I don't believe we have one of these yet.
So, do you guys have some ideas or opinions on the next Zelda game?
I would like it to be a sequel to Skyward Sword and narrate all the events of the formation of the kingdom of Hyrule we know today.
I found this awesome artwork (http://fc00.deviantart.net/fs26/f/2008/173/c/c/Young_Ganondorf_collab_by_Iroas.jpg) of what could be young Ganondorf and started making up lots of stories. Wouldn't it be cool if he appeared as young Ganondorf and acted like a rival of Link at first, but then becoming a serious threat to the land? Like being in a parallel quest in becoming the King of Evil guided by Koume and Kotake until finally confronting Link to see who will fulfill his objective? I've been always curious to know Ganondorf's story since he gave us that glimpse in Wind Waker.
I really hope we see something of this Zelda soon. The E3 trailer was absolutely stunning and I can't wait to see more!
Other thoughts?
The concept of 'open world Zelda' is pretty ballin. Twilight Princess was nearing my perfect Zelda game with the big areas to explore, it just wasn't fleshed out enough in that regard. Having an expansive world to explore with lots of content spread throughout would be fantastic. (Wind Waker but with less sea I guess :P) I would still be ok with the linearity of dungeons like we have had in previous 3D Zeldas though, the 'do them in any order' thing is neat but I prefer the clear storytelling arc you get with doing them in a set series. (and I'm sure they will do it anyway)
Yeah, it's practically necessary to maintain a fluid story and sequence of events. It's not like The Legend of Zelda for the NES had as many characters, story and stuff as modern Zelda games.
I guess they'll do something like the Dark World dungeons in A Link to the Past, just translated into a 3D Zelda. Still, I don't quite like all the freedom you have in A Link Between Worlds with the DW dungeons, the time between dungeon and dungeon felt empty (the only "event" was going to Ravio's shop to get the weapon you need, which I found really dull) and the difficulty progression between dungeons was very vague, which results in a way too easy game overall (ALBW was a JOKE of a Zelda game).
I... actually prefer the strict dungeon order of, say, Twilight Princess, Link's Awakening or the Oracles. However, I don't like either that most of the sidequests are implemented in the story and that few places are left to explore (excluding going back for Pieces of Heart or treasure chests only reachable by a specific weapon).
In a nutshell, I'd like to be free to go wherever I want but with a lot of hidden zones and places and a set dungeon order. Skyrim could be a good example of the open world I'd like in a Zelda game.
Amen to all that. I've never been good at non-linear titles, Zelda or no. I find it hard to set goals when your only objective is "Go out into the world and be awesome at your leisure!" I think they could still get away with non-linear dungeon progression (let's face it, the fan base at large wants a return to this), but make it clear somehow which dungeons are easier than others. Want a challenge? Go ahead! Do the hard ones first! Need direction? Go in order of difficulty! Make it easy on yourself! Don't care? Do whatever!
What really interests me is Nintendo's definition of "open world." I don't remember how they worded it, but I remember it was along the lines of puzzle solving integrated into world roaming. My question is how do you make getting to an area a puzzle? Like, do different entrances to a location require different techniques to enter? I haven't had any experience with open-world titles, so does someone have any insight on what this might mean?
I'm just glad hyrule warriors isn't the next zelda game :D
New Gameplay Footage!!
THIS. IS. SO. FREAKING. AWESOME!
(https://i.imgflip.com/eze02.jpg)
Neat, Nintendo's making a big, grown-up massive exploration RPG now :D Excellent since those are the ones I tend to drop hundreds of hours in (I think I'm at like 50 in Dragon Age Inquisition and I don't think I'm even to 40% completion...)
Horse mechanics look identical to Shadow of the Colossus with the collision avoidance and that's sort of cool, though I do hope they allow for normal controls instead of relying on the gyro for aiming and shit. The wiimote point and shoot was the most motion control I want to have in a Zelda game ever.
All that I can say is
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fk35.kn3.net%2Ftaringa%2F5%2F2%2F5%2F9%2F9%2F3%2F5%2Falanzxk999%2F119.jpg%3F7247&hash=4a58c075d5a5303b34ef8eae6b4429662ba3a343)
Cant wait for this game!
It's unimaginable that what once would have been considered the background is now an actually reachable area. I would not have guessed for a minute that you could travel all the way to those mountains in the distance. This zelda game is going to be sweeeeet
Quote from: NocturneOfShadow on December 06, 2014, 08:01:57 AMIt's unimaginable that what once would have been considered the background is now an actually reachable area. I would not have guessed for a minute that you could travel all the way to those mountains in the distance. This zelda game is going to be sweeeeet
Yes! Iv'e always wanted a Nintendo Game like this :)
I'll be puttin' money ahead for this one :)
This game looks like it's going to be amazing. And its scenery is pretty damn gorgeous to boot.
This is awesome but my greatest wish is this: A World like in this game (giant and go anywhere you pretty much want) but in a Banjo-Kazooie Game (Banjo Koozie 5). That would be AWESOME!
What about banjo Kazooie 3 & 4?
Quote from: Olimar12345 on December 06, 2014, 12:45:33 PMWhat about banjo Kazooie 3 & 4?
I assume 3 is Grunty's Revenge and 4 is Nuts and Bolts...?
NEVER SPEAK OF THOSE
NOT IN MY CANON.
Nuts & Bolts was an enjoyable game, but Grunty's Revenge was.... eh
Also isn't this a Zelda topic
Not anymore.
Quote from: KefkaticFanatic on December 06, 2014, 01:36:14 PMNuts & Bolts was an enjoyable game, but Grunty's Revenge was.... eh
Also isn't this a Zelda topic
Yeah, you're right. Grunty's Revenge was disgusting and I didnt really enjoy Nuts and Bolts imo.
Quote from: DonValentino on December 06, 2014, 03:45:00 AMAll that I can say is
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fk35.kn3.net%2Ftaringa%2F5%2F2%2F5%2F9%2F9%2F3%2F5%2Falanzxk999%2F119.jpg%3F7247&hash=4a58c075d5a5303b34ef8eae6b4429662ba3a343)
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fk35.kn3.net%2Ftaringa%2F5%2F2%2F5%2F9%2F9%2F3%2F5%2Falanzxk999%2F119.jpg&hash=fa71e68cda5210864f70b82218b8a7362137f681)
Quote from: mariolegofan on December 06, 2014, 12:46:43 PMI assume 3 is Grunty's Revenge and 4 is Nuts and Bolts...?
Nuts and Bolts... (https://www.youtube.com/watch?v=Sa8NREI_IPs).
Also:
Quote from: Bloop on December 06, 2014, 01:32:47 AM(https://i.imgflip.com/eze02.jpg)
Quote from: BlackDragonSlayer on December 06, 2014, 03:45:30 PMNuts and Bolts... (https://www.youtube.com/watch?v=Sa8NREI_IPs).
I was totally going to post that but I reached my quota of Jontron references for the day
someone noticed this:
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fa.disquscdn.com%2Fget%3Furl%3Dhttps%253A%252F%252Fpbs.twimg.com%252Fmedia%252FB4J9qZnCUAAUnXW.jpg%26amp%3Bkey%3DPhwFaZXn-ZmuwC4nk9R7-A%26amp%3Bw%3D600%26amp%3Bh%3D350&hash=5ef692d4f79abd99a6167520d997aa006347a7eb)
Quote from: maelstrom. on December 06, 2014, 07:05:25 PMsomeone noticed this:
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fa.disquscdn.com%2Fget%3Furl%3Dhttps%253A%252F%252Fpbs.twimg.com%252Fmedia%252FB4J9qZnCUAAUnXW.jpg%26amp%3Bkey%3DPhwFaZXn-ZmuwC4nk9R7-A%26amp%3Bw%3D600%26amp%3Bh%3D350&hash=5ef692d4f79abd99a6167520d997aa006347a7eb)
What's the left pic from?
(ノಠ益ಠ)ノ彡┻━┻ |
It's from the LEGEND of ZELDA
Quote from: NocturneOfShadow on December 06, 2014, 08:11:00 PM(ノಠ益ಠ)ノ彡┻━┻ |
It's from the LEGEND of ZELDA
I know XD
The orginal one though or...?
