3DS] Super Mario 3D Land - "Castle"
Post by: LeviR.star on September 26, 2019, 09:04:50 AM
295th

[3DS] Super Mario 3D Land - "Castle"

[ZIP] (https://www.dropbox.com/s/k9nd723lkbd6q4d/Super%20Mario%203D%20Land%20-%20Castle.zip?dl=1)

You know what? I give up on this one. I cannot find a video with the intro and entire song looped properly anywhere on YouTube, so if you really need to listen to the original, you'll have to find it yourself; sorry.



This was what I was going to submit to the next update, but then I arranged a more challenging sheet and decided that this one can wait. In fact, this one was surprisingly easy; the harmonies were easy to pick out, and I didn't have to sacrifice much for playability's sake this time around. It's a notable song in the Super Mario games, so it will likely find itself in one of my submission slots eventually. That special sheet that took the slot was planned for here soon, but it needs work and I'm going to hold off on posting it here until after I submit it. Enjoy this 3D Land sheet!
Title: LeviR.star's Arrangements - 300 Sheets/100 Games Special Update (ft. Halloween)
Post by: LeviR.star on November 02, 2019, 09:18:40 AM
Finally, another update around here! Don't worry, this was planned. The following update will cover the new sheets arranged for the recent Halloween update, as well as my two most recent submissions. Go ahead -- look!



296th

[NES] Castlevania II: Simon's Quest - "Message of Darkness"


297th

[NES] Castlevania II: Simon's Quest - "A Requiem" (Replacement)


With that, Castlevania II: Simon's Quest is now not only a dedicated game, but a conquered game, with all of my sheets for it on the site! The unmatched dedication of Static, Libera, and Latios made this happen, and for that, I thank you guys. Happy vampire hunting!

298th

[GB] Kirby's Block Ball - "King Dedede"


What's that? You want more Kirby's Block Ball? Well then, stick around...

299th

[ARCADE] Haunted Castle - "Basement Melodies"


300th

[NES] DuckTales - "Transylvania (Beta)"


Aaaand there you have it, folks! My official 300th sheet made since my start on NinSheetMusic! I know I say it all the time, but I couldn't have possibly gotten to this point without all of your support. Thank you all!

Now for some ambitious submission sheets:

301st

[Wii] Kirby's Epic Yarn - "Future City"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10982.0)

302nd

[NDS] Mario Kart DS - "Battle Mode"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=10981.0)



As you all might've have already read on the title, I did some re-counting, and discovered that my PA has recently reached 100 games covered! (103 right now, to be exact). As I expand my favorite franchises (Kirby, Super Mario, Mega Man & Castlevania) I'll make sure to venture out and arrange from plenty of other games, too! This is LeviR.star, signing off, saying to remember to...

... eeeeennnnjoy!
Title: LeviR.star's Arrangements - [GB] Kirby's Block Ball ~ ENTIRE OST (27 Sheets!)
Post by: LeviR.star on November 11, 2019, 07:40:08 PM
Hi,

Do any of you remember a meek little submission (https://www.ninsheetmusic.org/forum/index.php?topic=8725.msg351080#msg351080) from about 3 years ago? That first sheet of mine was the beginning of a goal to arrange the entirety of a game I had played on the 3DS Virtual Console. I set to work in this PA of mine, and added sheets without even making new posts to go along with them. Eventually, though, I stopped altogether; only half of my sheets were in a proper-looking template, and none of them sheets were accurate, even in the rare chance that they could be played. You could say I put this game on the back burner for a while.

... until finally, about 3 months ago, I came back to it, finished the OST, re-arranged the sheets I had, and brought you all the soundtrack that absolutely no one asked for:

The Kirby's Block Ball Arrangement Project!

That's right, every song is here: stage themes, fanfares, and even an unused theme you're even less likely to have heard! It all adds up to a whoppin' 27 sheets, surpassing my Balloon Kid arrangement count by 1 (thanks, "Unused Song"!) And this time, they're all accurate, playable, and done up nice with improved articulation and dynamic variety! It's the treatment only my favorite soundtracks would ever get, so I'm proud to call Kirby's Block Ball my own. On with the sheets!

Note: The missing sheet in this list here is "King Dedede", which was added to the PA in the last update.



[GB] Kirby's Block Ball

20 Re-Writes ((almost) All Done from Scratch!)
Title Screen [ZIP] (https://www.dropbox.com/s/beaja2w9dprb3h3/Kirby%27s%20Block%20Ball%20-%20Title%20Screen.zip?dl=1)


File Select [ZIP] (https://www.dropbox.com/s/3iapwqhgkt0i5of/Kirby%27s%20Block%20Ball%20-%20File%20Select.zip?dl=1)


Blockworld Map [ON-SITE] (http://www.ninsheetmusic.org/browse/arranger/5007)


Demo (formerly "Tutorial") [ZIP] (https://www.dropbox.com/s/kltayh5f98e1cxo/Kirby%27s%20Block%20Ball%20-%20Demo.zip?dl=1)

Link to MP3 Source (http://23.237.126.42/ost/kirby-s-block-ball/khedcnwjor/04.%20Demo.mp3)

Cappy's Stage (Stage 1) [ZIP] (https://www.dropbox.com/s/hhu578i8qz6pzlu/Kirby%27s%20Block%20Ball%20-%20Cappy%27s%20Stage%20%28Stage%201%29.zip?dl=1)


Squishy's Stage (Stage 2) [ZIP] (https://www.dropbox.com/s/jja44fanp8vxvuq/Kirby%27s%20Block%20Ball%20-%20Squishy%27s%20Stage%20%28Stage%202%29.zip?dl=1)


Kabu's Stage (Stage 3) [ZIP] (https://www.dropbox.com/s/n35gqneclccu4db/Kirby%27s%20Block%20Ball%20-%20Kabu%27s%20Stage%20%28Stage%203%29.zip?dl=1)


Poppy Bros. Sr.'s Stage (Stage 4) [ZIP] (https://www.dropbox.com/s/oscv02nodjxe9tm/Kirby%27s%20Block%20Ball%20-%20Poppy%20Bros.%20Sr.%27s%20Stage%20%28Stage%204%29.zip?dl=1)


Mr. Shine & Mr. Bright's Stage (Stage 5) [ON-SITE] (http://www.ninsheetmusic.org/browse/arranger/5007)


Mr. Frosty's Stage (Stage 6) [ZIP] (https://www.dropbox.com/s/w3hsvutphvee77r/Kirby%27s%20Block%20Ball%20-%20Mr.%20Frosty%27s%20Stage%20%28Stage%206%29.zip?dl=1)


Kracko's Stage (Stage 7) [ZIP] (https://www.dropbox.com/s/jbd0805h18viezz/Kirby%27s%20Block%20Ball%20-%20Kracko%27s%20Stage%20%28Stage%207%29.zip?dl=1)


Whispy Woods's Stage (Stage 8 ) [ZIP] (https://www.dropbox.com/s/5a2588apm9gh9ni/Kirby%27s%20Block%20Ball%20-%20Whispy%20Woods%27s%20Stage%20%28Stage%208%29.zip?dl=1)


Kabula's Stage (Stage 9) [ZIP] (https://www.dropbox.com/s/geilvpyq9z6jznl/Kirby%27s%20Block%20Ball%20-%20Kabula%27s%20Stage%20%28Stage%209%29.zip?dl=1)


Brobo's Stage (Stage 10) (formerly "Buu-Robo's Stage") [ZIP] (https://www.dropbox.com/s/wb361q0dq32ctqc/Kirby%27s%20Block%20Ball%20-%20Brobo%27s%20Stage%20%28Stage%2010%29.zip?dl=1)


Bonus Game [ZIP] (https://www.dropbox.com/s/yhvxoq4ub6281sj/Kirby%27s%20Block%20Ball%20-%20Bonus%20Game.zip?dl=1)


Boss [ZIP] (https://www.dropbox.com/s/bgrxyh8q9nmwfz3/Kirby%27s%20Block%20Ball%20-%20Boss.zip?dl=1)


Border Line Cleared [ZIP] (https://www.dropbox.com/s/z3mndr08uki0j6i/Kirby%27s%20Block%20Ball%20-%20Border%20Line%20Cleared.zip?dl=1)


High Score [ZIP] (https://www.dropbox.com/s/mt7mg49ifcz9exl/Kirby%27s%20Block%20Ball%20-%20High%20Score.zip?dl=1)


No High Score [ZIP] (https://www.dropbox.com/s/82q9640lwthqwh4/Kirby%27s%20Block%20Ball%20-%20No%20High%20Score.zip?dl=1)


Game Over [ZIP] (https://www.dropbox.com/s/pm6p85j4sdcq08p/Kirby%27s%20Block%20Ball%20-%20Game%20Over.zip?dl=1)

[close]



By the way, "Blockworld Map" and "Mr. Shine & Mr. Bright's Stage (Stage 5)" have been updated on the site as well to go along with this project!



6 New Sheets (Never-Before-Seen!)
303rd

Bonus Chance [ZIP] (https://www.dropbox.com/s/ll4se1q2bhicxhj/Kirby%27s%20Block%20Ball%20-%20Bonus%20Chance.zip?dl=1)


Bonus Chance (Hurry Up!)


304th

The End? [ZIP] (https://www.dropbox.com/s/mgwmoqqgnb0no5i/Kirby%27s%20Block%20Ball%20-%20The%20End..zip?dl=1)


305th

King Dedede's Stage (Stage 11) [ZIP] (https://www.dropbox.com/s/n0osihe6t5704fq/Kirby%27s%20Block%20Ball%20-%20King%20Dedede%27s%20Stage%20%28Stage%2011%29.zip?dl=1)


306th

Credits [ZIP] (https://www.dropbox.com/s/09qdo4h5vglf8kx/Kirby%27s%20Block%20Ball%20-%20Credits.zip?dl=1)


307th

High Score Award [ZIP] (https://www.dropbox.com/s/6yyb42adr5tfr01/Kirby%27s%20Block%20Ball%20-%20High%20Score%20Award.zip?dl=1)


308th

Unused Song [ZIP] (https://www.dropbox.com/s/u6grhqvk9wfqpx1/Kirby%27s%20Block%20Ball%20-%20Unused%20Song.zip?dl=1)

[close]



I'd like to thank Latios for general guidance during this project, Libera and Static for checking my sheets for accidental spelling, and all the updaters on the team for cheering me on the whole way, after 3 years of working towards this goal! It means a lot to finally finish this, but it means even more to me to know they made it happen! You guys are the best!

As far as my plans go for more Kirby stuff, I will continue to work towards my intent to arrange at least one sheet for every Kirby game there is. It'll take a while, and I also plan to work on more difficult sheets from Kirby Super Star, and later entries in the series, like Kirby's Return to Dream Land and Kirby Star Allies. I know which game OST I'll be finishing next, but I won't be planning on doing that again for a while; I need a break...

Thanks for being here for this PA update! To close, I'll just quote from my Mega Man: Dr. Wily's Revenge project:

Quote from: LeviR.star on June 06, 2019, 08:26:38 PMUntil next time, I hope you all have fun learning about yet another game you never knew existed.™

P.S: By a stroke of luck, I came across the oldest draft of my first submission. Check it out! (https://www.dropbox.com/s/igin2yz6nqz831x/Oldest%20Blockworld%20Map.musx?dl=1)
Title: LeviR.star's Arrangements - New Kirby! (RtDL, Triple Deluxe + Mass Attack)
Post by: LeviR.star on November 14, 2019, 06:30:00 PM
We now return to our regularly scheduled sheets...



309th

[Wii] Kirby's Return to Dream Land - "Road to Victory (The Arena)"

[ZIP] (https://www.dropbox.com/s/6u9vcpeyfcz9zsh/Kirby%27s%20Return%20to%20Dream%20Land%20-%20Road%20to%20Victory%20%28The%20Arena%29.zip?dl=1)


310th

[3DS] Kirby: Triple Deluxe - "Moonlight Capital"

[ZIP] (https://www.dropbox.com/s/dgr4h74pdau0gyt/Kirby%20Triple%20Deluxe%20-%20Moonlight%20Capital.zip?dl=1)


311th

[NDS] Kirby Mass Attack - "Tree to Tree"

[ZIP] (https://www.dropbox.com/s/u7fjtjn367j7nfq/Kirby%20Mass%20Attack%20-%20Tree%20to%20Tree.zip?dl=1)




Here's three games I've been meaning to arrange from for a while now! They've all had a special spot in my childhood memories, so now they'll each have a special spot in my PA. Don't know which song I'm about to arrange next, but I'm thinking some Kirby 64: The Crystal Shards. Stay tuned to find out, and enjoy!
Title: LeviR.star's Arrangements - Kirby's Dream Land 3 - "Iceberg" (Collab w/ Static!)
Post by: LeviR.star on November 15, 2019, 01:20:54 PM
Here's something I haven't done in a while: a collab!



312th

[SNES] Kirby's Dream Land 3 - "Iceberg"

[ZIP] (https://www.dropbox.com/s/fwyhpjc1o1na67v/Kirby%27s%20Dream%20Land%203%20-%20Iceberg.zip?dl=1)




The story behind this sheet is simple: while I had grown up listening to this tune on my Kirby's Dream Collection Special Edition CD, and so wanted to put it to paper, there were some decisions I wasn't comfortable making on my own. So, lo and behold, it turned out that Static, member of the updating team, was also familiar with the song, and was willing to do a collab on it. And as chaotic as this piece is, we made it happen! I'm so glad it turned out so great, and trust me when I say this: this would have been a load of garbage had it not been for his help.

This sheet was started before I announced my plans to contribute more to Kirby 64, so a sheet (or two) from that game will be on its way here soon enough. "Iceberg" won't be going through the subs this round, but it will eventually (we think), so enjoy!
Title: Re: LeviR.star's Arrangements - Kirby's Dream Land 3 - "Iceberg" (Collab w/ Static!)
Post by: Latios212 on November 15, 2019, 03:13:12 PM
Oh wow, this is a neat one I didn't expect to see any time soon. Nice work you guys!
Title: LeviR.star's Arrangements - Kirby 64 ~ 3 Sheets ("Battle Among Friends" Bosses)
Post by: LeviR.star on November 16, 2019, 01:09:35 PM
Surprise! I've brought not one, not two, but three sheets from Kirby 64: The Crystal Shards!



[N64] Kirby 64: The Crystal Shards

313th

Battle Among Friends: Waddle Dee [ZIP] (https://www.dropbox.com/s/s6h0vikf8vgjdiw/Kirby%2064%20The%20Crystal%20Shards%20-%20Battle%20Among%20Friends%20Waddle%20Dee.zip?dl=1)


314th

Battle Among Friends: Adeleine [ZIP] (https://www.dropbox.com/s/s96p0wzeb6pzox1/Kirby%2064%20The%20Crystal%20Shards%20-%20Battle%20Among%20Friends%20Adeleine.zip?dl=1)


315th

Battle Among Friends: King Dedede [ZIP] (https://www.dropbox.com/s/7042djfu34mnp89/Kirby%2064%20The%20Crystal%20Shards%20-%20Battle%20Among%20Friends%20King%20Dedede.zip?dl=1)




I'm a little surprised to see that not even Adeleine's battle theme (being used in sub-game Kirby Fighters and remixed in Kirby Fighters Deluxe) had been arranged on here, so I decided, instead of arranging just one, why not all three of the "Battle Among Friends" themes? You might have noticed something curious about these three songs:

Waddle Dee: Plays for 12 measures, and then loops. Bears a striking resemblance to Kirby's Dream Land 3's "Minigame" theme (which I also arranged).

Adeleine: Plays for 12 measures, but instead of looping in the exact same way, it extends for another 12, with some slight RH and LH variations (that said, the melody is identical).

King Dedede: Instead of 12 measures, the frantic 16th note melody plays for 8, but surprises us with another 8 measures of a completely new melody, with the LH being very much the same.

So, in short, each battle theme varies more and more each time as you progress through the game, adding new friends to your party. How cool is that?

I'm feeling like doing another Kirby collab very soon. Or maybe some Kirby's Adventure, we'll see. Enjoy!
Title: LeviR.star's Arrangements - 2 Sheets (Kirby's Dream Land 2, Sonic CD)
Post by: LeviR.star on November 18, 2019, 09:05:38 AM
Well, I couldn't go pure Kirby sheeting forever, y'know...



316th

[GB] Kirby's Dream Land 2 - "Kine's Theme"

[ZIP] (https://www.dropbox.com/s/r3hsh9wdvga7li5/Kirby%27s%20Dream%20Land%202%20-%20Kine%27s%20Theme.zip?dl=1)


I was almost ready to post this one, until Latios pointed out that I needed to spell with flats, not sharps. Rookie mistake, I guess.

317th

[SCD] Sonic the Hedgehog CD - "Stardust Speedway Bad Future (JP)"

[ZIP] (https://www.dropbox.com/s/6nh7se9qiju1mbk/Sonic%20the%20Hedgehog%20CD%20-%20Stardust%20Speedway%20Bad%20Future%20%28JP%29.zip?dl=1)


Now here's one I've been meaning to do for a while! After finding some interest in the then-upcoming Sonic Mania, I did a little research on the franchise and ended up downloading Christian Whitehead's mobile ports of Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic CD. It wasn't my favorite platforming experience I had ever had, but one of the songs that had stuck with me was this one, so I gave it a shot; I had some difficulties from the very start, and ending up trashing my draft 2 measures in. Yesterday, I remembered this song, and tried again; the result is something I'm so satisfied with that I'll be submitting it for the next round.



That's all for today! Expect another collab to be the next thing I post here, so for right now, enjoy the themes of Kine the Fish and Metal Sonic!
Title: Re: LeviR.star's Arrangements - 2 Sheets (Kirby's Dream Land 2, Sonic CD)
Post by: Yug_Guy on November 18, 2019, 06:40:53 PM
Quote from: LeviR.star on November 18, 2019, 09:05:38 AM[SCD] Sonic the Hedgehog CD - "Stardust Speedway Bad Future (JP)"
Believe it or not, there's a 20th anniversary CD (https://vgmdb.net/album/29131) which lists the composers for the original JPN/EU soundtrack to this game. Naofumi Hataya was the composer for this particular track, it looks like.
Title: LeviR.star's Arrangements - Kirby 64 "Pop Star" Replacement Collab w/ Latios212!
Post by: LeviR.star on November 22, 2019, 12:12:49 PM
Quote from: Yug_Guy on November 18, 2019, 06:40:53 PMBelieve it or not, there's a 20th anniversary CD (https://vgmdb.net/album/29131) which lists the composers for the original JPN/EU soundtrack to this game. Naofumi Hataya was the composer for this particular track, it looks like.

Thanks for the info, Yug! I made sure to change that when I submitted it, so your help is much appreciated!

Now, behold: another collab!



318th

[N64] Kirby 64: The Crystal Shards - "Pop Star" (Replacement)

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11027.0)



The distribution of work between Latios and I on this one was simple: I did the right hand part, and he did the left hand part. It took me a long time to write out the melody, but I think it's safe to say that my work and his work on this much-needed replacement paid off. There's still more Kirby 64 sheets to be done, replacements and new sheets, but we'll get to them in time. Enjoy this collab, and make sure to bring any comments to the topic linked above!
Title: LeviR.star's Arrangements - [NES] Wily & Right no RockBoard - "Megalopolis"
Post by: LeviR.star on November 28, 2019, 06:36:40 PM
Hey, did you forget that this game exists?



319th

[NES] Wily & Right no RockBoard: That's Paradise - "Megalopolis"

[ZIP] (http://bit.ly/34yGfFK)




Happy thanksgiving, everyone! To celebrate having updated my OP layout (as well as spending several hours replacing all of the Dropbox links with Bitly links!) I decided to arrange a random, simple sheet while I wait to unveil my next two submission sheets. Yuki Iwai has made several great contributions to the Mega Man franchise, and this is no exception. Rockboard has all sorts of cool songs that I hope to bring here some day, so 'til then, enjoy "Megalopolis"!
Title: LeviR.star's Arrangements - [GB] Mega Man V - "Jupiter Stage"
Post by: LeviR.star on November 29, 2019, 03:09:57 PM
I'm so glad this game is almost completely untouched right now!



320th

[GB] Mega Man V - "Jupiter Stage"

[ZIP] (http://bit.ly/2Dv3xAx)




This song worked pretty well transcribed to piano; there was very little I had to cut or change, so I'm satisfied with it. How many more updates until I do another Mega Man V sheet? I'm not sure; it could be the next, it could be not for another 5. But this game will get the full-OST treatment I've already given to Game Boy games Mega Man III and Dr. Wily's Revenge. That's not in the near future, but the time will come someday. Enjoy!
Title: LeviR.star's Arrangements - [GB] Mega Man V - "Dr. Wily Stage"
Post by: LeviR.star on November 30, 2019, 12:11:42 PM
And now, here's the last "Dr. Wily Stage" theme from the Game Boy games!



321st

[GB] Mega Man V - "Dr. Wily Stage"

[ZIP] (http://bit.ly/33ApOHR)




Nearly all aspects of the original song were able to be kept intact for this sheet, so I'm very pleased to bring it to all of you. Aside from this game's "Rush Space Stage", and a re-write I need to do for Mega Man II, this marks the final "Dr. Wily Stage" sheet I needed to do from the Game Boy games! This one isn't my favorite, but I still enjoy listening to it, as with all other Game Boy Mega Man tunes. Enjoy! I'm taking a break from arranging for a few days to focus on my final project for Composition class ~
Title: LeviR.star's Arrangements - [NES] Mega Man - "Boss"
Post by: LeviR.star on December 06, 2019, 08:13:08 PM
We're getting closer to finishing the original Mega Man OST!



322nd

[NES] Mega Man - "Boss"

[ZIP] (http://bit.ly/2rondn9)




My original attempt at this song actually predates my first official sheet by almost 2 years; about the same time I was introduced to this game, I made it my goal to arrange the boss theme, which was (and still isn't) on the site. The transcription process was brutal; it took me much longer than it did today, and it was nowhere near as accurate as my final version, mostly due to the reverb effect of the second pulse channel, and the fact that I didn't know how to slow down the Youtube video. If you'd like to see the unfinished draft (though I'm not sure why you would), you can download it here (https://www.dropbox.com/s/m0iqhngiroxz2mu/Unfinished%20Robot%20Master%20Battle.mus?dl=1). Today, five-ish years later, I downloaded Audio Overload, and for the first time, successfully split a chiptune song by myself. To celebrate, I finally tackled this song once and for all. I hope you all enjoy this sheet as much as I enjoyed finishing it!
Title: LeviR.star's Arrangements - 3 Sheets (Zelda II, Kirby's Pinball Land, Mega Man)
Post by: LeviR.star on December 09, 2019, 11:03:02 AM
And now, 3 shorter (but essential) sheets!



323rd

[NES] Zelda II: The Adventure of Link - "Battle (FDS)"

[ZIP] (http://bit.ly/2RvBQQq)


It doesn't look like anyone's touched this game on the site for a long time; I can understand not knowing about this particular piece, but any complete soundtrack arrangement (https://www.ninsheetmusic.org/forum/index.php?topic=4561.msg415805#msg415805) would be incomplete without it. When the Master Sword update for Super Mario Maker 2 was recently announced, I noticed that the miniboss music for Link was the battle theme from the Famicom Disk System version of this game, not the international NES version. So I knew that I just had to do this one; I doubt it'll ever take up one of my submission slots, but it felt nice to get done.

324th

[GB] Kirby's Pinball Land - "Table Select"

[ZIP] (http://bit.ly/2Psqn1t)


If you think this sheet sounds familiar, it's because it's Mr. Ikegami's reworking of the "Sparkling Star" theme from Kirby's Dream Land, which you can view here (https://www.ninsheetmusic.org/download/pdf/3453). The right hand is a combination of two channels layered over each other, which wasn't very easy to transcribe until I installed Audio Overload. The left hand, in case you couldn't tell, was a cinch. Now we're even closer to finishing the Kirby's Pinball Land soundtrack!

325th

[NES] Mega Man - "Stage Clear"

[ZIP] (http://bit.ly/2Pvffke)


Recognize this? It's actually one of my oldest sheets ever (https://www.ninsheetmusic.org/forum/index.php?topic=8723.msg351021#msg351021), and it started out as a pretty bad one. It was deleted for reasons I never knew. Maybe it was because I didn't have Finale 2014, and couldn't make certain changes myself; maybe it was because no one really cared, except for Bespinben, who went out of his way to completely redo my sheet with his own style, with fingerings and everything. Recently, I revisited this old sheet, made some changes, but kept some aspects of Ben's version intact. I'm glad that after over 4 years, this sheet could finally make it to my PA.



That's just about all I have to say for this update. Enjoy!
Title: LeviR.star's Arrangements - 1st Day of Sheet-Mas ~ Full Popeye Arcade OST!
Post by: LeviR.star on December 14, 2019, 09:55:57 AM
On the first day of Sheet-Mas, my true love gave to me...



1st/326th

[ARCADE] Popeye - "Music from Popeye"

[ZIP] (http://bit.ly/36EHQdJ)


For the various sound effects, you are free to listen for them here (https://youtu.be/hErObuqvlHs). It's the best I've got.



You know this spinach-chomping sailor well! But did you know that this was the game that Donkey Kong was supposed to be? You can read about it on the Wikipedia page (https://en.wikipedia.org/wiki/Popeye_(video_game)). It took me a while to get the page layout right, and even longer to identify the 1-Up sound effect (I even joined an arcade-themed Discord server to do so! Making some friends there now) but now more of the work of original Nintendo composer Yukio Kaneoka is here for you now! Enjoy!

EDIT: I'm going to see how long I end up lasting through the 12 Days of Sheet-Mas this year. Wish me luck!
Title: LeviR.star's Arrangements - 2nd Day of Sheet-Mas ~ Satellaview's St.GIGA Logo
Post by: LeviR.star on December 15, 2019, 02:32:00 PM
On the second day of Sheet-Mas, my true love gave to me...



2nd/327th

[BS-X] Satellaview BIOS - "St.GIGA Logo"

[ZIP] (http://bit.ly/2PYGN1V)




Disclaimer: none of my other "12 Days of Sheet-Mas" sheets will be nearly this short. I'm just doing this one because it was going to be done someday, and because I need some extra time to study for finals. At this point, over half of the arrangements for this are done; I'm just struggling to get some help on them at the moment.

St.GIGA was the satellite radio company that partnered with Nintendo for the Satellaview broadcasts, and was given its own logo for loading screens before the games. It's a nice little jingle, and I'm bound to learn it by heart, so I hope you enjoy my arrangement of it. I wouldn't dare ignore the Satellaview BIOS for this Christmas; it's not going to be completed any time soon, but it will happen some day, and that's a promise.
Title: LeviR.star's Arrangements - 3rd Day of Sheet-Mas ~ SMB1's Final Bowser (SNES)
Post by: LeviR.star on December 16, 2019, 08:09:28 PM
On the 3rd day of Sheet-Mas, my true love gave to me...



3rd/328th

[SNES] Super Mario All-Stars - "Final Bowser (Super Mario Bros. & Super Mario Bros.: The Lost Levels)"

[ZIP] (http://bit.ly/2LYJYFw)




Yes, the above sheet title is officially my longest-ever!

This Christmas, I'll be releasing a few old work-in-progress sheets that I put on the back burner for several months; this one in particular had to wait the longest. With seven different voices playing at once for the intro, I had a very difficult time transcribing just two measures; when they split off into different patterns for the next four, I had an even harder time. But with Audio Overload at my disposal, I was able to write the seven measures into their own staves, and then combine them all into one, making a few sacrifices here and there. Much to my suprise, it turned out great, which is awesome, because I haven't had a new Super Mario All-Stars sheet since my pre-40th arrangment days. I hope you enjoy the unofficial Super Mario Bros. final boss theme, and my official 30th Super Mario sheet!
Title: LeviR.star's Arrangements - 4th Day of Sheet-Mas ~ Mega Man II's Needle Man
Post by: LeviR.star on December 17, 2019, 09:42:10 AM
On the 4th day of Sheet-Mas, my true love gave to me...



4th/329th

[GB] Mega Man II - "Needle Man Stage"

[ZIP] (http://bit.ly/38LTUvS)




The wonderful Gavst3r directed me to the Visual Boy Advance emulator several months ago, giving me very, very limited access to Game Boy songs that could be split with no sound interference (but hey, it was groundbreaking at the time). Luckily for me, any stage in Mega Man II could be easily entered without the hassle of save states, thanks to the password system, and music didn't stop when the game was paused, so I was able to finally hear the separate parts for this song and trascribe them.

Once I had the channels written down, I fused together the non-melody lines so that only one note had to be played at a time (with good reason; layered over each other, they're a disaster in the original), and that cleaned up the song pretty nicely. What was once an impossible dream for my PA is here for you all now, so enjoy!
Title: LeviR.star's Arrangements - 5th Day of Sheet-Mas ~ Castlevania Legends's Menu
Post by: LeviR.star on December 18, 2019, 07:51:45 PM
On the 5th day of Sheet-Mas, my true love gave to me...



5th/330th

[GB] Castlevania Legends - "Game Select"

[ZIP] (http://bit.ly/2YSKJVC)




My first Castlevania sheet was arranged for Christmas under this game, so I thought I might as well continue on the tradition and do another that my scheduled allowed time for. This is a take on "Scarborough Fair", an old English ballad with no known composer, and while the Game Boy instruments for this particular arrangement are a bit grating (as with many other songs in this OST, actually), I think it sounds very nice on piano, so I did it. Credit to Latios for showing me how to offset layers where the notes crossed past each other. I currently have no plans to cover the entire soundtrack of this game, but I am not finished with it, so enjoy this one and stay tuned for more, hopefully the boss theme and a couple stage themes!
Title: LeviR.star's Arrangements - 6th Day of Sheet-Mas ~ K.K. Ska (Aircheck)
Post by: LeviR.star on December 19, 2019, 09:04:29 AM
On the 6th day of Sheet-Mas, my true love gave to me...



6th/331st

[GCN] Animal Crossing - "K.K. Ska (Aircheck)"

[ZIP] (http://bit.ly/2EIrdCl)


Just kidding, here's the real original (https://www.youtube.com/watch?v=MBMDetUFNRc).



"Is the discovery of this meme the sole reason you made this sheet?"

Why, yes; impulse arranging is the reason we have beauties like this one (https://www.ninsheetmusic.org/download/pdf/2929). Do you have a problem with that?

... didn't think so.

I don't have any interest in arranging any more Animal Crossing at the moment (yes, despite the fact I made a separate section for it), but I could easily be talked into contributing towards New Horizons's daytime themes next year. Enjoy this meme, but more importantly, enjoy this old WIP that finally saw the light of day!
Title: LeviR.star's Arrangements - 7th Day of Sheet-Mas ~ Kirby's Dream Land 2's Boss
Post by: LeviR.star on December 20, 2019, 06:56:49 PM
On the 7th day of Sheet-Mas, my true love gave to me...



7th/332nd

[GB] Kirby's Dream Land 2 - "Boss"

[ZIP] (http://bit.ly/2SdiIHh)




This is another sheet that pre-dates my current run on NSM; back before I was very serious about it, I tried this song, but didn't get very far into it. That original draft is long-gone, but recently I took another stab at it, and for a Kirby's Dream Land 2 song, it turned all right as a sheet! I can't guarantee you'll have a very easy time playing it, but for anyone out there crazy enough to want to play it, this should be a dream come true. Enjoy!
Title: LeviR.star's Arrangements - 8th Day of Sheet-Mas ~ Mario Advance 4's Bonus Room
Post by: LeviR.star on December 21, 2019, 06:20:01 PM
On the 8th day of Sheet-Mas, my true love gave to me...



8th/333rd

[GBA] Super Mario Advance 4: Super Mario Bros. 3 - "Bonus Room"

[ZIP] (http://bit.ly/38FptY5)




The Super Mario Advance titles have a very limited number of original tracks, and this here is one of my favorites. Back before I submitted my sheet of the "World-e" map theme from this game, I debated arranging this song over the other, but then decided it would be better to start small. Now that I'm doing the 12 Days of Sheet-Mas with limited preparation, this song is a perfect choice for me to do. I hope you all enjoy this underappreciated bonus room theme from this very underappreciated game!
Title: LeviR.star's Arrangements - 9th Day of Sheet-Mas ~ Castlevania III's Riddle
Post by: LeviR.star on December 22, 2019, 02:42:57 PM
On the 9th day of Sheet-Mas, my true love gave to me...



9th/334th

[NES] Castlevania III: Dracula's Curse - "Riddle"

[ZIP] (http://bit.ly/2EWi09D)




Ooh, boy, I love me some Castlevania III! Some of it will be ridiculously hard to arrange, but I'm ready to someday arrange a ton of tunes from it, and not just the easy ones. "Riddle" here is one of my favorite pieces, and I'm sure it will be one of yours, too! Enjoy ~

... yea, not much to say about this one today, I know.
Title: LeviR.star's Arrangements - 10th Day of Sheet-Mas ~ Kirby's Pinball Land's Title
Post by: LeviR.star on December 23, 2019, 10:51:10 AM
On the 10th day of Sheet-Mas, my true love gave to me...



10th/335th

[GB] Kirby's Pinball Land - "Title Screen"

[ZIP] (http://bit.ly/2EK8qGA)




This is a fun little piece that's not too hard to play. It didn't exactly turn out as I hoped, but it's satisfying to have finished nonetheless. I have fond memories of playing my original Game Boy back in middle school, and out of all the games I owned for it, I played this one the most, and almost anywhere: at my brother's soccer practice, in the parking lot of Taco John's, you name it. But there's more to this song on the Internet than most would suspect. If you dare find out what I mean, go into the comment section of the above video. Just please don't go onto 4chan, or you will have ventured too far. You have been warned.

Enjoy my 75th Kirby sheet!
Title: LeviR.star's Arrangements - 11th Day of Sheet-Mas ~ ActRaiser's Sky Palace
Post by: LeviR.star on December 24, 2019, 09:44:38 AM
On the 11th day of Sheet-Mas, my true love gave to me...



11th/336th

[SNES] ActRaiser - "Sky Palace"

[ZIP] (http://bit.ly/2EJIESX)




Behold: more ActRaiser! I fell in love with this game's OST since the minute I started listening to it, and decided that for this Sheet-Mas, there would be no better song from it to sheet-ify than this one. With a whopping six-part harmony in some places, this staggering piece sounds incredible with a church organ soundfont in the Score Manager (just listen! (https://www.dropbox.com/s/upiez5aoxrgh7hz/%5BMIDI%5D%20ActRaiser%20-%20Sky%20Palace.mp3?dl=0)). I hope you've got big enough hands for this; if not, I think you'll enjoy it just as well. More ActRaiser will eventually be on its way!