Yes, the original.
Aonuma said they wanted to go back to the mechanics of the first Zelda game, where you could wander at your will, so it's no wonder he would make a little subtle reference :J
And no, I didn't notice it, but now I do lol
The original legend of zelda story would make a boss movie
Have you learned nothing from every VG movie adaptation ever made?
Never seen any of them but I've heard that the Halo movies are okay
It'd be best if the Zelda series didn't get a movie. It doesn't need one.
That's probably true. Just saying it would be though
Quote from: MaestroUGC on December 07, 2014, 10:56:32 AMHave you learned nothing from every VG movie adaptation ever made?
Hey, the Ace Attorney movie was fantastic.
Well, the main problem with a Zelda movie would be giving all the characters voices.
*insert CDi clip*
(https://38.media.tumblr.com/20ea16ce7af4dae841e06ba5784dcad5/tumblr_mlsq92r6pC1s8ouhxo1_400.gif)
this is confirmed to be coming out this year so I thought I might as well bump it so that nobody makes another thread
I wonder when we're going to get more news on it...
E3.
2017.
I hate you
Going to bump again, don't think I'll need a mod's permission for this. Perhaps also a rename to "Legend of Zelda: Breath of the Wild"?
I know it's a bit early, but there was a lot of important stuff dropped.
At least for me when I saw it, I was like seriously? "Breath of the Wild"? They couldn't come up with anything more original? Sounds like some generic large-environment survival game, it doesn't have the catchy, unique ring like "Majora's Mask", "Ocarina of Time", or even "Link's Adventure" does. Is there like some sort of entity called 'The Wild', or is it just to flaunt that you have a gigantic map?
I'm rather impressed by everything so far.
I like the name
also there's no zelda game called "Link's Adventure" lol
so the first thing I want to show:
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi0.wp.com%2Fgameranx.com%2Fwp-content%2Fuploads%2F2016%2F06%2Fzelda-1.jpg%3Fresize%3D700%252C394&hash=7b6ead887503a5f715f5c1f91c3b208cf8f0c3de)
take a look at the master sword.
That thing has more rust than my mom's bike.
What does this mean? I think this game falls into the "hero is defeated" timeline.
baseless speculation: what if they made a complete 3D rendition of LOZ+AOL's map?
Forgive me; I'm not very familiar with Zelda, but which timeline are you going by? Is there an official timeline or are you going off of the Game Theorists timeline?
There's an official timeline where Link loses to Ganon in OoT, which splits into another timeline.
*sigh*
You're not familiar with me either mate
https://epholys.files.wordpress.com/2014/01/zelda-timeline-updated.jpg
A Link Between Worlds and Triforce Heroes are both sequels to A Link to the Past.
Quote from: DS on June 14, 2016, 03:08:23 PMAt least for me when I saw it, I was like seriously? "Breath of the Wild"? They couldn't come up with anything more original? Sounds like some generic large-environment survival game, it doesn't have the catchy, unique ring like "Majora's Mask", "Ocarina of Time", or even "Link's Adventure" does. Is there like some sort of entity called 'The Wild', or is it just to flaunt that you have a gigantic map?
Aonuma explained this during the showcase. He noted how past games have almost always had a subtitle which highlighted an important character or item. "The Wild" is really the most important aspect of the game, so they named it accordingly.
In terms of timeline placement, I am nigh-convinced that it takes place just before the flooding of Hyrule, which precedes the Wind Waker. This is admittedly mostly due to the presence of Koroks, which have to exist after OoT, but also because of the large amount of technological advancement, which Hyrule would have time to prosper and develop before Ganon broke the seal placed on him, and the presence of the Temple of Time and the rusty Master Sword. Partway through the game, I predict that Ganon will break free from his seal and you will have to drive him or one of his lackeys back as the final boss. This has to end in failure, though, if Hyrule is going to be flooded. Don't know where that fits in.
Quote from: NocturneOfShadow on June 14, 2016, 03:13:43 PMalso there's no zelda game called "Link's Adventure" lol
Here (http://lmgtfy.com/?q=Legend+of+Zelda+Link%27s+Adventure)
Noc was getting DS on a technicality, Mael. The game is technically called The Adventure of Link. I know, it's obnoxious.
Maybe he meant Zelda's Adventure, the best game of all 8)
Edit:
Quote from: Dudeman on June 14, 2016, 05:40:26 PMIn terms of timeline placement, I am nigh-convinced that it takes place just before the flooding of Hyrule, which precedes the Wind Waker. This is admittedly mostly due to the presence of Koroks, which have to exist after OoT, but also because of the large amount of technological advancement, which Hyrule would have time to prosper and develop before Ganon broke the seal placed on him, and the presence of the Temple of Time and the rusty Master Sword. Partway through the game, I predict that Ganon will break free from his seal and you will have to drive him or one of his lackeys back as the final boss. This has to end in failure, though, if Hyrule is going to be flooded. Don't know where that fits in.
That makes sense, because when Link defeated Ganon in OOT (and stayed as an adult) he probably went to rest in a cave nearby and it concealed him for what appears to be several hundred years (either that or the hyrulians found some magical technology shortly after Link left and within about 100 years everything fell). It would make sense if some hundred or so years after this, Hyrule gets flooded and Wind Waker begins, but I think that something else may take place between this time and Wind Waker unless the land gets flooded at the end of this game.
the beginning of WW outlines the events of OOT, yes? There can't be a game in between OOT and WW, simply because the premise of WW is "the hero did not appear". We can eliminate BotW in certain spots based off of that; I think it's safe to say it can't occur ANYWHERE on the flooded timeline.
EDIT: Or DS could have meant Link's Awakening. It's all very ambiguous :^) how dare you use a lmgtfy in context of zelda on me
Yeah, I thought about that during my typing.
LOL I meant Star Fox Adventures of course.
But yeah, I think I just misremembered "The Adventure of Link".
Quote from: NocturneOfShadow on June 14, 2016, 06:36:52 PMthe beginning of WW outlines the events of OOT, yes? There can't be a game in between OOT and WW, simply because the premise of WW is "the hero did not appear". We can eliminate BotW in certain spots based off of that; I think it's safe to say it can't occur ANYWHERE on the flooded timeline.
Also, if according to GameTheory the entire LoZ timeline is false, then why are people bothering to try to categorize it anymore? We saw with SFZ that Nintendo likes re-writing their timelines however they please, so maybe they just want to throw in a Zelda game from way left field and see what happens, ya know, the whole deal with "revolutionizing Zelda games" by having new gameplay AND new story.
EDIT: Plz don't rage at me if I say anything dumb, I am an absolute n00b when it comes to LoZ just like this poor fellow: http://fav.me/d8p89wf
Lol, if you watched the Game Theory video, you'd know that it wasn't saying that the timeline didn't have the games in the right order. It was getting technical and saying that the downfall timeline isn't a timeline at all; it's an alternate universe. The order of the games still stands.
On a different note, I'm trying to transcribe the E3 trailer music for BotW for solo piano, perform/record it, and post it on YouTube for tomorrow. All within the span of about two hours 0_o wish me luck
Quote from: Dudeman on June 14, 2016, 07:01:23 PMLol, if you watched the Game Theory video, you'd know that it wasn't saying that the timeline didn't have the games in the right order. It was getting technical and saying that the downfall timeline isn't a timeline at all; it's an alternate universe. The order of the games still stands.
all the timelines are alternate universes I would assume
the 4 places where BotW makes the most sense is after TP/before LOZ/after AOL. Like, it's clear this is "Hyrule" from OOT, Skyward Sword, ALttP, et c.. The main reason I'm thinking it's on the Dead timeline is because of the easter egg in the early gameplay video where Aonuma mirrored the LOZ art
Oof. Best of luck with that.
After watching the trailer again, it seems likely this is just a Skyward Sword sequel QQ
Is it possible that this game takes place a long, long time in the future (there seems to be some forms of advanced technology, along with Koroks from Wind Waker), presumably after Hyrule has somehow become un-flooded (and then ruined again)?
That's what I'm thinking...
where did they have koroks
Here. (https://youtu.be/viCsKYIw6vk?t=10m40s)
Maybe this game is set between bad ending OOT and Wind waker, but this one splits it even more? Like this game could have a good ending (defeating Ganon) which would split it into a whole new branch we haven't seen yet, or the bad ending would continue on into wind waker. Maybe the bad ending would start if link never woke up from the shrine, which is why the Wind Waker legend references OOT instead
Regardless I LOVE THIS SO MUCH I've been yelling about it all day I'm sf excited :-)))
...wow. I guess they're just using the "add a century and call it good" philosophy. All the same, having this be in the flooded timeline is really out of place no matter where you put it imo
Quote from: Bubbles on June 14, 2016, 08:11:27 PMMaybe this game is set between bad ending OOT and Wind waker, but this one splits it even more? Like this game could have a good ending (defeating Ganon) which would split it into a whole new branch we haven't seen yet, or the bad ending would continue on into wind waker. Maybe the bad ending would start if link never woke up from the shrine, which is why the Wind Waker legend references OOT instead
Regardless I LOVE THIS SO MUCH I've been telling about it all day I'm sf excited :-)))
we will have to see D:
Quote from: DS on June 14, 2016, 07:02:30 PMOn a different note, I'm trying to transcribe the E3 trailer music for BotW for solo piano, perform/record it, and post it on YouTube for tomorrow. All within the span of about two hours 0_o wish me luck
Oh yes! I absolutely love the music I'm hearing so far!
This is my favorite video so far, it makes me appreciate the game a lot more for what it's trying to accomplish.
https://www.youtube.com/watch?v=PCBgyRC9i6w
Quote from: NocturneOfShadow on June 14, 2016, 08:14:20 PM...wow. I guess they're just using the "add a century and call it good" philosophy. All the same, having this be in the flooded timeline is really out of place no matter where you put it imo
I was thinking "add a couple thousand years," actually! :P
maybe koroks actually evolved from kikwis and kokiri are totally separate? :P
Can one of you do me huge favor and crop out the LoZ BotW logo? I can't find it by itself anywhere and I thought it would catch more people's attention if I had the new logo in my video thumbnail for the E3 trailer piano cover thing rather than just the generic LoZ logo. If anyone could do that within the next 18 hours, I would be SOOO grateful :D
consider it done
EDIT: tomorrow morning :x
WTF how am I supposed to learn this in 2 hours https://drive.google.com/file/d/0B1RmRwKRXmElWTlhSkltcWg3eVE/view?usp=sharing The last measure in the actual thing is literally an impossible piano arpeggio thing, and that sounds like the simplest part of the piece. Well, time for a lot of takes and some video editing...
EDIT:
Quote from: NocturneOfShadow on June 14, 2016, 08:49:59 PMconsider it done
EDIT: tomorrow morning :x
Yeaaaaaaah thnx :D
Oh man, I just found out you can use Wolf Link in BotW if you have the amiibo... that is honestly one of the best amiibo functions I've ever seen next to the retro Arwing in SFZ
Quote from: DS on June 14, 2016, 09:24:55 PMWTF how am I supposed to learn this in 2 hours https://drive.google.com/file/d/0B1RmRwKRXmElWTlhSkltcWg3eVE/view?usp=sharing The last measure in the actual thing is literally an impossible piano arpeggio thing, and that sounds like the simplest part of the piece. Well, time for a lot of takes and some video editing...
Where did you get that?
Quote from: Sebastian on June 15, 2016, 05:25:53 AMWhere did you get that?
Transcribed and arranged it myself 8)
Awesome!
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi856.photobucket.com%2Falbums%2Fab124%2Fekimjar%2Floz_botw.0.0_zps7znohiob.png&hash=f3f219c1894acdf17a9d15e97e540a7871ade04c)
Lol, we should start on getting the entire soundtrack finished right now.
Like seriously, we've already heard a lot of music from the game.
Trailer theme/main theme
Piano 01 (The amiibo trailer)
Opening cutscene (when you leave the cave)
Battle enemy (Gamexplain's 40 minute direct feed video has this music but I don't think they captured the entire theme)
Game over
Shrine
Guardian battle (once again, may not be full theme)
Steppe Talus Battle
Various sounds such as: get item, open treasure, get spirit orb, cooking success, cooking failure, etc.
I DID IT
https://youtu.be/QezMfxZkeYs
SO HARD BUT SO WORTH IT
Holy heck. That is a beautiful studio you got there :P
Also, is this an official song from the new Zelda game?
They used in it the reveal trailer, so who knows? Trailer music doesn't usually make it into the game, but I'd bet that this piece in particular might be used over the opening cinematic that plays when you idle on the title screen (because what game doesn't have that?).
to me it was pretty evocative of the title theme from OoT, so I think dudeman's right here. Perhaps even the same video will play during the idle.
Well, now I gotta play this arrangement!
Btw, feel free to submit it. We've got a few other Legend of Zelda trailer themes on the site already, so it's no problem.
Quote from: Dudeman on June 15, 2016, 11:07:51 AMTrailer music doesn't usually make it into the game
Unless it's SFZ where the trailer music is literally the main theme copy and pasted :P
But more seriously, the whole medley seems to have an overarching eight-note with grace note leitmotif, so maybe it's giving a hint of what's to come.
Quote from: NocturneOfShadow on June 15, 2016, 11:10:50 AMto me it was pretty evocative of the title theme from OoT.
There was one riff though in the beginning that reminded me of Twilight Princess at 0:33, maybe that's just me.
Quote from: Maelstrom on June 15, 2016, 01:28:23 PMBtw, feel free to submit it. We've got a few other Legend of Zelda trailer themes on the site already, so it's no problem.
LOL I already have two submissions on my panel, one of which is stuck on a minor voicing question and the other which just is a mess that no one wants to try to deal with (and I don't blame them :P)
Wow, people were bugging me more than usual online for the sheet music for the cover, so I posted another version with a download link for the unedited audio and the sheet music: https://www.youtube.com/watch?v=6WaYDMIzuOs
wow (http://kotaku.com/the-zelda-breath-of-the-wild-e3-demo-was-hiding-secret-1782164500?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
All your runes are belong to us.
Rune translation loading, please wait
at first I thought it was just the New Hylian that has a translation in Hyrule Historia, but this is Old Hylian, which probably actually dates the game to OOT-era or earlier
I've been watching E3 gameplay and I'm sticking with my gut that this is defeated timeline
Hey, I made an arrangement, too!
This is the song that plays when you fight Steppe Talus
http://www.mediafire.com/download/023tfag0ut0509i/Steppe_Talus.pdf
Quote from: NocturneOfShadow on June 18, 2016, 08:50:24 AMat first I thought it was just the New Hylian that has a translation in Hyrule Historia, but this is Old Hylian, which probably actually dates the game to OOT-era or earlier
I've been watching E3 gameplay and I'm sticking with my gut that this is defeated timeline
I'm curious, what makes you think that?
The first clue was the rusty Master Sword
Quote from: NocturneOfShadow on June 14, 2016, 03:13:43 PMI like the name
also there's no zelda game called "Link's Adventure" lol
so the first thing I want to show:
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fi0.wp.com%2Fgameranx.com%2Fwp-content%2Fuploads%2F2016%2F06%2Fzelda-1.jpg%3Fresize%3D700%252C394&hash=7b6ead887503a5f715f5c1f91c3b208cf8f0c3de)
take a look at the master sword.
That thing has more rust than my mom's bike.
What does this mean? I think this game falls into the "hero is defeated" timeline.
baseless speculation: what if they made a complete 3D rendition of LOZ+AOL's map?
Quote from: NocturneOfShadow on June 14, 2016, 06:36:52 PMthe beginning of WW outlines the events of OOT, yes? There can't be a game in between OOT and WW, simply because the premise of WW is "the hero did not appear". We can eliminate BotW in certain spots based off of that; I think it's safe to say it can't occur ANYWHERE on the flooded timeline.