Merry Christmas Eve!
Title: LeviR.star's Arrangements - 12th Day of Sheet-Mas ~ Mega Man 2's Ending
Post by: LeviR.star on December 25, 2019, 02:56:12 AM
On the 12th day of Sheet-Mas, my true love gave to me...



12th/337th

[NES] Mega Man 2 - "Ending"

[ZIP] (http://bit.ly/35QsD9v)




I've got a family to spend time with in several hours, so I'll keep this very short: I think that Mega Man 2's ending theme was the perfect way to finish off my "12 Days of Sheet-Mas" this year, not just because arranging it took very little time, but because it's helped me reflect on this past year, and everything NSM's managed to accomplish. New arrangers, and new games to arrange from, but this is still the same wonderful community it has always been! So I'm going to close off my final Sheet-Mas post for the year with this:

Merry Christmas, and enjoy!
Title: LeviR.star's Arrangements - [SNES] Mega Man X2 - "Bubble Crab Stage"
Post by: LeviR.star on December 29, 2019, 02:52:43 PM
We're back in business, baby!



338th

[SNES] Mega Man X2 - "Bubble Crab Stage"

[ZIP] (http://bit.ly/2ZklZpy)




To celebrate having completed all 12 of my Christmas sheets on time, I thought I'd get back into the groove with an old work-in-progress: an unexpected Mega Man X2 sheet! I know I implied a while back that I likely wouldn't ever do a X series sheet again (after that disastrous Gravity Beetle affair), but back before I started this, I finally beat the first X game on the GameCube version of Mega Man X Collection, and proceeded to the second game. None of the Maverick stage themes were particularly catchy, except for this one, which I decided to give a shot. When I had trouble combining the bass and the mid-voice, I put it aside to work on other projects; coming back to it, I updated the formatting and finished the sheet, so that you all can see that I haven't completely given up on the X games. Enjoy!
Title: LeviR.star's Arrangements - Latest Submission + NSMB Bowser Jr. Battle
Post by: LeviR.star on January 01, 2020, 07:31:34 PM
Today, we learn the difference between Baby Bowser and Bowser Jr.!



339th

[SNES] Super Mario World 2: Yoshi's Island - "Baby Bowser"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11078.0)

This is, without a doubt, one of the trickiest songs I've ever taken on. The introduction of this sheet took almost 3 hours, and the rest of it took 4 more days of 2 hour sessions. The rest of it was just some periodic formatting adjustments and note fixes over the course of several weeks, and now it's finally available for you all to see. Good luck playing this arrangement, you'll need it!

340th

[NDS] New Super Mario Bros. - "Bowser Jr. Battle"

[ZIP] (http://bit.ly/2QgWT8e)


This old WIP, on the other hand, took much less time overall. I started it and got about a quarter of the way through, and then forgot about it. Coming back to it, I remembered that it wasn't so hard of a song, and finished it up lickety-split, with some nice playback meddling thrown in there just for kicks. Hope you like it, because it took me forever to find the YouTube source!



The differences between them are pretty simple, really. Baby Bowser is a younger version of Bowser who debuted in Super Mario World 2: Yoshi's Island as the main antagonist. Bowser Jr. is Bowser's nearly-identical son who made his first appearance in Super Mario Sunshine as the secondary antagonist. Bowser Jr. has a drawing on his bandana, while Baby Bowser, when he wears one, does not.

And they both have awesome themes. Enjoy!
Title: LeviR.star's Arrangements - [NES] Mega Man 5 - "Dr. Wily Stage" (Replacement)
Post by: LeviR.star on January 05, 2020, 01:06:26 PM
You want to know what my New Year's Resolution is?

To finish all of my WIPs!



341st

[NES] Mega Man 5 - "Dr. Wily Stage" (Replacement)

[ZIP] (http://bit.ly/2SXCjLJ)




This sheet here has been rotting in my "Unfinished" folder for a very long time, after I decided at a point that I was not ready to take it on. Returning to it, I spent several hours trading parts between hands until I got something I was satisifed with, and here it is. Mega Man 5's OST is one of the more unfit soundtracks for arranging, so I'm not sure which one I'll be taking on -- probably "Dark Man Stage", we'll see. Enjoy!
Title: LeviR.star's Arrangements - [MUL] Bad Piggies - "Main Theme"
Post by: LeviR.star on January 20, 2020, 04:51:09 PM
Behold: my first sheet finished using Finale v26!



342nd

[MUL] Bad Piggies - "Main Theme"

[ZIP] (http://bit.ly/38nGjtB)




I should have done this sheet a long time ago, because this game and I go way back. Back in middle school, when my parents got me a tablet, the Kindle Fire, I used it to download all sorts of games off of the app store. Excluding Minecraft, I spent more time playing this game than I did any other, because believe me, it's incredibly addicting under the right circumstances. But no matter how many times I heard this song, I never got tired of hearing it, so when I had the idea to put it to Finale, I knew I had to do it (eventually, that is). I'm glad to finally have this WIP done.

This is one of those VGM songs that loops long and weird with uneven variations, so I decided that it had no reason to be any longer than 4 pages. Overall, I'm very happy with the end result, and I hope you enjoy it! More WIP's are on the way.
Title: LeviR.star's Arrangements - 8 Sheets at Once ~ Recent Submissions/Food Update
Post by: LeviR.star on February 12, 2020, 01:30:44 PM
And now, after nearly a month of no updates, here's 8 sheets at once!



343rd

[NDS] Kirby: Canvas Curse - "Drawcia Sorceress"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11133.0)

Without a doubt, the longest time any sheet's spent in my Work-In-Progress folder; heck, I created the folder for this one nearly 3 years ago!

344th

[GEN] Castlevania: Bloodlines - "Reincarnated Soul"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11132.0)

A real kick-butt tune that I finally found a good way to arrange, which took a lot of tweaks and some careful listening. Welcome to Castlevania, Michiru Yamane!



345th

[WiiU] New Super Mario Bros. U - "Acorn Plains"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


Another old WIP: this one, which I thought I had finished first, had a slightly different second half, where I assumed it looped. After putting it off to the side in favor of other projects, I've come back to it as part of my New Year's resolution.

0 - 40th? (Re-Write)

[NES] Kirby's Adventure - "Yogurt Yard Map"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


We've certainly come a long way (https://www.dropbox.com/s/thp958zfdfnlz7f/Kirby%27s%20Adventure%20-%20Yogurt%20Yard%20Map.pdf?dl=1) with this one, haven't we? Nothing that a new perspective can't fix.

346th

[N64] Kirby 64: The Crystal Shards - "Goal Game"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


Technically a re-write of a long-gone sheet from my middle school days. Be glad you saw this version first...

347th

[SNES] Kirby Super Star - "Dreaming of Food"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


Ah, NoPUNintendo -- thank you for introducing me to Kirby (https://www.youtube.com/watch?v=Lyr8f3Vy5s8) at a young age.

348th

[GBA] Kirby & The Amazing Mirror - "Radish Ruins"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


Imagine my shock when I found out this track wasn't from Kirby: Squeak Squad way back when. Eh, that version's in a more bearable key, anyway.

349th

[SNES] Kirby Super Star - "Crash! Gourmet Race"

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11117.msg416677#msg416677)


Got to talking to a friendly senior Jazz Studies major the other day after he heard me playing this tune. No Jazz Band Practice = More Sheets. But... Jazz Band Practice = Less Sheets. The hardest choices require the strongest wills...



I'm relieved to finally get to unloading these sheets here, because overall, they involved a lot of work. Ones like "Yogurt Yard Map" and "Goal Game", not so much, but the effort that the rest of them took was worth it to contribute towards the Food/Cooking update.

As you've probably noticed, I've been inching away from my comfort zone lately, and arranging more challenging sheets, like "Crash! Gourmet Race" and my latest submissions. Aside from finishing up my WIP's, this new direction is my New Year's resolution, and while I'm not abandoning four three-channel chiptune tracks, it's likely that you'll see them only as often as, if not less than often as, songs from the SNES and onward. This year will be all about trying new things for me, and you're about to see that with my upcoming 350th sheet. Enjoy this new batch!
Title: LeviR.star's Arrangements - PokéMaestro NSMB Collab + Mario Kart Wii Title!
Post by: LeviR.star on April 01, 2020, 09:49:59 PM
Hey there, all! Yes, I'm alive, but March put me in a coma...



350th

[NDS] New Super Mario Bros. - "Overworld"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11129.0)

There's not much I have to say about this one; PokéMaestro needed help on his first sheet, so I went ahead and re-wrote it for him. If you have any comments to help with future arrangements, make sure to post in the above topic! We're all here to help each other out.



And now, prepare to be bedazzled!

351st

[Wii] Mario Kart Wii - "Title Theme"

[ZIP] (https://www.dropbox.com/s/4ootqgtkqp0fm8c/Mario%20Kart%20Wii%20-%20Title%20Theme.zip?dl=1)



Hoo, was this one a doozy! It's been camping out in my WIP folder for nearly a year, but under quarantine with extra time on my hands, I finally worked up the courage to finish it! It's far from perfect, so make sure to point anything out that could be improved upon, so that I can be extra prepared for submitting it for the next round. Please...

That's all I have for today! I'm tired tonight, so I think I'll be updating my OP tomorrow instead. Enjoy, and happy April!, fools!
Title: Re: LeviR.star's Arrangements - PokéMaestro NSMB Collab + Mario Kart Wii Title!
Post by: Latios212 on April 04, 2020, 09:02:22 PM
Quote from: LeviR.star on April 01, 2020, 09:49:59 PM351st

[Wii] Mario Kart Wii - "Title Theme"

[ZIP] (https://www.dropbox.com/s/4ootqgtkqp0fm8c/Mario%20Kart%20Wii%20-%20Title%20Theme.zip?dl=1)
A bit late, forgot to respond earlier, but great sheet haha. Classic Mario Kart song!
Title: LeviR.star's Arrangements - We're Long Overdue Here (Recently Accepted Sheets)
Post by: LeviR.star on May 25, 2020, 08:52:20 AM
I'm still here; I'll explain why this is so slow at the bottom of the post.



351st (for real this time)

[GEN] Sonic the Hedgehog Spinball - "Toxic Caves"

[ON-SITE] (http://bit.ly/2DmGurF)


Started this one in the spring of 2018! After I decided I wasn't ready to figure out the last couple of sections, I put this on hold. And I put it on hold for a lot longer than I needed to.

352nd

[N64] Kirby 64: The Crystal Shards - "Quiet Forest"

[ON-SITE] (http://bit.ly/2DmGurF)


This one I just started about three months ago, but I wasn't sure about a lot of things, especially the bells. So I saved it for submissions, and to my surprise, the sheet wasn't as much of a disaster as I thought.



So here's the deal: I am slowly (but surely) emptying the contents of my Unfinished Sheets folder by submitting whichever ones are in the best shape. Most of them have been in suspended animation for months, even years, but here's the good news: I have only four left, which means if all of them can get accepted within the next two updates, I'll go back to regular sheet posting here like none of this ever happened.

Let's do this!
Title: LeviR.star's Arrangements - Still Alive (but barely) ~ One Measly Update
Post by: LeviR.star on August 08, 2020, 02:36:58 PM
Some day... I'll get there... trust me...



353rd

[NES] Mega Man - "Elec Man Stage" (Edit Replacement)

[THREAD] (https://www.ninsheetmusic.org/forum/index.php?topic=11266.msg418465#msg418465)

The original sheet by Dudeman was a pretty good one; that said, as long as we were doing a replacement update, I figured I might as well tweak a few spots that needed attention here and there. Turned out great.



354th

[ARCADE] Galaga - "Music from Galaga"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11349.0)

If you want to know why this one took as long as it did, click the link to the topic above. It was horrible, but I'm almost to the point that I can delete my Unfinished Sheets folder and crank out some brand new arrangements -- as often as I want.



But until I reach that goal of mine, here's my motto:

"No promises."
Title: LeviR.star's Arrangements - Recent Submission ~ WE MADE IT!! All WIPs Finished
Post by: LeviR.star on October 10, 2020, 09:09:07 PM
Oh, how I've waited for this day...



355th

[3DS] Super Mario 3D Land - "Snow Mountain"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11467.0)

All you need to know about the pain and suffering that went into this sheet is right there in the topic. Feel free to help make that sheet the best it can be.



And with that, I've done it! At long last, my Work-In-Progess folder is empty, which, according to my New Year's Resolution, means I'm finally free to start working on new sheets. Believe me, I've worked up a long list of to-do's, and I'll be getting to them very shortly. Cheers, everyone!
Title: Re: LeviR.star's Arrangements - Recent Submission ~ WE MADE IT!! All WIPs Finished
Post by: Zeila on October 10, 2020, 10:02:12 PM
That's an amazing achievement! My list grows every month lol, so gratz on finally finishing. I don't have much to say about the sheet because I don't feel like checking it over in depth right now, but I noticed a few things
Title: Re: LeviR.star's Arrangements - Recent Submission ~ WE MADE IT!! All WIPs Finished
Post by: LeviR.star on October 11, 2020, 12:06:58 PM
Quote from: Zeila on October 10, 2020, 10:02:12 PMThat's an amazing achievement! My list grows every month lol, so gratz on finally finishing. I don't have much to say about the sheet because I don't feel like checking it over in depth right now, but I noticed a few things
  • I think that you could put it on 2 pages instead of 3 where each page has 5 systems
  • m10 beat 3 LH the D# sounds like it should be B instead
  • m18 beat 3 RH the G sounds like a staccato eighth note with nothing on beat 3.25 instead of having an F# there
  • m25 beat 3.5 I think you should add a G an octave below the one you already have
  • m26-27 RH I think it is worth adding the bell part to the RH here

Thanks so much for the feedback, Zeila! I'm gonna move these notes over to the submission topic so I can address them when I have enough time.
Title: LeviR.star's Arrangements - [Wii] Wii Music - "Open Orchestra Select"
Post by: LeviR.star on October 11, 2020, 02:39:00 PM
356th

[Wii] Wii Music - "Open Orchestra Select"

[ZIP] (https://bit.ly/34MjTC7)





To get back on track, I've arranged a simple piano-oriented theme here from Wii Music, a game I used to play with my little brother when we were younger. It was a present my mom bought me for doing well in my piano lessons (which I had just started), so you could say this was one of my first musical influences. My favorite Wii Music game? Pitch Perfect! I just might end up arranging the menu theme from that one in the future. Enjoy!
Title: Re: LeviR.star's Arrangements - [Wii] Wii Music - "Open Orchestra Select"
Post by: Latios212 on October 11, 2020, 03:34:57 PM
I've never heard this before, but this is such a sweet little piece, I love it! Very familiar composers, and it reminds me quite a bit of the Sprixie Princess Theme (https://www.youtube.com/watch?v=P8vlhIdv6jw&list=PLz5gUls4mkX-AM61S5BeBt_UaxPvXF4iZ&index=39) from Super Mario 3D World...

Couple of things I noticed about the sheet:
- Have you seen my posts about centering staccatos over the note instead of the stem where there are multiple layers?
- The very last LH note shouldn't be staccato
Title: LeviR.star's Arrangements - Dragon Quest II's "Holy Shrine" (NES/SNES Versions)
Post by: LeviR.star on October 12, 2020, 02:56:04 PM
Quote from: Latios212 on October 11, 2020, 03:34:57 PMI've never heard this before, but this is such a sweet little piece, I love it! Very familiar composers, and it reminds me quite a bit of the Sprixie Princess Theme (https://www.youtube.com/watch?v=P8vlhIdv6jw&list=PLz5gUls4mkX-AM61S5BeBt_UaxPvXF4iZ&index=39) from Super Mario 3D World...

Couple of things I noticed about the sheet:
- Have you seen my posts about centering staccatos over the note instead of the stem where there are multiple layers?
- The very last LH note shouldn't be staccato

- never heard the Sprixie Princess theme, that intro definitely sounds similar!

- no, I haven't. Honestly, I don't think you've ever corrected me on this before with my past sheets, so it's looks like I'll have to figure out how to write this properly
- oh, you're right! Got that

Thanks, Latios!



I'm trying something a little different today: same song, but two different sheets! I'll explain why in a bit.

357th

[NES] Dragon Quest: Luminaries of the Legendary Line - "Holy Shrine"

[ZIP] (https://bit.ly/3jSGljl)


358th

[SNES] Dragon Quest: Luminaries of the Legendary Line (SNES) - "Holy Shrine"

[ZIP] (https://bit.ly/33Q8r99)





Dragon Quest and its sequel were remade and released on one cartridge for the Super Famicom in 1994 (which eventually meant that the first four games in the series would all be on the console). This Japan-exclusive package was called Dragon Quest I•II, and the soundtrack was reworked to resemble Koichi Sugiyama's "symphonic suite" renditions of the music. (I highly recommend checking those out!)

Had the SNES version of this song just been a simple change in soundfont, I wouldn't have arranged it. But it's actually extended 3x the normal length of the original, so I couldn't have gone without making sheets for both versions. And it's a nice song, too, so I hope you all enjoy it!
Title: Re: LeviR.star's Arrangements - Dragon Quest II's "Holy Shrine" (NES/SNES Versions)
Post by: Static on October 12, 2020, 04:20:55 PM
Hey nice sheets! It's amazing what an extra 8 bits and a bit more creativity can do to a piece even just a few years later...
Glad we implemented the system data on site for games like this lol

Congratulations on clearing your WIP backlog by the way, I still have ~20-30 in mine.
Title: Re: LeviR.star's Arrangements - [Wii] Wii Music - "Open Orchestra Select"
Post by: Latios212 on October 12, 2020, 05:25:55 PM
Quote from: Latios212 on October 11, 2020, 03:34:57 PM- Have you seen my posts about centering staccatos over the note instead of the stem where there are multiple layers?
Quote from: LeviR.star on October 12, 2020, 02:56:04 PM- no, I haven't. Honestly, I don't think you've ever corrected me on this before with my past sheets, so it's looks like I'll have to figure out how to write this properly
It might have not been present on some of your older sheets, otherwise I'd have brought it up before. See this post for context: https://www.ninsheetmusic.org/forum/index.php?topic=11283.msg420229#msg420229 (https://www.ninsheetmusic.org/forum/index.php?topic=11283.msg420229#msg420229)

It's a subtle but easy change. Go to this dialog (https://usermanuals.finalemusic.com/FinaleWin/Content/Finale/db-articulation-designer.htm) and uncheck "Center over/under stem when stem side". For some reason v26 has this as a default, which is a change from previous versions that automatically centers over noteheads.
Title: LeviR.star's Arrangements - [ARCADE] Haunted Castle - "Devil's Resurrection"
Post by: LeviR.star on October 20, 2020, 10:18:42 AM
359th

[ARCADE] Haunted Castle - "Devil's Resurrection"

[ZIP] (https://bit.ly/2IO4Kce)





From here until the end of October (and maybe past that, too, to make up for lost time,) I'll be doing some spooky arrangements! I've got a surprising amount of songs that fit this category on my list, so there'll be no shortage of them, that's for sure.

This one didn't take very long at all. I've had my eye on it for a while, and in my head it sounded like it would be pretty easy to arrange; lo and beyond, it was. And I hope you've got a creative mind, because there's an improvised percussion feature in measures 2 and 4. Enjoy! My next sheet will be from a horror-themed arcade game as well. Place your bets!
Title: LeviR.star's Arrangements - [ARCADE] Ghouls 'n Ghosts - "Opening"
Post by: LeviR.star on October 31, 2020, 05:21:53 PM
360th

[ARCADE] Ghouls 'n Ghosts - "Opening"

[ZIP] (https://bit.ly/2HIfj0n)





Okay, so I didn't get to as many spooky sheets as I wanted to this Halloween. School's been throwing a lot at me lately, and I had to finish up a request for someone I met on a Discord server, so there wasn't time to do more than this short little piece. What a great opening theme, though! Perfect for a goofy horror game of the Ghosts 'n Goblins franchise, and perfect for the time I had this last half of October. Thanks to Static for helping me with the chord spelling. Enjoy!
Title: LeviR.star's Arrangements - Mega Man Ending, Theme of Puyo Puyo
Post by: LeviR.star on December 29, 2020, 06:06:50 PM
361st

[NES] Mega Man - "Ending"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11532.0)



It took long enough for someone to arrange this one.

362nd

[ARCADE] Puyo Puyo - "Theme of Puyo Puyo"

[ZIP] (https://bit.ly/2KOAAH9)



No Puyo Puyo sheets on NinSheetMusic before the arrival of this one? I guess the series's music wasn't as popular as I thought.
Title: LeviR.star's Arrangements - 2 New Sheets (Vampire Killer, Kirby's Dream Course)
Post by: LeviR.star on February 26, 2021, 11:47:42 AM
363rd

[PC] Vampire Killer - "Ending"

[ZIP] (https://bit.ly/3qYjQgz)



"Mom, can we get Castlevania?" "We've got Castlevania at home." Castlevania at home:

Jokes aside, I like that we have at least one original song in this MSX2 title. At least there's something this game can be remembered by.

364th

[SNES] Kirby's Dream Course - "King Dedede"

[ZIP] (https://bit.ly/3swwC62)



I'm one step closer to arranging all the unconventional Dedede battle themes. Next up in this series, I'll be re-writing my sheet of his Pinball Land theme.
Title: LeviR.star's Arrangements - [NES] Circus Charlie - "Stage 1"
Post by: LeviR.star on May 01, 2021, 07:28:37 PM
365th

[NES] Circus Charlie (NES) - "Stage 1"

[ZIP] (https://bit.ly/3slybn0)





Will you look at that! I actually took on a request, and finished it! Where's my cookie?

Also, my summer break from college is coming up here, soon. Maybe you can expect some more sheets from me? idk maybe
Title: LeviR.star's Arrangements - Mega Man Mondays [1] ~ 5 New Mega Man II Sheets
Post by: LeviR.star on May 03, 2021, 09:41:44 AM
There's been a running joke in the NinSheetMusic Discord server about "Mega Man Mondays", on which the sites' sheets' popularity measurements are reset (or something like that,) and five Mega Man arrangements (most of which are mine) overtake the most popular sheets of the week... see for yourself!

omigosh im famus
https://media.discordapp.net/attachments/264591162315112448/838811118561656852/unknown.png
[close]

I haven't been entirely truthful with you guys. I've said that all of my finished sheets have been posted, but that's not correct. I've got a bunch of sheets from the Game Boy Mega Man titles, from II and IV, that I've been meaning to release all at once, as part of a big project. With my composition game stepping up, I've decided to put this on hold and release these sheets weekly, in honor of Mega Man Mondays. Y'know, in case Dr. Wily's Revenge and III are the only projects in this line I end up finishing.

So let's kick this off! Three brand-new arrangements, and two re-writes, all from Mega Man II! Don't let your drummer friends hear these



[GB] Mega Man II

366th

Wood Man Stage [ZIP] (https://bit.ly/3uhP04a)


0th - 40th? (Re-Write)

Magnet Man Stage [ZIP] (https://bit.ly/3aZnn8i)


367th

Top Man Stage [ZIP] (https://bit.ly/3vPEMsb)


0th - 40th? (Re-Write)

Dr. Wily Stage Start & Dr. Wily Stage 1 [ZIP] (https://bit.ly/3xHV73z)



368th

Boss [ZIP] (https://bit.ly/3gVf2pM)





Each one of these has its own little story, but I'll put those aside for now. Enjoy! And I'll see you next week...
Title: LeviR.star's Arrangements - Mega Man Mondays [2] ~ MMIV's Beat + Unused Version!
Post by: LeviR.star on May 10, 2021, 08:32:16 PM
Welcome back! It's now week two of...

Mega Man Mondays!

*slow clap*

Thank you, thank you. We've got two Mega Man IV sheets for you today: one for the song that plays when you unlock Beat, Mega Man's robotic bird, and another for the unused variant. (thanks, TCRF!)



[GB] Mega Man IV

369th

Beat [ZIP] (https://bit.ly/3o4JvmZ)


370th

Beat (Unused) [ZIP] (https://bit.ly/2Qb7zbo)




Guess what? We've reached a major milestone in this PA! What is it, you ask? It's...


100 Mega Man Sheets!!!

... that's funny, I thought I had a speech prepared for this. Huh, I guess not.


Well, there's plenty more to come—enjoy, and I'll see you next week!
Title: LeviR.star's Arrangements - Mega Man Mondays [3] ~ 3 New MMIV Sheets!
Post by: LeviR.star on May 17, 2021, 10:13:30 AM
Hi there, folks! It's now week three of...

Mega Man Mondays!

*slow clap*

Thank you, thank you. Today, I'll be sharing three more Mega Man IV sheets, all based around the stage select system.



[GB] Mega Man IV

371st

Stage Select 1 [ZIP] (https://bit.ly/3orRmLI)


372nd

Stage Select 2 [ZIP] (https://bit.ly/3hKFfIn)


373rd

Stage Start [ZIP] (https://bit.ly/2RgqXnX)




Looking through my Finale folder has made me realize just how many Mega Man IV sheets I have left to share. Tune in next time, and enjoy!

Oh, and now we're celebrating 150 Game Boy sheets! There's plenty more where that came from...
Title: LeviR.star's Arrangements - Mega Man Mondays [4] ~ MMIV & V's Game Overs
Post by: LeviR.star on May 24, 2021, 09:10:20 PM
Hi there, folks! It's now week four of...

Mega Man Mondays!

*slow clap*

Thank you, thank you. You know what I've never tried before? Death. I've got no idea what it's like, but luckily, the Mega Man games have given us all some ideas. Here's my last two remaining "Game Over" sheets from the Game Boy titles!



374th

[GB] Mega Man IV - "Game Over"

[ZIP] (https://bit.ly/3fIYHSX)


With a theme this cool, I can't get mad after losing all my lives, now, can I?

375th

[GB] Mega Man V - "Game Over"

[ZIP] (https://bit.ly/34sq4vz)


This second one was actually arranged this evening, so that the above sheet had a buddy. Good thing it was short!



Enjoy, and tune in next week for more Mega Man!
Title: LeviR.star's Arrangements - [Wii] Wii Chess - "A Game of Chess 2"
Post by: LeviR.star on May 25, 2021, 07:16:04 PM
Time to break up this string of Mega Man Mondays and bring you a different sheet!



376th

[Wii] Wii Chess - "A Game of Chess 2"

[ZIP] (https://bit.ly/3wstEBA)




Wii Chess was released exclusively in Europe, and later in Japan through the WiiWare service. Scott The Woz did a video (https://www.youtube.com/watch?v=EBTI5OlxbZw) about this game, and while I didn't watch it, I looked into the soundtrack, and was lucky enough to find it. The compositions are okay, nothing outstanding, but the piano soundfont? It's apalling! So, you could say the main reason I'm arranging for this game is because I intend to "remaster" its OST, because, let's face it, even Finale playback sounds better than this (https://youtu.be/MH3iNKj2jlE).

It is relaxing music, though, so I hope you enjoy!
Title: LeviR.star's Arrangements - [NES] Dragon Quest III: Seeds of Salvation - "Rondo"
Post by: LeviR.star on May 28, 2021, 06:51:34 PM
I don't think I've deleted a submission in a long, long time. But this brand new arrangement needs to be in subs—now!

Sorry, "Devil's Resurrection". Maybe another day...



377th

[NES] Dragon Quest III: The Seeds of Salvation - "Rondo"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11784.0)



If you didn't know, Square Enix has recently announced a remake of Dragon Quest III, built using the same engine as Octopath Traveler. Its release date hasn't been announced yet, but it already looks gorgeous. Though I've only played two Dragon Quest games before, I'm hyped to see such an old game get a fresh coat of paint, and I'll certainly be playing it some day.

Now, the soundtrack! It's very good, and you should all listen to the symphonic suite arrangements, before Sugiyama's rabid legal team takes them down from YouTube. Not a lot of it will be suitable for keyboard, though, so I'm glad I could at least get "Rondo" to work. Here's to hoping we can get more sheets for it here, to anticipate the remake's release. Enjoy!
Title: LeviR.star's Arrangements - Mega Man Mondays [5] ~ 2 More MMIV Sheets
Post by: LeviR.star on May 31, 2021, 02:48:12 PM
Hi there, folks! It's now week five of...

Mega Man Mondays!

*slow clap*

Thank you, thank you. This week, I've got two more Mega Man IV sheets, with no particular theme in mind.



[GB] Mega Man IV

378th

Password [ZIP] (https://bit.ly/3yT01LW)


379th

Get a Weapon [ZIP] (https://bit.ly/3uD8H5I)




Sooner or later, I'll be scraping the bottom of the barrel, taking very unpolished IV sheets and trying to fix them up to PA standards. But look how many we've got so far: 11! By the end of this summer, we may even surpass the Dr. Wily's Revenge sheet count (we've already surpassed III's!). We'll just have to wait and see, though. Enjoy!
Title: LeviR.star's Arrangements - Mega Man Mondays [6] ~ Mega Man IV - "Ending"
Post by: LeviR.star on June 07, 2021, 05:49:33 PM
Hi there, folks! It's now week six of...

Mega Man Mondays!

*slow clap*

Thank you, thank you. It's not often that I have a sheet of mine performed, but I was lucky enough to have daj perform this, all the way back in 2017! The recording was a private video sent through Discord DMs, so no one else actually saw it, but it was very well done, and it's criminal that I haven't posted the sheet for it yet. Well, here it is! (updated from the 4-year-old draft, of course)



380th

[GB] Mega Man IV - "Ending"

[ZIP] (https://bit.ly/3fUBtdZ)


It's called "Ending 2" on the video because "Ending 1" is just a port of Mega Man 4's credits theme (the remix of Mega Man 2's title screen).



I'll see you all next week for another two Mega Man IV arrangements. Enjoy!
Title: LeviR.star's Arrangements - [NES] Mega Man - "Guts Man Stage"
Post by: LeviR.star on July 10, 2021, 10:22:31 AM
Not sure when I'll be continuing Mega Man Mondays, but I think I'll put them on hold for now, to spend more time on Jeff the Delivery Guy.

Here's my most recent submission!



381st

[NES] Mega Man - "Guts Man Stage"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11820.0)



For more information on Jeff the Delivery Guy, just click on this link (https://www.youtube.com/playlist?list=PLH6r4zGOKLsZ911kmDxvBxAuQtlaJtsVI). It's coming soon!
Title: LeviR.star's Arrangements - [GG] Sonic Chaos - "Turquoise Hill Zone"
Post by: LeviR.star on August 18, 2021, 01:22:59 PM
You already know I arranged this sheet, but I gotta make it official, don't I? Y'know, for the archives...



382nd

[GG] Sonic Chaos - "Turquoise Hill Zone"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=11863.0)

This song benefits so much from its Tee Lopes-inspired remix (https://www.youtube.com/watch?v=-AzGF1FA94A).



School's almost here again for me! So, with this new schedule, what will I arrange next?

¯\_(ツ)_/¯

Enjoy!
Title: LeviR.star's Arrangements - 3 New Sheets (Ice Man, Fire Man, Haunted Castle)
Post by: LeviR.star on October 08, 2021, 01:15:00 PM
Hey, guys! How are all of you doing today?

... good to hear, good to hear. That's nice.



[NES] Mega Man

383rd

Ice Man Stage [TOPIC] (//http://)


384th

Fire Man Stage (Replacement) [ZIP] (https://bit.ly/3uWRxS9)


385th

[ARCADE] Haunted Castle - "Dracula's Room"

[ZIP] (https://bit.ly/3lmmgVN)




And with that, I've finished arranging for the original Mega Man! All there's left to do is wait for the next submission cycle, and I can get my remaining sheets onto the site. Expect to see two more Haunted Castle sheets on-site in the next month or so.

Cheers, everybody! And enjoy!
Title: LeviR.star's Arrangements - 2 New Sheets (Mega Man 2, Silent Hill 3)
Post by: LeviR.star on November 24, 2021, 08:09:42 PM
As usual, I'll be showing off (and possibly explaining) my latest submissions today!



0th - 40th? (Re-Write)

[NES] Mega Man 2 - "Boss"


[TOPIC] (//http://)

It's been so long since I last touched this one! But in the five years since I arranged it first, no one else has given this one a go, so now that the original game is finally done (https://www.ninsheetmusic.org/forum/index.php?topic=12049.0), we're moving on to the next title in the series. Next up: either "Flash Man Stage" or "Dr. Wily Stage 2", or maybe neither of these, idk... there's lots of options here. Cheers!

386th

[PS2] Silent Hill 3 - "Never Forgive Me, Never Forget Me"


[TOPIC] (//http://)

This sheet is certainly the black sheep compared to the rest of my output. Why on earth, you may ask, would I decide to arrange this song, from a survival horror game on the PlayStation 2?

This is why. Don't judge me. (https://www.youtube.com/watch?v=I92BaYvZoMo)

Will I arrange more Silent Hill sheets? Probably not, but hey, it was fun while it lasted.



For my next PA update, you can expect the first sheet for this year's "12 Days of Sheet-Mas" series, taken after Maelstrom's tradition. I'm in the process of arranging all of them ahead of time, so you need not worry about me making it through—I've got it this time! I'll see you all on the 14th of December, and don't forget to enjoy!
Title: LeviR.star's Arrangements - 1st Day of Sheet-Mas ~ 1980's Radar Scope (it's old)
Post by: LeviR.star on December 14, 2021, 05:38:48 PM
On the first day of Sheet-Mas, my true love gave to me...



1st/387th

[ARCADE] Radar Scope - "Music from Radar Scope"

[ZIP] (https://bit.ly/3m4M88B)




Quote from: LeviR.star on December 14, 2019, 09:55:57 AMEDIT: I'm going to see how long I end up lasting through the 12 Days of Sheet-Mas this year. Wish me luck!

Ain't that the truth. You know the rules, guys!

- can't have multiple sheets from a single game
- can't have more than two sheets from a single franchise
- If we hit 12:00 AM CST and I haven't uploaded my daily sheet yet, the challenge is over

Back in the early days of Nintendo's gaming stint, when they were still working with Ikegami Tsushinki on arcade titles, Radar Scope was their take on the shoot 'em up formula popularized by Space Invaders just two years prior. It was one of the first projects for employees like Shigeru Miyamoto and Hirokazu Tanaka, and for a short while after release, it looked to be the success they were looking for. So, naturally, they produced 3,000 units for Nintendo of America, and shipped the cabinets over to the states. However, by the time they made it overseas and four months had passed, the market was no longer interested in Radar Scope, leaving a whopping 2,000 unsold units collecting dust in a warehouse. On the verge of a financial crisis, Nintendo decided that the unsold cabinets could be converted for a new game release: Donkey Kong. I think you know the rest of the story from here.