EDIT: Or DS could have meant Link's Awakening. It's all very ambiguous :^) how dare you use a lmgtfy in context of zelda on me
Quote from: NocturneOfShadow on June 14, 2016, 07:10:55 PMall the timelines are alternate universes I would assume
the 4 places where BotW makes the most sense is after TP/before LOZ/after AOL. Like, it's clear this is "Hyrule" from OOT, Skyward Sword, ALttP, et c.. The main reason I'm thinking it's on the Dead timeline is because of the easter egg in the early gameplay video where Aonuma mirrored the LOZ art
Quote from: Bubbles on June 14, 2016, 08:11:27 PMMaybe this game is set between bad ending OOT and Wind waker, but this one splits it even more? Like this game could have a good ending (defeating Ganon) which would split it into a whole new branch we haven't seen yet, or the bad ending would continue on into wind waker. Maybe the bad ending would start if link never woke up from the shrine, which is why the Wind Waker legend references OOT instead
Regardless I LOVE THIS SO MUCH I've been yelling about it all day I'm sf excited :-)))
Bubbles' quote especially got me thinking. At the beginning of the E3 version (which will presumably be the same as the english version), link "wakes up" from some sort of stasis chamber. What if this is a link from a previous game, preserved in order to "fix" the bad ending from OoT? Making this a sequel to LoZ/AoL.
I mean, there are a lot of logical things that we could use to disprove the flooded timeline, but they don't seem to think about any timeline ramifications (for example, what would happen to New Hyrule if the Great Sea lost its water?). The presence of the Koroks is the only real evidence to place it in the flooded timeline, but there are a lot of other things that just don't seem to make sense if this were a spirit tracks sequel (which it would be according to BDS's "add 1000 years and call it good"). Another flag is the Temple of Time that doesn't exist in the flooded timeline.
Remember, just because there's evidence of a flood doesn't mean Wind Waker. The entire Lanayru region (and possibly other places) were flooded in the past. Actually, the technology from the game is VERY reminiscent of the technology from Lanayru Mining Facility. I don't think they'd make another prequel though :P
Honestly to me it seems really likely that at some point we're going to go back in time. Like, the world is huge and all, but what if the reason we didn't see a lot of the towns in the E3 version is because there aren't any... until you go back to the past?
Quote from: NocturneOfShadow on June 18, 2016, 05:58:48 PMLike, the world is huge and all, but what if the reason we didn't see a lot of the towns in the E3 version is because there aren't any... until you go back to the past?
Naw, they've confirmed that there are towns/cities out there naturally; it's where you trade stuff to get rupees to spend on other stuff. Besides, the world is almost as large as Xenoblade Chronicles X's. Making a world that big completely unpopulated would be, well, really really boring.
Quote from: NocturneOfShadow on June 18, 2016, 05:58:48 PMLike, the world is huge and all, but what if the reason we didn't see a lot of the towns in the E3 version is because there aren't any... until you go back to the past?
We didn't see any towns because no one lives in the Great Plateau, everyone lives outside of this area. This is probably because of a war on the Castle Market from OoT, as the Temple of Time is there as well as the Bokoblins living there.
http://www.geek.com/games/we-figured-out-the-legend-of-zelda-breath-of-the-wilds-place-in-the-zelda-timeline-1658663/
this guy got to the same conclusion as me, if that makes my speculation more credible
@Noc my quote about link never waking up was meant to be if BotW Link never woke up from his shrine, not OOT from his. So Wind Waker references the OOT legend because the BotW legend simply never happened
Quote from: Dudeman on June 18, 2016, 06:16:38 PMNaw, they've confirmed that there are towns/cities out there naturally; it's where you trade stuff to get rupees to spend on other stuff. Besides, the world is almost as large as Xenoblade Chronicles X's. Making a world that big completely unpopulated would be, well, really really boring.
I think this world will actually be bigger than Xenoblade X. Also, Xenoblade X had literally one town and still felt pretty alive so I think even if there weren't cities and towns literally everywhere it'll still be bomb af
loooooooook another article person that agrees with me woOOOoOooo
http://zeldauniverse.net/features/the-obligatory-question-where-does-breath-of-the-wild-fit-in-the-timeline/
Quote from: K-NiGhT on June 18, 2016, 07:20:55 PMI think this world will actually be bigger than Xenoblade X. Also, Xenoblade X had literally one town and still felt pretty alive so I think even if there weren't cities and towns literally everywhere it'll still be bomb af
Hm, a group of people estimated the size of the world map based on the size of the playable demo and the square grid on the map and measured it out to be a bit smaller than XCX's world in kilometers (~360sq.km for BotW, ~400sq.km for XCX). But keep in mind that New L.A. was
ginormous.
I can buy it, then how do you explain the Koroks? They're only present in Wind Waker.
Quote from: Nebbles on June 18, 2016, 07:26:37 PMI can buy it, then how do you explain the Koroks? They're only present in Wind Waker.
In that timeline, we see what happens to them in Wind Waker, but in this timeline, we see where they'd be if the events in Wind Waker onward never happened.
...huh. Ok, interesting. I'll keep this idea in mind.
the Korok are literally the only thing we've seen so far tying it to the flooded timeline. Like the first article (I think, I've been doing a lot of research) said, the korok don't necessarily HAVE to be tied to Wind Waker. (Real world talk, I bet they're in there even though they don't make sense just because Aonuma loves them.)
So let's examine the Korok. Why are they Korok? They evolved from the Kokiri to better suit the flooded environment. IE, they can fly and hide. It doesn't necessarily have to be the case that there was a flood. I'm not saying that we should ignore the Korok, I'm saying we should set them aside because evidence for other timelines is stronger. The logistics of a flood doesn't really work with the info we're working with (I know, I already said this is a bad point). But in the end I think it's most likely that (again, ignoring logic), they're just in there because they're fun. They also fit the environment pretty well... Perhaps they evolved :^)
Quote from: cashwarrior1 on June 18, 2016, 07:29:46 PMIn that timeline, we see what happens to them in Wind Waker, but in this timeline, we see where they'd be if the events in Wind Waker onward never happened.
actually, in Wind Waker it's said they're a direct result of what happens to Hyrule. Presumably if WW happened they'd still be Kokiri, but the Kokiri don't really show up anywhere else outside of OoT.
Plus, the whole "The Calamity Ganon" idea makes good sense too if it's the fallen timeline. Ganon being such a terrifying presence... the ruin of Hyrule... it makes sense, actually. Returning to that timeline would be neat, too!
Quote from: Bubbles on June 18, 2016, 07:16:23 PM@Noc my quote about link never waking up was meant to be if BotW Link never woke up from his shrine, not OOT from his. So Wind Waker references the OOT legend because the BotW legend simply never happened
I know, but you still got me thinking :P
Quote from: Nebbles on June 18, 2016, 07:41:51 PMPlus, the whole "The Calamity Ganon" idea makes good sense too if it's the fallen timeline. Ganon being such a terrifying presence... the ruin of Hyrule... it makes sense, actually. Returning to that timeline would be neat, too!
aaaaaaaactually the last 2 games have been from that timeline :X
....right, omfg, my bad.
I know what you mean, though. Returning to the timeline portion of the FIRST TWO ZELDA GAMES EVER
Also, I really wanna see what Zelda looks like in this game... I wanna see her design and if it's cosplay worthy.
I'm guessing like this:
(https://www.ninsheetmusic.org/forum/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fzelda%2Fimages%2Fa%2Fa2%2FPrincess_Zelda_Artwork_%2528A_Link_Between_Worlds%2529.jpg%2Frevision%2Flatest%3Fcb%3D20131115041844&hash=58f9b882f9d048d72524f6ebe7d0b15828727efc)
:P
oh but older
and probably hot like link, potentially more hair?
Quote from: NocturneOfShadow on June 18, 2016, 06:51:55 PMhttp://www.geek.com/games/we-figured-out-the-legend-of-zelda-breath-of-the-wilds-place-in-the-zelda-timeline-1658663/
this guy got to the same conclusion as me, if that makes my speculation more credible
QuoteThe kingdom of Hyrule fell into disarray in the ages after that and Ganon returned, and another Link had to defeat him with the shattered Triforce of Courage (the original The Legend of Zelda).