This game's music is very primitive, but hey, what can you expect from 1980, the year that brought us the soundtrack for Pac-Man (https://www.ninsheetmusic.org/download/pdf/4513)? There are no jingles, fanfares, or even tracks that utilize more than one part (the game needed room for copious amounts of sound effects, mind you). All we've got is four tracks: BGM #1, 2, 3 and 4—normally I'm more creative with names for these compilations, but what more can I do? Background music is all it is, and each track plays one after another, depending on how many alien spaceships you've destroyed. You're probably asking yourselves, "who is actually looking for sheet music like this?" and that's a fair point. But c'mon, people! This is history! Realistically speaking, the only simpler sheet this site would have any business hosting would be this one (https://downloads.khinsider.com/game-soundtracks/album/space-invaders-the-original-game-turbografx-16/05-Attack%2520of%2520the%2520Invaders.mp3). Whether or not I'm crazy enough to waste a submission slot on a sheet like that is up to you.

With all that explanation out of the way, enjoy, and I'll see you all tomorrow!
Title: LeviR.star's Arrangements - 2nd Day of Sheet-Mas ~ Tetris C Theme (NES Version)
Post by: LeviR.star on December 15, 2021, 02:00:04 PM
On the second day of Sheet-Mas, my true love gave to me...



2nd/388th

[NES] Tetris - "C Theme"

[ZIP] (https://bit.ly/3dSQ0ov)




Y'know, I don't get it. Nintendo's NES and GB versions of Tetris both have the following similarities:

- developed by Bullet-Proof Software
- released in 1989
- music by Hirokazu Tanaka
- sold millions of copies right off the bat
- still played in tournaments to this day

And yet, even with all that going for them, the NES version's only got one sheet (https://www.ninsheetmusic.org/download/pdf/3509) on the site! What's up with that? I can understanding omitting the B Theme, since that's already covered by the GB version's sheet, but the A Theme! That's "Dance of the Sugar Plum Fairies", for Pete's sake!

... come to think of it, that would've been a much more fitting idea for a Christmas arrangement...

...

I think I should cut this rant short now. I've said too much.

Enjoy this Hip Tanaka original!
Title: LeviR.star's Arrangements - 3rd Day of Sheet-Mas ~ TwinBee Main Theme (Arcade)
Post by: LeviR.star on December 16, 2021, 12:42:39 PM
On the third day of Sheet-Mas, my true love gave to me...



3rd/389th

[ARCADE] TwinBee - "Stage Theme 1"

[ZIP] (https://bit.ly/3s9dYEn)




It's TwinBee! You guys remember TwinBee, don'tchya? Cutesy shoot 'em up from Konami where the bells act as power-ups?

The NES version got a 3D Classics remake?

... two of the games are on the Nintendo Online service?...

Anyone?

*starts typing*
https://media.discordapp.net/attachments/264591162315112448/921131958501781524/unknown.pnghttps://media.discordapp.net/attachments/264591162315112448/921134687311781909/unknown.png
[close]

Ah, I see. Well, anyway...

Enjoy!
Title: Re: LeviR.star's Arrangements - 3rd Day of Sheet-Mas ~ TwinBee Main Theme (Arcade)
Post by: Kricketune54 on December 16, 2021, 06:24:48 PM
Obviously, this inspired Mahito Yokota when making Gusty Garden Galaxy
Title: LeviR.star's Arrangements - 4th Day of Sheet-Mas ~ Devilish Mode (Epic Yarn 3DS)
Post by: LeviR.star on December 17, 2021, 08:37:44 AM
Quote from: Kricketune54 on December 16, 2021, 06:24:48 PMObviously, this inspired Mahito Yokota when making Gusty Garden Galaxy

Real-time reaction
https://cdn.discordapp.com/attachments/264591162315112448/921437531386572820/limmy.png
[close]



On the fourth day of Sheet-Mas, my true love gave to me...



4th/390th

[3DS] Kirby's Extra Epic Yarn - "Devilish Mode"

[ZIP] (https://bit.ly/3seOyFr)




ATTENTION, SHEEP! Why replay a classic title like Kirby's Epic Yarn from the comforts of your living room when you can play its enhanced port on the go! Featuring:

- a downgraded visual aesthetic, the main charm of the original!
- no multiplayer mode, even though Prince Fluff is literally on the box art
- like three new music tracks!

... and much, much more! (Not really)

I kid, I kid; there really are some additional upgrades to this game you should check out for yourself. But was it really worth porting to the 3DS, of all systems? And only nine years after the original? I'll let you be the judge on that one, but personally, this was one of the first Kirby titles I remember passing on.

Enjoy this fun little piece!
Title: LeviR.star's Arrangements - 5th Day of Sheet-Mas ~ Stage 5 (Castlevania Genesis)
Post by: LeviR.star on December 18, 2021, 05:59:11 PM
On the fifth day of Sheet-Mas, my true love gave to me...



5th/391st

[GEN] Castlevania: Bloodlines - "The Prayer of a Tragic Queen"

[ZIP] (https://bit.ly/3E8PDRI)




So I was working on this sheet, right? I usually start on the melody as soon as I get the right number of measures added in, so this was somewhat early in the process. When I got to measure 14, I noticed something very familiar:

https://media.discordapp.net/attachments/264591162315112448/921940981459353610/unknown.png

My first thought was, "No way! C-could it be? (https://www.ninsheetmusic.org/download/pdf/4919)"

It didn't take me long to brush this off and decide, "Eh, it's only 7 notes with the same rhythm in the same exact key, gotta be a coincidence"

But then I remembered the title of the sheet I was working on.

???

Now, I'm not saying this wasn't a coincidence, and yet...

... I'm also not saying it was.

Cheers, everyone! Enjoy!
Title: LeviR.star's Arrangements - 6th Day of Sheet-Mas ~ Mighty Final Fight's Round 5
Post by: LeviR.star on December 19, 2021, 09:01:31 PM
On the sixth day of Sheet-Mas, my true love gave to me...



6th/392nd

[NES] Mighty Final Fight - "Bay Area (Round 5)"

[ZIP] (https://bit.ly/3J3WCyV)




We're halfway through the 12 Days of Sheet-Mas, folks! Now, I don't even remember how I came across this soundtrack, to be perfectly honest with you. I've never heard of this game before, and beat-'em-ups bore me to tears, so this had no business coming to my attention. That said, I'm glad it did, because this OST is a

STRAIGHT

UP

BOP.

Seriously, go check it out! Lots of catchy tunes in this one, and no wonder! It's got Yuko Takehara behind it, the composer for Mega Man 6! (No wonder its music sounded awfully familiar)

Or, y'know, don't. What do I look like to you? The VGM police?

Enjoy! (Phew, I almost forgot to post this sheet by midnight. It's been a long day...)
Title: LeviR.star's Arrangements - 7th Day of Sheet-Mas ~ Ambush Maneuver (LM2)
Post by: LeviR.star on December 20, 2021, 04:33:18 PM
On the seventh day of Sheet-Mas, my true love gave to me...



7th/393rd

[3DS] Luigi's Mansion: Dark Moon - "Ambush Maneuver"

[ZIP] (https://bit.ly/3moXpRd)




The first time I played this game (good times), it took me forever to beat this boss. Not because I kept dying, but because it was so hard for younger me to aim and fire the Boos into the train's carriages. And you see, the problem with a battle like this is that the music tends to get a bit... repetitive. Oh, but not this music though, right?

Especially this music, actually.

It's not a bad song, don't get me wrong. But like the Boolossus theme from the first game (//http://), it's definitely too short for its own good. That said, it makes for a great keyboard piece, so I encourage you to give it a shot.

Enjoy! The rest of the sheets from here on out will be a little more ambitious (but not terribly so).
Title: LeviR.star's Arrangements - 8th Day of Sheet-Mas ~ Crash Man Stage (Mega Man II)
Post by: LeviR.star on December 21, 2021, 03:33:33 PM
On the eighth day of Sheet-Mas, my true love gave to me...



8th/0th - 40th? (Re-Write)

[GB] Mega Man II - "Crash Man Stage"

[ZIP] (https://bit.ly/3H6l4xY)




You ever cringe at the thought of your old forum posts? I sure do, so much that I've sworn off going back and reading them, for fear of inducing physical harm upon myself. Take this submission thread (https://www.ninsheetmusic.org/forum/index.php?topic=8879) of mine, from October of 2016, as an example. As it was only my third submission at the time, I was very unfamiliar with how the process worked, and in my first post to the thread, I listed a whole bunch of demands for the updaters to fulfill. Most of these "requests" stemmed from Notepad's limitations, but a few of them suggested that I believed it was the staff's job to fix the sheet for me; that's no good.

Latios kindly informed me that the Personal Arrangements board was a much better place to ask for formatting help, so I took his advice and headed over there. Unfortunately, I still didn't understand how things on NSM worked, and created an entirely new thread (https://www.ninsheetmusic.org/forum/index.php?topic=8901) for this single sheet, instead of adding it to my existing PA. After receiving some advice from Maelstrom, I brought the updated files back into the submission, and waited some more (I still didn't understand.) Unsurprisingly, my sheet was sent to the archive a couple of weeks later, and I haven't touched it since. Which brings us to today, over five years later!

The older version (https://www.dropbox.com/s/p7edydsw77vadtj/old%20crash%20man%20%28sub%20version%29.pdf?dl=1) of this sheet is, without a doubt, an eyesore. The systems are horribly compressed, the stems are flipped in every conceivable wrong direction, and it's clear that I had no concept of "playability" when writing it. And yet, all that aside, the transcription holds up pretty well, if I do say so myself. I don't know why it took me so long to re-write this sheet, but it's better late than never, I suppose. I might even consider submitting this version for kicks and giggles. Should I? (I'm gonna do it anyway...)

Oh, and in case a few of you weren't aware, Mega Man II (https://downloads.khinsider.com/game-soundtracks/album/mega-man-ii-gb) and Mega Man 2 (https://downloads.khinsider.com/game-soundtracks/album/megaman-2-original-soundtrack) have entirely different soundtracks; I'm not gonna get into another spiel about the former right now. Enjoy this re-written sheet, at long last!
Title: LeviR.star's Arrangements - 9th Day of Sheet-Mas ~ Wii Chess BGM #3 (yippee...)
Post by: LeviR.star on December 22, 2021, 02:21:48 PM
On the ninth day of Sheet-Mas, my true love gave to me...



9th/394th

[Wii] Wii Chess- "A Game of Chess 3"

[ZIP] (https://bit.ly/3FmQuzD)




Quote from: LeviR.star on May 25, 2021, 07:16:04 PMWii Chess was released exclusively in Europe, and later in Japan through the WiiWare service. Scott The Woz did a video (https://www.youtube.com/watch?v=EBTI5OlxbZw) about this game, and while I didn't watch it, I looked into the soundtrack, and was lucky enough to find it. The compositions are okay, nothing outstanding, but the piano soundfont? It's apalling! So, you could say the main reason I'm arranging for this game is because I intend to "remaster" its OST, because, let's face it, even Finale playback sounds better than this (https://youtu.be/MH3iNKj2jlE).

It is relaxing music, though, so I hope you enjoy!

^^ This description of Wii Chess from last spring still holds up. What else do I have to say about it, then?

Transcribing for it drives me absolutely bonkers!!

I'm starting to wonder if the composer was A.) On a time crunch to complete this soundtrack, or B.) Not interested in writing for it in the slightest. Why? Because this music just drags on and on! This track loops at nearly 3 minutes in, and during those 3 minutes, almost nothing even remotely interesting is happening. No key changes or modulations, no additional parts jumping in to join the piano, nothing. There's hardly even any recurring patterns throughout, let alone a melodic motif. Just the world's most bland keyboard solo, which no one asked me to arrange. The only reason I did this was because it sounded better on Finale playback than with the piano soundfont it was using.

Though, maybe it's good that the music is this boring. After all, the player should be focusing on the chess board, not the soundtrack; no wonder the game includes an option to mute the in-game BGM entirely. Kenichiro Iwasaki, you clever son of a gun, you were leagues ahead of us the entire time!

Enjoy! Or don't. You probably won't, come to think of it, so don't even bother. Goodbye.
Title: LeviR.star's Arrangements - 10th Day of Sheet-Mas ~ Dust Man Stage (Mega Man 4)
Post by: LeviR.star on December 23, 2021, 02:55:28 PM
On the tenth day of Sheet-Mas, my true love gave to me...



10th/395th

[NES] Mega Man 4 - "Dust Man Stage"

[ZIP] (https://bit.ly/3yVRjwJ)




The Mega Man 4 section on the site is not in great shape. Right now, it only has 10 of the OST's 28 tracks, and over half of them are arranged by Commander6, whose works have aged, er... rather poorly in the last decade of NSM history. Normally we're pretty good about replacing them, but Minae Fujii's counterpoint makes MM4 sheets difficult to arrange, so in order to make them playable, substantial amounts of sacrifices need to be made to the originals. Will this game ever see on-site completion? Well, probably not while I'm still around, but maybe someday. I was just happy to finish this sheet here, "Dust Man Stage", which I had first attempted 5 years ago, then gave up 8 measure into the piece. This time around, it only took me a couple of hours. Funny how that works, huh?

Anyway, I hope you Mega Man nerds (looking at you, Jake) enjoy this sheet! And for the love of God, help me finish this game's OST...
Title: LeviR.star's Arrangements - 11th Day of Sheet-Mas ~ Grass Land 4 (KLD3)
Post by: LeviR.star on December 24, 2021, 07:54:51 PM
On the eleventh day of Sheet-Mas, my true love gave to me...



11th/396th

[SNES] Kirby's Dream Land 3 - "Grass Land 4"

[ZIP] (https://bit.ly/3yYT9wI)




I love the music of Kirby's Dream Land 3. The melodies are catchy, the arrangements are so refined, and the instruments sound oh-so-good; the only problem with it is that there's not enough of it. It's a shame that even though both its music and graphics pushed the SNES to its limitations, most of the world had moved onto the next generation console, the Nintendo 64. But no matter! Though the original cartridges fetch a pretty penny, you can play this game on your Wii with Kirby's Dream Collection. Better yet, you can download the ROM from wowroms.com (https://wowroms.com/) and play it on an em-

*struggling noises, muffled yelling*

Get exclusive access to classic NES™ and Super NES™ games on your Nintendo Switch™ system with a Nintendo Switch Online membership. Now introducing a new Nintendo Switch Online membership plan with expanded benefits, including Nintendo 64™ games. Thank you for your money.

*drags self back into scene, coughing violently* ... well, at least I hope you enjoy this brand-new Kirby sheet!
Title: LeviR.star's Arrangements - 12th Day of Sheet-Mas ~ Fuzzy Flood Mine (3D World)
Post by: LeviR.star on December 25, 2021, 06:37:12 PM
On the twelfth day of Sheet-Mas, my true love gave to me...



12th/397th

[WiiU] Super Mario 3D World - "Fuzzy Flood Mine"

[ZIP] (https://bit.ly/3mxFp7w)




The Wii U era may not have seen fantastic sales for Nintendo, but man, they really stepped up their music production value. This game had live ensemble recordings for most of its OST! (more than we can say for Super Mario Galaxy, anyway) That's a big deal, people! You don't need me to tell you that, but still—this was a big step up for the Super Mario games' soundtracks. "Fuzzy Flood Mine" is one of my favorite tracks from this game, and I can't wait to submit it and potentially have it placed among other great songs like "Chain-Link Charge" and "Shifty Boo Mansion". Here's to hopin'!

Speaking of hopin', I hope you liked my batch of sheets from this year's 12 Days of Sheet-Mas. My PA thread didn't see many sorely-needed additions this time around, but I was just happy to be a part of the tradition again. Enjoy, and have a happy holiday!
Title: LeviR.star's Arrangements - [ARCADE] Ghosts 'n Goblins - "Stages 3 & 4"
Post by: LeviR.star on December 26, 2021, 06:22:48 PM
On the thirteenth day of Sheet-Mas, my-

Nah, just kiddin'. On with the sheet!



398th

[ARCADE] Ghosts 'n Goblins - "Stages 3 & 4"

[ZIP] (https://bit.ly/3ErlgWB)




You all know the "Stages 1 & 2" theme of Ghosts 'n Goblins by heart (unless you're Atcero,) but as the title suggests, it's not the only stage theme in the game. The song I've arranged for you today plays during the two "cave" levels of the original, and I mean the original (https://youtu.be/uIhyjrXVhzg). I say this because NES version's "remix" sounds completely different (https://youtu.be/gjdKU0Rsvt8?list=PLEOQ0YA_1DWnVZj3i48TshltPA2LeOxnk), and a bit more sinister, as well as grating on the ears, but that's another discussion. Cool Tidbit: the Caverns of the Occult theme (https://youtu.be/PEwZDCQV_qk) from Ghosts 'n Goblins Resurrection incorporates part of the OG's melody into the song. I didn't feel like arranging these other two versions to accompany the original here, so you're gonna have to beg if you wanna see those (which you won't do). Enjoy!
Title: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Dynablade's Nest"
Post by: LeviR.star on December 27, 2021, 06:34:32 PM
399th

[SNES] Kirby Super Star - "Dynablade's Nest"

[ZIP] (https://bit.ly/32sBBxn)




"Dynablade's Nest". There's tons more missing sheets from Kirby Super Star on the site, and I went with "Dynablade's Nest". Not "Mallow Castle", or "Milky Way Wishes", or, dare I even mention, "Heart of Nova", but "Dynablade's Nest". A two-measure sheet that I probably won't ever submit towards the normal cycle. What exactly have I gained by arranging this?

I've gained absolutely nothing. So enjoy! My next sheet, the big 400th, is gonna be much, much bigger.
Title: LeviR.star's Arrangements - 400 Sheets!! ~ "Fantasy Meadows" from Kirby Air Ride
Post by: LeviR.star on December 28, 2021, 04:20:49 PM
I'm so happy to finally bring you all this sheet! Here it is:


400th

[GCN] Kirby Air Ride - "Fantasy Meadows"

[ZIP] (https://bit.ly/3mEi97R)




I've been aiming to arrange this song for years, but I didn't even give it a shot until last night; blame this on my fear of tainting it. You see, the Special Edition package for Kirby's Dream Collection has a music CD (https://wikirby.com/wiki/Kirby%27s_Dream_Collection_Special_Edition_Compilation_Soundtrack) that comes with it, and "Fantasy Meadows" is one of the selections from Kirby Air Ride (along with the ever-iconic "Fountain of Dreams" and "City Trial"). I've listened to this song for more minutes than I've played the game it's from, so you can understand why I felt it was my goal to bring it to the keyboard. Aside from a couple of spots like measures 36 or 46, I think the transcription process went alright, and the sheet's in a suitable enough shape that I think I'll submit it for the next round.

And lookie there! 400 sheets! I wasn't always sure I'd make it this far, but lo and behold, I'm still around, after roughly five years with this community. You guys are the best, and I don't think I'd trade the experiences I've had here for anything in the world (pardon me if I get a little cheesy). Here's to another hundred more!

With that, it's time to close. This is LeviR.star, signing off, saying to remember to...

... eeeeennnnjoy!
Title: Re: LeviR.star's Arrangements - 400 Sheets!! ~ "Fantasy Meadows" from Kirby Air Ride
Post by: BlueKirby on December 29, 2021, 09:00:30 AM
damn, what a great coincidence, you completing your 400th sheet not only on my birthday, but also from my favorite game?


just one issue, the LH is really quiet, almost unhearable beginning from m.2/3 all the way to m.32, at least on my end? its strange...
Title: Re: LeviR.star's Arrangements - 400 Sheets!! ~ "Fantasy Meadows" from Kirby Air Ride
Post by: LeviR.star on December 29, 2021, 10:14:50 AM
Quote from: BlueKirby on December 29, 2021, 09:00:30 AMjust one issue, the LH is really quiet, almost unhearable beginning from m.2/3 all the way to m.32, at least on my end? its strange...

I'll look into that; sometimes I make the RH and LH separate channels, so I may have forgotten to make dynamic changes for the LH. Thanks for pointing that out!
Title: LeviR.star's Arrangements - 3 New Sheets from Kirby Tilt 'n' Tumble
Post by: LeviR.star on December 29, 2021, 04:25:50 PM
The law states that once I put out an ambitious sheet, I gotta follow it up with a bunch of puny ones. So declares the law!



[GBC] Kirby Tilt 'n' Tumble

401st

Water Stage [ZIP] (https://bit.ly/3EIjAbo)


402nd

Castle Stage [ZIP] (https://bit.ly/3JEdm07)


403rd

The End [ZIP] (https://bit.ly/3Jr5vmg)




Not sure why I keep coming back to arrange for this game. Its soundtrack is nothing spectacular: just several forgettable tunes along with a few tracks from Kirby's Dream Land sprinkled in here and there. Like Block Ball's music, it's never been officially remixed in another Kirby game, but Block Ball's music actually had a certain degree of sophistication to it. As a matter of fact, I'm inclined to call this the worst Kirby OST in history. So why is it that I'm putting together sheets from it, anyway? Preservation's sake, I suppose, and the unlikely chance someone out there enjoys this music. These won't be the last sheets I arrange from Tilt 'n' Tumble, so stay tuned if that's what you're into.

Also, take a look at my OP: I've rearranged it, so that the Donkey Kong section is merged with Super Mario's, and the SaGa, Super Smash Bros. and Animal Crossing sheets have all been moved to the Other section. I don't see myself doing enough arranging to justify entire sections dedicated to those franchises. Have a good night, and enjoy!
Title: LeviR.star's Arrangements - 5 Mega Man IV Sheets (2 Re-Writes, 3 New)
Post by: LeviR.star on December 30, 2021, 09:15:06 PM
Welcome back! It's now week one of...

Mega Man Thursdays!

*slow clap*

Thank you, thank you. Today, we're revisiting Mega Man IV to bring you a few short arrangements: two re-writes to replace the remaining brown ("bad") links, and three brand new ones that never got posted way back when. On with the sheets!



[GB] Mega Man IV

0th - 40th? (Re-Write)

Mega Man 4 Boss [ZIP] (https://bit.ly/3FXKb5X)


404th

Stage Clear [ZIP] (https://bit.ly/3mGDz44)


405th

Dr. Wily Fanfare [ZIP] (https://bit.ly/3pEXvWN)


46th (Re-Write)

Ballade [ZIP] (https://bit.ly/3sQi9p1)


406th

All Stages Clear [ZIP] (https://bit.ly/3JvpoIL)




We're getting closer to finishing this game! Obviously, eight robot master stage themes from its OST will be missing, as they're basically the same as they were in the NES games. Once I take care of arranging the title theme, the rest of the lot will be a lot trickier, but it's nothing I can't handle (or is it?). Join me, and together we can see to it that IV joins Dr. Wily's Revenge and III on my "completed" list! And by the way, Mega Man Thursdays will not continue, I regret to report.

Enjoy, folks! I have no idea what to bring you tomorrow.
Title: LeviR.star's Arrangements - [NES] Mega Man 2 - "Dr. Wily Stage 2"
Post by: LeviR.star on December 31, 2021, 05:33:50 PM
I slept in pretty late today, so with only a few hours left in the day, I needed to find a song that would be quick and easy to arrange, but still be longer than a fanfare.

Wouldn't you know it, I found the perfect choice!



407th

[NES] Mega Man 2 - "Dr. Wily Stage 2"

[ZIP] (https://bit.ly/3JuqK6J)




I only actually wrote five measures to arrange this. First, I transcribed the first four (copying-and-pasting the bass line each time,) then duplicated that much over and over, modulating the key upwards chromatically until I reached the very last bar, and then I transcribed that. It's an extremely repetitive song; sure, you could tell me that the stage select and menu themes from the Mega Man classic series are that way too, but this is a stage theme! And each loop is a minute and seventeen seconds long, too! I'll give it credit, though: it does compliment the rising tension from that point in the game. But did it really have to play for three Dr. Wily stages?

Have a happy New Year's Eve, and enjoy!
Title: LeviR.star's Arrangements - [GB] Mega Man IV - "Dr. Light's Lab (Unused)"
Post by: LeviR.star on January 01, 2022, 09:17:48 PM
Current state of mind
https://media.discordapp.net/attachments/264591162315112448/927061060115128340/unknown.png
[close]



408th

[GB] Mega Man IV - "Dr. Light's Lab (Unused)"

[ZIP] (https://bit.ly/32BA34m)




There are more unused tracks in Mega Man IV and V than anywhere else in the classic series; be sure to thank The Cutting Room Floor (https://tcrf.net/The_Cutting_Room_Floor) for providing us with this knowledge. This sheet marks the second unused track that I've covered for this game, leaving me with only two left. These tracks aren't bad, really, but I can see why they were replaced later in development. You can count on me finishing the remaining tracks' arrangements, too. Enjoy!
Title: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Boss" (Re-Write)
Post by: LeviR.star on January 02, 2022, 11:55:49 AM
I would have posted this nearly three years ago, had the first measure not brought me so much agony and frustration...



0th - 40?? (Re-Write)

[GB] Kirby's Pinball Land - "Boss"

[ZIP] (https://bit.ly/3FRJgUy)




You may not remember, but the original version of this sheet is one of my oldest ever. I mean, just look at it! (https://www.dropbox.com/sh/whv7nx9t5vt0966/AAAeGk0DJWMcxzc7X-5saG94a?dl=1) It's not hard to tell I made this very early on. This one is so outdated that I already had plans to replace it back in 2019. I moved the notes to a new template, cleaned up the transcription, and made some formatting adjustments. It was all ready to go, except for one minor issue: the first measure needed a cross-staff tremolo. I didn't know how to make one, so I reached out to Brassman; he directed me to the cross-staff plugin, and showed me the presets I needed to enter. By then I was even  closer to being finished, but another problem arose:

It mocks me
https://media.discordapp.net/attachments/264591162315112448/927286634364436531/unknown.png
[close]

"What is that line?? Can I remove it? Cover it up? What?!?"

Eventually I got so frustrated that I gave up on the re-write altogether, and I haven't touched it since today. I'd like to give a shout-out to Bloop for helping me to resolve the cross-staff issue, who told me to just use the Note Mover Tool from now on, as it won't create that little line (which is a stem, apparently). Enjoy this re-done Kirby's Pinball Land sheet!

... but the "King Dedede" re-write will continue to haunt me...
Title: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "Bonus Game" (Re-Write)
Post by: LeviR.star on January 03, 2022, 07:56:39 PM
Quote from: LeviR.star on December 10, 2016, 01:39:04 PMShall we play Breakout, gorge ourselves with sweets, or play soccer with Squishy?

Here's Kirby's Pinball Land's Bonus Game theme: [MUS] (https://www.dropbox.com/s/7oxqty11p3oizw9/Kirby%27s%20Pinball%20Land%20-%20Bonus%20Game.mus?dl=0)

1. The rhythm of the bass line notes in the second half of each measure (excluding the first) are sections I'm unsure of.
2. How's the tempo going?
3. Do I need more/less staccatos?

Thank you in advance for the feedback, which I will respond to as soon as I can.

https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16 (https://www.youtube.com/watch?v=iWvGs5hf_fQ&index=6&list=PL6F7B5E5BFECA1D16)

Remember this? It's a throwback, that's for sure.



0th - 40?? (Re-Write)

[GB] Kirby's Pinball Land - "Bonus Game"

[ZIP] (https://bit.ly/3ES1oft)




I distinctly remember putting this sheet together back in Winter of 2016. It was on a Saturday, and I spent part of the day setting a couch up in our family's toy room, so I could play on my GameCube's Game Boy Player attachment; later in the evening, a friend of mine picked me up for a Christmas party, and I bored them to tears telling them about it. Ahh, those were the days, back when I had fewer responsibilities and didn't care where in life I was heading. Good times... anyway, enough reminiscing about high school. Enjoy the re-write!

P.S: Here's the PDF (https://www.dropbox.com/s/o5gsivipvzt68jb/Old%20Bonus%20Game.pdf?dl=1) of the old sheet, in case you care to see how it once looked.
Title: LeviR.star's Arrangements - [NES] Mega Man 4 - "Last Boss" (Re-Write)
Post by: LeviR.star on January 04, 2022, 09:41:04 PM
Now that I'm working a day-to-day job again, I think I'll stick to replacing the brown sheets until my spring classes start. I might as well, since it's always been my promise to do so.



0th - 40?? (Re-Write)

[NES] Mega Man 4 - "Last Boss"

[ZIP] (https://bit.ly/3HB5lqF)




This sheet (old version here (https://www.dropbox.com/s/fc9us8fmi9jtbd3/Old%20Last%20Boss.pdf?dl=1)) is another one of those with my lowest quality standards to date. Its problems include:

- inaccurate transcription
- overly demanding rhythms
- missing composer and arranger info
- non-existent formatting—you couldn't tell it was for NSM

... and on top of that, this is from my Finale NotePad era, so the repeat at the end doesn't even work. Yuck.

This is a sorta special song in one regard: it's the first theme exclusive to the final battle of a Mega Man game (introduced along with the Wily Capsule), and the successive entries would follow suit. That's pretty neat, I'd say, wouldn't you? Yes, let's pretend you would. It's better this way.

Enjoy! Expect another Mega Man re-write for tomorrow.
Title: LeviR.star's Arrangements - [NES] Mega Man 4 - "Boss" (Re-Write)
Post by: LeviR.star on January 05, 2022, 08:10:58 PM
"Wait, didn't he just arrange something like this last week?"

Quote from: LeviR.star on December 30, 2021, 09:15:06 PM[GB] Mega Man IV

0th - 40th? (Re-Write)

Mega Man 4 Boss [ZIP] (https://bit.ly/3FXKb5X)


Why, yes, yes I did. Because both versions of it were sucky. Questions?

No? Then let's move on.



0th - 40?? (Re-Write)

[NES] Mega Man 4 - "Boss"

[ZIP] (https://bit.ly/3G1XXo3)




Another thing I find amusing about my old NES/GB sheets is that one notation choice often ties them together: the third part is placed in its own staff, separate from the other two. Why did I do this? So I wouldn't have to worry about merging the parts on a single grand staff myself. As far as I was concerned at the time, that would be a task to undertake when I put the arrangement towards submissions (never mind one of my earliest subs (https://www.dropbox.com/s/fnk2g8kzgp73ou3/Old%20Cappy%27s%20Stage%20Duet.pdf?dl=1), in which I didn't even put in enough effort to do that). Actually, come to think of it, the real reason might've been because I thought I needed full Finale in order to alternate between layers; I was wrong, you can do that in NopePad (as coined by ShyYoshiGuy). Here's the old "Boss" (https://www.dropbox.com/s/kdrubf7b8dza5de/Old%20Boss.pdf?dl=1).

Enjoy! Tomorrow I'll be replacing my last brown Mega Man 4 sheet, "Stage Select", so stay tuned!
Title: LeviR.star's Arrangements - [NES] Mega Man 4 - "Stage Select" (Re-Write)
Post by: LeviR.star on January 06, 2022, 08:17:45 PM
My feet hurt.



0th - 40?? (Re-Write)

[NES] Mega Man 4 - "Stage Select"

[ZIP] (https://bit.ly/3GfF94V)




There's some folks out there saying that this game's music has a distinctly "Russian" sound to it. Does it? I'm not sure, but I'm gonna find out someday. Maybe people only say this because we know that Dr. Cossack is the secondary antagonist and that his citadel is built on (presumably) Soviet soil, but I'm not at a point where I can deny the compositions reflect Russian repertoire. Instead, I'll leave it up for you guys to decide.

Here's the old version (https://www.dropbox.com/s/e00kx20j6qsz51u/Old%20Stage%20Select.pdf?dl=0). Enjoy the re-write!
Title: LeviR.star's Arrangements - Dark Castle Map from Kirby's Dream Land 2 (Re-Write)
Post by: LeviR.star on January 07, 2022, 09:40:45 PM
I got so caught up playing Paper Mario: The Thousand-Year Door that I almost forgot to post today!



0th - 40?? (Re-Write)

[GB] Kirby's Dream Land 2 - "Dark Castle Map"

[ZIP] (https://bit.ly/3F0roFG)




Kirby's Dream Land 2 is tough to arrange for. I've always wanted to do "Coo's Theme", but I still don't know how to translate that to two voices, since the fast sixteenth arpeggios don't make for a great left hand part. Oh well... while I decide what to arrange from this game next, here's a map theme nobody remembers! Enjoy! (Here's the old sheet (https://www.dropbox.com/s/c42euvq91s7ecuo/Old%20Dark%20Castle%20Map.pdf?dl=1).)
Title: LeviR.star's Arrangements - Yet Another Re-Write (KDL2's "Ripple Field Map")
Post by: LeviR.star on January 08, 2022, 09:51:08 PM
I've been playing far too much Paper Mario: The Thousand-Year Door...



0th - 40?? (Re-Write)

[GB] Kirby's Dream Land 2 - "Ripple Field Map"

[ZIP] (https://bit.ly/3HHKHFi)




You know, I like the "Float Islands" theme from the original Kirby's Dream Land, it's a guaranteed classic. But I don't like how it's straight-up reused for the Ripple Field stage theme in this game, that seems sorta lazy to me. Maybe the composers were scrambling to finish their work on time, I don't know the ins and outs of 90s HAL Laboratory, but at least they put together an original map theme (not like they had a choice). Speaking of original map themes, here's the original version (https://www.dropbox.com/s/d6adbjmj5e6fkef/Old%20Ripple%20Field%20Map.pdf?dl=1) of this sheet; hooray, no transcription errors this time! Enjoy, folks, and I'll see you tomorrow for (hopefully) another Kirby re-write. I've got my eyes on my next victim...
Title: LeviR.star's Arrangements - Music from Kirby Slide, the e-Reader Game (Re-Write)
Post by: LeviR.star on January 09, 2022, 08:45:07 PM
Why do I even bother?



65th (Re-Write)

e-RDR[GBA] Kirby Slide - "Music from Kirby Slide"

[ZIP] (https://bit.ly/3zDzoLH)




For the uninitiated, Kirby Slide is a puzzle game for the Game Boy Advance's e-Reader peripheral, and it was only released in North America, made to promote the Kirby: Right Back at Ya! anime. As you'd expect for a game of this scale, the experience is very short, and by successfully unscrambling the promotional image of Kirby, the game will congratulate you, and offer two options: play it again, or leave the minigame. There's no stopwatch to keep track of your best times, no alternative puzzles with images of the show's other characters, nor any chance to try and solve a 4x4 or even 5x5 of the same image; that's all there is. And do you know what the worst part is? I went through the trouble of downloading a specific Game Boy Advance emulator, importing the e-Reader ROM and card dotcodes, and finally booting up the thing only to remember one crucial issue: I hate slide puzzles. It took only a couple minutes for me to lose my patience and give up.