QuoteTriforce of Courage (the original The Legend of Zelda)
ok
The Zelda Universe article also seems to insist that the game, if it took place after Spirit Tracks, would have to occur in New Hyrule, which is kind of a strange assumption and somewhat contradictory to what we've seen so far, IMO (the old Hyrule becoming unsealed might have something to do with why Ganon is in his new form as well?). There's also the fact that the Master Sword doesn't appear in either the original Legend of Zelda or Zelda II (they could retcon that, though).
Also, this article (http://kotaku.com/fans-are-already-trying-to-place-breath-of-the-wild-on-1782089318) suggests a few more connections to Wind Waker:
Spoiler
(https://i.kinja-img.com/gawker-media/image/upload/ppnhzv7xpwmz1oi8zp3n.PNG)
(https://i.kinja-img.com/gawker-media/image/upload/j8ymdkliqirnzchgdi8f.JPG)
Suggestion that this area might have been covered in water? Old man who looks like he could be a king of Hyrule (that was my first thought as well)? Or could this all be some giant misdirection due to lack of details except for a few major ones that stand out?
Quote from: Dudeman on June 18, 2016, 06:16:38 PMNaw, they've confirmed that there are towns/cities out there naturally; it's where you trade stuff to get rupees to spend on other stuff. Besides, the world is almost as large as Xenoblade Chronicles X's. Making a world that big completely unpopulated would be, well, really really boring.
It might be interesting to note that 100 of Monolith Soft's staff worked on the game.
Quote from: BlackDragonSlayer on June 18, 2016, 08:22:34 PMok
The Zelda Universe article also seems to insist that the game, if it took place after Spirit Tracks, would have to occur in New Hyrule, which is kind of a strange assumption and somewhat contradictory to what we've seen so far, IMO (the old Hyrule becoming unsealed might have something to do with why Ganon is in his new form as well?). There's also the fact that the Master Sword doesn't appear in either the original Legend of Zelda or Zelda II (they could retcon that, though).
Also, this article (http://kotaku.com/fans-are-already-trying-to-place-breath-of-the-wild-on-1782089318) suggests a few more connections to Wind Waker:
Spoiler
(https://i.kinja-img.com/gawker-media/image/upload/ppnhzv7xpwmz1oi8zp3n.PNG)
(https://i.kinja-img.com/gawker-media/image/upload/j8ymdkliqirnzchgdi8f.JPG)
Suggestion that this area might have been covered in water? Old man who looks like he could be a king of Hyrule (that was my first thought as well)? Or could this all be some giant misdirection due to lack of details except for a few major ones that stand out?
lol, I like how that article also has a picture of the Master Sword in THE SACRED GROVE. Thank you for proving the fallen timeline right and the WW timeline wrong (the WW timeline places the Master Sword in Hyrule Castle)
Quote from: NocturneOfShadow on June 18, 2016, 08:33:15 PMlol, I like how that article also has a picture of the Master Sword in THE SACRED GROVE. Thank you for proving the fallen timeline right and the WW timeline wrong
But the Sacred Grove
is the Temple of Time (which already appears in the game), isn't it? Regardless, the location doesn't even need to be the same place- and the temple could have been rebuilt.
Quote(the WW timeline places the Master Sword in Hyrule Castle)
It likely would have moved if the game does indeed take place a long time in the future.
All I'm saying is, there's a lot more, STRONGER, evidence for a fallen timeline placement. Where are the Sheikah in the flooded timeline? They (and Impa) are definitely more prevalent in the fallen timeline as well.
Would if there was one big event far in the future and right before BotW that actually brings all the timelines together and this game is not apart of any separate timeline?
Quote from: cashwarrior1 on June 19, 2016, 05:25:40 AMWould if there was one big event far in the future and right before BotW that actually brings all the timelines together and this game is not apart of any separate timeline?
*What if
Huh, grammar.
Quote from: cashwarrior1 on June 19, 2016, 05:25:40 AMWould if there was one big event far in the future and right before BotW that actually brings all the timelines together and this game is not apart of any separate timeline?
at this point it's almost impossible to reconcile the timelines
This somehow came into existence: https://youtu.be/1Vwoth8kmTA
Sorry, I didn't mean to..
After listening to the trailer theme again, I decided that I really love the little "blip" partway through the song; it creates a sense that, despite the vast beauty of the land around you, conveyed very expressively through the music, something is still wrong with the world.
Here comes today's interesting tidbit.
http://www.zeldainformer.com/news/listen-to-this-song-tutorial-on-the-steppe-talus-battle-music-for-an-e1
This is DS's arrangement.
WE'RE FAMOUS
That's awesome!
Oh hey wouldya lookat that 0_o
Interestingly though, Mariovehrer also put out my Trailer Theme piano cover a while before this (with a conspicuous thumbnail with the LOZ BOTW logo on it), strange that ZI only noticed this derpy song. Guess I can't complain tho :P
I'm surprised this topic hasn't been posted in for a long time!
I just got BotW for my Wii U and started my "No Game Over Run" of it (I know, good luck with that xD).
Anyways, needless to say, got my first game over in the first half hour!
Darn those towers...
Also, without spoilers (in other words, without mentioning the story), does anyone know if there's any idea where this game falls in the timeline?
I've been dying to know!
Good luck to everyone else playing!
it's either not canon or after AoL
I've heard rumors that it's at the end of the Child timeline, but since I don't have the game yet, I'm staying well clear of any investigation.
that rumor stems from a single line zelda says in a flashback
Spoiler
referencing the twilight
but since ganondorf isn't really involved heavily in the child timeline I'm loathe to say it could fit there, especially since BotW mentions ganon being reincarnated multiple times already.
What's your reasoning for BotW being non-canon? I highly doubt Nintendo would decide that such a significant game with such a big story to it wouldn't fall on their officially-sanctioned timeline. They want to appease the fans.
BECAUSE IT DOESN'T FIT
Spoiler
10,000 YEARS AGO WE BATTLED GANON AND MADE ALL THESE STATUES
so it at least has to happen 10,000 years after any of the games...
Quote from: NocturneOfShadow on March 18, 2017, 09:27:34 PMBECAUSE IT DOESN'T FIT
Spoiler
10,000 YEARS AGO WE BATTLED GANON AND MADE ALL THESE STATUES
so it at least has to happen 10,000 years after any of the games...
Spoiler
Okay, so it happens 10,000 years after another game. What's wrong with that?
You're trying so hard to find things to complain about -__-
what the crap I'm not complaining
I'm trying to figure out the best timeline placement and it doesn't work super great
EDIT: although... this is a pretty great place to dump all the bad game design decisions that they made. I blame iwata tbh
I've been a bit lazy with playing, but I love how open ended the puzzles seem to be. There's more than one solution to most of them, and it's really fun.
Spoiler
I think it's after tp but at the same point in time as wind waker would have been which explains why rito people and koroks are there as well as gerudos and zoras
Don't worry, noc just does this.
Quote from: swimswamit on March 19, 2017, 12:11:57 PM:[
;)
Quote from: Dude on March 19, 2017, 09:40:13 AMSpoiler
I think it's after tp but at the same point in time as wind waker would have been which explains why rito people and koroks are there as well as gerudos and zoras
Spoiler
The problem with the child timeline is how heavily ganon has been involved in the backstory. I'm starting to think that I misunderstood impa and that the guardians were created perhaps after skyward sword. I know they were buried in the ground between 10,000 and 100 years B.L. (Before Link wakes up), but I thought they were used to seal ganon 10,000 years ago. That's why it doesn't really fit ANYWHERE.
As a side note, I think it would be cool if in OoT Ganondorf turning into the beast (story-wise) always resulted in the hero being defeated- that is, the child and adult timelines happen with him crushed by his building and not turning into the beast, since beast ganon only appears in the downfall timeline.
game design
I want to start off by saying they did do a really good job on a lot of things. The quest log, for example, provides a function similar to the dowsing ability in skyward sword. Not only does it help keep track of the many many things that go on in BotW, it also helps out when you're not really sure where people are talking about (I wish someone could point out Sefula Hill for me though) and the marker on your map keeps you oriented when you have to go over or around a large obstacle.