The music is nothing noteworthy, either. A four-bar loop with a lone melody line (plus percussion), and they couldn't even manage to make it catchy. (I mean, Waluigi's Reign (https://youtu.be/h7Xh699mBi8) is catchy, ain't it?) I assume whoever wrote this music wasn't a composer, and instead, a random programmer at Nintendo of America. Again, though, I don't know the circumstances of this game's creation, so I'll try not to bash it too hard. Besides, I only ever originally arranged this (https://www.dropbox.com/s/3yk7im6hnvsvgzs/Old%20Kirby%20Slide%20Music.pdf?dl=1) for the meme, didn't I?

Kirby Slide, everyone! Enjoy!

P.S: Just a head's up, the "Puzzle Cleared" fanfare is inexplicably sped up on the MIDI and MP3 files, so if you want proper playback, you'll have to listen to it on the MUS or MUSX files.
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Land 3 - "Mini-Game" (Re-Write)
Post by: LeviR.star on January 10, 2022, 08:48:41 PM
You know what? The original sheet (https://www.dropbox.com/s/lxvacd09f6gturu/Old%20Mini-Game.pdf?dl=1) here actually wasn't that bad.



112th (Re-Write)

[SNES] Kirby's Dream Land 3 - "Mini-Game"

[ZIP] (https://bit.ly/3r6anov)




I think the main reason this one got a re-write was because, in terms of formatting, it's an unmistakable eyesore. Sure, the older template holds up fairly well, minus the outdated URL and excessive reverb, but seeing everything crammed into three systems makes me wonder how I ever thought it looked good. I also made sure to notate the left hand an octave above this time; there's a few too many ledger lines in that older draft. Aside from those things, the transcription had minimal changes made to it, so I guess that's one thing the original had going for it. Enjoy!

Good news: I've got four more re-writes prepared in advance for our daily PA update. Bad news: the re-writes are slowly becoming more complex than just simple formatting updates and transcription tweaks. Not sure if I'll be able to last until school starts on this routine, but I went back through the list and changed some teal sheets to brown. As it stands, my PA has 23 necessary re-writes remaining, and I plan to finish those as part of my New Year's Resolution. Count on it!
Title: LeviR.star's Arrangements - NOTICE: Sheet/Game Total Updated (I was off...)
Post by: LeviR.star on January 11, 2022, 05:46:17 AM
Hello, all. This post will be separate from my sheet update for today.

The other day, I went through my statistics in the OP, and as it turned out, my numbers were not adding up. The overall total claimed to count 408 sheets, but when I added up the totals from each series section, the sum yielded a different number. So, I braced myself for doing what I hate doing, and manually counted every single one of my 400+ sheets; sure enough, the number was off. After an hour or two of verifying my count using Ctrl+F (and accounting for the mistakes I'd made along the way) I found my actual total number: 417 sheets (which excludes the deleted ones at the bottom).

What does this mean, then? It means that, starting with [SNES] Mega Man X - "Sigma Stage 2" (my first claim for the Replacement Initiative), my count will jump forward by nine, marking the new sheet as my 418th arrangement. I know this is annoying, and I'm not sure how I managed to screw this up, could've been long ago, but my counting system is more meant to keep track of the order in which I arranged sheets initially. My next plan for the PA's maintenance will involve re-organizing how I denote console-exclusive sheets. Thank you for your understanding, and I'll see you later today for a Kirby & The Amazing Mirror re-write.
Title: LeviR.star's Arrangements - Mirror World from Amazing Mirror (another Re-Write)
Post by: LeviR.star on January 11, 2022, 08:45:08 PM
Not super happy with how this one turned one. But ya gotta do what ya gotta do!™



57th (Re-Write)

[GBA] Kirby & The Amazing Mirror - "Mirror World"

[ZIP] (https://bit.ly/3Gjyp5O)




What I would give to have been introduced to this game earlier on in my childhood. It didn't exactly come at a great time; my extracurriculars were picking up, the DS lite we used for Game Boy Advance games was showing its age, and I didn't have a Game Boy Player at the time. So when it came time to play the game, I was overwhelmed by the massive world to explore and the Metroidvania-styled gameplay, which I was wholly unfamiliar with at that age. Plus, and I had no chance at playing it with friends, because not only was that option incompatible with the DS line, none of my friends even knew what a Game Link Cable was. I did eventually beat the final boss some years later, but the idea of going for full-game completion was too ambitious for me at the time, so this game hit the shelf. It's a shame, really, because I think Kirby & The Amazing Mirror is one of the most creative titles in the whole franchise. Maybe someday I'll go boot up my Game Boy Player and try to finish it once and for all...

Oh, the sheet, I forgot. Uhh... re-write or not, this sheet still sucks. Seeing as I couldn't incorporate the pizzicato strings or those heavenly chords, I imagine it'd work much better as a duet, so I plan to return to this song in the future and give it the treatment it deserves. On the bright side, this reduced score is a breeze to play, so if that's your thing, enjoy! (Here's the original (https://www.dropbox.com/s/kkni0grizfr0rzr/Old%20Mirror%20World.pdf?dl=1).)

Remaining Re-Writes: 22
Title: LeviR.star's Arrangements - "Game Select" from Super Mario All-Stars (Re-Write)
Post by: LeviR.star on January 12, 2022, 08:31:02 PM
And now it's time to give some other franchises the re-write treatment, starting with:



0th - 40th?? (Re-Write)

[SNES] Super Mario All-Stars - "Game Select"

[ZIP] (https://bit.ly/3HZFOrp)




I think we take for granted how great of a package Super Mario All-Stars is, both now and back when it released. Four mainline Super Mario games, including a game that never saw international release before, with remastered audio and graphics, all on the same cartridge—that's incredible! (And much better than that crummy Ninja Gaiden Trilogy (https://youtu.be/HOIGUrtwAT4)) Even better, this game was re-released a little later to include Super Mario World as well. With a package like that, you might as well throw away your NES (don't actually), because this was the definitive way to play the early saga.

That said, on the music side of things, I've never been a huge fan of this OST. Sure, it's all right, passable for sure, but even with the expanded orchestration, it doesn't feel like a proper evolution of the originals, at least in my opinion. The limited number of instruments may have contributed to this; they're mostly the same ones that we heard in Super Mario World, but these five soundtracks (save for Super Mario Bros.: The Lost Levels) are all very different. Perhaps they could've shone a little brighter with Koji Kondo's help, but I'll bet he was plenty busy with his other projects at the time. Let's just leave it at this: the remastered music is not flawless, but it is Soyo Oka's unique interpretation, and probably the best we could've hoped for back in 1993.

The new re-write is looking a lot better, if I do say so myself. Not only was the formatting on the initial draft (https://www.dropbox.com/s/xdaopco1w11vydj/Old%20Game%20Select.pdf?dl=1) lousy, but the rhythms were written out just terribly, and the octaves in the right hand part couldn't have been easy to play, either. This is just one of those older sheets of mine that needs a little simplifying, that's all. Enjoy, everybody!

Remaining Re-Writes: 21
Title: LeviR.star's Arrangements - [SNES] Mega Man X - "Sigma Stage 2" (Replacement)
Post by: LeviR.star on January 13, 2022, 03:11:39 PM
I hate to break up the string of re-writes with a new sheet, but this one's an important replacement!



418th

[SNES] Mega Man X - "Sigma Stage 2" (Replacement)

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12132.0)



I love the music of Mega Man X, it's all very good. But as a piano arranger, my only gripe is that it isn't pianistic in the slightest. Did you know that we haven't had a new sheet accepted for this game in over 8 years? Not only that, but 4/5 of the on-site ones are ancient, and the fifth and only passable one isn't all that great, either. But can you really blame the members of our community? It's not (https://www.youtube.com/watch?v=ciLR8Ps7ncs) realistic (https://www.youtube.com/watch?v=1Ypy1GGDxmc) to (https://www.youtube.com/watch?v=x87ITkC-XEw) arrange (https://www.youtube.com/watch?v=Qrdu2i8Gvro) for (https://www.youtube.com/watch?v=pmFKArlWc6M) two (https://www.youtube.com/watch?v=x9dgwgV7TQk) hands! (https://www.youtube.com/watch?v=SfqZu55pRQE) Much like with the music of Mega Man 7 (which is suffering from the same problem on the site,) there's far too much going on for a solo pianist to take on. So with all that said, it's a miracle that one of the songs ended up being arrange-able. Had I noticed earlier how bad the on-site version (https://www.ninsheetmusic.org/download/pdf/484) was, I would've taken on its replacement years ago, believe me.

Not sure if this sheet was inserted into the Replacement Initiative project specifically with me in mind, but I'll gladly try my hand at a new one for each cycle, because knowing the Mega Man section, there's a lot of work to be done. Enjoy! The posting of re-writes will resume tomorrow.
Title: LeviR.star's Arrangements - [NDS] New Super Mario Bros. - "World 4" (Re-Write)
Post by: LeviR.star on January 14, 2022, 02:18:40 PM
This here's the last re-write we'll be needing for my Super Mario section; the rest are mostly Kirby and Mega Man sheets.



0th - 40th?? (Re-Write)

[NDS] New Super Mario Bros. - "World 4 (Forest)"

[ZIP] (https://bit.ly/3tqAUQ8)




When I arranged this back in November of 2016, it was actually for a request (https://www.ninsheetmusic.org/forum/index.php?topic=8930) here on the forums! Even though finishing it was a huge confidence booster for me, I would only go on to arrange one other sheet (https://www.ninsheetmusic.org/forum/index.php?topic=11721) specifically for the requests board. You'd think I'd be doing more of these, but I dunno, the songs posted on that board don't usually strike my fancy. Either that, or they're far too difficult for me to make a sheet for.

Oh, and New Super Mario Bros. Love this game, it's one of the finest games the franchise has to offer, really good music too, blah blah blah... you all get it. I'm trying to get my sleep schedule back into routine for the upcoming Spring semester, and in doing so, I'm running on half an all-nighter's worth of shut-eye right now. If I can just make it to 10:00 PM tonight and sleep until 8:00 AM tomorrow... well, enjoy the sheet!

(Does anyone even look at these?) (https://www.dropbox.com/s/9qf4rv3hqbo7u2r/Old%20World%204.pdf?dl=1)

Remaining Re-Writes: 20
Title: LeviR.star's Arrangements - [NES] Mega Man 3 - "Stage Start" (Re-Write)
Post by: LeviR.star on January 15, 2022, 09:16:58 PM
I feel like this re-writing business is about to get a little harder... :-\



0th - 40th?? (Re-Write)

[NES] Mega Man 3 - "Stage Start"

[ZIP] (https://bit.ly/3Kj6kOn)




(Original for anyone that cares) (https://www.dropbox.com/s/2q0fv6tbnmsbslj/Old%20Stage%20Start.pdf?dl=1)

Hoo boy... Mega Man 3. Where do I begin? I think the game's phenomenal, if that's where you think I'm heading, but I'm not. I'm talking about our coverage of the game on-site; while many of its songs are arranged, a good number of them are not in great shape, those sheets being made by Commander6. That name, in case you weren't aware, is a bit infamous around here, because many of this arranger's sheets need replacing. But you know what? I believe that their contributions to the Mega Man classic series are honestly not that bad.

This game's OST is difficult to arrange for, but even so, the arrangements by Commander6 are decently solid in terms of both accuracy and playability, generally speaking. In my opinion, it's just the presentation/formatting that makes them appear worse than they are, and probably the reason people claim they need replacing, but don't actually step up and do it themselves. Don't get me wrong, I fully intend to replace several of those sheets before my time on NSM is through, but please, show respect for the person behind them! They still have forty-six sheets in the Mega Man section, and that's not even counting the ones later arrangers have, shall I say, "taken care of". If you ask me, we owe a lot of thanks to them for their work on not just this section, but on the rest of the site's collection, too.

So what's next for Mega Man 3? Well, I have unfinished takes on "Needle Man Stage", "Spark Man Stage", and "Dr. Wily Stage Boss" from a long time ago, but there's a reason why they're not done. The parts don't mesh well together at all, leading to some very thin-sounding textures. These sheets are so devoid of hope that they're not even part of any backlog of mine, they're just... there. I'd say that you can expect more from this game once my work on the Mega Man 2 section is through, but that's a ways off from now. Enjoy "Stage Start"!

Remaining Re-Writes: 19
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Password" (Re-Write)
Post by: LeviR.star on January 16, 2022, 07:58:08 PM
At long last, we're back at it with Mega Man II. Should I tell the story this time?

Yeah, I think I will.



47th (Re-Write)

[GB] Mega Man II - "Password"

[ZIP] (https://bit.ly/3IcqE22)




(Original Sheet) (https://www.dropbox.com/s/h0bkbntc789s521/Old%20Password.pdf?dl=1)

For the people familiar with this story, I'd like to clear up something: this is not my favorite Mega Man soundtrack. It's not even my favorite one from the Game Boy pentalogy, and as a matter of fact, I think it's the weakest of that group. But that said, I think that the fanbase is too rough on it, and it really deserves more credit than it's used to.

The general consensus surrounding this game's music is that it's too high-pitched, about an octave higher than it ought to be. If you didn't gather that much from the embedded video above, take a listen to this (https://youtu.be/UKeU8FqnoOA?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK). Or this (https://youtu.be/BhhLSlE9Mrc?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK). Maybe try this (https://youtu.be/73t5U71VqiE?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK), too, in case you're not convinced yet. Most can agree that these tracks are very grating on the ears, and bordering on unlistenable. There is a theory that the game's sound programmer accidentally transposed the music up by mistake, and as far as I'm aware, it's been proven (https://www.romhacking.net/hacks/4695/) by a ROM hacker that attempted to "fix" the soundtrack. Also check out this video by Tpcool (https://www.youtube.com/watch?v=lpaUbqwhMTI), who went the extra mile and rearranged it using Mega Man III - V instrumentation!

It's been said that this was the first and last Mega Man title to be outsourced by Capcom to Japan System House (as opposed to Minakuchi Engineering,) because the developers were very unfamiliar with the series at the time, and failed to deliver. But even though the game itself is riddled with glitches, sub-par graphics, and questionable level design, the composer, Kenji Yamazaki, very clearly did his homework. You can tell because several of the themes take noticeable inspiration from the OSTs of Mega Man 2 and 3:

MMII's "Wood Man Stage" (https://youtu.be/RJG7cbwosrI?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK) sounds like MM3's "Top Man Stage" (https://youtu.be/4dgtHw-uAxY)...
MMII's "Crash Man Stage" (https://youtu.be/fe9UnbgnxPE?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK) sounds like MM2's "Air Man Stage" (https://youtu.be/IhK4D3ytYMc)...
MMII's "Get a Weapon" (https://youtu.be/jJ_UsdMznRg?list=PLXRkwGvXTai7sSvHknETyD7jUYuSYPhdK) sounds a LOT like MM3's "Get a Weapon" (https://youtu.be/dvi46JYzwdU)...

... and so on. There's all sorts of tidbits borrowed from the NES tracks, from melodic licks to harmonic progressions. And while some of these songs almost borrow a little too much, they're very catchy melodies for the most part, and sound surprisingly normal when given 2A03 remixes. Check out my YouTube channel, I've got several! (https://youtu.be/qAFJeVgQx9E?list=PLH6r4zGOKLsaCnzBKEhwolPb5dx1f_eNK) It is my opinion that this soundtrack would have a lot more fans if it wasn't for the glitch in the sound programming, and someday, I'll finish proving that.

For this sheet, I had the difficult task of merging the bass line and the accompaniment pattern, but it turned out fine, if you ask me. The right hand was brought up an octave to preserve the range of the original track, and besides, the left hand didn't sound so great down where it was. So enjoy! My next task for this game will be to re-write the "Get a Weapon" sheet, and oh man, I am not looking forward to that...

Remaining Re-Writes: 18
Title: LeviR.star's Arrangements - [GB] Mega Man V - "Neptune Stage" (Re-Write)
Post by: LeviR.star on January 17, 2022, 12:15:22 PM
My classes start this Thursday, so I'm gonna lose my daily streak here soon!



54th (Re-Write)

[GB] Mega Man V - "Neptune Stage"

[ZIP] (http://bit.ly/2ruI5Jf)




(Original Sheet) (https://www.dropbox.com/s/q9fx7ynjl8e13z8/Old%20Neptune%20Stage.pdf?dl=1)

Here it is, folks: the only classic Mega Man for the Game Boy with completely original stages, bosses, and music. When I was younger, I thought I'd love this game to death; problem is, I didn't. Why is that? Well, my main gripe is that this game suffers from god-awful lag, to the point where it detracts from the fun. Mega Man 3 has this same issue, but I can play that game lag-free in the collections it was later packaged with, and this game has only been rereleased on the bare-bones 3DS Virtual Console. And as I played more and more from this series, I came to appreciate the 256 x 240 resolution on the NES screen, which allowed much more room for fast-paced action. The Game Boy, however, only has a resolution of 160 x 144, and instead of compensating for the smaller screen with smaller sprites, the developers of Mega Man: Dr. Wily's Revenge crammed sprites of the same size onto the tiny screen, making running, shooting, jumping and fighting slower than before; this trend carried on throughout the rest of the handheld's entries. That didn't bother me until the lag crept in starting with Mega Man IV, and then came in at full force with its follow-up. And it's a darned shame, because the game had everything going for it...

Mega Man Legacy Collection features a "Turbo CPU" option that completely eliminates lag while preserving the gameplay's speed, and it's so nice that I'm never going back to Virtual Console. If anyone who's reading this knows of a Game Boy emulator with this same option, please direct me to it so I can finally give Mega Man V the proper playthrough it deserves.

One note about the arrangement: most of what was changed pertained to the measure distribution, which is something I'm going to be adjusting with a majority of my older sheets, rather than re-writing them outright. Enjoy!

Remaining Re-Writes: 17
Title: LeviR.star's Arrangements - [BS-X] Satellaview BIOS - "Error Screen" (Re-Write)
Post by: LeviR.star on January 18, 2022, 07:43:04 PM
Yeesh, after 165 sheets, how did I think posting the original draft of this was even remotely okay?

Don't answer that.



166th (Re-Write)

{JP}[BS-X] Satellaview BIOS - "Error Screen"

[ZIP] (http://bit.ly/34Ert08)




(Original Sheet) (https://www.dropbox.com/s/wih4ywzqg2g6uf0/Old%20Error%20Screen.pdf?dl=1)

Some of you may not know, but there used to be this running joke around here about my obsession with the Satellaview, mainly because I pushed for it to be added as a console on-site, back when I first joined. While I agree that it was a little silly, I still think that it's a fascinating piece of Nintendo history. Let me give you some background:

The Satellaview wasn't a console of its own, but rather a peripheral made for the Super Famicom, and it remained a Japan exclusive. It connected the console to a satellite service (provided by radio company St.GIGA) and allowed subscribers to access a variety of games, though the games could only be played at certain scheduled points in the day. On the plus side, this gave players the addition of live voice-acting to enjoy with their games, a spectacle that hasn't been replicated since. The BIOS didn't just act as a means of accessing the broadcasts; you could also run around a miniature hub world with your customized avatar and do other things with your spare time, like enter contests or play minigames. Many of the service's selections were just ports of existing SNES games, but it also boasted plenty of interesting exclusives, like a remake of The Legend of Zelda (they called it the "third quest") (https://bszelda.zeldalegends.net/ce.shtml). Sadly, the service came to an end on June 30th, 2000, rendering the bulky add-ons useless. Still, it was a wildly inventive concept at the time, and served as a predecessor to the Nintendo WFC and the Wii/DS-i Shops we'd see five years down the road.

Rambling aside, let's talk about the sheet. When I first arranged this, I recognized that the sustained harmonies were overlapping with the melody line. So what was my solution? Slide everything down into the left hand and call it a day. Big mistake; this created these super intense chords that detracted from the relaxed feel of the song, and they were awfully muddy, too. Don't worry, though, because I managed to rectify this! Instead of trying to keep the chords sustained throughout each bar, I just slapped them underneath some of the melody notes, and applied the drum track's rhythm to the bass note. Voilà! Now it's far more pianistic than it was before. Enjoy!

Remaining Re-Writes: 16
Title: Re: LeviR.star's Arrangements - [BS-X] Satellaview BIOS - "Error Screen" (Re-Write)
Post by: Yug_Guy on January 18, 2022, 07:48:02 PM
Quote from: LeviR.star on January 18, 2022, 07:43:04 PMSome of you may not know, but there used to be this running joke around here about my obsession with the Satellaview, mainly because I pushed for it to be added as a console on-site, back when I first joined. While I agree that it was a little silly, I still think that it's a fascinating piece of Nintendo history. Let me give you some background:

The Satellaview wasn't a console of its own, but rather a peripheral made for the Super Famicom, and it remained a Japan exclusive. It connected the console to a satellite service (provided by radio company St.GIGA) and allowed subscribers to access a variety of games, though the games could only be played at certain scheduled points in the day. On the plus side, this gave players the addition of live voice-acting to enjoy with their games, a spectacle that hasn't been replicated since. The BIOS didn't just act as a means of accessing the broadcasts; you could also run around a miniature hub world with your customized avatar and do other things with your spare time, like enter contests or play minigames. Many of the service's selections were just ports of existing SNES games, but it also boasted plenty of interesting exclusives, like a remake of The Legend of Zelda (they called it the "third quest") (https://bszelda.zeldalegends.net/ce.shtml). Sadly, the service came to an end on June 30th, 2000, rendering the bulky add-ons useless. Still, it was a wildly inventive concept at the time, and served as a predecessor to the Nintendo WFC and the Wii/DS-i Shops we'd see five years down the road.
Title: LeviR.star's Arrangements - [SNES] Mega Man 7 - "Boss" (Re-Write)
Post by: LeviR.star on January 19, 2022, 03:01:50 PM
Quote from: Yug_Guy on January 18, 2022, 07:48:02 PM

Okay, I'll admit that I had that one coming. Good ol' Yug...



0th - 40th?? (Re-Write)

[SNES] Mega Man 7 - "Boss"

[ZIP] (https://bit.ly/3AiHREj)




(Original Sheet) (https://www.dropbox.com/s/32u74dmogajuitb/Old%20Boss.pdf?dl=1)

Even as a Mega Man fan, I can agree with the notion that there are wayyy too many games in this franchise. I mean, there were six mainline titles from the classic series on the NES alone! To do that, you'd have to churn out a game once a year (and that they did). It's no wonder the gameplay formula started to turn stale by the SNES era. In 1993, though, fans finally saw the revolution they had been waiting for: Mega Man X, an exciting new installment that reinvented the run-and-gun genre that the original Mega Man helped establish. Problem was, Capcom still had plans to continue the classic series, so they put out Mega Man 7 in only three months—that's a crazy tight schedule! And though it was one of the more inventive entries in the numbered series, it couldn't outshine the success of Mega Man X; ironically, the X series would fall victim to the same fate, producing six sequels in only a decade, the sixth of which (https://youtu.be/8FJTK_iNA5s) ruined the games' reputation.

I really like this game, certainly more than the three that came before it, and I'll play it over Mega Man X any day. The level design is solid, the graphics are eye candy, and the music's a straight-up bop, even if some of the tracks tend to get a little... same-y (https://youtu.be/q-GNubkLIzU). For my arrangement of the boss theme, the only thing I regret is not being able to incorporate the countermelody into the first four bars, but hey, you can't win 'em all. I'm just glad everything is confined to two staves now. Enjoy!

Remaining Re-Writes: 15
Title: LeviR.star's Arrangements - Sad PA News (I'm ending my daily streak... for now)
Post by: LeviR.star on January 20, 2022, 08:00:39 PM
Good evening to those in the surrounding time zones, and good whatever to everyone else.

I've made a fair bit of progress in my Personal Arrangements topic recently. On top of making it out of the 12 Days of Sheet-Mas alive, I also followed up with several other new sheets that didn't make the Sheet-Mas cut, uploaded a few that had been collecting dust, and initiated my efforts to re-write my absolute worst. With your continuous support, I managed to keep a daily posting streak for a total of...

36 straight days!  Or maybe less than that, if you discount the re-writes.

And while I had a lot of fun putting all of these together, it is with a heavy heart that I inform you all that I'll be ending this streak, starting today, on account of my Spring semester having just begun. However! Even though my posting will now resume irregularly, I still have big plans for the rest of the year:

- finish the remaining 15 re-writes and remove the brown ("bad") label from my PA key entirely
- touch-up the other arrangements confined to the PA from my first 3-ish years of NSM (estimated to be around 100-125 sheets)
- touch-up my on-site arrangements from, again, my first 3-ish years of NSM (estimated to be around 200-250 sheets)

It's ambitious as hell, but it's something I've always wanted to do, once I knew what I was capable of. The last few re-writes will be bunched together in the same posts, and the touch-ups will be released in waves periodically. And I'd like to thank the updater team for agreeing to help me replace my old on-site files, it's going to take a while. Once in a while, you may see an entirely new sheet, but don't count on it very often. Have a good rest of your day, folks, and as always...

... eeeeennnnjoy!
Title: LeviR.star's Arrangements - [NES] Mega Man 2 - "Flash Man Stage" (Re-Write)
Post by: LeviR.star on January 23, 2022, 03:07:47 PM
Out of all the re-writes I've been doing lately, this one was probably the most overdue.



0th - 40th?? (Re-Write)

[NES] Mega Man 2 - "Flash Man Stage"

[ZIP] (https://bit.ly/3FUdYvn)




(Original Sheet) (https://www.dropbox.com/s/qpwjtcw4xje4qb3/Old%20Flash%20Man%20Stage.pdf?dl=1)

You know, it's funny. For as long as I can remember, the Mega Man 2 section on-site has hosted every robot master stage theme except this one. Why not this one? It's not at all difficult to transcribe, and it's just as well-known as the rest of the game's music. Ah, but it doesn't matter how long we've gone without it, because I'm going to be the one to submit it! Just you wait...

On account of my college workload, there'll be no essays about Mega Man 2 today; I'll save that for one of my later sheets. Enjoy!

Remaining Re-Writes: 14
Title: LeviR.star's Arrangements - [GBA] Mother 3 - "Porky's Porkies"
Post by: LeviR.star on January 25, 2022, 07:00:17 PM
Here's a surprise for ya: I just made a Mother series sheet!



419th

[GBA] Mother 3 - "Porky's Porkies"

[ZIP] (https://bit.ly/3KH5GKN)




What can I say? A YouTube channel I'm subscribed posted a FamiTracker cover of this song, I liked it, and a few minutes later, I started arranging. From what little music I've heard out of this game, I've decided that it's really good, and I'll definitely try to listen to all of it someday, possibly even arrange more from it. The game seems to be pretty popular (either that, or the fanbase is really loud), so I'm sure the community would be happy if I submitted this for the next round.

I shouldn't have to say this, but in case I do: I simplified some things for the sheet. The thirty-second notes in the beginning, for example, absolutely could not stay, but I like to think I came up with a pretty good substitute for them. Enjoy!
Title: LeviR.star's Arrangements - 420th Sheet ~ [NES] Mega Man 6 - "Plant Man Stage"
Post by: LeviR.star on January 30, 2022, 03:27:23 PM
Remember when I said a while back that my backlog was finished?

I was wrong...



420th

[NES] Mega Man 6 - "Plant Man Stage"

[ZIP] (https://bit.ly/3KUKTng)




The other day I thought I'd go through the sheets I never posted, which were either unfinished, or in a terrible shape. They weren't grouped together in a single folder like my old backlog; instead, they were scattered among the individual game folders, as I never had any real plans to take care of them. It took an hour or so, but I finally retrieved all of the sheets and sorted them into two folders: "Work-In-Progress", and "Never-To-Be-Finished". For the latter, I compiled together sheets that were either A.) Unfit for solo piano, B.) Unlikely to be completed by me, or C.) Already covered on-site by a much better version. Now, you're probably wondering, "what about the WIP sheets?" As it stands right now, I've got twenty-four of them: three from Super Mario, twelve from Mega Man, seven from Kirby, one from Dragon Quest XI: Echoes of an Elusive Age, and one from Mappy. It wasn't my goal for this year to force myself through another backlog, but I can't keep them sitting around in good conscious.

That brings us back to our 420th sheet, "Plant Man Stage" from Mega Man 6. The reason this was never posted in its original form (https://www.dropbox.com/s/jxx6rqj1p83eczb/Old%20Plant%20Man%20Stage.pdf?dl=1) was because I discovered that Dudeman had arranged a majority of the game's music already for his PA, and decided to leave the OST alone. If it wasn't for this reason, I'd probably have a lot more sheets for it by now, but I think it's about time I stepped up; that's what I did for the first Mega Man, right? You'll hear my thoughts about this game when I finish my take on "Centaur Man Stage", also an old WIP. Enjoy!

Remaining WIP Sheets: 24
Title: Re: LeviR.star's Arrangements - 420th Sheet ~ [NES] Mega Man 6 - "Plant Man Stage"
Post by: TheZeldaPianist275 on January 30, 2022, 04:24:15 PM
sheet 420 is a plant sheet

nice
Title: LeviR.star's Arrangements - [NES] Mega Man 3 - "Spark Man Stage" (Replacement)
Post by: LeviR.star on February 04, 2022, 09:13:27 PM
Quote from: TheZeldaPianist275 on January 30, 2022, 04:24:15 PMsheet 420 is a plant sheet

nice

8) You know it



421st

[NES] Mega Man 3 - "Spark Man Stage" (Replacement)

[ZIP] (https://bit.ly/3J61zX0)




Spark Man's stage theme, like every other robot master's from this game, is top-notch. Catchy, energetic, and with a distinct personality of its own, it's just another reason why Mega Man 3 has my favorite music from the original six games. I won't go into detail why I favor this OST over the other five, though; I don't feel like offending anybody. But I'll tell you this: if there's any Mega Man title that deserves completion on the site, it's this one! Oh, and here's the original draft (https://www.dropbox.com/s/qw0s16hhxejvw3g/Old%20Spark%20Man%20Stage.pdf?dl=1) (word of warning, you might want some eye bleach).

By the way, I removed two sheets from my backlog and transferred them to the "Never-To-Be-Finished" folder. Here's my reasoning:

Why did I need so much text
[GEN] Mega Man: The Wily Wars - "Boss (Mega Man)" - Besides being a terrible take on the series' first boss theme, it's absurdly difficult to play. Sure, I knew I was capable of transcribing it, but can I really expect performers to manage constant 16th triplets at ♩ = 114? This sheet was a bad idea from the start, and the reason why I'll only be arranging Wily Wars's original tracks from here on out. You have my word.

[GG] Mega Man (Game Gear) - "Dr. Wily Stage 1" - The fact that Mega Man II is frequently cited by fans as the worst OST in the franchise just goes to show how obscure this game is. All the composers did was re-arrange tracks from the NES games, and hardly made an effort to improve or reinvent them. This particular track is, strangely, an arrangement of "Quick Man Stage" from Mega Man 2, but it was so boring and pointless that I decided to throw in the towel. If you want to arrange for this game, by all means, go for it! I'm never touching it again.
[close]

I hope you didn't have your hearts set on these sheets, because you won't be seeing them in this PA anytime soon. But the real "Quick Man Stage" will be here, someday...

Enjoy "Spark Man Stage"! My next arrangement will be a re-write of my "Get a Weapon" sheet from Mega Man II.

Remaining WIP Sheets: 21



P.S: This post marks my 25th replacement! Woo!
Title: LeviR.star's Arrangements - 1 Re-Write, 1 Submission (w/ Latios!), & 1 New Sheet
Post by: LeviR.star on February 11, 2022, 10:01:26 PM
Going almost a week without posting anything here is killin' me, I tell ya...



114th (Re-Write)

[GB] Mega Man II - "Get a Weapon"

[ZIP] (https://bit.ly/3usL6Io)


The fact I arranged and released this atrocity of a sheet (https://www.dropbox.com/s/rd2c0p2fwfamxwg/Old%20Get%20a%20Weapon.pdf?dl=1) is embarrassing, but can you blame me? The new version may be cleaner and texturally uniform, but it makes no attempt to incorporate the countermelody, a part that can't mesh with the melody or bass line in any feasible way. I may have finished the re-write, but I've still failed this song; I'll only let it pass because no one wanted to see it arranged anyway. Sorry, guys...

422nd

[NES] Mega Man 2 - "Dr. Wily Stage 1" (Replacement)

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12169.0)

A while back, I argued with a few members on the NSM Discord server over whether or not a suitable replacement could be made for this sheet, and this debate was finally resolved this week! After I sent Latios212 a transcription of the song, he worked his magic and managed to produce an arrangement that preserved that iconic 16th-rhythm drive (at least, where it's important). So rejoice, fellow Mega Man fans! After over a decade and a half, this song is finally getting the sheet it deserves.

423rd

[NES] Final Fantasy II - "Rebel Army Theme"

[ZIP] (https://bit.ly/3sySOy8)


I'm no stranger to arranging Nobuo Uematsu's music (see: The Final Fantasy Legend), but only within the last year did I start listening to his work on the Final Fantasy series, and I gotta say, I'm in love. What I expected to be generic RPG music completely blew my expectations out of the water, and I'm seriously considering starting a Final Fantasy section for my own PA, because there's far more music to be covered than I thought.



Tune in next week for... whatever I come up with! Enjoy ;)

Remaining Re-Writes: 13
Title: LeviR.star's Arrangements - [3DS] Kirby: Planet Robobot - "Program Rhythm"
Post by: LeviR.star on March 14, 2022, 05:12:56 PM
Quote from: LeviR.star on February 11, 2022, 10:01:26 PMGoing almost a week without posting anything here is killin' me, I tell ya...

This didn't age well, did it?



424th

[3DS] Kirby: Planet Robobot - "Program Rhythm (Puzzle Room)"

[ZIP] (https://bit.ly/3Id9CRd)




To celebrate the start of my Spring Break, I've got a polished-up WIP here for you all! This one's almost six years old, which reminds me...

Story Time with Levi
I don't think I anticipated a game's release more than that of Kirby: Planet Robobot. As a 15-year-old, it was the most exciting wait of my life, and I even secured a pre-order as a birthday present, thanks to my best friend. Having just become a mega Kirby fan, and 100%'d nearly every title in the franchise that I owned, I was fully prepared for this to be the greatest game I had ever played. Eventually, June 10th of 2016 rolled around, and you know what happened?

I smoked it. Absolutely crushed it. A little too well, actually.

That is to say, a majority of the game was hardly challenging at all. In fact, I'd go as far as to say it was too easy to be fun. For me, anyway.

Going into the game, I had every reason to be excited, because it had it all: incredible art direction, tons of fan service, promising level design, and more. But the problem was that it wasn't aimed at kids like me, who speedran The True Arena in their free time. It was designed to be a game accessible to a wide span of age groups, not as a follow-up for fans of Kirby: Triple Deluxe that wanted more of a challenge. As a teenager, I didn't understand this, and thus, was disappointed by the game, even in the face of all of that fan service.

So, if you're wondering why I haven't touched this game's soundtrack much for my PA, this is partially why. It also happens to be incredibly difficult to arrange, but it's time I stopped making excuses, and started making solutions.
[close]

Oh, and by the way, you'll notice my "Remaining WIP Sheets" count has dropped by two; this is because FantasticIke has recently arranged "Bowser Castle" from Mario Kart: Super Circuit, meaning I no longer need to finish my own version (https://cdn.discordapp.com/attachments/264591162315112448/953081152527278110/unknown.png). Enjoy!

Remaining WIP Sheets: 19
Title: LeviR.star's Arrangements - Kirby's Super Star Stacker's Dedede Theme (Re-Write)
Post by: LeviR.star on March 15, 2022, 08:44:06 PM
I wonder if I can keep up a daily streak until this Sunday, the last day of my Spring Break. Let's find out!



116th (Re-Write)

[SNES] Kirby's Super Star Stacker - "King Dedede"

[ZIP] (https://bit.ly/3KHNAHM)




(Original Sheet) (https://www.dropbox.com/s/s70wwnc1yuq97th/Old%20King%20Dedede.pdf?dl=1)

This re-write was easy as pie, can't believe I didn't do it already. I only made one pitch adjustment (this one (https://cdn.discordapp.com/attachments/264591162315112448/953494581683585064/unknown.png)), but the bass line was nearly impossible to play in the original draft. Take a look for yourself, there's so many repeated sixteenths! Also, the measure distribution was pretty bad as well, but that applies to a good portion of my older sheets, so it's nothing worth noting.

Fun Fact: The sheet I posted right after this one, number 117, is also due for a re-write soon! If you'd like to see which ones I'm planning to give this treatment, you're in luck, because I'm making my list public. You can access it by clicking on the counter at the bottom. Enjoy!

Remaining Re-Writes: 12 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - [GB] Kirby's Dream Land 2 - "Real Dark Matter"
Post by: LeviR.star on March 16, 2022, 10:34:40 AM
Man, I've always wanted to do this one...



425th

[GB] Kirby's Dream Land 2 - "Real Dark Matter"

[ZIP] (https://bit.ly/3MZAU0P)




This song was included with "Coo the Owl" on the Kirby's Dream Collection soundtrack CD, so you can imagine it didn't take me very long to finish arranging once I started; I've known it for nearly half my life! This one may have been easy, but the song that plays during the phase before it will be no small task. I think I'll let a more capable arranger take that one on, y'know?

By the way, you should listen to the Dark Matter theme from Kirby: Planet Robobot, I'll link it right here (https://youtu.be/aSOrcngqv9A?list=PLIpqsKgkQEvP4laGVnnkpMqlGblESz6JG) because it's amazing! It incorporates both phases' themes, and if you ask me, it's the perfect re-arrangement, and a wonderful tribute to Kirby's Dream Land 2.

Enjoy, and I'll see you all tomorrow!
Title: LeviR.star's Arrangements - [GB] Kirby's Pinball Land - "King Dedede" (Re-Write)
Post by: LeviR.star on March 17, 2022, 10:27:00 AM
Another King Dedede sheet, comin' right up!



0th - 40th?? (Re-Write)

[GB] Kirby's Pinball Land - "King Dedede"

[ZIP] (https://bit.ly/364QJ5S)




(Original Sheet) (https://www.dropbox.com/s/sl5whk79pjrb0jt/Old%20King%20Dedede.pdf?dl=1)

This here's another bizarre King Dedede theme you probably didn't know existed, and understandably so. Like most of this game's music, it's never received any official re-arrangement, so unless you powered through all three of the game's tables and made it to final boss yourself, you likely haven't heard this before. It's kinda funny, though; the crescendo at the beginning makes you think you're gonna hear the classic version again, but from the second bar on, it's completely unrecognizable. Good on Mr. Ikegami for trying something new, I guess. I wouldn't call this my favorite of the unique Dedede themes, but it's still worth acknowledging, so enjoy!

Good news for all you Kirby's Pinball Land fans: we're nearing soundtrack completion! I went back and touched-up all of the older sheets for the game in my PA, and even got a brand-new edit (https://www.ninsheetmusic.org/download/pdf/3487) of "Whispy Woods Land" up on the site, thanks to Bloop! So all there's left to do is arrange the leaderboard theme; I'll be ignoring Poppy Bros. and Kracko Land, since they're just recaps of themes from Kirby's Dream Land. Who asked for this, you ask? Nobody, but it's small milestones like these that give me hope that I'll go on to finish bigger, more notable soundtracks, like Kirby's Block Ball. Stay tuned for the big celebration!

Remaining Re-Writes: 11 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - [SNES] Mega Man 7 - "Get a Weapon" (Re-Write)
Post by: LeviR.star on March 18, 2022, 09:27:23 PM
I got kinda distracted with the new Mario Kart 8 Deluxe DLC today, so you're all getting a short re-write!



61st (Re-Write)

[SNES] Mega Man 7 - "Get a Weapon"

[ZIP] (https://bit.ly/3ijRZVf)




(Original Sheet) (https://www.dropbox.com/s/1uthaupu9wh3aca/Old%20Get%20a%20Weapon.pdf?dl=1)

Man, the initial draft misses in nearly every possible way. It's nearly impossible to play, has some god-awful beaming, and... separate dynamics for each hand?! What was I thinking? I suppose I can give it credit for being a mostly-accurate transcription, but what good is that if nobody can play it? To top it all off, it's a pretty mediocre "Get a Weapon" theme from one of the series's least popular entries. At least I can say it's in a suitable shape now...

Today's sheet may have been a bummer, but don't worry, because I'm bringing you all somethin' brand new tomorrow! It's more Mega Man, so stick around! (and enjoy)

Remaining Re-Writes: 10 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - [GB] Mega Man V - "Sunstar"
Post by: LeviR.star on March 19, 2022, 09:32:06 PM
Quote from: LeviR.star on March 18, 2022, 09:27:23 PMToday's sheet may have been a bummer, but don't worry, because I'm bringing you all somethin' brand new tomorrow! It's more Mega Man, so stick around! (and enjoy)

As promised, I shall deliver, so here it is!



426th

[GB] Mega Man V - "Sunstar"

[ZIP] (https://bit.ly/3JCYQF6)




To any pianists out there reading this: I hope your fingers are warmed up, because this is one hell of a sheet to play. It's not like my re-write from yesterday, in which I replaced the repeated sixteenths with eighths; no, it's much more complicated than that, and much worse. You'd better be prepared to play septuplets at ♩ = 150 to clear that opening bar, so if you're not, I'm sorry, but this is not the sheet for you.

Technical nightmares such as this one are a great reminder that composers working with synthesized instruments are not bound by the limitations of human performers, and can write crazy stuff like this all the time with no consequences. This sheet very well may be a contender for my most difficult arrangement to date, even after I've done all I can to simplify it without detracting from the original music. Why do we do this? Just to prove that we can? I can't answer that myself right now, but perhaps you can guess for yourself. So enjoy! You might not get another sheet tomorrow, but keep your fingers crossed.
Title: LeviR.star's Arrangements - [NES] Final Fantasy II - "Dungeon (Unused)"
Post by: LeviR.star on March 26, 2022, 12:22:30 PM
Quote from: LeviR.star on March 19, 2022, 09:32:06 PMYou might not get another sheet tomorrow, but keep your fingers crossed.

Looks like that was a lost cause. The sheet I had in progress at that point is not ready, but in the last week, I've made something else!



427th

[NES] Final Fantasy II - "Dungeon (Unused)"

[ZIP] (https://bit.ly/3tHes4Z)




Normally I wouldn't arrange an unused track before most of the OST's remainder, but this one was an earworm, and I swore that I had heard it before. After all, "The Princess's Seduction" is just Tchaikovsky's "Swan Lake", right? I had to have listened to it for one of my music classes. So I scoured the Internet in search of an answer, and I got two, albeit unsatisfactory ones:

- it's inspired by Bach's "Invention 15 in B Minor" (the use of mordents is quite similar)
- it's inspired by Mozart's "Turkish March" (the cadence point at the end is the same, only with sixteenths filled in)

These inspirations are clear, for sure, but the music was even more familiar than that, like I had heard it verbatim. And you know what? It wasn't borrowed from classical music at all! I remembered the melody from Final Fantasy VI's "The Magic House" when I listened to the soundtrack last year. Uematsu, that clever son-of-a-gun, repurposed his old unused track for an entirely new piece, and the transformation works quite well (https://youtu.be/9V6LtkuBVwU?list=OLAK5uy_mKyg_pdrg6J7_wJzmBWwPk7WPFI03hED0). So before this SNES track ever gets arranged by anyone, I just knew I had to put together a sheet for the NES original. Who knows, maybe I'll be the one to arrange "The Magic House"...

I do know one thing, though! Soon, I'll be introducing a new section of my PA dedicated to the Final Fantasy series! Over the past year or so, I've fallen in love with its music, so much that I'll even be buying tickets to the next "Distant Worlds" concert for the 35th anniversary. Until that happens, expect to see more sheets from the first six games of the series. Enjoy!
Title: LeviR.star's Arrangements - Recent Submissions (Mappy, Mega Man & Bass)
Post by: LeviR.star on April 02, 2022, 03:26:52 PM
I didn't want to post these here yesterday, for fear of them being misconstrued as a prank...



428th

[ARCADE] Mappy - "Main Theme"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12226.0)

An unfinished arrangement of the "Bonus Round" theme from this game was left to die in my "Never-To-Be-Finished" folder years ago, but having done some re-organizing of my files within the last few months, I think it's high time I give it another shot. But before I do that, I knew I had to arrange the main theme—it's too well-known to be ignored! Hell, why I'm at it, why don't I arrange the Mappy OST in its entirety? I've made it this far, so I might as well finish it off. Expect three more sheets from this game!

156th (Re-Write)

[SNES] Mega Man & Bass - "Cold Man Stage"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12227.0)

Quote from: LeviR.star on December 20, 2017, 09:17:07 PMHere I am, posting this 45 minutes to midnight where I live. Because I need to get up early, I'll make this short. This sheet was an absolute nightmare, and I am so disappointed with it that I'll be submitting it to get it the proper feedback it needs. Enjoy what I have for now, and good night!

Err... well, I was half right! It took five more years of arranging experience and a submission slot to whip this sheet up into a suitable shape. But I don't want to jinx anything yet, so let's just see what happens in the next month, and hope for the best.



Oof... these re-writes just keep getting trickier and trickier. I don't even wanna think about how I'm gonna redeem "Frozen Hyrule" or "Gravity Beetle Stage", but as painful as it is, it needs to be done. I've got a lot to do this weekend, and very little of it is VGM-related, so once again, cross your fingers, because you might just see me again here tomorrow. Enjoy!

Remaining Re-Writes: 9 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Hard Man Stage" (Re-Write)
Post by: LeviR.star on April 12, 2022, 08:16:47 AM
Hold everything, folks; I just added a new re-write to my list!



162nd (Re-Write)

[GB] Mega Man II - "Hard Man Stage"

[ZIP] (http://bit.ly/2rwEgTU)




(Original Sheet) (https://www.dropbox.com/s/ywvgqhuxcfkf5m8/Newer%20Hard%20Man%20Stage.pdf?dl=1)

Why'd I re-write this one if it wasn't on the list, you ask? Well, the answer's simple: I had no idea the old draft was so terrible. I mean honestly, it should not have hit my PA as late as it did. Then again, it was in the sheet #145 - 165 range, which I consider to be my worst stretch of arrangements since I first came to the site. I'd venture to guess over half of them were on the list at one point, and there's still more to go! Just be glad I got around to it, okay?

As you can see on the old draft, (click here (https://www.dropbox.com/s/pkqovg47raghch5/Old%20Hard%20Man%20Stage.pdf?dl=1) for an even older, unpublished draft!) the distribution of parts was far from ideal. Not only that, it was in dire need of rhythmic streamlining, as well as some corrections to the transcription. Thankfully though, I've just downloaded foobar2000 (https://www.foobar2000.org/) to replace Audio Overload (no, I won't link it,) meaning I can isolate channels again! You know what else this means?

It means that I'll finally be getting around to arranging the entire Mega Man II soundtrack! That's right, I've been hard at work; just last night, I touched up (my new term for "revised") a bunch of this game's sheets in my PA... see them below!

I deprived myself of sleep for this
Stage Select
Stage Start
Metal Man Stage
Wood Man Stage
Boss
Stage Clear
Dr. Wily Stage 1 (with newer, simplified title)
Top Man Stage
Needle Man Stage
Magnet Man Stage
[close]

In addition, I've updated my only on-site sheet for this game (https://www.ninsheetmusic.org/download/pdf/3502) as well, renaming it "Title Screen / Dr. Wily Stage 2" (because the track is reused in-game). Thanks to Bloop for helping me get those new files up! Now, only three sheets remain: "Air Man Stage", "Ending", and "Ending (Unused)". They're intimidating, for sure, but if I've made it this far, I've got no reason to give up yet. Expect to see the first of those three up very soon. Enjoy!

Remaining Re-Writes: 9 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Air Man Stage"
Post by: LeviR.star on April 13, 2022, 03:04:03 PM
Quote from: LeviR.star on April 12, 2022, 08:16:47 AMExpect to see the first of those three up very soon.

Is it still "very soon" yet? Or have we already crossed over into "a little while"?



429th

[GB] Mega Man II - "Air Man Stage"

[ZIP] (https://bit.ly/3uyjwZR)




The draft I started (https://www.dropbox.com/s/9jr77m57l7mc4qg/Unfinished%20Air%20Man%20Stage.pdf?dl=1) is from four years ago, and it has not held up in the slightest; fact is, it was never "up" to begin with. But can you blame me? This is not an simple song to arrange for two hands. Hell, it's hard enough to just listen to, unless you like making your ears bleed. It's covers like those of RushJet1 (https://youtu.be/eBbA5pJOygM) and Jasper Valentine (https://youtu.be/r3fwgzqJ7xA) that are much easier to enjoy, thanks to that downwards octave shift. This arrangement did not receive the same shift, because it's the piercing pulse waves, combined with the high register, that make the piece less than bearable. It did, however, receive more than one creative liberty, namely with forming the right hand part. Let's be honest here, these two upper lines do not mesh together well; just listen to the black MIDI (https://www.dropbox.com/s/96w1afces2b5ruo/%5BBLACK%20MIDI%5D%20-%20Air%20Man%20Stage.mid?dl=1) I transcribed for this. So, for the first eight bars, I dropped out the melody line (for two beats at a time, every other measure) in favor of the accompaniment pattern, but for the rest of the piece, the melody took precedence, while the other line supported the harmony (well, except for in m. 9, 17, and 21). The result turned out pretty well, I must say, but I feel as though there will be some disagreements if I end up submitting this. Whatever the case may be, "Crash Man Stage" will get priority for my next Mega Man II sub, because I'm not about to let its older draft rot in the archives.

I don't even know where I'll begin with either of this game's two remaining tracks, so while I think about it, I'll be preparing my next Mappy sheet. Enjoy!
Title: LeviR.star's Arrangements - [ARCADE] Mappy - "Initial Entry"
Post by: LeviR.star on April 17, 2022, 05:52:56 PM
If you're wondering why there's two YouTube links below, it's not a mistake; this is actually a two-in-one sheet! (how neat...)



430th

[ARCADE] Mappy - "Initial Entry"

[ZIP] (https://bit.ly/37SljQJ)





I've got multiple reasons for arranging arcade OSTs over their NES versions, such as:

1.) The home console ports are often missing tracks characteristic of the arcade setting (ex. leaderboard-related music)

2.)
In order to fit the music on NES hardware, reductions needed to be made once in a while, like dropping out a channel or two

3.) By arranging the original versions, I want to properly respect the composers' intentions and the legacy they've helped create

Some of you may see this differently, but this is how I see it, and I apply a similar philosophy to how I arrange remixes (I don't; not usually). As you all probably remember, I intend to arrange the entirety of Mappy's music, which will take me only two more sheets: the "Bonus Round" WIP that I mentioned earlier, and a "Miscellaneous Short Themes" collection for the remaining tracks. Next up, I'll be posting a sheet of the Mega Man II ending theme, which I've actually already prepared. Enjoy this catchy little piece!
Title: LeviR.star's Arrangements - [GB] Mega Man II - "Ending"
Post by: LeviR.star on April 18, 2022, 03:53:09 PM
We're allllmooooost theeeeerrrrrreeee...



431st

[GB] Mega Man II - "Ending"

[ZIP] (https://bit.ly/3rzzjWm)




For a good portion of this game's music, when I hear something that sounds a little off, I'll just think "eh, they were on a deadline, it's not that noticeable anyway". And a lot of stuff that my ears may perceive as "errors" just might be a result of the composer's creative quirks. But this track, the last you'll hear on your playthrough, is different, and I don't mean that in a good way. Really, it begs the question: Mr. Yamazaki,

what

the hell

were you thinking?!?

Seriously, listen to the first four bars, if you can stand it. What is this dissonant, ear-torturing garbage? It doesn't sound like Mega Man just saved the world! It sounds like he just launched a missile at Wily, causing the scientist to plummet down towards Earth and, upon impact, produce a monstrous skull-shaped mushroom cloud and—

What?

Oh, yeah, that's actually what happens in game.

I'm not kidding. It's been said that developers behind this title had no knowledge of the series, and the ending scene (https://youtu.be/6MJMHP_yVqo) is proof of that. It's common knowledge that Mega Man would never try to cause bodily harm to a human, no matter how much chaos they've caused; in Mega Man 10, he even goes as far as to bring Wily to a hospital. Now, Mega Man 7's ending is iffy because of regional differences, but in every version of Mega Man II, the blue bomber just kills off the mad scientist once and for all. Brutal. Oh, well. Mega Man III tries to ignore what happened in the previous game, because Wily is alive and at it again until he crash lands again before the credits

Er, back to the sheet. I don't like this track. Sure, the introduction is much worse than the rest, but the piercingly high register was too much for me this time, and I was forced to do some octave transposition for the arrangement. I hope your left hand can handle sixteenths easily, because they're almost constant throughout, save for a few bars here and there. Overall, I think I did best with the material I was provided.

Next up will be another Mappy sheet. Enjoy, and Happy 125 Mega Man Sheets!
Title: LeviR.star's Arrangements - [ARCADE] Mappy - "Bonus Round"
Post by: LeviR.star on April 26, 2022, 01:27:30 AM
"Who wants to post a PA sheet at 3:00 in the morning?"

Oh, boy, 3 AM!



432nd

[ARCADE] Mappy - "Bonus Round"

[ZIP] (https://bit.ly/3rQ3jgW)




At last, I've done it: I've finished the reason I started arranging the entire Mappy OST in the first place. Back in Spring of 2017, I heard this song for the first time, and decided that it was catchy enough to arrange, so I did. Well, not really; I attempted to, but even then, I didn't get very far. Once I got past transcribing the introduction, I was soon met with a problem: there were four overlaying channels throughout the rest of the song, and they weren't getting along. Sure, writing out the melody and bass line was simple enough, but it felt too empty, so I needed a way to incorporate at least one of the remaining two channels into the arrangement. This was my first attempt:

(https://i.imgur.com/BoBlTNM.png)

Not very pretty, I know. Even younger me from five years ago could tell it wasn't working out, but still, I needed to share a screenshot of the score for the forums. Since I wasn't on Discord yet, I didn't have a way to create embed links for my own images, so I registered for an Imgur account. As you can see above, that is an Imgur-linked image. The only problem was that it was shared publicly, for anyone on the site to see. One thoughful commenter offered some sage advice for me in the comments:

https://media.discordapp.net/attachments/264591162315112448/968421441416626227/unknown.png

Though kind-hearted, the feedback did not give me any solution. Another stranger, however, went the extra mile:

https://media.discordapp.net/attachments/264591162315112448/968422076585234462/unknown.png

... and came up with his own left hand part:

beeg attachment
(https://i.imgur.com/pbaW4bJ.png)
[close]

But even then, it wasn't good enough for me. I decided to let this sheet rot in my backlog folder for a while, and some time later, I moved it to the dreaded "Never-To-Be-Finished" folder, a graveyard for my unworthiest arrangements. Things were looking pretty grim... until they weren't! You see, going back to listen to the track again, years later, I found that the accompaniment's arpeggiating pattern makes for a decent bass line, adjusted into root position where needed. And with a few finishing touches, I resurrected Mappy's "Bonus Round" from the dead; a first for this arranger, might I add!

So let this be a lesson to you all! No sheet, no matter how tricky, is unworthy. You might not finish it today, or next week, but someday, that song's gonna get the piano treatment it deserves. Enjoy! I've only got one more sheet left from this game, and it'll be here before you know it.

(Oh, and by the way, you may or may not have noticed that we dropped from nineteen to seventeen remaining work-in-progress sheets. The reason for this? Honestly, I've got no clue, and don't remember which sheet I removed, or where it got relocated. Maybe it'll turn up later, so tune in next time...)

(oh and my wip list is also public now just click on the counter ok thx bye)

Remaining WIP Sheets: 17 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - ENTIRE MEGA MAN II (GB) OST ~ My 5 Year-Long Project
Post by: LeviR.star on April 26, 2022, 07:35:54 PM
433rd

[GB] Mega Man II - "Ending (Unused)"

[ZIP] (https://bit.ly/3kdWFga)




It is with great pleasure that I now present to you all my latest "dedicated game"...

Mega Man's II Bleeding Ears Project

Ever since I joined this site, I've wanted to be the one to arrange every single track from the ever-infamous Mega Man II, and today, that dream comes true! That's right: I've single-handedly put together sheets for all of this game's music, even the most mind-numbingly dissonant and screeching ones. See for yourself in the spoiler tab below:

Full List of Sheets (18 Total)
Title Screen / Dr. Wily Stage 2
Password
Stage Select
Stage Start
Metal Man Stage
Wood Man Stage
Air Man Stage
Crash Man Stage
Dr. Wily Stage 1
Needle Man Stage
Magnet Man Stage
Hard Man Stage
Top Man Stage
Boss
Stage Clear
Get a Weapon
Ending
Ending (Unused)
[close]

This certainly wasn't an easy feat, I can tell you that. I put off the last few sheets way too long for my own good, but I wouldn't have it any other way, because now I have them exactly the way I want 'em. Say, would any of you be interested in some meaningless statistics? Sure you would!

First Sheet Completed: Hard Man Stage
Last Sheet Completed: Ending (Unused) well, duh...
Easiest Sheet to Arrange: Stage Select
Hardest Sheet to Arrange: Air Man Stage
Shortest Sheet: Stage Clear, 0'2"
Longest Sheet: Ending (Unused), 1'51"
Favorite Sheet: Needle Man Stage (this one's parts merged very easily)
Least Favorite Sheet: Get a Weapon (conversely, this one's did not)
Project Duration: 67 months, or about 5 1/2 years

Little did you know that I only did this so no one else would have to do it for me and risk hearing loss

Welp, that just about wraps up my post. Not much left to say about this whole experience, since I've been telling you all stories the whole way... but that's okay! Because instead of reading nerds' rants on the Internet, you need to spend more time listening. That is, listening to:

Certified Mega Man Classics
[close]

If context clues didn't tip you off, I'll tell you: the next Mega Man game I intend to arrange in full is Mega Man IV, also on Game Boy. It's gonna be a little while longer, though, so you'd better get comfy.

Quote from: LeviR.star on June 06, 2019, 08:26:38 PMUntil next time, I hope you all have fun learning about yet another game you never knew existed.™

and, as always, don't forget to...

... eeeeennnnjoy!
Title: Re: LeviR.star's Arrangements - ENTIRE MEGA MAN II (GB) OST ~ My 5 Year-Long Project
Post by: Fantastic Ike on April 27, 2022, 05:51:02 AM
Wow nice! That takes a LOT of dedication.
Title: LeviR.star's Arrangements - Finishing Off the Mappy OST + Recent Submissions
Post by: LeviR.star on April 30, 2022, 05:27:15 PM
Quote from: Fantastic Ike on April 27, 2022, 05:51:02 AMWow nice! That takes a LOT of dedication.

Thanks, Ike!

Now it's time to finish off another soundtrack, on a much smaller scale.



434th

[ARCADE] Mappy - "Miscellaneous Short Themes and Sound Effects"

[ZIP] (https://bit.ly/37WukbV)

YouTube Sources (there's a lot)





[close]



It's been a while since I've made a sheet like this. Normally, when I'm compiling a bunch of short themes together, it's for a smaller OST, but Mappy's was the first my series of Namco games that I felt needed multiple sheets. Could I have given "Bonus Round Results" its own sheet? Sure, but this saves time! And after all, it's a "short theme" isn't it? Case closed. Anyway, that's the last of Mappy. It's time for me to start thinking of the next early-eighties arcade game to give this treatment to. The Tower of Druaga looks tempting...

But don't go away yet! I've gotta post about the recent submissions, too:



105th (Re-Write)

[SNES] Kirby's Dream Course - "The First Hole"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12291.0)

(Original Sheet) (https://www.dropbox.com/s/3saen3szm2bb3jo/Old%20The%20First%20Hole.pdf?dl=1)

Starting out, this arrangement's first draft really isn't all that bad; it's the point at m. 22 where things start to take a turn for the worse. It drops the bass part completely in favor of the accompanying sixteenths, and the sense of key we had earlier is sorta lost (even if we've since modulated). I'm also not crazy about the older formatting, as you probably knew. Younger me had no business cramming this sheet into two pages. But no matter, because it's fixed now! Hooray!

0th - 40th?? (Re-Write)

[SNES] Mega Man 7 - "Dr. Wily Stage 4"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12292.0)

(Original Sheet) (https://www.dropbox.com/s/z1z82dsgh8c58y7/Old%20Dr.%20Wily%20Stage%204.pdf?dl=1)

O-Oh. That original sure is... ah...

*vomits*

... yeah, it's another one of these triple-stavers, as I like to call 'em. Shoddy formatting, incorrect beaming, missing information... it's got it all, as was the standard back in Fall of 2016. Though, I gotta say, the transcription ain't bad, so it was just a matter of condensing the three parts down into two hands. Am I happy with the result? Well, only sorta, but that's what the submission process is for. Taking okay sheets, and making them more-than-okay. Let's hear it for Mega Man 7 representation!

time to never touch this ost again



For my next PA update, I'll be adding my last sheet for the Kirby's Pinball Land soundtrack. Then, after that, I'll put together two new sheets for the recently-announced Space Travel project. And after that? I'll go back to arranging VGM at random, just like the good ol' days. You'll get to see some Mario Kart, a little Final Fantasy, and maybe even a dash of Kirby and The Forgotten Land, since I've just achieved 100% completion for it recently. The possibilities are endless, so enjoy!

Remaining Re-Writes: 7 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - ENTIRE KIRBY'S PINBALL LAND OST + Initiative Sheet
Post by: LeviR.star on May 03, 2022, 03:50:22 PM
435th

[GB] Kirby's Pinball Land - "Leaderboard"

[ZIP] (https://bit.ly/3KsB5zv)




"Hey, wait a minute, ain't that three completed OSTs in a row?"

Yes, that's right. You gonna help me celebrate, now, or what?

Presenting my tenth "dedicated game" project:

Kirby and the Forgotten Pinball Land Project

My even-longer journey to complete the Kirby's Pinball Land soundtrack has come to an end! There may only be half as many sheets here compared to Mega Man II, but it's still more than Mappy, so I felt it was worth putting on a ceremony for. Check the spoiler tag below for the full list:

Full List of Sheets (9 Total)
Title Screen
Leaderboard
Table Select
Whispy Woods Land
Bonus Game
Boss
King Dedede
Ending
High Score Entry
[close]

This game has been a part of my life for a while now (sixth grade, back when I first got my Game Boy,) so I always knew I had to do it justice and finish the project. You're probably not familiar with this title at all, but that's what I hope to fix. Meaningless statistics time? You bet!

First Sheet Completed: Whispy Woods Land
Last Sheet Completed: Leaderboard but you knew that...
Easiest Sheet to Arrange: Bonus Game
Hardest Sheet to Arrange: Table Select
Shortest Sheet: Title Screen, 0'22"
Longest Sheet: Whispy Woods Land, 1'22"
Favorite Sheet: Boss (catchy, and easy to arrange!)
Least Favorite Sheet: Leaderboard (those three parts did not get along...)
Project Duration: 69 months ( ͡° ͜ʖ ͡°), or about 5 3/4 years

Now this game gets to join Kirby's Block Ball on my list of dedicated Kirby games. What's next? Oh, I dunno, probably BS Kirby's Toy Box... but does anyone really care about that one? i meant more than pinball land What I need to get back to doing is attempting to covering every single game in the franchise; I'm only a handful of titles away from accomplishing this goal, minus Kirby's Dream Land, since it is already finished on-site. But however long it takes me, I hope I'll still have you guys around to see it. Welp, I'm done rambling. Have a good night, everyone, and as always, don't forget to...

... check out my latest sheet for the Replacement Initiative!



436th

[NES] Yoshi's Cookie - "Music A"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12297.0)



Quote from: LeviR.star on May 01, 2022, 12:09:32 PMGod, this song is so boring; at least it was easy enough to prepare a sheet for.

I stand by this statement. Where was I? Oh, yeah...

... eeeeennnnjoy!
Title: LeviR.star's Arrangements - New Space Travel Project Sheets (Kirby, Mega Man)
Post by: LeviR.star on May 05, 2022, 05:11:18 PM
Finals are imminent, and I'm beginning to lose a lot of sleep...



437th

[SNES] Kirby Super Star - "Flying Through Outer Space"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12304.0)

Quote from: cashwarrior1 on May 04, 2022, 01:19:36 PMHi just here to say what the frick, kirby?

Well said, my friend. As Cash has already pointed out in the thread, this is a rather unusual song for a Kirby game. It's in everybody's favorite meter, 7/8, and there's no clear tonal center—it just settles on a chord for a brief moment, then moves on to the next. Did I mention it took forever to put together? Err, maybe that's an exaggeration, but it definitely took me longer than anticipated; figuring out the right hand was a pain and a half. But now we're one step closer to finishing Kirby Super Star.

438th

[MUL] Mega Man 8 - "Astro Man Stage"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12304.0)

Ugh. Mega Man 8. Have you ever heard me talk about this game before? Probably not, because I'm not a huge fan. This here is the game that almost killed the classic series, leaving it to the many Mega Man spinoffs to keep the franchise alive. Mega Man 9, which released twelve years later, was arguably the only reason this franchise is still thriving today. What exactly don't I like about this game? Almost everything:

- the cutesy, saccharine visuals make me want to vomit; it's as if Mega Man X being edgy meant this game had to be the polar opposite
- the difficulty is watered down, and yet the developers thought that was good enough of a reason to get rid of E-Tanks, a staple of the series
- they not only brought back the scrolling shooter concept from Mega Man 5, but also introduced these god-awful snowboard sections
- the voice acting in the English version of the game is horrendous, and made me skip every cutscene I possibly could; it's like nobody cared
- most importantly, it's just not fun to me. I'm not sure where they went wrong with this factor, but I don't enjoy playing this game at all

Why is this all relevant here? Because, as you know, no matter how bad of a game I'm confronted with, I'll always find a way to defend its music. But this game's music? I just don't enjoy most of it. The transition into the next console generation brought about such a tonal shift, and for the first time in the series, I can't hum any of the game's tracks off the top of my head. Does not being catchy automatically make music bad? Certainly not, but it was the last straw with this game for me. I can't believe I was anxious to play this game when I got Mega Man Legacy Collection 2.

"Astro Man Stage", like many of the other tracks from this game, has very little to say. The melody is boring, strangely dissonant, and drops out for eight bars at a time on every loop, so these syncopated chords can take the spotlight. My opinion of the track wouldn't change if it worked better as a piano solo; that's just another downside. But I'm aiming to represent every game in the classic series on-site, and Mega Man 8 was just another hurdle.



Phew. That took a while to type out. Maybe updating my PA wouldn't take so long if I didn't spend so much time typing out long-winded rants...

Eh, who am I kidding? The rants are what make these updates exciting! So enjoy, and I'll see you next time.
Title: LeviR.star's Arrangements - FULL TOWER OF DRUAGA OST (+2 Bonus Sheets!) and More
Post by: LeviR.star on June 21, 2022, 11:13:09 PM
Over a month and a half and no new PA updates. Am I burnt out or something? Nah, far from it, actually.

We've got quite a bit of catching up to do, friends! To start, I'd like to introduce you all to my latest "dedicated game" project:



The Tower of Druaga Arrangement Project

I overestimated how much music I could fit into a single submission, which was rejected last week, so what started as a single "Music from..." sheet ended up getting split into six different ones! And it was a good call, too, because this OST had absolutely no business being crammed into one arrangement. Though, I'm not sure I want to submit any of them to the site on their own... maybe "Ending / Name Entry", because it works good on piano, but it's not notable enough by itself. And "Main Theme", while iconic to a degree, is devilishly challenging to play on a keyboard, and I don't want to punish any musicians out there. Oh well, I guess The Tower of Druaga's chapter ends here.

What's that? You want me to give an essay about this game and its influence on the gaming industry? Eh, go read about it yourself. (https://en.wikipedia.org/wiki/The_Tower_of_Druaga) I'm not in a rambling mood.

Full List of Sheets (6 Total)
[ARCADE] The Tower of Druaga

439th

Main Theme [ZIP] (https://bit.ly/3NcYgz9)

440th

Quox [ZIP] (https://bit.ly/3Ox6Zgx)

441st

Druaga [ZIP] (https://bit.ly/3ObhS83)

442nd

Princess Ki [ZIP] (https://bit.ly/3tRqIjb)

443rd

Ending / Name Entry [ZIP] (https://bit.ly/3QCyh6W)

444th

Miscellaneous Short Themes [ZIP] (https://bit.ly/3QOwqwa)

[close]

Next up, I'll be posting about my latest submissions:



445th

[NES] Mega Man 2 - "Password"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12343.0)

This song seems awfully short for a submission, doesn't it? Yes, but as it's my goal to help finish covering Mega Man 2 on-site, it needed to be submitted eventually.

Also, I figured I'd lighten the load for the updaters, on account of my other submission slot...

446th

[NES] Bomberman - "Music from Bomberman"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12354.0)

Having watched over three and a half hours of this Bomberman documentary on YouTube (https://www.youtube.com/watch?v=1tCnVuPmHwI&t) so far, I've discovered that this franchise is way bigger than I could've ever imagined. So, out of respect for its massive legacy, I've decided to compile all the music from its first major title into another collection sheet. If you'd like to learn more about it, go ahead and click on the link to the topic.

Hang in there, we're not done yet! We've still gotta cover the bonus Druaga sheets!