The shrines are little nuggets of pure Zelda and they're my favorite part of the game so far. There are a few things about them that I wish they did better, like making some of them longer (closer to 30 minutes maybe?) would be appreciated. I'd also like them to be more easily accessible and more frequently scattered.
What nebbles mentioned is also well done. On release day I got to watch 5 separate people play through the entire plateau and not one of them did it exactly the same way or in the same order. They did a good job making the play experience unique and that gives it a lot of freshness.
Of course, when you've got a game this ambitious it can't be perfect. Some of these are just my personal dislikes in gaming (which are valid!) and some are legitimately questionable/bad game design. First, the one that I bring up most often: breakable weapons. There are weapons everywhere, and the more common ones can easily be replaced. However, rarer things like Guardian Swords, the Flameblade, the Frostspear, and to a lesser extent the rods and Phrenic Bow are very powerful or unique but also breakable. Why is this bad? Well, these items take effort to get, they're not just held by random enemies. Once you learn that weapons are breakable, you're more careful with your items and you're not going to use them for dumb things. However, it leads to something like "I have this awesome item, but I won't use it because I have a weaker item here". Expendability quickly becomes the most important attribute of an item, which turns the typical RPG "weapon paradigm" upside down. Essentially, more powerful weapons are actually worse than weaker weapons. It's worse than simply not having the powerful weapons because they take up item slots for weapons you would readily use. If you think that's not a bad thing regardless of how much you like it you've got a problem.
Sure, this world is huge, but there's... not much... stuff in it. And when I say stuff, I mean there's not content. There's stuff to fill the space between point A and point B, but none of it is particularly relevant or fun after the novelty wears off. It takes you X amount of time to head straight from said point A to B, but then you also have to account for the height difference and potential factors that mean you have to take an alternate route and suddenly 70% of your non-shrine time is spent simply traveling between points. Warps help with this, but when you're heading to an area you haven't explored yet, you can't take shortcuts. Maybe this was their intent, but it just wastes precious time that could be spent completing the aforementioned shrines (which is basically the only reason to play BotW). When I started playing at first, when heading to a shrine I would keep getting more and more sidetracked trying to kill animals or catch a deer or kill enemies but I've fortunately gotten over that and now most of the travel time is boring. If they had just scaled the world down by, say, 25 or so percent it would have been a lot more bearable.
"But what about horses?" You now ask. Well, to be frank, horses are worse than walking on foot. Sure, they're faster, but seeing as they can't climb slopes, they're useless for making any real progress. I mean, catching them is fun and all but at some point you're gonna have to jump ship and leave your horse sitting there to climb a cliff or something. And then you have to go all the way to a stable to pick it up again, or you can try finding it if you want. The real solution to making the travel time bearable would have been simple. What about a pair of seven-league boots? Come on, guys.
Speaking of items, where are they? The combat items like the bow, boomerang, and deku branch (lol) all appear as weapons, but what about the fun ones, like the hookshot? The Iron Boots? Those kinds of items make exploration fun. Having all the tools you need to solve a problem from the outset isn't necessarily bad game design, but I prefer what has been referred to as the "Miyamoto framework". Basically, you have door A which is locked. Door A needs key B to open, but you can't get key B unless you do task C first. This creates artificial depth where an area you've previously explored feels bigger than it actually is because you can suddenly do a lot more there than you used to.
Another downside to the large environment is their music choice. Rather than go with a universal "Overworld Theme" they instead have the occasional ambient noises. Since we don't have a version of the game with music everywhere, it's impossible to say how annoying it would have gotten, but I can't help but think OoT's Hyrule Field would have been long enough to fill the space during the day.
An aside: Voice acting is terrible. I want to run my ears through a paper shredder. Especially Zelda, she's just unbearable.
At the end of the day BotW plays more like a Western RPG than an action/puzzle/adventure game. The "selling point" of the game I think is its environment. Climbing to the top of the tower and being shown the entire area is pretty breathtaking. I just wish there was more stuff in that environment than enemies, koroks, and animals.
About the voice acting: I didn't think it was that bad. Granted, it wasn't good. The lip-synching was horrible, however.
And remember, I'm one of the guys who was mad we couldn't use JP voices.
part of the reason I hate it is that it sort of ruins your own expectations for what they sound like. I mean mipha's voice fits better than everyone elses but zelda no, king no, everyone else I've come across no
The voice acting might be one of the most divisive (is that the word?) things in BotW, simply due to the fact that everyone imagines different characters with different types of voices.
So there's no way to please everyone... (So far the King's and Zelda's voices haven't matched up with what I imagined, and Impa's voice actor seems like she's trying to hard to sound old xD)
That being said, despite some of the small flaws of the game, I'm really enjoying it. All the references to past games are so fun to discover too!
My current progress is in spoilers for those who don't have the game/don't want to know.
Spoiler
I'm currently on my way to Haterno village. I'm glad I upgraded my hearts and not my stamina because that Yiga Clan guy dealt three and a half hearts of damage!
Quote from: DocDoom2 on March 20, 2017, 09:47:12 AMThe voice acting might be one of the most divisive (is that the word?) things in BotW, simply due to the fact that everyone imagines different characters with different types of voices.
So there's no way to please everyone... (So far the King's and Zelda's voices haven't matched up with what I imagined, and Impa's voice actor seems like she's trying to hard to sound old xD)
That being said, despite some of the small flaws of the game, I'm really enjoying it. All the references to past games are so fun to discover too!
My current progress is in spoilers for those who don't have the game/don't want to know.
Spoiler
I'm currently on my way to Haterno village. I'm glad I upgraded my hearts and not my stamina because that Yiga Clan guy dealt three and a half hearts of damage!
I totally agree. Zelda's voice is almost off putting imo, but I still found most of it to be tolerable. Also,
Spoiler
I upgraded one heart and the rest stamina (I think I have 2 and 2/5 wheels), and honestly I think stamina upgrades are so much more worthwhile. Health upgrades are easier to come by for me than stamina ones, and some give up to at least +12 extra hearts. Also, when I fought one of the lynels, I noticed that my health dropped to half a heart regardless of whether I had 6 or 9 hearts for certain attacks
Yeah stamina is pretty good, but you can always just exchange them at the demon statue. Stamina upgrades help you catch the white horse and make climbing and swimming so much easier
But what about getting
Spoiler
the master sword
He probably hasn't gotten that far yet.
That's why you exchange them at the demon statue
Quote from: Zeila on March 20, 2017, 11:19:16 AMAlso,
Spoiler
I upgraded one heart and the rest stamina (I think I have 2 and 2/5 wheels), and honestly I think stamina upgrades are so much more worthwhile. Health upgrades are easier to come by for me than stamina ones, and some give up to at least +12 extra hearts. Also, when I fought one of the lynels, I noticed that my health dropped to half a heart regardless of whether I had 6 or 9 hearts for certain attacks
Hmm that's interesting, I guess I'll upgrade my stamina next. Either way, I subconsciously feel better now that I have more than 3 hearts!
Those Lizalfos are still scaring me though!
Quote from: Dude on March 21, 2017, 08:09:53 AMBut what about getting
Spoiler
the master sword
Yeah, I haven't gotten anywhere near that yet!
i beat the game earlier.
this game was dope. gonna keep playing it probably until Mario Kart/ARMS/Splatoon come out, and even then might keep up with it.
Quote from: K-NiGhT on March 22, 2017, 02:25:52 AMgonna keep playing it probably until Mario Kart/ARMS/Spla2n come out, and even then might keep up with it.
This was the primary reason I didn't get it at launch. Zelda is cool and all but I've just never been big enough into the franchise to justify buying a console at this point.
KFBEBAJCICITH I JUST GOT STRUCK BY LIGHTNING, THIS GAME IS GREAT
I've been playing this game for a while now and I finally understand what's so great about it. I think I literally just needed to spend 8-10 hours playing it to finally have it click with me. Up until now it's been really, really iffy--there's SO MUCH to do that it's frankly overwhelming, and figuring out how to play is challenging, confusing, and a bit frightening. But you just need to find a groove and learn the play style that fits best for you.