[GB] The Tower of Druaga

447th

Title Screen [ZIP] (https://bit.ly/3yjV7tf)

448th

Unused Song [ZIP] (https://bit.ly/3n7jBzf)



Like the Game Boy nerd I am, I couldn't possibly ignore this game's first handheld rendition, and I was pleasantly surprised by what I found. At first glance, it appears to be an ordinary port, but if you look into it a bit further, it's got a handful of neat little upgrades: a health system, passwords for continuing every 10 floors, and even new music! (Okay, maybe that last part isn't so special.) But I couldn't resist arranging the new tracks, so I did; the title theme is especially catchy. Hope you enjoy thesebonus tracks!



Looks like we've reached the end, folks. I can assure you the next few sheets are going to be posted a little more regularly, because I can't do this every time. It can't be good for my health. Will the next selection surprise you? Will it make you roll your eyes? Will there ever be another update? Until next time, enjoy!
Title: LeviR.star's Arrangements - When the Imposter is SHEET! (Our First Re-Labeling)
Post by: LeviR.star on July 06, 2022, 11:05:28 AM
Hello, all! What do you do when a sheet you thought was an original was actually a remix all along?

I'll tell you what you'll do; today, I'm introducing what I'm going to call a re-labeling!



155th (Re-Labeling)

[TG16] Bomberman '93 - "Planet Icicle"

[ON-SITE] (https://www.ninsheetmusic.org/download/pdf/4125)




So, as you might've heard, I'm in the process of watching a very lengthy Bomberman documentary on YouTube (https://www.youtube.com/watch?v=1tCnVuPmHwI&t), which gives a detailed history of every piece of Bomberman media over the years: games, mangas, anime series, and pretty much anything else there is to talk about. I'm not even yet halfway yet, but I have already picked up some valuable information about these games, the most important thing being that this is a series that reuses music. Like, relatively often; more than modern Kirby games, I'd venture to say. This is especially ironic, considering that the Bomberman series has a very... loose canon (ba-dum tiss) and lore throughout the early games is seldom consistent. I don't want to get into it, but I'll just say that many of these titles throw out established concepts, characters, and stories on the regular. Now, back to the music! The Super Bomberman games (there's five of them on the SNES alone) are especially comfortable with reusing tracks written by Jun Chikuma (the series's chief composer). And the remixes aren't all that novel, either; this one in particular is nearly a 1:1 port of the original, only with different instruments. But as I was rushing to find winter-related tracks for my first 12 Days of Sheet-Mas, I didn't know this; I hardly knew anything about these games. But now I do, so I hope you enjoy my first TurboGrafx-16 sheet!
Title: LeviR.star's Arrangements - 3 New Re-Writes! (Satellaview, Kirby, & Zelda)
Post by: LeviR.star on September 04, 2022, 10:46:37 AM
Two months later, I'm still chuggin' along...



154th (Re-Write)

[BS-X] BS-X: Sore wa Namae o Nusumareta Machi no Monogatari - "SoundLink Schedule"

[ON-SITE] (https://www.ninsheetmusic.org/browse/arranger/5007)




"Hey, now, hold on a minute!" you might be saying right now, "I don't remember Levi arranging from this game!"

You very well might, because this sheet is not only a re-write, but also another re-labeling of sorts! Here's the original sheet (https://www.dropbox.com/s/hieg3y0ncg5wmxk/Old%20SoundLink%20Schedule.pdf?dl=1), from that dreaded 12 Days of Sheet-Mas of 2017. Turns out, the Satellaview BIOS has an official name, and it's commonly translated into English as "BS-X: The Story of The Town Whose Name Was Stolen" (kind of a mouthful, ain't it?) But, since this peripheral was never localized, the translated name isn't exactly "canon", so this is what we'll be calling it. Expect to see updated versions of the rest of my Satellaview sheets very soon!



179th (Re-Write)

[SNES] Kirby's Dream Land 3 - "Grass Land 1"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12428.0)

157th (Re-Write)

[GCN] The Legend of Zelda: Four Swords Adventures - "Frozen Hyrule"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12429.0)



As for my two most recent submissions, I think they're in a lot better shape than they were. The old version (https://www.dropbox.com/s/hcqae8tj0jnlu60/Old%20Grass%20Land%201.pdf?dl=1) of "Grass Land 1" didn't have a playability or an accuracy problem, which is uncommon for my re-writes, but it was lacking those rapid sixteenths arpeggios that land between the melody and the bass. Because of this, a lot of energy from the original song was lost as a result. So I've included the best of both worlds by cramming sixteenths between the on-beats, and I'm pretty satisfied with the result. Hope you've got some fast fingers.

"Frozen Hyrule" is yet another disaster from the 2017 holiday season, and like all of my re-writes, it hasn't held up well. (https://www.dropbox.com/s/6avka5k253x6f88/Old%20Frozen%20Hyrule.pdf?dl=0) To put it simply, it's just ugly. The sorest of eyesores. And the playback? It sounds even worse than it looks. I wouldn't have even arranged it had I known it was just "Dark World" from The Legend of Zelda: A Link to the Past in disguise. All around, this is one of the most terrible sheets I've ever brought to my PA, and I can't overstate how relieved I am to have re-written it. But that doesn't mean it'll ever be good.

I'm making great headway with my re-writes, folks! Only four remain, and I plan on submitting them during November and December (because October is reserved for Castlevania). In the mean time, I'll get to work on finishing my WIPs and giving my other Satellaview sheets a fresh coat of paint. Enjoy!

Remaining Re-Writes: 4 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - Re-Labeling, Continued (4 Updated Sheets)
Post by: LeviR.star on September 24, 2022, 03:30:57 PM
[insert generic greeting here]



126th (Re-Labeling)

[BS-X] BS-X: Sore wa Namae o Nusumareta Machi no Monogatari - "Downloading Theme 2"

[ON-SITE] (http://bit.ly/2DmGurF)


51st (Re-Labeling)

[BS-X] Kirby no Omochabako: Hoshi Kuzushi - "Title Screen"

[ON-SITE] (http://bit.ly/2DmGurF)


66th (Re-Labeling)

[BS-X] BS Zelda no Densetsu - "Overworld"

[ON-SITE] (http://bit.ly/2DmGurF)


0th - 40th?? (Re-Labeling)

[GB] Donkey Kong - "Chase Scene"

[ON-SITE] (http://bit.ly/2DmGurF)




If you recall seeing this post (https://www.ninsheetmusic.org/forum/index.php?topic=6181.msg431243#msg431243) from the Sheet Music Errors Thread, you'll know what this is all about. I recently cracked down on addressing my incorrectly-labeled sheets, and to start, I've provided all-new versions of four of them. Kirby's Toy Box and the Satellaview remake of The Legend of Zelda now have their Japanese titles, and Donkey Kong '94 has been shortened to Donkey Kong, thanks to the addition of console tags on the site. In addition, all four of these have been recreated with my current sheet template, and received several corrections and formatting tweaks. We're not done with re-labeling yet, however, because my four other BS-X BIOS sheets still need to be updated to reflect the new changes. Enjoy!
Title: LeviR.star's Arrangements - 2 New Arcade Sheets (Metro-Cross, Ghosts 'n Goblins)
Post by: LeviR.star on October 11, 2022, 09:23:37 PM
Good evening, everybody! Anyone hungry for some sheets?



449th

[ARCADE] Metro-Cross - "Main Theme"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12473.0)

450th

[ARCADE] Ghosts 'n Goblins - "Opening, Stage Start"

[ZIP] (https://bit.ly/3CR2M4i)

This puppy's got 3 YouTube links



[close]



As a budding fan of Nobuyuki Ohnogi's contributions to VGM, it was only a matter of time before I arranged for Metro-Cross; after all, I've already covered Mappy and Galaga in full, so why stop there? This game's music is some of the catchiest that I've heard out of early 80s Namco, and its inclusion in the Super Smash Bros. games made arranging it an absolute necessity. After I finish off the rest of the music from this game, I think I'll put together a "Music from Xevious" sheet; we do already have a sheet for Xevious on the site, but I've grown discontent with it.

The arcade version of Ghosts 'n Goblins is something I've intended to cover more of for a while now, but the "Opening" and "Stage Start" fanfares were not exactly next on my list. See, when the Halloween 2022 Arrangement Project was shadow dropped a little while back, I looked through my PA to see if I had anything fitting to submit. I had several, but two in particular caught my eye: "Devilish Mode" from Kirby's Extra Epic Yarn, and "Opening" from Ghouls 'n Ghosts. Since we were allowed to submit multiple shorter sheets, I figured the latter could use a companion, prompting me to put together a new Ghosts 'n Goblins arrangement, also based around the opening cutscene. Unfortunately, three sheets proved to be too much, so I deleted the other two, and kept the Kirby sheet.

That's all for tonight, folks! Enjoy, and I'll see you again soon.
Title: LeviR.star's Arrangements - [ARCADE] Bosconian - "Music from Bosconian"
Post by: LeviR.star on October 31, 2022, 04:23:51 PM
Quote from: LeviR.star on October 11, 2022, 09:23:37 PMAfter I finish off the rest of the music from this game, I think I'll put together a "Music from Xevious" sheet; we do already have a sheet for Xevious on the site, but I've grown discontent with it.

A-ha! Gotcha. I said I'd move onto Xevious after I finished Metro-Cross, but I didn't say when I'd finish Metro-Cross, now, did I?

You fools! You've all fallen right into my trap! The Snooker strikes again! *mischievous laugh*



451st

[ARCADE] Bosconian - "Music from Bosconian"

[ZIP] (https://bit.ly/3TUKzZE)




Like the YouTube source? I made it myself, just for this sheet! Everything was already on a Kingdom Hearts Insider page—all I had to do was organize the clips in a Google Doc, and splice them together with Audacity. From there, it was as simple as dropping the audio file along with a PNG of the game's logo into my video editing software. Easy as pie!

Bosconian is another one of composer/programmer Nobuyuki Ohnogi's projects, released in 1981, the same year Donkey Kong hit the arcades. Based on the title alone, you'd think it was another follow-up to Galaxian and Galaga, and in all fairness, it follows a very similar premise: shooting down alien space ships... in space (they weren't super creative in those days). But Bosconian was somewhat unique: it was a scrolling shooter, and you could flying around in multiple directions across a large area of space, without being confined to the borders of one screen. And in the sound department, it had voice samples to enrich the experience, which were a little less annoying than the ones in King & Balloon, the game that introduced them to arcade tech several months prior. The music is still limited to three channels, but it's got this fascinating pattern of pentatonic figures all throughout the soundtrack; you can hear them in "Game Start", "Round Clear", "High Score", and even the "Credit" and "1-Up" sound effects. This is more than enough evidence that Ohnogi was far ahead of his time, and more than just a programmer... if I haven't convinced you already, I'll keep at it!

Next up, I'll most likely be whipping up two more re-writes to submit for the next cycle. In the meantime, enjoy!
Title: LeviR.star's Arrangements - 1st Day of Sheet-Mas ~ Alex Kidd in Miracle World
Post by: LeviR.star on December 14, 2022, 09:55:07 PM
On the first day of Sheet-Mas, my-

Wait just a second there!! We still haven't posted the latest re-writes I submitted this month! Better do that quick...



117th (Re-Write)

[SNES] Mega Man X3 - "Gravity Beetle Stage"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12530.0)

56th (Re-Write)

[GBA] Kirby: Nightmare in Dream Land - "Main Menu"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12536.0)

Now, where were we? Oh, yes...

On the first day of Sheet-Mas, my true love gave to me...



1st/452nd

[SMS] Alex Kidd in Miracle World - "Main Theme"

[ZIP] (http://bit.ly/3G3OoYh)




Quote from: everyone herewho the hell is alex kidd

He's a loser, that's who. Ah, sorry, that was kind of harsh, what I just said right then... I mean, he's just a Kidd, after all.

Alex Kidd in Miracle World is the first installment of Sega's short-lived franchise starring the titular character, the company's intended mascot. The popular story is that, after seeing the rising popularity of Nintendo's Mario, they asked themselves, "A charming, marketable character? Well, why can't we do that?" Since no one bothered to answer that question for them, they went ahead and launched this game for the Master System, a console which I've never arranged for, (unless you count the first 8-bit Sonic the Hedgehog game, also released to the Game Gear). In fact, they were so dead-set on selling this character that they built the game into newer models of the Master System; turn on the console without a cartridge plugged in, and you'd be able to play Miracle World right off the bat. Alex would go on to star in several more installments, but mixed reception to Alex Kidd in the Enchanted Castle combined with Sonic's explosive debut left this series to rot in obscurity for decades to come.

In terms of gameplay, the Alex Kidd titles have, in my opinion, aged horribly. I got the chance to play the 2021 remake, Alex Kidd in Miracle World DX, during Thanksgiving Break (it was on sale), and over the course of one long afternoon, I loathed it every step of the way. The controls were slippery no matter which settings I toggled, the short-ranged punching mechanic was a nightmare to use, and nearly every design aspect was laughably bad. The level design was incredibly unfriendly, you die after taking one hit, vehicles you can buy explode if you graze just one wall, and the main gimmick to fighting bosses is... rock, paper, scissors. Yes, you heard me correctly: surviving boss battles is entirely luck based. Sure, you can use a special item to see which move your opponent will use ahead of time, but come on, where's the strategy in that? The fact that this game is considered one of Sega and the Master System's crown jewels is pitiful, so, so pitiful. Sega certainly succeeded in creating a marketable character, but designing his games to be even remotely fun is where they fell short. Sound familiar, Sega fans?

Now, the music in the original is nothing special, but absolutely adore the work that was put into the remake's soundtrack. The implementation of an acoustic guitar was nothing short of genius, and the musicians breathed so much life into the originals that it's almost unreal. The main theme arrangement (https://youtu.be/PxzFIug3tKk?list=PLKt1OZb6BdbpnHzC9Vy1reVvhgl-nmNVn) is a perfect reincarnation of the first iteration that even adds more melodic material, and the underwater theme arrangement (https://youtu.be/kMcFwQRAng4?list=PLKt1OZb6BdbpnHzC9Vy1reVvhgl-nmNVn) took a boring song and made it sound gorgeous. They also composed a bunch of new songs, which all sound perfectly in-line with the re-arranged tracks; the boss rush's (https://youtu.be/KxRbzixYM6E?list=PLKt1OZb6BdbpnHzC9Vy1reVvhgl-nmNVn) use of the main theme motif was absolutely fascinating. Best of all, they made Master System-styled arrangements of all the new tracks for the "retro mode" that the game utilizes, and had I not known they were newly-written, I would've fully believed they were from 1986. Bravo, you guys.

Before I sign off for tonight, I'd like to bring one thing to your attention: for my 12 Days of Sheet-Mas series this year, no console or franchise will be arranged for twice. I'm doing this to introduce a little more variety to my PA. Expect some interesting stuff to come! Enjoy!!

Remaining Re-Writes: 2 (https://www.dropbox.com/s/ccnq8d1hmmmjxjp/%5B0%5D%20Remaining%20Re-Writes.txt?dl=0)
Title: LeviR.star's Arrangements - 2nd Day of Sheet-Mas ~ Moonlight Mansion from KatAM
Post by: LeviR.star on December 15, 2022, 07:03:20 PM
On the second day of Sheet-Mas, my true love gave to me...



2nd/453rd

[GBA] Kirby & The Amazing Mirror - "Moonlight Mansion"

[ZIP] (https://bit.ly/3j0kOcN)




Before anyone asks: yes, I know that this track is used for Carrot Castle as well. Excluding it from this sheet's title was a conscious decision.

Quote from: LeviR.star on January 11, 2022, 08:45:08 PMI did eventually beat the final boss some years later, but the idea of going for full-game completion was too ambitious for me at the time, so this game hit the shelf. It's a shame, really, because I think Kirby & The Amazing Mirror is one of the most creative titles in the whole franchise. Maybe someday I'll go boot up my Game Boy Player and try to finish it once and for all...

Update on this: yes, I finally beat the game 100%. Setting aside some time this past summer, I sought out every undiscovered room and treasure chest, and managed to find all but one of them without a guide. This game's one-way doors and confusing maps can be frustrating for sure, and they reminded why I quit playing the game in the first place. But despite the considerable challenge that this posed, finishing my file was very satisfying, and I had lots of fun doing so. While I can't say that I'll be replaying this game anytime soon, I'm not selling it, either; for now, it'll just rest underneath my bed on top of Mario & Luigi: Superstar Saga, Kirby: Nightmare in Dreamland, and my Game Boy Player peripheral. I even got a new box to store it in through Etsy, at a fair price of $4: just look at that shine! (https://media.discordapp.net/attachments/264591162315112448/1053140516948156496/unknown.png?width=499&height=663) I figured that even though these games can be easily emulated, they hold enough treasured memories (and hours of saved data) to stick around.

Not much to say about this sheet, aside from me being disappointed that I couldn't fit it neatly onto one page. I was soooo close, too; one less measure would've meant five systems could fit nice and snug on there. Oh, well, hope you enjoy my latest Kirby sheet! See you all tomorrow~
Title: LeviR.star's Arrangements - 3rd Day of Sheet-Mas ~ Title Screen from Mega Man IV
Post by: LeviR.star on December 16, 2022, 08:59:57 PM
On the third day of Sheet-Mas, my true love gave to me...



3rd/454th

[GB] Mega Man IV - "Title Screen"

[ZIP] (https://bit.ly/3uZEHDy)




This title screen theme is awesome! Believe me, I've wanted to arrange this piece for years, and given the number of sheets I've made for the game already, it's a mystery as to why I haven't yet. That aside, I hope you enjoy this one; there's not much new for me to say about the game itself, but if I think of anything, I'll let you know the next time it comes up.
Title: LeviR.star's Arrangements - 4th Day of Sheet-Mas ~ Castle from Wonder Boy II
Post by: LeviR.star on December 17, 2022, 08:55:24 PM
On the fourth day of Sheet-Mas, my true love gave to me...



4th/455th

[ARCADE] Wonder Boy: Monster Land - "Dragon's Castle"

[ZIP] (http://bit.ly/3uXp2VB)




Boy, oh boy, have I been sleeping on the Wonder Boy franchise! The first game in the series released to arcades in 1986, and from what I can tell, was nothing more than a run-of-the-mill platformer. For the longest time, I had it mixed up with the Adventure Island games, but to be fair, I had every reason to be; the original Adventure Island is simply a modified port of Wonder Boy made for the NES, with the main protagonist replaced by a guy named "Master Higgins." Hudson Soft handled this conversion, which is apparently why his design is a caricature of Toshiyuki Takahashi, an executive that worked at the company. From there, the Adventure Island series spawned sequel after uninspired sequel, refusing to evolve, as is tradition with this developer. But Wonder Boy, on the other hand, tried something entirely new for its next game, bringing the series into an entirely different direction.

Wonder Boy: Monster Land retains the platforming aspect from the previous game, but introduces a bunch of RPG elements into the mix. Instead of forcing you to race through each stage, gobbling fruit to keep your life meter up, this game encourages exploration, and allows you to purchase items like weapons and armor from shops, using the gold you collect from killing enemies. And while you're confined to individual stages in a linear style of progression, this game's sequel, Wonder Boy III: The Dragon's Trap, lets you traverse through a non-linear world, free for you to explore however you please. I've been playing the third game's remake since yesterday, and let me tell you, it's the most fun I've had since my school year started. This game, unlike Alex Kidd's outings, holds up very well, and may just be my favorite game released for the Master System. as if that's a high bar to clear

And the music, holy cow, the music is fantastic. Wonder Boy: The Dragon's Trap's OST (https://dotemu.bandcamp.com/album/wonder-boy-the-dragons-trap) is like liquid gold flowing into your ears; the orchestrated arrangements are gorgeous, and turn what was already great music into some of the best music I've heard all year. Unlike Alex Kidd in Miracle World DX, no new tracks were written for this remake, but composer Alex Geyre made up for it by writing unique arrangements for the different dragons' lairs. And everything fits so well, I love this music so much. Please, for the love of Pete, listen to this music; with Pete as my witness, I promise you will not regret it.

This song was a pretty iconic track for the franchise, as it's been remixed many times. (https://www.youtube.com/playlist?list=PLXfO3f1zvUeN2kW0ltd3SuzNjnUFk6E4j) In order to recognize its legacy, I've decided to arrange the original version, not just my favorite. I hope you enjoy this sheet, and let's hear it for my 150th game!
Title: LeviR.star's Arrangements - 5th Day of Sheet-Mas ~ Enemy Course from NSMBW
Post by: LeviR.star on December 18, 2022, 04:12:33 PM
On the fifth day of Sheet-Mas, my true love gave to me...



5th/456th

[Wii] New Super Mario Bros. Wii - "Enemy Course"

[ZIP] (http://bit.ly/3YvG5vj)




Why does everyone seem to either hate this game with a burning passion, or love it as much as I do? It's only the second game in the New Super Mario Bros. series, and it's the first game in the mainline series to have co-op play, so why does half the Internet think it's so unoriginal? It not only draws from every 2D Mario that came before it, but it's arguably one of the most influential titles in recent years. Sure, its aesthetic became the standard for a lot of spinoff titles, notably Mario Party and Paper Mario, and I can't forgive Nintendo for that. But at the time it was released, it was the first traditional Mario side-scroller on a home console since Super Mario World, and that's surely worth celebrating. Now, with the next two games in the series, I think that originality criticism is completely valid, but they're still very fun, well-designed games. I guess that's the kind of reaction you can expect when you give Nintendo fans four similar games in six years.

The new remixes in this game are great, especially this one that I've arranged. Starting off, you've got the standard Hammer Bros. theme from Super Mario Bros. 3, looped again with an extra layer of brass, then it adds a whole new section of material to round out the song. The Tower Battle theme does a similar thing, and so does the Airship theme; I think it's a pretty clever way to improve off of the originals without straying too far away from the source material. Will I do any more sheets from this game any time soon? Probably not... most of the ones I would've wanted to do are already up on the site, we'll see what happens. Enjoy!
Title: LeviR.star's Arrangements - 6th Day of Sheet-Mas ~ Lava Factory from Annalynn
Post by: LeviR.star on December 19, 2022, 03:40:45 PM
On the sixth day of Sheet-Mas, my true love gave to me...



6th/457th

[PC] Annalynn - "Lava Factory"

[ZIP] (http://bit.ly/3YzzZdm)




Annalynn is a neat little 80s arcade-inspired game I just discovered within the past few months. I haven't played it yet, since it's exclusive to Steam, but from what I've seen, there's a lot of charm to it. To sum it up, I read a comment about it once: "it's like pacman, but you can jump." That's pretty much the gist of it; you run around, collecting Pac-Man-esque pellets, and avoiding these four snakes that look like the Pac-Man ghosts. There's even Rubies, which function very similarly to Power Pellets, allowing you to temporarily defeat the snakes by running into them. The game draws from other classics as well: there's vines you can climb similar to those in Donkey Kong Jr., and these minecart mini-games straight out of Donkey Kong Country. There's plenty of other references, but I'm not going to go through them all. I tell you what though, should this game ever hit the Switch eShop, I'm definitely giving it a try.

As far as I'm aware, most of this game's music was composed by the developer himself, Cruise Elroy, but some of my favorite tracks were written by RRThiel, whom I found through his contributions to the Mega Man fandom. I don't have a comprehensive list that details who wrote each track, so I'm crediting both of them for any sheets I arrange under this game. Give this soundtrack a listen, it's lots of fun! And I definitely appreciate how faithful it is to the retro aesthetic; instead of opting for a simple 2A03 sound reminiscent of an NES game, it uses a Namco WSG sound instead, making the experience feel right at home with all the other arcade classics. Enjoy!
Title: LeviR.star's Arrangements - 7th Day of Sheet-Mas ~ Dreamer (Streets of Rage 2)
Post by: LeviR.star on December 20, 2022, 03:20:57 PM
On the seventh day of Sheet-Mas, my true love gave to me...



7th/458th

[GEN] Streets of Rage 2 - "Dreamer"

[ZIP] (http://bit.ly/3j9pRaY)




Look, I don't care much for beat 'em ups; I think they're too boring and repetitive to keep me engaged. But I do care for Yuzo Koshiro, because man oh man, this guy's got some crazy good stuff! Far too often does Genesis's sound chip grate my ears, I much prefer the sampled instruments that the SNES hardware uses (even if they're a bit compressed at times). For select Genesis OSTs, though, I can make an exception, because done right, they can really pack a punch. Streets of Rage 2 definitely pushes the console to its limits in the sound department, from what I've heard of it, and it shows what a powerhouse Koshiro was when he first started his career in composing VGM. So much musical range, so much technical knowledge... I feel ashamed for only having scratched the surface of his output so far, with my minimal sheet contributions to ActRaiser and Sonic the Hedgehog on the Master System/Game Gear. Hopefully, I can make it a point to arrange even more of his life's work. Enjoy!
Title: LeviR.star's Arrangements - 8th Day of Sheet-Mas ~ Golbez's Theme from FFIV
Post by: LeviR.star on December 21, 2022, 07:41:46 PM
On the eighth day of Sheet-Mas, my true love gave to me...



8th/459th

[SNES] Final Fantasy IV - "Golbez, Clad in Darkness" (Replacement)

[ZIP] (http://bit.ly/3HRLTcz)




Quote from: LeviR.star on December 20, 2022, 03:20:57 PMI much prefer the sampled instruments that the SNES hardware uses

Can we talk about this for a second? Man, the orchestral sounds Nobuo Uematsu brought to the SNES are amazing! Not all of them are great (I'm looking at you, imitation oboe from FFV (https://youtu.be/1nuD2QxNNZw?list=OLAK5uy_lj0l0TSLN0otinHek9k4JLLlw_QVJZzgw)) but it wasn't often that you'd hear such lush music out of games back when the Final Fantasy entered the next console generation. Composers for SNES games really seemed to love the xylophone and slap bass, probably because they were easier to sample and use for the music. The result often ended up sounding like... well, like this. (https://youtu.be/XxTURCW9K1s) Uematsu, however, was not only skilled in writing memorable melodies, but he knew how to get the best sounds out of the hardware. This organ sound is really high quality, too; sure, the Pixel Remaster version (https://drive.google.com/file/d/1etO60oFQIf8SdmVCHHmHSXdK4ILjmaRR/view?usp=sharing) is arguably better, but I'll bet the original still would've made for a pretty convincing organ at the time it released. It really is something. Too bad you don't get nearly enough power from playing this sheet on a piano, but that's to be expected when you take the organ element out of the repertoire. See you tomorrow, and enjoy!
Title: LeviR.star's Arrangements - 9th Day of Sheet-Mas ~ Dig Dug: Digging Strike
Post by: LeviR.star on December 22, 2022, 05:55:40 PM
On the ninth day of Sheet-Mas, my true love gave to me...



9th/460th

[DS] Dig Dug: Digging Strike - "Island Theme 4 (Underground)"

[ZIP] (http://bit.ly/3Vgoip3)




Have you heard of this game? Me neither, until a friend of mine on a Discord server recently told me about it. This game combines the gameplay from the original Dig Dug with that of its sequel, and pulls a bunch of references from other old Namco arcade games. I have to say, while I don't enjoy playing regular Dig Dug, that's a pretty novel approach to constructing the main gameplay mechanic. There's not a lot of info regarding this "Mikky" character, the composer, but this is a neat little soundtrack; not only does it have plenty of catchy originals, it's also got some sick remixes, including this really cool arrangement of the in-game music from Xevious. (https://youtu.be/mSS2py2L7Lg) I've never been a fan of how repetitive it is, but now, with a whole new song slapped on top of it, it's a joy to listen to. My hat goes off to you, Mikky, whoever you are. Enjoy!
Title: LeviR.star's Arrangements - 10th Day of Sheet-Mas ~ Vexin' Volcano (Bomberman)
Post by: LeviR.star on December 23, 2022, 09:11:50 PM
On the tenth day of Sheet-Mas, my true love gave to me...



10th/461st

[TG16] Bomberman '94 - "Vexin' Volcano"

[ZIP] (http://bit.ly/3I0xdYP)




It's time for more Bomberman! I've really come to appreciate Jun Chikuma's work on the earliest games in the franchise; it's fascinating to me how many time's she's transformed the original stage theme into more elaborate pieces, like this one (https://youtu.be/Rb8FKM_1rKM?list=PL8x7wHq_i5DcPjLm7h4qfHt0oycSXI6Wn), for example. And that's just one of them—this little four bar-long ditty is everywhere in the first few games. It takes real skill to be able to repurpose a melody like that without it getting annoying after a while, but Chikuma managed it just fine. Yes sir, these are some nice soundtracks, and I hope to listen to more of them in the future.

I'm happy with the state of this sheet, except for the very last measure, and it's a real doozy. Transcribing it was hard enough from the start; I had to isolate the channel from everything else using foobar2000, record it using Audacity, and then look at it careful in Paint. This example (https://cdn.discordapp.com/attachments/264591162315112448/1056072471570301009/image.png) from an earlier rhythm should give you an idea of why I decided to do this—it helped me examine the sixteenths in relation to the eighth triplets. That's when I realized why I was having so much trouble interpreting it: it was two uninterrupted sets of eighth triplets offset at the beginning by half a beat. Now that's some crazy stuff to notate right there. With no real solution to the problem, I just broke the beams and called it good. With that wacky kind of rhythm, what more could I have done? I have no clue, but I hope you enjoy my sheet regardless!
Title: LeviR.star's Arrangements - 11th Day of Sheet-Mas ~ Crystalline City (G'nG)
Post by: LeviR.star on December 24, 2022, 05:11:44 PM
On the eleventh day of Sheet-Mas, my true love gave to me...



11th/462nd

[SW] Ghosts 'n Goblins Resurrection - "Crystalline City"

[ZIP] (http://bit.ly/3WFGx8G)




There is nothing from my experience with Ghosts 'n Goblins Resurrection to reminisce about. Determined to get the good ending, I set the difficulty to the second-highest setting, but would end up regretting it not too far into my playthrough. You see, Ghosts 'n Goblins is a unique platformer in that the monsters never stop spawning, so it's pointless to stand in one spot, trying to stand your ground. I've found that I play platformers like Mega Man or Castlevania more defensively, stopping or backing up when I run into a mob of enemies so I can minimize the risk of getting hurt. That's about the worst thing you can do in this game, and I was livid to discover my go-to strategy would not work. I take it there's a fair bit of RNG involved when determining where enemies spawn, and because a lot of them rise up out of the ground, it's not as trial-and-error as you would imagine. Nope, Ghosts 'n Goblins is an extremely punishing type of game that spaces the checkpoints far apart from each other, and leaves very, very little room for error. By the end of the first loop, I had died dozens, sometimes over a hundred times on each stage, and no, it wasn't fun. By the time I unlocked the "shadow stages", I was ready to throw in the towel. This was just one of those games not worth 100% completion.

While this game is technically new, it borrows a lot of things from the first two games in the series, the second being Ghouls 'n Ghosts. The levels branch out into two separate paths, each based on stages from their respective game. So while most of the stage music consisted of remixes, a new theme had to be composed for Crystalline City, which used to share music with Stage 1 in the original Ghosts 'n Goblins. I quite like this theme; the stage it plays in was absolute hell to get through, but with a catchy melody, I found more reason to keep going. It doesn't exactly sound like it could've been composed for the first game, but I don't mind. The music fits the environment just fine, and I saw someone else comment that it sounded like Tim Burton—that sounds about right to me. So I hope you enjoy this sheet! It's pretty much my only winter-y sounding Sheet-Mas contribution this time around.
Title: LeviR.star's Arrangements - 12th Day of Sheet-Mas ~ Wood Carving Partita (SotN)
Post by: LeviR.star on December 25, 2022, 04:20:02 PM
On the twelfth day of Sheet-Mas, my true love gave to me...



12th/463rd

[PSX] Castlevania: Symphony of the Night - "Wood Carving Partita"

[ZIP] (http://bit.ly/3PQGiVS)




Surprise, everyone! My first "Igavania" sheet! If you're not familiar with the term (named after producer Koji Igarashi), it's used to describe the Castlevania games that follow the format of Symphony of the Night, and are characterized by a nonlinear map with extensive RPG elements... yes, I've loosely quoting Wikipedia, leave me alone. If they've been a thing since 1997, why'd it take me so long to arrange from one of them, you may ask? Simple! They're too hard. Not "hard" as in difficult to play, I haven't played a single game in the series newer than Bloodlines. "Hard" as in they're not what I'm used to: arranging chiptune music from mostly the NES and Game Boy titles, with a few exceptions. These are looooooong tracks, too, and here I was thinking "Reincarnated Soul" was such an accomplishment for me. I think I'll let Castlevania aficionado Atcero handle the Igavania sheets from here on out, but you never know; I might just come up with another surprise if I'm ever feeling ambitious enough. Merry Christmas, all, and enjoy!
Title: LeviR.star's Arrangements - Finished Re-Writes!! ~ Getting Back on Track (Maybe)
Post by: LeviR.star on March 14, 2023, 07:08:12 PM
Hello, all,

As you probably remember, I've "reset" my sheet count on multiple occasions in attempt to lay down the true number of piano arrangements I've created for NinSheetMusic. In fact, the last time I did this was about a year ago, so the notion of doing it again has been fresh on my mind ever since. Some time last week, I started putting together a spreadsheet (https://docs.google.com/spreadsheets/d/1KyCPoOpPhK4BpwMzp8tYNZDKxNqLXBbHuT_a1yeZJ6M/edit?usp=sharing) of every sheet I've arranged, and boy, did it take a lot out of me. But now I have a pretty good list of all of them, in order of when I posted them to the forums. Here's a quick timeline to explain things:

- Sheets #1 - 5 were posted in a definitive order around the forums, before I had started this PA thread. Their dates are also confirmed
- Sheets #6 - 48 were added to the newly formed OP in an uncertain order, though two of them had exact dates recorded
- Sheets #49 - 467 have been consistently added to the PA along with a new reply to announce them, and every one of them has exact dates

You see, the problem here is my deleted sheets, ones with their own designated spot in the OPs. Before I started marking sheets as defunct when another arranger got their version accepted, I outright took them out of their sections, four to be exact. This worked fine for three of them, since they didn't have a designated number, but then I discovered that my arrangement of the boss theme from Zelda II: The Adventure of Link was not from numbers 6 through 48, meaning that if I wanted to have a definitive ordering of the sheets, I had to return them all to their original spots. Thus, the following arrangements are now "defunct" instead of "deleted":

- [GB] Super Mario Land - "Oh! Daisy" (Found in Latios212's arrangement of "Ending")
- [GB] Super Mario Land - "Boss" (Found in my arrangement of the short themes collection)
- [GB] Kirby's Dream Land - "Boss Room" (Found in Latios212's arrangement of the short themes collection)
- [NES] Zelda II: The Adventure of Link - "Boss" (Arranged on-site as "Guardian" by FierceDeity)

Even though you can find all of these on the site already, I'm keeping them for the sake of having an organized record of everything. That means I now officially have 467 sheets in my PA, and with the help of my new spreadsheet, this count will never have to be reset ever again. Will numbers 6 through 48 ever get properly ordered? Sadly, no, that would be impossible. But I'm happy to report that everything else is archived properly! In addition, I've moved the Legend of Zelda and Sonic the Hedgehog franchises into the Other section, because I don't foresee myself doing many more arrangements for them. Go check out the OP, it's been re-organized a little bit!

Now, on to my recent submissions (along with a special announcement!)



6 - 48th?? (Re-Write)

[GB] Kirby's Star Stacker - "Opening & Title Screen"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12580.0)

168th (Re-Write)

[MUL] Mega Man 10 - "Absolute Chill (Chill Man Stage)"

[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12581.0)



Great news, everybody! As of the start of this new submission cycle, my list of re-writes to-do is now complete, and there are no more brown sheets in the PA. Though I no longer plan on re-doing any of my sheets from scratch, if you check my arrangement spreadsheet, I've got a number of sheets labeled red. This color means that, while I think they're okay to have up for now, I intend to make some changes to them before I run out of time to do so; the sheets in gray have formatting issues not worth addressing before the red ones. Many of these red sheets are from the first 300 arrangements or so, and plenty are also on-site at the moment, so I'll have to get some help from the updaters in getting files replaced. I will be giving the red sheets what I'll call "touch-ups", that is, a less thorough re-write. So in the meantime, I will only update my PA to report on progress with touch-ups, instead of making a new reply for every new one. Thank you all for tuning in, and enjoy!
Title: No More Sheets
Post by: LeviR.star on April 01, 2023, 09:28:52 AM
I have HAD it.

This whole arrangement thread SUCKS. This entire website sucks. Y'know what, the entire video game music COMMUNITY sucks.

I have been busting my ass for over six years, producing sheet after miserable sheet. Four hundred and sixty-seven of them, to be exact. And I never stopped to ask myself, "why are you wasting so much time around here?" or "did you really think anyone cared that you were doing this?"

So, after a bit of self-reflection, I realized, NO, nobody cares about this thread! The Bitly statistics don't lie, nobody's downloading my sheets. And good Lord, I HAVE been wasting a lot of time around here. Think of all the different things I could've been doing with all that spare time that was wasted! I could've been studying to be a doctor, or a lawyer, or astrophysicist or whatever the hell, but NO. I've been sitting, locked up in my room, making sheet music of music from games that literally no one cares about. All the wasted years...

And for what? They all SUCK. ALL of these sheets. Not a SINGLE one of them is worth playing, not even [Wii] Kirby's Epic Yarn - "Snow Land" (https://www.youtube.com/watch?v=Hqe1YzETFB8). I had been spending all these years aspiring to reach the level of arrangers like Olimar12345, or The Deku Trombonist, or even Bespinben, but how was I supposed to push my own personal boundaries doing all those hundreds of chiptune sheets?! No one gives a rat's ass that I completed the soundtracks of Kirby's Block Ball in my thread (https://discord.com/channels/145698778186383361/145698778186383361/964205400515833967), or the original Mega Man on the site (https://www.ninsheetmusic.org/forum/index.php?topic=12049.0), because those games are GARBAGE. PURE GARBAGE.

I'll tell you right now what I'm gonna do: from this day forward, NO MORE SHEETS. That's right, none at all. In fact, I'm so angry with all this pent-up rage, I'm taking down the two original posts, so NOBODY can download ANYTHING from this godforsaken thread. I'm DONE.

Have a nice life, everybody; I know I won't.
Title: Re: No More Sheets
Post by: Yug_Guy on April 01, 2023, 12:06:51 PM
Title: LeviR.star's Arrangements - [ARCADE] Pac & Pal - "Music from Pac & Pal"
Post by: LeviR.star on April 05, 2023, 09:37:56 AM
perhaps the real April Fools' joke was the friends we made along the way



468th

[ARCADE] Pac & Pal - "Music from Pac & Pal"

[ZIP] (http://bit.ly/3mcH3hS)


For the whole playlist, visit this link here (https://www.youtube.com/playlist?list=PLedYfplhHf2MKSnkdY0cAAd1lwXBGJEVi).



This sheet has been sitting in my Finale files folder for about a month or two now, and with the extra time I had last night and this morning, I finally got around to finishing it. Why did I put it off so long? Well you see, "Bonus Round" is a headache and a half to transcribe; even after I deduced that the track had a swing-16ths feel, I still couldn't manage to perfectly notate the rhythms from the first four bars. I mean, just look at this garbage!

le garbage
https://media.discordapp.net/attachments/264591162315112448/1093204171144048741/image.png?width=595&height=315
[close]

I ended up having to use the Note Position and Custom Line tools to indicate that those two notes are played at the same time; this wouldn't be a problem if not for those dreaded triplet quarters. That said, while I'm not entirely happy with how "Bonus Round" ended up, I'm satisfied with this sheet as a whole, and ready to move on.

While I'm sure you're not surprised that I decided to arrange the music from a game as obscure as Pac & Pal, I initially had no interest in this generic Pac-Man follow-up (believe me, there's a lot of them). I was familiar with the game and its main theme, but beyond that, I didn't think it needed a sheet. But I recently discovered that there's a surprising amount of depth to the composition of this soundtrack; like fellow Namco composer Nobuyuki Ohnogi, Yuirko Keino of Dig Dug fame wrote several of her OSTs with a certain cohesion throughout. This is one of the earliest examples of motivic development in VGM that I'm familiar with, and there's a lot to appreciate here:

- the bass line and scaling 16th runs are found in both "Main Theme" and "Bonus Round"
- "Game Over" recalls the "Game Start" fanfare, but in a slightly different form
- the two "Initial Entry" themes have their own melodies, but have the same tempo, swing feel, and are built on the same harmonic progression

... and the 1-Up sound effect uses the first six notes of the "Game Start" fanfare from the original Pac-Man, drawing reference to an entirely different game! For 1983, that's pretty cool, and demonstrates clear evidence that, like Ohnogi, Keino was a talented musician as well as a programmer. I'm fairly confident that Namco was ahead of its time in terms of VGM, so I think it's important to preserve and study their legacy. Anyway, that's all I have for today, so enjoy!
Title: Re: LeviR.star's Arrangements - [ARCADE] Pac & Pal - "Music from Pac & Pal"
Post by: XiaoMigros on April 05, 2023, 09:46:39 AM
A solid collection of sheets and a good read! Thanks for sharing this with us ;D
Title: LeviR.star's Arrangements - [SNES] Kirby's Dream Land 3 - "Short Themes & SFX"
Post by: LeviR.star on April 09, 2023, 12:57:10 PM
Quote from: XiaoMigros on April 05, 2023, 09:46:39 AMA solid collection of sheets and a good read! Thanks for sharing this with us ;D

Thanks for the support, Xiao! That means a lot.

Now, presenting a new sheet, over six years in the making...



469th

[SNES] Kirby's Dream Land 3 - "Miscellaneous Short Themes & Sound Effects"

[ZIP] (http://bit.ly/3nYHr40)


Time stamps list
58:35 - Copy Ability
58:40 - Secret Nearby
58:32 - Find Secret
58:43 - Wrong Solution
58:29 - 1-Up
58:16 - Miss (Kirby)
58:13 - Miss (Gooey)
58:21 - Game Over

Better yet, just start at 58:13 and listen for about half a minute
[close]



Well, not really six years in the making. The original version of this arrangement was a series of smaller sheets (which you can find here (https://www.dropbox.com/sh/ur7tohtyjewub6c/AACUcRB6qg3E9W84RlRfo2una?dl=0)) that I made on November 1st, 2016, but hadn't bothered compiling together until now. And not all of them were finished—"1-Up," "Miss (Gooey)," and "Game Over" were added by me last night so that the collection can be complete. If you're wondering, yes, I did deliberately leave out "Nintendo Logo," "Got a Star," and "Victory" for various reasons. This all may have taken me over half a decade to get around to, but now it's here! yaaaayyyyy

Before I work on touching up my older arrangements, I really ought to finish my backlog. I know I said some time ago that it was finished, but as you may remember, I did some deep-digging within the last year and uncovered several unfinished arrangements, ones that I think I have a shot at completing. Most of them are really, really old, like first-few-months-on-NSM old. A couple of them were just blank templates that didn't have any actual progress done, so I trashed those. But the rest, those are fair game, so be ready, and enjoy!

(Reminder: You can click on the counter below to see the current list)

Remaining WIP Sheets: 15 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - [NDS] Kirby: Squeak Squad - "Vocal Volcano"
Post by: LeviR.star on April 10, 2023, 06:31:50 PM
Continuing on with the WIP list, here's another sheet I started back in Fall of 2016!



470th

[NDS] Kirby: Squeak Squad - "Vocal Volcano"

[ZIP] (https://bit.ly/3GxTrzI)




Ahh, I remember my thought process behind this sheet vividly... it was the middle of the fall semester during my sophomore year of high school, right around the time our theater department was preparing for a production of Mary Poppins. I came up with the idea of arranging this one day, and set to work almost immediately, not stopping to consider whether or not it was above my skill level at the time. As you can imagine, I didn't get very far, (https://www.dropbox.com/s/o2liyr2vyw49sdi/Unfinished%20Vocal%20Volcano.pdf?dl=1) only managing to (poorly) transcribe a few of the individual parts before realizing I was not up to the task. The idea of managing all those different lines at once seemed impossible to me, unless I started fresh with a two-piano arrangement—like that was going to happen. I left the sheet unfinished and never touched it again... until now, that is.

I tell ya, leaving projects for later can be a good thing sometimes, because when I started fresh with this sheet today, I finished it in a little over an hour. If only I had known managing the parts was simpler than I thought, all those years ago. But no matter, because it's all done now! Enjoyyyyyyy 

Remaining WIP Sheets: 14 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - 4 More WIP Sheets (from Mega Man 5, 6, & IV)
Post by: LeviR.star on April 13, 2023, 02:06:54 PM
Today's a special day, because it turns out that 3 of these WIPs were already close to finished! Here comes four at once:



471st

[NES] Mega Man 6 - "Centaur Man Stage"

[ZIP] (https://bit.ly/3KXcvKx)


[GB] Mega Man IV

472nd

Dr. Wily Stage Boss (Unused) [ZIP] (https://bit.ly/3KyCS7Z)


473rd

Dr. Wily Attacks (Unused) [ZIP] (https://bit.ly/3KXLB5a)


474th

[NES] Mega Man 5 - "Fake Proto Man Whistle"

[ZIP] (https://bit.ly/4162Red)




Man, finishing Mega Man IV's OST is an exhausting endeavor. I've already arranged 17 sheets for it, and I'm not even done yet! Plus, the final boss track is still sitting in the dreaded "Never-To-Be-Finished" folder, and I know I'll have to dig it out of there eventually... but it's a nightmare, I tell you! Oh well, at least I was able to knock out 4 WIP sheets at once. "Centaur Man Stage" was also started in Fall of 2016, and I think I know why I didn't finish it; on the PDF (https://www.dropbox.com/s/g00tvf5w5nt8wkx/Unfinished%20Centaur%20Man%20Stage.pdf?dl=1), you'll see that I made it to m. 9 before getting scared of the Square 2 arpeggios and dropping the sheet altogether. In the end, it turned out to be an easy fix: shift the Triangle down an octave, and presto, no worries. It won't be easy getting around to the rest of the WIPs, but I'm up to the challenge. Enjoy!

Remaining WIP Sheets: 10 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - [NES] Mega Man 2 - "Metal Man Stage" (Replacement)
Post by: LeviR.star on April 18, 2023, 11:20:58 AM
We're down to the single digits on the WIP list now!



475th

[NES] Mega Man 2 - "Metal Man Stage" (Replacement)

[ZIP] (https://bit.ly/3KO0Tbn)




Oooh, look, another three-staver (https://www.dropbox.com/s/jml3lni7hye7dg3/Unfinished%20Metal%20Man%20Stage.pdf?dl=1)

I've probably discussed this before, but the on-site Mega Man section has a bit of a weird situation going on. Many sheets from Mega Man 3 through 7 have been covered by Commander6, and while at first glance these sheets look horribly outdated, they're actually not as bad as they seem. Sure, there's some questionable arrangement choices scattered throughout, like all older sheets, but if you listen to the originals you'll find that Commander6 made a solid effort to account for as much of the material as possible. Incorporating the countermelodic and accompaniment material is a real pain in the ass with these sheets, so compared to past replacements that I've done, there's not as many improvements present. So they'll be a somewhat lower priority as far as replacing goes.

"Metal Man Stage" has always been one of my absolute favorite stage themes in the series, so I hope you enjoy this sheet!

Remaining WIP Sheets: 9 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - ENTIRE Excitebike: Bun Bun Mario Battle Soundtrack!
Post by: LeviR.star on April 29, 2023, 06:08:41 PM
Okay, okay, I'll admit it: this isn't as big of a milestone as the title makes it out to be. But I still spent a lot of time on one of these!



[BS-X] Excitebike: Bun Bun Mario Battle

476th

Short Themes [ZIP] (https://bit.ly/3AFTzdi)

477th

Staff Roll [ZIP] (https://bit.ly/3Lj4aQb)




It's been a while since my last Satellaview sheet, so I figured I might as well go all-out on this PA update. Originally, the WIP arrangement this all spawned from was just the "Super" theme on its own, but it wasn't a very good one. (https://www.dropbox.com/s/n1peeekxlmgafv9/Unfinished%20Super.musx?dl=1) The way the parts intersect turned me off from it way back in 2019, but now that I've returned to it, I saw no reason not to merge all the short themes into one sheet. And then I thought, hey, since all there's left to do is the staff roll theme, why not arrange that, too? It sure took a while; staff roll themes aren't usually short, and I felt like this one would benefit from the addition of lead sheet symbols, so I had to work on and off on this throughout the week. Then I had Latios look at it, made some edits, and boom! Full soundtrack, complete. I hope you all enjoy this little piece of Satellaview history!

(Am I even allowed to add this game to the "Dedicated Games" section? There's only two sheets to it, this feels illegal...)

Remaining WIP Sheets: 8 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - [NES] Mega Man 2 (Bubble Man & Quick Man Stage)
Post by: LeviR.star on May 25, 2023, 02:51:00 PM
I tell ya, putting off things just ain't worth it. These were a cinch!



[NES] Mega Man 2

478th

Bubble Man Stage (Replacement) [ZIP] (https://bit.ly/3IG4GY3)


479th

Quick Man Stage (Replacement) [ZIP] (https://bit.ly/3ox30sZ)




Behold, the unfinished Bubble Man Stage (https://www.dropbox.com/s/x4oynwlw2z3sp31/Unfinished%20Bubble%20Man%20Stage.musx?dl=1) and Quick Man Stage (https://www.dropbox.com/s/8gkhpjyebjkussa/Unfinished%20Quick%20Man%20Stage.musx?dl=1) sheets. Yeesh, what a mess...

These were part of a short-lived project aimed at replacing many of Mega Man 2's on-site sheets. I think it might've been tied to the "Featured Arranger" initiative before I eventually settled on covering Castlevania: The Adventure in full, but I'm not for certain. That special update was in 2018, and these two unfinished arrangements were last modified in 2017, so it's difficult to say. What's obvious here is that, when I was faced with problems arranging these two tracks, I didn't put a lot of thought into working around them, and threw in the towel wayyy too early. Coming back to them today, I realized that the solutions were practically right under my nose, and whipped them up in near-record time. And with that, all sheets I've attempted making for Mega Man 2 are now complete, meaning I'm one step closer to finishing the soundtrack. But until that happens, I have a handful of other WIPs to take care of. Enjoy!

Remaining WIP Sheets: 6 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - Back from the Dead! ~ 3 Redeemed Mega Man Sheets
Post by: LeviR.star on May 27, 2023, 10:11:42 AM
Quote from: LeviR.star on February 04, 2022, 09:13:27 PMBy the way, I removed two sheets from my backlog and transferred them to the "Never-To-Be-Finished" folder. Here's my reasoning:

[GEN] Mega Man: The Wily Wars - "Boss (Mega Man)" - Besides being a terrible take on the series' first boss theme, it's absurdly difficult to play. Sure, I knew I was capable of transcribing it, but can I really expect performers to manage constant 16th triplets at ♩ = 114? This sheet was a bad idea from the start, and the reason why I'll only be arranging Wily Wars's original tracks from here on out. You have my word.

[GG] Mega Man (Game Gear) - "Dr. Wily Stage 1" - The fact that Mega Man II is frequently cited by fans as the worst OST in the franchise just goes to show how obscure this game is. All the composers did was re-arrange tracks from the NES games, and hardly made an effort to improve or reinvent them. This particular track is, strangely, an arrangement of "Quick Man Stage" from Mega Man 2, but it was so boring and pointless that I decided to throw in the towel. If you want to arrange for this game, by all means, go for it! I'm never touching it again.

I hope you didn't have your hearts set on these sheets, because you won't be seeing them in this PA anytime soon. But the real "Quick Man Stage" will be here, someday...

Well, at least I kept one of those promises.



480th

[GG] Mega Man - "Dr. Wily Stage 1"

[ZIP] (https://bit.ly/3MKGpl0)


481st

[GEN] Mega Man: The Wily Wars - "Boss (MM1)"

[ZIP] (https://bit.ly/4266X5z)


482nd

[NES] Mega Man 3 - "Needle Man Stage" (Replacement)

[ZIP] (https://bit.ly/3IH9M6c)




Unfinished Dr. Wily Stage 1 (https://www.dropbox.com/s/akg0yc62lxevefy/Unfinished%20Dr.%20Wily%20Stage%201%20or%20Quick%20Man.musx?dl=1) | Unfinished MM1 Boss (https://www.dropbox.com/s/w2467k212n4ts6h/Unfinished%20MM1%20Boss%20Wily%20Wars.musx?dl=1) | Unfinished Needle Man Stage (https://www.dropbox.com/s/awezpfc6n59h3yq/Unfinished%20Needle%20Man.mus?dl=1)

When I reach the point where I'll no longer have time to arrange for NSM, I want to make sure I have as little unfinished business as possible. So I went back through my "Never-to-be-Finished" and reorganized the sheets inside, so that some of them may still have a fighting chance someday; hence why my three sheets for today are "back from the dead," so to speak. The following unfinished sheets, however, will never, without a shadow of a doubt, see the light of day:

7 Abandoned Sheets (and where you can find better versions)
[SW] Kirby Star Allies - "Wish-Granting Palace" ~ On-Site by Zeila
[GBA] Mario Kart: Super Circuit - "Bowser Castle" ~ Arranged by Fantastic Ike
[Wii] Mario Kart Wii - "Menu" ~ Arranged by XiaoMigros & Bloop
[NES] Mega Man 2 - "Title Screen" ~ On-Site by Zeila
[Wii] New Super Mario Bros. Wii - "Ghost House" ~ On-Site by Sebastian
[NES] Super Mario Bros. 3 - "King's Room" ~ Included in the on-site "Miscellaneous Short Themes" sheet by ThatHiddenCharacter and myself
[SNES] Super Mario Kart -" Ghost Valley" ~ Arranged by Bloop

You may access these ancient sheets using this link. (https://www.dropbox.com/sh/c1cn86r2ivfa4ut/AAApZcPuNJzjrTNsl1WxgrFYa?dl=0)
[close]

A few of these were part of my backlog before others' finished versions were released, and some of them are so old that they pre-date me joining this community. Some of the files have glitched dates, but I can say with confidence that my oldest arrangement here is "Ghost Valley" from 2014. There are even older sheets from 2011-2013, but those were on a different computer and thus cannot be recovered... But all that said, this re-organizing is aimed at giving eight more sheets a second chance, and I'm going to see to it that they, along with the backlog sheets, receive top priority. What are these sheets, you may ask? That's a secret, you'll find out soon enough...

Enjoy! (also yayyyy 30 replacement sheets)
Title: LeviR.star's Arrangements - [SNES] Mario & Wario - "Level 7: Sky"
Post by: LeviR.star on May 28, 2023, 12:31:53 PM
On second thought, not all of these old WIPs are easy to finish after all...



483rd

[SNES] Mario & Wario - "Level 7: Sky"

[ZIP] (https://bit.ly/4395AEP)




Back when I started this (https://www.dropbox.com/s/f2a507hnbifbgo9/Unfinished%20Level%207.musx?dl=0) in 2017, my intent was to bring attention to the similarities between this track and Route 24 & 25 (https://youtu.be/gbvc461RJGs?list=PLwfGz5L2VZJcOsWwEicXUmAv0hoKNQxlw) from Pokémon Red, Blue, and Yellow; Game Freak worked on both of these games, and even referenced (https://pbs.twimg.com/media/EqgKGMJVgAE_iET.jpg:large) this fact. I'm led to believe that the resemblance is more than just a simple coincidence, and a deliberate attempt by Masuda to repurpose the melody. I doubt he expected a large body of people to notice this, what with the Pokémon franchise's unprecedented success and all. In my opinion, the material is much more interesting in 4/4 time with the re-worked rhythms, but I'm also probably biased. Either way, I hope this was educational for you all. Enjoy!

Remaining WIP Sheets: 5 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)
Title: LeviR.star's Arrangements - 100th Kirby Sheet! ~ Magolor, the Far-Flung Traveler
Post by: LeviR.star on May 29, 2023, 10:44:07 AM
Along with the new Kirby sheet, enjoy two more from Mega Man IV!



[GB] Mega Man IV

484th

Dr. Light's Prologue [ZIP] (https://bit.ly/43ynAbw)


485th

Approaching Dr. Wily [ZIP] (https://bit.ly/3qk6XSg)


486th

[Wii] Kirby's Return to Dream Land - "Magolor, the Far-Flung Traveler"

[ZIP] (https://bit.ly/43cijX0)




What a great day for a monumental occasion like this! It may not be as big as my Mega Man franchise coverage (with a total of 140 sheets) but 100 for Kirby ain't half bad! What with the average length of each sheet being longer than any of my other sections, and the sheer span of games I've represented, I'm very pleased to have reached this point. Thank you to all the arrangers that helped me along the way, you've been a tremendous help.

So, what's next for this section? Well, aside from the three remaining WIP sheets all being from the Kirby franchise (as well as a few in the "abandoned sheets" backlog), I'm still making it my goal to get every game onto the site, and I've still got a number of recent spin-offs to go. It's not a goal that will be achieved quickly, but it'll be worth it in the end, I'm positive. Here are the games that have yet to be represented on the site (I'm submitting my Kirby Slide sheet next month, and then my Super Kirby Clash one later):

Kirby Slide
Kirby's Dream Collection
Kirby Fighters Deluxe
Dedede's Drum Dash Deluxe
Kirby's Blowout Blast
Super Kirby Clash

Kirby Fighters 2
Kirby's Dream Buffet
Kirby's Return to Dream Land Deluxe


If you want to see this goal come to fruition, join me! We can get a lot done faster by submitting sheets together. Until then, enjoy!

Oh, and by the way, I've included a new "abandoned sheets" counter at the bottom. Don't bother clicking on it, because it won't tell you which ones they are.



Remaining WIP Sheets: 3 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)

Remaining Abandoned Sheets: 8 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: Re: LeviR.star's Arrangements - 100th Kirby Sheet! ~ Magolor, the Far-Flung Traveler
Post by: XiaoMigros on May 29, 2023, 11:45:47 AM
Congrats on this milestone! Look forward to the next 100 Kirby sheets you're sharing tomorrow :D
Title: LeviR.star's Arrangements - [3DS] Kirby Triple Deluxe - "Must Dash (Candy Area)"
Post by: LeviR.star on May 30, 2023, 11:56:25 AM
Quote from: XiaoMigros on May 29, 2023, 11:45:47 AMCongrats on this milestone! Look forward to the next 100 Kirby sheets you're sharing tomorrow :D

Thanks, Xiao! While I don't have 100 more ready yet, I at least have this one:



487th

[3DS] Kirby: Triple Deluxe - "Must Dash (Candy Area)"

[ZIP] (https://bit.ly/43vCoYj)




In the original draft (https://www.dropbox.com/s/bha4h3xxc5uz2gu/Old%20Must%20Dash.musx?dl=1) from 2017, I had a real hard time putting the left hand together. Trying to combine the tuba and banjo parts via chord inversions was something that wasn't coming easily enough for my younger, impatient self, so I gave up only ten measures into the piece. It's a shame, really—on the second time around, writing out the left hand was practically a cakewalk. Heck, I even figured out how to, with some MIDI wizardry, get the 8va in m. 11 - 18 to drop out on the D.S. Overall, this was just another example of an arrangement not nearly as tricky as I once made it out to be. Enjoy!



Remaining WIP Sheets: 2 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)

Remaining Abandoned Sheets: 8 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [NES] Kirby's Adventure - "Nightmare Wizard"
Post by: LeviR.star on May 31, 2023, 11:45:47 AM
Say, unrelated question, but how fast can your fingers move?



488th

[NES] Kirby's Adventure - "Nightmare Wizard"

[ZIP] (https://bit.ly/42aspXi)





2016-era me was certainly not up to the task of arranging this sheet (https://www.dropbox.com/s/sufv1atlbz0yzsr/Unfinished%20Nightmare%20Wizard.mus?dl=1), and I don't blame him for barely making a dent. There's many parts of this arrangement that I wouldn't have been able to figure out on my own back then, so in a way, I'm grateful that I put off finishing this for so long. By the way, if you didn't figure this out after listening to the original, this piece is hard as hell. I don't know if I've arranged anything this difficult to play since "Sunstar" from Mega Man V (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg428923#msg428923), which is also a final boss track. That begs the question: if you write a final boss theme that can be easily played on an instrument, did you really write a final boss theme? I'll let you decide for yourselves. For now, enjoy!



Remaining WIP Sheets: 1 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)

Remaining Abandoned Sheets: 8 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [NES] Mega Man 3 - "Dr. Wily Stage Boss"
Post by: LeviR.star on June 01, 2023, 09:54:56 AM
Quote from: LeviR.star on May 31, 2023, 11:45:47 AMSay, unrelated question, but how fast can your fingers move?



489th

[NES] Mega Man 3 - "Dr. Wily Stage Boss"

[ZIP] (https://bit.ly/3WNT3UW)




Today, I'm posting a finished version of one of my "abandoned" sheets, because the last WIP sheet is still awaiting some feedback from an updater I sent the files to. Now, for the longest time, I had no idea how to finish this one (https://www.dropbox.com/s/wp7rqvsa3wvp0cd/Unfinished%20Dr.%20Wily%20Stage%20Boss.mus?dl=1), because figuring out how to account for all three voices is a pain and a half. It's not as simple as dropping out one voice for the whole sheet, because when you remove one of the three essential channels (Pulse 1, 2, and Triangle) you end up with a very empty-sounding arrangement. I ended up devising a combination of the Pulse 2 and Triangle lines for several measures throughout the piece, but unfortunately had to drop out the Pulse 2 entirely from m. 9 - 12. Some of the original material is gone, but the energy is still mostly there, I think. That is to say, the end result is not what I originally envisioned, but it's one that I've decided I'm satisfied with, given the circumstances. Enjoy! Starting with my next PA update, we're entering The Home Stretch...



Remaining WIP Sheets: 1 (https://www.dropbox.com/s/m510ozeq5m05h6c/Remaining%20WIP%20Sheets.txt?dl=0)

Remaining Abandoned Sheets: 7 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - More Kirby Sheets (Sand Canyon 3, Orange Ocean Map)
Post by: LeviR.star on June 02, 2023, 12:23:58 PM
Not gonna lie, I'm starting to get overwhelmed by all of this...



490th

[SNES] Kirby's Dream Land 3 - "Sand Canyon 3"

[ZIP] (https://bit.ly/3IUQRFn)


491st

[NES] Kirby's Adventure - "Orange Ocean Map"

[ZIP] (https://bit.ly/3qpWhBT)




Unfinished Sand Canyon 3 (https://www.dropbox.com/s/xwnqose92713npu/Unfinished%20Sand%20Canyon%203.mus?dl=1) | Unfinished Orange Ocean Map (https://www.dropbox.com/s/dehjj63sr6xhvfg/Unfinished%20Orange%20Ocean%20Map.musx?dl=1)

That's right, folks, we're now entering The Home Stretch, the last 10 arrangements before the big 500 Sheets milestone. But to get there, I need to do two things: finish every last "abandoned" arrangement (the unfinished sheets I'm giving a second chance) and then finish arranging for Mega Man IV. The way everything's planned out, all of this should add up to 9 sheets, landing right onto the big celebration with my final, and by far most difficult WIP. It's for this reason that I'm not sure that I can keep up with my daily streak until I get to that point, but I'm going to try my best. The harder these WIPs are to finish, the more likely it is that I'll need outside help from other arrangers.

Today's sheets were not easy to put together. They each suffered from two very different issues: "Sand Canyon 3" had an abundance of voices to account for, and "Orange Ocean Map" had three very important voices, none of which could be removed. For the former, I had to end up removing the bass line for much of the arrangement, while combining two different parts for the left hand; for the latter, I modified the accompaniment line into a makeshift left hand part, and layered the melody with some extra harmony. I'm certainly not 100% satisfied with either result, but I'm willing to let these be temporary solutions that I'll address if these sheets are ever submitted. 'Tis the arranging way... so enjoy!

Remaining Abandoned Sheets: 7 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [PC] Lost Caves - "Level 1"
Post by: LeviR.star on June 03, 2023, 11:13:21 AM
I'm sharing something a little different today...



492nd

[PC] Lost Caves - "Level 1"

[ZIP] (https://bit.ly/43mQQSA)




Lost Caves is a delightful little indie platformer that I followed the development of for several years. You play as a character named Michael Miner, and attempt to escape a giant cavern while collecting treasure along the way. Premise-wise, it's very similar to The Great Cave Offensive from Kirby Super Star, but the controls are more akin to Shovel Knight, with short-range melee attacks and a downward stab similar those found in Zelda II: The Adventure of Link and DuckTales. And the soundtrack is great, with some of the music even being composed by the developer himself, Adam D. Smith. It's a wonderful tribute to retro platforming games, and I had a blast playing it; you should all check it out.

Now, this sheet was started and left unfinished back in 2019, two years before the game actually released. Instead of storing it with the rest of the WIPs, I accidentally hid it away in its own private folder in the "Other Games" section, and forgot the sheet even existed. Fast forward to yesterday, when I was making a clean sweep through my arrangement collection to look for any forgotten WIPs, I rediscovered it, and realized that at least half of the work had already been done. (https://www.dropbox.com/s/1442brne7ovtznm/Unfinished%20Level%201.musx?dl=1) In a funny sort of way, it was like finding some ancient artifact, just like Adam's game. So here we are now, with the finished sheet, one step closer to truly having all of my WIP arrangements done for good. And it won't be a fake-out like last time...

Quote from: LeviR.star on October 10, 2020, 09:09:07 PMAnd with that, I've done it! At long last, my Work-In-Progess folder is empty, which, according to my New Year's Resolution, means I'm finally free to start working on new sheets.

Quote from: LeviR.star on January 30, 2022, 03:27:23 PMRemember when I said a while back that my backlog was finished?

I was wrong...

Remaining Abandoned Sheets: 6 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Floating Away"
Post by: LeviR.star on June 04, 2023, 09:19:09 AM
Can I be done now?



493rd

[SNES] Kirby Super Star - "Floating Away"

[ZIP] (https://bit.ly/43rAk3R)




Figuring out this arrangement yesterday was just as difficult as it once was (https://www.dropbox.com/s/sp5wch4zmok2422/Unfinished%20Floating%20Away.mus?dl=1) back in 2016, and I hate it. The parts just don't get along at all... first you've got the melody, then the nearly irreplaceable accompaniment line slapped right on top of it, and the bass line is wayyyy at the bottom, bouncing between the tonic and dominant scale degrees. It's impossible to keep all three of them in their original forms, so the best solution I could come up with was this: layer the melody with triads to fill in the harmony, bring the bass line up an octave while adding accents to each note, and then compose some material for in-between the bass notes to make up for the activity lost by ditching the accompaniment. I'm giving the performer a fair amount of leeway by allowing them to improvise whatever they want between the accented left hand notes, so it felt important to add lead sheet symbols. We're left with an arrangement that sounds fairly different than what we started with, but I'll be damned if there's that any better options out there. So enjoy, because a lot of frustration was poured into this here sheet.

Remaining Abandoned Sheets: 5 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [MUL] Mega Man 9 - "Tornado Man Stage"
Post by: LeviR.star on June 05, 2023, 06:13:30 PM
We're getting clooooooseeeeerrrrr...



494th

[MUL] Mega Man 9 - "Thunder Tornado (Tornado Man Stage)"

[ZIP] (https://bit.ly/45KqXOn)




Ahh, Mega Man 9. I love this game so much, it's actually one of my top five games of all time, and I've got no idea why the fandom trashes it so much. That could be due the excessive use insta-death spikes in the level design, or peoples' issue with the slide and charge shot being gone (just play as Proto Man smh), but everything about the game is just so polished: the bosses are well-designed, the weapons are better in this game than in any other, and the level design is just super solid, in my opinion. And the music! Oh man, the music. Like the rest of the devs, the sound team truly understood what made classic Mega Man so special, and that's all captured in the soundtrack so well. Honestly, if we're excluding the recycled music from Mega Man 2, there's not a single track from this game I don't love, it's all just so catchy. Too bad most of it is fairly difficult to arrange...

The unfinished draft (https://www.dropbox.com/s/o72ila5pmurvo4h/Unfinished%20Thunder%20Tornado.mus?dl=1) from 2016 is one of those three-stavers that I didn't take any time to consider how the pianist would perform it. But unlike the three-stavers that were eventually finished (and wiped out during my re-writing phase), this one was left to die when I started having difficulties transcribing the bass line. That, and the problematic countermelody were enough of a reason to call it quits back then. Finishing it today was not exactly a walk in the park, but I'm quite proud of the result, and I imagine this could give me the courage to try arranging more of this game's tracks. Enjoy!

Remaining Abandoned Sheets: 4 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [SNES] Kirby Super Star - "Hilltop Chase"
Post by: LeviR.star on June 06, 2023, 12:19:35 PM
"If Gourmet Race is so great, why isn't there a Gourmet Race 2?"

Gourmet Race 2:



495th

[SNES] Kirby Super Star - "Hilltop Chase"

[ZIP] (https://bit.ly/3MNnLZA)




I'll bet you had no idea there was a whole other section to this song, right? I sure didn't know, that is, until I started my 2016 draft (https://www.dropbox.com/s/14d9h6hk1mhpc1j/Unfinished%20Hilltop%20Chase.mus?dl=1) and listened past the first repeat long enough to hear it myself. What's the big idea, anyway? Most players don't even spend enough time on the second course (Corn Hall) to hear the second half of the song, so it's almost as if it was composed for nothing. It wouldn't surprise me if King Dedede reaches the finish line before the Gourmet Race reprise starts, but eh, whatever. Past me didn't try very hard to finish the sheet, but present-day me put it together in a surprisingly short amount of time. Though I have dozens of options for upcoming sheet submissions, this one would be a great companion to the on-site Gourmet Race arrangement. So stay tuned, and enjoy!