As far as progress goes, I'm at Zora's Domain, and this will be the first of the four major checkpoints that I'll complete. Prince Sidon is really cool and amusing. Probably my favorite character so far. In general, Zora's Domain is the coolest place I've seen so far. I love the architecture and how quirky all of the characters there are (though actually this exact same comment could apply to any location on the map I've visited heh).
As a side note, since everyone else posed their opinions, the voice acting for the game is generally inoffensive. Zelda's voice is fine, I was at first thrown because of her accent but then I realized an American accent would have sounded cheesy. The four elders in that first memory, though, were pretty cringe-inducing, especially the Goron leader. I'm glad they kept the "text box with random shrieks" format from the other games for most of the game, though.
Also: for anyone who hasn't, I recommend you turn on the Pro HUD. Having no minimap makes the game soooo much more fun. And you can still click the minus button and zoom in to see where you're going if you need to. This style definitely forces you to find your way around better. The exploration aspect becomes even more rewarding this way.
So for those who have beaten the game, I'm about to face Calamity Ganon (I'm slowly working my way over to Hyrule Castle) and I was wondering if anyone has any suggestions on what to stock up on?
What I currently have ready for the battle is in the spoilers.
Spoiler
I have the Master Sword, 15 Hearts, 2 wheels of Stamina, I'm hunting for food to cook, and I'm going to go get a bunch of Ancient Arrows.
Am I well prepared so far?
I think you won't even need food Tbh from what I hear the final battle is easier than most of the game.
In other news wow guardians are easy to kill. I wish they would give you tips on how to do it though because I could have started killing them much sooner
Just finished the first four shrines and got the backstory of Hyrule.
This game makes me feel really lonely...
"Lol I'm the only other person here and I'm DEAD!"
mark your spoilers
Sure thing boss I'll mark all my spoilers
(I was kidding but it probably didn't come across)
I marked all my spoilers
the irony
it hurts
Weeeeell...
Not sure if this is needed, but this is a completely unneeded summary of my recent progress
I recovered two of my memories and am now on the other side of Kakariko (that's how it's spelled, right?) Village in the Lanayru Wetlands. I am terrified of the Guardians, my goodness. Idk why. :/ Anyhoo, i just covered the first shrine you see closest to you just inside the wetlands, and I'm headed to another one on the other side of the wetlands. Just found out it's covered in thorns, and I broke my fire rod a bit ago. Foo. Fire arrows work on the thorns, right? After this shrine, I've got another marked on my map that's behind some hills & right next to a tower (also marked). I talked to this person(?) in the wetlands who was swimming around in a small pool (name Talu?), and they said Prince Sidon is near the tower and wanting to speak to a Hyrulian. Provided I'm not thrown into some other adventure, I'll continue making my arc through this area on the map, hopefully eventually reaching the village to receive more info on the Divine Beast there. I've been practising the strategy of shrine-hopping in hopes that I can establish a method of fast-travel throughout this area, as I have not yet obtained the map from the tower.
Getting distracted is frustratingly easy
So I was doing the shrine quest on eventide island and I suddenly got a game over out of nowhere while trying to get the third sphere (I managed to kill the hinox without dying but somehow I die anyway...) and it transported me all the way back to the shrine in gerudo that you can't do because someone is blocking the tray thing
Great way to make me turn off the game right there
You can warp all the way to the island before that island you know
Also, you dying is hardly the games fault. Save often and git gud
The fact that it didn't autosave at any point during that
Man, I rely on that feature
I'm so OCD about saving, so I don't have to deal with it that much. Also, I forgot to mention I found a fairy in the wetlands :D
I figured I'd eventually chime in about BotW lol so here I am!
I am absolutely loving the game so far, it's definitely one of my favorite Zeldas, if not my favorite. It does have a few annoyances but they're pretty minor overall. I love just how open and free the whole game is.
Anyway, as far as progress goes, I have taken care of all 4 divine beats and somehow found 93 shrines lol. Maybe I've been playing too much, who knows lol. I have not beaten Ganon yet though, I'm probably gonna save that for later, after I get a lot more stuff. Also, speaking of fairies, I recently found one in
Spoiler
the Gerudo Desert, although it's pretty tricky to find.
Having your little brother constantly ahead of you does have its perks. I found all 4 fairies and he told me where the hylian shield is
Also, my complaints about breaking weapons is no longer an issue. Weapons that you find respawn during a blood moon so you just Mark it on your map and it's all good
I mean, that right there makes a better tip than "cook food lul" right
I thought I was making decent progress on the game, then when I beat Ganon I saw that I was apparently only 19.89% done with everything in the game.
RIP my free time...
I'm also really addicted to the Hinox and Talus battle themes xD
But so far my favorite boss (aside from Ganon) is probably
Spoiler
Master Kohga because after sneaking through the Yiga Clan hideout (aka Forsaken Fortress 2.0) I was expecting a serious boss, but nope I get a fat evil sheikah dude
I'm in the Mirro Shaz shrine rn (Tempered Power), and I got to the place where Mirro Shaz is, but the part after that, where you can try a more difficult version of the initial challenge, is driving me CRAZY. Is what's in the treasure chest even worth it? (Please no spoilers, but I want to know if I need to keep trying)
EDIT: On second thought, if you happen to know before I look it up, please tell me; if it's opal or some chintzy crap like that, I'll be leaving that shrine RATHER quickly.
EDIT^2:
For those who want to know...
...It's a Giant Ancient Core. What the heck do you even do with those???
I don't know if the chest is worth it unfortunately lol. I tried that second room but it frustrated me to no end, and I didnt feel like breaking all my club-like weapons so I just kinda left the shrine without the chest.
Definitely one of the hardest chests to get in the game.
If that isn't true, I don't know what is.
You need to pick up the orb and set it down a bit to the left giving you a clear shot. Then you charge a spin attack and if it's aimed properly it should fly right into the hole. Took me a few tries for sure.
Please don't remind me of that torture! I think I spent half an hour in that shrine and wasted about 5 weapons...
Just completed the Vah Ruta mission.
I love this game. Everything about the mission was just amazing!!! :DD
It loses its novelty quickly. All the divine beasts are more or less the same
why is it that all noc ever seems to say in these game topics is "every game you think is fun isn't actually fun and you're being deceived"
it's starting to get old, dude
Really though, search and find checkpoints isn't that fun
I kinda agree. As much as I like the game, I honestly hate the "quests" to get to the divine beast and the puzzles are downright boring. Granted, I've only done the Zora one and the Goron one, but I liked Zora' domain quite a bit more than death mountain. That place and the "champion" was just a pain.
I like the shrines a lot, I just wish they were a bit easier to find and did more crazy stuff, like more gyros or something
I really like the shrines and enjoy the difficulty in finding them, imo it makes it all the more rewarding.
My only gripe with them is that I think there's too many combat and "blessing" shrines and not enough puzzle shrines. Not that those type of shrines are bad or anything, and there are a lot of puzzles sure, but I think there should be a higher concentration of them.
I think the balance between combat and puzzle is right, but blessings should be another puzzle shrine instead
When you've been playing for 40 hours and you don't know what a blessing shrine is
Same. Still haven't been able to find one.
They are basically just shrines where the puzzle is outside of the shrine rather than inside. I'm not sure if this constitutes the need for a spoiler tag though...
In my opinion though, blessings shrines can be harder than regular shrines because you aren't necessarily shown all the pieces to the puzzle.
I just beat the giant bird for my 3rd divine beast. I enjoyed the falco cameo
(Also, was bird easier than the others? Did anyone get that vibe?)
^very much so. Easiest one of the four I thought.
Ehhhhhh, no? Not really?
Not really lol but it's still funny
I found a really cool BotW T-shirt design that I think some of you guys might be interested in:
Design w/link
https://theyetee.com/
(https://theyetee.com/shirt_images/handsomesupportivesharkman/A_handsomeshark.jpg)
GUYS, THE DESIGN IS LITERALLY CALLED, "HANDSOME SUPPORTIVE SHARK-MAN"! I'M IN LOVE!
Reason I'm posting is because the shirt's only available for the next 4 hours or so.
...also, i bought two of them...
That's not a shirt with link it's a shirt with sidon
Liar
Is it me or was the Rito section incredibly short...?