Remaining Abandoned Sheets: 3 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - ENTIRE MEGA MAN IV OST COMPLETE!! (24 Sheets Total)
Post by: LeviR.star on June 07, 2023, 06:24:00 PM
Quote from: LeviR.star on April 26, 2022, 07:35:54 PMIf context clues didn't tip you off, I'll tell you: the next Mega Man game I intend to arrange in full is Mega Man IV, also on Game Boy. It's gonna be a little while longer, though, so you'd better get comfy.

Oh, happy day!



[GB] Mega Man IV

496th

Dr. Light's Lab [ZIP] (https://bit.ly/3P3rCV5)


497th

Dr. Wily Attacks [ZIP] (https://bit.ly/3CnxUXX)


498th

Dr. Wily Stage Boss [ZIP] (https://bit.ly/43HE014)




Today, I'm proud to present my third-largest "dedicated game" project to date...

The Mega Man IV-Ever Arrangement Project


That's right, everyone! I've finally reached the end of another long-running project, and I am so relieved that it's done. For a decently long amount of time, Mega Man IV had the second-lowest sheet count in the Game Boy Mega Man section, but now it has the highest, with a total of 24 original tracks. Now it's only rivaled by Balloon Kid and Kirby's Block Ball in terms of sheet count, so you can imagine how much work I had to do. In fact, I went back and touched up over twenty of these arrangements today to make sure their quality was up to standard, and even reworked my on-site "Dr. Wily Stage" (give it a day or two and the new files will be up). If you want an idea of how much time I spent doing that today, check the spoiler tag below!

Full List of Sheets (24 Total)
Title Screen
Password
Dr. Light's Prologue
Dr. Light's Lab
Dr. Light's Lab (Unused)
Stage Select 1
Stage Start
Mega Man 4 Boss
Stage Clear
Get a Weapon
Beat
Beat (Unused)
Dr. Wily Attacks
Dr. Wily Attacks (Unused)
Dr. Wily Stage Boss
Dr. Wily Stage Boss (Unused)
Dr. Wily Stage
Dr. Wily Fanfare
Ballade
Stage Select 2
Approaching Dr. Wily
All Stages Clear
Ending
Game Over
[close]

Like both Mega Man: Dr. Wily's Revenge and Mega Man II, there's a number of unused tracks in here; just wait 'til you see Mega Man V. That game will be an even larger project, because unlike with this one, all of the stage themes are original. Maybe someday I'll get around to arranging the tracks that were re-used in this game, but I won't be in any kind of a hurry (more on that later). Now, some statistics to put things into perspective!

First Sheet Completed: Ballade
Last Sheet Completed: Dr. Wily Stage Boss (as seen above)
Easiest Sheet to Arrange: All Stages Clear
Hardest Sheet to Arrange: Dr. Light's Prologue
Shortest Sheet: Stage Start, 0'3"
Longest Sheet: Ending, 2'19"
Favorite Sheet: Title Screen (Fun to arrange, and a bangin' track)
Least Favorite Sheet: Dr. Light's Prologue (Bleh, I don't even like this one...)
Project Duration: approximately 79 months, or about 6 1/2 years

Can't believe it was almost seven years ago when I started all of this... ew, I don't want to feel old. I'm still young, right??

... right?

If you thought I was going to get right to work on completing Mega Man V, you'd be wrong. I have a ton of touch-ups to complete, so many that, once I hit five hundred sheets, it might be months before I post another new sheet here again. I tell ya, the grind never stops, but I'd rather have it be this way than run out of time for NinSheetMusic. Here's to seven more years at NSM!

and, as always, don't forget to...

... eeeeennnnjoy!

Remaining Abandoned Sheets: 2 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: LeviR.star's Arrangements - [WiiU] NES Remix - "Title Screen" (w/ XiaoMigros!)
Post by: LeviR.star on June 18, 2023, 11:57:24 AM
You know what we've been long overdue for? A new collab!



499th

[WiiU] NES Remix - "Title Screen"

[ZIP] (https://bit.ly/3XhtSKG)




That's right, everyone, today I'm proud to present one of two brand new collabs I've been working on! This one was put together with the help of XiaoMigros, who worked with me to condense the dense texture of this song into a piano arrangement. There's a lot of NES-era sound effects in this track, very few of which we could afford to include, but aside from that, this turned out extremely well, and I'm super happy with what we came up with. I'm also glad that it wasn't left to die unfinished (https://www.dropbox.com/s/eehvf0di7mu3iwv/Unfinished%20Title%20Screen.musx?dl=1).

The NES Remix series of games features a bunch of customized mission from NES games (challenging you to clear a course in a set amount of time, defeat an enemy in a certain way, etc.) It also has these special "remix" stages that combine elements from different games for a truly unique experience. I never owned a Wii U, but I did have Ultimate NES Remix on my 3DS; I was disappointed to learn that you can't play the games by themselves, but that didn't stop me from having a decent amount of fun with it. If this sounds like a good time to you, go out and buy either NES Remix Pack for Wii U or Ultimate NES Remix for 3DS, because unfortunately, the eShop closure means that the first two games in the series are now inaccessible, matey. (https://www.youtube.com/watch?v=PUAj1gXGzXk)

I have good news and bad news! The good news is that my next sheet, a collab with Zeila, the Big 500th, is just about complete, and I will be uploading it to my PA very soon. The bad news is that I recently rediscovered that the unfinished version of this sheet actually contained material from two different tracks, meaning that my Abandoned Sheets countdown just got bumped up by one. Looks like we won't be quite finished with all the WIPs for this milestone, which is a bit of a downer for me, but at least I remembered this, right? They'll both be finished soon enough. Enjoy!

Remaining Abandoned Sheets: 2 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: Re: LeviR.star's Arrangements - [WiiU] NES Remix - "Title Screen" (w/ XiaoMigros!)
Post by: XiaoMigros on June 18, 2023, 12:24:33 PM
It was fun working with you, and I'm happy with the resut! Congrats in advance on this special milestone..
Title: Levi Has 500 SHEETS!!! ~ "VS. Star Dream" from Kirby: Planet Robobot (w/ Zeila!)
Post by: LeviR.star on June 19, 2023, 02:46:21 PM
Quote from: XiaoMigros on June 18, 2023, 12:24:33 PMIt was fun working with you, and I'm happy with the resut! Congrats in advance on this special milestone..

Thank you, Xiao! It's much appreciated, I enjoyed working with you, too.



Told ya I had something big planned!

Behold, my most ambitious sheet ever (arranged with the invaluable help of Zeila):



500th

[3DS] Kirby: Planet Robobot - "VS. Star Dream"

[ZIP] (https://bit.ly/446jCXB)




Make no mistake, this is a MASSIVE arrangement compared to my normal output! Clocking in at five and half minutes worth of playback, and with seven full pages of sheet music, I've never gotten remotely close to arranging a track this long. And I certainly wouldn't have been able to do it alone, either, because Zeila played an incredible role in helping to put this sheet together. The left hand part was all her work, and she also helped shape up what I had written in the right hand, as well as adjust both hands to make sure they work together. We're so pleased with the outcome that we're submitting it today! Personally, I cannot understate how excited I was to get this finished... it's come a long way (https://www.dropbox.com/s/xa1lxqrw84hpirv/Unfinished%20VS.%20Star%20Dream.mus?dl=1), that's for sure.

And yes, we've finally hit the Big 500! I did some quick math and determined that I've produced roughly an average one sheet every five days since August of 2016. Of course, this number is a lot less impressive when you consider how many of these sheets, well, fail to hold up (https://www.dropbox.com/s/qaq8sb7rl8rdzh7/Mega%20Man%205%20-%20Password.pdf?dl=1), but eh, I'll take what I can get. The spreadsheet (https://docs.google.com/spreadsheets/d/1KyCPoOpPhK4BpwMzp8tYNZDKxNqLXBbHuT_a1yeZJ6M/edit?usp=sharing) I made a few months ago will be the key to getting all the shabbier-looking sheets touched-up in due time. Hard to believe my sheet-making journey started here:

Where has the time gone?
https://media.discordapp.net/attachments/264591162315112448/1120465472551399454/image.png?width=1102&height=662
[close]

Tomorrow, I'll be fulfilling my old promise to finish every last WIP by posting a companion sheet to this one! No, it's not from Planet Robobot, but it is closely related, and I will be sure to submit it next month. Thank you for reading, and here's to another 500 sheets! God help us all...

Enjoy!
Remaining Abandoned Sheets: 1 (https://media.tenor.com/jUMex_rdqPwAAAAd/among-us-twerk.gif)
Title: Re: Levi Has 500 SHEETS!!! ~ "VS. Star Dream" from Kirby: Planet Robobot (w/ Zeila!)
Post by: Zeila on June 19, 2023, 03:05:22 PM
Yay, it was nice working with you ^.^

Also, I really admire that you put in the effort towards finishing every WIP (to be completed soonTM). Congratulations once again on completing 500 sheets!!
Title: LeviR.star's Arrangements - LAST WIP ~ [SNES] Kirby Super Star - "Heart of Nova"
Post by: LeviR.star on June 20, 2023, 10:33:40 AM
Quote from: Zeila on June 19, 2023, 03:05:22 PMYay, it was nice working with you ^.^

Also, I really admire that you put in the effort towards finishing every WIP (to be completed soonTM). Congratulations once again on completing 500 sheets!!

It was a great privilege to collab with you as well. :)

Thank you Zeila!! You were there (https://www.ninsheetmusic.org/forum/index.php?topic=8959.msg420621#msg420621) to congratulate me when I mistakenly claimed the WIPs were done, but now I'm positive they're all complete! Thank you for your kind words.



501st

[SNES] Kirby Super Star - "Heart of Nova"

[ZIP] (https://bit.ly/3NCXjU1)




I've wanted to arrange this track for a long time now, but never truly got around to it. See, if you remember from a couple days ago, this is the sheet that I found inside the unfinished "VS. Star Dream" arrangement; there wasn't much to it, as expected:

One bar is good enough
https://media.discordapp.net/attachments/264591162315112448/1120742347941097596/image.png?width=632&height=267
[close]

... I don't recall in great detail why I chose to start one sheet inside another. It may have been that I misremembered the Star Dream's first phase theme quoting "Heart of Nova" (it does in Star Dream Soul OS's last phase, but not this one), or it simply could've been that I was too lazy to start a new file, because even younger me knew that I wasn't going to finish it right then. And if the latter is the case, who could blame me? This one's kind of difficult to translate to piano, especially with the part that starts at m. 28, where the augmented arpeggios start rising microtonally, and the weird percussion feature that I never knew know how to incorporate. Yesterday, I decided that some high-register tone clusters were in order, figured out how to make some using the custom line tool (thanks, Static!) and BAM! The sheet I once thought was impossible is now possible. or probable at best

So now, I believe we're truly done with every last WIP. Those that have since been done by other arrangers or repurposed for compilations have been rendered obsolete, and now reside in the "Never-to-be-Finished Folder" that you can find in my OP. Somewhere down the line I may think of a sheet that I arranged on my family's computer before 2014 (files that are undoubtedly lost forever) but at the moment, I'll be shifting my focus towards touching-up older sheets until I'm satisfied. I'll give you all semi-regular updates on my progress with that, but like I mentioned earlier, individual touch-ups won't be getting their own PA posts. Thank you for tuning in, and enjoy!

And in case you're wondering, yes, I have plenty of ideas for new sheets
Title: Re: LeviR.star's Arrangements - LAST WIP ~ [SNES] Kirby Super Star - "Heart of Nova"
Post by: TheZeldaPianist275 on June 20, 2023, 07:56:55 PM
Congrats on both 500 and wrapping on the WIPs Levi.  Job well done
Title: LeviR.star's Arrangements - 1st Day of Sheet-Mas ~ Wonder Boy III: The Dragon's Trap
Post by: LeviR.star on December 14, 2023, 07:14:09 PM
Quote from: TheZeldaPianist275 on June 20, 2023, 07:56:55 PMCongrats on both 500 and wrapping on the WIPs Levi.  Job well done

Many thanks, ZeldaPianist! I appreciate your support in me working towards finishing the project :D

Anywho

I'm back, bitches, and just in time for the holidays



On the first day of Sheet-Mas, my true love gave to me...



1st/502nd

[SMS] Wonder Boy III: The Dragon's Trap - "The Monster's Lair"

[ZIP] (https://bit.ly/3RIVV4j)




Ok, let's get this out of the way: yes, it's been a while since my last sheet. Especially considering how many I was posting between April and June, back when I was aiming to finish off my backlog of sheets. Around a week after sheet #501 was posted, I got hired at my current job as a music store salesperson. And since moving states in order to start that job, I've spent my time doing mostly three things: finishing my Hydlide Resurgence project (https://youtu.be/tSEeEZja4nc), and working through my gaming backlog (I'm using the term "working" very loosely here), and spending time with my new cat, Chucky (https://cdn.discordapp.com/attachments/264591162315112448/1185052068281589840/PXL_20231030_235610535.png?ex=658e34be&is=657bbfbe&hm=799ac951dc0220ce93689b88a34fa1f971826c7d8e1933e317bcd97c7af4d22a&). Though I know there's so many sheet touch-ups I could've been working on during all those months, think of it as a long-term break. Besides, I had all that time to brainstorm sheet ideas for the 12 Days of Sheet-Mas! So let's begin:

I've gushed about the music of Wonder Boy III before, but man, is it worth gushing about. I'm not gonna lie, most music on the Sega Master System and Game Gear sounds pretty ear-piercing to me, not quite in a Mega Man II on the Game Boy sort of way (https://youtu.be/CI28KvVPqdY) though. It probably seems this way because the range of sound on the NES dips much lower, and I'm all too biased towards that system (c'mon, I wrote an album (https://levirstar.bandcamp.com/album/jeff-the-delivery-guy) for it!). But there are exceptions to this, and Westone's third entry in the Wonder Boy series (no, not that one (https://en.wikipedia.org/wiki/Wonder_Boy_III:_Monster_Lair), more on that later) is a worthy qualifier. In fact, with my limited exposure to the Master System library, I'd venture to declare this soundtrack one of the best on the system. The music is catchy, there's plenty of variety throughout, and the range rarely gets too high up for my liking. I've said it before, and I'll say it again: go listen to the remake's album on Bandcamp (https://dotemu.bandcamp.com/album/wonder-boy-the-dragons-trap)! Not only does it have all the fantastic arrangements included in the game, but it also has over 50 bonus tracks, bringing it up to 89 in total to commemorate "one of the best games that came out in 1989". Naturally, once I listened to this music, it led me to playing the game, and I loved it so much I played it multiple times. So please, go check it out!

... oh yeah, and that comment from earlier about this being the third game in the series? There's another "third game" (https://en.wikipedia.org/wiki/Wonder_Boy_III:_Monster_Lair) of the series, they're both direct sequels to Wonder Boy: Monster Land. Way to make it so confusing for us, Westone >:(

Quote from: LeviR.star on December 14, 2022, 09:55:07 PMBefore I sign off for tonight, I'd like to bring one thing to your attention: for my 12 Days of Sheet-Mas series this year, no console or franchise will be arranged for twice. I'm doing this to introduce a little more variety to my PA. Expect some interesting stuff to come! Enjoy!!

I've missed being able to say this: enjoy!
Title: LeviR.star's Arrangements - 2nd Day of Sheet-Mas ~ Main Theme from Puzzle Bobble
Post by: LeviR.star on December 15, 2023, 08:11:09 PM
On the second day of Sheet-Mas, my true love gave to me...



2nd/503rd

[ARCADE] Puzzle Bobble - "Let's Go to Pao Pao Island!"

[ZIP] (https://bit.ly/3tjQM9s)




I might catch some heat for saying this, but I can't stand the main theme of Bubble Bobble; something about the repetition, aimlessness and awkward syncopation of the melody really doesn't sit well with my ears. And it's really, really well-known, and while I could see that, it's the type of earworm that would drive me insane. If I were ever to remix it, I'd certainly be met with a lot of opposition for taking some artistic liberties with the rhythms, so I'll hold off on that until I'm experienced enough to do it justice (and feel confident in doing so).

That said, the main theme of Puzzle Bobble, a spin-off of the main series, is such a bop! The first time I heard it, not sure when, I was instantly hooked, and couldn't get the melody out of my head but wasn't even mad about it. I'm glad I finally found a good excuse to arrange it, so now I have the chance to tell you about it. It's weird to me how closely Taito clings to this franchise, even with how popular it was in its heyday, but this adorable little tune is ridiculously catchy and I hope you take the time to listen to it. Enjoy!
Title: LeviR.star's Arrangements - 3rd Day of Sheet-Mas ~ "Ghost Island" from Pac-Man World
Post by: LeviR.star on December 16, 2023, 08:37:17 PM
On the third day of Sheet-Mas, my true love gave to me...



3rd/504th

[PSX] Pac-Man World - "Ghost Island"

[ZIP] (https://bit.ly/471cQ6O)




Believe it or not, Pac-Man World is actually a really fun game! At least, I thought it was. I'm pretty sure the first time I had learned about it was through a Nitro Rad review on YouTube (https://www.youtube.com/watch?v=utH69srxFC0), and while I thought it looked cool, had no real interest in emulating it. Not too long after, however, a remake for modern platforms was announced, and I was convinced that I had to try it. Now, granted, you might be thinking, "a 3D platformer spinoff of a maze game from 1980? No thanks" and I'd totally understand where you're coming from. But having played the remake, I'm here to say it's held up remarkably well! Granted, there were a small handful of problems I had with it, but the level design is good, the bosses are clever, and well, Pac-Man himself is just really fun to control. I've heard the sequel is even better, so if the success of Re-Pac meant anything to Namco, I might be in for a treat.

The music of this game is really creative. The composer, Todd Dennis, takes music from the arcade games and spins it in so many interesting ways that I'm fascinated beyond belief. It's not like some other soundtracks where the main motif gets irritating after a while (looking at you, Super Mario Land 2), no, instead it's consistently catchy and a joy to listen to. I'd say that the single most mind-blowing part is in King Galaxian's boss theme (https://youtu.be/vColQEQ7PBc), where the scaling arpeggios at the beginning recall the "game start" fanfare (https://youtu.be/s0OTi8hLYpg?t=61) from Galaxian, before moving on to the more well-known game start (https://youtu.be/0ie4U89t7Cs) theme from Galaga, its direct sequel. That Galaxian "sound" or whatever it is barely even qualifies as music, and yet he made it work! Props to him, hearing these classic melodies all over again put a smile on my face.

So go try Pac-Man World Re-Pac! Even if you don't enjoy the platforming, I'll bet you'll at least like the music. Enjoy!
Title: LeviR.star's Arrangements - 4th Day of Sheet-Mas ~ Taiyou no Yuusha Fighbird GB
Post by: LeviR.star on December 17, 2023, 02:56:29 PM
On the fourth day of Sheet-Mas, my true love gave to me...



4th/505th

[GB] Taiyou no Yuusha Fighbird GB - "Stage 4"

[ZIP] (https://bit.ly/4aiXZHL)




Bit of an obscure pick, even for me, no? At first glance, you'd think so, but the reason I arranged this was not just to bring an old, mostly forgotten game to light. The real reason is that the game's soundtrack was composed by Kenji Yamazaki, who is best known for Mega Man II on the Game Boy (albeit not for the best of reasons, but we've been over that many times). Now, between arranging all of its music for piano, as well as making FamiTracker remixes so that it sounds like Mega Man 2 and 3, I've spent a lot of time focused on this game. But back in May, it was brought to my attention on the FamiTracker discord that this composer's entire discography is documented on VGMPF (https://www.vgmpf.com/Wiki/index.php/Kenji_Yamazaki), and that some of his musical cues heard in Mega Man II can be heard in his other works. Let me explain...

First, the composer heard this:


... leading him to write this:


... as well as the stage 4 track from Taiyou no Yuusha Fighbird GB. I even made a MM3-styled cover (https://youtu.be/q1euAH9qFjQ) of the MMII "Get a Weapon" theme a while back to illustrate the obvious influence this melody had on Yamazaki. This rhythm is heard multiple times throughout II and Fighbird on the Famicom, which he also worked on. Someday, I might finish a VRC6 cover of "Stage 4" but for now I'm putting that WIP on the back burner. Unlike the other games of this year's 12 Days of Sheet-Mas, I would not necessarily recommend this one, but I hope you found these comparisons as interesting as I did—enjoy!
Title: LeviR.star's Arrangements - 5th Day of Sheet-Mas ~ [TG16] Neutopia - "Boss 2"
Post by: LeviR.star on December 18, 2023, 09:27:07 PM
Bear with me here, we're nearing the end of all these obscure track selections!



On the fifth day of Sheet-Mas, my true love gave to me...



5th/506th

[TG16] Neutopia - "Boss 2"

[ZIP] (https://bit.ly/3TwlJ53)




I don't quite remember how I stumbled upon this game. Maybe it was a longplay that popped up in my YouTube feed, or perhaps I absent-mindedly Googled "which Hudson Soft-developed Zelda 1 clone was released for the TurboGrafx-16/PC Engine in 1989-1990?" Whatever the reason, I soon came to find that this game has a killer soundtrack, so of course I listened to the whole thing, and absolutely loved it. In fact, while I was listening to music over the course of a 4-hour car trip back home one day, this OST ended up being the highlight. It's just that it's so catchy, and had so much variety that it kept surprising me; I very well may end up listening to it again someday. And you should too! Give it a shot, it's only about half an hour long. Enjoy!
Title: Re: LeviR.star's Arrangements - 5th Day of Sheet-Mas ~ [TG16] Neutopia - "Boss 2"
Post by: TheZeldaPianist275 on December 19, 2023, 06:40:55 AM
Levi I always like your arrangement thread because not only do I learn about games I've never heard of I learn about CONSOLES I've never heard of
Title: LeviR.star's Arrangements - 6th Day of Sheet-Mas ~ [NES] Dragon Quest - Short Themes
Post by: LeviR.star on December 19, 2023, 06:55:19 PM
Quote from: TheZeldaPianist275 on December 19, 2023, 06:40:55 AMLevi I always like your arrangement thread because not only do I learn about games I've never heard of I learn about CONSOLES I've never heard of

Hey, thank you very much, ZeldaPianist! That's what I'm all about here: exploring the unfamiliar, and embracing the obscure!

But today, we're approaching the second half of Sheet-Mas with some more familiar franchises...



On the sixth day of Sheet-Mas, my true love gave to me...



6th/507th

[NES] Dragon Quest - "Miscellaneous Short Themes"

[ZIP] (https://bit.ly/48nHvvT)




Yes, I did make another YouTube upload for your convenience. Do you like it?

Today, the game receiving the short themes treatment is none other than Dragon Quest, Enix's groundbreaking JRPG for the NES/Famicom! (well, one of four, anyway). This game's music is fascinating to me, because at a time when VGM itself was still in its infancy, these melodies became so iconic that they're still a part of this long-running series over 35 years later, and recognized by people worldwide. And sure, you could talk about the opening march or the delightful town theme all day, but even the short themes are something special. The "Silver Harp" half-diminished seventh arpeggios are beautiful, the half-step alternating major 7ths in the "Cursed" jingle are startling, and the game over theme perfectly captures the hopelessness of falling in battle with just a single, mournful line of notes. I could go on, but these short themes perfectly fulfilled their unique purposes despite the NES's sound limitations, and several of them went on to appear in all subsequent Dragon Quest entries. And once this sheet gets on the site, we'll be one step closer to finishing the game, so enjoy!
Title: LeviR.star's Arrangements - 7th Day of Sheet-Mas ~ [SNES] Final Fantasy IV - "Rydia"
Post by: LeviR.star on December 20, 2023, 08:36:41 PM
On the seventh day of Sheet-Mas, my true love gave to me...



7th/508th

[SNES] Final Fantasy IV - "Rydia"

[ZIP] (https://bit.ly/476MKiM)




That's right, we're back at it with Final Fantasy, almost exactly one year after my last sheet from this series. In fact, that one was also from IV, so if I had just planned things a bit better, it would've been a perfect :'( Ah well, no one cares. Despite having arranged multiple sheets for this series, my exposure to it has been quite minimal. Back in high school, I started VI (no, I'm not calling it "II") on my Super NES Classic Edition and played for an hour or two, then I let that thing collect dust for several years. In a miraculous feat of tech, I managed to move the save data from the Mini, to my laptop, and finally into an emulator on my homebrewed Wii; I then did the same with Earthbound, and sold the console. But before I continue VI, I don't suppose it would be a bad idea to try the first game's Pixel Remaster remake, even if it means I'll probably have to use a guide. And it's totally not because the Active Time Battle system threatens my fragile, turn-based sensibilities, no sir... but mark my words! Someday, I will stop talking about getting into Final Fantasy and actually see for myself what the hype is all about. Enjoy!
Title: LeviR.star's Arrangements - 8th Day of Sheet-Mas ~ Sonic 2's Casino Night Zone (2P)
Post by: LeviR.star on December 21, 2023, 08:34:06 PM
On the eighth day of Sheet-Mas, my true love gave to me...



8th/509th

[GEN] Sonic the Hedgehog 2 - "Casino Night Zone (2-Player)"

[ZIP] (https://bit.ly/41v9tDT)




Look, I wanted to talk about this track a little more in-depth, but I haven't got much time tonight, so I'll cut to the chase: I'm not a Sonic fan, nor will I ever be. Having tried the "best of the best" including: the first game, its sequel, Sonic CD, Sonic & Knuckles, and Sonic Mania, and even having beaten a couple of them, I've determined that the games are not for me, and that I'll be content with never playing another. But every once in a while, I'll find another track from this series that seems like it would be fun to arrange, and you'll see it pop up here. Don't count on it happening very often, but rest assured that there will be more. So yay for Sonic and its funky music! Enjoy~
Title: LeviR.star's Arrangements - 9th Day of Sheet-Mas ~ Load BGM (Castlevania Chronicles)
Post by: LeviR.star on December 22, 2023, 08:14:38 PM
On the ninth day of Sheet-Mas, my true love gave to me...



9th/510th

[PC] Castlevania (X68000) - "Loading Screen"

[ZIP] (https://bit.ly/3RxKT0I)




"The hell is an 'X68000'?" you're probably wondering, or maybe "I thought this post was about Castlevania Chronicles?" comes to mind. Well you see, the X68000 is a computer released by Sharp Corporation, and literally the only reason I'll ever touch it is to post sheets from this game alone—that's a promise. In 1993, Konami released a quasi-remake of the original Castlevania, but due to the system being strictly Japan-only, the rest of the world didn't get the chance to play it until it was re-released for the PlayStation in 2001, under the name Castlevania Chronicles. Though I don't think I'll play this game any time soon, it's fascinating to me how it's structured; the first stage is pretty well intact, but as soon as you move on, the game takes a completely different turn. From what I can observe, the developers didn't aim to recreate the same exact same game, but still wanted it to feel like a fresh take on the original, and for what it's worth, I think that's a pretty respectable direction to have taken at the time.

This song is pretty cool; because of how these old computers worked, it would be a while before your disk loaded, so the composers came up with some music to help pass the time! You'd think Konami would've forgotten about this track not much later, but in the WiiWare-exclusive Castlevania: The Adventure ReBirth, this track plays during Stage 4! The same game also uses the password entry theme (https://youtu.be/9uCyWBw5X4s) from Haunted Castle for Stage 2; talk about fan service, am I right? Anyway, this sheet has been the trickiest of the Sheet-Mas batch so far, and I'm not 100% sure about the lead sheet symbols yet, but I hope you enjoy!
Title: LeviR.star's Arrangements - 10th Day of Sheet-Mas ~ Bowser Jr. Battle from NSMBWii
Post by: LeviR.star on December 23, 2023, 08:31:45 PM
On the tenth day of Sheet-Mas, my true love gave to me...



10th/511th

[Wii] New Super Mario Bros. Wii - "Bowser Jr. Battle"

[ZIP] (https://bit.ly/41ClZl4)




Though I only started posting arrangements to NSM when I was a sophomore in high school, my history with arranging goes as far back as the 5th grade. My old Finale Notepad files were lost long ago, back when my family got a new computer while I was in 7th grade, and boy, I'd do anything to get my hands on them again. Several of them were crude, mostly unfinished arrangements of music from New Super Mario Bros. Wii, a game I loved as a child and still enjoy playing today from time to time. I never made it far with most of them because I struggled with transcribing the rhythms, and well, I had the patience and attention span of a 10-year-old. But today I'm finishing what I started, and present to you one of my favorite Bowser Jr. themes in the franchise, with a sheet that's essentially 12-ish years in the making. Enjoy!
Title: LeviR.star's Arrangements - 11th Day of Sheet-Mas ~ Fuse Man Stage from Mega Man 11
Post by: LeviR.star on December 24, 2023, 09:11:39 PM
You'd think I planned posting my first sheet from Mega Man 11 on the eleventh day of Sheet-Mas, but surprisingly, this was a coincidence!



On the eleventh day of Sheet-Mas, my true love gave to me...



11th/512th

[MUL] Mega Man 11 - "Fuse Man Stage"

[ZIP] (https://bit.ly/3GWgvbj)




Despite calling myself a Mega Man fan, out of the nearly 150 sheets from the franchise that I've put together, not a single one has been from Mega Man 11. Well today, that changes, and I'm happy to announce that I've summoned the courage to arrange Fuse Man's stage theme, which was used for the game's announcement trailer. Naturally, with the song being composed with a modernized synth sound instead of 8-bit, FamiTracker musicians across YouTube took it upon themselves to create "de-made" covers soon after the trailer dropped. To no one's surprise, these ended up being really popular, with many declaring that these covers were superior to the actual soundtrack—ouch. Now, while I wouldn't say 11's music is my favorite of the numbered games, I did enjoy it, especially Blast Man's stage theme. I imagine the people calling the music "bad" for being synth wanted the music to sound like the Mega Man X titles, but if you ask me, the classic series needs to retain an identity of its own. What that should sound like isn't clear to anyone yet, but it gives me hope that with the next installment, the musicians over at Capcom will cook up something that both new and old fans can be happy with (yeah, when pigs fly). So have a nice rest of your Christmas Eve, and enjoy! I've got something special lined up for tomorrow...
Title: LeviR.star's Arrangements - 12th Day of Sheet-Mas ~ Masked Dedede from KSSU
Post by: LeviR.star on December 25, 2023, 01:28:00 PM
Quote from: LeviR.star on December 24, 2023, 09:11:39 PMI've got something special lined up for tomorrow...

As promised, here it is: one of the best King Dedede battle themes in Kirby history!



On the twelfth day of Sheet-Mas, my true love gave to me...



12th/513th

[NDS] Kirby Super Star Ultra - "Masked Dedede"

[ZIP] (https://bit.ly/3vlTpbp)




This is my favorite Kirby game ever, rivaled only by Kirby's Return to Dream Land and Kirby's Epic Yarn. It takes everything Kirby Super Star did on the SNES and does it better, with improved graphics, a way better UI, and even new sub-games, making this superior in just about every way to the original (which is still a very good game). I didn't just love this game as a child, I played it religiously for a while; at one point, I couldn't beat The Arena, but after enough time, I was speedrunning The True Arena and eventually earned a best time of 04:39:94. Sadly, I never got the chance to experience the co-op mode with anyone, but I still had many fond memories; I don't use my 3DS anymore, though I still list it in my top five favorite video games of all time.

Like the other tracks new to this remake, Masked Dedede's theme is awesome. It takes some of the ideas introduced by the Dedede theme in Kirby's Star Stacker on the Super Famicom, and dials up the intensity to 11. It's so good that it's been brought back several times, and blew my mind when I first heard its remix in Kirby: Triple Deluxe. (https://youtu.be/3wHBOvkxtus) So if it's so great, why isn't it on the site already? Great question; there was a two-piano submission for it from August of 2016 (https://www.ninsheetmusic.org/forum/index.php?topic=8714.0), the same month I joined NSM, but it was discovered that the sheet was produced using someone else's MIDI, and thus removed from the board. The solo arrangement really wasn't hard at all to arrange—makes me wish I had done it years ago. But you know what they say: "better late than never!"

So with that, I'm finished with this year's 12 Days of Sheet-Mas challenge, and hope you've enjoyed these sheets as much as I've enjoyed putting them together. I don't know when my next piano arrangement will arrive here, but if I only had all the time in the world, you'd better believe I'd be back here every day. Happy holidays to you, and see you next time!
Title: LeviR.star's Arrangements - Finishing Off Dragon Quest (NES) ~ 2 New Sheets
Post by: LeviR.star on March 07, 2024, 09:01:39 PM
Hey, I know it's been over two months since my last post here, but I'm not gonna dump a story about my personal life on you all today. Let's just say that I'm no longer a music store salesperson and leave it at that, 'k?



[NES] Dragon Quest

514th

Finale
[TOPIC] (https://www.ninsheetmusic.org/forum/index.php?topic=12895.0)


515th

Dungeon (Replacement) [ON-SITE] (https://www.ninsheetmusic.org/download/pdf/1314)


This sheet is an edit replacement of Sebastian's on-site version. I changed a couple things, mainly presentation-related stuff, and added the note about how the track transposes and slows down as you descend lower into a cave/dungeon in the game.



Lately, I've been playing a lot of Dragon Quest XI: Echoes of an Elusive Age, a game I bought after finishing the demo, but never continued until now. As with most games I play, I've taken it upon myself to achieve full (with some small caveats) completion, and that means doing a lot of stuff: filling out the bestiary, crafting/reworking every possible item, doing every side quest, that kind of thing. There's 250 different accolades in the definitive edition, and by aiming to collect as many as possible I've extended my playthrough by about 100 hours so far—that's no exaggeration. This game is loooooong, I tell you; even if you ignore all the extra stuff, the main campaign is nearly 60 hours in length, so there's more than enough to do if you're bored.

It's a good game, and it pays homage to the series' legacy in a really unique way, in the form of an optional area called Tickington, which is ported over from the Japan-exclusive 3DS version. Basically what you do is choose from ten different shrines, each of which representing a past Dragon Quest game, and in each one, there are 2-3 areas you can visit to look for additional side quests. The concept of visiting locations from past games is really fascinating to me, and makes me wish I'd see that kind of thing in other games I enjoy. And it's also shown me how much cool music the series has to offer, like the observatory theme from IX or the battle theme from VII. That's why I'm seeing to it that the original Dragon Quest gets all of its sheets finished, because from what I can tell, the game has one hell of a legacy behind it. And there very well may be more to come, so stay tuned, and enjoy!