It didn't have a fetch quest to start it off, maybe that explains it?
I love femboy Link in the Gerudo quest
For whatever reason I decided to go find a memory spot
Location
just south of the castle
, but I'm in no state to defend myself well against Guardians. I saw the place early on, but getting there was a different story; I saw at LEAST 7 Guardians, all of which I somehow managed to avoid. In other words, I was a liiiiiiiittle uncomfortable trying to find the memory spot and I won't be going near the castle for a long while.
EDIT: In other news, I'm now traveling to Vah Medoh on my unregistered, wild horse, Phobos, but I stopped at the Central Tower to activate it. I now regret my decision, and I reeeeeeally hate Guardians. I have 7 hearts & 2 stamina extensions (can't remember how much that is?). Any tips on how not to get blasted out of the sky on the final climb from the highest platform to the top of the tower?
Quote from: E. Gadd Industries on May 08, 2017, 04:31:45 AMAny tips on how not to get blasted out of the sky on the final climb from the highest platform to the top of the tower?
Spam that jump button and prepare a lot of stamina replenishing elixirs. At least that's what I did!
Ohhhhhhh crepe. Well, this will be fun
._.
EDIT: Got to the top of the tower. Discovered there were platforms that went all the way up. Gotta say, it was a nice surprise. Oh, and I found the pure white horse. I named it Deimos :}
I was watching my brother play and apparently there's a zora named Gaddison. E Gadd, you might get a kick out of that
I REMEMBER THAT ONE! I did both because of E. Gadd & my actual name XD
Double post:
I was in a high place in Tabantha, looking for the Great Fairy Fountain, when a glowing thing across the river near Sattori Mountain caught my eye. I warped to the nearby shrine to find that it was storming, & went to the light. All of a sudden, everything kinda started glowing a hazy green & the music changed.
It gets crazier
I went through the peak to the other side, and I found a spring with a bunch of weird glowing floating things around the spring. Also, Rupees were all over the place. But the craziest thing: you remember the blue spirit you see in the forest sometimes? The one that takes the form of a rabbit? I encountered one IN THE SHAPE OF A DEER. I tried shooting it with an arrow, but upon contact, it merely disappeared. All of this went away when it stopped storming.
So my question is: WHAT JUST HAPPENED?!
Was that the Lord of the Mountain???
Spoiler
yes
it's basically just the best horse in the game in exchange for being temporary
take a picture of it and move on
https://imgur.com/a/ZYO1c
that ending though...
finally started this and i am in LOVE
i don't know anything about the game, nothing story wise, how long it is, characters in it, anything!! and i promised myself i wouldn't look up any walkthroughs either and force myself to explore and figure it all out myself
i just have one question (and i recognize i'm risking spoilers by asking this but pls be nice). to me, as far as i am in in the game, guardians are those scary robot things that are either stuck in the ground or shaped like a spider. and they shoot lazers 😥 my q is, is there any way to kill them, at the point i am at now? (haven't left the plateau). i know i can stun them and whatever but they really scare tf out of me and so far i've just been running and avoiding them
Run for now. Also, I have been doing the same thing and can finally say that I've completed all of the shrines without looking up anything online! ;D
if you manage to get a bow with say, 30 attack you can start killing them by shooting the eyes
they don't tell you this
you can also deflect their beams back at them if you shield bash at the right time
Spoiler
I thought that was just with the Guardian Shield? (Or Ancient Shield, I forget what it's called)
Anyhoo, @Bubbles, they scare the living daylights out of me, and I'm almost halfway through the game o_O I run & sneak around them whenever possible, and even if I have to fight them (although I don't know of any mandatory Guardian battle?), I mark the place on the map and run the other way.
Guardians are terrifying and you should avoid them
Also I'm like 30+ hours in and I feel like I'm missing something, I'm not really having fun and have to force myself to play
That happened to me too. I just didn't pick it back up and moved on to other games telling myself I'll be back later.
Quote from: Maelstrom on May 26, 2017, 08:26:55 AMI just didn't pick it back up and moved on to other games telling myself I'll be back later.
That happened with me and Kirby: Canvas Curse, except the underlined excerpt never occurred.
literally only playing it because the game gives you a percentage after beating it and I want to get 100%
the shrines are fun too, but I wish there were more gyros
^I just beat the game and there was no percentage given.
it doesn't give you a percentage after beating the game, a percentage appears when loading files after you've beaten the game.
And after a quick google search apparently it's because there are NINE HUNDRED korok seeds that each account for a tenth of a percent of completion
Quote from: NocturneOfShadow on May 26, 2017, 10:59:14 PMit doesn't give you a percentage after beating the game, a percentage appears when loading files after you've beaten the game.
Hmm nope, nothing on the save selection screens or the loading screens. The only thing that's different now is that there's a star next to my save. I don't think this is a real thing.
Edit: I think I found it. There's a percentage out of 100 above the time and temperature in my map screen now (loading screen?). I'm at 47.47/100%
I just beat Ganon and it says I'm at 32% but I no longer have any desire to complete all the shrines
So expect a review of the game instead I guess
Ha I got a higher percent git rekt
Gj
Jk lol idgaf 900 korok seeds? Good god.
I often come across a neat little puzzle but by now I've learned it's just another korok seed
So I reached Death Mountain and
>:/
I'm just outside of Rudania. But one thing that would've been a lil helpful to know was that I was actually supposed to shoot at Rudania with the cannons. I thought they were for shooting the sentries! So I had to go back down the mountain after reaching the final cannon and then come back up, chasing Rudania the whole blasted way the second time. Luckily I scrapped most of the sentries, but that one with the iron bridge thing... ugh.
Same actually
Fortunately my brother was there to laugh at me and tell me what to do
The only other gamer at my house is my sister, who is still trying to figure out how to get the blue flame to Hateno Ancient Tech Lab
The veiled falls shrine quest is equally convoluted and frustrating
Finished all the Divine Beasts (imo, the Rito or Goron mission were the best and the Gerudo mission by far the hardest and worst), got the Master Sword, and died on the fourth floor or Trial of the Sword twice so I'll come back to it later. Also I found the Majora's Mask and Korok Mask items! I've got a few captured memories left, though I did power through the annoying one at Hyrule Castle (and picked up the Hylian Shield in the process), but after those are done I'm going to give Ganon a shot.
Oh, and perhaps my biggest accomplishment is the Korok Trials. Fucking Oaki.
And unrelated, but that fucking golf shrine. That second treasure chest was an absolute nightmare.
I have discovered a workaround that allows me to bypass a blood moon. I have performed the glitch four times in a row without fail. Has anyone discovered or heard anything similar, or am I the first
...oh?
While you're inside certain places such as a shrine or dungeon-esque location, time continues normally and it doesn't show the cutscene, but I think things still respawn anyways (not totally sure). The only place I know for sure this happens is inside a shrine since that happened to me once
After I did it the first time I went lynel hunting and everything was gone. I didn't bother checking enemy spawn locations after reproducing the glitch because it worked exactly the same way it did that first time
Oooh, I'll have to try that.
Agh why does Mipha's voice sound so bad
This is why everyone was glad to have the option to change the voices back to japanese.
Quote from: Zeila on July 15, 2017, 10:15:59 PMWhile you're inside certain places such as a shrine or dungeon-esque location, time continues normally and it doesn't show the cutscene, but I think things still respawn anyways (not totally sure). The only place I know for sure this happens is inside a shrine since that happened to me once
I've been looking on the internet and this was one I saw a few times, but apparently it will make the blood moon spawn the next night as well. My glitch doesn't do that
I'm posting here to say that it's not possible to kill all the enemies in the game
Even with constant skipping blood moons, the game can randomly force blood moons on you, and even if you prepare foe that, I recently found out that some enemies had respawned unattached to a blood moon so
Rip game
...you're just now realizing this? Forced bloodmoons have been a well-documented occurrence for quite some time now.
hahaha wow yes I am such an unapologetic idiot that I didn't realize that forced blood moons were a thing despite having encountered them for like 6 months now at least
Edit: (in case it's unclear, forced blood moons are also skippable)